Sourcebook

Technology

As a method of shorthand, all cultures described in this volume have been assigned a Tech-Level. The Tech-Level is a number from 1 to 20 that roughly describes the level of technology that is prevelant within the culture and planet decribed. The table below indicates what each Tech-Level means.

Tech-Level

Name

Details

1

Stone Age

Fire, pointy sticks, and rocks. Domesticated animals provide food. Villages just starting to become common.

2

Bronze Age

Metal working, sailing ships, wheels, basic written languages, and walled cities. Metal armour known but not common. Swords, spears, bow & arrows are common.

3

Iron Age

Iron working, concrete, and rudimentary architecture common; as is metal armor and siege engines (catapults, balistas, and mechanical battering devices).

4

Medieval Age

Steel weapons and armor available, but not common. Crossbows come into existance. Social, cultural, and technological decline as period progresses.

5

Renaissance

Rediscovery of what was lost during the Medieval Age. Gunpowder and movable tpye printing are the major inventions.

6

Industrial Revolution

Steam engines, mass production, limited electricity, and the beginning of "modern" medicine.

7

Engineering Age

Internal cumbustion and electricity common. The beginning of flight. Radio/Television, small automatic weapons, and suborbital rocketry develop.

8

Technological Age

Nuclear power. Orbital spacecraft, unmanned planetary probes, lasers, computers, and the beginning of advanced medicine.

9

Fusion Age

Fusion power. Laser weapons replace most large projectile weapons. Manned exploration of nearby planets. Permanent orbial space stations and colonies.

10

Spacefaring Age

Most solar system planets and large satelites colonized, some with independent states. Artifical intelligence (non-self-aware) becoming a reality. Manned exploration of nearby stars via sublight spacecraft.

11

First Stellar Age

Faster than light travel makes travel between the stars feasible and practical for large ship. Galaxy-wide exploration and colonization common. Self aware computers and mechanical beings capable of being produced. Non-laser energy weapons the norm on large battle machines. FLT communication.

12

Second Stellar Age

Hand-held, non-laser, energy weapons available. FLT travel possible for small ships. Advanced androids possible. Energy shields found in large vehicles. True anti-gravity technology attainable.

13

Ultra Tech Age

Capable of terraforming planets and moving orbits. Synthetic life forms, indistinguishable from natural ones, common.

14

Transmatter Age

Capable of encoding matter as a stream of data, transmitting to a receiver, and decoding back into matter - true transporter technology.

15

Dysonian Age

Manufactured worlds, including Dyson Spheres and Ringworlds that enclose or surround their suns.

S

Super Tech

Plot device technology. Artifacts, usually from in lost advanced alien civilizations. Incomprehesible to virtually everybody.


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