Week Ending May 24, 1997
Date: Sun, 18 May 1997 15:41:04 +1000
From: Steve Clark <nahema@mailbox.uq.edu.au>
Subject: Re: Fuzion Confusion
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Brad Thurkettle wrote:
>
> That is surprising most old Hero players have gone to length in deriding
> the new 'look'. Stuff about nipples visible, background graphics and layout
> unlike any previous Hero material.
>
Hey! I'm a old hero player and I LIKE VISIBLE NIPPLES!
but maybe I'm just a sicko pervert or something.
Steve
Date: Sat, 17 May 1997 20:50:43 -1000
From: Richard Scott <rscott@hawaii.edu>
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Subject: Re: Fuzion Confusion
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No, just an anatomical realist. :)
Richard Scott (rscott@hawaii.edu)
--You were spectacular, Bob. But not very effective.
South Melbourne official with the legendary Bob Pratt failed to win
South's 1934 best and fairest despite kicking a league record 150 goals.
On Sat, 17 May 1997, Steve Clark wrote:
> Brad Thurkettle wrote:
> > That is surprising most old Hero players have gone to length in deriding
> > the new 'look'. Stuff about nipples visible, background graphics and layout
> > unlike any previous Hero material.
>
> Hey! I'm a old hero player and I LIKE VISIBLE NIPPLES!
>
> but maybe I'm just a sicko pervert or something.
>
> Steve
>
Subject: Re: The Professionals
Date: Sun, 18 May 97 07:04:55 -0500
From: Fugazi <fugazi@frontiernet.net>
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-- [ From: Fugazi * EMC.Ver #2.5.02 ] --
I don't know if you get this locally, or even know about it, but theres a
cartoon on tv called The Tick. He faces/allies with all sorts of concepts
you could use. The one that comes to mind immediately is American Maid.
Good luck!
-Fugazi
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Date: Sun, 18 May 1997 11:54:30 -0500
From: Tim Haas <wabbit@thewarren.mil.wi.us>
Subject: Re: Help
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At 08:45 PM 5/13/97 -0400, Joe Mucchiello wrote:
>Actually, based on the original question, you might want the RKA to be the
>major attack since that will cause the focus to lose its abilities.
>Unfortunately, the focus rules do not tell you how much BODY a focus has,
>only how much DEF. In your example of melting a gun, how much BODY would
>you have to Drain to destroy the gun? If it is a 2d6 RKA, it has a DEF of
>3. The first time you do 4 BODY to the gun it loses one ability, which
>should be its only ability, the RKA. (Yes, I know, gun is listed in the
>Breaking Things rules, but that's a normal gun, what do you do with the 70
>Active point monstrosity that your High-Tech hero has created?)
In my campaign, I've made body into something of a figured characteristic.
For human(oids) I use the formula:
BODY = (Wt in kg / 12.5) + (Ego/5)
and allow the player to vary by no more than 3 off of this. Also ALL
Fractions in the wt figure rd up, only .5 or better rds up in the ego section.
Based on my above formulae most foci have a BODY of 1 with a maximum of 4
for an incredibly well-built piece (assuming a wt of no more than 12.5 kg).
Almost all normal guns could be considered well built (street knock off
excepted).
What is the Def/Body of a normal gun anyways (my BBB is packed away at
the moment)?
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Date: Sun, 18 May 1997 11:54:30 -0500
To: Joe Mucchiello <why@mars.superlink.net&> champ-l@omg.org
From: Tim Haas <wabbit@thewarren.mil.wi.us>
Subject: Re: Help
X-Status:
X-UID: 15
At 08:45 PM 5/13/97 -0400, Joe Mucchiello wrote:
>Actually, based on the original question, you might want the RKA to be the
>major attack since that will cause the focus to lose its abilities.
>Unfortunately, the focus rules do not tell you how much BODY a focus has,
>only how much DEF. In your example of melting a gun, how much BODY would
>you have to Drain to destroy the gun? If it is a 2d6 RKA, it has a DEF of
>3. The first time you do 4 BODY to the gun it loses one ability, which
>should be its only ability, the RKA. (Yes, I know, gun is listed in the
>Breaking Things rules, but that's a normal gun, what do you do with the 70
>Active point monstrosity that your High-Tech hero has created?)
In my campaign, I've made body into something of a figured characteristic.
For human(oids) I use the formula:
BODY = (Wt in kg / 12.5) + (Ego/5)
and allow the player to vary by no more than 3 off of this. Also ALL
Fractions in the wt figure rd up, only .5 or better rds up in the ego section.
Based on my above formulae most foci have a BODY of 1 with a maximum of 4
for an incredibly well-built piece (assuming a wt of no more than 12.5 kg).
Almost all normal guns could be considered well built (street knock off
excepted).
What is the Def/Body of a normal gun anyways (my BBB is packed away at
the moment)?
X-Sender: wabbit@globaldialog.com (Unverified)
Date: Sun, 18 May 1997 11:54:31 -0500
From: Tim Haas <wabbit@thewarren.mil.wi.us>
Subject: Re: Hero Complicated...
Cc: champ-l@omg.org
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At 12:03 AM 5/14/97, John Turner wrote:
>Our group allows comeliness to affect certain rolls (persuasion, oratory,
>seduction) as well as Presence Attacks against friendly observers. Also,
>in cases where 2 characters have the same speed and dex, the one with the
>higher COM goes first (the camera focuses on him first... :P )
>
FOCLMAO
I like it.... I think I'll use this one!
X-Sender: wabbit@globaldialog.com (Unverified)
Date: Sun, 18 May 1997 11:54:33 -0500
From: Tim Haas <wabbit@thewarren.mil.wi.us>
Subject: Re: real world martial art
Cc: champ-l@omg.org
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>> Would anatomy class qualify him for find weakness?? ;)
If it wouldn't I want to know the justification for all those VIPER
agents having Find Weakness.... Actually I want to know anyways.
Date: Sun, 18 May 1997 12:07:08 -0700
From: michael <jonesmj@topaz.cqu.edu.au>
Subject: CAN ANYBODY HEAR ME???
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hi!! i know this is a wierd queston, but can someone respond to this post
and tell me how many copies were posted to the list?? i must determine
wether my system is botched or not.
Date: Sun, 18 May 1997 13:51:23 -0700
From: michael <jonesmj@topaz.cqu.edu.au>
Subject: Re: CAN ANYBODY HEAR ME???
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ok, thats that problem out of the way, thanks for all your help!!
btw, has anyone read my ship rules yet?? guess not
on to champions stuff, i have come across a minor quandry in the follower rules.
the thing is this: shouldn't the psyc lims of the follower be to the detriment of the
'owner?' is 'fanatically loyal' really a limitation, considering it actually helps the
player? shouldn't it be something like "disloyal- often chickens out' to be worth
points???
if the points come from the player, shouldn't the disadvantages hinder him, or at least
not help him???
Kim Foster wrote:
>
> At 12:07 PM 5/18/97 -0700, you wrote:
> >hi!! i know this is a wierd queston, but can someone respond to this post
> >and tell me how many copies were posted to the list?? i must determine
> >wether my system is botched or not.
>
> I recieved just one copy from the list.
>
> Can God make a plot so twisted even he can't figure it out?
> Tom Servo -MST 3K "The Island of Dr Fu Manchu"
Date: Sun, 18 May 1997 17:12:08 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
cc: Hero Character Adaption <catdrag@vnet.net&> champion@cyberhighway.net,
Champions Character List <deejay@cu-online.com&>
greenlucifer@geocities.com, jdriscol@vt.edu,
Rob Rutherford <mirage@hpserv.keh.utulsa.edu&> sourdust@ix.netcom.com,
robertni@us.ibm.com, teriaca@omnifest.uwm.edu, vances@sympatico.ca,
Weasel Attack!!! <weasel-patrol@otd.com>
Subject: CHAR: Bludgeon
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This is the first of a series of posts of characters adapted from GURPS
Wildcards. I'm planning on doing... oh... as many of them as interests me
so if you haven't seen you favorite character yet, just wait. I'll post
my conversion notes when I get around to it, but I haven't really written
them up into something coherant yet. Note that these conversions are of
the 'quick and dirty' variety and as with all character adaptions, YMMV.
BLUDGEON
(Robert Sievers)
Description:
Bludgeon is huge, standing about 7' tall and weighing over 300 pounds. His
right arm and hand are a malformed mass of muscle and bone. His fist is
described as being: "the size and color of a smoked Virginia ham". Bludgeon's
face is scared and pockmarked, and he has one blue eye and one red one. His
scalp is covered with boils and sores. Bludgeon's 'ace' power is immense
physical strength and to be able to absorb tremendous punishment. As noted in
his Psych Lims, Bludgeon is aggressive, violent and brutal. He is the perfect
thug, especially since he's not all that bright, either.
The Character:
STAT VAL COST
Str 38 23
Dex 9 -3
Con 20 20
Body 20 18
Int 8 -2
Ego 10 0
Pre 15 5
Com 6 -2
PD 9 2
ED 6 2
Spd 3 11
Rec 11 0
End 40 0
Stun 48 0
Char Total 74
Power Total 55
Total Cost 129
COST POWERS & SKILLS
7 Growth: 1 Level, 0 END, Persistant, Always On
+5 STR, +1 BODY, +1 STUN, -1" KB, 7' Tall, 310 lbs
6 HA: +2d6, 0 END, Right hand only (-1/2)
9 Armor: 3 DEF (Thick skin)
10 Damage Resistance: 1/4 Physical, Resistant, vs Stun Only (-1/2)
2 AK: Jokertown 11-
2 AK: New York City 11-
3 Interrogation 12-
1 KS: Mafia 8-
1 KS: Shadow Fist Society 8-
3 Streetwise 12-
5 CSL: +1 HTH
6 CSL: +2 with Block, Haymaker, Punch
Disadvantages
100 Base
20 DF: Huge, ugly joker with a deformed right hand/arm
5 DF: Constant use of foul language
15 Psych: Bad Tempered, Prone to fits of rage
15 Psych: Bully, Likes to hurt others
10 Rep: Violent Thug 11-
(Bludgeon created by George R. R. Martin, character sheet created by Michael
Surbrook)
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
Date: Sun, 18 May 1997 17:12:39 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
cc: Hero Character Adaption <catdrag@vnet.net&> champion@cyberhighway.net,
Champions Character List <deejay@cu-online.com&>
greenlucifer@geocities.com, jdriscol@vt.edu,
Rob Rutherford <mirage@hpserv.keh.utulsa.edu&> sourdust@ix.netcom.com,
robertni@us.ibm.com, teriaca@omnifest.uwm.edu, vances@sympatico.ca,
Weasel Attack!!! <weasel-patrol@otd.com>
Subject: CHAR: Carnifex
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CARNIFEX
(William "Billy" Ray)
Description:
Carnifex is over average height, standing 5'10" and weighs about 165. His face
is a little off; the eyes aren't level, his jaw is canted, there is too much
nose and his chin is lacking a bit. His costume consists of a white body suit
with a black hood, gloves and boots. Carnifex's ace powers include increased
strength, speed and the ability to regenerate from massive amounts of damage.
Carnifex is also a master of hand to hand combat, although he hasn't studied any
formal martial art, he just knows what move to make when he needs to make it.
Thus, Carnifex's martial maneuvers function both as punches and kicks.
The Character:
STAT VAL COST
Str 25 15
Dex 34 72
Con 18 16
Body 20 20
Int 12 2
Ego 18 16
Pre 20 10
Com 8 -1
PD 12 7
ED 10 6
Spd 6 16
Rec 10 2
End 36 0
Stun 42 0
Char Total 181
Power Total 153
Total Cost 334
COST POWERS & SKILLS
Martial Arts: Free-form Mayhem
4 Block +2 OCV +2 DCV Block, Abort
4 Dodge +0 OCV +5 DCV Dodge vs All, Abort
4 Counterstrike +2 OCV +2 DCV 7d6 Strike; Must follow successful Block
4 Fast Strike +2 OCV +0 DCV 7d6 Strike
3 Legsweep +2 OCV -1 DCV 6d6 Strike; Target Falls
4 Martial Strike +0 OCV +2 DCV 7d6 Strike
5 Offensive Strike -2 OCV +1 DCV 9d6 Strike
20 Damage Resistance: 1/2 Energy, Resistant, vs Stun Only (-1/2)
20 Damage Resistance: 1/2 Physical, Resistant, vs Stun Only (-1/2)
8 Regeneration: 1 BODY per Minute (-1/4)
8 Running: +4" (10" total)
9 Enhanced Perception: +3 PER
3 Perk: Federal Police Powers
3 Ambidexterity
3 Breakfall 16-
5 Deduction 13-
3 Interrogation 13-
3 KS: Law 12-
5 KS: Football 14-
3 PS: Football Player (DEX) 16-
2 PS: Dept of Justice Agent 11-
5 Shadowing 12-
3 Stealth 16-
3 Streetwise 13-
7 Tactics 14-
2 WF: Small Arms
10 CSL: +2 with HTH
Disadvantages
100 Base
15 Berserk: Combat, 8-/14-
10 DF: Mismatched features
15 Psych: Overconfident, Likes to fight tough, powerful foes
15 Psych: Impulsive and Reckless, Tends to act without thinking
10 Psych: Lecherousness, 'Skirt chaser'
5 Psych: Neatness freak
15 Rep: Powerful, dangerous Government Ace 14-
15 Watched: US Justice Dept, (Mopow, NCI) 14-
134 Executioner Bonus
(Carnifex created by John J Miller, character sheet created by Michael
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
Date: Sun, 18 May 1997 17:13:03 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
cc: Hero Character Adaption <catdrag@vnet.net&> champion@cyberhighway.net,
Champions Character List <deejay@cu-online.com&>
greenlucifer@geocities.com, jdriscol@vt.edu,
Rob Rutherford <mirage@hpserv.keh.utulsa.edu&> sourdust@ix.netcom.com,
robertni@us.ibm.com, teriaca@omnifest.uwm.edu, vances@sympatico.ca,
Weasel Attack!!! <weasel-patrol@otd.com>
Subject: CHAR: Chickenhawk
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CHICKENHAWK
(Gus Wenninger)
Description:
Chickenhawk is short, standing only about 5'3", and very light, weighing about
60 lbs. He has wings that are formed from flaps of skin between his
fingerbones, these flaps are anchored at his wrists and ankles. Hew also has a
long, barbed tail, dirty clumps of feathers scattered over his body and wattles
under his chin. Chickenhawk's main ability is to be able to glide on air
currents. He also has very acute vision and can use his feet in place of his
weak hands.
The Character:
STAT VAL COST
Str 5 -5
Dex 14 12
Con 10 0
Body 9 -2
Int 8 -2
Ego 10 0
Pre 8 -2
Com 2 -4
PD 2 1
ED 2 0
Spd 3 6
Rec 3 0
End 20 0
Stun 17 0
Char Total 4
Power Total 48
Total Cost 52
COST POWERS & SKILLS
-10 Running: 1"
8 Gliding: 8"
6 Enhanced Perception: +3
6 Telescopic Sight: +4 vs RMod
5 Extra Limbs: Feet
3 Contact Shadow Fist Society 12-
6 AK: New York City 15-
5 Climbing 13-
1 KS: Shadow Fist Society 8-
3 Streetwise 11-
9 Survival 14-
4 CSL: +2 with Gliding
2 CSL: +1 OCV with Grab
Disadvantages
100 Base
20 DF: Hideous joker with wings and a tail
5 Phys: Weighs 60 lbs, +2" to all KB rolls
15 Phys: Virtual cripple when on the ground; 1" Running and 1/2 DCV
15 Psych: Likes his food raw and live
(Chickenhawk created by George R. R. Martin, character sheet created by Michael
Surbrook)
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
Date: Sun, 18 May 1997 17:27:02 -0400
X-Sender: absga@elbertonga.com
From: Patrick Barden <absga@elbertonga.com>
Subject: The Pretender
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Can anyone suggest some ideas about how to duplicate the effect of the
Pretender. I have a few ideas but I'd like to see how others might handle this.
For those who may not be familiar with the character it is a man who can not
only assume any personality but also any profession. He can basically be
any person or profession he wants anytime he wants.
Patrick B.
Date: Sun, 18 May 1997 17:34:28 -0400
X-Sender: absga@elbertonga.com (Unverified)
From: Patrick Barden <absga@elbertonga.com>
Subject: Re: Name needed
Cc: champ-l@omg.org
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At 05:05 PM 5/17/97 -0700, Bob Greenwade wrote:
>At 09:12 PM 5/7/97 -0400, Richard D. Bergstresser Jr. wrote:
>>> Somehow, I don't think that a macho, male Irish hero (at least, I
>>> *assume* that this character is male) would take the name Bain Sidhe (Gaelic
>>> for "female fairy").
>>
>>But that does bring up a good idea. My faerie lore just shut off, so what's
>the
>>Irish equivalent of the Wendigo or the Will o'Wisp?
>
> That one, I don't happen to know... and, judging from the deafening
>silence, I'm guessing that nobody else on the list knows either.
> I got my information above (Bain Sidhe) from "Kingdom of Champions"
>(which, I might add, I find to be a good resource when I wear my writer's
>hat as well as when I wear my GM's hat). Maybe you can find some help there
>as well.
>---
The Irish Male equivalent of the Wendifo or the Will of the Wisp is the Jack
O' The Lantern.
Patrick B.
Date: Sun, 18 May 1997 12:29:55 -1000
From: Richard Scott <rscott@hawaii.edu>
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Subject: Re: The Pretender
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some sort of intelligence based power that lets you learn skills
instantly? A sort of skills reflex like the Taskmaster's combat reflex.
Richard Scott (rscott@hawaii.edu)
--You were spectacular, Bob. But not very effective.
South Melbourne official when the legendary Bob Pratt failed to win
South's 1934 best and fairest despite kicking a league record 150 goals.
On Sun, 18 May 1997, Patrick Barden wrote:
> Can anyone suggest some ideas about how to duplicate the effect of the
> Pretender. I have a few ideas but I'd like to see how others might handle this.
>
> For those who may not be familiar with the character it is a man who can not
> only assume any personality but also any profession. He can basically be
> any person or profession he wants anytime he wants.
>
> Patrick B.
>
>
>
Date: Sun, 18 May 1997 13:34:14 -1000
From: Richard Scott <rscott@hawaii.edu>
X-Sender: rscott@uhunix4
cc: champ-l@omg.org, Hero Character Adaption <catdrag@vnet.net&>
champion@cyberhighway.net,
Champions Character List <deejay@cu-online.com&>
greenlucifer@geocities.com, jdriscol@vt.edu,
Rob Rutherford <mirage@hpserv.keh.utulsa.edu&> sourdust@ix.netcom.com,
robertni@us.ibm.com, teriaca@omnifest.uwm.edu, vances@sympatico.ca
Subject: Re: CHAR: Chickenhawk
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thanks Michael, keep up the good work. Have you done
Fortunato/Turtle/Yeoman? Maybe we can compare notes on those.
Richard Scott (rscott@hawaii.edu)
--You were spectacular, Bob. But not very effective.
South Melbourne official when the legendary Bob Pratt failed to win
South's 1934 best and fairest despite kicking a league record 150 goals.
Date: Sun, 18 May 1997 13:39:57 -1000
From: Richard Scott <rscott@hawaii.edu>
X-Sender: rscott@uhunix4
cc: champ-l@omg.org, Hero Character Adaption <catdrag@vnet.net&>
champion@cyberhighway.net,
Champions Character List <deejay@cu-online.com&>
greenlucifer@geocities.com, jdriscol@vt.edu,
Rob Rutherford <mirage@hpserv.keh.utulsa.edu&> sourdust@ix.netcom.com,
robertni@us.ibm.com, teriaca@omnifest.uwm.edu, vances@sympatico.ca
Subject: Re: CHAR: Carnifex
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Looks good Michael. 25 strength is what, 8 times as strong as the average
guy? Or thereabouts.
Richard Scott (rscott@hawaii.edu)
--You were spectacular, Bob. But not very effective.
South Melbourne official when the legendary Bob Pratt failed to win
South's 1934 best and fairest despite kicking a league record 150 goals.
X-Sender: avery1@pop.flash.net
Date: Mon, 19 May 1997 01:27:51
From: John Turner <Avery1@flash.net>
Subject: Re: real world martial art
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At 10:58 AM 5/17/97 +1000, jonesmj@topaz.cqu.edu.au wrote:
>how about thai, cross-trained with judo? the best fighter is always a
hybrid, and i don't mean those fat boys in the ucf who pretend they can kick.
Um, just to point out something, judo is the sport form of juijitsu.
:)
From: Firelynx16@aol.com
Date: Mon, 19 May 1997 01:31:51 -0400 (EDT)
cc: champ-l@omg.org
Subject: Re: The Pretender
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In a message dated 97-05-18 17:47:20 EDT, you write:
<< Can anyone suggest some ideas about how to duplicate the effect of the
Pretender. I have a few ideas but I'd like to see how others might handle
this.
For those who may not be familiar with the character it is a man who can not
only assume any personality but also any profession. He can basically be
any person or profession he wants anytime he wants.
Patrick B.
>>
This sounds like a case where a VPP based just on Skills geared toward a
profession would be allowable. The personality could be accomplished with
Acting, Oratory, Disguise (for the body language and facial expressions), and
maybe even Mimicry or Seduction.
From: HoosierJA@aol.com
Date: Mon, 19 May 1997 02:57:22 -0400 (EDT)
Subject: Re: Name needed
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In a message dated 97-05-18 17:55:14 EDT, absga@elbertonga.com (Patrick
Barden) writes:
> The Irish Male equivalent of the Wendifo or the Will of the Wisp is the
Jack
> O' The Lantern.
>
> Patrick B.
Isn't "Will of the Wisp" Irish? My sources attribute it to all of the
british isles.
Jay Albright (not Irish...I'm told I've got a little Manx blood in me.)
Date: Sun, 18 May 1997 21:32:56 -1000
From: Richard Scott <rscott@hawaii.edu>
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Subject: Re: The Pretender
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yes, that was what I was tyring to think of being rusty, no tmultipower
etc., variable power pool deal. Well done. :) That would work fine, can
grab the skills as he needs them, and some process to keep them too if you
want, I guess.
Richard Scott (rscott@hawaii.edu)
--You were spectacular, Bob. But not very effective.
South Melbourne official when the legendary Bob Pratt failed to win
South's 1934 best and fairest despite kicking a league record 150 goals.
On Sun, 18 May 1997 Firelynx16@aol.com wrote:
> In a message dated 97-05-18 17:47:20 EDT, you write:
>
> << Can anyone suggest some ideas about how to duplicate the effect of the
> Pretender. I have a few ideas but I'd like to see how others might handle
> this.
>
> For those who may not be familiar with the character it is a man who can not
> only assume any personality but also any profession. He can basically be
> any person or profession he wants anytime he wants.
>
> Patrick B.
> >>
>
> This sounds like a case where a VPP based just on Skills geared toward a
> profession would be allowable. The personality could be accomplished with
> Acting, Oratory, Disguise (for the body language and facial expressions), and
> maybe even Mimicry or Seduction.
>
Subject: Re: The Pretender
Date: Mon, 19 May 97 08:35:23 -0400
x-sender: DFair@pop.worldweb.net
From: "David A. Fair" <DFair@sdslink.com>
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On 5/18/97 5:27 PM, Patrick Barden (absga@elbertonga.com) Said:
>Can anyone suggest some ideas about how to duplicate the effect of the
>Pretender. I have a few ideas but I'd like to see how others might handle
>this.
>
>For those who may not be familiar with the character it is a man who can not
>only assume any personality but also any profession. He can basically be
>any person or profession he wants anytime he wants.
Buy all the skill enhancers, and some perks & contacts. Buy forgery and
disguise skills. Oratory & Persuasion would be a good bet. And throw in
the Cramming Talent bought multiple times, and allow bonuses to it for
whatever you feel appropriate (extra time, related skills, etc.) and
maybe, 8-10 overall skill levels.
.oooO |
( ) Oooo. | David A. Fair
\ ( ( ) | SDS International
\_) ) / | dfair@sdslink.com
(_/ |
Date: Mon, 19 May 1997 10:21:47 -0400 (EDT)
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From: wga@po.cwru.edu (Will Austin)
Subject: Re: whispering vault
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>Revenant said:
> One of the big problems I found is the initiative system - the way
>(for example) Speed 7 translates to an action on segments
>2,4,6,7,9,11,12.
>Not only is it a pain to keep track of when your turn is, but it's a
>pain
>to keep track of what segment you're actually up to.
I've never found this to be true. . .each character sheet has a
little section where you can mark off the phases your character moves on,
and (usually) the GM monitors the passing of phases. . .not a pain at all,
unless you're new to the system. . .
Date: Mon, 19 May 1997 10:47:00 -0400 (EDT)
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From: wga@po.cwru.edu (Will Austin)
Subject: Re: CHAR: Carnifex
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Bravo, Michael!! I'd love to see more!
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org
From: Tim Statler <tstatler@igateway.net>
Date: Mon, 19 May 1997 09:06:35 -0700
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Subject: Re: real world martial art
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Stephen B. Mann wrote:
>
> > From: Todd Hanson <badtodd@dacmail.net>
> > What is the Mossad?
>
> Israeli spy agency. Small, but with an impressive reputation. I've
> heard it referred to as the best in the world. YMMV
As to their reputation:
After the Israeli atheltes were killed at the Munich olympics (Do I
have the right one, I'm going from memory), the Mossad vowed revenge.
10 years later, the last terrorist turned himself in to either Israeli
or Western European police and admitted his crimes. It seems that all
the others hafd been killed, no matter what safety precautions taken.
Mossad isn't fast but they ARE lethal.
Tim Statler
X-Sender: ctaylor@mailhost.cyberhighway.net
Date: Mon, 19 May 1997 11:31:45 -0700
From: Christopher Taylor <ctaylor@cyberhighway.net>
Subject: Hughes Academy Game
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Okay, I am going to run a PBEM game of young students in a private school
that teaches how to safely use powers. The game will be based on Hero rules
(but as it is Email, that is less important than it is face to face), and
will likely follow the once turn per week pattern used by most games. I
presently have 6 people interested, and can have more (how many more will
depend on how complex this gets, for now 10 is a limit I will stay at).
My home page is not yet up, but will be soon, I will post the URL when I get
it up. The game information and some pix will be on there for players, and
I will post the turns there as well.
For basic information, no student can be older than a 12th grader, and none
should be younger than a 7th grader. The students can have any background
that does not involve some sort of history, training, or technology (like
armor). The students should, in other words, need to learn with their
powers, and the powers should be inherent. This can range from the vanilla
Mutant to a Vampire, an Alien, a little confused Cyborg, etc etc... as long
as the character is new to this, needs some help with the powers, and is a teen.
In other words, I want no one like 'M' in the Generation X comic...
Characters are 75 pts + up to 75 pts in disadvantages. For each 15 points
of disads over the max, you get a coolness point (which helps your status in
the school with the other students, more will be explained on this later).
You also get coolness points for taking some limitations on your powers that
simluate poor control and difficulty of use (such as activation cost, Skill
rolls based on a stat, increased END cost, etc). For each -1/2 of these
limitations, you get another coolness point.
Coolness points add to your status in the eyes of other students, they act
as sort of extra Presence only to peers. Lots of COOL means you are very
popular, less means you are just known. Characters can take negative cool
for extra points, for each 1 cool you are in the red, you get 5 points, but
you can only go to -5 cool before you implode into a black hole of insecurity.
The Hughes Acadmey has many more students than just the characters, and only
a handful of them have powers like your characters will. The Academy is a
prestigious private school for grades 7-12, and costs quite a bit. However,
any student with acedemic promise or unusual powers gets in free, as Gilbert
Hughes was the sole recipient of Howard Hughes' fortunes.
More will follow, and the Home Page will have all you need on it.
----------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
-----------------------------------------------------------
X-Sender: ghost@softfarm.com
Date: Mon, 19 May 1997 13:34:59 -0500
From: ghost@softfarm.com (Bryce Berggren)
Subject: Re: CHAR: Carnifex
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At 04:16 PM 5/19/97 -0400, Michael Surbrook wrote:
>On Mon, 19 May 1997, Will Austin wrote:
>
>> Bravo, Michael!! I'd love to see more!
>
>Thanks. I'm mostly done with Captain Trips... can you say "Point
>Monster"?
If you can build Trips on less than a thousand points, you are a god ...
well, demi-god now, since he's lost Starshine & Moonchild.
>BTW: Wildcards has the most incredible extreme'sI've ever seen in
>character design. On one hand we have 52 point Chickenhawk, while *all*
>of Trip's 'friends' are at least 370 points or better. I also have to
>deal with such things at 170 Active Point attacks! (yes, you read that
>right...)
Only 170?? :) Have you tried Popinjay yet? Just your normal everyday
heroic-level
character ... except for a 420 pt. Active Point power. And I actually think
my version of him may have skimped.
The other interesting thing is DEX, or lack their of. Most of
>these guys look to have a DEX of about 18 and a SPD of 4, which means that
>true stat monsters like Carnifex and Moonchild *really* stand out.
True ... although I've noted your conversions are coming out a bit more zapped
up then my own. I've deflated the DEX/SPD equation a bit, which means someone
like Turtle is likely to end up with around 11 DEX/3 SPD ... but Carnifex is
still 24/6.
On a secondary note, I'd be curious to see someone take on the characters that
/weren't/ in GURPS Wildcards, particularly Will o' the Wisp, Shad, Crypt-Kicker,
and Cameo. (I'd try it myself, but stupidly I traded my Card Sharks books at
a paperback exchange, and now I can't seem to get them back).
H. G.
Date: Mon, 19 May 1997 16:16:10 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
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Subject: Re: CHAR: Carnifex
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On Mon, 19 May 1997, Will Austin wrote:
> Bravo, Michael!! I'd love to see more!
Thanks. I'm mostly done with Captain Trips... can you say "Point
Monster"?
BTW: Wildcards has the most incredible extreme'sI've ever seen in
character design. On one hand we have 52 point Chickenhawk, while *all*
of Trip's 'friends' are at least 370 points or better. I also have to
deal with such things at 170 Active Point attacks! (yes, you read that
right...) The other interesting thing is DEX, or lack their of. Most of
these guys look to have a DEX of about 18 and a SPD of 4, which means that
true stat monsters like Carnifex and Moonchild *really* stand out.
Following the character posts, I'll post my notes explaining "How I Did
it". It should help with anyone wanting a 'rough and ready' meathod of
conversion.
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
Date: Mon, 19 May 1997 17:28:30 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: CHAR: Carnifex
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On Mon, 19 May 1997, Bryce Berggren wrote:
> >Thanks. I'm mostly done with Captain Trips... can you say "Point
> >Monster"?
>
> If you can build Trips on less than a thousand points, you are a god ...
> well, demi-god now, since he's lost Starshine & Moonchild.
Lost Moonchild? When did that happen, who did it?
BTW: what is the total count of WC books? Are they still avaliable?
> >BTW: Wildcards has the most incredible extreme'sI've ever seen in
> >character design. On one hand we have 52 point Chickenhawk, while *all*
> >of Trip's 'friends' are at least 370 points or better. I also have to
> >deal with such things at 170 Active Point attacks! (yes, you read that
> >right...)
>
> Only 170?? :) Have you tried Popinjay yet? Just your normal everyday
> heroic-level
> character ... except for a 420 pt. Active Point power. And I actually think
> my version of him may have skimped.
Well, no, but I can see how it is a disgustingly powerful attack. What
did you do? I was going to try Extra-Dimensional Movement, Ranged,
Useable on Others.
> The other interesting thing is DEX, or lack their of. Most of
> >these guys look to have a DEX of about 18 and a SPD of 4, which means that
> >true stat monsters like Carnifex and Moonchild *really* stand out.
>
> True ... although I've noted your conversions are coming out a bit more zapped
> up then my own. I've deflated the DEX/SPD equation a bit, which means someone
> like Turtle is likely to end up with around 11 DEX/3 SPD ... but Carnifex is
> still 24/6.
I'm using the conversion notes from Fantasy Hero for stats. Basically you
do this: (GURPS stat x 2) - 10. It sorta works, except for STR.
> On a secondary note, I'd be curious to see someone take on the characters that
> /weren't/ in GURPS Wildcards, particularly Will o' the Wisp, Shad, Crypt-Kicker,
> and Cameo. (I'd try it myself, but stupidly I traded my Card Sharks books at
> a paperback exchange, and now I can't seem to get them back).
Problem is, most of these guys didn't get a lot of screen time. The guy
that would scare me would be, uh... what ever Snotman called himself after
Typhod Croyd got done with him. *HE* was scary!.
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
Date: Mon, 19 May 1997 12:00:07 -1000
From: Richard Scott <rscott@hawaii.edu>
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Subject: Re: CHAR: Carnifex
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well, chickenhawk is just a joker though, they will be lower levels.
cf DC first edition Superman. :)
Captain Trips foci must cut down the points a lot though, with all those
limitations?
Richard Scott (rscott@hawaii.edu)
--You were spectacular, Bob. But not very effective.
South Melbourne official when the legendary Bob Pratt failed to win
South's 1934 best and fairest despite kicking a league record 150 goals.
X-Sender: naneiden@iswest.com
Date: Mon, 19 May 1997 15:21:52 -0700
From: Nic Neidenbach <naneiden@iswest.com>
Subject: Re: CHAR: Carnifex
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At 05:28 PM 5/19/97 -0400, Michael Surbrook wrote:
>On Mon, 19 May 1997, Bryce Berggren wrote:
>
>> >Thanks. I'm mostly done with Captain Trips... can you say "Point
>> >Monster"?
>>
>> If you can build Trips on less than a thousand points, you are a god ...
>> well, demi-god now, since he's lost Starshine & Moonchild.
>
>Lost Moonchild? When did that happen, who did it?
>
Actually, in the lastest WC book. Cap'n Trips united his 'friends' and has
permanently become the Radical now.
>BTW: what is the total count of WC books? Are they still avaliable?
>
Not sure. I'll see if I can find out though.
-Nic
+-------------------------------------------------+
| naneiden@iswest.com |
| http://www.iswest.com/~naneiden/ |
| "Kame...hame..ha!" - Goku, Gohan & Goten |
+-------------------------------------------------+
From: "Larian" <vmsmith@execpc.com>
Subject: Re: CHAR: Carnifex
Date: Mon, 19 May 1997 17:32:11 -0500
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----------
> From: Michael Surbrook <susano@access.digex.net>
> To: champ-l@omg.org
> Subject: Re: CHAR: Carnifex
> Date: Monday, May 19, 1997 4:28 PM
>
> Lost Moonchild? When did that happen, who did it?
That one is a mystery to me, as far as i know she was still around as of
the end of "Double Solitair" (WC #10)
> BTW: what is the total count of WC books? Are they still avaliable?
There are 12 original wildcards books, and at least 3 "Card Sharks" books
I have 1-10, and im sorry to say they are out of print at the current time.
I have tryed every major book store chain i know of to find 11 and 12, but
sofar NADA!! maby thats where Moonchild dies, but i don't know!
LATER :)
From: Curt Hicks <exucurt@exu.ericsson.se>
Date: Mon, 19 May 1997 18:08:41 -0500 (CDT)
Subject: Wild Cards Characters
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There's a pretty good version of Black Shadow available on the net somewhere.
Unfortunately I don't remember the location. If I remember right, it's
around 600 or 700 points.
I disagree that jokers would always be lower levels than aces.
I used Bludgeon for quite a while as a goon / thug in my game. His speed
and dex were closer to average for supers in my game to keep him competitive.
I'd like to see The Sleeper written up....
Curt
X-Sender: ghost@softfarm.com
Date: Mon, 19 May 1997 19:22:15 -0500
From: ghost@softfarm.com (Bryce Berggren)
Subject: Re: CHAR: Carnifex
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At 05:28 PM 5/19/97 -0400, Michael Surbrook wrote:
>On Mon, 19 May 1997, Bryce Berggren wrote:
>
>> >Thanks. I'm mostly done with Captain Trips... can you say "Point
>> >Monster"?
>>
>> If you can build Trips on less than a thousand points, you are a god ...
>> well, demi-god now, since he's lost Starshine & Moonchild.
>
>Lost Moonchild? When did that happen, who did it?
In the Card Sharks series. My memories are fuzzy (time to track these books
down again), but essentially Moonchild was forced to do something nasty she
hadn't wanted to, and went catatonic on poor Mark.
>BTW: what is the total count of WC books? Are they still avaliable?
Lessee ... Wildcards, Aces High, Jokers Wild, Aces Abroad, Down & Dirty, Ace
In the Hole, Dead Man's Hand, One-Eyed Jacks, Jokertown Shuffle, Assault on
the Rox, the Tachyon goes home novel, and the three Card Sharks ... I think
that's all of them.
>> Only 170?? :) Have you tried Popinjay yet? Just your normal everyday
>> heroic-level
>> character ... except for a 420 pt. Active Point power. And I actually think
>> my version of him may have skimped.
>
>Well, no, but I can see how it is a disgustingly powerful attack. What
>did you do? I was going to try Extra-Dimensional Movement, Ranged,
>Useable on Others.
EDM? Kinduva cheat ... 'course, I had kinduva cheat too, so pot/kettle. I
bit the bullet and gave him Teleport, tons of noncombat, Invisible to Sight
(it makes a sound and it has a psychic signature, but if you don't know
Jay's around you don't know what happened), UAO but only UAO, with Gestures
and a -1/4 limitation to represent the fact that he has to be familiar with
the location. Hmmm ... come to think of it, I should have bought him a bunch
of floating locations instead of the -1/4. (Of course, this construction
only works because my group dumped the pointless extra phase bit on
noncombat teleport, which a lot of people wouldn't agree with, so ...).
>> The other interesting thing is DEX, or lack their of. Most of
>> >these guys look to have a DEX of about 18 and a SPD of 4, which means that
>> >true stat monsters like Carnifex and Moonchild *really* stand out.
>>
>> True ... although I've noted your conversions are coming out a bit more
zapped
>> up then my own. I've deflated the DEX/SPD equation a bit, which means someone
>> like Turtle is likely to end up with around 11 DEX/3 SPD ... but Carnifex is
>> still 24/6.
>
>I'm using the conversion notes from Fantasy Hero for stats. Basically you
>do this: (GURPS stat x 2) - 10. It sorta works, except for STR.
Ahh ... I'd wondered about that ... for STR, I've been using Extra Effort
Lift (normal lift is multiplied by 10% x STR-16) to compare to the STR chart
in HERO.
>> On a secondary note, I'd be curious to see someone take on the characters
that
>> /weren't/ in GURPS Wildcards, particularly Will o' the Wisp, Shad,
Crypt-Kicker,
>> and Cameo. (I'd try it myself, but stupidly I traded my Card Sharks books at
>> a paperback exchange, and now I can't seem to get them back).
>
>Problem is, most of these guys didn't get a lot of screen time. The guy
>that would scare me would be, uh... what ever Snotman called himself after
>Typhod Croyd got done with him. *HE* was scary!.
Reflector. Iggghh ...
Actually, Cameo gets quite a bit of play in CardSharks as I recall, and Shad
and Crypt-Kicker play fairly big roles in the Rox cycle. Will o' the Wisp
has a story to himself in the first Sharks novel, but he dies, so that puts
a damper on his usefulness. :)
> >> If you can build Trips on less than a thousand points, you are a god ...
> >> well, demi-god now, since he's lost Starshine & Moonchild.
> >
> >Lost Moonchild? When did that happen, who did it?
>
>> Actually, in the lastest WC book. Cap'n Trips united his 'friends' and has
>> permanently become the Radical now.
>What do you know, a happy ending for someone!
You've got a funny idea of a happy ending. :) Basically put, the Radical's a
24 karat jerk. Almost any of his 'friends' are better people ... and when
that includes CT and Aquarian, those are strong words.
> And what's a Cardshark Book?
I'd like to think they're an apology for One-Eyed Jacks and Jokertown
Shuffle. :) Seriously, to make this as short as possible, the Wild Cards
Trust switched publishers, and their first trilogy (only trilogy? say it
ain't so!) with the new publisher involved a worldwide conspiracy called the
Card Sharks, who are trying to eradicate the Wild Card virus and anyone
infected by it. The first book traces the history of the Card Sharks to
present day, and the next two deal with their present plan. Hartmann,
Bradley Finn, the Ackroyd agency, and a couple other people find out what's
going on, and try to stop it.
H. G.
X-Sender: ctaylor@mailhost.cyberhighway.net
Date: Mon, 19 May 1997 18:27:13 -0700
From: Christopher Taylor <ctaylor@cyberhighway.net>
Subject: Hughes Academy Game
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Okay, the game is on, I have 10 people interested in playing (?!), but I
will take more people as I don't have character ideas from everybody. The
ones I have seen so far have been pretty interesting (hard to believe from
this group, eh? :) no creativity in Champs players).
My web page (that feels wierd to say) is at www.cyberhighway.net/~lancec/
It is not complete yet, but is on it's way rapidly. The campaign
information and lots of extraneous info is on there. My House Rules are
there too, they aren't particularly key for the game, but they should
provide a laugh at least.
Let me know what you think (I know some of the links are dead, give me time! :)
----------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
-----------------------------------------------------------
Subject: Re: CHAR: Carnifex
X-Juno-Line-Breaks: 0-11,13-16
From: dwtoomey@juno.com (David W Toomey)
Date: Mon, 19 May 1997 21:29:15 EDT
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>On a secondary note, I'd be curious to see someone take on the
>characters that
>/weren't/ in GURPS Wildcards, particularly Will o' the Wisp, Shad,
>Crypt-Kicker,
>and Cameo. (I'd try it myself, but stupidly I traded my Card Sharks
>books at
>a paperback exchange, and now I can't seem to get them back).
I know Cameo was in Aces Abroad, GURPS second WC sourcebook/adventure.
I'm not sure on the others. Lots of other interesting characters,
though.
David Toomey
dwtoomey@juno.com
Date: Mon, 19 May 1997 21:35:18 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: CHAR: Carnifex
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To: champ-l@omg.org
On Mon, 19 May 1997, Richard Scott wrote:
> Captain Trips foci must cut down the points a lot though, with all those
> limitations?
Well, Captain Trips is obviously Multiform, I guess IIF (little bottles)
and x number of 1 hour charges. Yeah, the final cost won't be all *that*
bad.
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
Date: Mon, 19 May 1997 21:36:59 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
cc: champ-l@omg.org
Subject: Re: CHAR: Carnifex
Errors-To: owner-champ-l@omg.org
Sender: owner-champ-l@omg.org
X-Hero: champ-l
To: champ-l@omg.org
On Mon, 19 May 1997, Nic Neidenbach wrote:
> >> If you can build Trips on less than a thousand points, you are a god ...
> >> well, demi-god now, since he's lost Starshine & Moonchild.
> >
> >Lost Moonchild? When did that happen, who did it?
>
> Actually, in the lastest WC book. Cap'n Trips united his 'friends' and has
> permanently become the Radical now.
What do you know, a happy ending for someone!
> >BTW: what is the total count of WC books? Are they still avaliable?
> >
>
> Not sure. I'll see if I can find out though.
And what's a Cardshark Book?
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
Date: Mon, 19 May 1997 21:39:21 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Wild Cards Characters
Errors-To: owner-champ-l@omg.org
Sender: owner-champ-l@omg.org
X-Hero: champ-l
To: champ-l@omg.org
On Mon, 19 May 1997, Curt Hicks wrote:
>
> There's a pretty good version of Black Shadow available on the net somewhere.
> Unfortunately I don't remember the location. If I remember right, it's
> around 600 or 700 points.
The Unoffical Champions Character Archive.
> I disagree that jokers would always be lower levels than aces.
So far, quite a few jokers and aces are all around 200 points. Ti Malice,
who is a joker/ace looks to be a whopper in the points department.
> I used Bludgeon for quite a while as a goon / thug in my game. His speed
> and dex were closer to average for supers in my game to keep him competitive.
The version I posted was ment to be a seriously dangerous thug. I tired
to give him good defenses to make up for the low DEX.
> I'd like to see The Sleeper written up....
Wait for it...
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
Date: Mon, 19 May 1997 21:50:31 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
cc: Hero Character Adaption <catdrag@vnet.net&> champion@cyberhighway.net,
Champions Character List <deejay@cu-online.com&>
greenlucifer@geocities.com, jdriscol@vt.edu,
Rob Rutherford <mirage@hpserv.keh.utulsa.edu&> sourdust@ix.netcom.com,
robertni@us.ibm.com, teriaca@omnifest.uwm.edu, vances@sympatico.ca,
Weasel Attack!!! <weasel-patrol@otd.com>
Subject: CHAR: Cordelia Chassion
Errors-To: owner-champ-l@omg.org
Sender: owner-champ-l@omg.org
X-Hero: champ-l
To: champ-l@omg.org
This character is one of the first of the mega-point monsters. Although
her actual point total is low (228) most of that is taken up by her RKA
power. Cordilia is similar to at least two other characters in this
series (Demise and Water Lilly) in that they have massivly powerful
killing attacks that are almost impossible for people to defend against.
I've decided to go with the final result of these powers (you die) in
determining exactly how to build them. If you've got another way, please,
let me know.
Anyway:
CORDELIA CHAISSON
Designers Notes:
Cordelia is the young niece of "Sewer" Jack Robinson. She is tall and
slim, standing 5'7"and weighing 115 lbs. She has black hair, dark eyes
and a pronounced Cajun accent. Her ace power is the ability to stop her
target's respitory and cardiac systems, causeing an almost instant (and
painful) death. She can also use her power to revive someone who is
suffering from shock or similar effects, she cannot heal actual wounds.
Note: Her power could also be simulated by a Body Drain, although some GMs
may balk at allowing a Drain to actually kill someone. One could also go
with a smalller RKA, but add in the Continous advantage.
The Character:
STAT VAL COST
Str 8 -2
Dex 13 9
Con 13 6
Body 11 2
Int 15 5
Ego 15 10
Pre 10 0
Com 14 2
PD 2 0
ED 2 -1
Spd 2 0
Rec 4 0
End 26 0
Stun 22 0
Char Total 31
Power Total 197
Total Cost 228
COST POWERS & SKILLS
135 3d6 RKA, NND (Defenses: Not needing to breathe, non-human cardiac
system, not being 'alive'), Does Body (+1), Invisible to Sight
(+1/2), 1/2 END, No KB, END 8
27 9d6 Healing, Invisible to Sight (+1/2), No Range, Not vs actual
wounds, only vs shock or similar damage (-1), END 7
3 Bureacratics 11-
7 Conversation 13-
2 KS: Cable TV Industry 11-
3 KS: Rock Music 12-
3 Persuasion 11-
2 PS: TV Producer 11-
3 Seduction 11-
4 Lang: Cajun French
8 CSL: +4 with RKA
Disadvantages
100 Base
5 DF: Pronounced Cajun Accent
15 Psych: Stubborn
15 Psych: Will only use power in dire emergencies
93 Experience
(Cordelia Chaisson created by Edward Bryant and Leanne C Harper, character
sheet created by Michael Surbrook)
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
Date: Mon, 19 May 1997 21:52:05 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
cc: Hero Character Adaption <catdrag@vnet.net&> champion@cyberhighway.net,
Champions Character List <deejay@cu-online.com&>
greenlucifer@geocities.com, jdriscol@vt.edu,
Rob Rutherford <mirage@hpserv.keh.utulsa.edu&> sourdust@ix.netcom.com,
robertni@us.ibm.com, teriaca@omnifest.uwm.edu, vances@sympatico.ca,
Weasel Attack!!! <weasel-patrol@otd.com>
Subject: CHAR: Father Squid
Errors-To: owner-champ-l@omg.org
Sender: owner-champ-l@omg.org
X-Hero: champ-l
To: champ-l@omg.org
FATHER SQUID
Description:
Father Squid stands about 6' tall and is very broad, weighing close to 270
lbs. He is gray skinned , with large hands lined with vestigial suckers.
Instead of a nose he has a short fall of tentacles. He is always dressed
in the manner of a priest and smells faintly like the ocean. Father
Squid's powers include immense physical strength and the ability to remain
underwater for extended periods of time.
The Character:
STAT VAL COST
Str 33 23
Dex 14 12
Con 23 26
Body 16 12
Int 14 4
Ego 14 8
Pre 15 5
Com 6 -2
PD 10 3
ED 6 1
Spd 4 16
Rec 12 0
End 46 0
Stun 45 0
Char Total 108
Power Total 70
Total Cost 178
COST POWERS & SKILLS
9 Armor: 3 DEF (Thick skin)
10 Life Support: No Need to Breath, 1 Recoverable Charge of 1 Hour
8 Running: +4" (Total 10"), END 2
1 Swimming: +1" (Total: 3")
1 Perk: Priest
9 Demolitions 14-
6 KS: Theology 15-
5 Oratory 13-
3 Paramedic 12-
3 Streetwise 12-
5 Survival 13-
2 WF: Small Arms
2 Lang: Church Latin
6 CSL: +2 with Block, Disarm, Punch
Disadvantages
100 Base
5 DF: Smells faintly of the sea
10 DF: Gray skinned joker with tentacles where his nose should be
15 Psych: Sense of Duty to help _all_ jokers
10 Psych: Secretive about past
38 Experience
(Father Squid created by John J Miller, character sheet created by Michael
Surbrook)
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
Date: Mon, 19 May 1997 21:54:09 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
cc: Hero Character Adaption <catdrag@vnet.net&> champion@cyberhighway.net,
Champions Character List <deejay@cu-online.com&>
greenlucifer@geocities.com, jdriscol@vt.edu,
Rob Rutherford <mirage@hpserv.keh.utulsa.edu&> sourdust@ix.netcom.com,
robertni@us.ibm.com, teriaca@omnifest.uwm.edu, vances@sympatico.ca,
Weasel Attack!!! <weasel-patrol@otd.com>
Subject: CHAR: Golden Boy
Errors-To: owner-champ-l@omg.org
Sender: owner-champ-l@omg.org
X-Hero: champ-l
To: champ-l@omg.org
GOLDEN BOY
(Jack Braun)
Description:
Golden Boy is tall, standing 6'2" and broad, weighing 190 lbs. He's blond
haired, blue eyed, muscular and good looking. He's possibly the strongest
man in the world. His force field, which has a golden glow when it's
active, grants him immunity from just about *anything*. He is especially
resistant to physical impacts, such as bullets and fists. (Note the extra
PD should only be applied to 'blunt' impacts, such as bullets, fists, most
thrown objects, etc. Golden Boy should not get this extra PD vs sonic
attacks, falls or any physical attack with the AP advantage.) Golden Boy
doesn't age, and looks to be 25, despite being born in 1924. As one of
the original Four Aces (aka the Exotics for Democracy), he fought fascism
in the late 40's. When dragged before HUAC in the 50's, he collapsed and
became a "friendly" witness. This has resulted in him being a 'marked
man' in the ace community, an image that hasn't totally left him with
time.
The Character:
STAT VAL COST
Str 53 43
Dex 21 33
Con 20 20
Body 14 8
Int 10 0
Ego 8 -2
Pre 18 8
Com 18 4
PD 10 -1
ED 10 6
Spd 5 19
Rec 15 0
End 40 0
Stun 51 0
Char Total 138
Power Total 171
Total Cost 309
COST POWERS & SKILLS
60 Force Field: +20 PD/ED, 0 END
33 +50 PD vs physical impacts only (-1/4), Not vs falls (-1/4)
6 Life Support: Immune to Aging, Immune to Disease
4 Running: +2" (8" total)
13 1/2 END on STR, END 3
15 Wealth
3 Acrobatics 13-
3 Acting 13-
3 Breakfall 13-
5 Gambling 12-
7 KS: Politics 16-
1 PS: Actor 8-
1 PS: Farming 8-
2 PS: Real Estate 11-
3 Seduction 13-
3 Tactics 11-
5 Trading 14-
1 TF: Small Planes
2 WF: Small Arms
1 Lang: German
Disadvantages
100 Base
20 Psych: Overconfident, willing to tackle anything singlehandedly
10 Psych: Lecherous, prides himself as a 'ladies man'
10 Psych: Reckless, tends to act first, think later
10 Psych: Guilt complex over his past
10 Rep: The 'Judas' Ace, ext 8-
149 Experience
(Golden Boy created by Walter John Williams, character sheet created by
Michael Surbrook)
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
Date: Mon, 19 May 1997 21:56:27 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
cc: Hero Character Adaption <catdrag@vnet.net&> champion@cyberhighway.net,
Champions Character List <deejay@cu-online.com&>
greenlucifer@geocities.com, jdriscol@vt.edu,
Rob Rutherford <mirage@hpserv.keh.utulsa.edu&> sourdust@ix.netcom.com,
robertni@us.ibm.com, teriaca@omnifest.uwm.edu, vances@sympatico.ca,
Weasel Attack!!! <weasel-patrol@otd.com>
Subject: CHAR: The Harlem Hammer
Errors-To: owner-champ-l@omg.org
Sender: owner-champ-l@omg.org
X-Hero: champ-l
To: champ-l@omg.org
THE HARLEM HAMMER
(Mordecai Albert "Kai" Jones)
Description:
The Hammer is tall and *very* heavy, standing 6'1" and weighing 475 lbs.
His wildcard power has granted massive physical strength, and virtual
immunity to physical harm. It has also altered his metabolism, replacing
his skeletal structure with heavy metal compounds and allowing him to
regenerate from any actually physical damage that does occur to him. He
barely has to sleep, is virtually tireless and is somewhat faster than
normal people. The Hammer prefers to keep out of the public eye. He
thinks of himself as a joker and wants little to do with the typical ace
'heroics'. Note: the Hammer's regeneration wil not work on damage due to
his dependency.
The Character:
STAT VAL COST
Str 53 38
Dex 17 21
Con 25 30
Body 25 30
Int 23 13
Ego 18 16
Pre 20 10
Com 12 1
PD 30 19
ED 30 25
Spd 4 13
Rec 15 0
End 50 0
Stun 62 0
Char Total 216
Power Total 94
Total Cost 310
COST POWERS & SKILLS
7 Density Increase: 1 Level, 0 END, Persistant, Always On
+5 STR, +1 PD/ED, -1" KB, x2 Mass; 6'1" Tall, 475 lbs
30 Damage Resistance: Full
6 Life Support: Immune to Disease, Doesn't Sleep
8 Regeneration: 1 BODY per Minute (-1/4)
13 1/2 END on STR, END 3
5 Perk: Wealth
3 KS: Automobiles and Automotive repair 14-
3 KS: Assorted esoteric information and trivia 14-
9 Mechanics 14-
2 PS: Auto Mechanic 11-
3 Trading 13-
2 TF: Large Ground Vehicles, Tracked Vehicles
3 CSL: +1 with Block, Haymaker, Punch
Disadvantages
100 Base
15 Phys: Dependence upon heavy metal salts once per day, or take 1
BODY per hour (Regen will *not* heal this damage)
10 Phys: Increased metabolism: eats four times the human norm, body
temperature of 106 degrees
15 Psych: Dislikes Doctors, Scientists, Hospitals and Laboratories
10 Psych: Prefers to be left to himself
10 Rep: Harlem Hammer; One of the worlds strongest men 11-
150 Experience Bonus
(Harlem Hammer created by Victor Milan, character sheet created by Michael
Surbrook)
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
Cc: champ-l@omg.org
Subject: Re: real world martial art
X-Juno-Line-Breaks: 1-7,9-37
From: tamolyn@juno.com (Michael S Mears)
Date: Mon, 19 May 1997 22:28:14 EDT
Errors-To: owner-champ-l@omg.org
Sender: owner-champ-l@omg.org
X-Hero: champ-l
To: champ-l@omg.org
High-level military in the US also are given exposure to JKD and
Hwarangdo.
Michael Scott Mears
TamOlyn@juno.com
SB,>--
On Wed, 14 May 1997 22:45:39 -0500 Todd Hanson <badtodd@dacmail.net>
writes:
>Rafael Sant'Anna Meyer wrote:
>>
>> Well if he is member of Mossad he'll receive Krav Manga
>training. If he's
>> member of MI-5 ,MI-6 or any type of Military Secret Service he'll
>receive a
>> military training and some training in Jiu Jitsu or Aikido. If he'll
>be
>> member of CIA he'll receive Aikido and Karate training and a lot of
>anatomy
>> class to learn where really hurts B) .
>
>What is the Mossad?
>
>This character is actually one I'm helping another player build.
>Interestingly enough, in the draft that *I* did of the character, I
>gave
>him Jujutsu (spelled as in UMA.. not sure if its correct). The player
>ended up using Aikido (mainly because its the 'art' that Steven Segal
>uses in his movies, and thats basically the type of character he
>wanted).
>
>Would anatomy class qualify him for find weakness?? ;)
>
>
>
>Todd
>
Cc: champ-l@omg.org
Subject: Re: real world martial art
X-Juno-Line-Breaks: 0-6,8-32
From: tamolyn@juno.com (Michael S Mears)
Date: Mon, 19 May 1997 22:28:14 EDT
Errors-To: owner-champ-l@omg.org
Sender: owner-champ-l@omg.org
X-Hero: champ-l
To: champ-l@omg.org
"Best" how?
Michael Scott Mears
TamOlyn@juno.com
SB,>--
On Fri, 16 May 1997 14:05:05 +0200 (MET DST) Jens-Arthur Leirbakk
<leirbakk@stud.ntnu.no> writes:
>
>
>On Thu, 15 May 1997, Stephen B. Mann wrote:
>> > From: Todd Hanson <badtodd@dacmail.net>
>> > What is the Mossad?
>>
>> Israeli spy agency. Small, but with an impressive reputation.
>I've
>> heard it referred to as the best in the world. YMMV
>>
>
>Bah :) The best agency in the world, is Kempai. *They're* small, and
>the
>best in the world. :))
>
> ===============================================
> = Jens-Arthur Leirbakk =
> = e-mail: leirbakk@stud.ntnu.no =
> = http://www.pvv.ntnu.no/~leirbakk/index.html =
> = Smash forehead on keyboard to continue =
> ===============================================
>
>
>
Cc: champ-l@omg.org
Subject: Re: real world martial art
X-Juno-Line-Breaks: 1-7,9-28
From: tamolyn@juno.com (Michael S Mears)
Date: Mon, 19 May 1997 22:28:14 EDT
Errors-To: owner-champ-l@omg.org
Sender: owner-champ-l@omg.org
X-Hero: champ-l
To: champ-l@omg.org
The Israelis also use their extremely fine Paratroops for covert
operations.
Michael Scott Mears
TamOlyn@juno.com
SB,>--
On Wed, 14 May 1997 23:27:48 -0700 Christopher Taylor
<ctaylor@cyberhighway.net> writes:
>
>
>>> What is the Mossad?
>>
>> Israeli spy agency. Small, but with an impressive reputation.
>I've
>>heard it referred to as the best in the world. YMMV
>
>Their reputation got greatly inflated after a hostage event in the
>70's.
>Mossad is certainly the best for their budget and size.
>
>----------------------------------------------------------
>Sola Gracia Sola Scriptura Sola Fide
>Soli Gloria Deo Solus Christus Corum Deo
>-----------------------------------------------------------
>
>
>
Cc: champ-l@omg.org
Subject: Re: real world martial art
X-Juno-Line-Breaks: 1-2,8-9,12-17,19-56
From: tamolyn@juno.com (Michael S Mears)
Date: Mon, 19 May 1997 22:28:14 EDT
Errors-To: owner-champ-l@omg.org
Sender: owner-champ-l@omg.org
X-Hero: champ-l
To: champ-l@omg.org
I'm sorry, but tae kwon do is really more a sport than a style of
fighting. If you've seen their olympic contests, you can understand why.
A really integrated, effective, martial art needs to be good in all four
ranges, and must include a study of transitional techniques. It simply
isn't good enough to be a puncher, a kicker, a trapper, or a grappler.
These ranges are important, but transition from one to the other smoothly
is more important. And overarching these considerations is your ability
to gauge your opponent.
So I wind up evaluating Role-Playing games by how well they consider
hand-to-hand combat. Everyone has a hobby, and a different set of
criteria. SB,>--
Michael Scott Mears
TamOlyn@juno.com
SB,>--
On Fri, 16 May 1997 13:07:59 +1000 michael <jonesmj@topaz.cqu.edu.au>
writes:
>
>>> 'tough man'- neither of these people are in any way practically
>trained -
>>> why do you think that gracy guy made dog-meat of the competition in
>that
>>> goofy UFC thing you had?
>>
>>Actually, Royce Gracie made dog meat out of those guys because in
>>champions terms he had a style they were totally unfamiliar with and
>they
>>could not handle. Ryoce has not competed in years and others with
>his
>>style do not do nearly so well since people know what to expect.
>>
>
>I think they would have the same problem with any real artist.
>
>
>>Anyway, what was so goofy about it. NHB fighting is the closest
>thing you
>>will get to a sport that shows what martial arts style -really- works
>one
>>on one:)
>>
>>
>how about thai-style kickboxing? and besides, the nhb styles i've seen
>are crap,
>particularly they don't have any technique - if there was good
>technique, every second
>fight would include a serious injury, like taekwondo in korea, only
>worse.AND they still have refs, and it's pretty obvious that the
>fighters are told to 'take yer time', as the saying goes.
>
>
>
>
>
Cc: champ-l@omg.org
Subject: Re: real world martial art
X-Juno-Line-Breaks: 1-7,9-41
From: tamolyn@juno.com (Michael S Mears)
Date: Mon, 19 May 1997 22:28:14 EDT
Errors-To: owner-champ-l@omg.org
Sender: owner-champ-l@omg.org
X-Hero: champ-l
To: champ-l@omg.org
The problem with muay thai is that they don't practice ground-fighting.
If you shoot their legs, they're in trouble. Not that it's easy to do.
Michael Scott Mears
TamOlyn@juno.com
SB,>--
On Fri, 16 May 1997 01:39:45 -0500 (EST) Tokyo Mark <bastet@iquest.net>
writes:
>> I once saw via satellite a competition that was from Thailand.
>(Mind
>> you that this was a real competition and not a movie) After a small
>warm
>> up for the fighters (All of which were using various forms but not
>over
>> 5'8") which for the Kick Boxers were a good few kicks to a concrete
>> column. In the very first fight the first move was a kick to the
>head
>> that not only broke the opponents arm (he blocked) but it smashed up
>his
>> nose as well. The second kick Ko'ed him real quick. The whole
>thing
>> lasted for less than 10 seconds. There was a no killing rule from
>what
>> I could tell, but it didn't matter how close they were to death only
>> that they didn't die. In ten fights there were more broken bones
>and
>> major medical problems than Seeker has had on all the covers of all
>the
>> Champs books. It was certainly not a "take your time" competition.
>
>Sounds alot like muy thai. I recall they used to fight those with
>ground
>glass in their hand wrappings. Very brutal fights. The muy thai
>fighers
>who have crossed over into boxing have usually shown the same high
>resistence to pain that this sort of fighting requires.
>
>TokyoMark
>
>
Cc: champ-l@omg.org
Subject: Re: real world martial art
X-Juno-Line-Breaks: 2-8,10-131
From: tamolyn@juno.com (Michael S Mears)
Date: Mon, 19 May 1997 22:28:14 EDT
Errors-To: owner-champ-l@omg.org
Sender: owner-champ-l@omg.org
X-Hero: champ-l
To: champ-l@omg.org
Lots of cops take hapkido -- lots of joint techniques, comealongs, etc.
Prevents, or at least lessens lawsuits. This is not a consideration in
the military, but is for Secret Service.
Michael Scott Mears
TamOlyn@juno.com
SB,>--
On Tue, 13 May 1997 12:49:10 +1000 michael <jonesmj@topaz.cqu.edu.au>
writes:
>At 08:37 PM 5/12/97 -0500, you wrote:
>>Todd Hanson wrote:
>>>
>>> This question is more for the martial arts experts than the hero
>>> experts..
>>
>>> I'm working on a character whose background is kind of a
>>> secret-service/govt agent type. I want to give him martial arts,
>but
>>> I'm not sure what 'real world' martial art would be appropriate.
>What
>>> kind of training would a govt agent (or secret serviceman) receive?
>>
>>I have a fairly diverse background in the martial arts and have
>trained
>>in several schools. I think the real snswer to your question
>involves
>>your character concept more than anything else. The martial arts
>rules
>>in Champions are not very diverse.. i.e. you take a particular move
>or
>>set of moves that is the same regardless what martial art style you
>>practice.. Offensive strike is offensive strike no matter what your
>>school calls it.
>
>no, you can furnish a strike with extra dc's and csl's if you want:
>i'ts the
>point of the game-yes?
>
>
>>The real answer to your question lies in your
>>character's attitude. Why is he a student of the martial arts? What
>>school did he choose to study in? Why did he pick this school? I
>have
>>seen everything from instructors who consider the martial arts more
>of a
>>self development art or sport and neglect the finer details of
>fighting
>>and confrontation .. and I have seen schools where a bloody nose is a
>>nightly occurrance.
>>
>haw about: which school did his agency choose to study, based on real
>practical value?
>
>
>
>
>>Every martial artist is influenced by his instructor in some way. I
>>knew one junior instructor who was a street scrapper as a kid. His
>>total focus was on hitting and taking a hit. Certain students
>>gravitated towards him and others he drove away like flies. Another
>>instructor was very calm, patient and gentle. His students were
>>technically perfect but could not last five minutes in the sparring
>>ring. They were not prepared for conflict and had not been taught to
>>look for weaknesses in their opponents.
>
>
>actually, if they were "perfect", they should have been able to do
>just
>that- as well as hitting a lot harder than less 'technical' students .
>..
>
>
>>I stood somewhere in the
>>middle. My students were taught fighting as an art for self-defense.
>
>>Dynamics such as taking the initiative, where to strike to take the
>>fight out of your opponent, and above all control of their emotions
>and
>>techniques. I am not saying my way is right.. the point I am making
>is
>>that three separate instructors are going to turn out three different
>>types of martial artists and all from the same school.
>>
>
>but are all of them practical? no, and only a good, skilled, and
>practical
>style
>would be adopted by such an agency- yours, in other words, is the only
>one
>which need apply.
>
>
>>For a government agent.. control is the most important element. You
>>have to be able to decide whether your opponent is truly a threat or
>>not. You have to decide this in a split second and you have to react
>on
>>that decision. Obviously the wrong decision is disasterous.
>
>are we talkin' spooks or nurses?? the agent in question is not going
>to
>bother trying
>to be gantle- if they are cleared to kill(in self-defense) they will,
>no
>question.
>
>
>
>>Decide on
>>who your character is and how the martial arts relate to his personal
>>beliefs and your question will be answered. Did he just walk out of
>a
>>tough-man competition, is he the national forms champion, or does he
>>possess the wisdom and patience of a true master?
>>
>he's an agent, isn't he?? he will have been trained to kill and
>restrain,
>and he would not be trained by a wimpy forms expert, or an even
>wimpier
>'tough man'- neither of these people are in any way practically
>trained -
>why do you think that gracy guy made dog-meat of the competition in
>that
>goofy UFC thing you had?
>
>PS: there is no such thing as a true master.
>
>
>
>
>
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org
From: tamolyn@juno.com (Michael S Mears)
Date: Mon, 19 May 1997 22:28:14 EDT
X-To: hero-l@october.com
X-Cc: champ-l@omg.org
Subject: Re: real world martial art
X-Listname: Hero
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"Best" how?
Michael Scott Mears
TamOlyn@juno.com
SB,>--
On Fri, 16 May 1997 14:05:05 +0200 (MET DST) Jens-Arthur Leirbakk
<leirbakk@stud.ntnu.no> writes:
>
>
>On Thu, 15 May 1997, Stephen B. Mann wrote:
>> > From: Todd Hanson <badtodd@dacmail.net>
>> > What is the Mossad?
>>
>> Israeli spy agency. Small, but with an impressive reputation.
>I've
>> heard it referred to as the best in the world. YMMV
>>
>
>Bah :) The best agency in the world, is Kempai. *They're* small, and
>the
>best in the world. :))
>
> ===============================================
> = Jens-Arthur Leirbakk =
> = e-mail: leirbakk@stud.ntnu.no =
> = http://www.pvv.ntnu.no/~leirbakk/index.html =
> = Smash forehead on keyboard to continue =
> ===============================================
>
>
>
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From: tamolyn@juno.com (Michael S Mears)
Date: Mon, 19 May 1997 22:28:14 EDT
X-To: hero-l@october.com
X-Cc: champ-l@omg.org
Subject: Re: real world martial art
X-Listname: Hero
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The Israelis also use their extremely fine Paratroops for covert
operations.
Michael Scott Mears
TamOlyn@juno.com
SB,>--
On Wed, 14 May 1997 23:27:48 -0700 Christopher Taylor
<ctaylor@cyberhighway.net> writes:
>
>
>>> What is the Mossad?
>>
>> Israeli spy agency. Small, but with an impressive reputation.
>I've
>>heard it referred to as the best in the world. YMMV
>
>Their reputation got greatly inflated after a hostage event in the
>70's.
>Mossad is certainly the best for their budget and size.
>
>----------------------------------------------------------
>Sola Gracia Sola Scriptura Sola Fide
>Soli Gloria Deo Solus Christus Corum Deo
>-----------------------------------------------------------
>
>
>
Date: Mon, 19 May 1997 16:56:54 -1000
From: Richard Scott <rscott@hawaii.edu>
X-Sender: rscott@uhunix4
cc: champ-l@omg.org
Subject: Captain Trips
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also with the limitation of consecutive uses causes
personality/psychological problems, as well?
Richard Scott (rscott@hawaii.edu)
--You were spectacular, Bob. But not very effective.
South Melbourne official when the legendary Bob Pratt failed to win
South's 1934 best and fairest despite kicking a league record 150 goals.
On Mon, 19 May 1997, Michael Surbrook wrote:
> On Mon, 19 May 1997, Richard Scott wrote:
>
> > Captain Trips foci must cut down the points a lot though, with all those
> > limitations?
>
> Well, Captain Trips is obviously Multiform, I guess IIF (little bottles)
> and x number of 1 hour charges. Yeah, the final cost won't be all *that*
> bad.
>
> ***************************************************************************
> * "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
> * Michael Surbrook / susano@access.digex.net *
> * Attacked Mystification Police / AD Police / ESWAT *
> * Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
> ***************************************************************************
>
>
Date: Mon, 19 May 1997 17:03:59 -1000
From: Richard Scott <rscott@hawaii.edu>
X-Sender: rscott@uhunix4
cc: champ-l@omg.org
Subject: Re: CHAR: Carnifex
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yes, we could take a whack at them - I have some books here, but not the
Champions ones. :)
Richard Scott (rscott@hawaii.edu)
--You were spectacular, Bob. But not very effective.
South Melbourne official when the legendary Bob Pratt failed to win
South's 1934 best and fairest despite kicking a league record 150 goals.
On Mon, 19 May 1997, David W Toomey wrote:
>
> >On a secondary note, I'd be curious to see someone take on the
> >characters that
> >/weren't/ in GURPS Wildcards, particularly Will o' the Wisp, Shad,
> >Crypt-Kicker,
> >and Cameo. (I'd try it myself, but stupidly I traded my Card Sharks
> >books at
> >a paperback exchange, and now I can't seem to get them back).
>
>
> I know Cameo was in Aces Abroad, GURPS second WC sourcebook/adventure.
>
> I'm not sure on the others. Lots of other interesting characters,
> though.
>
> David Toomey
> dwtoomey@juno.com
>
X-Sender: avery1@pop.flash.net
Date: Tue, 20 May 1997 03:04:05
From: John Turner <Avery1@flash.net>
Subject: Re: real world martial art
Errors-To: owner-champ-l@omg.org
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I beg to differ. Read the alt.rec.martial-arts FAQ. Read the history of
Judo and Jujitsu.
At 02:36 PM 5/20/97 +1000, jonesmj@topaz.cqu.edu.au wrote:
>At 01:27 AM 5/19/97 +0000, you wrote:
>>At 10:58 AM 5/17/97 +1000, jonesmj@topaz.cqu.edu.au wrote:
>>>how about thai, cross-trained with judo? the best fighter is always a
>>hybrid, and i don't mean those fat boys in the ucf who pretend they can
kick.
>>
>>
>>Um, just to point out something, judo is the sport form of juijitsu.
>>
>WRONG. jujitsu is a completly different art, and not nearly as effective.
>
>
>>:)
>>
>>
>>
>
>
Date: Mon, 19 May 1997 17:05:00 -1000
From: Richard Scott <rscott@hawaii.edu>
X-Sender: rscott@uhunix4
cc: champ-l@omg.org
Subject: Re: CHAR: Carnifex
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guess I haven't seen that one yet. Card Sharks is the second cycle of
Wild Cards books, the next however many up to 12, I guess. Good stuff. :)
Richard Scott (rscott@hawaii.edu)
--You were spectacular, Bob. But not very effective.
South Melbourne official when the legendary Bob Pratt failed to win
South's 1934 best and fairest despite kicking a league record 150 goals.
On Mon, 19 May 1997, Michael Surbrook wrote:
> On Mon, 19 May 1997, Nic Neidenbach wrote:
>
> > >> If you can build Trips on less than a thousand points, you are a god ...
> > >> well, demi-god now, since he's lost Starshine & Moonchild.
> > >
> > >Lost Moonchild? When did that happen, who did it?
> >
> > Actually, in the lastest WC book. Cap'n Trips united his 'friends' and has
> > permanently become the Radical now.
>
> What do you know, a happy ending for someone!
>
> > >BTW: what is the total count of WC books? Are they still avaliable?
> > >
> >
> > Not sure. I'll see if I can find out though.
>
> And what's a Cardshark Book?
>
> ***************************************************************************
> * "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
> * Michael Surbrook / susano@access.digex.net *
> * Attacked Mystification Police / AD Police / ESWAT *
> * Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
> ***************************************************************************
>
>
Date: Mon, 19 May 1997 17:08:51 -1000
From: Richard Scott <rscott@hawaii.edu>
X-Sender: rscott@uhunix4
cc: champ-l@omg.org
Subject: Re: Wild Cards Characters
Errors-To: owner-champ-l@omg.org
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No, no talways, but your average joker is just a person with some oddities
that might give 'powers' i.e. claws, scaly hide, whatever.
Richard Scott (rscott@hawaii.edu)
--You were spectacular, Bob. But not very effective.
South Melbourne official when the legendary Bob Pratt failed to win
South's 1934 best and fairest despite kicking a league record 150 goals.
On Mon, 19 May 1997, Curt Hicks wrote:
>
> There's a pretty good version of Black Shadow available on the net somewhere.
> Unfortunately I don't remember the location. If I remember right, it's
> around 600 or 700 points.
>
> I disagree that jokers would always be lower levels than aces.
>
> I used Bludgeon for quite a while as a goon / thug in my game. His speed
> and dex were closer to average for supers in my game to keep him competitive.
>
> I'd like to see The Sleeper written up....
>
> Curt
>
Date: Mon, 19 May 1997 23:23:48 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: CHAR: Carnifex
Errors-To: owner-champ-l@omg.org
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On Mon, 19 May 1997, Bryce Berggren wrote:
> >> If you can build Trips on less than a thousand points, you are a god ...
> >> well, demi-god now, since he's lost Starshine & Moonchild.
> >
> >Lost Moonchild? When did that happen, who did it?
>
> In the Card Sharks series. My memories are fuzzy (time to track these books
> down again), but essentially Moonchild was forced to do something nasty she
> hadn't wanted to, and went catatonic on poor Mark.
That's depressing. Moonchild was one of my favorite Cpt Trips 'friends'
> >BTW: what is the total count of WC books? Are they still avaliable?
>
> Lessee ... Wildcards, Aces High, Jokers Wild, Aces Abroad, Down & Dirty, Ace
> In the Hole, Dead Man's Hand, One-Eyed Jacks, Jokertown Shuffle, Assault on
> the Rox, the Tachyon goes home novel, and the three Card Sharks ... I think
> that's all of them.
Hmmm... I've got books 1-10. Tachyon goes home is "Double Solitaire",
while the assualt on the Rox book is "Dealer's Choice". There's also a
Captain Trips book, with him going to Nam... we get to meat another
friend.. "Monster" (who reminded me of the Overfeind). I should try and
permenently 'borrow' the ones I'm missing from a friend of mine...
> >Well, no, but I can see how it is a disgustingly powerful attack. What
> >did you do? I was going to try Extra-Dimensional Movement, Ranged,
> >Useable on Others.
>
> EDM? Kinduva cheat ...
Well, Popinjay is going to be described as a "GMs Special" anyway...
> >I'm using the conversion notes from Fantasy Hero for stats. Basically you
> >do this: (GURPS stat x 2) - 10. It sorta works, except for STR.
>
> Ahh ... I'd wondered about that ... for STR, I've been using Extra Effort
> Lift (normal lift is multiplied by 10% x STR-16) to compare to the STR chart
> in HERO.
I forget what I used exactly to figure my STR chart, but I do have one.
I'll post it when I'm all done. BTW: using the FH conversion formula,
Turtle will have an 11 DEX and a 3 SPD.
> >Problem is, most of these guys didn't get a lot of screen time. The guy
> >that would scare me would be, uh... what ever Snotman called himself after
> >Typhod Croyd got done with him. *HE* was scary!.
>
> Reflector. Iggghh ...
The scene that got me was where he absorbed the impact of a *train* and
all the extra energy bled off of him in the form of lightning...
> > >Lost Moonchild? When did that happen, who did it?
> >
> >> Actually, in the lastest WC book. Cap'n Trips united his 'friends' and has
> >> permanently become the Radical now.
>
> >What do you know, a happy ending for someone!
>
> You've got a funny idea of a happy ending. :) Basically put, the Radical's a
> 24 karat jerk. Almost any of his 'friends' are better people ... and when
> that includes CT and Aquarian, those are strong words.
Oh well, I hadn't read the book, I just guessed.
> > And what's a Cardshark Book?
>
> I'd like to think they're an apology for One-Eyed Jacks and Jokertown
> Shuffle. :) Seriously, to make this as short as possible, the Wild Cards
> Trust switched publishers, and their first trilogy (only trilogy? say it
> ain't so!) with the new publisher involved a worldwide conspiracy called the
> Card Sharks, who are trying to eradicate the Wild Card virus and anyone
> infected by it. The first book traces the history of the Card Sharks to
> present day, and the next two deal with their present plan. Hartmann,
> Bradley Finn, the Ackroyd agency, and a couple other people find out what's
> going on, and try to stop it.
Sounds pretty cool.
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
X-Sender: avery1@pop.flash.net
Date: Tue, 20 May 1997 03:38:49
From: John Turner <Avery1@flash.net>
Subject: Re: real world martial art
Errors-To: owner-champ-l@omg.org
Sender: owner-champ-l@omg.org
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At 02:36 PM 5/20/97 +1000, jonesmj@topaz.cqu.edu.au wrote:
>At 01:27 AM 5/19/97 +0000, you wrote:
>>At 10:58 AM 5/17/97 +1000, jonesmj@topaz.cqu.edu.au wrote:
>>>how about thai, cross-trained with judo? the best fighter is always a
>>hybrid, and i don't mean those fat boys in the ucf who pretend they can
kick.
>>
>>Um, just to point out something, judo is the sport form of juijitsu.
>>
>WRONG. jujitsu is a completly different art, and not nearly as effective.
Well, gee aren't you just captain kung fu? Judo was derived from juijitsu
in the 1800s. Juijitsu is the form from which Judo, Aikido and Hapkido all
came.
>From the alt.rec.martial-arts FAQ:
"Judo is derived from Jujutsu (see Jujutsu). It was created by Professor
Jigoro Kano who was born in Japan in 1860 and who died in 1938 after a
lifetime of promoting Judo. Mastering several styles of jujutsu in his
youth he began to develop his own system based on modern sports principles.
In 1882 he founded the Kodokan Judo Institute in Tokyo where he began
teaching and which still is the international authority for Judo. The name
Judo was chosen because it means the "gentle way". Kano emphasised the
larger educational value of training in attack and defense so that it could
be a path or way of life that all people could participate in and benefit
from. He eliminated some of the traditional jujutsu techniques and changed
training methods so that most of the moves could be done with full force to
create a decisive victory without injury. "
Gee, create a decisive victory without injury? Sounds like a sport to me.
I get really sick of all the "my Flowering Pig kungfu is better than your
Festering Boil style." No one style is the be all end all of Martial Arts.
Every move has a counter move and many factors apply to the outcome of a
fight. Strength and resistance to pain are two of the greatest, as are the
rules of contact. How do you think Mike Tyson was able to defeat more
technical fighters? ALL styles have their strengths AND weaknesses.
There is also the factor of the instuctor's teaching style. You may find
that dojo A of, say, Tae Kwon Do, is nothing more than preparation for
sport competition and dojo B teaches the asthetics and philosophy of Tae
Kwon Do. Which is better? Depends on the individual taking the
instruction. Any supergrand master can be defeated. Royce Gracie has been
defeated, big deal.
Date: Mon, 19 May 1997 23:56:12 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
cc: Hero Character Adaption <catdrag@vnet.net&> champion@cyberhighway.net,
Champions Character List <deejay@cu-online.com&>
greenlucifer@geocities.com, jdriscol@vt.edu,
Rob Rutherford <mirage@hpserv.keh.utulsa.edu&> sourdust@ix.netcom.com,
robertni@us.ibm.com, teriaca@omnifest.uwm.edu, vances@sympatico.ca,
Weasel Attack!!! <weasel-patrol@otd.com>
Subject: CHAR: The Sleeper
Errors-To: owner-champ-l@omg.org
Sender: owner-champ-l@omg.org
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To: champ-l@omg.org
<snicker> This guy was easy! Reminded me of the DC Heroes write up for
the Phantom Stranger in that Ambush Bug adventure...
THE SLEEPER
(Croyd Crenson)
Designers Notes:
The Sleeper is so named due to the nature of his power; when ever he falls
asleep, his body changes into a new form. Usually, he sleeps for several
weeks, and then awakens, remaining awake for several weeks. The Sleeper
has a new body each time he wakes, often with a few joker features, and is
usually a powerful ace. His typical powers are great strength and
enhanced dexterity and speed. Due to the nature of his powers, the
Sleeper fears sleep. He is terrified of eventually waking up in a hideous
joker body that will either die before he sleeps again, or that won't need
to sleep at all. He pops pills constantly, and will usually turn into a
ravening, paranoid maniac before crashing at the end of his waking period.
The Character:
STAT VAL COST
Str varies, but usually is 30+
Dex varies, but usually is 20+
Con varies
Body varies
Int 14 4
Ego 14 8
Pre varies
Com varies
PD varies
ED varies
Spd varies, usually 4+
Rec varies
End varies
Stun varies
Char Total na
Power Total na
Total Cost na
COST POWERS & SKILLS
Powers vary from waking cycle to waking cycle. The Sleeper is
often very strong and resistant to damage. His other powers (if he has
any) vary greatly.
Standard powers and skills:
3 Life Support: Immune to aging
2 Running: +1" (often more)
10 Wealth
5 AK: New York City 14-
7 Gambling 13-
? Lockpicking 14-
? High Society 12-
5 Security Systems 13-
9 Shadowing 14-
? Sleight of Hand ?
? Stealth ?
? Streetwise 16-
15 CSL: +3 with HTH combat
Disadvantages
100 Base
20 Phys: Addicted to Amphetamines
15 Psych: Addicted to Amphetamines
15 Psych: Reckless
15 Psych: Terrified of Sleeping
15 Rep: The Sleeper, a violent freelance criminal and plague
spreader, Ext 11-
(The Sleeper created by Roger Zelazny, character sheet created by Michael
Surbrook)
***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************
From: jonesmj@topaz.cqu.edu.au
Date: Tue, 20 May 1997 14:36:44 +1000
Date-warning: Date header was inserted by topaz.cqu.edu.au
Subject: Re: real world martial art
X-Sender: jonesmj@topaz.cqu.edu.au
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To: champ-l@omg.org
At 01:27 AM 5/19/97 +0000, you wrote:
>At 10:58 AM 5/17/97 +1000, jonesmj@topaz.cqu.edu.au wrote:
>>how about thai, cross-trained with judo? the best fighter is always a
>hybrid, and i don't mean those fat boys in the ucf who pretend they can kick.
>
>
>Um, just to point out something, judo is the sport form of juijitsu.
>
WRONG. jujitsu is a completly different art, and not nearly as effective.
>:)
>
>
>
From: jonesmj@topaz.cqu.edu.au
Date: Tue, 20 May 1997 14:48:15 +1000
Date-warning: Date header was inserted by topaz.cqu.edu.au
Subject: Re: real world martial art
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At 10:28 PM 5/19/97 -0400, you wrote:
>I'm sorry, but tae kwon do is really more a sport than a style of
>fighting. If you've seen their olympic contests, you can understand why.
yes, but that's tournament tqd, NOT meant for self-defense!!!
>
>A really integrated, effective, martial art needs to be good in all four
>ranges, and must include a study of transitional techniques. It simply
>isn't good enough to be a puncher, a kicker, a trapper, or a grappler.
>These ranges are important, but transition from one to the other smoothly
>is more important. And overarching these considerations is your ability
>to gauge your opponent.
NO! if you try to teach everything, all you get is a sloppy fighter. That
is why the best arts focus on one area - -judo, thai kickboxing, kendo,
various grappling styles, are good because they focus and dont pretend
they know everything. it is up to the individual to find their own strenths
and weaknesses - - - the gracy brothers are good at grappling, but they
don't fall down when confronted by a kicker, do they??? the same can be
said for all good artists.tradition is what you make it, nothing more. and
if you try to 'gague' your opponent in a real fight, you get your head kicked in>
From: jonesmj@topaz.cqu.edu.au
Date: Tue, 20 May 1997 14:55:17 +1000
Date-warning: Date header was inserted by topaz.cqu.edu.au
Subject: Re: real world martial art
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At 10:28 PM 5/19/97 -0400, you wrote:
>High-level military in the US also are given exposure to JKD and
>Hwarangdo.
>
>Michael Scott Mears
>TamOlyn@juno.com
>SB,>--
>
yeah?? i DO Hwa Rang Do!!! of course, we are korean-origin kick and grapple legends,
while those american hwarangdo guys completly different - - - in fact, both these
styles auffer from the same fate - - - they/we are so diverse, it takes a really good
instructor to make it work - - -otherwise it's just a sham, and no one learns anything.
this is the problem with too wide a curriculum
From: jonesmj@topaz.cqu.edu.au
Date: Tue, 20 May 1997 15:01:31 +1000
Date-warning: Date header was inserted by topaz.cqu.edu.au
Subject: Re: real world martial art
X-Sender: jonesmj@topaz.cqu.edu.au
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At 10:28 PM 5/19/97 -0400, you wrote:
>The problem with muay thai is that they don't practice ground-fighting.
>If you shoot their legs, they're in trouble. Not that it's easy to do.
>
it's SIMPLE!! alll you need is a titanum skull!!! *lol*
seriously, do you really think you could go for a thai-fighters legs in a
real fight? no, you couldn't: he'd knee you in the face, and stomp on your neck.
piece of advise kids: NEVER lower your head!!! it is suicide!!! when you
take-down, ONLY use your legs!! keep upright!!! always!!!
sorry for the outburst. this concludes (hopefully) my martial arts lecture.
Date: Mon, 19 May 1997 19:48:46 -1000
From: Richard Scott <rscott@hawaii.edu>
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cc: champ-l@omg.org, Hero Character Adaption <catdrag@vnet.net&>
champion@cyberhighway.net,
Champions Character List <deejay@cu-online.com&>
greenlucifer@geocities.com, jdriscol@vt.edu,
Rob Rutherford <mirage@hpserv.keh.utulsa.edu&> sourdust@ix.netcom.com,
robertni@us.ibm.com, teriaca@omnifest.uwm.edu, vances@sympatico.ca
Subject: Re: CHAR: The Sleeper
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This is cheating, we can do better than that. :)
First, I guess start with what he turns into, ace, joker/ace, joker in
descending order of probability. Like 14- ace or something like that.
Then, how do you simulate a random generator of powers? This would be a
good time to have a game when you randomly roll powers up on some table
other than technological.
I guess being basically an NPC only - would anyone play him or would they
let anyone play him?
Richard Scott (rscott@hawaii.edu)
--You were spectacular, Bob. But not very effective.
South Melbourne official when the legendary Bob Pratt failed to win
South's 1934 best and fairest despite kicking a league record 150 goals.
Date: Tue, 20 May 1997 12:47:44 -0700 (PDT)
X-Sender: bob.greenwade@klock.com
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Hughes Academy Game
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At 06:27 PM 5/19/97 -0700, Christopher Taylor wrote:
>Okay, the game is on, I have 10 people interested in playing (?!), but I
>will take more people as I don't have character ideas from everybody. The
>ones I have seen so far have been pretty interesting (hard to believe from
>this group, eh? :) no creativity in Champs players).
>
>My web page (that feels wierd to say) is at www.cyberhighway.net/~lancec/
Chris, I was interested in following this, but it crashes my browser.
This Public Library machine only has Netscape 2.01; does your page use some
of the more advanced Java stuff that NS201 can't handle? (If so, don't feel
that you have to change it; I'll probably h