Week Ending July 5, 1997

X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: Bryan Feir <jenora@istar.ca> 
Date: Sun, 29 Jun 1997 00:36:44 -0400 (EDT) 
X-To: Multiple recipients of Hero <hero-l@october.com> 
Subject: Re: Internet-based RPGs 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
X-Smtp-Ip-Host: iSTAR.ca ip 204.191.136.4 
X-Smtp-Mail-From: jenora@istar.ca 
X-Authentication-Warning: feur: jenora owned process doing -bs 
X-Sender: jenora@feur 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
 
On 28 Jun 1997, Darrin Kelley wrote: 
 
>     After reading through a copy of the Official Netscape Gold 3.0 Book, 
> I got an idea. To use Cool Talk conferencing software to run roleplaying 
> games over the Internet. Which would give, relatively, the same effect 
> as running a game face to face. And in some cases better. Because 
> character pictures, battlefield maps, and a variety of other campaign 
> related materials could be broadcast simultaneously to all of the 
> players from the GM with a simple push of a button. Which could make the 
> GM's job considerably easier. (Although handling die rolling conventions 
> definately will have to be something I still have to figure out.) 
 
   So use a MUD instead.  There are a number of social based MUDs, and 
it's easy enough to add a dice-rolling program to a TinyMUCK or TinyMUSH 
server so you can do whatever you want on it. 
 
---------------------------+--------------------------------------------------- 
Bryan Feir           VA3GBF|"Advertising may be described as the science of 
bryan@sgl.ists.ca          | arresting human intelligence long enough to get 
jenora@istar.ca            | money from it."          -- Stephen Leacock 
---------------------------+--------------------------------------------------- 
 
 
X-Authentication-Warning: feur: jenora owned process doing -bs 
Date: Sun, 29 Jun 1997 00:47:33 -0400 (EDT) 
From: Bryan Feir <jenora@istar.ca> 
X-Sender: jenora@feur 
Subject: RE: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
On Thu, 26 Jun 1997, Earl Kwallek wrote: 
 
>   Implying very heavily that one CAN add points. UGH! I can just see a 
> player with 
> "Transform my ally/self into GODLIKE superbeing". Obviously no sane GM 
> would allow such a thing, but the concept would be valid if this is 
> allowable... 
 
   Hmm...   one thought.  A possible solution to this is that instead of 
not being able to add any points to the character, limit the number of 
points you can add to the maximum possible roll on the Transform dice, and 
treat the transform dice sort of like Aid for that case. 
 
   The nice thing about this is that it gives a good reason to have a 
large number of dice in Transform even for a cumulative transform. 
 
---------------------------+--------------------------------------------------- 
Bryan Feir           VA3GBF|"This Santa Claus business is played out.  It's a 
bryan@sgl.ists.ca          | sneaking, underhand method, and the sooner it's 
jenora@istar.ca            | exposed the better."     -- Stephen Leacock 
---------------------------+--------------------------------------------------- 
 
X-Sender: why@mars.superlink.net (Unverified) 
Date: Sun, 29 Jun 1997 01:34:47 -0400 
From: Joe Mucchiello <why@mars.superlink.net> 
Subject: Re: More Than Meets The Eye 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 12:22 AM 6/28/97 -0400, Firelynx16@aol.com wrote: 
> [...] I don't really like the idea of a wildcard power, though, [....] 
> I gather there is no dispute that shuffling or decreasing CP's is fair 
> game, it's just these special cases that are controversial.  So the 
> only question that remains is under what circumstances can you add 
> CP's to an object, creature, or person? 
 
The whole point of Transform is that it allows you to do anything.  It 
makes the Hero system more complete than any other generic system 
commercially available. 
 
> For instance, I'd bet dollars to donuts that almost everyone here would 
> agree that if Animation Lad had the transformation ability of "transforms 
> stone statue of a person into a person" [...] 
 
Yes.  5d6 Major Transform, humanoid stone statue into living breathing 
humanoid.  The person he created would always have the exact same stats: 
the Venus de Milo would have arms, Michaelangelos' David would not be 16' 
tall.  Transform as descibed in the BBB always turns it's target into one 
other specific thing (described when the power is created).  The BBB 
describes a +1 advantage where anything can be turned into one specific 
thing.  Most GMs extrapolate the +1 advantage where one specific thing can 
be turned into anything (or a limited group of things) but this is not in 
the book. 
 
Yes.  Transform can create life where it did not exist before.  (*) 
 
> [...] he could reverse a transform 
> done by Medusa Maid, after she turns Lightning Lass into stone, and 
> Lightning Lass would regain all of her powers, talents, etc. 
 
No.  This is Dispel.  Transform Metarule #1, never duplicate a power that 
already exists in the BBB. 
 
(*) and that life can be dispelled. 
 
> But 
> what happens if AL tries his power on a statue that was never a person? 
 
See above. 
 
> What if he sculpts a statue of Lightning Lass and uses his transform 
> on it?  Does the statue become a mental and physical duplicate of 
> Lightning Lass, 
 
In my example, if his power creates Lightning Lasses from ordinary statues 
then this is what happens.  Otherwise he just get a being as described above. 
 
> or does the statue become a lifeless and mindless 
> corpse with a 12 BODY, a 4 for PD and ED, and 0 everything else (the 
> same as the stone statue)? 
 
This could, of course, be the result of Animation Lad's transform, but he 
would not be a very well named character. :-) 
 
> Of course, AL could use a linked Aid (+2 affects all) (+<big number> 
> wears off very slow), but where should the baseline be?  What do you get 
> by default in a transform? 
 
Anything the GM allows.  That is what prevents the players from creating 
Any Power Dude.  Player 1: "APD, I need flight quick." Player 2: "Okay, 
I'll just transform you into yourself with 50" of flight." GM: "I don't 
think so." 
 
> Sorry to be such a pest... ;-) 
No, these are the fun questions. 
 
 
X-Sender: why@mars.superlink.net (Unverified) 
Date: Sun, 29 Jun 1997 02:18:31 -0400 
From: Joe Mucchiello <why@mars.superlink.net> 
Subject: Re: Level playing field for mentalists 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 03:21 AM 6/28/97 -0800, Mike Lehmann wrote: 
>Using Mental Defense as a standard stat (like PD and ED, at EGO/5), and  
>having the Mental Powers work directly against MD instead of EGO + MD.  
>ECV is still determined the same. IMO, it increases the effectiveness of  
>mental powers without requiring any major changes. 
 
I like this.  I was going to suggest making all of the mental powers based 
on 4 points per die because it came out kind of balanced in 60 point max 
active pt games.  (12d6 EB vs 15d6 mind control)  I haven't tried this yet. 
 But using Mental Defense as a stat without base EGO might scale better. 
Hmm.... (* normal-Ego:10, hero-Ego: 20) 
 
 AP   ---dice/Avg roll/gets thru normal/gt hero*---------- 
cost  5pt MC vs EGO     4pt MC vs EGO    5pt MC vs MD only 
 20    4d6/14/12/ 0      5d6/17/ 5/ 0       4d6/14/12/10   
 40    8d6/28/26/ 8     10d6/35/25/15       8d6/28/26/24   
 60   12d6/42/40/22     15d6/52/42/32      12d6/42/40/38   
 80   16d6/56/54/36     20d6/70/60/50      16d6/56/54/52        
100   20d6/70/68/50     25d6/87/85/67      20d6/70/68/64 
200   40d6/140/138/120  50d6/175/173/155   20d6/140/138/136 
 
Okay, let's look: the MC vs MD only gets a 10 point effect against a 20 EGO 
with only 4d6, 20 point effect at around 7d6.  This implies that every hero 
must increase their Mental Defense or suffer from 40 AP attacks.  Which is 
the same this that would to a character with 20 Con who did not increase 
his ED.  Looking at my chart, I'm still confused.  The 4pt variant seems to 
balance better in the 50-70 point range.  But since it scales faster (+17.5 
avg/20 AP instead of +14/20), in the 100+ point range it makes mental 
powers the preferred powers.  (How similar is 155 to 136 on that last 
line?)  Of course, my table does not consider what the average EGO or ED is 
when playing at comparable power levels.  Usually average ED climb faster 
than average EGO.  YMMV. 
 
Well, it's 2am and I think I'm becoming to incoherent to continue.  Someone 
else comment please. 
  Joe 
 
 
Date: Sun, 29 Jun 1997 02:57:39 -0500 
From: Joel Vallejo <jvallejo@bellsouth.net> 
Reply-To: jvallejo@bellsouth.net 
Subject: Re: Internet-based RPGs 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Darrin Kelley wrote: 
>  
>     After reading through a copy of the Official Netscape Gold 3.0 Book, 
> I got an idea. To use Cool Talk conferencing software to run roleplaying 
> games over the Internet. Which would give, relatively, the same effect 
> as running a game face to face. And in some cases better. Because 
> character pictures, battlefield maps, and a variety of other campaign 
> related materials could be broadcast simultaneously to all of the 
> players from the GM with a simple push of a button. Which could make the 
> GM's job considerably easier. (Although handling die rolling conventions 
> definately will have to be something I still have to figure out.) 
> 
>     If someone does know the information I am seeking, please let me 
> know. It will be greatly appreciated. 
> ___ 
I've never used Cool Talk, but if it is similar to various chat 
utilities, like IRC or Mirabilis, you will probably run into the biggest 
problems facing on-line games, LAG!  In theory, your idea is pretty 
good, but have you considered a PBEM with your friends? 
 
Just a suggestion. 
 
Joel Vallejo 
Content-Type: text/html; charset=iso-8859-1; name="8456" 
Content-Disposition: inline; filename="8456" 
Content-Base: "http://www.geocities.com/TimesSquare/C 
	astle/8456" 
 
X-MIME-Autoconverted: from 8bit to quoted-printable by mail.bna.bellsouth.net id DAA19582 
 
<x-html><BASE HREF="http://www.geocities.com/TimesSquare/Castle/8456"> 
 
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"> 
<html> 
 
<head> 
<meta http-equiv="Content-Type" 
content="text/html; charset=iso-8859-1"> 
<meta name="GENERATOR" content="Microsoft FrontPage 2.0"> 
<title>VALLEY STAR PRODUCTIONS</title> 
</head> 
 
<body 
background="file:///C:/Program%20Files/Microsoft%20FrontPage/crap/stars.jpg" 
bgcolor="#FFFFFF"> 
 
<p align="center"><font color="#FFFFFF" size="4" face="Arial"><strong>VALLEY 
STAR PRODUCTIONS</strong></font></p> 
 
<p align="center"><font color="#FFFFFF" size="4" face="Arial"><strong>PRESENTS</strong></font></p> 
 
<p align="center"><font color="#FFFF00" size="5" face="Arial"><strong>THE 
PARANORMAL REGISTRY</strong></font></p> 
 
<hr> 
 
<p><font color="#FFFFFF" face="Arial"><strong>Superheroes. 
Super-villians. Aliens. Mutants. Magicians. Paranormals. In the 
face of such beings, governments, large corporations, secret 
societies, mercenary groups, and various others have tried to 
employ, enslave, manipulate, and use such beings for their own 
purposes. Many others have stood on the edge of danger, 
protecting society, and serving the greater good. This Page is an 
attempt to chronicle these super-beings that inundate our life.</strong></font></p> 
 
<hr> 
 
<p><font color="#FFFFFF" face="Arial"><strong>Actually this is my 
page devoted to my characters and comic ideas based on one of the 
best game systems that I have ever played, Champions. I am not 
running a campaign or participating in one, mainly because I 
don't know anyone in my area running one. Besides, the real world 
has a nasty way of getting in the way of fun. So look around, 
have fun, and let me know what you think. Thanks.</strong></font></p> 
 
<p><font color="#FFFFFF" face="Arial"><strong>A lot of it is 
still a work in progress, so please bear with me as I get it all 
set up.</strong></font></p> 
 
<hr> 
 
<p align="center"><a 
href="character.html"><font 
color="#FFFFFF">[Characters]</font></a><font color="#FFFFFF"> </font><a 
href="artpage.html"><font 
color="#FFFFFF">[Art]</font></a><font color="#FFFFFF"> </font><a 
href="nothing.html"><font 
color="#FFFFFF">[Campaign World]</font></a><font color="#FFFFFF"> 
</font><a 
href="nothing.html"><font 
color="#FFFFFF">[Links]</font></a></p> 
 
<p align="center"><a href="mailto:jvallejo@bellsouth.net"><font 
color="#FFFFFF">jvallejo@bellsouth.net</font></a></p> 
 
<hr> 
 
<p align="left"><font color="#FFFFFF" face="Arial">Legal Stuff</font></p> 
 
<blockquote> 
    <p align="left"><font color="#FFFFFF" face="Arial"><img 
    src="bazicon2.gif" width="120" height="35"> Some of the 
    images and backgrounds used are the copyright 1997 of Randy 
    Ralph.</font></p> 
    <p align="left"><font color="#FFFFFF" face="Arial"> Champions 
    is copyright 1997 of Hero Games. </font></p> 
</blockquote> 
 
<p align="center"><font color="#FFFFFF"></font> </p> 
<p><font color="#FFFFFF" face="Arial">You are visitor</font></p><img src="/cgi-bin/counter/valleystar"> 
</body> 
</html> 
</x-html>From ???@??? Sun Jun 29 13:06:19 1997 
Received: from emerald (emerald.omg.org [192.67.184.65]) by mars.superlink.net (8.8.5/8.7.5) with SMTP id KAA19539 for <why@mars.superlink.net&> Sun, 29 Jun 1997 10:27:01 -0400 (EDT) 
Received: by emerald (SMI-8.6/SMI-SVR4) 
	id JAA02538; Sun, 29 Jun 1997 09:29:59 -0400 
Received: from amethyst.omg.org by emerald (SMI-8.6/SMI-SVR4) 
	id JAA02534; Sun, 29 Jun 1997 09:29:53 -0400 
Received: from www.softfarm.com by amethyst.omg.org (5.4R2.01/1.34) 
	id AA01514; Sun, 29 Jun 1997 09:30:24 -0400 
Received: from lizard ([207.40.36.47]) by earlnet.softfarm.com 
          (post.office MTA v1.9.3 ID# 0-11201) with SMTP id AAA286; 
          Sun, 29 Jun 1997 08:31:23 -0500 
X-Sender: ludator@207.40.36.2 
X-Mailer: Windows Eudora Light Version 1.5.2 
Mime-Version: 1.0 
Content-Type: text/plain; charset="us-ascii" 
Date: Sun, 29 Jun 1997 08:28:21 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: More Than Meets The Eye 
Cc: champ-l@omg.org 
Message-Id: <19970629133122295.AAA286@lizard> 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-UIDL: 0117fd15eee0ab03d1c5063da25bd89a 
 
At 01:34 AM 6/29/97 -0400, Joe Mucchiello wrote: 
>The whole point of Transform is that it allows you to do anything.  It 
>makes the Hero system more complete than any other generic system 
>commercially available. 
 
Well, as I've said before, anything that fits the paradigm of a 
semi-permanent change inflicted on a target. 
 
>tall.  Transform as descibed in the BBB always turns it's target into one 
>other specific thing (described when the power is created).  The BBB 
>describes a +1 advantage where anything can be turned into one specific 
>thing.  Most GMs extrapolate the +1 advantage where one specific thing can 
>be turned into anything (or a limited group of things) but this is not in 
>the book. 
 
Backwards.  The advantage (which actually ranges from +1/4 to +1) expand the 
RESULT, not the possible targets.  GMs would be extrapolating advantages to 
modify the TARGETS, not the result. 
 
>Yes.  Transform can create life where it did not exist before.  (*) 
 
IF THE GM ALLOWS IT.  Transform may be the most potentially flexible power 
in the game, but it's also the only one with an automatic, all-the-time 
"must have GM's permission" regardless of how or where you bought it. 
 
>> [...] he could reverse a transform 
>> done by Medusa Maid, after she turns Lightning Lass into stone, and 
>> Lightning Lass would regain all of her powers, talents, etc. 
> 
>No.  This is Dispel.  Transform Metarule #1, never duplicate a power that 
>already exists in the BBB. 
 
A Dispel is more "proper", but the Transform would work.  However, if you 
use the Transform to change back, remember it's still a *semi-permanent* 
change.  If the original transformation has an all-or-nothing reversal (say, 
"kill Medusa Maid"), then the Transform back to human will eventually wear 
off, returning Lightning Lass into her Statue form! 
 
>In my example, if his power creates Lightning Lasses from ordinary statues 
>then this is what happens.  Otherwise he just get a being as described above. 
 
Also, it depends on the special effect of the Transform.  (What doesn't?) 
Depending on that, he might get an exact "clone" of LL complete with powers 
and memories, a physical duplicate of LL with her CHAR but not her 
non-visible powers, or a 0-pt. normal that just looks exactly like LL. 
 
>Anything the GM allows.  That is what prevents the players from creating 
>Any Power Dude.  Player 1: "APD, I need flight quick." Player 2: "Okay, 
>I'll just transform you into yourself with 50" of flight." GM: "I don't 
>think so." 
 
Of course, if it's that easy for Player 2 to transform his teammates, then 
it's just as easy for Chemax the Element Man to transform said teammates -- 
say, into boiling acid which drops on Player 2's character. ;] 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
Date: Sun, 29 Jun 1997 10:08:01 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>Yes.  5d6 Major Transform, humanoid stone statue into living breathing 
>humanoid.  The person he created would always have the exact same stats: 
>the Venus de Milo would have arms, Michaelangelos' David would not be 16' 
>tall.  Transform as descibed in the BBB always turns it's target into one 
>other specific thing (described when the power is created).  The BBB 
>describes a +1 advantage where anything can be turned into one specific 
>thing.  Most GMs extrapolate the +1 advantage where one specific thing can 
>be turned into anything (or a limited group of things) but this is not in 
>the book. 
 
You obviously haven't read the BBB. I'll pull a quotation from BBB pg. 88: 
 
"Transform can usually only be used to change a specific type of target into 
a certain type of object; this must be specified when the Power is 
purchased. Thus a character could transform any opponant into a toad, but 
couldn't Transform him into a cat. For a +1/4 Power Advantage, a character 
can transform his target into a limited class of objects (animals, food 
types, household appliances). To be able to Transform a target into anything 
is a +1 Power Advantage." 
 
In BOTH cases it clearly states that the _target_ is the thing being 
Transformed into either a specific class of objects or anything. Nowhere 
does it imply that the advantage is applying to a 'limited class of targets' 
or 'any target'. In fact, the second sentance ('any opponant') would seem to 
indicate that the definition of 'target' is pretty broad - though earlier it 
states: 
 
"For example, a character could transform an opponant into a toad. The 
target would be 'people' and the result 'toads'." 
 
Mind you, 'people' is a pretty broad definition as well. In a fantasy or 
superheroic campaign, I guess 'people' would mean any sentient race that has 
formed some sort of civilisation. I'd further guess that the 'classes' of 
targets would probably be: 
 
People 
Animals 
Plants 
Objects 
Elements (air, water, earth, etc.) 
Energy (maybe - difficult mechanic to judge) 
 
Anyway, the 'target' category for transforms is inherently broad already - 
compare with shapeshift, which must choose a specifice shape at the base 
level, but at the +10 level it can choose a 'category' (people, animals, 
plants, etc.). 
 
For additional targets for a transform, I'd suggest a +1/4 advantage per 
additional category of targets. 
 
>Yes.  Transform can create life where it did not exist before.  (*) 
> 
>> [...] he could reverse a transform 
>> done by Medusa Maid, after she turns Lightning Lass into stone, and 
>> Lightning Lass would regain all of her powers, talents, etc. 
> 
>No.  This is Dispel.  Transform Metarule #1, never duplicate a power that 
>already exists in the BBB. 
 
Ah, but Transform can duplicate the effects of another power. If I Transform 
Eagle Girl into a woman without wings, I've effectively Dispelled her Flight 
power - yet I shouldn't have to apply a Dispel in this case. Transform is 
more powerful than that (and a hell of a lot more expensive than Dispel). 
One Transform undoing another is perfectly legal, as long as the SFX are 
followed appropriately. 
 
>> or does the statue become a lifeless and mindless 
>> corpse with a 12 BODY, a 4 for PD and ED, and 0 everything else (the 
>> same as the stone statue)? 
> 
>This could, of course, be the result of Animation Lad's transform, but he 
>would not be a very well named character. :-) 
 
Sounds to me like Animation Lad needs to buy a Summon rather than a 
Transform. Personally, I don't think Transform should create life where none 
existed before (it could restore life in some circumstances, like the above 
Lighting Lass predicament). That's what Summon is for. 
 
Just remember that Transform shouldn't be a license to 'add points' in a 
wholesale fashion. If Mysterium Transforms the other PCs so that they can 
breathe water (necessary for the Atlantean adventure), that's fine, so long 
as it's a once-in-a-campaign thing. If he wants to repeatedly do that, he 
should buy LS: Breathe Underwater, UBO - that or the PCs should cough up the 
5 points and buy the power themselves (SFX a 'permenant' magical 
transformation). 
 
Essentially, as long as the Transform stays fresh and new, and is mostly an 
offensive power rather than a 'grab bag of things for the PCs', there 
shouldn't be too many problems with the +1 advantage level. It's expensive 
enough that its usefulness as a combat tool is restricted anyway, and you 
could achieve more with a VPP in most cases on the same points (A 2D6 Major 
Transform, Cumulative, Anything is 75 points - compare with a 50 point VPP, 
or 40 point VPP with a good VPP Changing skill). 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
Date: Sun, 29 Jun 1997 10:08:07 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: Internet-based RPGs 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>I've never used Cool Talk, but if it is similar to various chat 
>utilities, like IRC or Mirabilis, you will probably run into the biggest 
>problems facing on-line games, LAG!  In theory, your idea is pretty 
>good, but have you considered a PBEM with your friends? 
 
I'm currently involved in a Heavy Gear RPG campaign via IRC, and lag is 
definitely something to consider. I'd say that it takes, on average, three 
times as long to do anything. So a 3 hour session is equivalent to 1 hour of 
solid roleplaying. BUT I'll point out that this lag does allow you to think 
ahead and provides more consistant playing (IMHO). Though there is a loss of 
physical nuance you get with 'live' roleplaying, it's a whole lot easier to 
remember that the thin guy in the group is actually playing a roly-poly 
supply sergeant. And kibbitzing is less likely (well, out of context 
kibbitzing). Talking secretly to the GM or other players is easier as well. 
 
Basically, I'd say that IRC offers roleplaying that is more solid (unless 
you've got a really good live group) in exchange for the extra time 
required. It's a fair tradeoff, and far better than a PBEM game for speed. 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
Date: Sun, 29 Jun 1997 11:35:25 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Sun, 29 Jun 1997, Joe Mucchiello wrote: 
 
> The whole point of Transform is that it allows you to do anything. 
 
What are all those other powers doing in the book, then?:) 
 
> It makes the Hero system more complete than any other generic system 
> commercially available. 
 
The "buy the effect, not the special effect" mentality is what does this. 
A completely unlimited Transform is hardly necessary. 
 
> Transform as descibed in the BBB always turns it's target into one 
> other specific thing (described when the power is created).  The BBB 
> describes a +1 advantage where anything can be turned into one specific 
> thing.  Most GMs extrapolate the +1 advantage where one specific thing can 
> be turned into anything (or a limited group of things) but this is not in 
> the book. 
 
You have this backwards. Check BBB page 88, the paragraph right after the 
example. 
 
> Yes.  Transform can create life where it did not exist before.  (*) 
 
No, because of... 
 
> > [...] he could reverse a transform 
> > done by Medusa Maid, after she turns Lightning Lass into stone, and 
> > Lightning Lass would regain all of her powers, talents, etc. 
>  
> No.  This is Dispel.  Transform Metarule #1, never duplicate a power that 
> already exists in the BBB. 
 
...this "rule". Summon creates life where it did not exist before; letting 
Transform do so would therefore be stepping on Summon's toes.  
 
Incidentally, no matter how his basic power is bought, it would still be 
enough to reverse Medusa Maid's power; this is "creative use of special 
effects". Unless stoning attacks are unusually common in this campaign, in 
which case he'd have to buy the Dispel. 
 
Date: Sun, 29 Jun 1997 11:47:31 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Thu, 26 Jun 1997, Eric Burns wrote: 
 
> I'm inclined to agree with Dave that, at least in general, a Transform 
> should not add CP's, only transfer and decrease them.  Maybe there 
> could be exceptions in special cases.  For instance, how about 
> a transform that cures blindness? 
 
Might use Transform or Aid; I'd have to think about it. 
 
> Or a transform that reverses a transform? 
 
Well, if all you want is to reverse Transforms, you want Dispel. 
 
> Or a transform that reverses the aging process? 
 
Probably do this as a cosmetic or minor Transform, with a linked Aid to 
increase any stats reduced by aging. 
 
> For instance, I'd bet dollars to donuts that almost everyone here would 
> agree that if Animation Lad had the transformation ability of "transforms 
> stone statue of a person into a person" he could reverse a transform 
> done by Medusa Maid, 
 
I wouldn't allow that as a Transform... it's a textbook Summon. 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: RE: More Than Meets The Eye  
Date: Sun, 29 Jun 1997 12:07:26 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>    Hmm...   one thought.  A possible solution to this is that instead of 
> not being able to add any points to the character, limit the number of 
> points you can add to the maximum possible roll on the Transform dice, and 
> treat the transform dice sort of like Aid for that case. 
>  
>    The nice thing about this is that it gives a good reason to have a 
> large number of dice in Transform even for a cumulative transform. 
>  
 
I really like this idea, it seems the best solution. 
 
-Eric 
 
Date: Sun, 29 Jun 1997 13:47:26 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: RE: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Wed, 25 Jun 1997, Bryan Berggren wrote: 
 
> >All Powers require GM approval; explicitly stating this doesn't change 
> >anything. If it specifically said that Transforms which increase point 
> >totals weren't allowed without GM's permission, that would be fine (since 
> >it's generally recognized that "only with GM's permission" is BBB-speak 
> >for "NO"), but flagging the Power as a whole doesn't help the GM 
> >identify wonky constructs. 
>  
> If "only with GM's permission" means "No", that would mean Transform is 
> inherently illegal, yes? 
 
Yes, which is why I ignore that statement regarding Transform. 
 
> Sort of a waste of paper putting it in and all, 
> then.  :/  Forgive me if I challenge the conventional wisdom by declaring 
> that "only with GM's permission" means it would only be allowed after the GM 
> looks at it and permits it to enter his game. (Ooh, rebel me). 
 
This is true of anything you put on a character sheet; if this were all 
"only with GM's permission" meant, than _it_ would be a waste of paper. 
 
> >Transform linked to Aid or Transform linked to Summon handle these sort of 
> >things just fine.  
>  
> IMO, Transform alone handles it just fine, too, and has the added advantage 
> of being the way the rules tell you to do it. ;] 
 
Transform alone doesn't handle it well at all, IMO. It's true that a 
Transform-to-super type power might be costed right, but if so, it's 
strictly coincidental.:) You mention transforming into a Stokerian vampire 
as a possible use for Transform; contrast this with the ability to 
transform people into "scientific vampires" a la Morbius, with 
comparable abilities but fewer drawbacks; or something like the Seven 
Horsemen's Worm Staff, which transforms people into avatars of Death, 
Destruction and the like. These are all valid concepts, and are clearly 
at different levels of power, but if you use a straight Transform to 
handle them they all have the exact same cost. Which is costed correctly, 
then, and which are under- or over-powered? 
 
OTOH, if you use a linked Aid or Summon, you have a means of 
differentiating the point cost, which IMO only makes sense. 
 
> > The problem with "Transform as Aid" is that Transform's cost is based on 
> > RKA. Thus, when you buy a major Transform you've paid for the ability to 
> > completely disable your target if you want; however, nothing in the cost 
> > of Transform reflects the usefulness of the resulting object, so another 
> > mechanic should be added for this. 
>  
> Hasn't someone already pointed out that Transform is generally less 
> effective than an RKA? 
 
That's sort of beside the point, but I don't agree. It depends on the 
circumstances.  
 
> To be more accurate, it's based off the cost of an RKA big enough to waste 
> someone in one shot.  A 3d6+1 RKA is a scary weapon which will leave the 
> average person bleeding in the dirt, dead without medical attention in a 
> couple minutes.  A 3d6+1 Major Transform is USELESS against the average 
> person (maximum roll of 19, not good enough).  I chose this value because 
> 50 points is described in the Designer's Notes as "pretty good".  If a 
> "pretty good" Transform is useless ...? 
 
I'll grant that non-cumulative Transforms are sub-optimal as an attack 
power, but one poor application does not a useless Power make. The ability 
to generate 5 BODY of base substance out of nowhere is not useless. A 2D6 
cumulative Major Transform is not useless; with the ability to completely 
disable most opponents with 3-4 shots, it's arguably more effective than 
the more expensive 3D6+1 RKA, given that resistant defenses are almost 
always going to be much more common than Power Defense. 
 
> Also, note that one of their examples for a MINOR transform (dagger into 
> sword) implies a point shift of (at least) +5. 
 
Again, it's clear that by-the-book there's no prohibition of 
point-increasing Transforms. This just happens to be a flaw in the book. 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Re: Level playing field for mentalists 
Date: Sun, 29 Jun 1997 13:30:36 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>  
> Well, it's 2am and I think I'm becoming to incoherent to continue.  Someone 
> else comment please. 
>   Joe 
>  
 
Cool. 
 
Anyway, this whole psionics discussion has got me thinking.  Exactly how 
broad are these snazzy psychic powers anyway?  More specifically... 
 
Mind Control: How complex of an instruction can you give to someone?  For 
instance could you tell someone to go to room 212b at the Acme Hotel and 
attack the first person who enters that is wearing a Yankees hat?  Could 
you order someone to bark like a dog whenever he/she hears the word 
"today"?  Can you alter someone's beliefs?  For instance, could you order 
someone to think that he/she is a duck?  or the president?  or that he/she 
is in love with X (whoever X is)?  Can you order someone to "obey all my 
commands!"? 
 
Telepathy: Can you use telepathy to spy on what someone is doing?  Can 
you use telepathy to imitate the effects of clairsentience (by asking the 
question "what are you sensing?" over and over (this would allow you to 
benefit from all of your target's special and enhanced senses through a 
mind scan without having to pay huge amounts of CP for a kitchen sink 
clairsentience with a huge range, combined with a bunch of conditional 
enhanced senses)?  
 
Mental Images: Can you make images that rely on knowledge that you don't 
have, but the subject does?  For instance, can you make Captain 
Responsible think that Doctor Unpleasant looks like his father, even if 
you don't know what CR's father looks like?  Can you make something or 
someone invisible to CR? 
 
I think that if the answer to some of these questions is "yes", then 
psionic-types are already pretty balanced, due to the versitility that 
bricks and energy projectors and such lack. 
 
-Eric 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Re: More Than Meets The Eye  
Date: Sun, 29 Jun 1997 14:56:05 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
> > Or a transform that reverses a transform? 
>  
> Well, if all you want is to reverse Transforms, you want Dispel. 
>  
 
Really?  I was under the (perhaps mistaken) impression that Dispel 
could not reverse the effects of an instant power.  Since Transform 
is instant, you could prevent it from taking place, but once it's 
happened you could no more reverse it than you could dispel the effects 
of a knife wound or the burns caused by an EB.  Am I missing something? 
 
> > For instance, I'd bet dollars to donuts that almost everyone here would 
> > agree that if Animation Lad had the transformation ability of "transforms 
> > stone statue of a person into a person" he could reverse a transform 
> > done by Medusa Maid, 
>  
> I wouldn't allow that as a Transform... it's a textbook Summon. 
>  
 
Erm, the textbook says that summon can not be used to summon someone 
specific, so you could summon "a young superheroine" but not 
"Lightning Lass" specifically. 
 
Animation Lad:  "Gee, Lightning Lass, you've certainly been acting funny 
since I've turned you back from stone." 
 
Lightning Lass (?):  "?Que?  Por favor, no me hablo ingles.  ?Quien es 
usted?  Me llamo es !Muchacha Metalica!" 
 
-Eric 
 
Date: Sun, 29 Jun 1997 15:00:06 -0400 
From: Dave Thompson <ezadd@bconnex.net> 
Subject: (no subject) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
unsubscribe 
 
X-Sender: why@mars.superlink.net 
Date: Sun, 29 Jun 1997 15:15:43 -0400 
From: Joe Mucchiello <why@mars.superlink.net> 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
This post responds to like four posts with this topic. 
 
At 10:08 AM 6/29/97 -0400, John and Ron Prins wrote: 
>I wrote (unattributed) 
>>Yes.  Transform can create life where it did not exist before.  (*) 
>> 
>>No.  This is Dispel.  Transform Metarule #1, never duplicate a power that 
>>already exists in the BBB. 
> 
>Ah, but Transform can duplicate the effects of another power. If I Transform 
>Eagle Girl into a woman without wings, I've effectively Dispelled her Flight 
 
Actually, you've removed her Flight, as with Drain.  So why not use Drain? 
If you want to pull the wings off of flies, it is better to Suppress or 
Drain its flight.  (It's certainly cheaper...) 
 
>Just remember that Transform shouldn't be a license to 'add points' in a 
>wholesale fashion.  
 
Yes, it should.  It can do anything.  The GM would have to a little nuts to 
allow any transforms like this, but that doesn't mean you should remove the 
ability from Transform. 
 
>If Mysterium Transforms the other PCs so that they can 
>breathe water (necessary for the Atlantean adventure), that's fine, so long 
>as it's a once-in-a-campaign thing. If he wants to repeatedly do that, he 
>should buy LS: Breathe Underwater, UBO - that or the PCs should cough up the 
>5 points and buy the power themselves (SFX a 'permenant' magical 
>transformation). 
 
I would only allow this with the LS: breathe water, using the Usable On 
Others variant in the System Almanac #1.  The problem with transforming the 
PCs is that if the Transform is defined as a healable transform, the PC 
with 6 BODY/turn regeneration is going to drown a few minutes after he hits 
the water.  Usable On Others prevents this. 
 
On 29 Jun 1997 11:47:31, Trevor Barrie <tbarrie@ibm.net> wrote: 
>On Thu, 26 Jun 1997, Eric Burns wrote: 
>> For instance, I'd bet dollars to donuts that almost everyone here would 
>> agree that if Animation Lad had the transformation ability of "transforms 
>> stone statue of a person into a person" he could reverse a transform 
>> done by Medusa Maid, 
> 
>I wouldn't allow that as a Transform... it's a textbook Summon. 
 
So what happens to the original Statue?  Summon special effects can 
disintegrate 10-15 BODY worth of stone?  Or is there a liked RKA in there? 
Also, Summon cannot be used to summon specific beings (such as the victim 
of Medusa Maid's transform).  Besides, the MM's victim is now a statue. 
Summon can be used to heal people?  Can I have this power: Summon, my 
friends healthy and hale, max 250 active points, 80 AP cost? 
 
On 29 Jun 1997 11:47:31, Trevor Barrie <tbarrie@ibm.net> wrote: 
>On Sun, 29 Jun 1997, I wrote: 
>> The whole point of Transform is that it allows you to do anything. 
>What are all those other powers doing in the book, then?:) 
 
Structure maybe?  Great new RPG.  Only one power.  Do Anything.  It's 
simple, it's easy. :-) 
 
>> Most GMs extrapolate the +1 advantage where one specific thing can 
>> be turned into anything (or a limited group of things) but this is not in 
>> the book. 
>You have this backwards. Check BBB page 88, the paragraph right after the 
>example. 
 
Yeah, yeah, yeah, I know.  Do you know how many private email I received 
with that little tidbit? :-) 
 
>Incidentally, no matter how his basic power is bought, it would still be 
>enough to reverse Medusa Maid's power; this is "creative use of special 
>effects". Unless stoning attacks are unusually common in this campaign, in 
>which case he'd have to buy the Dispel. 
 
Someone else pointed out that there is a problem if MM's power does not 
heal but requires a specific set of circumstances to reverse and your 
transform heals normally, what happens when yours heals, does MM's return? 
I think the Dispel is the only proper way to eliminate the Transform 
outside of the normal ways to do it. 
 
On Sun, 29 Jun 1997 13:47:26, Trevor Barrie <tbarrie@ibm.net> wrote: 
>[examples deleted] These are all valid concepts, and are clearly 
>at different levels of power, but if you use a straight Transform to 
>handle them they all have the exact same cost. Which is costed correctly, 
>then, and which are under- or over-powered? 
 
A gray area, admittedly, but some of those powers can be simulated with 
Usable On Others/UAO.  I would still leave "allow" all of these to have the 
same costs.  You could just as easily turn them to stone, which is the same 
as a 200+ point drain.  (Base 0 point characters have approximately 140-150 
points in stats, running, senses, etc.)   
 
>Again, it's clear that by-the-book there's no prohibition of 
>point-increasing Transforms. This just happens to be a flaw in the book. 
 
Ah, now I understand.  I see it as a feature in the book.  YMMV. 
 
  Joe 
(I think some of this sounded snippy, if it did, I apologize now.) 
 
 
X-Sender: why@mars.superlink.net 
Date: Sun, 29 Jun 1997 15:36:24 -0400 
From: Joe Mucchiello <why@mars.superlink.net> 
Subject: Re: Level playing field for mentalists 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 01:30 PM 6/29/97 -0400, Eric Burns wrote: 
>> Well, it's 2am and I think I'm becoming to incoherent to continue.  Someone 
>> else comment please. 
>>   Joe 
>Cool. 
 
You're pleased/amused by my incoherence?  Okay. 
 
>Anyway, this whole psionics discussion has got me thinking.  Exactly how 
>broad are these snazzy psychic powers anyway?  More specifically... 
 
This is going to be an interesting laundary list when more than one person 
answers: 
 
>Mind Control: How complex of an instruction can you give to someone? 
Depends on their INT. 
>  For 
>instance could you tell someone to go to room 212b at the Acme Hotel and 
>attack the first person who enters that is wearing a Yankees hat? 
Easily, 20 point level for a combattive person (or even 10pts for someone 
who dislikes Yankees fans).  30pts for a pacifist type person. 
 
>  Could 
>you order someone to bark like a dog whenever he/she hears the word 
>"today"? 
Another +20pt effect.  The person will bark until they make the EGO roll to 
break out of the MC.  (+30 points for stoic, no fun, would howl at the moon 
types :-) 
 
>  Can you alter someone's beliefs? 
+30 pt effect.  I assume these alterations would be things the victim is 
violently opposed to. 
 
>  For instance, could you order 
>someone to think that he/she is a duck? 
+30 pt effect 
 
>  or the president? 
Only +20 for megalomanics. 
 
>  or that he/she is in love with X (whoever X is)? 
+20 to +30 depending on the persons current love life, opinions of 
fidelity, who X is, etc. 
 
>  Can you order someone to "obey all my commands!"? 
+30 pt effect with a stop sign.  I wouldn't allow this unless there were 
heavy limitations on the word "all". 
 
>Telepathy: Can you use telepathy to spy on what someone is doing? 
I would say yes at +0.  Of course, the person, sensing you could just close 
their eyes.  This would be more effective with invisible power effects. 
 
>  Can you use telepathy to imitate the effects of clairsentience ... 
Same as above. 
 
>Mental Images: Can you make images that rely on knowledge that you don't 
>have, but the subject does?  For instance, can you make Captain 
>Responsible think that Doctor Unpleasant looks like his father, even if 
>you don't know what CR's father looks like? 
Of course, you can +10 or +20 effect.   The problem is if CR's father is 
unlikely to be in the area, you need the +20 effect. 
 
>  Can you make something or someone invisible to CR? 
This is a +20 effect. +30 if the something is Godzilla destroying the city. 
 
>I think that if the answer to some of these questions is "yes", then 
>psionic-types are already pretty balanced, due to the versitility that 
>bricks and energy projectors and such lack. 
You'll notice I said "Yes" to all of them.  The reason I wanted to change 
the point total is because I like the idea of having these powers be more 
effective in combat.  That's just me. 
 
  Joe 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: More Than Meets The Eye 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 29 Jun 1997 15:42:37 -0400 
Lines: 54 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "TB" == Trevor Barrie <tbarrie@ibm.net> writes: 
 
>> could be exceptions in special cases.  For instance, how about 
>> a transform that cures blindness? 
TB> Might use Transform or Aid; I'd have to think about it. 
 
It depends on how the "blindness" occoured, but for the most part it would 
be a special effect deal no matter how it is done.  If blindness is 
"natural" -- a disadvantage on the character sheet -- then the game 
mechanic cure is to buy off the disadvantage.  If blindness is due to a 
Transformation then the cure is defined by the Transformation's reversal 
requirements. 
 
>> Or a transform that reverses a transform? 
TB> Well, if all you want is to reverse Transforms, you want Dispel. 
 
Yup. 
 
>> Or a transform that reverses the aging process? 
TB> Probably do this as a cosmetic or minor Transform, with a linked Aid to 
TB> increase any stats reduced by aging. 
 
If it is a permanant reversal then the recipient needs to buy Life Support: 
Immune to Aging to stop the aging process.  If he then buys off the Age 
disadvantage he will "revert" to a younger physique. 
 
Using Transformation to counter disadvantages seems rather cheesy to me, 
though, no matter how I look at it. 
 
>> For instance, I'd bet dollars to donuts that almost everyone here would 
>> agree that if Animation Lad had the transformation ability of 
>> "transforms stone statue of a person into a person" he could reverse a 
>> transform done by Medusa Maid, 
TB> I wouldn't allow that as a Transform... it's a textbook Summon. 
 
Ditto. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM7a6qZ6VRH7BJMxHAQEl7AP+JyZxxRomHl8A3osfVmhCasbFUucr8Vhm 
vqCp4TGIy73LBxp+CvsUoU0RcfwAlP9ZmzxDhQ3OYlB+JvtfCZ8lU7MdJBPQiyHv 
KqUQeMEZzs/7QqY+1Z4b+KXjBhDDomsVOfC/fxm0yUuBIQpIS0zD74DybzZBPGO8 
dx9/BDW4j1o= 
=nte4 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Do not taunt Happy Fun Ball. 
PGP Key: at a key server near you! \  
                                    \  
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Re: More Than Meets The Eye 
Date: Sun, 29 Jun 1997 17:10:59 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Let me apologize in advance.  This is a tricky one... 
 
Okay, here's another tricky cunundrum associated with transform.  Let's 
say that after Animation Lad rescues Lightning Lass from her career as a 
paperweight, Medusa Maid asks her uncle, Doctor Stephen Normal, for help. 
Now the Doctor has the ability to transform anything into anything.  After 
tracking down Lightning Lass, he attacks her with his mystical powers. 
But, since Doc Normal is less bloodthirsty than his neice, he decides to 
only capture her instead.  So using his transformation abilities, he 
transforms Lightning Lass' costume into titanium.  Since LL's costume 
covers her from the neck down, she finds herself unable to even wiggle her 
fingers.  Fortunately Lightning Lad happens by, and saves his sister by 
zapping Doc Normal unconscious (we gotta have a happy ending now, don't 
we?...). 
 
So I guess the basic question is can you duplicate the effects of another 
power (in this case Entanglement) with the clever use of transformation? 
Or would doc normal have to buy a linked Entaglement?  Maybe the CP value 
of LL's costume could be converted into a 1 charge, NND, linked attack... 
 
Another example would be Lava Lad, who can turn inanimate objects into 
lava.  Needless to say, this has a huge potential for abuse without the 
proper restraints. 
 
-Eric 
 
X-Sender: why@mars.superlink.net 
Date: Sun, 29 Jun 1997 17:23:58 -0400 
From: Joe Mucchiello <why@mars.superlink.net> 
Subject: Re: More Than Meets The Eye  
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 02:56 PM 6/29/97 -0400, Eric Burns wrote: 
>> > Or a transform that reverses a transform? 
>> Well, if all you want is to reverse Transforms, you want Dispel. 
>Really?  I was under the (perhaps mistaken) impression that Dispel 
>could not reverse the effects of an instant power.  Since Transform 
>is instant, you could prevent it from taking place, but once it's 
>happened you could no more reverse it than you could dispel the effects 
>of a knife wound or the burns caused by an EB.  Am I missing something? 
 
Okay, since a bunch of people have made this comment, I'll explain it. 
Here is a why Dispel can be used on some Instant powers.  Transform creates 
a continuing effect "You are not what you once were".  This effect can be 
reversed either by healing the BODY lost or by some circumstance coming to 
pass, as described in the power description when the power is created.  The 
Dispel targets the continuing effect, not the original Transform.  How 
would the princess kissing the frog release the prince if there was not a 
continuing effect involved? 
 
There are several instant powers that create continuing effects: Mind 
Control, Mental Illusions, Mind Scan, Telepathy, Entangle, Flash, and 
Summon.  A dispel could be created to free MC victims by targetting the 
mind control effect which was created days ago.  Entangle creates a 
describable continuing effect: 
 
2d6 Entangle = 20 TK 0 END(+1/2), Persistent(+1/2), Continuous(+1), 
Uncontrolled(+1/2), Affects all parts(-1/4), Only roll effect dice 
once(-1/4), Power losses 5 points of STR for each one BODY rolled by victim 
which is greater than 2(-1), Power is dispelled at 0 STR(-0).  Let's see 
did I get everything?  That's 105 AP, 42 real, created by a 20 AP power, 
uses only 2 END.  Pretty impressive.  Of course, the reason Entangle is a 
power is so that all of the variations of Entangle (blocks a sense, takes 
no damage, etc) could be described.  (I've always thought that Entangle is 
under priced for how effective it is.  Especially when combined with Area 
of Effect or Explosion.) 
 
   Joe 
(Damn, look at all these worms...) 
 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@pop.netaddress.usa.net> 
Date: Sun, 29 Jun 1997 22:45:28 +0000 
Subject: Re: More Than Meets The Eye 
Reply-To: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 2 
 
I['m still accidentally sending my replies to individuals, rather  
than the group. Arrrggg. Here it is, a little delayed. 
 
> At 12:22 AM 6/28/97 -0400, Firelynx16@aol.com wrote: 
<snip> 
> Transform as descibed in the BBB 
> always turns it's target into one other specific thing (described 
> when the power is created).  The BBB describes a +1 advantage where 
> anything can be turned into one specific thing.  Most GMs 
> extrapolate the +1 advantage where one specific thing can be turned 
> into anything (or a limited group of things) but this is not in the 
> book. 
 
Sorry, you read this backwards. My copy of the BBB says the _target_ 
always  remains the same, while advantages can make the _result_ 
different. 
 
<snip> 
>  
> No.  This is Dispel.  Transform Metarule #1, never duplicate a power 
> that already exists in the BBB. 
>  
> (*) and that life can be dispelled. 
 
As Transformation is a Standard power, and Instant, this is not  
correct. You cannot Dispel the results of Transformation, the  
Transformation power is already off immediately after being used, 
because it is instant. You can't dispel it any more than you can 
dispel the Stun caused by an Energy Blast, or Dispel someone's INT or 
STR back when it gets Drained. 
 
The BBB specifies two ways to return a Transformed target to normal, 
neither one is Drain. 
 
Filksinger 
 
Date: Sun, 29 Jun 1997 19:34:40 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: Hero Character Adaption <catdrag@vnet.net&> champion@cyberhighway.net, 
        Champions Character List <deejay@cu-online.com&> jdriscol@vt.edu, 
        Rob Rutherford <mirage@hpserv.keh.utulsa.edu&> sourdust@ix.netcom.com, 
        robertni@us.ibm.com, teriaca@omnifest.uwm.edu, vances@sympatico.ca, 
        Weasel Attack!!! <weasel-patrol@otd.com> 
Subject: CHAR: Kid Dinosaur 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
[yahoo!  I've finished the last few Wild Cards adaptions!] 
 
KID DINOSAUR 
(Arnie Fentner) 
 
Designers Notes: 
Kid Dinosaur is a young boy of 14 years of age, who stands 5'2" and weighs 
100 lbs.  He's fairly average looking, with acne, brown hair and a visible 
birthmark on his face.  He has the ability to transform himself into *any* 
dinosaur he can imagine.  The only problem is that his mass stays the 
same.  Sure he can turn into a Tyrannosaurus, although he'll be about 3' 
tall...  He was a constant pest, who liked to hang around aces.  This 
resulted in his being present when Fortunato trashed the Astronomer's base 
and thus was one of the first to die when the Astronomer took his revenge. 
 
The Character: 
 
STAT		VAL		COST 
Str		8		-2 
Dex		10		0 
Con		10		0 
Body		10		0 
Int		18		8 
Ego		11		2 
Pre		11		1 
Com		10		0 
PD		2		0 
ED		2		0 
Spd		2		0 
Rec		4		0 
End		20		0 
Stun		19		0 
Char Total			9 
Power Total			110 
Total Cost			119 
 
COST	POWERS & SKILLS 
50	50 Point Variable Power Pool: Dinosaur form powers 
50	VPP Control Cost: No Skill Roll Needed, 0 Phase to Change Powers,  
	Limited Special Effects (-1/2) 
 
25	Shape Shift: Any dinosaur form, 1/2 END, 1 END 
 
3	KS: Aces 14- 
3	KS: Comic Books 14- 
3	KS: Dinosaurs 14- 
1	SC: Paleontology 8- 
 
Disadvantages 
75	Base 
15	Hunted: The Astronomer (MoPow) 8- 
5	Phys: Youth (he's only 14) 
10	Psych: The Overconfidence of Youth 
14	Experience 
 
(Kid Dinosaur created by Lewis Shiner, character sheet created by Michael 
Surbrook) 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
Date: Sun, 29 Jun 1997 19:37:23 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: Hero Character Adaption <catdrag@vnet.net&> champion@cyberhighway.net, 
        Champions Character List <deejay@cu-online.com&> jdriscol@vt.edu, 
        Rob Rutherford <mirage@hpserv.keh.utulsa.edu&> sourdust@ix.netcom.com, 
        robertni@us.ibm.com, teriaca@omnifest.uwm.edu, vances@sympatico.ca, 
        Weasel Attack!!! <weasel-patrol@otd.com> 
Subject: CHAR: Puppetman 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
[Mr. Evil Slimeball Himself...] 
 
PUPPETMAN 
(Greg Hartmann) 
 
Designers Notes: 
Puppetman is plain looking man who stands 5'10" and weighs 170 lbs.  He 
has unremarkable features, a receding hair line and is a bit over weight. 
Most people describe him as 'handsome' of 'compelling'.  Currently he is 
an influential senator, who stands for joker rights and other oppressed 
minorities.  He's considered to be good natured and openly friendly and 
concerned to the plight of jokers everywhere.  He's also unrelentingly 
evil and sadistic... 
 
Puppetman is a psychic vampire, who takes people as 'puppets' by shaking 
their hand (or through other physical contact).  Once he has achieved 
contact he can than manipulate their emotional state to feed his sick 
desires.  He can cause people to like him (even love him) as well as 
intensify anger and hatreds in order to start fights (or other acts of 
violence).  His range (after setting up his initial contact) is usually 
fairly limited, although he could control someone in a house from the 
sidewalk outside.  He has used his puppets to kill before and won't 
hesitate to do it again.  As of Wild Cards Book 6 he was seeking the 
Democratic nomination to the presidency. 
 
The Character: 
 
STAT		VAL		COST 
Str		9		-1 
Dex		10		0 
Con		10		0 
Body		9		-2 
Int		20		10 
Ego		15		10 
Pre		18		8 
Com		14		2 
PD		2		0 
ED		2		0 
Spd		2		0 
Rec		4		0 
End		20		0 
Stun		18		0 
Char Total			27 
Power Total			183 
Total Cost			210 
 
COST	POWERS & SKILLS 
96	15d6 Mind Control, Telepathic, Invisible (+1/2), Empathic control 
only (-1/2),  
	Must first touch his target to set up control (-1/4), 0 END 
17	Detect: Emotions, Sense, Ranged, Discriminatory 18-, Only works on 
puppets  
	or people withing a few feet (-1/2) 
 
5	Perk: US Senator 
10	Perk: Wealth 
 
3	Acting 13- 
4	AK: USA 14- 
4	AK: World 14- 
3	Bureaucratics 13- 
3	Conversation 13-  
3	High Society 13- 
4	KS: Law 14- 
5	KS: Politics 15- 
3	Oratory 13- 
3	Persuasion 13- 
2	PS: Lawyer 11- 
2	PS: Senator 11- 
6	SL: +2 with all PRE Skills 
10	CSL: +5 with Mind Control 
 
Disadvantages 
100	Base 
10	Psych: Bully, he takes great joy in tormenting his 'puppets' 
20	Psych: Megalomaniac who desires all the power he can get 
15	Psych: Sadistic, will kill for the pleasure it gives him 
5	(15) Psych: Coward at heart who is afraid of discovery (and 
	unknown aces) 
10	Public ID: Well known US Senator 
15	SID: He is a vicious psychopathic psychic vampire 
35	Experience 
 
(Puppetman created by Stephen Leigh, character sheet created by Michael 
Surbrook) 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
Date: Sun, 29 Jun 1997 19:39:06 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: Hero Character Adaption <catdrag@vnet.net&> champion@cyberhighway.net, 
        Champions Character List <deejay@cu-online.com&> jdriscol@vt.edu, 
        Rob Rutherford <mirage@hpserv.keh.utulsa.edu&> sourdust@ix.netcom.com, 
        robertni@us.ibm.com, teriaca@omnifest.uwm.edu, vances@sympatico.ca, 
        Weasel Attack!!! <weasel-patrol@otd.com> 
Subject: CHAR: George Steele 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
GEORGE STEELE 
(Georgy Vladimirovich Polyakov) 
 
Designers Notes: 
George is short and stocky, standing 5'5" and weighing 160 lbs, with gray 
eyes and gray hair.  He is a former KGB agent and served as a military 
political officer in World War II.  He came to America in the late 80's to 
avoid retirement and to catch up with Dr. Tachyon (and Tachyon's 
grandson).  George's wild card power is the ability to cause anything he 
touches to suddenly burst into intense flame.  It should be noted that 
Stalin died (in 1953) by spontaneously combusting into flame... 
 
The Character: 
 
STAT		VAL		COST 
Str		10		0 
Dex		13		9 
Con		13		6 
Body		12		4 
Int		15		5 
Ego		20		20 
Pre		13		3 
Com		12		1 
PD		3		1 
ED		3		0 
Spd		3		7 
Rec		5		0 
End		26		0 
Stun		24		0 
Char Total			56 
Power Total			141 
Total Cost			197 
 
COST	POWERS & SKILLS 
91	2 1/2d6 RKA E, Penetrating, Uncontrolled, Continous, Invisible  
	Power Effects (+1/2, ), 0 END, No Range, No KB 
 
5	Acting 13- 
3	Criminology 12- 
5	Interrogation 13- 
5	Persuasion 13- 
2	PS: KGBJAgent 11- 
4	SC: Intelligence Analysis 14- 
7	Shadowing 13- 
5	Stealth 13- 
2	WF: Small Arms 
9	Lang: English (3), French (3), German (3), Russian (0) 
3	SL: +1 with PREJskills 
 
Disadvantages 
100	Base 
10	Age: 60+ 
20	Normal Characteristic Maxima 
15	Psych: Devoted to the ideas of the Soviet Union 
15	SID: Steele is a KGB agent 
37	Experience 
 
(George Steele created by Michael Cassutt, character sheet created by 
Michael Surbrook) 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
Date: Sun, 29 Jun 1997 19:41:58 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: Hero Character Adaption <catdrag@vnet.net&> champion@cyberhighway.net, 
        Champions Character List <deejay@cu-online.com&> jdriscol@vt.edu, 
        Rob Rutherford <mirage@hpserv.keh.utulsa.edu&> sourdust@ix.netcom.com, 
        robertni@us.ibm.com, teriaca@omnifest.uwm.edu, vances@sympatico.ca, 
        Weasel Attack!!! <weasel-patrol@otd.com> 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
[This is it!  The last Wild Cards adaption from the GURPS Wild Cards 
sourcebook.] 
 
THE WHISPERER 
 
Designers Notes: 
The Whisperer is 6'3" and 180 lbs.  He is almost always dressed in dark 
clothing and hat with face mask and leather gloves.  He wears a surgical 
mask under his regular mask.  He always keeps his face hidden and no one 
is really sure who he really looks like.  The Whisperer is a sick man, 
*very* sick.  His body rages with just about every disease known to man, 
meaning that the Whisperer is always ill and usually in constant pain.  By 
breathing (or coughing on someone) he an transmit this disease to others, 
killing them in short order.  He works as an assassin for the Shadow 
Fists.   
 
Power note: The Whisper's Drain works like this: he must breath on his 
victim (since his target is usually not expecting this it shouldn't be a 
problem).  If he hits, the target takes a 4d6 Body Drain once an hour, 
every hour for 1 day.  If he lives (fat chance) then he will recover his 
lost Body at 5 Active Points per week.    
 
The Character: 
 
STAT		VAL		COST 
Str		9		-1 
Dex		14		12 
Con		25		30 
Body		18		16 
Int		15		5 
Ego		15		10 
Pre		10		0 
Com		10		0 
PD		5		3 
ED		5		0 
Spd		3		6 
Rec		7		0 
End		50		0 
Stun		35		0 
Char Total			82 
Power Total			96 
Total Cost			178 
 
COST	POWERS & SKILLS 
34	Drain: 4d6 vs Body, Variable SFX: diseases (+1/4), Drain recovers 
	5 pts per Week (+1 3/4), Gradual Effect (every hour) (-2 1/2), 1 
	Continous charge of 1 Day (-0)  
 
10	Damage Reduction: 1/4 Physical, Resistant, vs Stun Only (-1/2) 
3	LS: Immune to disease 
 
5	Perk: Wealth 
3	Contact: Shadow Fist Society 12- 
7	Interrogation 14- 
5	SC: Medical Diagnosis 14- 
5	SC: Intelligence Analysis 14- 
7	Stealth 14- 
7	Streetwise 14- 
7	English (0), French (3), German (3), Spanish (3), Russian (2) 
3	Linguist 
 
Disadvantages 
100	Base 
10	DF: Constantly ill 
10	Phys: Constantly ill 
15	Phys: Addicted to pain killers 
20	Psych: Addicted to pain killers 
15	Psych: Casual killer 
8	Experience 
 
(The Whisperer created by George R R Martin, character sheet created by 
Michael Surbrook) 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
Date: Sun, 29 Jun 1997 19:49:31 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Wild Cards Character List 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
I posted 68 Wild Cards character adptions (out of something like 80+ 
presented in the orginal GURPS book).  The following list shows which ones 
and how many points they ended up at.  People who want a copy can get them 
from Rob Rutherford's web site (uh... Rob?  What's the URL?)  Or, mail me 
with a list of who you're missing and I'll try and send them out to you. 
 
	Astronomer, The		556 
	Bagabond		328 
	Barnett, Leo		150 
	Black Eagle		519 
	Bludgeon		129 
	Cpt. Trips		64 
	(Aquarius)		100 
	(Aquarius - Dolphin)	478 
	(Cosmic Traveler)	377 
	(Jumping Jack Flash)	715 
	(Moonchild)		450 
	(Starshine)		378 
	Carnifex		334 
	Chaisson Cordelia	201 
	Chickenhawk		52 
	Chysalis		124 
	Cyclone			302 
	Deadhead		24 
	Demise			346 
	Desmond, Xavier		41 
	Digger Downs		104 
	Dr. Tachyon		624 
	Dutton, Charles		64 
	Elephant Girl		92 
	(Elephant form)		341 
	Ellis, Angela		143 
	Envoy, The		224 
	Ezili-je-Rouge		121 
	Fadeout			210 
	Fantasy			143 
	Father Squid		178 
	Fortunato		481 
	Gimli			106 
	Golden Boy		309 
	Harlem Hammer, The	310 
	Howler, The		244 
	Jayewardene, JC		77 
	Jube the Walrus		143 
	Kant, Harvey		126 
	Kid Dinosaur		119 
	Kien Phuc		136 
	Lazy Dragon		230 
	Loophole		152 
	Mackie Messer		336 
	Modular Man		631 
	Oddity, The		199 
	Peregrine		196 
	Popinjay		447 
	Puppetman		210 
	Quasiman		200 
	Sewer Jack		75 
	(Alligator form)	179 
	Sleeper, The		varies 
	Steele, George		197 
	Strauss, Jerimiah	141 
	Ti Malice		201 
	Travineck, Maxim	632 
	Troll			153 
	Turtle, The		349 
	(Shell)			172 
	Warlock			133 
	Water Lily		263 
	Whisperer		178 
	Worchester, Hiram	480 
	Wraith			232 
	Wyrm			285 
	Wyungare		170 
	Yeoman			335 
 
Whew... I think I'm going to take a break for now...  I do plan tro try 
and get Devil Hunter Yohko and Sho Kosugi written up some time soon.  I'm 
also considering going back and finishing the cast of Mage and, possibly, 
the cast of "Big Trouble in Little China"... heh... 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: More Than Meets The Eye 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 29 Jun 1997 20:36:59 -0400 
Lines: 33 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "EB" == Eric Burns <burns@usmcug.usm.maine.edu> writes: 
 
EB> So using his transformation abilities, he transforms Lightning Lass' 
EB> costume into titanium.  Since LL's costume covers her from the neck 
EB> down, she finds herself unable to even wiggle her fingers. 
 
The effect is a transformation, but the power is probably Entangle. 
 
[...] 
 
EB> So I guess the basic question is can you duplicate the effects of 
EB> another power (in this case Entanglement) with the clever use of 
EB> transformation? 
 
In short, no. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM7b/qJ6VRH7BJMxHAQH5aQP8DZ9Yz0FrVV5VWn9VPgDdMcqjt4JBFv+B 
0rO/CDnaquEC7qj8Nhn/+VqGwae4tN3MZ4NDhm7ZRw7UDGFpCXMtKqTLlIEg5VNK 
1NMyP5pCzB4IqP4Ti7I90RI/YryrLbGf2+V29eao9os70W5BU5YbC5T8hB7DeSUz 
ZZU9CRKcHOQ= 
=9YZ2 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Warning: pregnant women, the elderly, and 
PGP Key: at a key server near you! \ children under 10 should avoid prolonged 
                                    \ exposure to Happy Fun Ball. 
 
X-Sender: ludator@207.40.36.2 
Date: Sun, 29 Jun 1997 20:00:42 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 11:35 AM 6/29/97 -0300, Trevor Barrie wrote: 
>> Yes.  Transform can create life where it did not exist before.  (*) 
> 
>No, because of... 
> 
>> > [...] he could reverse a transform 
>> > done by Medusa Maid, after she turns Lightning Lass into stone, and 
>> > Lightning Lass would regain all of her powers, talents, etc. 
>>  
>> No.  This is Dispel.  Transform Metarule #1, never duplicate a power that 
>> already exists in the BBB. 
> 
>...this "rule". Summon creates life where it did not exist before; letting 
>Transform do so would therefore be stepping on Summon's toes.  
 
"Metarule" is merely another word for "GM's opinion".   
 
Does anyone remember the row over my "first sentence rule" (that to find if 
a SFX fits a given Power, look only at the first sentence of the Power 
description)?  I got a lot of flack because I called it a "rule", implying 
it was anything more than the way *I* personally run my games. 
 
This is the same sort of thing.  There are a number of Powers which can step 
on each other's toes (Do I buy Running and Clinging, or Flight "Only along 
surfaces (-1)"?  Do I buy Stretching + Extra Limbs or focussed TK?  Do I buy 
a heavily modified Entangle, or a modified TK for Grabbing?  Do I buy No 
Range Images, or non-physical Shapeshifting?).  Which Power (or combination 
of powers) you eventually select is dependent on your GM's philosophies (for 
example, a GM's views on Ye Dreade Linked Debate or Ye Curse of Mjolnir's 
Uncertain Status can seriously affect the construction of certain 
characters), and your preference in mechanics (that is, which ones "feel" 
right for your character -- I might not want the speedster Flight, for 
example, because I don't want to deal with turn modes.)  
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@207.40.36.2 
Date: Sun, 29 Jun 1997 20:00:45 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 03:15 PM 6/29/97 -0400, Joe Mucchiello wrote: 
>>Just remember that Transform shouldn't be a license to 'add points' in a 
>>wholesale fashion.  
> 
>Yes, it should.  It can do anything.  The GM would have to a little nuts to 
>allow any transforms like this, but that doesn't mean you should remove the 
>ability from Transform. 
 
I think the key words in his sentence was "in a wholesale fashion".  He 
wasn't saying it can't add points *period*, merely that it can't add points 
*indiscriminately*.  In other words, be careful out there, people. 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
Date: Sun, 29 Jun 1997 18:54:29 -0700 
From: Mark Lemming <icepirat@ix.netcom.com> 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Joe Mucchiello wrote: 
 
> >Ah, but Transform can duplicate the effects of  
> >another power. If I Transform 
> >Eagle Girl into a woman without wings, I've  
> >effectively Dispelled her Flight 
>  
> Actually, you've removed her Flight, as with Drain.  So 
> why not use Drain? 
> If you want to pull the wings off of flies, it is better to Suppress 
> or Drain its flight.  (It's certainly cheaper...) 
 
Actually a really high strength works too... More efficient and fun. 
And now that the cheap shot is over... 
 
Bryan Berggren wrote: 
>  
> "Metarule" is merely another word for "GM's opinion". 
>  
> Does anyone remember the row over my "first sentence rule" (that to 
> find if 
> a SFX fits a given Power, look only at the first sentence of the Power 
> description)?  I got a lot of flack because I called it a "rule", 
> implying it was anything more than the way *I* personally run my games. 
>  
> This is the same sort of thing.  There are a number of Powers which 
> can step 
> on each other's toes (Do I buy Running and Clinging, or Flight "Only 
> along surfaces (-1)"?  Do I buy Stretching + Extra Limbs or focussed TK?  Do 
> I buy a heavily modified Entangle, or a modified TK for Grabbing?  Do I buy 
> No Range Images, or non-physical Shapeshifting?).  Which Power (or 
> combination of powers) you eventually select is dependent on your GM's 
> philosophies (for example, a GM's views on Ye Dreade Linked Debate or Ye Curse of 
> Mjolnir's Uncertain Status can seriously affect the construction of certain 
> characters), and your preference in mechanics (that is, which ones 
> "feel" right for your character -- I might not want the speedster Flight, for 
> example, because I don't want to deal with turn modes.) 
 
Damn. too much quoting. It's really up to the GM to say whether a 
certain power effect will be able to duplicate another power. My rule of 
thumb is: Is that PC's power going to cause a bunch of headaches? 
 
Sam Bell came up with a good disadvantage (I think it was physical, 
total for 25 points). It was for this otherwise normal guy who could 
control elements. (Work has sucked off too much brain. Can't think of 
name.) 
The disad was: Can not annoy GM with powers. (Wording is probably 
slightly different.) 
 
I think it came about from a Rolemaster game and some character who 
could create 10'x10' sheets of iron.  He kept thinking of creative (yet 
annoying) uses for them. 
 
-Mark Lemming 
 
X-Sender: why@mars.superlink.net 
Date: Sun, 29 Jun 1997 23:38:23 -0400 
From: Joe Mucchiello <why@mars.superlink.net> 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
A bunch of responses again... 
 
At 08:00 PM 6/29/97 -0500, Bryan Berggren wrote: 
>At 03:15 PM 6/29/97 -0400, Joe Mucchiello wrote: 
>>>Just remember that Transform shouldn't be a license to 'add points' in a 
>>>wholesale fashion.  
>>Yes, it should.  It can do anything.  The GM would have to a little nuts to 
>>allow any transforms like this, but that doesn't mean you should remove the 
>>ability from Transform. 
>I think the key words in his sentence was "in a wholesale fashion".  He 
>wasn't saying it can't add points *period*, merely that it can't add points 
>*indiscriminately*.  In other words, be careful out there, people. 
 
My point was that there should not be a rule against Transform adding 
points to the target.  That was the premise several dozen posts ago. 
 
On 29 Jun 1997 15:42:37, Stainless Steel Rat <ratinox@peorth.gweep.net> wrote: 
>Using Transformation to counter disadvantages seems rather cheesy to me, 
>though, no matter how I look at it. 
 
So then, you are saying that a mystic healing cannot cure disfigurements by 
Transform?  How would you model a healer who can remove physical 
disadvantages?  Or psychic surgery which remove psychological 
disadvantages?  I'm talking about helping normals.  How do they get 
experience points which translate to surgery?  Or does the physician who 
heals them take them on as followers and spend his experience to heal them? 
 Transform is the only way to remove disads with or without paying the 
points back.  As usual, characters should not be allowed to do this to one 
another, but that does not mean that it cannot be done.  (Player #1: I buy 
a 1/2d6 cumulative transform: "You into you without Unluck".  Player #2, 
okay I take 3d6 Unluck as part of my initial character.  GM: Okay, let me 
roll your Unlock first, hmm, seems the Transform fails to work again.  Sorry.) 
 
SS Rat again: 
>Trevor Barrie said: 
>>Unknown said: 
>>> Or a transform that reverses the aging process? 
>TB> Probably do this as a cosmetic or minor Transform, with a linked Aid to 
>TB> increase any stats reduced by aging. 
>If it is a permanant reversal then the recipient needs to buy Life Support: 
>Immune to Aging to stop the aging process.  If he then buys off the Age 
>disadvantage he will "revert" to a younger physique. 
 
I don't understand why you need LS to stop the aging process.  He is only 
reversing the effects of aging, the target will still age normally after. 
I think Transform could be defined as "Humanoids 10 years younger than 
now".  Special effect would decide whether you remember the last 10 years 
or not and whether or not it would work against a 9 year old.  If the 
person jumped an age category, it would be removed by the Transform.  If 
the Trasnform gets reversed or just heals on its own, the person ages 10 
years instantly and if he jumps an age category, he regains the disad. 
 
SS Rat, Trevor and Unknown once more: 
>>> "transforms stone statue of a person into a person" he could reverse a 
>>> transform done by Medusa Maid, 
>TB> I wouldn't allow that as a Transform... it's a textbook Summon. 
>Ditto.  
 
As I noted before, what happens to the statue?  Summon also destroys 10-15 
BODY worth of stone?  Cool effect. 
 
On Sun, 29 Jun 1997 17:10:59, Eric Burns <burns@cug.dorm.usm.maine.edu> wrote: 
>[Long description of Transform Anything Man using what amounts to an entangle 
> by transforming spandex into titanium deleted.] 
>So I guess the basic question is can you duplicate the effects of another 
>power (in this case Entanglement) with the clever use of transformation? 
>Or would doc normal have to buy a linked Entaglement?  Maybe the CP value 
>of LL's costume could be converted into a 1 charge, NND, linked attack... 
 
Transform Anything Man (or Doc Normal as Eric called him) must buy a 
Transform VPP if he wished to Entangle people with their costumes.  (And 
the Comic Code Authority may have something to say about this if Lightning 
Lass breaks out of her costume. :-) 
 
Eric Burns again: 
>Another example would be Lava Lad, who can turn inanimate objects into 
>lava.  Needless to say, this has a huge potential for abuse without the 
>proper restraints. 
 
Lava Lad should not be built with Transform.  He should buy:  3d6+1 RKA 
versus ED, Penetrating(+1/2) to destroy things.  The special effect is that 
when they are destroyed they turn into lava.  This requires a Linked 1d6 
RKA Penetrating(+1/2), Continuous(+1), Uncontrolled(+1/2), Object must be 
destroyed by main RKA(-1/2) (I think that adds up) power to simulate the 
ancilary damage caused by the resulting slag/lava.  (Add 0 END to taste, 
though it is not necessary.  If he decides to use 12 END it last 2 or so 
phases after he stops slagging it and then cool to a temperature where it 
no longer does "real" damage to things.  Also add Explosion (extra time on 
the explosive part only: a limited advantage) if you want the Lava to flow.) 
 
  Joe 
 
X-Sender: why@mars.superlink.net 
Date: Mon, 30 Jun 1997 01:28:06 -0400 
From: Joe Mucchiello <why@mars.superlink.net> 
Subject: Powers that step on other powers' toes (was Re: More Than 
  Meets The Eye) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 1 
 
Just look what Bryan Berggren started, at 08:00 PM 6/29/97 -0500: 
>>>>[I used the word "Metarule" two or three missing attributions back...] 
>"Metarule" is merely another word for "GM's opinion".   
Okay, I rename this "Metapostulate" if that makes you happier. :-) 
 
>This is the same sort of thing.  There are a number of Powers which can step 
>on each other's toes 
Okay, I'll just change the subject now....  Here are some answers (read: 
opinions) and few more of these power conundrums:  (This is long.) 
 
>Do I buy Running and Clinging, or Flight "Only along surfaces (-1)"? 
Depends, do you want to be easily knocked off the wall (flight+knockback) 
and have to deal with turn modes?  Or do you want cling to the wall like a 
spider? 
 
My favorite is Clinging, Ranged, Invisible Power Effects(IPE) + Running. 
Allows you to "fly" between skyscrapers and lowers the effect of Knockback 
if you are hit. (You are Clinging afterall.) 
 
>  Do I buy Stretching + Extra Limbs or focussed TK? 
Don't forget Indirect and Invisible Power Effects on the Stretching if you 
are simulating TK.  :-) 
 
>  Do I buy a heavily modified Entangle, or a modified TK for Grabbing? 
I don't allow "Only for Grabs" as a lim on TK.  If you want that buy Entangle. 
 
>  Do I buy No Range Images, or non-physical Shapeshifting?). 
Non-physical?  Depends.  Do you look like a zebra but walk like a human? 
Or do you look like a zebra and walk like a zebra? 
 
>Which Power (or combination of powers) you eventually select is dependent on 
>your GM's philosophies. 
 
That's because there is a whole metavalue to powers.  (I think I have the 
prefix "meta" stuck somewhere in my head.)  TK is less versatile than STR, 
Ranged would be, but in this case, the BBB says use TK. 
 
Entangle causes a huge effect for very few points.  (See one of my other 
posts.)  Versus supers it is quite balanced since a decent Brick cannot be 
held for long by an Entangle built with same champaign limits he was built 
on.  It is not balanced when thrown at normals. 
 
Regen is more expensive than a straight Aid, but Regen works automatically. 
 To do this with Aid, the aid would have to have 0 END, Persistent, 
Continuous, and Uncontrolled (turned off when you are dead: I would say 
that's reasonably obvious :-), only up to starting values, extra time (one 
turn).  Let's 1d6 regen = 10 AP and 10 Real.  The Aid (1/2 d6 will average 
2 points over time which is 1 BODY) = 10.5 AP and 5 real.  Wow, it came out 
cheaper.  Did miss something?  (Other than the stop sign on Uncontrolled, 
doubled when added to 0 END power.) 
 
Would you allow Uncontrolled to added to Regen, to allow a character to 
come back from the dead?  It could be turned off by burning the body, as in 
Trolls or Vampires.  If fact that is about the only way to model AD&D(tm) 
trolls. 
 
What does Flash, touch/tactile sense, do?  If it alters the victim's 
equalibrium you should buy it as a DEX Drain, or a Running Drain.  If it 
causes the victim to be unaware of his body when attacked, it should be a 
Mind Control, telepathic, one command: "You do not feel damaged by anything 
that hits you."  All of these effects are more expensive than a 2d6 Flash 
though.  I won't get into tactile Darkness because it's just bizarre. 
(Though probably a cool villain, if I can figure out the SE.)  IPE Sight 
Flashes are also great fun.  ("What do you mean you can't see?") 
 
Why do Force Field and Armor both exist as powers?  I would dump Armor 
because it gets Persistant for free.  2 PD / 3 CP Armor < 2 PD FF + 0 END + 
Persistant.  You should always buy Armor, costs END instead of FF.  Or, 
dump them both and just use PD, ED, and Damage Resistence.  2 PD + 2 points 
of DR = 2 PD Armor. 
 
Could Density Increase be simulated with Growth, no size change (-1/2) and 
a few charactistic changes?  Nah, better not tamper with those packages. 
 
Can a character with Growth use the grow maneuver listed in the Shrinking 
power description?  Most people would allow this.  If you have Shrinking 
and Growth, can you go from 1/2m to 8m in one step (and one sudden growth 
maneuver)?  Or do you have to stop at 2m first?  (I think the size change 
maneuver should be described under combat, not under Shrinking.) 
 
Can Images make someone Invisible?  Can it simulate Darkness?  Does it 
require Change Environment to create light?  If yes, does an Image (w/o CE) 
of a fire or torch (Brit or Amer meaning) look really fake?  Can you tap 
someone on the shoulder (at range) with tactile Images, or do you need TK? 
(Am I too enamoured of the hell caused by the tactile sense group? :-) 
 
Does Telepathy "Sense what target senses" simulate Clairsentience?  If yes, 
can I buy Telepathy, Transdimensional (Time) to simulate Clairsentience, 
into the past/future?  (Yeah, I know.  "No!") 
 
Which is better, Desolidification, all attackes still hit (i.e. only to 
walk through walls) or 1", 20DEF Tunnelling, tunnel fills in behind, No one 
can follow?  Why don't Desolid characters fall into the center of the 
Earth?  Or watch as the Earth spins quickly away from them as it tracks its 
way around the sun, etc?  Nope, that's flight.  It would be a cool way to 
get out into space quickly in order to use FTL, though, if it did work this 
way.  :-) 
 
Transfer has a maximum amount of points it can grant to its user (like 
Aid), but Drain has no (practical) lower limit?  So shouldn't you always by 
Transfer as xd6 Drain, xd6 Aid linked, die roll is the same as drain dice? 
That way is always cheaper and more versatile:  If I want the Aid to fade 
at 5pts/5 minutes and the Drain to fade at 5pts/1 minute, I cannot do this 
with Transfer without resorting to some hideous partially limited power 
construct.  The linked powers are easier to deal with. 
 
Does anyone use Variable Advantage?  I've never created such a character. 
(Probably will soon now, but that's beside the point.)  A multipower with 
the most common variants is always cheaper and more than likely to cover 
all the effects you are going to use.  For example: 6d6 EB, Variable Ad(+1 
1/2) costs 75.  MP (50 pts) with 5 ultras yields a 10d6 EB, a 6 1/2d6 EB 
with +1/2 adv, possibly a 5d6 EB with a +1 adv that the other power cannot 
grant.  Of course, it would cost more doing it with a VPP since VA can 
change the Advantage as a 0 phase action. 
 
My favorite Variable Limitation is -1/4 (-1/2 effect) on any Persistent 
power: Either Always On, or Costs END.  It simulates a character like 
X-whatever's Shadowcat, who is normally Desolid (sleeps that way), but can 
interact with the normal world when she wishes.  (Not that this has much to 
do with this list of questions, I just thought I'd share.)  I have heard 
GMs state a dislike for this idea. 
 
Shouldn't you buy the explosion advantage as AoE Radius with the partial 
limitation Reduced by Range on the AoE?  (I think I'm going to try this 
with AoE cone, just to confuse my players.)  Of course, AoE R, RBR is 
approximately equal to +3/4, and Explosion is +3/4 (if you try to match up 
the reduction curves).  But my AoE cone, RBR (~+3/4) idea would be cheaper 
as Explosion, only effects a cone(-1 because it only effects 1/6 as many 
squares as a normal explosion) which ~= +1/4. 
 
Should a Side Effect which always occurs be worth a better lim than a Side 
Effect which only occurs when a die roll is failed? 
 
I'm going to stop now.  I think I've hit enough of the toe stepping powers, 
and other problem in Champions.  (And not more than 3 days ago, I said that 
the Hero System was the most complete Generic RPG around:  Just because it 
has the power Transform.  Maybe I don't know what I'm talking about... :-) 
  Joe 
 
P.S.  I won't start the debate over Hand-to-Hand Attack versus STR, no 
lifting or grabbing (-3/4), if no one else starts it.  Not to mention: STR, 
no lifting or grabbing (-1 1/2), Can increase attack damage beyond 2x max 
DCs on base power (+1?)  :-) 
 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Re: More Than Meets The Eye 
Date: Mon, 30 Jun 1997 09:22:29 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 6 
 
> On Sun, 29 Jun 1997 17:10:59, Eric Burns <burns@cug.dorm.usm.maine.edu> wrote: 
> >[Long description of Transform Anything Man using what amounts to an entangle 
> > by transforming spandex into titanium deleted.] 
> >So I guess the basic question is can you duplicate the effects of another 
> >power (in this case Entanglement) with the clever use of transformation? 
> >Or would doc normal have to buy a linked Entaglement?  Maybe the CP value 
> >of LL's costume could be converted into a 1 charge, NND, linked attack... 
>  
> Transform Anything Man (or Doc Normal as Eric called him) must buy a 
> Transform VPP if he wished to Entangle people with their costumes.  (And 
> the Comic Code Authority may have something to say about this if Lightning 
> Lass breaks out of her costume. :-) 
>  
>   Joe 
>  
 
Naw, this would just be one of those issues with strategically placed 
birds, flying baseballs. random flying debree, unexplained small clouds 
of mist, and creative panel cuts made an appearance ;-). 
 
Seriously, though, I'm beginning to think (as Joe and others do) that a 
0 phase, no skill roll VPP with some limitations labelled "transform 
side effects" may be the best (and safest) solution. 
 
-Eric 
 
Date: Mon, 30 Jun 1997 09:33:12 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 7 
 
>>Ah, but Transform can duplicate the effects of another power. If I Transform 
>>Eagle Girl into a woman without wings, I've effectively Dispelled her Flight 
> 
>Actually, you've removed her Flight, as with Drain.  So why not use Drain? 
>If you want to pull the wings off of flies, it is better to Suppress or 
>Drain its flight.  (It's certainly cheaper...) 
 
No, because Drain could result in a partial loss or be Aided back. 
Transforms either work completely, don't work, or are waiting for more 
cumulative effect to work. If I Transform away Eagle Girl's wings, they're 
gone for a LONG time (couple of months in most cases, or until a specified 
event takes place). 
 
>>Just remember that Transform shouldn't be a license to 'add points' in a 
>>wholesale fashion.  
> 
>Yes, it should.  It can do anything.  The GM would have to a little nuts to 
>allow any transforms like this, but that doesn't mean you should remove the 
>ability from Transform. 
 
In the first place, Transform CANNOT 'do anything'. It changes the target 
from one thing to another. That sort of leaves out a whole lot of things - 
like moving the target, for example. And, as you state with the 'one power 
cannot replace another', there's a whole host of things Transforms 'cannot 
do' - like Energy Blasts. 
 
Oh, and I'll point out that I haven't Drained of Suppressed Eagle Girl's 
Flight, I've changed her into a woman without wings. I haven't 
Drained/Dispelled/Suppressed her power, I've removed it entirely. 
 
>>If Mysterium Transforms the other PCs so that they can 
>>breathe water 
 
>I would only allow this with the LS: breathe water, using the Usable On 
>Others variant in the System Almanac #1.  The problem with transforming the 
>PCs is that if the Transform is defined as a healable transform, the PC 
>with 6 BODY/turn regeneration is going to drown a few minutes after he hits 
>the water.  Usable On Others prevents this. 
 
Well, life sucks, doesn't it? Then again, it could be an event-specific 
Transform (rather than 'heal back BODY', it could be 'wears off in a week' 
as the specific circumstance. 
 
>>I wouldn't allow that as a Transform... it's a textbook Summon. 
> 
>So what happens to the original Statue?  Summon special effects can 
>disintegrate 10-15 BODY worth of stone?  Or is there a liked RKA in there? 
>Also, Summon cannot be used to summon specific beings (such as the victim 
>of Medusa Maid's transform).  Besides, the MM's victim is now a statue. 
>Summon can be used to heal people?  Can I have this power: Summon, my 
>friends healthy and hale, max 250 active points, 80 AP cost? 
 
The statue is scenery; fairly nonessential scenery, in fact. If you like, 
the statue is Animation Lad's 'focus of opportunity' needed to enact his 
Summon. Basically, if/when the Summoning is ended/dispelled, the statue 
appears where the animated creature was. It's not 'gone' but 'integrated' 
into the Summoned creature. BTW, I'll point out that this is classic 
summoning effects - several incidents of Summon in Champions suppliments 
require corpses to Summon Zombies, for example. 
 
And, in addition, Summon CAN summon specific beings with GM permission. Mind 
you, Animation Lad shouldn't be able to revive MM's victim, as that's really 
not part of Animation Lad's SFX (if Animation Lad runs off of Summon). 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
Date: Mon, 30 Jun 1997 09:33:18 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 8 
 
> So using his transformation abilities, he 
>transforms Lightning Lass' costume into titanium.  Since LL's costume 
>covers her from the neck down, she finds herself unable to even wiggle her 
>fingers.  Fortunately Lightning Lad happens by, and saves his sister by 
>zapping Doc Normal unconscious (we gotta have a happy ending now, don't 
>we?...). 
> 
>So I guess the basic question is can you duplicate the effects of another 
>power (in this case Entanglement) with the clever use of transformation? 
>Or would doc normal have to buy a linked Entaglement?  Maybe the CP value 
>of LL's costume could be converted into a 1 charge, NND, linked attack... 
 
Basically, yes, Transform CAN do this, but that's why it's a STOP sign 
power. It's not really supposed to be used to simulate other powers. Someone 
who can 'change anything to anything' should really have a VPP to cover all 
the gross things possible with this power. For example: 
 
Doc Normal changes the air above Mighty Man into a 20 foot cube of steel. 
Wham. That's a AE indirect EB you're looking at - plus a whole lot of 
uncontrolled TK weighing Mighty Man down (in effect by creating a multiton 
weight). 
 
Or, Doc Normal changes that car into an equal mass of toxic gas, which 
because of massive pressure, explodes and spreads over several square miles, 
instantly killing hundreds of thousands. 
 
I had a planned PC character named Alchemy with a cumulative Transform 'one 
element into another'. I abandoned that power as too abusive and bought a 
small VPP instead to simulate this 'changing' with (usually) other powers. 
After all, one capfull of plutonium could lethally pollute all of New York's 
water supply... 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Re: More Than Meets The Eye 
Date: Mon, 30 Jun 1997 10:12:17 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 10 
 
> > >Ah, but Transform can duplicate the effects of  
> > >another power. If I Transform 
> > >Eagle Girl into a woman without wings, I've  
> > >effectively Dispelled her Flight 
> >  
> > Actually, you've removed her Flight, as with Drain.  So 
> > why not use Drain? 
> > If you want to pull the wings off of flies, it is better to Suppress 
> > or Drain its flight.  (It's certainly cheaper...) 
>  
> Actually a really high strength works too... More efficient and fun. 
> And now that the cheap shot is over... 
>  
 
Shouldn't you be able to remove any powers with a transform within the 
limits of the special effect?  I mean, gold statues can't fly either... 
I think the idea that transform can't do _anything_ that another power 
could _possibly_ do is a bit ridiculous. 
 
-Eric 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: Curtis Gibson <Mhoram@apeleon.net> 
Date: Mon, 30 Jun 1997 08:23:31 -0600 
X-To: Multiple recipients of Hero <hero-l@october.com> 
Subject: Re: Religion in Games 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
X-Smtp-Ip-Host: apeleon.net ip 206.29.222.4 
X-Smtp-Mail-From: Mhoram@apeleon.net 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
Don McKinney wrote: 
>  
> > > Crusade, crusade... 
> > 
> > ROTFL. 
 
> We've had PC angels, and PC quasi-demons...  ON SUPERHERO TEAMS... 
 
We had a "semi-classic" rebelous demon. He was good. Classic gold/white 
aura, had a 20 point Code against killing, another high point dudly doo 
wright psych lim, but because he was a demon he had all of the phys lims 
(about holy ground and such). He was rather interesting to have around. 
 
One of the more interesting characters I had: Balrog (real name Robert 
Chessick). Thing a supernatural Hulk with a little growth and DI; 
swithces from human to demon. Origin: A major name demon had a personal 
immunity area effect transform- human to demon (how he got his henchman 
and agents). He materialized in this town and a number of people were 
change. A local mage PC turned them all back, but one. Me. Now Robert 
was always trying to get rid of the demonic side of himself, and felt 
horrible about it. (he had some of the same phys lims as the goody demon 
above). 
 
Funny scene -and the reason I brought him up 8).. we had split up 
investigating something, and as expected problems developed. Balrog and 
one of his teammates showed up and Balrog dropped of his rider and 
settled down to ground. Unbenounced to him the shapeshifter of the group 
had decided to imersonate that piece of ground.The shapeshifter moans 
and whimpers (coudn't take the weight). Robert immeadiately shifts to 
his human form in despair thinking that the Earth itself cried out at 
the touch of his Evilness. 
 
Great moment. 
 
 
 
--  
-Mhoram 
Why is it a penny for your thoughts, but you have to put your 
 two cents in. Somebody's makin' a penny somewhere. -Stephen Wright 
Mhoram's Fantasy Hero Domain: 
http://apeleon.net/~mhoram/hero/FHsplash1.htm 
 
Date: Mon, 30 Jun 1997 14:39:11 -0500 
From: Joel Vallejo <jvallejo@bellsouth.net> 
Reply-To: jvallejo@bellsouth.net 
Subject: Re: Internet-based RPGs 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Todd Hanson wrote: 
>  
> Joel - check out what you sent to the list - it has an html document 
> attached to the end. 
>  
> Sorry, I meant to send just the address (which is http://www.geocities.com/timessquare/castle/8456). By the way how to you put a hyperlink in an email. 
 Thanks. 
 
Joel 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@pop.netaddress.usa.net> 
Date: Mon, 30 Jun 1997 23:54:18 +0000 
Subject: Re: Powers that step on other powers' toes (was Re: More Than  M 
Reply-To: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 3 
 
> Just look what Bryan Berggren started, at 08:00 PM 6/29/97 -0500: 
> 
> >  Do I buy Stretching + Extra Limbs or focussed TK? 
> Don't forget Indirect and Invisible Power Effects on the Stretching 
> if you are simulating TK.  :-) 
 
TK isn't invisible, but otherwise, ok. 
 
<snip> 
 
> Entangle causes a huge effect for very few points.  (See one of my 
> other posts.)  Versus supers it is quite balanced since a decent 
> Brick cannot be held for long by an Entangle built with same 
> champaign limits he was built on.  It is not balanced when thrown at 
> normals. 
 
Neither are killing attacks, if you don't mind killing them. 
 
> 
> Would you allow Uncontrolled to added to Regen, to allow a character 
> to come back from the dead?  It could be turned off by burning the 
> body, as in Trolls or Vampires.  If fact that is about the only way 
> to model AD&D(tm) trolls. 
 
You forgot Independent.:) 
 
Well, you could buy +20 BODY, character becomes comatose at 0 BODY.  
If the GM wishes, you can add Simulate Death and Immunity: Death  
by Simulate Death failure. 
 
Another one, which I like a lot: 1d6 Major Transformation: Dead me  
to live me, Persistant, Continuous, Uncontrolled, Independent,  
Trigger: When I am dead, only on self. Whenever you die, you come  
back to life. 
 
> What does Flash, touch/tactile sense, do?  If it alters the victim's 
> equalibrium you should buy it as a DEX Drain, or a Running Drain.  
> If it causes the victim to be unaware of his body when attacked, it 
> should be a Mind Control, telepathic, one command: "You do not feel 
> damaged by anything that hits you."  All of these effects are more 
> expensive than a 2d6 Flash though.  I won't get into tactile 
> Darkness because it's just bizarre. (Though probably a cool villain, 
> if I can figure out the SE.)  IPE Sight Flashes are also great fun.  
> ("What do you mean you can't see?") 
 
I like it. Thanks for the idea. SE: Causes hysterical blindness.  
Similar powers would include paralysis, END Drain ("Sorry, I forgot  
to breathe.":), and other control of autonomic functions, by  
tampering with the target's brain (not necessarily mind). 
 
> Why do Force Field and Armor both exist as powers?  I would dump 
> Armor because it gets Persistant for free.  2 PD / 3 CP Armor < 2 PD 
> FF + 0 END + Persistant.  You should always buy Armor, costs END 
> instead of FF.  Or, dump them both and just use PD, ED, and Damage 
> Resistence.  2 PD + 2 points of DR = 2 PD Armor. 
 
Good idea. I personally plan to drop Damage Resistance myself, as too  
many characters end up with it, because it is so cheap, even if it  
doesn't fit their character conception. 
 
<snip>  
 
> Can Images make someone Invisible? 
 
Yes. However, you are not invisible, and such things as shadows can  
trip you up. 
 
> Can it simulate Darkness? 
 
No, though it might make it look dark in an area, it couldn't  
actually have any real effect upon vision. 
 
> Does 
> it require Change Environment to create light?  
 
Not necessarily. 
 
>If yes, does an 
> Image (w/o CE) of a fire or torch (Brit or Amer meaning) look really 
> fake?  Can you tap someone on the shoulder (at range) with tactile 
> Images, or do you need TK? (Am I too enamoured of the hell caused by 
> the tactile sense group? :-) 
 
Actually, you are giving me a lot of good ideas. 
 
> Does Telepathy "Sense what target senses" simulate Clairsentience?  
 
No, telepathy only answers questions, one at a time. You can ask what  
they see, but it might take a long time before they got to the  
important item. "My red toothbrush, the pill bottle with the red  
pills for my liver, my husband, Tom, getting into his Heroman  
outfit,...." 
 
<snip> 
 
>Why don't Desolid characters fall into 
> the center of the Earth?  
 
Good question. 
 
>Or watch as the Earth spins quickly away 
> from them as it tracks its way around the sun, etc?  Nope, that's 
> flight.  It would be a cool way to get out into space quickly in 
> order to use FTL, though, if it did work this way.  :-) 
 
Your character wouldn't get left behind, because of inertia. However,  
if gravity didn't work on the character, he would begin to rise due  
to centripetal force, the speed of rise being greater the closer you  
are to the equator.  
 
<snip> 
 
> Does anyone use Variable Advantage?  I've never created such a 
> character. (Probably will soon now, but that's beside the point.)  A 
> multipower with the most common variants is always cheaper and more 
> than likely to cover all the effects you are going to use.  For 
> example: 6d6 EB, Variable Ad(+1 1/2) costs 75.  MP (50 pts) with 5 
> ultras yields a 10d6 EB, a 6 1/2d6 EB with +1/2 adv, possibly a 5d6 
> EB with a +1 adv that the other power cannot grant.  Of course, it 
> would cost more doing it with a VPP since VA can change the 
> Advantage as a 0 phase action. 
>  
> My favorite Variable Limitation is -1/4 (-1/2 effect) on any 
> Persistent power: Either Always On, or Costs END.  It simulates a 
> character like X-whatever's Shadowcat, who is normally Desolid 
> (sleeps that way), but can interact with the normal world when she 
> wishes.  (Not that this has much to do with this list of questions, 
> I just thought I'd share.)  I have heard GMs state a dislike for 
> this idea. 
 
As a GM, I like it a lot. Characters with Damage Shield, who can turn  
it off with effort, for example. 
<snip> 
 
> Should a Side Effect which always occurs be worth a better lim than 
> a Side Effect which only occurs when a die roll is failed? 
 
Good idea. 
  
> I'm going to stop now.  I think I've hit enough of the toe stepping 
> powers, and other problem in Champions.  (And not more than 3 days 
> ago, I said that the Hero System was the most complete Generic RPG 
> around:  Just because it has the power Transform.  Maybe I don't 
> know what I'm talking about... :-) 
 
You did. I can find this many holes in any system, with a lot less  
effort. 
 
>   Joe 
>  
> P.S.  I won't start the debate over Hand-to-Hand Attack versus STR, 
> no lifting or grabbing (-3/4), if no one else starts it. 
 
Thankyouthankyouthankyou.... 
 
>  Not to 
> mention: STR, no lifting or grabbing (-1 1/2), Can increase attack 
> damage beyond 2x max DCs on base power (+1?)  :-) 
 
Disallow the advantage.  
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Date: Mon, 30 Jun 1997 20:45:15 -0400 (EDT) 
X-Sender: jprins@interhop.net (Unverified) 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>>Well then, you've effectively raised the active point total of the Transform 
>>- after all, you do get what you pay for. That 6D6 Major Transform is 135 
>>points if it's armor piercing or penetrating, and Find Weakness is neither 
>>instant nor reliable (at a low cost level - and Find Weakness is EXPENSIVE). 
> 
>In my FH spells, I go for AP, Penetrating, and Cumulative, usually with 
>a Continuing Charge. 
> 
>But if you use AP, you don't need the full 6d6 - 4d6 will usually do. 
 
Urk. Talk about useless, though. Instead of the AP AND Penetrating, I'd go 
for more dice! Check this: 
 
Normal Major Transform: 8D6 for 120 AP 
Cumulative Major Transform: 5D6 for 112.5 AP 
AP Pen. Cum. Major Transform 3D6 for 112.5 AP 
 
 
8D6 of Transform is enough to reliably take out 14 BODY targets with one 
shot, and even 20 BODY targets aren't completely out of reach (need a real 
good roll though). I mean, sure, the Cumulative Transform will get you there 
eventually, but that's no help if the opponant's already hacked your head 
off. How many opponants in FH have Power Defense anyway? Even the 5D6 Cum. 
Transform is better than the AP & Penetrating variety in 90% of the cases. 
Armor Piercing, and especially Penetrating, are advantages that just aren't 
worth tacking onto Transforms. 
 
>My understanding is that Transform works on *current* BODY. 
 
Really? But what happens when things are at negative BODY? Personally, I 
think the boys at HERO screwed up on this one - Transforms should be tied 
into Mass of the opponant, not BODY. 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
From: BeerCarboy@aol.com 
Date: Tue, 1 Jul 1997 02:34:44 -0400 (EDT) 
Subject: Characteristic Maxima 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 2 
 
I thought I saw someone write  something a way back regarding increased 
characteristic maxima (that is having characters with characteristic maxima 
but higher than the disad Normal Characteristic Maxima), could someone tell 
me a bit more about those rules either here or via private e-mail?  I also 
wonder about a powered armor character who has Normal Characteristic Maxima 
except for characteristics bought through the armor.  Are there published 
rules regarding this (4th ed. please) or if not is there a consensus on how 
to deal with this?  It has been long enough since I have played that it is 
even possible this is in the BBB and I'm just not seeing it :% . . . 
Carter Humphrey                                     BeerCarboy@AOL.com 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@pop.netaddress.usa.net> 
Date: Tue, 1 Jul 1997 10:42:05 +0000 
Subject: Re: Characteristic Maxima 
Reply-To: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 16 
 
> I thought I saw someone write  something a way back regarding 
> increased characteristic maxima (that is having characters with 
> characteristic maxima but higher than the disad Normal 
> Characteristic Maxima), could someone tell me a bit more about those 
> rules either here or via private e-mail?  
 
The rule used to be different, but these days it is, "A race can have  
raised characteristic maxima, but they pay for the increase at the  
same price as if they had bought the characteristic at normal cost."  
IOW, if you want a race to have a characteristic maxima: 25 STR, you  
have to pay for the 5 extra points of STR outright. It costs the same  
as to buy it for anyone else with ordinary NCM, and you pay for it  
even if your character isn't that strong. Personally, I'd declare  
that a character of that race doesn't pay for it unless he buys it,  
but that GM permission is no longer required. 
 
>I also wonder about a 
> powered armor character who has Normal Characteristic Maxima except 
> for characteristics bought through the armor.  Are there published 
> rules regarding this (4th ed. please) or if not is there a consensus 
> on how to deal with this?  It has been long enough since I have 
> played that it is even possible this is in the BBB and I'm just not 
> seeing it :% 
 
It is. Defender is a character such as you describe, and he has NCM.  
Additionally, any characteristics bought with a Limitation or  
Advantage are automatically exempt from NCM, but I can't recall where  
that is written. I am almost certain that it is in the BBB. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@pop.netaddress.usa.net> 
Date: Tue, 1 Jul 1997 10:42:05 +0000 
Subject: RE: Powers that step on other powers' toes (was Re: More Than  M 
Reply-To: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 17 
 
> >Another one, which I like a lot: 1d6 Major Transformation: Dead me  
> >to live me, Persistent, Continuous, Uncontrolled, Independent,  
> >Trigger: When I am dead, only on self. Whenever you die, you come  
> >back to life. 
>  
> Until you heal your body back and the transform wears off, leaving 
> you dead again... 
>  
> Dave Mattingly 
>  
Don't use that method of recovery. Use a specific event,  
specifically, whatever it is that people can do to prevent your  
coming back from the dead. Ex.: Transform reverts if you are burned  
to a crisp. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Date: Tue, 01 Jul 1997 04:15:24 -0700 
From: "Capt. Spith" <cptspith@teleport.com> 
Reply-To: cptspith@teleport.com 
Subject: Re: Level playing field 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 8 
 
>  h >  But characters with strong minds _should_ be 
>  h > to affect than those with average or lesser minds.  So I eventually 
>  h > on an automatic character disadvantage for all characters: 
>  h > Vulnerability,  2x effect from mental powers.  I have also allowed that 
>  h > within concept, buy off that disadvantage, or lessen it, via a Talent: 
>  h > Resistant to Mental Powers, for 15 or 30 points (15 reduces the disad 
>  
> Mystic Masters suggested this.  Fine for games where you want Mental 
> powers to be dominant. 
>  
>  h > 1.5x effect; 30 reduces to 1x effect).  All characters now have mental 
>  h > defense as a figured characteristic, since those who purchase points 
>  h > in MD were getting EGO/5 free anyway.  Why not give those points to eve 
>  h > for free, as it is only a few points. 
>  h > 
>  
> Well that explains part of your problem right there.  Mental DEF is 
> supposed to be unusual; possesed by mentally aware characters or 
> those with extensive training or resistance.  If everyone has it, 
> you throw off the cost structure of EGO Attack completely. 
 
   Actually, I've found that EGO powers tend to be balanced the way they 
are; the powers mostly do things aside from straight damage, so 
shouldn't be compared straight across, plus mental defense is much less 
prevalent than PD/ED and usually power defense as well.  However, I do 
like to give all characters 1/10 of their EGO in free mental defense as 
well as 1/10 of their CON in free power defense - with the limitation 
that these values don't apply vs. NND's which are stopped by those 
defenses. 
 
--  
   -Capt. Spith 
   Savior of Humanity 
   Secular Messiah 
 
Date: Tue, 01 Jul 1997 04:31:15 -0700 
From: "Capt. Spith" <cptspith@teleport.com> 
Reply-To: cptspith@teleport.com 
Subject: Re: Religion in Games 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 7 
 
Don McKinney wrote: 
  
> > I'm actually very interested on hearing the religous takes from other campaigns. 
>  
> It's obvious from the list traffic that several have run "Christian" teams; 
> anyone do "other religion" teams?  I mean, sure, norse and greek types are 
> easy, but others? 
 
   The PC's in my game are loosely under the auspices of Bast (Egyptian 
Cat-Goddess), and I have two NPC teams of neutrals/villians who are made 
up of demons (I don't identify demons in my campaign as being affiliated 
with a particular religious pantheon, nor even as actually being evil in 
nature). 
   Actually, the most dangerous NPC in my game is a biological offspring 
of an android and a human who experiments on animals and creates 
paranormal humanoids.  Yeah, he has no religious affiliation.... 
 
--  
   -Capt. Spith 
   Savior of Humanity 
   Secular Messiah 
 
From: Dave Mattingly <DaveM@FocusSoft.com> 
Subject: RE: Powers that step on other powers' toes (was Re: More Than  M 
Date: Tue, 1 Jul 1997 07:51:20 -0400 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 9 
 
>Another one, which I like a lot: 1d6 Major Transformation: Dead me  
>to live me, Persistant, Continuous, Uncontrolled, Independent,  
>Trigger: When I am dead, only on self. Whenever you die, you come  
>back to life. 
 
Until you heal your body back and the transform wears off, leaving you 
dead again... 
 
Dave Mattingly 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: Opal@october.com (Opal) 
Date: 01 Jul 97 14:49:00 GMT 
Subject: Looooooooong Arm of the 
X-Ftn-To: herolist@october.com 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october!opal 
Organization: Fidonet: Red October Alpha * Hero Roleplaying * 408-629-4695 *  
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 8 
 
 
 
 h > When a Character has Stretching..... say 5"........ is that overall or  
 h > per body section?  
 h >  
 h > This is my groups' debate topic of the week...... I say since  
 h > Stretching  
 h > is soooooo cheap it's an overall thing...... if you try to apply this  
 h > ability to each section of thr body I say it becomes abusive real  
 h > quick...... just breaking the body down to Arms, Torso and Legs that  
 h > 5"  
 h > of Stretch suddenly becomes 15"........ hardly balanced  
 h >  
 h > Any other opinions?  
 h >  
 h > Jerry aka  
 h > Puzzleboy--Foxbat's Best Friend  
  
Well, Stretching lets you stand in one hex an hit someone x" away,  
so I can't picture it being 'overall' - you'd really be leaving  
your hex at that point.  I'd assume that combat stretching is for  
one arm or whatever, and noncombat is a maxed-out 'overall' stretch.  
Anyway, it's largely special effects.  
___  
 * OFFLINE 1.58  
 
Date: Tue, 01 Jul 1997 08:15:15 -0700 
From: Mike Sprague <sprague@VivaNET.com> 
Reply-To: sprague@VivaNET.com 
Subject: Re: Characteristic Maxima 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 10 
 
BeerCarboy@aol.com wrote: 
>  
> I thought I saw someone write  something a way back regarding 
> increased characteristic maxima (that is having characters with 
> characteristic maxima but higher than the disad Normal Characteristic 
> Maxima), could someone tell me a bit more about those rules either 
> here or via private e-mail? 
 
Well, you can always pay 2X to increase them above normal.  In addition, 
you can buy characteristics as Powers (BBB pg. 60).  There will likely 
be some argument on this, but most people play "Characteristics bought 
as Powers" such that they do not cost 2X (thus bypassing Normal 
Characteristic Maxima), _because_ they are powers.  They need a special 
effect, however, while normal characteristics do not (this is a nit 
though). 
 
In my campaign, I do play it as above, and as a house rule I have stated 
that the Limitation "Does not add Figured Characteristics" is always 
applied as a -0 Limitation.  Note that all characters in my Champs game 
(Mutants and Normals with technology) have Normal Characteristic Maxima. 
 
I'll also go out on a limb here, and say that as soon as you apply an 
Advantage or Limitation to a characteristic, your buying it as a Power.  
The distenction between the two, however is very minor. 
 
Note: There is no strong argument indicating whether Characteristics 
bought as Powers should bypass Characteristic Maxima or not.  You have 
to decide yourself how _you_ want your game to be played. 
 
> I also wonder about a powered armor character who has Normal 
> Characteristic Maxima except for characteristics bought through 
> the armor. 
 
A classic example.  Simply purchase the characteristics as Powers with 
the Limitation Focus.  Decide if you need reduced END on any STR.  Take 
a close look at using the "Does not add Figured Characteristics" 
Limitation, to see if it fits your needs. 
 
			~ Mike 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Characteristic Maxima 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 01 Jul 1997 14:50:46 -0400 
Lines: 29 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "F" == Filksinger <filkhero@pop.netaddress.com> writes: 
 
F> The rule used to be different, but these days it is, "A race can have  
F> raised characteristic maxima, but they pay for the increase at the  
F> same price as if they had bought the characteristic at normal cost." 
 
Increased characteristic maxima is a package deal construct and should only 
be used as such.  And the guidelines surrounding such package deals tend to 
keep the cost down.  So, the typical fantasy dwarf may get increased 
Strength and Constitution maxima but he would also have decreased Dexterity 
maxima -- total cost for the changes is 0. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM7lRgZ6VRH7BJMxHAQGVKwP7B+gSdSDqweEH1/UZp0FIDDIDtqiIXeiI 
SkxaA56FtKMhzCe0oQ0FQ4m316aSAfH4hkf2trV/JXU36+efgHhyc0LV4zLa0rG/ 
Ct2nT3ng9TSd1zkelGuFvYqFOXCMmP2rhfRdWBEId4zXYmfbmgTXm+nu+CncoW/r 
KkMywmxRo9A= 
=93a0 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Do not use Happy Fun Ball on concrete. 
PGP Key: at a key server near you! \  
                                    \  
 
Date: Tue, 01 Jul 1997 14:18:16 -0500 
From: Jerry & Jamie Nealis <jnealis@OnRamp.NET> 
Reply-To: jnealis@OnRamp.NET 
Subject: Looooooooong Arm of the Law 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
When a Character has Stretching..... say 5"........ is that overall or 
per body section? 
 
This is my groups' debate topic of the week...... I say since Stretching 
is soooooo cheap it's an overall thing...... if you try to apply this 
ability to each section of thr body I say it becomes abusive real 
quick...... just breaking the body down to Arms, Torso and Legs that 5" 
of Stretch suddenly becomes 15"........ hardly balanced 
 
Any other opinions? 
 
Jerry aka 
 
Puzzleboy--Foxbat's Best Friend 
 
PS picked up Champions TNM...... interesting........  but even more 
interesting ...... it was on the shelf next to an original boxed set of 
Car Wars....... some ppl never throw ANYTHING away ;) 
 
Date: Tue, 1 Jul 1997 14:38:25 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Looooooooong Arm of the Law 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 02:18 PM 7/1/97 -0500, Jerry & Jamie Nealis wrote: 
>When a Character has Stretching..... say 5"........ is that overall or 
>per body section? 
> 
>This is my groups' debate topic of the week...... I say since Stretching 
>is soooooo cheap it's an overall thing...... if you try to apply this 
>ability to each section of thr body I say it becomes abusive real 
>quick...... just breaking the body down to Arms, Torso and Legs that 5" 
>of Stretch suddenly becomes 15"........ hardly balanced 
> 
>Any other opinions? 
 
   I've always thought of the basic Stretching as the single-limb Stretch 
(that is, how far the character can reach in combat) and Non-Combat Stretch 
as the overall distance he can cover (by Stretching both arms and legs to 
reach 10" up or both arms to cover a 10" width, instead of just 5"). 
--- 
This mail was sent from the Corvallis Public Library 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Looooooooong Arm of the Law 
Date: Tue, 1 Jul 1997 19:57:07 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 1 
 
> When a Character has Stretching..... say 5"........ is that overall or 
> per body section? 
>  
[SNIP!] 
> 
> Any other opinions? 
>  
> Jerry aka 
>  
> Puzzleboy--Foxbat's Best Friend 
>  
 
 
Well, I think that it should be by section because in the old INSPECTER 
GADGET cartoon, the semi-robotic sleuth was able to stretch all his limbs 
at once. 
 
"Go Go Gadget Legs!  Go Go Gadget Arms!  Go Go Gadget Banjo!" 
 
Actually, I'm lying.  I think you're right, for play balance purposes it 
should be overall.  I just wanted an excuse to say "Go Go Gadget Banjo!" 
Does anyone know what power the Gadget Banjo would fall under, btw? 
Change Environment? 
 
Go Go Gadget Sig! 
 
-Eric 
 
X-Sender: why@mars.superlink.net 
Date: Tue, 01 Jul 1997 20:59:27 -0400 
From: Joe Mucchiello <why@mars.superlink.net> 
Subject: RE: Powers that step on other powers' toes (was Re: More Than  
  M 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 2 
 
At 07:51 AM 7/1/97 -0400, Dave Mattingly wrote: 
>>Another one, which I like a lot: 1d6 Major Transformation: Dead me  
>>to live me, Persistant, Continuous, Uncontrolled, Independent,  
>>Trigger: When I am dead, only on self. Whenever you die, you come  
>>back to life. 
>Until you heal your body back and the transform wears off, leaving you 
>dead again... 
 
Oh, come on.  Forget your smiley?  That Transform would be reversed by the 
reasonable set of circumstances called being killed again.  Otherwise there 
is no way to do Resurrection in a Fantasy Hero game.  I've thought about 
making a MadCap type Hero with this power.  Uncontrolled is the limiting 
factor here (which you editted from my original post).  It is turned off in 
fire (or acid or whatever). 
 
  Joe 
 
 
X-Sender: why@mars.superlink.net 
Date: Tue, 01 Jul 1997 22:01:39 -0400 
From: Joe Mucchiello <why@mars.superlink.net> 
Subject: Re: Powers that step on other powers' toes (was Re: More Than  
  M 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 3 
 
At 11:54 PM 6/30/97 +0000, Filksinger wrote: 
>I wrote: 
>> Entangle causes a huge effect for very few points.  (See one of my 
>> other posts.)  Versus supers it is quite balanced since a decent 
>> Brick cannot be held for long by an Entangle built with same 
>> champaign limits he was built on.  It is not balanced when thrown at 
>> normals. 
> 
>Neither are killing attacks, if you don't mind killing them. 
 
Actually, I have a player who always buys an Explosive Entangle. (he always 
comes up with good Special Effects.  They are valid for the character.)  I 
just find that an Entangle does not need to hold a brick.  It only has to 
withstand his casual strength.  Because if it goes off during the bricks 
offphase, his DCV is 0 for the coordinated attack which follows.  This is 
why I don't like Entangle's cost. 
 
>> Would you allow Uncontrolled to be added to Regen, to allow a character 
>> to come back from the dead?  It could be turned off by burning the 
>> body, as in Trolls or Vampires.  If fact that is about the only way 
>> to model AD&D(tm) trolls. 
>You forgot Independent.:) 
Independent?   How does that help? 
 
>Well, you could buy +20 BODY, character becomes comatose at 0 BODY.  
>If the GM wishes, you can add Simulate Death and Immunity: Death  
>by Simulate Death failure. 
 
Doesn't simulate the trolls.  You can put them through a cuisenart (causing 
way more than 20 BODY).  They will still come back from the dead. 
 
>Another one, which I like a lot: 1d6 Major Transformation: Dead me  
>to live me, Persistant, Continuous, Uncontrolled, Independent,  
>Trigger: When I am dead, only on self. Whenever you die, you come  
>back to life. 
 
You're missing Cumulative unless you're normal BODY is around 2.  "Only on 
self" is a -0 limitation because of the trigger definition. Independent is 
cheesy.  It is not needed to make the power work.  All it does is save 
points.  Continuous is only needed to keep the Cumulative Transform 
running. Persistant keeps the power running after unconsciousness. 
Uncontrolled allows the power to work after death.  Trigger activates the 
power.  Of course, this power has 2 Stop signs (Transform,Uncontrolled) and 
a "wary" (0 END, Uncontrolled). 
 
>> Why do Force Field and Armor both exist as powers?  I would dump 
>> Armor because it gets Persistant for free.  2 PD / 3 CP Armor < 2 PD 
>> FF + 0 END + Persistant.  You should always buy Armor, costs END 
>> instead of FF.  Or, dump them both and just use PD, ED, and Damage 
>> Resistence.  2 PD + 2 points of DR = 2 PD Armor. 
>Good idea. I personally plan to drop Damage Resistance myself, as too  
>many characters end up with it, because it is so cheap, even if it  
>doesn't fit their character conception. 
 
Well, no.  Damage Resistance is necessary.  Some character concepts require 
natural resistant defenses. 
 
>> Can Images make someone Invisible? 
>Yes. However, you are not invisible, and such things as shadows can  
>trip you up. 
Why?  You could just image the shadows into whatever is supposed to be 
there.  I would make invisibility give the viewer a better chance to see 
through the image.  ("That's a lot of fringe!") 
 
>> Can it simulate Darkness? 
>No, though it might make it look dark in an area, it couldn't  
>actually have any real effect upon vision. 
>> Does it require Change Environment to create light? 
>Not necessarily. 
>>If yes, does an 
>> Image (w/o CE) of a fire or torch (Brit or Amer meaning) look really 
>> fake?  Can you tap someone on the shoulder (at range) with tactile 
>> Images, or do you need TK? (Am I too enamoured of the hell caused by 
>> the tactile sense group? :-) 
> 
>Actually, you are giving me a lot of good ideas. 
Which ones?  The tactile images? 
 
>> Does Telepathy "Sense what target senses" simulate Clairsentience?  
>No, telepathy only answers questions, one at a time. You can ask what  
>they see, but it might take a long time before they got to the  
>important item. "My red toothbrush, the pill bottle with the red  
>pills for my liver, my husband, Tom, getting into his Heroman  
>outfit,...." 
 
Couldn't a deep reading see what they remember seeing just a split second 
ago? :-) 
 
  Joe 
 
X-Sender: ludator@207.40.36.2 
Date: Tue, 01 Jul 1997 23:42:10 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Characteristic Maxima 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 5 
 
At 10:42 AM 7/1/97 +0000, Filksinger wrote: 
>It is. Defender is a character such as you describe, and he has NCM.  
>Additionally, any characteristics bought with a Limitation or  
>Advantage are automatically exempt from NCM, but I can't recall where  
>that is written. I am almost certain that it is in the BBB. 
 
It's not in the BBB, AFAIK, in any direct form, but rather is 
extrapolatable.  Specifically, Characteristics deriving from powers are not 
affected by characteristic maxima, according to the rules under the NCM 
Disadvantage, and characteristics with an advantage or limitation are 
considered Powers.  Ergo, one can interpret this to mean (especially with 
the Defender example) that putting an advantage or limitation on a 
characteristic makes it immune to maxima. 
 
On the other hand, one could also interpret the Defender write-up as a 
flat-out mistake -- hardly unthinkable for the boys at Hero Games -- and say 
the Disadvantage entry is talking specifically about Powers other than 
characteristics which just happen to provide characteristics as a side 
effect (Armor, Force Field, Density Increase, Growth, and possibly TK). 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@207.40.36.2 
Date: Tue, 01 Jul 1997 23:42:13 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Characteristic Maxima 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 6 
 
At 02:50 PM 7/1/97 -0400, Stainless Steel Rat wrote: 
>Increased characteristic maxima is a package deal construct and should only 
>be used as such.  And the guidelines surrounding such package deals tend to 
>keep the cost down.  So, the typical fantasy dwarf may get increased 
>Strength and Constitution maxima but he would also have decreased Dexterity 
>maxima -- total cost for the changes is 0. 
 
Of course, it's still broke even for package deals, because the character 
still ends up paying points for nothing -- at best, you're no better off 
than a normal human, and at worse you've wasted the extra points (if you 
don't have a stat over 20).  To compare, if you convert all maxima bonuses 
to actual characteristics, the cost doesn't change (unless you increased the 
maxima by more than 10), and you actually get an effect before you spend 
additional points.  Get out the spackle, this rule needs patching. :/ 
 
IMO, you're better off just going ahead and adding in +1 STR, -1 DEX, or 
what have you directly into the package and ignoring the whole maxima deal. 
It's simpler, it's fairer, and it's more intuitive to new players 
(especially ones coming in from Bludgeon & Braggin', who will be used to 
just modifying the statistics directly). 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@207.40.36.2 
Date: Tue, 01 Jul 1997 23:42:15 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Looooooooong Arm of the Law 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 4 
 
At 02:18 PM 7/1/97 -0500, Jerry & Jamie Nealis wrote: 
>When a Character has Stretching..... say 5"........ is that overall or 
>per body section? 
> 
>This is my groups' debate topic of the week...... I say since Stretching 
>is soooooo cheap it's an overall thing...... if you try to apply this 
>ability to each section of thr body I say it becomes abusive real 
>quick...... just breaking the body down to Arms, Torso and Legs that 5" 
>of Stretch suddenly becomes 15"........ hardly balanced 
 
As far as I know, it's a total thing: you can stretch your entire body 15", 
or you can stretch your arms 15" and have your body remain mostly normal, or 
whatever.  Presumably whatever mechanism creates your stretchiness also 
makes it such that the more of your body you stretch at once, the less each 
individual part can stretch (or, you can consider an "everything at once" 
stretch to be NonCombat Stretching -- x2 distance). 
 
As far as "soooooo cheap" -- do we have the same book?  Compare and contrast: 
 
10 STR TK, Fine Manipulation (25 pts.) 
+10 Range Levels w/TK Effects (20 pts.) 
Allows you to exert STR equivalent to a normal human's at 125" with no 
penalty for range. 
 
125" Stretching (625 pts.) 
Exact same effects.  Wait, not quite: the Stretching costs you 30 times as 
much END, and may take a range penalty (requiring that extra 20 pts above) 
anyways if your GM disagrees with me on that issue.  Oh, yeah, and 
Stretching leaves you vulnerable to Damage Shields, and it can be Blocked. 
 
Unless you can come up with something to explain away a six HUNDRED point 
difference, I can only say you have an extraordinarily funny definition of 
the word "cheap". 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@pop.netaddress.usa.net> 
Date: Wed, 2 Jul 1997 11:12:18 +0000 
Subject: Re: Looooooooong Arm of the Law 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 78 
 
> >If we're grasping at straws for a perk of stretching, howabout this one:  
> >It could be looped around behind someone for a surprise/rear attack  
> >(something you can't do with TK without it being bought as Indirect). 
>  
> Actually, no you couldn't. Nowhere is this ability mentioned as part 
> of the power - i.e. you have to buy the Indirect advantage for it if 
> you want to do this. 
 
I have one word for you - elbows. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@pop.netaddress.usa.net> 
Date: Wed, 2 Jul 1997 11:12:19 +0000 
Subject: Re: Characteristic Maxima 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 77 
 
> At 10:42 AM 7/1/97 +0000, Filksinger wrote: 
> >It is. Defender is a character such as you describe, and he has NCM.  
> >Additionally, any characteristics bought with a Limitation or  
> >Advantage are automatically exempt from NCM, but I can't recall where  
> >that is written. I am almost certain that it is in the BBB. 
>  
> It's not in the BBB, AFAIK, in any direct form, but rather is 
> extrapolatable 
<snip> 
> 
> On the other hand, one could also interpret the Defender write-up as 
> a flat-out mistake -- hardly unthinkable for the boys at Hero Games 
> -- and say the Disadvantage entry is talking specifically about 
> Powers other than characteristics which just happen to provide 
> characteristics as a side effect (Armor, Force Field, Density 
> Increase, Growth, and possibly TK). 
 
It was stated outright at one point, but after searching for it, I  
have concluded that it is in the third edition rules, or some other  
source. 
 
Defender isn't a mistake, though, as other characters have the same  
description. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@pop.netaddress.usa.net> 
Date: Wed, 2 Jul 1997 11:12:19 +0000 
Subject: Re: Powers that step on other powers' toes (was Re: More Than    
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 76 
 
> At 11:54 PM 6/30/97 +0000, Filksinger wrote: 
 
> >> Would you allow Uncontrolled to be added to Regen, to allow a character 
> >> to come back from the dead?  It could be turned off by burning the 
> >> body, as in Trolls or Vampires.  If fact that is about the only way 
> >> to model AD&D(tm) trolls. 
> >You forgot Independent.:) 
> Independent?   How does that help? 
>  
<snip> 
> >Another one, which I like a lot: 1d6 Major Transformation: Dead me  
> >to live me, Persistant, Continuous, Uncontrolled, Independent,  
> >Trigger: When I am dead, only on self. Whenever you die, you come  
> >back to life. 
>  
> You're missing Cumulative unless you're normal BODY is around 2.  
> "Only on self" is a -0 limitation because of the trigger definition. 
> Independent is cheesy.  It is not needed to make the power work.  
> All it does is save points.  Continuous is only needed to keep the 
> Cumulative Transform running. Persistant keeps the power running 
> after unconsciousness. Uncontrolled allows the power to work after 
> death.  Trigger activates the power.  Of course, this power has 2 
> Stop signs (Transform,Uncontrolled) and a "wary" (0 END, 
> Uncontrolled). 
 
Uncontrolled is not clearly defined as working when the character is  
dead. While it has been a while, I have seen a number of powers that  
were intended to work even if the caster were dead- all required  
independent. 
 
> >Good idea. I personally plan to drop Damage Resistance myself, as too  
> >many characters end up with it, because it is so cheap, even if it  
> >doesn't fit their character conception. 
>  
> Well, no.  Damage Resistance is necessary.  Some character concepts 
> require natural resistant defenses. 
 
Armor can be defined as natural, if you wish. The special effect  
could be your skin, rigid or otherwise, or anything else you wish. 
 
> >> Can Images make someone Invisible? 
> >Yes. However, you are not invisible, and such things as shadows can  
> >trip you up. 
> Why?  You could just image the shadows into whatever is supposed to 
> be there. 
 
The shadow is only covered if the Images cover the area where the  
shadow should be. 
 
> I would make invisibility give the viewer a better chance 
> to see through the image.  ("That's a lot of fringe!") 
 
Images can be spotted, with a good enough PER roll. That is the  
effect you describe. 
 
> >Actually, you are giving me a lot of good ideas. 
> Which ones?  The tactile images? 
 
Tactile Flash, tactile Images, several others. 
 
> >> Does Telepathy "Sense what target senses" simulate Clairsentience?  
> >No, telepathy only answers questions, one at a time. You can ask what  
> >they see, but it might take a long time before they got to the  
> >important item. "My red toothbrush, the pill bottle with the red  
> >pills for my liver, my husband, Tom, getting into his Heroman  
> >outfit,...." 
>  
> Couldn't a deep reading see what they remember seeing just a split 
> second ago? :-) 
 
After rereading the description of Telepathy, I have to change my  
answer to "it's up to the GM". The description is not clear. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Date: Wed, 2 Jul 97 11:41:43 GMT 
X-Sender: smcginn@csm.ex.ac.uk 
From: smcginn@csm.ex.ac.uk (Steve McGinness) 
Subject: Re: Looooooooong Arm of the Law 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 10 
 
At 05:57 AM 2/7/97 -0800, Mike Lehmann wrote: 
>If we're grasping at straws for a perk of stretching, howabout this one:  
>It could be looped around behind someone for a surprise/rear attack  
>(something you can't do with TK without it being bought as Indirect). 
> 
>I can't think of another advantage of the power... :) 
 
How about being able to grab a distant object, e.g., a plane and be able to  
fly by association?? 
 
There is also the extension of your sense of touch. With a stretched arm you  
get a feedback from the object being manipulated. 
 
The TK wouldn't allow you to do these, the stretching would. Petty  
advantages I agree but advantages all the same. 
 
 
 
Stephen 
 
Subject: Re: Characteristic Maxima 
Date: Wed, 2 Jul 97 07:06:46 -0500 
From: John P Weatherman <asahoshi@nr.infi.net> 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 11 
 
Bryan Berggren 
 
>At 02:50 PM 7/1/97 -0400, Stainless Steel Rat wrote: 
>>Increased characteristic maxima is a package deal construct and should only 
>>be used as such.  And the guidelines surrounding such package deals tend to 
>>keep the cost down.  So, the typical fantasy dwarf may get increased 
>>Strength and Constitution maxima but he would also have decreased Dexterity 
>>maxima -- total cost for the changes is 0. 
> 
>Of course, it's still broke even for package deals, because the character 
>still ends up paying points for nothing -- at best, you're no better off 
>than a normal human, and at worse you've wasted the extra points (if you 
>don't have a stat over 20).  To compare, if you convert all maxima bonuses 
>to actual characteristics, the cost doesn't change (unless you increased the 
>maxima by more than 10), and you actually get an effect before you spend 
>additional points.  Get out the spackle, this rule needs patching. :/ 
 
As a house rule, I've gotten the following approved:  
 
Increased Characteristic Maxima are treated as a -1/2 Limitation on the  
"powers" 
active Points.  For example, ICM: DEX +3 is 6 Active Points (9 / 1.5 =  
6).  You're 
still paying for nothing until you actually exceed the standard maxima  
(20), but 
once you do exceed it you come out a little cheeper than just paying the  
double 
points; Standard DEX 23 = 48 pts, ICM DEX 23 = 45 pts. 
 
We also treat Advanced Generation Mutants as a Racial Package and the ICM  
cost MORE 
than the 20 points you get for NCM anyway.  In general, I've NEVER seen a  
racial 
character that maxed out all his ICM stats, so they are always paying for  
nothing 
to some degree.  The above house rule seemed to at least help with that  
and allowed 
lack of NCM to be treated as a STOP SIGN, which was something we were, in  
general,  
looking for. 
 
____________________________________________________________________ 
| Name: John P. Weatherman    | Phone:                             |       
   
| email: asahoshi@nr.infi.net |    (H) (910) 785-1130              | 
| fax:   (910) 748-4632       |    (O) (910) 545-2722              | 
|_____________________________|____________________________________| 
| He who walking on the sea could calm the bitter waves, who gives | 
| life to the dying seeds of the earth; He who was able to loose   | 
| the mortal chains of death and after three days' darkness could  | 
| bring again to the upper world the brother of his sister Martha: | 
| He, I beleive, will make Damasus rise again from the dust.       | 
|                              Pope St. Damasus I (c.305-384)      | 
|__________________________________________________________________| 
 
From: Dave Mattingly <DaveM@FocusSoft.com> 
Subject: RE: Powers that step on other powers' toes (was Re: More Than  M 
Date: Wed, 2 Jul 1997 08:21:54 -0400 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 13 
 
	>>Until you heal your body back and the transform wears off, 
leaving you 
> >>dead again... 
>  
> > Oh, come on.  Forget your smiley?  That Transform would be reversed 
> by the 
> > reasonable set of circumstances called being killed again. 
> Otherwise there 
> > is no way to do Resurrection in a Fantasy Hero game.  I've thought 
> about 
> > making a MadCap type Hero with this power.  Uncontrolled is the 
> limiting 
> > factor here (which you editted from my original post).  It is turned 
> off in 
> > fire (or acid or whatever). 
>  
> Then why not just declare being killed the reverse for all our 
> transforms? The only way to reverse a transform is to kill the person? 
> "I know he's been turned into a werewolf, but we have to kill him to 
> cure him..." 
>  
> The idea has merit, but it depends on the availability of resurrection 
> you want in your game. I've also seen it done with duplication usable 
> against others, with appropraite lims. 
>  
> Dave Mattingly 
>  
 
Date: Wed, 2 Jul 1997 09:11:57 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: Looooooooong Arm of the Law 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 15 
 
>If we're grasping at straws for a perk of stretching, howabout this one:  
>It could be looped around behind someone for a surprise/rear attack  
>(something you can't do with TK without it being bought as Indirect). 
 
Actually, no you couldn't. Nowhere is this ability mentioned as part of the 
power - i.e. you have to buy the Indirect advantage for it if you want to do 
this. 
 
>I can't think of another advantage of the power... :) 
 
Not surprising. It's vastly overpriced. 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
From: ErolB1@aol.com 
Date: Wed, 2 Jul 1997 09:12:31 -0400 (EDT) 
Subject: Transform: I changed my mind 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 16 
 
I was all ready here to argue that Transform shouldn't be allowed to add 
points - that was the rule in the original version of Transform (in Champions 
III), and leaving it out of the 4th Ed is an Erratta that Should Be Fixed.  
 
Then it struck me: The right rule is not that Transform shouldn't add points, 
but that "Transform shouldn't be used to create useful things like weapons or 
gold." (BBB p88) 
 
Or Followers.  
 
Or any sort of pumped-up ally.  
 
Thus, though I now accept Vox's claim that it's OK to add points with a 
transform, his example of a vampire-bite Transform: "Normal Person Into 
Vampire" is, IMHO, *not* valid. A vampiric underling is too *useful* to the 
Master Vampire for a straight Transform to be a valid power for producing 
such. And the same reasoning applies to most (but not all) of the other 
examples of Transforms That Add Points. (The book example of a Transform: 
Dagger to Sword is a bit of a special case. I'd say that it would only be 
valid in a campaign where one didn't pay points for equipment.)  
 
The result of a successful Transformation attack should be only modestly 
useful, like water, or a slightly better weapon, or a helpless, harmless 
prisoner. Anything more, and the character should have to buy an associated 
(or Linked) Power or Perk. I might allow a character to buy "Transform: 
Ordinary substances into gold" - but only if he also bought 15 points of the 
Wealth Perk.  
 
On the other hand, the wizard Bob the Undying might buy a Transform that 
turned people into little metal miniatures - bought as characters, rather 
than objects. The resulting little metal characters might cost many points 
(the Shrinking alone might cost 93 points). Yet it would be perfectly within 
the spirit and letter of the Transform rules to allow this to be used on 
0-point Normals (such as DNPC's).  
 
Erol K. Bayburt 
Evil Genius for a Better Tomorrow 
 
From: mike.lehmann@mail.terminal.net (Mike Lehmann) 
Date: Wed, 02 Jul 1997 05:57:46 -0800 
Organization: Terminal BBS  (403)327-9731 
Subject: Looooooooong Arm of the Law 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 9 
 
 -=> Quoting Bryan Berggren to Mike Lehmann <=- 
 
 >This is my groups' debate topic of the week...... I say since Stretching 
 >is soooooo cheap it's an overall thing...... if you try to apply this 
 
 BB> As far as "soooooo cheap" -- do we have the same book?  Compare and 
 BB> contrast:  
 BB> 10 STR TK, Fine Manipulation (25 pts.) 
 BB> +10 Range Levels w/TK Effects (20 pts.) 
 BB> Allows you to exert STR equivalent to a normal human's at 125" with no 
 BB> penalty for range. 
 
Couldn't No Range Penalty (+1/2) be bought in place of range levels (37  
points)? 
 
 BB> 125" Stretching (625 pts.) 
 
<heheheheh> 
 
 BB> Exact same effects.  Wait, not quite: the Stretching costs you 30 
 BB> times as much END, and may take a range penalty (requiring that extra 
 BB> 20 pts above) anyways if your GM disagrees with me on that issue.  Oh, 
 BB> yeah, and Stretching leaves you vulnerable to Damage Shields, and it 
 BB> can be Blocked. 
 
If we're grasping at straws for a perk of stretching, howabout this one:  
It could be looped around behind someone for a surprise/rear attack  
(something you can't do with TK without it being bought as Indirect). 
 
I can't think of another advantage of the power... :) 
 
 BB> Unless you can come up with something to explain away a six HUNDRED 
 BB> point difference, I can only say you have an extraordinarily funny 
 BB> definition of the word "cheap". 
 
I've found charging 2 points per inch for stretching to work well. Has  
anyone else tried it? 
 
mike.lehmann@mail.terminal.net - - - - - Justice Krewe / Enigma Watch GM 
- - - - - -  http://www.dfw.net/~aronhead/justice_krewe.html - - - - - - 
 
... A cat will assume the shape of its container. 
~~~ Blue Wave/386 v2.30 [NR] 
 
----------------------------------------------------------------------------- 
Internet: mike.lehmann@mail.terminal.net  <<<<<<<<<<< 
The TERMINAL BBS                                            Fidonet; 1:358/17 
Lethbridge, Alberta, Canada                                          1:358/18 
This message was processed by NetXpres                          (403)327-9741 
----------------------------------------------------------------------------- 
 
Date: Wed, 02 Jul 1997 08:08:12 -0700 
From: Mike Sprague <sprague@VivaNET.com> 
Reply-To: sprague@VivaNET.com 
Subject: Package Deals (Was: Characteristic Maxima) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 12 
 
I think the origional poster was asking "how you increase 
characteristics over their Normal Characteristic Max?", not "How do you 
increase Characteristic Max in Package Deals?" 
 
Still, this has brought up an interesting thread. 
 
Bryan Berggren wrote: 
> Of course, it's still broke even for package deals, because the 
> character still ends up paying points for nothing -- at best, 
> you're no better off than a normal human, and at worse you've 
> wasted the extra points (if you don't have a stat over 20). 
 
I used to feel Characteristic Maxima changes in Package Deals were very 
broken for the exact reasons you list (you still pay 2X).  In addition, 
if some characteristic Maxima are lowered, you only get half the value, 
which doesn't balance out very well at all. 
 
Because of this, I have yet to play in a group that actually uses 
package deals per the BBB.  I'n not saying that such groups don't exist, 
just that I have never played with one. 
 
In looking at converting some other systems (Star Wars) and in helping a 
friend with a Fantasy Hero campaign, my opinion of Character Maxima 
changes in Package deals has improved somewhat.  It seems that whether 
or not they are reasonable and balanced depends a _lot_ on how you write 
a package up. 
 
While it's not clear in the BBB, if you look at Package Deals in some of 
the other books (e.g. Fantasy Hero) it seems that Disadvantages in 
Package Deals do _not_ apply toward a characters maximum Disadantage 
total.  So in effect, they are additional free points that help pay for 
the Package Deal. 
 
Thus, if your doing something like a racial Package Deal and modifying 
Characteristic Maxima, including a racial Disadantage helps balance the 
Package Deal. 
 
				~ Mike 
 
X-Sender: ludator@207.40.36.2 
Date: Wed, 02 Jul 1997 10:24:08 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Looooooooong Arm of the Law 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 24 
 
At 05:57 AM 7/2/97 -0800, Mike Lehmann wrote: 
>Couldn't No Range Penalty (+1/2) be bought in place of range levels (37  
>points)? 
 
Point.  This would only add about 12 points instead of 20.  Of course, the 
Stretching equivalent will want the levels anyways if your GM is being harsh 
enough to still count range penalties for it, since +1/2 to a 625 point 
power is ... well, almost as obscene as the 625 point power in the first 
place. :] 
 
>If we're grasping at straws for a perk of stretching, howabout this one:  
>It could be looped around behind someone for a surprise/rear attack  
>(something you can't do with TK without it being bought as Indirect). 
> 
>I can't think of another advantage of the power... :) 
 
Yes, but with 625 points to play with, minus the 45 I've already used, I 
think I have enough room to throw Fully Indirect on that there TK.  Okay, so 
with that and "No Range Penalty", we're at 62 points ... still 1/10th the cost. 
 
== 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@207.40.36.2 
Date: Wed, 02 Jul 1997 10:24:10 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Looooooooong Arm of the Law 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 31 
 
At 11:41 AM 7/2/97 GMT, Steve McGinness wrote: 
>How about being able to grab a distant object, e.g., a plane and be able to  
>fly by association?? 
 
Point, but not really worth the massive gap -- you could build a flight 
power better than any vehicle out of that gap. 
 
> There is also the extension of your sense of touch. With a stretched arm 
> you get a feedback from the object being manipulated. 
 
I consider this part of TK w/Fine Manipulation, though it would be dependent 
on the SFX, but ... hey, I'm cool with it.  I won't argue.  We'll just put 
"Clairsentience w/Touch" (20 points) into our little package with the 10 STR 
TK, Fully Indirect, No Range Penalty (62 points).  Now we're at 82 points 
versus ... wow, still 625 points. :] 
 
For the record, I point these out not because I expect every way of handling 
the same effect to cost the same -- no mathematical system is going to be 
perfect, thanks to Godel's law -- but I like to at least hope the breakage 
will be kept to hairline fractures.  This particular botch in the rules is a 
clean break -- the sheer size of the point gap makes it hard to just brush 
off as a pecadillo of the system. 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@207.40.36.2 
Date: Wed, 02 Jul 1997 10:24:12 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Package Deals (Was: Characteristic Maxima) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 25 
 
At 08:08 AM 7/2/97 -0700, Mike Sprague wrote: 
>While it's not clear in the BBB, if you look at Package Deals in some of 
>the other books (e.g. Fantasy Hero) it seems that Disadvantages in 
>Package Deals do _not_ apply toward a characters maximum Disadantage 
>total.  So in effect, they are additional free points that help pay for 
>the Package Deal. 
 
This is how I play, in any case -- Package Deals are self-contained 
entities, and all the skills and Disads are subsumed into a single Perk-like 
cost. 
 
>Thus, if your doing something like a racial Package Deal and modifying 
>Characteristic Maxima, including a racial Disadantage helps balance the 
>Package Deal. 
 
Irrelevant, though -- after all, nothing requires a racial Package to 
contain Increased or Decreased CHAR Maxima.  And as I said before, if you 
put in real CHAR instead of CHAR Maxima, the Package Cost usually isn't 
going to change at all, AND you will always see an effect on the characters 
who take that package, unlike the "standard" Dwarf who had to pay 23 points 
(or pay 10 points and accept 13 points of disads, depending on how you look 
at it) to get nada. 
 
Broke is broke is broke is broke. 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@207.40.36.2 
Date: Wed, 02 Jul 1997 10:24:15 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Transform: I changed my mind 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 30 
 
At 09:12 AM 7/2/97 -0400, ErolB1@aol.com wrote: 
> I was all ready here to argue that Transform shouldn't be allowed to add 
> points - that was the rule in the original version of Transform (in 
> Champions III), and leaving it out of the 4th Ed is an Erratta that  
> should Be Fixed.  
 
The odd thing is, Vox is beginning to shift his viewpoints here, too. 
Trevor Barrie's example of the vampire vs. non-supernatural vampire with no 
disads struck a chord with me: he's right, dammit, there is something wrong 
that two powers with distinctly different "usefulness levels" have the exact 
same cost.   
 
But he doesn't take it far enough, because it also applies to hindering 
transforms as well.  I could use a Major Transformation to inflict someone 
with a mystic "curse of hideousness" (DF: not concealable, causes disgust -- 
-25 points), or I could turn them into a toad (an Incompetent level 
character, at best).  And again, they cost the exact same. 
 
On the other hand, given that Transform is a power as expensive as an RKA, 
which doesn't work as often as the RKA, I don't really want to interpret it 
in the "if it's useful, it's illegal" manner so often applied to Change 
Environment.   
 
> Then it struck me: The right rule is not that Transform shouldn't add 
> points, but that "Transform shouldn't be used to create useful things  
> like weapons or gold." (BBB p88) 
 
Um ... note that this is specifically in the section about using Transforms 
as a "creation from nothing" power.  Also, as usual, it's badly worded, 
because of course it means you can't use the Transform to create water if 
you NEED water, because then the water would be a "useful item". :/ 
 
>Thus, though I now accept Vox's claim that it's OK to add points with a 
>transform, his example of a vampire-bite Transform: "Normal Person Into 
>Vampire" is, IMHO, *not* valid. 
 
Improper logic.  There's nothing in the Power which makes the character 
being transformed into a FOLLOWER.  You have to do that on your own, ergo 
you're not creating something useful, you're creating something potentially 
dangerous which you hope can be useful. 
 
> (The book example of a Transform: Dagger to Sword is a bit of a special 
> case. I'd say that it would only be valid in a campaign where one didn't 
> pay points for equipment.)  
 
No, the "special case" was the one you drew your guideline from in the first 
place: "creation" Transforms.  It doesn't necessarily apply to changing an 
existing item. 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: Opal@october.com (Opal) 
Date: 02 Jul 97 17:06:00 GMT 
Subject: Looooooooong Arm of the 
X-Ftn-To: herolist@october.com 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october!opal 
Organization: Fidonet: Red October Alpha * Hero Roleplaying * 408-629-4695 *  
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 84 
 
 
 
 h > From: mike.lehmann@mail.terminal.net (Mike Lehmann)  
 h > Subject: Looooooooong Arm of the Law  
 h > To: champ-l@omg.org  
 
 
 h > If we're grasping at straws for a perk of stretching, howabout this  
 h > one:  
 h > It could be looped around behind someone for a surprise/rear attack  
 h > (something you can't do with TK without it being bought as Indirect).  
 h >  
 h > I can't think of another advantage of the power... :)  
 h >  
  
I've already thought of a few that I allow in my games - though  
even with these, no one has ever built a Stretching character. <sigh>  
  
(Oh, I've posted these before, so just go on to the next post  
if you've seen them)  :)  
  
Stretching:  
     In addition to its normal functions, Stretching can be used  
in a number of special maneuvers.  
  
     Sling Shot:  The character with stretching must have two  
          strong objects to hold onto (combined DEF and BOD of  
          the two equal to his inches in stretching).  He then  
          grabs hold and moves back half his stretching distance  
          and releases, springing back to normal shape between  
          the two objects.  In this way he can increase his  
          ability to throw an object or (if he lets go) increase  
          his leaping distance.  In either case his pts in  
          stretching are added directly to his strength for that  
          purpose.  
     Fly Swatter:  The character can use two inches of stretching  
               to gain a +1 OCV in HTH combat (for an attack or  
               block maneuver) by stretching out his fists,  
               making them wider.  
     Under Wraps:  A stretching character can wrap his elongated  
               limbs and body around a victim he wishes to  
               immobilize.Each inch of stretching used to 'wrap'  
               the target adds 5pts to the stretcher's effective  
               strength for holding on (though not for  
               squeezing).  
     Squiggle:  Conversely, the character can add his points in  
          stretching to his strength to escape from grabs and  
          many entangles, in a manner similar to the  
          contortionist skill.  
     Crack the Whip:  The character uses his elongated limbs to  
          strike with a whip-like motion, increasing damage.  The  
          target must be at least 1 hex away but within half the  
          attacker's maximum stretching distance.  Damage is  
          increased by +1d6 per 2" of stretching the character  
          pays endurance on.  This attack takes an extra segment  
          to perform - like a haymaker - and reduces the  
          attackers DCV by 2.  
  
  
Opal,  
wasting bandwidth with stuff everyone's already seen...  
  
___  
 * OFFLINE 1.58  
 
From: Dave Mattingly <DaveM@FocusSoft.com> 
Subject: RE: Looooooooong Arm of the Law 
Date: Wed, 2 Jul 1997 13:34:57 -0400 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 38 
 
	Instead of 125" of Stretching for 625 points, how about 2" of 
Stretching with 64xNCM for 40 points? Stretching is already considered 
HTH, so no range modifiers are needed. Now for the cost of being at 1/2 
OCV and 1/2 DCV, you've got a 128" reach. 
 
	Dave Mattingly 
 
Date: Wed, 2 Jul 1997 14:16:16 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: Transform: I changed my mind 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 37 
 
>But he doesn't take it far enough, because it also applies to hindering 
>transforms as well.  I could use a Major Transformation to inflict someone 
>with a mystic "curse of hideousness" (DF: not concealable, causes disgust -- 
>-25 points), or I could turn them into a toad (an Incompetent level 
>character, at best).  And again, they cost the exact same. 
 
Well, that's debatable. A Transform that only changes the appearance of the 
target is Cosmetic (5 CP per die), though this sounds like it goes a little 
further - say a Minor Transform (10 CP per die) to get the 'curse of 
hideousness'. I certainly wouldn't call it a Major Transform, unlike turning 
someone into a toad. 
 
>>Thus, though I now accept Vox's claim that it's OK to add points with a 
>>transform, his example of a vampire-bite Transform: "Normal Person Into 
>>Vampire" is, IMHO, *not* valid. 
> 
>Improper logic.  There's nothing in the Power which makes the character 
>being transformed into a FOLLOWER.  You have to do that on your own, ergo 
>you're not creating something useful, you're creating something potentially 
>dangerous which you hope can be useful. 
 
Actually, it could be: Transform: Opponant to Vampire Slave which IMHO isn't 
abusive as it looks! (just kidding). Stuff like this should be handled via a 
plot device or radiation accident - very, very few villians go about 
creating monster slaves from helpless peons (wholesale) - and most of them 
do it via a plot device rather than innate power. Besides, Mind Control is 
the power you want for enslaving people... 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Characteristic Maxima 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 02 Jul 1997 15:03:42 -0400 
Lines: 31 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 40 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "BB" == Bryan Berggren <ludator@softfarm.com> writes: 
 
BB> Of course, it's still broke even for package deals, because the 
BB> character still ends up paying points for nothing 
 
If that happens then the one responsible for building the package screwed 
up.  Ideally, the advantages of a package should be balanced by equivalent 
disadvantages.  To wit, my example: if Strength and Constitution maxima are 
increased to 25, then Dexterity maximum reduced to 15 will give the package 
a cost of 0. 
 
The only reason for a package costing points is when it provides tangibles 
that do not have commessurate disadvantages. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM7qmCp6VRH7BJMxHAQE79AQAoEb2nV58ASLMTzomLH+N8ERMYgQUPyFi 
2gC9U2FGpZcbs6Pc5Dv7+mEB4Tbx2fa3azEIh+On3DB+VI4IrphHUKQd7kCrmoGs 
Y+qpnUZcc0evPjCekei1p52A3dnLdhVE7q1cxdyVkDnij1KVkxOk0TOGFLSrVJRJ 
mecIQqQ2R8M= 
=lV0p 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Warning: pregnant women, the elderly, and 
PGP Key: at a key server near you! \ children under 10 should avoid prolonged 
                                    \ exposure to Happy Fun Ball. 
 
Date: Wed, 2 Jul 1997 15:39:07 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@omg.org 
Subject: Re: Characteristic Maxima 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 42 
 
On Tue, 1 Jul 1997, Bryan Berggren wrote: 
 
> At 02:50 PM 7/1/97 -0400, Stainless Steel Rat wrote: 
> >Increased characteristic maxima is a package deal construct and should only 
> >be used as such.  And the guidelines surrounding such package deals tend to 
> >keep the cost down.  So, the typical fantasy dwarf may get increased 
> >Strength and Constitution maxima but he would also have decreased Dexterity 
> >maxima -- total cost for the changes is 0. 
>  
> Of course, it's still broke even for package deals, because the character 
> still ends up paying points for nothing -- at best, you're no better off 
> than a normal human, and at worse you've wasted the extra points (if you 
> don't have a stat over 20).  To compare, if you convert all maxima bonuses 
> to actual characteristics, the cost doesn't change (unless you increased the 
> maxima by more than 10), and you actually get an effect before you spend 
> additional points.  Get out the spackle, this rule needs patching. :/ 
 
The way we decided to handle it is based off of something that (I think) 
Steve Perrin presented in an old issue of Adventurer's Club.  If the 
package deal gives on a STR Maxima of 23, then the character has a base 
(starting STR) of 13.  On the other hand, if his EGO maxes at 18, then he 
starts with a 8 EGO.  All these mods are bought as one lump sum defeined 
as a "Racial Package".  It seems to work pretty well, and avoids the 'pay 
twice' effect that bothered me about the orginal, BBB, Racial Package 
Deal. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
Date: Wed, 2 Jul 1997 15:49:35 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@omg.org 
Subject: Re: Characteristic Maxima 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 49 
 
On 2 Jul 1997, Stainless Steel Rat wrote: 
 
> -----BEGIN PGP SIGNED MESSAGE----- 
>  
> >>>>> "BB" == Bryan Berggren <ludator@softfarm.com> writes: 
>  
> BB> Of course, it's still broke even for package deals, because the 
> BB> character still ends up paying points for nothing 
>  
> If that happens then the one responsible for building the package screwed 
> up.  Ideally, the advantages of a package should be balanced by equivalent 
> disadvantages.  To wit, my example: if Strength and Constitution maxima are 
> increased to 25, then Dexterity maximum reduced to 15 will give the package 
> a cost of 0. 
 
Which seems to be a bit extreme as a requirement.  Presumably then, you 
also treat package deals as seperate entities, in which the the final 
package cost is written down as a single sum on the character sheet?  In 
this case, yes, one doesn't exactly pay 'double' for certin increased 
maxima.  But, if one uses it as a set series of skills and disadvantages 
that count vs the character's point totals it doesn't work. 
 
Personally, I've never been too sure which method one is to use (the 
assorted rule books are not very clear). 
 
> The only reason for a package costing points is when it provides tangibles 
> that do not have commessurate disadvantages. 
 
Which seems to be most of them. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
From: "qts" <qts@nildram.co.uk> 
Cc: "hero-l@omg.org" <hero-l@omg.org> 
Date: Wed, 02 Jul 97 20:07:09  
Reply-To: "qts" <qts@nildram.co.uk> 
Priority: Normal 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 39 
 
On Mon, 30 Jun 1997 20:45:15 -0400 (EDT), John and Ron Prins wrote: 
 
>>>Well then, you've effectively raised the active point total of the Transform 
>>>- after all, you do get what you pay for. That 6D6 Major Transform is 135 
>>>points if it's armor piercing or penetrating, and Find Weakness is neither 
>>>instant nor reliable (at a low cost level - and Find Weakness is EXPENSIVE). 
>> 
>>In my FH spells, I go for AP, Penetrating, and Cumulative, usually with 
>>a Continuing Charge. 
>> 
>>But if you use AP, you don't need the full 6d6 - 4d6 will usually do. 
> 
>Urk. Talk about useless, though. Instead of the AP AND Penetrating, I'd go 
>for more dice! Check this: 
> 
>Normal Major Transform: 8D6 for 120 AP 
>Cumulative Major Transform: 5D6 for 112.5 AP 
>AP Pen. Cum. Major Transform 3D6 for 112.5 AP 
 
If you're using the last, you stick with 1d6 at most - or even one pip 
- which cust down the cost markedly! 
 
>8D6 of Transform is enough to reliably take out 14 BODY targets with one 
>shot, and even 20 BODY targets aren't completely out of reach (need a real 
>good roll though). I mean, sure, the Cumulative Transform will get you there 
>eventually, but that's no help if the opponant's already hacked your head 
>off. How many opponants in FH have Power Defense anyway? Even the 5D6 Cum. 
>Transform is better than the AP & Penetrating variety in 90% of the cases. 
>Armor Piercing, and especially Penetrating, are advantages that just aren't 
>worth tacking onto Transforms. 
> 
>>My understanding is that Transform works on *current* BODY. 
> 
>Really? But what happens when things are at negative BODY? 
 
Things at negative BODY are dying or dead and don't count. 
 
>Personally, I 
>think the boys at HERO screwed up on this one - Transforms should be tied 
>into Mass of the opponant, not BODY. 
 
But BODY is related to the Mass - via Size/Density Increase. 
 
Actually, I'd base it on CON, for obvious reasons. 
 
qts 
 
From: "qts" <qts@nildram.co.uk> 
Date: Wed, 02 Jul 97 20:09:54  
Reply-To: "qts" <qts@nildram.co.uk> 
Priority: Normal 
Subject: Re: Transform: I changed my mind 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 46 
 
On Wed, 2 Jul 1997 09:12:31 -0400 (EDT), ErolB1@aol.com wrote: 
 
<snip> 
 
>On the other hand, the wizard Bob the Undying might buy a Transform that 
>turned people into little metal miniatures - bought as characters, rather 
>than objects. The resulting little metal characters might cost many points 
>(the Shrinking alone might cost 93 points). Yet it would be perfectly within 
>the spirit and letter of the Transform rules to allow this to be used on 
>0-point Normals (such as DNPC's).  
 
Other way round, surely? 
 
Otherwise Bob the Wizard has to pay inordinately to Transform people to 
frogs! 
 
 
Date: Wed, 2 Jul 1997 16:16:11 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 54 
 
>>Urk. Talk about useless, though. Instead of the AP AND Penetrating, I'd go 
>>for more dice! Check this: 
>> 
>>Normal Major Transform: 8D6 for 120 AP 
>>Cumulative Major Transform: 5D6 for 112.5 AP 
>>AP Pen. Cum. Major Transform 3D6 for 112.5 AP 
> 
>If you're using the last, you stick with 1d6 at most - or even one pip 
>- which cust down the cost markedly! 
 
Yeah, but then we're completely out of the realm of 'useful' combat powers. 
Sure, give me a million years and my 1D6 Penetrating RKA will destroy the 
Earth...big deal. In a campaign with any sort of active point limitation on 
powers, 'all or nothing' and 'cumulative' transforms will outclass 
'Penetrating' and 'Armor Piercing' transforms 95% of the time. Sure, it's 
nice to have that 5% of the time when you really, really need it, but it's 
next to useless in combat the rest of the time. 
 
>>>My understanding is that Transform works on *current* BODY. 
>> 
>>Really? But what happens when things are at negative BODY? 
> 
>Things at negative BODY are dying or dead and don't count. 
 
So what then? You can't Transform dying characters? Why not? Or do you then 
use the absolute value of the BODY stat?. Look what happens when you use 
current BODY as the target for Transforms (assuming a 20 BODY stat) 
 
Current BODY:   BODY Damage until Death: 
     20                 40 
     15                 35 
     10                 30 
      5                 25 
      0                 20 
     -5                 15 
    -10                 10 
    -15                  5 
    -20                  0 
 
Now, if you based the Transform vs. the 'BODY damage until death' number it 
might make more sense, but I really think that linking the amount of 
corporeal damage someone has taken to the difficulty of Transforming them is 
a bad idea. The corpse of a 20 BODY person should be just as difficult to 
Transform as the body of a live 20 BODY person. 
 
>>Personally, I 
>>think the boys at HERO screwed up on this one - Transforms should be tied 
>>into Mass of the opponant, not BODY. 
> 
>But BODY is related to the Mass - via Size/Density Increase. 
 
Not really. Shrinking man doesn't lose any BODY when he's 2 inches tall. But 
he sure loses a whole lot of mass. 
 
 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
X-Sender: ludator@207.40.36.2 
Date: Wed, 02 Jul 1997 15:23:33 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Transform: I changed my mind 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 55 
 
At 02:16 PM 7/2/97 -0400, John and Ron Prins wrote: 
> Well, that's debatable. A Transform that only changes the appearance of 
> the target is Cosmetic (5 CP per die), though this sounds like it goes a 
> little further - say a Minor Transform (10 CP per die) to get the 'curse 
> of hideousness'. I certainly wouldn't call it a Major Transform, unlike 
> turning someone into a toad. 
 
The example is debatable, maybe, but I think the point is still valid.  Say, 
compare turning you into a toad to turning you into a horse.  Both are Major 
Transforms, completely altering your character.  But the horse is a more 
useful (that is, less debilitating) transformation, since it doesn't render 
you helpless in combat like the toad does (in other words, a Horse is a 
higher point animal qua the HERO Bestiary than a toad would be, and yet 
still below most character totals).  And, again, both of these 
transformations would cost the same. 
 
> Actually, it could be: Transform: Opponant to Vampire Slave which IMHO 
> isn't abusive as it looks! (just kidding). 
 
Okay, to reword: my INTENTION for a vampiric transformation does not include 
any form of obeiance.  That would be left to be handled by other powers of 
the Master Vampire.  Ergo, the potential follower nature of the newly 
created vampire is irrelevant to the question of whether the power is 
inherently "valid" -- the same vampire who could be my follower could also 
decide the world isn't big enough for both of us. 
 
== 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@207.40.36.2 
Date: Wed, 02 Jul 1997 15:23:35 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: RE: Looooooooong Arm of the Law 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 51 
 
At 01:34 PM 7/2/97 -0400, Dave Mattingly wrote: 
>	Instead of 125" of Stretching for 625 points, how about 2" of 
>Stretching with 64xNCM for 40 points? Stretching is already considered 
>HTH, so no range modifiers are needed. Now for the cost of being at 1/2 
>OCV and 1/2 DCV, you've got a 128" reach. 
 
RTFBBB.  Stretching is a Standard Power, not a Movement Power  You can't BUY 
Noncombat multipliers for it -- just the base x2 that comes free (which 
conventional wisdom seems to accept as being the effects of stretching 
everything at once instead of just a single limb). 
 
Breaking the rules doesn't unbreak the mechanic. :] 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
Date: Wed, 2 Jul 1997 15:25:35 -0500 
From: Donald Tsang <tsang@sedl.org> 
Subject: Re: Characteristic Maxima 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 48 
 
I believe it was Steve Perrin, in an Adventurer's Club "GM's Discretion" 
article, that suggested that the points one spent on the "increased maxima" 
actually raise the base value of the stat. 
 
For example, if (Gloranthan) Dwarves cost +15 points for +5 STR and +5 CON, 
then they would start with a STR and CON of 15 each, and their racial max 
would be 10 pips above that (25). 
 
One caveat: this can make for hugely-efficient "heroic-level" characters, 
so I'd restrict this to GM-statted races only. 
 
  Donald 
 
Date: Wed, 2 Jul 1997 15:32:47 -0500 
From: Donald Tsang <tsang@sedl.org> 
Subject: Re: Looooooooong Arm of the Law 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 50 
 
Two advantages of Stretching that haven't been mentioned: 
(a) can't be Missile Deflected/Reflected 
(b) Martial Arts add, and have great special effects to boot 
    (Imagine someone grabbing you from 10" away, and pulling you right 
    into a huge anvil-fist coming the other way) 
 
And analyze that 125" (Stretching vs TK) for someone with 1000 STR. 
Silly mortals... 
 
  Donald 
 
X-Sender: ludator@207.40.36.2 
Date: Wed, 02 Jul 1997 15:34:06 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Characteristic Maxima 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 58 
 
At 03:03 PM 7/2/97 -0400, Stainless Steel Rat wrote: 
>If that happens then the one responsible for building the package screwed 
>up.  Ideally, the advantages of a package should be balanced by equivalent 
>disadvantages.  To wit, my example: if Strength and Constitution maxima are 
>increased to 25, then Dexterity maximum reduced to 15 will give the package 
>a cost of 0. 
 
First of all, Rat, there's no law saying packages have to have a 0 cost.  In 
fact, neither package presented for races in the BBB itself have a 0 cost. 
 
Second, you seem to be missing the salient point here: increasing CHAR 
Maximas in a package simply ISN'T an "advantage" -- those points do not 
benefit the character in any way.  You're increasing the cost of the package 
without providing any commensurate benefits to the character -- or, in other 
words, requiring him to throw points away for nothing. 
 
And even if a package costs "0", remember that it had to have Disadvantages 
put in it to balance out the points the GM spent on Increased Maxima. 
 
>The only reason for a package costing points is when it provides tangibles 
>that do not have commessurate disadvantages. 
 
Uh, yeah ... in other words, a package costs points when you put more 
bonuses than penalties.  What a revelation. :/ 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@207.40.36.2 
Date: Wed, 02 Jul 1997 15:35:52 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Characteristic Maxima 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 53 
 
At 03:39 PM 7/2/97 -0400, Michael Surbrook wrote: 
>The way we decided to handle it is based off of something that (I think) 
>Steve Perrin presented in an old issue of Adventurer's Club.  If the 
>package deal gives on a STR Maxima of 23, then the character has a base 
>(starting STR) of 13.  On the other hand, if his EGO maxes at 18, then he 
>starts with a 8 EGO.  All these mods are bought as one lump sum defeined 
>as a "Racial Package".  It seems to work pretty well, and avoids the 'pay 
>twice' effect that bothered me about the orginal, BBB, Racial Package 
>Deal. 
 
In other words, pretty much what I recommended: don't buy increased CHAR 
Maxima, just buy Increased CHAR.  It's simpler, quicker, and less of a 
mechanical headache, plus it actually gets the job done. 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
Date: Wed, 2 Jul 1997 14:14:43 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Go Go Gadget Banjo 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 57 
 
At 07:57 PM 7/1/97 -0400, Eric Burns wrote: 
>Well, I think that it should be by section because in the old INSPECTER 
>GADGET cartoon, the semi-robotic sleuth was able to stretch all his limbs 
>at once. 
> 
>"Go Go Gadget Legs!  Go Go Gadget Arms!  Go Go Gadget Banjo!" 
> 
>Actually, I'm lying.  I think you're right, for play balance purposes it 
>should be overall.  I just wanted an excuse to say "Go Go Gadget Banjo!" 
>Does anyone know what power the Gadget Banjo would fall under, btw? 
>Change Environment? 
 
   I'd tend to say Images, with appropriate Limitations such as Music Only. 
--- 
This mail was sent from the Corvallis Public Library 
 
From: flacksd@evron.com 
Date: Wed, 2 Jul 1997 16:31:43 -0500 
Subject: Re: A scenario idea, and a question 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 52 
 
>>   I've never seen anyone who claimed to have the "gift of healing",  
> 
>Don't watch much TV? 
> 
>  No actually I don't, but that's not relevant. I should perhaps have said 
>"Never MET anyone who claimed ...", I don't consider TV evangelist to 
>be "real" examples of religion, or even real examples of human... :) 
 
Ever heard of Rieki ? (I think that is how they spell it) 
I have seen and experienced it.  It seems to be able to releave pain and 
small injuries.  I have only meet people at the begining of their Rieki 
trainning, so I don't know exactly what they claim Rieki can do.  They do 
seem to claim that some healing can occur from proper laying on of 
hands, as it were.  Rieki requires training and skill, but does not seem to 
require any religous bent. 
 
Daniel Flacks 
dflacks@evron.com 
 
From: flacksd@evron.com 
Date: Wed, 2 Jul 1997 16:43:59 -0500 
Subject: Re: Transform / Religion LONG - Reply 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 56 
 
>>I ran a campaign a few years back with a cult style religious 
>>organization which had the ability to transform normal people into 
>>followers, and transform people into temporary, low-powered supers. 
>> This actually turned out to be a lot of fun. 
>> 
>>snip 
>> 
>>The cult-like organization, Millennium, became one of the major *evil* 
>>organizations in my campaign.  As well as a great source of moral 
>>quandaries for the players. 
>> 
>>snip 
>> 
>You ever think about starting this back up as a play by email.  It sounds 
>just too cool! 
> 
>PAX, 
>John 
 
Thanks John. 
 
I like the idea of using Millennium again, not to metion the other twisted 
organizations in that campaign, but as for a PBEM, it won't be soon.  I 
have three problems. 
 
1) No Web page.  I can get one though, so scratch that. 
 
2) No material.  Sortly after my group broke up I had a house fire.  All my  
books, videos, gamming material, valuble comics, etc. were destroyed.  
Even my computer and backups melted.  I have recreated some of the 
campaign material, based on how I would like the characters, etc., to be 
rather that how they actualy were.  Most of the material is still to be 
recreated.  This will take time. 
 
Warning, Will Robertson, Warning!!! If you have important stuff on your 
computer you should have an off-site backup.  Store it at work, in the 
bank, at a friends, whatever.  Otherwise, you may find both your 
computer and backups a homogeneous blob like I did. 
 
3) I have never ran or played in a PBEM game before.  I have just joined 
my first PBEM game, but we are only on turn two.  It will be awhile 
before I feel ready to run one of my own. 
 
Sorry, 
Daniel Flacks 
dflacks@evron.com 
 
X-Sender: wabbit@globaldialog.com (Unverified) 
Date: Wed, 02 Jul 1997 16:48:47 -0500 
From: Earl Kwallek <earl@thewarren.mil.wi.us> 
Subject: Re: Looooooooong Arm of the Law 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 59 
 
  I have NEVER seen anyone who applies range modifiers to Stretching. If 
you are uusing stretching, you are by definition in HTH with the person you 
are attacking, no range modifiers are applicable. 
  Otherwise stretching is indeed a useless power. 
 
  Incidentally I have seen only one character TAKE stretching as a power, 
except to get extra reach on weapons, and I've been playing since the 
ORIGINAL Blue Book (ie:1st edition).  
 
From: "Debbie & Yancy" <yevans@pty.com> 
Subject: Important Question Regarding Subscription 
Date: Wed, 2 Jul 1997 16:50:07 -0500 
X-MSMail-Priority: Normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 60 
 
We are moving and I need to unsub my husband from this list.  Can someone 
please send me the commands to do so. 
 
 
TIA, 
Debbie 
 
Date: Wed, 2 Jul 1997 15:05:19 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Characteristic Maxima 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 61 
 
At 03:34 PM 7/2/97 -0500, Bryan Berggren wrote: 
>At 03:03 PM 7/2/97 -0400, Stainless Steel Rat wrote: 
>>If that happens then the one responsible for building the package screwed 
>>up.  Ideally, the advantages of a package should be balanced by equivalent 
>>disadvantages.  To wit, my example: if Strength and Constitution maxima are 
>>increased to 25, then Dexterity maximum reduced to 15 will give the package 
>>a cost of 0. 
> 
>First of all, Rat, there's no law saying packages have to have a 0 cost.  In 
>fact, neither package presented for races in the BBB itself have a 0 cost. 
 
   I don't think SSR was trying to expostulate a rule here; he was 
expressing an opinion, which I happen to agree with to an extent.  Ideally, 
racial packages should net a 0 cost.  (I prefer a cost to professional 
packages -- commensurate with how powerful the profession is, of course.) 
--- 
This mail was sent from the Corvallis Public Library 
 
Date: Wed, 2 Jul 1997 18:07:23 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: Go Go Gadget Banjo 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 64 
 
>>"Go Go Gadget Legs!  Go Go Gadget Arms!  Go Go Gadget Banjo!" 
>> 
>>Actually, I'm lying.  I think you're right, for play balance purposes it 
>>should be overall.  I just wanted an excuse to say "Go Go Gadget Banjo!" 
>>Does anyone know what power the Gadget Banjo would fall under, btw? 
>>Change Environment? 
> 
>   I'd tend to say Images, with appropriate Limitations such as Music Only. 
 
Hah! Who on the list remembers El Kabong? Gadget Banjo should be worth at 
least a couple of dice worth of Hand Attack. :-) 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
Date: Wed, 2 Jul 1997 15:19:37 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Looooooooong Arm of the Law 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 62 
 
At 04:48 PM 7/2/97 -0500, Earl Kwallek wrote: 
>  I have NEVER seen anyone who applies range modifiers to Stretching. If 
>you are uusing stretching, you are by definition in HTH with the person you 
>are attacking, no range modifiers are applicable. 
 
   It even says so in the BBB (last sentence of the first paragraph under 
the Stretching Power). 
--- 
This mail was sent from the Corvallis Public Library 
 
X-Sender: ludator@207.40.36.2 
Date: Wed, 02 Jul 1997 17:24:07 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Looooooooong Arm of the Law 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 65 
 
At 03:32 PM 7/2/97 -0500, Donald Tsang wrote: 
>Two advantages of Stretching that haven't been mentioned: 
>(a) can't be Missile Deflected/Reflected 
 
Oh, yes it can be Deflected.  It's called "Block", and all your enemies get 
it for FREE.  And the "reflection" thing is fairly balanced by the fact that 
it DOES makes you vulnerable to Damage Shields. 
 
>(b) Martial Arts add, and have great special effects to boot 
>    (Imagine someone grabbing you from 10" away, and pulling you right 
>    into a huge anvil-fist coming the other way) 
 
The Martial Arts bit could apply to a lot of powers, dependent on the SFX of 
that power.  As an example, Focussed Stretching only applies Martial arts 
with an appropriate weapon element. 
 
>And analyze that 125" (Stretching vs TK) for someone with 1000 STR. 
 
Not really applicable.  See, to compare Stretching to TK for someone with a 
1000 STR, you must increase the STR of the TK to 1000 (with No Range Penalty 
and Fully Indirect, 3750 points), at which point it increases its range to, 
oh, 7500".  Care to buy 7500" of stretching? (18,750 if you assume it as 
non-combat) 
 
Using TK to create a "stretching" special effect is just flat out more 
efficient -- and, more to the point, OBSCENELY more efficient.  And I 
haven't even gotten into such items as a limitation "Can be attacked in 
intervening spaces", or "1/2 DCV Concentration" on the second half of the power. 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@207.40.36.2 
Date: Wed, 02 Jul 1997 17:24:10 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Looooooooong Arm of the Law 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 63 
 
At 04:48 PM 7/2/97 -0500, Earl Kwallek wrote: 
>  I have NEVER seen anyone who applies range modifiers to Stretching. If 
>you are uusing stretching, you are by definition in HTH with the person you 
>are attacking, no range modifiers are applicable. 
 
Actually, this is true: if anyone is applying range mods to a stretching 
attack, you are being a prick.  Please stop. :] 
 
Seriously, I mentioned this concept in earlier posts because I have vague 
memories of a stretching argument in the past surrounding (a) range mods and 
stretching and (b) whether you can be attacked in hexes you stretching 
through.  The fact is, though, the power description says plainly "You don't 
take range penalties using this power", so that's that. :] 
 
>  Otherwise stretching is indeed a useless power. 
 
I think it's making a good case for being useless anyways. ;] 
 
>  Incidentally I have seen only one character TAKE stretching as a power, 
>except to get extra reach on weapons, and I've been playing since the 
>ORIGINAL Blue Book (ie:1st edition).  
 
This may have something to do with the fact that it is horrendously 
overpriced.  Think of it this way:  consider a 2d6 HKA (30 points).  For 16 
points, you can give it a 4" range (with 3 inches of stretching, no 
noncombat).  For 15 points, you can give it a 150" inch range (+1/2 
Advantage "Ranged").  Which one would YOU buy? 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
Subject: Re: Package Deals (Was: Characteristic Maxima) 
Date: Wed, 2 Jul 97 17:50:00 -0500 
From: John P Weatherman <asahoshi@nr.infi.net> 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 66 
 
Mike Sprague 
 
>While it's not clear in the BBB, if you look at Package Deals in some of 
>the other books (e.g. Fantasy Hero) it seems that Disadvantages in 
>Package Deals do _not_ apply toward a characters maximum Disadantage 
>total.  So in effect, they are additional free points that help pay for 
>the Package Deal. 
 
Just my two cents, but that can be a VERY dangerous practice.  We used  
that 
in a game I played in for a while and ended up with REALLY big packages  
that 
payed back a considerable number of points and made for REALLY obscene  
characters.  In fact, it was SO bad I had to beg with my GM to get that 
approach outlawed altogether. 
 
PAX, 
John 
 
____________________________________________________________________ 
| Name: John P. Weatherman    | Phone:                             |       
   
| email: asahoshi@nr.infi.net |    (H) (910) 785-1130              | 
| fax:   (910) 748-4632       |    (O) (910) 545-2722              | 
|_____________________________|____________________________________| 
| He who walking on the sea could calm the bitter waves, who gives | 
| life to the dying seeds of the earth; He who was able to loose   | 
| the mortal chains of death and after three days' darkness could  | 
| bring again to the upper world the brother of his sister Martha: | 
| He, I beleive, will make Damasus rise again from the dust.       | 
|                              Pope St. Damasus I (c.305-384)      | 
|__________________________________________________________________| 
 
Date: Wed, 2 Jul 1997 16:03:07 -0700 (PDT) 
X-Sender: bob.greenwade@klock.com 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Go Go Gadget Banjo 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 69 
 
At 06:07 PM 7/2/97 -0400, John and Ron Prins wrote: 
>>>"Go Go Gadget Legs!  Go Go Gadget Arms!  Go Go Gadget Banjo!" 
>>> 
>>>Actually, I'm lying.  I think you're right, for play balance purposes it 
>>>should be overall.  I just wanted an excuse to say "Go Go Gadget Banjo!" 
>>>Does anyone know what power the Gadget Banjo would fall under, btw? 
>>>Change Environment? 
>> 
>>   I'd tend to say Images, with appropriate Limitations such as Music Only. 
> 
>Hah! Who on the list remembers El Kabong? Gadget Banjo should be worth at 
>least a couple of dice worth of Hand Attack. :-) 
 
   Yeah, that too. 
   And, arguably, a AVLD vs Hearing Flash Defense.   ;-] 
--- 
This mail was sent from the Corvallis Public Library 
 
X-Sender: ludator@207.40.36.2 
Date: Wed, 02 Jul 1997 19:55:41 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Package Deals (Was: Characteristic Maxima) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 70 
 
At 05:50 PM 7/2/97 -0500, John P Weatherman wrote: 
> Just my two cents, but that can be a VERY dangerous practice.  We used 
> that in a game I played in for a while and ended up with REALLY big 
> packages that payed back a considerable number of points and made for 
> REALLY obscene characters.  In fact, it was SO bad I had to beg with my  
> GM to get that approach outlawed altogether. 
 
I have to ask: did the players create the packages, or the GM?  In the 
former case, you deserve what you get ... 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
Date: Wed, 02 Jul 1997 20:34:16 -0500 
From: Jerry & Jamie Nealis <jnealis@OnRamp.NET> 
Reply-To: jnealis@OnRamp.NET 
Subject: Stretching revisited 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 73 
 
Damn....... all this talk of TK with limitations and such..... who'd a 
thunk? I may have to go back and rebuild a few villains. ;) 
 
OK concensus here on the list seems to be that it's all just SFX 
anyway..... which is what we came to in my group also. 
 
Just a note....... we use the old 2pt rule on Stretching..... I 
neglected to mention that b4...... sorry. 
 
125" of stretching? Who needs that kind of reach? 2/10 (approx) of a 
mile is pretty far....... I've never seen or played anything over 25" 
Stretching and that was plenty......... what kind of power levels are 
you guys playing? 
 
And as for whether or not Streching is useless.... or even efficient. 
The only useless power/skill/perk/talent/disad etc. is the one that does 
nothing to advance the playing of the game, and if I was concerned about 
efficiency I wouldn't waste my time playing games.  
 
Building characters should be an exercise in creativity not math. 
 
Jerry aka 
 
Puzzleboy--Foxbat's Best Friend 
 
Date: Thu, 03 Jul 1997 12:12:24 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
From: HAPPYELF!!! <jonesmj@topaz.cqu.edu.au> 
Subject: Re: Package Deals (Was: Characteristic Maxima) 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 72 
 
hows about - use EC? or has someone already said this?  
 
At 07:55 PM 7/2/97 -0500, you wrote: 
>At 05:50 PM 7/2/97 -0500, John P Weatherman wrote: 
>> Just my two cents, but that can be a VERY dangerous practice.  We used 
>> that in a game I played in for a while and ended up with REALLY big 
>> packages that payed back a considerable number of points and made for 
>> REALLY obscene characters.  In fact, it was SO bad I had to beg with my  
>> GM to get that approach outlawed altogether. 
> 
>I have to ask: did the players create the packages, or the GM?  In the 
>former case, you deserve what you get ... 
> 
>-- 
>Vox 25:17, Patron Saint of Gadflies 
>+-----------------------------------------------------------------+ 
>| Files corrupt; absolute files corrupt absolutely.               | 
>+-----------------------------------------------------------------+ 
>   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
> 
> 
 
Subject: Re: Package Deals (Was: Characteristic Maxima) 
Date: Wed, 2 Jul 97 21:54:43 -0500 
From: John P Weatherman <asahoshi@nr.infi.net> 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 71 
 
Mike Sprague 
 
>John P Weatherman wrote: 
>>> the other books (e.g. Fantasy Hero) it seems that Disadvantages in 
>>> Package Deals do _not_ apply toward a characters maximum Disadantage 
>>> total.  So in effect, they are additional free points that help pay 
>>> for the Package Deal. 
>>  
>> Just my two cents, but that can be a VERY dangerous practice.  We 
>> used that in a game I played in for a while and ended up with 
>> REALLY big packages that payed back a considerable number of points 
>> and made for REALLY obscene characters.  In fact, it was SO bad I 
>> had to beg with my GM to get that approach outlawed altogether. 
> 
>Why did your GM write up Package Deals like that? 
> 
>Or was it the players?  If so, remember that Package Deals are a GM's 
>tool.  Players do not normally write them up unless the GM asks them 
>to.  Still, the GM must approve them. 
 
Some were submitted by players and approved by the GM, others were  
written  
up by the GM and, of course, approved by him also.  The general problem 
was, and remains, that if something is a complete enough concept to bother 
with the package deal at all, it usually had a lot of skills and  
disadvantages associated with it.  In particular, a lot of them got into  
various, very pricy, hunteds and psychological disads.  They were all  
legitimate, they were also quite out of control.  The latter was the GMs  
fault.  However, he felt that, having made packages "self contained" he 
was opligated to make sure that the package had "everything" that it  
should 
as a stand alone product, with disasterous results. 
 
____________________________________________________________________ 
| Name: John P. Weatherman    | Phone:                             |       
   
| email: asahoshi@nr.infi.net |    (H) (910) 785-1130              | 
| fax:   (910) 748-4632       |    (O) (910) 545-2722              | 
|_____________________________|____________________________________| 
| He who walking on the sea could calm the bitter waves, who gives | 
| life to the dying seeds of the earth; He who was able to loose   | 
| the mortal chains of death and after three days' darkness could  | 
| bring again to the upper world the brother of his sister Martha: | 
| He, I beleive, will make Damasus rise again from the dust.       | 
|                              Pope St. Damasus I (c.305-384)      | 
|__________________________________________________________________| 
 
Comments: Authenticated sender is <filkhero@pop.netaddress.com> 
From: "Filksinger" <filkhero@pop.netaddress.usa.net> 
Date: Thu, 3 Jul 1997 03:11:41 +0000 
Subject: Re: Damage Resistance(Powers that step on other powers' toes) 
Reply-to: filkhero@usa.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 86 
 
> At 11:12 AM 02/07/97 +0000, you wrote: 
> >> At 11:54 PM 6/30/97 +0000, Filksinger wrote: 
>  
> I like to put my two cents in here, if you don't mind.  I like 
> armor, but I like Damage Resistance too.  As GM I find uses for both 
> that don't overlap(as much as two defenses can), nor are unbalanced. 
>  
Well, I don't know if I would drop Damage Resistance. There are  
reasons I don't like it at times, but one of my favorite house  
interpretations uses DR. (A house interpretation is where a real  
world item is designed by Hero, but I have my own version, still  
strictly within the rules) 
 
That interpretation is ballistic vests, of the sort worn by police.  
If you wear a ballistic vest, a bullet may not penetrate, but it can  
still break ribs or severely bruise you. So, rather than 9 PD Armor,  
only stops half STUN, vests in my world are 6PD Armor, 6PD Damage  
Resistance. IOW, if you wear the vest, the tougher you are, the less  
it damages you when you get shot. 
 
Note that it would take an above average .44 Magnum (2d6 RKA) to do  
body damage to the average man, and it would be almost impossible to  
kill him, even using hit locations, so long as the bullet hit the  
vest. This also makes the vest less effective at stopping normal  
damage BODY than the present version. I prefer this, because under  
the present system, a baseball bat can do more BODY damage to a man  
wearing plate and chain armor than to a man wearing a vest. In the  
real world, soft armor doesn't do that. 
 
Filksinger 
"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
Date: Wed, 02 Jul 1997 20:23:41 -0700 
From: Mike Sprague <sprague@vivanet.com> 
Reply-To: sprague@vivanet.com 
Subject: Re: Characteristic Maxima 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 74 
 
Stainless Steel Rat wrote: 
> If that happens then the one responsible for building the 
> package screwed up.  Ideally, the advantages of a package 
> should be balanced by equivalent disadvantages.  To wit, my 
> example: if Strength and Constitution maxima are increased to 
> 25, then Dexterity maximum reduced to 15 will give the package 
> a cost of 0. 
 
While I agree with your first sentence, the example is not correct. 
 
Per the BBB, the above Package Deal looks like this: 
 
------------------------------------------------- 
Skills 
------------------------------------------------- 
 Increased STR Char Maxima (25)  5 
 Increased CON Char Maxima (25) 10 
------------------------------------------------- 
Disadvantages 
------------------------------------------------- 
 Package Bonus                   3 
 Decreased DEX Char Maxima (15)  8 (rounded up) 
------------------------------------------------- 
Total Package Cost               4 
------------------------------------------------- 
 
Remember that you only get half the points when decreasing a 
Characteristic Maxima.  To get this to balance, you need to drop the DEX 
to 13, which will result in a net cost of 1 point.  It's even further if 
you do not apply the Package Bonus. 
 
                        ~ Mike 
 
Date: Wed, 02 Jul 1997 20:26:45 -0700 
From: Mike Sprague <sprague@VivaNET.com> 
Reply-To: sprague@VivaNET.com 
Subject: Re: Package Deals (Was: Characteristic Maxima) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 67 
 
Bryan Berggren wrote: 
>> Thus, if your doing something like a racial Package Deal and 
>> modifying Characteristic Maxima, including a racial Disadantage 
>> helps balance the Package Deal. 
>  
> Irrelevant, though --  after all, nothing requires a racial Package 
> to contain Increased or Decreased CHAR Maxima. 
 
That comment _is_ irrelevant!!  :-)  While it's true, racial package 
deals do not require changing Char Maxima, I was only using that as an 
example of where it might be used.  What I wrote is still relevant. 
 
> And as I said before, if you put in real CHAR instead of CHAR 
> Maxima, the Package Cost usually isn't going to change at all, 
 
So ... since the cost doesn't change, you might was well use the 
Package Deal, if it suits your (the GM) needs.  :-) 
 
> AND you will always see an effect on the characters who take that 
> package, unlike the "standard" Dwarf who had to pay 23 points 
> (or pay 10 points and accept 13 points of disads, depending on 
> how you look at it) to get nada. 
 
(I see it as the second viewpont).  I agree with what you wrote, but 
must point out that your looking at it with blinders on.  Your looking 
at it from a players cost blancing perspective and saying what do I get 
out of it. 
 
Look at the whole picture though.  The GM defines a Pacakage Deal (and 
I'm going to stick with a racial one here, because it makes a lot of 
sense).  All members of this race have certain characteristic maxima, 
abilities and Disadvanges.  This ties it all into one neat little 
bundle, that hopefyully costs the player very little of his real points 
... though it does add some disadvantages. 
 
> Broke is broke is broke is broke. 
 
But it's not!  :-)  It may be broke as in "it won't work," broke as in 
"I can fix it," or broke as in "I can live with it."  Package deals are 
broken, but I think they are in one of the last two types of broke. 
 
                        ~ Mike 
 
Date: Wed, 02 Jul 1997 20:27:50 -0700 
From: Mike Sprague <sprague@VivaNET.com> 
Reply-To: sprague@VivaNET.com 
Subject: Re: Package Deals (Was: Characteristic Maxima) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 68 
 
John P Weatherman wrote: 
>> the other books (e.g. Fantasy Hero) it seems that Disadvantages in 
>> Package Deals do _not_ apply toward a characters maximum Disadantage 
>> total.  So in effect, they are additional free points that help pay 
>> for the Package Deal. 
>  
> Just my two cents, but that can be a VERY dangerous practice.  We 
> used that in a game I played in for a while and ended up with 
> REALLY big packages that payed back a considerable number of points 
> and made for REALLY obscene characters.  In fact, it was SO bad I 
> had to beg with my GM to get that approach outlawed altogether. 
 
Why did your GM write up Package Deals like that? 
 
Or was it the players?  If so, remember that Package Deals are a GM's 
tool.  Players do not normally write them up unless the GM asks them 
to.  Still, the GM must approve them. 
 
                               ~ Mike 
 
Date: Wed, 02 Jul 1997 22:27:25 -0700 
From: Mike Sprague <sprague@VivaNET.com> 
Reply-To: sprague@VivaNET.com 
Subject: Re: Package Deals (Was: Characteristic Maxima) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 75 
 
John P Weatherman wrote: 
> The general problem was, and remains, that if something is a 
> complete enough concept to bother with the package deal at all, 
> it usually had a lot of skills and disadvantages associated with 
> it.  In particular, a lot of them got into various, very pricy, 
> hunteds and psychological disads.  They were all legitimate, they 
> were also quite out of control. 
 
Maybe you guys took the concept too far.  Package Deals "represent the 
set of Skills, Disadvantages, and bonuses that a character would aqquire 
because of membership in an organization, or from practicing a certain 
profession." Package Deals "represent the character's experiences, or 
minimum requirements for an organization." 
 
I would thing that this means that the typical Package Deals contains 
the _minimum_ required Skills and Knowledge needed to fit the concept.  
Not everything that might go along with it belons there.  It says you 
must have at least these things if you are to be part of 'X'.  More is 
fine, but it just doesn't belong in the Package Deal. 
 
I would think Package Deals would contain minnimal Psych Disads, and 
would rarely contain hunteds.  Not that they couldn't though, I just 
don't think they would be common. 
 
Sheesh!  I am not a fan of package Deals, but here I find myself arguing 
in favor of them.  :-) 
 
				~ Mike 
 
Date: Wed, 02 Jul 1997 22:34:49 -0700 
From: Mike Sprague <sprague@VivaNET.com> 
Reply-To: sprague@VivaNET.com 
Subject: Re: Package Deals (Was: Characteristic Maxima) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 80 
 
HAPPYELF!!! wrote: 
>  
> hows about - use EC? or has someone already said this? 
 
It apears that the Package Deal was being used like an EC for Skills.  
By the book however, EC won't work because Skills are a Special power. 
 
Okay, so this says Skills can't go into an EC witout GM's permission.  
:-)  I think using an EC is more dangerous than Package Deals though, 
when it comes for the potential for abuse. 
 
Changing Characteristic Maxima is _only_ listed under Package Deals, and 
as such, also don't belong in an EC. 
 
			~ Mike 
 
Date: Thu, 3 Jul 1997 15:47:44 +1000 (EST) 
X-Sender: bryce144@fan.net.au 
From: Len Undy <bryce144@fan.net.au> 
Subject: Damage Resistance(Powers that step on other powers' toes) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 81 
 
At 11:12 AM 02/07/97 +0000, you wrote: 
>> At 11:54 PM 6/30/97 +0000, Filksinger wrote: 
 
>> >Good idea. I personally plan to drop Damage Resistance myself, as too  
>> >many characters end up with it, because it is so cheap, even if it  
>> >doesn't fit their character conception. 
>>  
>> Well, no.  Damage Resistance is necessary.  Some character concepts 
>> require natural resistant defenses. 
> 
>Armor can be defined as natural, if you wish. The special effect  
>could be your skin, rigid or otherwise, or anything else you wish. 
 
I like to put my two cents in here, if you don't mind.  I like armor, but I 
like Damage Resistance too.  As GM I find uses for both that don't 
overlap(as much as two defenses can), nor are unbalanced. 
 
Damage Resistance does not give you free PD & ED like armor, and is in fact 
limited to your own "natural" PD & ED.  Thus DR is cheeper then armor, but 
doesn't give as much back. 
 
Hmm. Lets look at a 25STR character. 
  10 PD Damage Risistance cost 5 points.  Must have at least 10 normal PD 
which cost 5points.  total = 10 points 
 
   10 PD Armor cost 15 points. But gives the character 15 normal PD.  
 
        Armor cost 5 points more, but gives 5 extra normal PD. 
 
Looking at this I see that the cost is balanced, but that Damage Resistance. 
Personally, I might just drop Armor, instead of Damage Resistance. 
 
On a side note, as a house rule, we have Damage Resistance not affect Knock 
Back at all.  So characters with really high Damage Resistance can still be 
knockback through building, without being hurt. 
 
        Just talking about nothing. 
 
        Bryce 
 
Date: Wed, 02 Jul 1997 23:04:02 -0700 
From: Mark Lemming <icepirat@ix.netcom.com> 
Reply-To: icepirat@ix.netcom.com 
Subject: Re: Damage Resistance(Powers that step on other powers' toes) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 82 
 
Len Undy wrote: 
>  
> Looking at this I see that the cost is balanced, but that Damage 
> Resistance. 
> Personally, I might just drop Armor, instead of Damage Resistance. 
 
I would say the cost is equal. It's just that you can make your natural 
PD&ED resistant with 
Damage Resistance, not with Armor.  That's why I'd drop Armor before 
Damage Resistance. 
 
> On a side note, as a house rule, we have Damage Resistance not affect 
> Knock Back at all.  So characters with really high Damage Resistance can 
> still be knockback through building, without being hurt. 
 
Err what?  I've heard of house rules where you subtract 1" for every 
body that gets past your resistance. In the BBB, damage resistance does 
not affect Knockback at all.  There is Knockback resistance. 
 
-Mark Lemming 
 
Date: Thu, 3 Jul 1997 17:20:51 +1000 (EST) 
X-Sender: bryce144@fan.net.au 
From: Len Undy <bryce144@fan.net.au> 
Subject: Re: Damage Resistance(Powers that step on other powers' toes) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 85 
 
At 11:04 PM 02/07/97 -0700, you wrote: 
>> On a side note, as a house rule, we have Damage Resistance not affect 
>> Knock Back at all.  So characters with really high Damage Resistance can 
>> still be knockback through building, without being hurt. 
> 
>Err what?  I've heard of house rules where you subtract 1" for every 
>body that gets past your resistance. In the BBB, damage resistance does 
>not affect Knockback at all.  There is Knockback resistance. 
> 
>-Mark Lemming 
 
Um...ignore that last bit, about the house rule.  Opps. Sort of links to 
another house rule about armor, and knockback..... 
 
Bryce 
 
From: ErolB1@aol.com 
Date: Thu, 3 Jul 1997 07:09:17 -0400 (EDT) 
Subject: Re: Transform: I changed my mind 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 87 
 
In a message dated 97-07-03 03:56:36 EDT, jprins@interhop.net quoted someone 
as saying:  
 
>>Thus, though I now accept Vox's claim that it's OK to add points with a 
>>transform, his example of a vampire-bite Transform: "Normal Person Into 
>>Vampire" is, IMHO, *not* valid. 
> 
>Improper logic.  There's nothing in the Power which makes the character 
>being transformed into a FOLLOWER.  You have to do that on your own, ergo 
>you're not creating something useful, you're creating something potentially 
>dangerous which you hope can be useful. 
 
Suppose the wizard Bob the Undying buys "Transform: Character into character 
w Psych Lim - 'Loyal servant of Bob the Undying' (total, all the time)." By 
the 'can't increase points' rule, this would be perfectly legal, and would 
give Bob a follower/ally type without Bob having to buy the Perk.  
 
Erol K. Bayburt 
Evil Genius for a Better Tomorrow 
 
 
Date: Thu, 3 Jul 1997 05:49:34 PDT 
From: "Salmon,David" <David_Salmon@mc.xerox.com> 
Subject: Multipowers ... getting cost correctly figured 
Posting-date: Thu, 03 Jul 1997 08:42:48 -0500 
Priority: normal 
Hop-count: 3 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Hi, 
 
I have a question that my gaming group has been arguing about for quite  
 some time now. I hope someone can help me/us... 
 
Q: How do you correctly compute the cost of a Multipower (and slots)  
 with limitations? 
 
Info: I would like to have a limitation applied to the entire  
 multipower so that any power made through it has this limitation. I  
 would also like to have other limitations applied to some of the  
 slots. Here is a silly example but it gets the point across. If the  
 actual limitation values are incorrect, I'm sorry. I am writing this  
 from memory so just go with what I put here for simplicity. 
 
Ex)  Dough-Boy - Has the powers of bread dough. He can pull parts of  
 himself off and use it as a weapon. 
 
100 active point Bread Dough Multipower,  requires gestures to  
 manipulate the dough (-1/4) 
 
Slot 1:Ultra -  Energy Blast vs PD (Bread Ball) - 20d6 
	Range based on STR (-1/2) 
Slot 2: Ultra - Entangle  6d6 (covers victim in raw dough) 
	Sticky (+1/2) 
	Range based on STR (-1/2) 
	Entangle has 1 DEF (-1/2) 
Slot 3: Ultra - Energy Blast vs PD (covers head with dough to suffocate  
 victim) - 8d6 
	NND (+1) 
	Stops SIGHT sense group (+1/2) 
 
I believe the cost of the base Multipower would be 80 Points. That is  
 not really what is disputed. The real question is:  What would be the  
 cost of the slots and how did you come up with that cost? The way I  
 figure it, the base cost of the slots should be 10 (because they are  
 ultra slots) and any limitations should be applied to the cost of 10  
 to figure the real cost of the slot. The way the other guy figures it,  
 the base cost of each slot should be 8 because the Gestures limitation  
 reduces the real cost of the Multipower from 100 to 80. Who is right?  
 Are we both wrong? Help would greatly be appreciated!!! Replies can be  
 sent as a reply to this message or to davews@cyberdude.com. 
 
 
...Dave S. 
 
Date: Thu, 3 Jul 1997 10:08:57 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: Looooooooong Arm of the Law 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 91 
 
>> >If we're grasping at straws for a perk of stretching, howabout this one:  
>> >It could be looped around behind someone for a surprise/rear attack  
>> >(something you can't do with TK without it being bought as Indirect). 
>>  
>> Actually, no you couldn't. Nowhere is this ability mentioned as part 
>> of the power - i.e. you have to buy the Indirect advantage for it if 
>> you want to do this. 
> 
>I have one word for you - elbows. 
 
Elbows seem to be a pretty direct way of attacking. I'd argue that Mr. 
Fantastic has 'indirect' bought on his Stretching, so he can pull off those 
'attack from behind' maneuvers. I see 'standard' stretching more like a 
telescopicing unit would function - straight lines out from the body only. 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
Date: Thu, 03 Jul 1997 08:33:27 -0700 
From: Mike Sprague <sprague@VivaNET.com> 
Reply-To: sprague@VivaNET.com 
CC: champ-l@omg.org 
Subject: Re: Damage Resistance(Powers that step on other powers' toes) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 89 
 
Len Undy wrote: 
 
>> At 11:54 PM 6/30/97 +0000, Filksinger wrote: 
>> Good idea. I personally plan to drop Damage Resistance myself, as too 
>> many characters end up with it, because it is so cheap, even if it 
>> doesn't fit their character conception. 
> 
> Damage Resistance does not give you free PD & ED like armor, and is 
> in fact limited to your own "natural" PD & ED.  Thus DR is cheeper 
> then armor, but doesn't give as much back. 
>  
> [Text deleted] 
> 
> Looking at this I see that the cost is balanced, but that Damage 
> Resistance.  Personally, I might just drop Armor, instead of 
> Damage Resistance. 
 
I agree with most of the follow ups on this comment.  Damage Resistance 
is very Balanced with Armor, and serves a purpose in the game. 
 
I have very seriously considered dropping both Armor and Force Field 
(and maybe Force Wall), and changing Damage Resistance into an 
Advantage.  One would then buy defense as normal PD and ED (buying 
Characteristics as Powers, though maybe a new Power called Defense would 
be needed to get around Special Powers in Power Frameworks), adding 
Damage Resistance if it is to be resistant, then adding any other 
Advantages or Limitations to match the effect you want. 
 
			~ Mike 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Re: Transform: I changed my mind 
Date: Thu, 3 Jul 1997 12:06:00 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 93 
 
> Suppose the wizard Bob the Undying buys "Transform: Character into character 
> w Psych Lim - 'Loyal servant of Bob the Undying' (total, all the time)." By 
> the 'can't increase points' rule, this would be perfectly legal, and would 
> give Bob a follower/ally type without Bob having to buy the Perk.  
>  
> Erol K. Bayburt 
> Evil Genius for a Better Tomorrow 
>  
 
This would be valid, but very few GM's would allow Bob the Undying (tm) 
as a PC.  There are all sorts of things that you can do that are legal 
in Champs, but which are obscene and evil and should only be used by 
NPC's, if at all.  One of these day's, I'll post "Destroys Cities Man", 
which is an insanely powerful and legal character I built on 100 + 150, 
and without any stop sign or magnifying glass powers or advantages. 
This guy is so beyond the pale, I wouldn't even use him as an NPC 
vs. 500pts PC's, let alone allow a PC to play him. 
 
I guess what I'm trying to say is that lots of things are legal, but 
(in my best Mike Nelson voice) "beeeee careful."   
 
-Eric 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Char Maxima for Kids & Teens 
Date: Thu, 3 Jul 1997 12:14:37 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 95 
 
Does anyone know if there is a chart somewhere (official or not) 
whith char maxima for teens and children of different age levels? 
 
-Eric 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: The Crossbreed in Astro City #9 
Date: Thu, 3 Jul 1997 12:17:47 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 92 
 
For those who are interested in religous supergroups, it 
looks like the Crossbreed will make a prominant appearance 
in Astro City #9 (they're on the cover).  AC #8 just came out 
so #9 should be out in a month or so. 
 
-Eric 
 
Date: Thu, 03 Jul 1997 13:09:18 -0400 (EDT) 
From: aregalad@umiami.ir.miami.edu 
Subject: Dragonfly's Benchmarks on the Web! 
Cc: Bryant Berggren <ludator@softfarm.com&> 
        Bryce Berggren <ghost@softfarm.com> 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 96 
 
Howdy Folks! 
 
Some of you may remember me. Way back when HERO games asked for the 
mailing list's input concerning what was then to be HERO 5th Edition, I 
suggested that benchmarks be established. Since then I have been working 
on my own version of what these should look like. Real life kept 
interrupting, but I finally finished the project (at least version 1.0) 
and have put it on the web. Before I give the address, however, a few 
comments: 
 
1) The work is not REALLY mine in the sense that it borrows HEAVILY from 
DC Heroes, Marvel Superheroes, advice given to me by friends and HERO 
Mailing List members and even a little bit from White Wolf (finally found 
SOME use for that system for their Comeliness description). 
 
2) My vision of what benchmarks should be makes for characters with lower 
stats than most published HERO characters - especially where DEX and SPD 
are concerned. 
 
3) Examples are given for many characters from Marvel and DC Comics. Most 
of these are direct conversions from the  MSH and DC Heroes roleplaying 
games, but in a handful of cases I used my own judgement where I thought 
theirs was faulty. 
 
4) I'm SURE that there are problems with my work. These probably take the 
form of spelling errors, typos, web page organization (this is my first 
ever), benchmark descriptions and conceptual problems. I'm willing to 
listen to ALL input, so don't be shy. 
 
Anyway, you can take a look at the benchmarks by going to: 
 
http://www.library.miami.edu/staff/regalado/BENCHweb.html 
 
 
Take care, 
 
Dragonfly  
 
 
 
 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: Opal@october.com (Opal) 
Date: 03 Jul 97 17:29:00 GMT 
Subject: Re: Looooooooong Arm of 
X-Ftn-To: herolist@october.com 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october!opal 
Organization: Fidonet: Red October Alpha * Hero Roleplaying * 408-629-4695 *  
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
 h > >> >If we're grasping at straws for a perk of stretching, howabout  
 h > this one:  
 h > >> >It could be looped around behind someone for a surprise/rear  
 h > attack  
 h > >> >(something you can't do with TK without it being bought as  
 h > Indirect).  
.....  
 h > Mr. Fantastic has 'indirect' bought on his Stretching, so he can pull off  
 h > those 'attack from behind' maneuvers. I see 'standard' stretching more  
 h > a telescopicing unit would function - straight lines out from the body  
 h > only.  
 h >  
  
There's no reason a stretching character couldn't go for the occasional  
surpise manuever like that.  It's certainly not the same thing as  
Indirect (which can bypass Force Walls and a lot of other things), it's  
more comprable to bouncing an EB.  The kind of thing that would give  
a 1-3 CV bonus, not reduce the victim to 1/2 DCV like an Invisible attack,  
or conceal your position, like an indirect attack.  Would give the  
Stretcher a lot of latitude in determining the direction of KB, though.  
  
___  
 * OFFLINE 1.58  
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: Opal@october.com (Opal) 
Date: 03 Jul 97 17:42:02 GMT 
Subject: Re: Looooooooong Arm of 
X-Ftn-To: herolist@october.com 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october!opal 
Organization: Fidonet: Red October Alpha * Hero Roleplaying * 408-629-4695 *  
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
 h > >I've already thought of a few that I allow in my games - though  
 h > >even with these, no one has ever built a Stretching character. <sigh>  
 h >  
 h >  
 h > While the Stretching maneuvers you listed are nice, I do have to point  
 h > out  
 h > that they're essentially advantages of the *special effect* of Reed  
 h > Richards  
 h > style stretching, not the Stretching power itself.  Machine Man or Doc  
 h > Ock  
 h > aren't really going to be pulling Slingshots or Fly Swatters, for  
 h > example.  
  
Absolutely right.  The very name of the power does suggest the Reed  
Richards F/X, but there are a lot of other possibilities.  Some might  
not be able to use the full slate of manuevers (and might deserve a  
-1/4 limitation - like 'Beam' for EBs) others might not be able to  
use any of them (-1/2?).  I'd just like to see any player come to  
me with a Stretching character.  :)  
  
Still, sweeping a long robotic tentacle through a small area could  
be good for a fly-swatter type bonus, and rapidly extending legs  
could help your leaping distance - though it wouldn't work quite  
like the slingshot manuever, and without a definite Stretching feel  
and restrictions might be better as simple superleap.  
  
Anyway Stretching needs help.  
  
___  
 * OFFLINE 1.58  
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: Opal@october.com (Opal) 
Date: 03 Jul 97 17:49:04 GMT 
Subject: Re: Char Maxima for Kids 
X-Ftn-To: herolist@october.com 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october!opal 
Organization: Fidonet: Red October Alpha * Hero Roleplaying * 408-629-4695 *  
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
 h >         I once had an optional set of Characteristic Maxima and such  
 h > for a  
 h > Youth Disadvantage, similar in design to the Age disadvantage already  
 h > in  
 h > the game.  I have been unable to find my copy of it, but perhaps  
 h > someone 
 
 h > else out there can remember what I am talking about and re-post it to  
 h > the  
 h > list?  
 h >  
 h > David  
  
Well, this is my version from the infamous Variants file on  
Red October (which I really have to update, it doesn't have  
my new Regeneration version, and the END reserve section is  
really bad).  
  
Don't know if it's the one you're thinking of:  
  
  
Age:  
     An age disadvantage can also be used to represent a  
particularly youthful character:  
  
    Char.     Adult     Youth   Teenager    Child    Infant  
              (21+)    (16-20)  (13-17)    (6-12)     (5-)  
     STR       20        18        15        10         5  
     DEX       20        20        18        15        10  
     CON       20        23        20        15        13  
     BOD       20        20        18        15        15  
     INT       20        18        15        10         8  
     EGO       20        18        15        15         8  
     PRE       20        18        15        10         5  
     COM       20        20        20        20        20  
      PD        8         7         6         4         3  
      ED        8         7         6         4         3  
     SPD        4         4         4         3         2  
     REC       10        12        11        10        10  
     END       50        60        50        40        30  
     STN       50        45        40        30        30  
     Run       10        10        10         7         3  
     Swim       5         5         5         3         1  
 
 
     Pts:       0         3         5        10        20  
  
     As with the standard age limitation, it is possible for a  
character to take a disadvantage associated with a greater or  
lesser age than his actual chronological age.  
  
  
  
  
  
  
  
  
___ 
 
 * OFFLINE 1.58  
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Characteristic Maxima 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 03 Jul 1997 13:52:33 -0400 
Lines: 28 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 100 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "MS" == Michael Surbrook <susano@access.digex.net> writes: 
 
MS> Which seems to be a bit extreme as a requirement.  Presumably then, you 
MS> also treat package deals as seperate entities, in which the the final 
MS> package cost is written down as a single sum on the character sheet? 
 
This is correct.  A package deal is just that, a single package subsuming 
all the advantages and disadvantages of the package.  The cost of the 
elements of the package are irrelevant for calculating character totals; 
only the cost of the package itself should be factored. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM7vm356VRH7BJMxHAQGJWgQAioH/AJOIn3nelMvUC47uXmhGRWq5YS2q 
hFd/dP1+HoJxZJ0Zob79e5DaLeHibaTWb/QxBJnbn4CKtnrec7qpNCB+Z9yOzdyC 
vYiebyexXc+juHMT/iUScEdN2Q6cvQF/guBU27d2ZrVprwtRDNMntzX2RuWf95zH 
Gb0xe3cvEy4= 
=ICfj 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ If Happy Fun Ball begins to smoke, get 
PGP Key: at a key server near you! \ away immediately. Seek shelter and cover 
                                    \ head. 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Characteristic Maxima 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 03 Jul 1997 14:14:53 -0400 
Lines: 59 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 98 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "BB" == Bryan Berggren <ludator@softfarm.com> writes: 
 
BB> First of all, Rat, there's no law saying packages have to have a 0 
BB> cost.  In fact, neither package presented for races in the BBB itself 
BB> have a 0 cost. 
 
True, there is none, and most packages will have a nonzero cost. 
 
BB> Second, you seem to be missing the salient point here: increasing CHAR 
BB> Maximas in a package simply ISN'T an "advantage" -- those points do not 
BB> benefit the character in any way. 
 
Then a character with the Normal Characteristic Maxima or Age disadvantages 
yet has no characteristics that exceed those maxima is not limited by the 
disadvantages.  But he still gets the points for them because of the 
campaign world around him says he should.  The disadvantages restrict his 
potential.  Likewise, the maxima adjustments for package deals may restrict 
a character's potential without actually affecting him directly.  This is 
the "price" of being something other than a standard human in an 
humanocentric game. 
 
BB> You're increasing the cost of the package without providing any 
BB> commensurate benefits to the character -- or, in other words, requiring 
BB> him to throw points away for nothing. 
 
That is not what I am doing.  What I am doing -- and what the purpose of 
the maxima shifts is for -- is to set guidelines for *all* of a type that 
are not standard humans.  What should be happening is that a standard human 
will pay more points for a 25 Strength than a dwarf would, simply because 
of the physiology of the two species.  But that same stocky frame that 
allows for more efficient use of muscle and bone mass makes it less agile. 
This is reflected in a lower maximum for Dexterity: a dwarf will pay more 
for an 20 Dexterity than a human. 
 
A properly constructed package will never force a character to waste 
points.  The fantasy dwarf example I have been using will have some 
increased maxima for some characteristics and some reduced maxima for 
others.  The net cost for these adjustments should be 0.  A dwarf's 
potential is different than a human's potential, so it is reflected in the 
package, but it does not cost him anything extra if he does not approach 
that level. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM7vsGZ6VRH7BJMxHAQGRlAP9EsNB6f6Mq67ki9ql7gXEoOrAvke4yBR3 
vrZTvJbeUxegrTZPTFwB9caZeCbsoHvVw7GxNawA+2IBDP+/X3gYg1UZlil3S3uD 
L4tk6fQthE6XTvnx+qmgQ62gVo3DmfNNHKaEFOwJKxdl82GXJP2DZFHn7tap3BRe 
xDsPFm8qSoE= 
=WGYF 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Warning: pregnant women, the elderly, and 
PGP Key: at a key server near you! \ children under 10 should avoid prolonged 
                                    \ exposure to Happy Fun Ball. 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Characteristic Maxima 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 03 Jul 1997 14:19:56 -0400 
Lines: 30 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 99 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "MS" == Mike Sprague <sprague@vivanet.com> writes: 
 
MS> Remember that you only get half the points when decreasing a 
MS> Characteristic Maxima. 
 
This seems fundamentally wrong to me.  One does not get half the points for 
"selling" a Characteristic below base or calculated value, so why should 
reducing the maximum net you half of what a comessurate increase costs? 
 
Anyway, if you want to do it by the book for the math make the increased 
Strength and Constitution maxima 23 instead of 25.  That should get a net 
cost of 0, I think. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM7vtSJ6VRH7BJMxHAQGDogQAqu2grSKypd6C9b5VszGWqOGpO7HrKZuc 
fll+2gcmTQeL1NNzlIEkDwbCwqm9dCnllUqIeAY6gCijKEs9l34UYnMNUSKW1x31 
RqXTRWZJEGyFrjmMppFBGtto8SPsrE2YHWTep0ViHbqBHwAXjItIkIdcNMl0iYIw 
eTPpCxy//+c= 
=hTu+ 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Do not taunt Happy Fun Ball. 
PGP Key: at a key server near you! \  
                                    \  
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Looooooooong Arm of the Law 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 03 Jul 1997 14:22:44 -0400 
Lines: 30 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 97 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "DT" == Donald Tsang <tsang@sedl.org> writes: 
 
DT> (a) can't be Missile Deflected/Reflected 
 
Block.  'nuff said. 
 
DT> (b) Martial Arts add, and have great special effects to boot 
DT>     (Imagine someone grabbing you from 10" away, and pulling you right 
DT>     into a huge anvil-fist coming the other way) 
 
Stretching is frequently used in the construction of many melee weapons 
such as pole arms and chain/whip/rope weapons. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3 
Charset: noconv 
 
iQCVAwUBM7vt8Z6VRH7BJMxHAQF9sAP/ehWyzpIcbmgY52BBFZNzA8ZDgybC3kO2 
vv9I6gqo5r36f0wA382F7y7XutlAb5Q+3m/XnNE5+XdROtBWxQQU+O/qR/9cZedK 
skToaSkBulAWkY1trq5gqXDK2DWteHPZ+ad/X1bXI9Y2DdRK9Ngejl27UkDu5xfU 
Av+jXz5327I= 
=japB 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball contains a liquid core, 
PGP Key: at a key server near you! \ which, if exposed due to rupture, should 
                                    \ not be touched, inhaled, or looked at. 
 
X-Sender: ludator@207.40.36.2 (Unverified) 
Date: Thu, 03 Jul 1997 14:29:58 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Stretching revisited 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
(*Audible Sigh*) 
 
At 08:34 PM 7/2/97 -0500, Jerry & Jamie Nealis wrote: 
>125" of stretching? Who needs that kind of reach? 2/10 (approx) of a 
>mile is pretty far....... I've never seen or played anything over 25" 
>Stretching and that was plenty......... what kind of power levels are 
>you guys playing? 
 
I've never said anyone needs 125" of Stretching.  What I've said is that you 
can get the EQUIVALENT of 125" of Stretching for about 62 points, compared 
to the 625 points it would cost you normally.  To me, this is a gigantic 
clue that Stretching probably isn't worth the 5 points per inch you're being 
charged for it, especially since TK is based on an obvious paradigm well in 
line with the other powers (effectively being "STR, Ranged") while 
Stretching seems to have been pulled out of hat.  Maybe 1 point per inch is 
fairer. 
 
>And as for whether or not Streching is useless.... or even efficient. 
>The only useless power/skill/perk/talent/disad etc. is the one that does 
>nothing to advance the playing of the game, and if I was concerned about 
>efficiency I wouldn't waste my time playing games.  
> 
>Building characters should be an exercise in creativity not math. 
 
That's right: players SHOULD only have to worry about their concepts, 
because the math SHOULD be taking care of itself.  But it this case, the 
math isn't pulling its weight. 
 
I'm a Consistency Cultist.  The points are there for balance; in theory, 10 
points should be 10 points, no matter where you spend it -- that's why HERO 
uses a point-based system instead of a random generation or fiat modeling 
system like V&V or Marvel Superheroes.  So when one player can spend a tenth 
as many points to get the same thing as another player, effectively, alarm 
bells should go off, because it means that there's a kink in the system 
favoring a certain kind of character concept over another, above and beyond 
their game effectiveness.  There shouldn't be any poor cousins among 
character conceptions. 
 
In short, if I didn't care about the math at ALL, I'd be playing Theatrix. 
When you get down to brass tacks, "the math" is the primary building block 
of the whole rule system; a game is only as good as its "math". 
 
== 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@207.40.36.2 (Unverified) 
Date: Thu, 03 Jul 1997 14:30:01 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Package Deals (Was: Characteristic Maxima) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 10:27 PM 7/2/97 -0700, Mike Sprague wrote: 
>I would thing that this means that the typical Package Deals contains 
>the _minimum_ required Skills and Knowledge needed to fit the concept.  
>Not everything that might go along with it belons there.  It says you 
>must have at least these things if you are to be part of 'X'.  More is 
>fine, but it just doesn't belong in the Package Deal. 
 
This is pretty much how I handle it in my games.  Package Deals are based 
around the idea of "what do *everyone* of X social group have in common?" 
Therefore, a Doctor Package would include Paramedic, SS: Medicine, PS: 
Doctor, and the license Perk; it would not include "Fringe Benefit: Country 
Club Membership (1 pt.)" although many doctors do in fact have this, enough 
to make it seem stereotypical.  Essentially, a Package Deal is the GM's 
solution to making sure characters have all their teeth. 
 
>I would think Package Deals would contain minnimal Psych Disads, and 
>would rarely contain hunteds.  Not that they couldn't though, I just 
>don't think they would be common. 
 
Again, agreed.  When I worked up my Genocide Agent Training package deal, I 
was very specific about *not* putting in any of the anti-mutant type Psych 
Lims in, since those would conceivably vary amongst Agents (Agent X might be 
a total fanatic, while Agent Y might start having doubts about the 
organizational rhetoric, etc.) 
 
== 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@207.40.36.2 (Unverified) 
Date: Thu, 03 Jul 1997 14:30:03 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Looooooooong Arm of the 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 05:06 PM 7/2/97 GMT, Opal wrote: 
>I've already thought of a few that I allow in my games - though  
>even with these, no one has ever built a Stretching character. <sigh>  
 
While the Stretching maneuvers you listed are nice, I do have to point out 
that they're essentially advantages of the *special effect* of Reed Richards 
style stretching, not the Stretching power itself.  Machine Man or Doc Ock 
aren't really going to be pulling Slingshots or Fly Swatters, for example. 
 
--  
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@207.40.36.2 (Unverified) 
Date: Thu, 03 Jul 1997 14:30:05 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Transform: I changed my mind 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 07:09 AM 7/3/97 -0400, ErolB1@aol.com wrote: 
>> Improper logic.  There's nothing in the Power which makes the character 
>> being transformed into a FOLLOWER.  You have to do that on your own,  
>> ergo you're not creating something useful, you're creating something 
>> potentially dangerous which you hope can be useful. 
> 
> Suppose the wizard Bob the Undying buys "Transform: Character into 
> character w Psych Lim - 'Loyal servant of Bob the Undying' (total, all  
> the time)." By the 'can't increase points' rule, this would be perfectly 
> legal, and would give Bob a follower/ally type without Bob having to  
> buy the Perk.  
 
Well, it would only be "perfectly legal" in the same sense that my sister 
Jodi thinks it's "perfectly legal" to shoof around Illinois blacktops at 60+ 
mph.  Since presumably we are either talking about a campaign you are GMing 
or one I am GMing, and neither of us would presumably want this ability in 
our campaigns (you seem to be implying it is a bad thing that you can do 
this, and I don't like enslaving Transforms), it becomes illegal, because 
Transforms don't work without GM approval. :] 
 
== 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@207.40.36.2 (Unverified) 
Date: Thu, 03 Jul 1997 14:30:07 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Transform: I changed my mind 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 102 
 
At 12:06 PM 7/3/97 -0400, Eric Burns wrote: 
>> Suppose the wizard Bob the Undying buys "Transform: Character into 
>> character w/ Psych Lim - 'Loyal servant of Bob the Undying' (total,  
>> all the time)." By the 'can't increase points' rule, this would be 
>> perfectly legal, and would give Bob a follower/ally type without Bob 
>> having to buy the Perk.  
> 
>This would be valid, but very few GM's would allow Bob the Undying (tm) 
>as a PC.  There are all sorts of things that you can do that are legal 
>in Champs, but which are obscene and evil and should only be used by 
>NPC's, if at all.  One of these day's, I'll post "Destroys Cities Man", 
>which is an insanely powerful and legal character I built on 100 + 150, 
>and without any stop sign or magnifying glass powers or advantages. 
>This guy is so beyond the pale, I wouldn't even use him as an NPC 
>vs. 500pts PC's, let alone allow a PC to play him. 
> 
>I guess what I'm trying to say is that lots of things are legal, but 
>(in my best Mike Nelson voice) "beeeee careful."   
 
And remember, too, that Transform is never really "perfectly" legal.  The 
entire Power fits into the same category as Special Powers in frameworks, 
Talents with Limitations, et al.  In essence, it's the Power with two Stop 
Signs. :] 
 
== 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
Date: Thu, 03 Jul 1997 12:38:00 -0700 
From: Mike Sprague <sprague@VivaNET.com> 
Reply-To: sprague@VivaNET.com 
Subject: Re: Char Maxima for Kids & Teens 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 94 
 
Eric Burns wrote: 
>  
> Does anyone know if there is a chart somewhere (official or not) 
> whith char maxima for teens and children of different age levels? 
 
No, but maybe there should be.  As close as you can come are the 
"Average Individuals" on pages 133 and 134 of the BBB, and that just 
shows average stats for different types of individuals. 
 
			~ Mike 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: RzrshrP927@aol.com 
Date: Thu, 3 Jul 1997 16:53:12 -0400 (EDT) 
X-To: hero-l@october.com 
Subject: Re: Looooooooong Arm of the 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
X-Smtp-Ip-Host: emout08.mx.aol.com ip 198.81.11.23 
X-Smtp-Mail-From: RzrshrP927@aol.com 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
I let my players use unused Stretching to add to HTH attacks, like the use of 
turning of shrinking to add to damage.  I just calculate it as a move by with 
the unused stretching as velocity but with the regular Strike modifiers not 
move-by. 
 
Date: Thu, 03 Jul 1997 15:03:03 -0700 
From: Mike Sprague <sprague@VivaNET.com> 
Reply-To: sprague@VivaNET.com 
Subject: Re: Characteristic Maxima 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 101 
 
Stainless Steel Rat wrote: 
> >>>>> "MS" == Mike Sprague <sprague@vivanet.com> writes: 
>  
> MS> Remember that you only get half the points when decreasing a 
> MS> Characteristic Maxima. 
>  
> This seems fundamentally wrong to me.  One does not get half the 
> points for "selling" a Characteristic below base or calculated 
> value, so why should reducing the maximum net you half of what a 
> comessurate increase costs? 
 
I have always felt so also. 
 
I believe designers set up changes to characteristic Maxima so that you 
pay the same total points (or more) for your characteristics, compared 
to one where characteristics were not changed.  The fact that you can 
add Disadvantages (and the package bonus) helps neutralize this cost, 
which is why I can live with the Package Bonus the way it is. 
 
The good thing about Package deals is that they tie something together 
in a neat little package, which helps the GM control the feel of things 
like organization members and races (species, to be more exact). 
 
 
When messing with converting Star Wars to Hero system, I wanted to use 
Package Deals for the Aliens that were available to Characters.  I 
decided that I would fix how Package Deals worked ... but I didn't like 
what I came up with, and ended up sticking with the origional rules. 
 
Things I messed with were: 
 
1)	Getting full value for Characteristic Maxima lowered. 
	While I still think this is a good idea, I ended up with 
	negative costs on Package Deals too often.  Were I making 
	up species myself instead of following writeups from 
	another book, this might have worked. 
 
2)	Raising a Characteristic Max also raises the starting value. 
	Lowering a Characteristic Max also lowers the starting value. 
	This seemed like a good idea, but after messing with it a 
	little while, I decided I didn't like it.  I can't remember 
	why though.  I may have to revisit it. 
 
3)	Ignoring the way the rules worked for changing char Max. and 
	just making sure things balanced out.  This turned out more 
	difficult to do than I had anticipated, and when it came down 
	to it, was not a lot different from the normal rules. 
 
I will probably still continue to mess with changing Character Maxima in 
package deals, but as long as you are careful in writing up a package 
deal, the existing rules will work. 
 
			~ Mike 
 
From: flacksd@evron.com 
Date: Thu, 3 Jul 1997 17:05:24 -0500 
Subject: Rieki (was Re: A scenario idea, and a question) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>> Ever heard of Rieki ? (I think that is how they spell it) 
>> I have seen and experienced it.  It seems to be able to releave pain 
>> and small injuries.  I have only meet people at the begining of 
>> their Rieki trainning, so I don't know exactly what they claim Rieki 
>> can do.  They do seem to claim that some healing can occur from 
>> proper laying on of hands, as it were.  Rieki requires training and 
>> skill, but does not seem to require any religous bent. 
> 
>Nothing that can't be done by hypnotherapists, Neurolinguistic  
>Programming practitioners, or people using visualization to fight  
>cancer and other diseases. 
> 
I have seen Rieki used succesfully on a dog.  The dog was neither 
hypnotized, visualizing, etc.  but it did appear to be no longer in pain.  The 
dog has an artificial tendon, and what amounts to serious arthritis in her 
right rear leg, but after the Rieki she was frisky like a puppy.  
Unfortanently the effects only lasted for a few hours, but then this was 
only level 1 Rieki.  From what I understand, Rieki users do not claim to be 
able to heal wounds at a touch, etc. 
 
I think that the history of Rieki (as I understand it) is more germain 
to the question of religion and powers.  Someone (,I forget who,) was 
interested in the old biblical stories of healing hands, and dicided to see if 
it could work for real.  He did some historical research.  This led to the 
discovery of some ancient oriental techniches that eventually became 
modern Rieki. 
 
So this non-denominational, eastern, possibly new-age, healing 
technique was inspired by christian religious teachings.  Religous 
diversity at work. 
 
Daniel Flacks 
dflacks@evron.com 
 
Date: Fri, 4 Jul 1997 09:09:38 +1000 (EST) 
X-Sender: bryce144@fan.net.au 
From: Len Undy <bryce144@fan.net.au> 
Subject: Re: Damage Resistance(Powers that step on other powers' toes) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 03:11 AM 03/07/97 +0000, you wrote: 
 
>That interpretation is ballistic vests, of the sort worn by police.  
>If you wear a ballistic vest, a bullet may not penetrate, but it can  
>still break ribs or severely bruise you. So, rather than 9 PD Armor,  
>only stops half STUN, vests in my world are 6PD Armor, 6PD Damage  
>Resistance. IOW, if you wear the vest, the tougher you are, the less  
>it damages you when you get shot. 
> 
>Note that it would take an above average .44 Magnum (2d6 RKA) to do  
>body damage to the average man, and it would be almost impossible to  
>kill him, even using hit locations, so long as the bullet hit the  
>vest. This also makes the vest less effective at stopping normal  
>damage BODY than the present version. I prefer this, because under  
>the present system, a baseball bat can do more BODY damage to a man  
>wearing plate and chain armor than to a man wearing a vest. In the  
>real world, soft armor doesn't do that. 
> 
>Filksinger 
>"Keeping in mind that the notes we sing are never, ever, wrong!" 
 
This seems to work, and a clever idea.  Still 6PD Damage Resistance is 
fairly high(not that many cops have 6PD).  Even with a PD of just 4, that's 
10 damage that's going to be stopped by the vest.  Are they really that good 
in real life? 
 
On a side note, I just want to ask something. 
 
When you take killing damage, how is the Stun worked out?  We've done it by 
two ways... 
 
1>  Heroman is hit by a Killing Attack that does 25 BODY. According to the 
Stun Multiplier (x3) that works out to be 75 Stun.  He then subtracts his 25 
PD away from that.  Note that only 10 Body got through his defenses so he 
takes 10 Body & 50 Stun(Ouch) 
 
2> Heroman is hit by a Killing Attack that does 25 Body.  His Damage 
Resistance stops 15 Body, so he only takes 10.  I then multiply that by 3, 
making it 45 Stun.  I then take away my 25PD.  Heroman takes 10 BODY & 20 STUN. 
 
Which way is correct? 
 
(We tend to use type 1 in Fantasy campaigns, because we feel that Plate Mail 
doesn't do much to soak the Stun.  In fact I think we use it for all 
Physical Killing Attacks.  Type 2 is used for energy attacks mostly[less 
impact]). 
 
        Bryce 
 
Date: Thu, 3 Jul 1997 19:12:20 -0400 
From: seleena@fred.net (E. David Miller) 
Subject: Re: Package Deals 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 2:30 PM 7/3/97, Bryan Berggren wrote: 
>At 10:27 PM 7/2/97 -0700, Mike Sprague wrote: 
>>I would thing that this means that the typical Package Deals contains 
>>the _minimum_ required Skills and Knowledge needed to fit the concept. 
>>Not everything that might go along with it belons there.  It says you 
>>must have at least these things if you are to be part of 'X'.  More is 
>>fine, but it just doesn't belong in the Package Deal. 
> 
>This is pretty much how I handle it in my games.  Package Deals are based 
>around the idea of "what do *everyone* of X social group have in common?" 
>Therefore, a Doctor Package would include Paramedic, SS: Medicine, PS: 
>Doctor, and the license Perk; it would not include "Fringe Benefit: Country 
>Club Membership (1 pt.)" although many doctors do in fact have this, enough 
>to make it seem stereotypical.  Essentially, a Package Deal is the GM's 
>solution to making sure characters have all their teeth. 
 
        This was a subject several months ago on the list.  The basic point 
is this: The Doctor package deal I designed does not include country club 
membership.  And the wealth perk (5 pts), is listed as optional.  Things 
that might come up on a very regular basis, but are not required for the 
baseline of the membership or profession are listed as OPTIONAL.  But this 
listed skills you mention for a Doctor just aren't sufficient to be a 
doctor.  If my doctor only had those skills, regardless of what level he 
had those skills bought to, I would never go to the doctor.  I would far 
rather treat myself.  The point that John W. was trying to make is that the 
multitude of items bought in these package deals _belonged_ in the package 
deals.  Hunteds, Watcheds, what have you, were all put in at the minimum 
level for the package deal that fit with the conception of the profession 
or organization. 
 
>>I would think Package Deals would contain minnimal Psych Disads, and 
>>would rarely contain hunteds.  Not that they couldn't though, I just 
>>don't think they would be common. 
> 
>Again, agreed.  When I worked up my Genocide Agent Training package deal, I 
>was very specific about *not* putting in any of the anti-mutant type Psych 
>Lims in, since those would conceivably vary amongst Agents (Agent X might be 
>a total fanatic, while Agent Y might start having doubts about the 
>organizational rhetoric, etc.) 
 
        To then relate, the PDM (Paranormal Defense Militia, my campaign's 
relative to Genocide) Agent package deal does contain the psych lim 
"Distrust/Hate/Fear Paranormals", but only at the Common Moderate level. 
There are those who simply feel that way, but are completely under control, 
and joined this group.  Then there are those who are totally psycho about 
it, who could, as is listed as optional, buy it at a higher level.  And 
there are those who, because of their different duties and assignments, 
will run in to paranormals much more frequently, who would then take it at 
the Very Common level. 
 
        For my own campaign (now a re-boot of the one John W. mentioned), I 
have stopped treating Package Deals as self-contained entities.  Of course, 
I suppose it helps that I do not use an absolute cap on the total 
disadvantages or powers of a character.  But the point is still valid; if 
package deals are used effectively to model closely to real-life 
professions and skills, and the same level of detail is used in writing up 
the disadvantages, one can end up with many packages with _negative_ point 
totals.  This means you get everything that is in this package deal, and 
here are more points to spend on more skills, powers, and equipment.  That 
was just too much, and the breaking point was reached.  And so, I consulted 
with John, and we both came to the conclusion that the only answer was to 
de-encapsulate the Package Deals, and maintain category-by-category caps on 
total disadvantages, so that proliferations of hunteds, psych lims, and 
other disads, had a point of zero return. 
 
David Miller 
 
___________________________________________________________________________ 
| seleena@bigdog.-> |There are 3 temporal dimensions, just as there are 3 | 
| ->fred.net        |spatial; T, the passage of time; Tau, the changes in | 
|-------------------|possible outcomes/decisions; Teh, the alternate bases| 
| E. David Miller   |of reality.  Thus, all that ever has been dreamed,   | 
|-------------------|IS, somewhen.  And somewhen, we are all simply a     | 
|Faith, and Dreams. |dream.  Or, by perspective, a nightmare.             | 
|___________________|_____________________________________________________| 
 
 
 
Date: Thu, 3 Jul 1997 19:12:25 -0400 
From: seleena@fred.net (E. David Miller) 
Subject: Re: Char Maxima for Kids & Teens 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 12:14 PM 7/3/97, Eric Burns wrote: 
>Does anyone know if there is a chart somewhere (official or not) 
>whith char maxima for teens and children of different age levels? 
> 
>-Eric 
 
        I once had an optional set of Characteristic Maxima and such for a 
Youth Disadvantage, similar in design to the Age disadvantage already in 
the game.  I have been unable to find my copy of it, but perhaps someone 
else out there can remember what I am talking about and re-post it to the 
list? 
 
David 
 
___________________________________________________________________________ 
| seleena@bigdog.-> |There are 3 temporal dimensions, just as there are 3 | 
| ->fred.net        |spatial; T, the passage of time; Tau, the changes in | 
|-------------------|possible outcomes/decisions; Teh, the alternate bases| 
| E. David Miller   |of reality.  Thus, all that ever has been dreamed,   | 
|-------------------|IS, somewhen.  And somewhen, we are all simply a     | 
|Faith, and Dreams. |dream.  Or, by perspective, a nightmare.             | 
|___________________|_____________________________________________________| 
 
 
 
Subject: Re: Char Maxima for Kids & Teens 
Date: Thu, 3 Jul 97 20:39:30 -0500 
From: John P Weatherman <asahoshi@nr.infi.net> 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
E. David Miller 
 
>At 12:14 PM 7/3/97, Eric Burns wrote: 
>>Does anyone know if there is a chart somewhere (official or not) 
>>whith char maxima for teens and children of different age levels? 
>> 
>>-Eric 
> 
>        I once had an optional set of Characteristic Maxima and such for a 
>Youth Disadvantage, similar in design to the Age disadvantage already in 
>the game.  I have been unable to find my copy of it, but perhaps someone 
>else out there can remember what I am talking about and re-post it to the 
>list? 
 
Attached is the disad as David provided it a while back.  If you can't 
read it, email me and I'll write it driectly into a post. 
 
PAX, 
John 
 
____________________________________________________________________ 
| Name: John P. Weatherman    | Phone:                             |       
   
| email: asahoshi@nr.infi.net |    (H) (910) 785-1130              | 
| fax:   (910) 748-4632       |    (O) (910) 545-2722              | 
|_____________________________|____________________________________| 
| He who walking on the sea could calm the bitter waves, who gives | 
| life to the dying seeds of the earth; He who was able to loose   | 
| the mortal chains of death and after three days' darkness could  | 
| bring again to the upper world the brother of his sister Martha: | 
| He, I beleive, will make Damasus rise again from the dust.       | 
|                              Pope St. Damasus I (c.305-384)      | 
|__________________________________________________________________| 
 
 
Attachment Converted: "g:\eudora\attach\Age Limitation"From ???@??? Fri Jul 04 17:59:25 1997 
Received: from emerald (emerald.omg.org [192.67.184.65]) by mars.superlink.net (8.8.5/8.7.5) with SMTP id VAA15857 for <why@mars.superlink.net&> Thu, 3 Jul 1997 21:24:45 -0400 (EDT) 
Received: by emerald (SMI-8.6/SMI-SVR4) 
	id UAA06728; Thu, 3 Jul 1997 20:57:04 -0400 
Received: from vivanet.com by emerald (SMI-8.6/SMI-SVR4) 
	id UAA06724; Thu, 3 Jul 1997 20:57:03 -0400 
Received: from sprague (pm1-ip83.vivanet.com [206.25.250.83]) by vivanet.com (8.7.5/8.7.3) with SMTP id VAA19516 for <champ-l@omg.org&> Thu, 3 Jul 1997 21:02:01 -0400 (EDT) 
Message-ID: <33BC7397.443C@VivaNET.com> 
Date: Thu, 03 Jul 1997 20:52:55 -0700 
From: Mike Sprague <sprague@VivaNET.com> 
Reply-To: sprague@VivaNET.com 
X-Mailer: Mozilla 3.0 (Win95; I) 
MIME-Version: 1.0 
Subject: Re: Damage Resistance(Powers that step on other powers' toes) 
References: <1.5.4.16.19970704091118.2df784be@fan.net.au> 
Content-Type: text/plain; charset=us-ascii 
Content-Transfer-Encoding: 7bit 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-UIDL: c57e96fe9d4b8fbe1ea600fffdb48358 
 
Len Undy wrote: 
> On a side note, I just want to ask something. 
>  
> When you take killing damage, how is the Stun worked out?  We've done it by 
> two ways... 
>  
> 1>  Heroman is hit by a Killing Attack that does 25 BODY. According to the 
> Stun Multiplier (x3) that works out to be 75 Stun.  He then subtracts his 25 
> PD away from that.  Note that only 10 Body got through his defenses so he 
> takes 10 Body & 50 Stun(Ouch) 
>  
> 2> Heroman is hit by a Killing Attack that does 25 Body.  His Damage 
> Resistance stops 15 Body, so he only takes 10.  I then multiply that by 3, 
> making it 45 Stun.  I then take away my 25PD.  Heroman takes 10 BODY & 20 STUN. 
>  
> Which way is correct? 
>  
> (We tend to use type 1 in Fantasy campaigns, because we feel that Plate Mail 
> doesn't do much to soak the Stun.  In fact I think we use it for all 
> Physical Killing Attacks.  Type 2 is used for energy attacks mostly[less 
> impact]). 
 
Type 1 is the correct way.  This can be confusing because you multiply 
the STUN modifier _before_ defenses, and the BODY multiplier _after_. 
 
The above example is why this rule is used for Heroic level games (e.g. 
Fantasy Hero) and not Superheroic level games! 
 
BTW, STUN is not _just_ impact damage, but even so, energy weapons _can_ 
do as much impact as physical weapons. 
 
			~ Mike 
 
X-Sender: wabbit@globaldialog.com (Unverified) 
Date: Thu, 03 Jul 1997 22:26:03 -0500 
From: Earl Kwallek <earl@thewarren.mil.wi.us> 
Subject: Re: Stretching revisited 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 02:29 PM 7/3/97 -0500, Bryan Berggren wrote: 
>I've never said anyone needs 125" of Stretching.  What I've said is that you 
>can get the EQUIVALENT of 125" of Stretching for about 62 points, compared 
>to the 625 points it would cost you normally.  To me, this is a gigantic 
>clue that Stretching probably isn't worth the 5 points per inch you're being 
>charged for it, especially since TK is based on an obvious paradigm well in 
>line with the other powers (effectively being "STR, Ranged") while 
>Stretching seems to have been pulled out of hat.  Maybe 1 point per inch is 
>fairer. 
 
  Which would indicate (as someone suggested), that Stretching should work as 
a movement power: 
 
	+1" for 2 pts 
 
	x2 Non-Combat stretch is free. Additional x2 for +5 pts. 
 
  This does have the side effect of making "Extra Reach" weapons somewhat 
cheaper, but I don't think that's necessarily bad. Truthfully, there 
shouldn't be ANY real weapon with +2" of reach except (maybe) whips and 
lariats. +2 inches equates to a reach of 7 meters assuming you are standing 
in the middle of your hex and your opponent is at the FAR side of his. 
That's somewhere around 25 feet! 
 
 
X-Sender: ctaylor@pop.cyberis.net 
Date: Thu, 03 Jul 1997 21:06:50 -0700 
From: Christopher Taylor <ctaylor@cyberis.net> 
Subject: Hughes Academy Page 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
As I had to change Internet Service Providers, my HA page changed as well, it is 
at www.cyberis.net/~lancec/ 
 
My game is presently full, but might take on more people later as I get used 
to this.  In addition, I am going to be gone for a week starting on June 
9th, returning June 15th.  As such, there will be a delay in the game. 
 
---------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo		Solus Christus		Corum Deo 
----------------------------------------------------------- 
 
Date: Thu, 03 Jul 1997 21:21:29 -0700 
From: Mike Sprague <sprague@VivaNET.com> 
Reply-To: sprague@VivaNET.com 
Subject: Re: Package Deals 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
One of the problems in discussions like this is that we all have very 
different preceptions of how Skills work, what they are, and what you 
need to represent what.  Someone once wrote that a college degree cost 
60 point or so.  Now that's seriously getting carried away.  I'll give 
it to you as a Professional Skill for three points! 
 
> This was a subject several months ago on the list. 
 
I have been at best, a lurker for the past three years due to work load 
at work, until I got connected to an ISP at home.  Sorry, I missed it, 
but I'm back now.  :-) 
 
> But this listed skills you mention for a Doctor just aren't 
> sufficient to be a doctor. 
 
It's close enough for a the game system though.  Just the Professional 
Skill alone would cover a ton of stuff, without needing to make the 
character buy every little nit picking thing. 
 
> If my doctor only had those skills, regardless of what level he 
> had those skills bought to, I would never go to the doctor.  I 
> would far rather treat myself. 
 
It's only a game though, not real life.  :-)  The idea it to cover the 
basics, not get carried away with every little thing.  If I wanted to 
get that detailed with Skills, I would be playing GURPS not Hero.  Broad 
general Skills work much better IMHO in a game system, than do narrow 
specific skills. 
 
> To then relate, the PDM (Paranormal Defense Militia, my campaign's 
> relative to Genocide) Agent package deal does contain the psych 
> lim "Distrust/Hate/Fear Paranormals", but only at the Common 
> Moderate level. 
 
But a person might work their way into the group totally for their own 
ends, and maybe they couldn't care less about paranormals.  What about 
double agents?  You would have to go change the Disadvantage in the base 
Package Deal (or force them to not use the package deal) ... which you 
should never have to do. 
 
Instead, that should be a strongly recommended Limitation, outside of 
the Package Deal.  It's a motivation for joining the group in the first 
place, which would be in the characters background, often before the 
"spent the points" to join the group. 
 
> one can end up with many packages with _negative_ point totals. 
 
Even so, it should still cost the character 0 points, not save them 
points. 
 
That's one of the reasons Pacakge deals are tricky, and why I am not 
fond of them. 
 
                        ~ Mike 
 
From: ErolB1@aol.com 
Date: Fri, 4 Jul 1997 00:33:23 -0400 (EDT) 
Subject: Re: Transform: I changed my mind 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
One of the problems here is that there are two rather different applications 
of Transform that seem to call for different restrictions.  
 
There's Transform (*object* into something else), where it seems to be OK to 
produce something of value - as long as it isn't *too* valuable. A guideline 
here might be "A Transform of this sort cannot increase the value of an 
object to more than double it's original value." (Or maybe "double value" for 
a Minor Transform & "triple value" for a Major Transform?)  
 
This guideline has the advantage of giving the right value (zero) for objects 
"created out of nothing" by Transform. ("Twice (or thrice) nothing's still 
nothing.") OTOH, this guideline makes Transform: Object into character (or 
vehicle) problematical, but IMHO such transforms should be "only with special 
GM permission" anyway (I'd say to use Summon instead.) 
 
Then there's Transform (*character* into something else), where the intended 
'standard' use is to partly disable (Minor Transform) or completely 
neutralize (Major Transform) the target character. In the standard use, the 
victim is turned into something helpless and harmless (or at least less able 
to resist), and it smells abusive to go further and make the victim more 
useful to the Transform-wielder than a prisoner or dead body would be. 
Likewise, it smells abusive for a Transform to boost the "victim's" 
abilities. But exactly how one should deal with these concepts without being 
abusive is a question I'm still trying to answer.  
 
Erol K. Bayburt 
Evil Genius for a Better Tomorrow 
 
Date: Fri, 4 Jul 1997 00:52:30 -0400 (EDT) 
X-Sender: nexus@uky.campus.mci.net 
From: Kim Foster <nexus@UKY.CAMPUS.MCI.NET> 
Subject: Re: Stretching revisited 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
I don't know if this has been mentioned but there is one benifit to 
stretching. You get all your strength and fine manipulation for free.  
	What sick person put an "S" in lisp? 
 
Date: Fri, 4 Jul 1997 07:58:00 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@omg.org 
Subject: Re: Stretching revisited 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Thu, 3 Jul 1997, Earl Kwallek wrote: 
 
>   Which would indicate (as someone suggested), that Stretching should work as 
> a movement power: 
>  
> 	+1" for 2 pts 
>  
> 	x2 Non-Combat stretch is free. Additional x2 for +5 pts. 
>  
>   This does have the side effect of making "Extra Reach" weapons somewhat 
> cheaper, but I don't think that's necessarily bad. Truthfully, there 
> shouldn't be ANY real weapon with +2" of reach except (maybe) whips and 
> lariats. +2 inches equates to a reach of 7 meters assuming you are standing 
> in the middle of your hex and your opponent is at the FAR side of his. 
> That's somewhere around 25 feet! 
 
Actually, some Japanese yari (spears) and some Swiss pikes were 20 to 25 
feet long.  Granted, one can't do much but thrust with a weapon like this, 
but when you're standing there with 100 other guys all armed the same way, 
it doesn't matter that much. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
Subject: Re: Char Maxima for Kids 
Date: Fri, 4 Jul 97 09:04:44 -0500 
From: John P Weatherman <asahoshi@nr.infi.net> 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
This is the one David was using.  Thanks for saving me the 
retyping :). 
 
PAX, 
John 
 
Opal 
>  
>Well, this is my version from the infamous Variants file on  
>Red October (which I really have to update, it doesn't have  
>my new Regeneration version, and the END reserve section is  
>really bad).  
>  
>Don't know if it's the one you're thinking of:  
>  
>  
>Age:  
>     An age disadvantage can also be used to represent a  
>particularly youthful character:  
>  
>    Char.     Adult     Youth   Teenager    Child    Infant  
>              (21+)    (16-20)  (13-17)    (6-12)     (5-)  
>     STR       20        18        15        10         5  
>     DEX       20        20        18        15        10  
>     CON       20        23        20        15        13  
>     BOD       20        20        18        15        15  
>     INT       20        18        15        10         8  
>     EGO       20        18        15        15         8  
>     PRE       20        18        15        10         5  
>     COM       20        20        20        20        20  
>      PD        8         7         6         4         3  
>      ED        8         7         6         4         3  
>     SPD        4         4         4         3         2  
>     REC       10        12        11        10        10  
>     END       50        60        50        40        30  
>     STN       50        45        40        30        30  
>     Run       10        10        10         7         3  
>     Swim       5         5         5         3         1  
> 
> 
>     Pts:       0         3         5        10        20  
>  
>     As with the standard age limitation, it is possible for a  
>character to take a disadvantage associated with a greater or  
>lesser age than his actual chronological age.  
>  
>  
>  
>  
>  
>  
>  
>  
>___ 
> 
> * OFFLINE 1.58  
> 
 
 
____________________________________________________________________ 
| Name: John P. Weatherman    | Phone:                             |       
   
| email: asahoshi@nr.infi.net |    (H) (910) 785-1130              | 
| fax:   (910) 748-4632       |    (O) (910) 545-2722              | 
|_____________________________|____________________________________| 
| He who walking on the sea could calm the bitter waves, who gives | 
| life to the dying seeds of the earth; He who was able to loose   | 
| the mortal chains of death and after three days' darkness could  | 
| bring again to the upper world the brother of his sister Martha: | 
| He, I beleive, will make Damasus rise again from the dust.       | 
|                              Pope St. Damasus I (c.305-384)      | 
|__________________________________________________________________| 
 
X-Sender: ludator@207.40.36.2 
Date: Fri, 04 Jul 1997 09:13:48 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Stretching revisited 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 12:52 AM 7/4/97 -0400, Kim Foster wrote: 
> 
>I don't know if this has been mentioned but there is one benifit to 
>stretching. You get all your strength and fine manipulation for free.  
>	What sick person put an "S" in lisp? 
 
Given that the cost of STR and fine manipulation for TK is (a) obscenely 
cheaper than stretching and (b) works at a longer range for being cheaper, I 
wouldn't call that an "advantage", I'd call it not having added insult to 
injury. 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
Subject: Re: Package Deals 
Date: Fri, 4 Jul 97 10:20:45 -0500 
From: John P Weatherman <asahoshi@nr.infi.net> 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Mike Sprague 
 
>It's only a game though, not real life.  :-)  The idea it to cover the 
>basics, not get carried away with every little thing.  If I wanted to 
>get that detailed with Skills, I would be playing GURPS not Hero.  Broad 
>general Skills work much better IMHO in a game system, than do narrow 
>specific skills. 
 
But hero's skill system very easily allows for detailed skills lists. 
David does, occationally, go overboard, but in general I tend to agree 
with him.  One real differance between his games and published material 
is that most characters have at least half, and usually more, of their 
points in skills, something I really like.  In general, people give David  
a hard about the points bases he uses, but the characters powers are  
rarely 
any greater than those of published or posted characters, they just have  
the skills to fully represent the background for a "real" person.  In our 
experience, narrow specific skills are better in a game, sence it allows 
for specialization and differant opportunities for characters to shine. 
 
>> To then relate, the PDM (Paranormal Defense Militia, my campaign's 
>> relative to Genocide) Agent package deal does contain the psych 
>> lim "Distrust/Hate/Fear Paranormals", but only at the Common 
>> Moderate level. 
> 
>But a person might work their way into the group totally for their own 
>ends, and maybe they couldn't care less about paranormals.  What about 
>double agents?  You would have to go change the Disadvantage in the base 
>Package Deal (or force them to not use the package deal) ... which you 
>should never have to do. 
 
Such a person should not have the PDM package deal.  Maybe their an  
Infiltrator, a differant package, or a spy, again another package, and  
have  
the skills to hide their true affiliations.  However, if your not "part of 
the group" then you shouldn't get that groups package deal. 
 
>> one can end up with many packages with _negative_ point totals. 
> 
>Even so, it should still cost the character 0 points, not save them 
>points. 
> 
>That's one of the reasons Pacakge deals are tricky, and why I am not 
>fond of them. 
 
That's been our concern as well, which is why we got rid of encapsulation 
(I think this is where we started :)).  As long as the Disads are counted 
against the character caps, even negitive deals don't net you anything, 
you can't "stack and rack" and end up with, "Character Concept: God, I can 
get away with anything". 
 
PAX, 
John 
 
____________________________________________________________________ 
| Name: John P. Weatherman    | Phone:                             |       
   
| email: asahoshi@nr.infi.net |    (H) (910) 785-1130              | 
| fax:   (910) 748-4632       |    (O) (910) 545-2722              | 
|_____________________________|____________________________________| 
| He who walking on the sea could calm the bitter waves, who gives | 
| life to the dying seeds of the earth; He who was able to loose   | 
| the mortal chains of death and after three days' darkness could  | 
| bring again to the upper world the brother of his sister Martha: | 
| He, I beleive, will make Damasus rise again from the dust.       | 
|                              Pope St. Damasus I (c.305-384)      | 
|__________________________________________________________________| 
 
Date: Fri, 04 Jul 1997 12:22:16 -0700 
From: Mike Sprague <sprague@VivaNET.com> 
Reply-To: sprague@VivaNET.com 
Subject: Re: Package Deals 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
John P Weatherman wrote: 
> But hero's skill system very easily allows for detailed skills lists. 
> David does, occationally, go overboard, but in general I tend to agree 
> with him. One real differance between his games and published material 
> is that most characters have at least half, and usually more, of 
> their points in skills, something I really like. 
 
You will not get any disagreement from me that published characters are 
often sadly lacking in even basic skills!!  Characters should have a 
number of Skills, in my opinion.  As you wrote, Hero Skills do allow you 
to do detailed skill sets ... but you have to draw the line at some 
point, and say "This is good enough."  More so for Superheroes. 
 
> In general, people give David a hard about the points bases he uses, 
> but the characters powers are rarely any greater than those of 
> published or posted characters, they just have the skills to fully 
> represent the background for a "real" person. 
 
Three comments. 
 
First, I don't do gaming to play "real" persons.  :-)  If your playing 
Champions, Skills are not as importent as other things.  (Note that I 
actually prefer Hero level games over Superhero levle, and Skills are 
far more importent there.) 
 
Second, published/posted characters are all over the scale.  Can you 
give me an idea of power levels your talking about?  It does make a big 
difference. 
 
Last, I don't have a clue what David's point base is, so I can only 
comment in generalities.  If you gave a champions character at least 50 
more points than the standard 250 (100 + Disadvantages), then mandated 
that at least a third must be in Skills and Knowledge, then I think you 
could come up with a good playable character who also is well rounded in 
Skills and Knowledge.  (Hmmm, and that might not be a bad idea either). 
 
> In our experience, narrow specific skills are better in a game, 
> sence it allows for specialization and differant opportunities 
> for characters to shine. 
 
And on the down side, this also give you many situations where no 
character has the Skills to resolve the issue at hand and the GM either 
fudges it, or the players move on frustrated. 
 
Our viewpoints might not be that far off however.  I like the Hero 
System skills as described.  Just so you understand what I meant by not 
liking specific narrow skills and playing GURPS if that was what I 
wanted, note that in GURPS you often have to buy two to four Skills, to 
cover what a single Skill in Hero covers.  Knowledge/Profession/Science 
Skills are far cheaper and more useful in Hero than in GURPS. 
 
>>> To then relate, the PDM (Paranormal Defense Militia, my campaign's 
>>> relative to Genocide) Agent package deal does contain the psych 
>>> lim "Distrust/Hate/Fear Paranormals", but only at the Common 
>>> Moderate level. 
>> 
>>But a person might work their way into the group totally for their own 
>>ends, and maybe they couldn't care less about paranormals.  What about 
>>double agents?  You would have to go change the Disadvantage in the base 
>>Package Deal (or force them to not use the package deal) ... which you 
>>should never have to do. 
>  
> Such a person should not have the PDM package deal. 
 
I disagree.  If your part of the group, then your part of the group.  
You still have to have that same basic set of skills and training, so 
you should be allowed to have the package deal. 
 
			~ Mike 
 
From: "\"qts\" <qts@nildram.co.uk> 
        \"John and Ron Prins\"" <qts@nildram.co.uk> 
Date: Fri, 04 Jul 97 22:02:33  
Reply-To: "qts" <qts@nildram.co.uk> 
Priority: Normal 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Wed, 2 Jul 1997 16:16:11 -0400 (EDT), John and Ron Prins wrote: 
 
>>>Urk. Talk about useless, though. Instead of the AP AND Penetrating, I'd go 
>>>for more dice! Check this: 
>>> 
>>>Normal Major Transform: 8D6 for 120 AP 
>>>Cumulative Major Transform: 5D6 for 112.5 AP 
>>>AP Pen. Cum. Major Transform 3D6 for 112.5 AP 
>> 
>>If you're using the last, you stick with 1d6 at most - or even one pip 
>>- which cuts down the cost markedly! 
> 
>Yeah, but then we're completely out of the realm of 'useful' combat powers. 
 
How so? a 1 pip AP (vs Hardened), Pen, Cum, 0 End Uncontrolled Major 
Transform is *really* nasty. Now add in Sticky <hehe>. 
 
> 
>>>>My understanding is that Transform works on *current* BODY. 
>>> 
>>>Really? But what happens when things are at negative BODY? 
>> 
>>Things at negative BODY are dying or dead and don't count. 
> 
>So what then? You can't Transform dying characters? Why not? Or do you then 
>use the absolute value of the BODY stat?. Look what happens when you use 
>current BODY as the target for Transforms (assuming a 20 BODY stat) 
> 
>Current BODY:   BODY Damage until Death: 
>     20                 40 
>     15                 35 
>     10                 30 
>      5                 25 
>      0                 20 
>     -5                 15 
>    -10                 10 
>    -15                  5 
>    -20                  0 
> 
>Now, if you based the Transform vs. the 'BODY damage until death' number it 
>might make more sense, but I really think that linking the amount of 
>corporeal damage someone has taken to the difficulty of Transforming them is 
>a bad idea. The corpse of a 20 BODY person should be just as difficult to 
>Transform as the body of a live 20 BODY person. 
 
[Cue extraneous metaphysical arguments] <g> 
 
qts 
 
 
 
Date: Sat, 5 Jul 1997 09:58:48 +1000 (EST) 
X-Sender: bryce144@fan.net.au 
From: Len Undy <bryce144@fan.net.au> 
Subject: Re: Damage Resistance(Powers that step on other powers' toes) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 02:25 AM 04/07/97 -0500, you wrote: 
>Len Undy wrote: 
> 
>>  
>> Hmm. Lets look at a 25STR character. 
>>   10 PD Damage Risistance cost 5 points.  Must have at least 10 normal PD 
>> which cost 5points.  total = 10 points 
>>  
> 
>Where are you coming up with the requirement that a character needs to 
>have 10 normal PD?  That is not in the book.... 
> 
>Gothyk 
> 
 
Read Damage Resistance carefully(page 61 in CD).  Damage Resistance allows 
the character to use some or all of his natural defenses(his "normal" PD & 
ED).  "Damage Resistance doesn't add to the character's defenses, it just 
enables him to use his existing defenses against Killing Attacks." 
 
This means that you can only have Damage Resistance lower or equal to your 
normal PD(or ED)  If your PD is only 5 and you want 10 PD Damage Resistance, 
then you also have to by 5 more "normal" PD. 
 
I hope that this clears the subject up...(I've been wrong many times before). 
 
BRYCE 
 
Date: Fri, 4 Jul 1997 20:55:30 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>>>>Normal Major Transform: 8D6 for 120 AP 
>>>>Cumulative Major Transform: 5D6 for 112.5 AP 
>>>>AP Pen. Cum. Major Transform 3D6 for 112.5 AP 
>>> 
>>>If you're using the last, you stick with 1d6 at most - or even one pip 
>>>- which cuts down the cost markedly! 
>> 
>>Yeah, but then we're completely out of the realm of 'useful' combat powers. 
> 
>How so? a 1 pip AP (vs Hardened), Pen, Cum, 0 End Uncontrolled Major 
>Transform is *really* nasty. Now add in Sticky <hehe>. 
 
Not really. 2 pips of Power Defense will stop it cold - note that 1 pip of 
Transform cannot 'roll BODY' on the die, making Penetrating a meaningless 
advantage. And then there's the 'reasonably common' means of turning off the 
Transform. Oh, and it won't do you much good if the enemy has already 
pounded you into prune juice while you wait for the Transform to (finally) 
kick in. 
 
>>>Things at negative BODY are dying or dead and don't count. 
>> 
>>So what then? You can't Transform dying characters? Why not? Or do you then 
>>use the absolute value of the BODY stat?. Look what happens when you use 
>>current BODY as the target for Transforms (assuming a 20 BODY stat) 
>> 
>>Current BODY:   BODY Damage until Death: 
>>     20                 40 
>>     15                 35 
>>     10                 30 
>>      5                 25 
>>      0                 20 
>>     -5                 15 
>>    -10                 10 
>>    -15                  5 
>>    -20                  0 
>> 
>>Now, if you based the Transform vs. the 'BODY damage until death' number it 
>>might make more sense, but I really think that linking the amount of 
>>corporeal damage someone has taken to the difficulty of Transforming them is 
>>a bad idea. The corpse of a 20 BODY person should be just as difficult to 
>>Transform as the body of a live 20 BODY person. 
> 
>[Cue extraneous metaphysical arguments] <g> 
 
Metaphysical nothing. This is an important point of HERO mechanics - do 
wounds make it easier to Transform an opponant? I don't think they should. 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
Date: Fri, 4 Jul 1997 20:55:36 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: Looooooooong Arm of the Law 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>>Elbows seem to be a pretty direct way of attacking. I'd argue that Mr. 
>>Fantastic has 'indirect' bought on his Stretching, so he can pull off those 
>>'attack from behind' maneuvers. I see 'standard' stretching more like a 
>>telescopicing unit would function - straight lines out from the body only. 
> 
>This is too much.  This is not something that should be represented by a 
>power advantage, it is a matter of TACTICS.  Indirect does not represent 
>using a power cleverly, NO ADVANTAGE represents using a power cleverly. 
 
Look, if somebody wants to use stretching to 'attack from behind' as a 
'surprise maneuver' to gain an OCV bonus, well and good. But if they want to 
use it as if it was _mechanically_ an Indirect attack, then they should buy 
the advantage Indirect. 
 
That said, I think that the Indirect advantage is too 'limited' in its 
definitions - you should be able to buy powers that can attack from any 
angle but do not necessarily ignore intervening barriers. 
 
And from what I've seen of Mr. Fantastic's stretchy powers, he does warrant 
Indirect. He's put his arm through all sorts of snaky tunnels and vents 
(which would defy any 'elongated' human anatomy). It's just not full-blown, 
barrier ignoring Indirect - though he often _does_ find a way around those 
barriers that are not fully closed. 
 
For example: BadGuy (tm) is standing behind a 10ft wide glass pane. Now, to 
attack BadGuy (tm, who can easily be seen through the glass), Mr. Fantastic 
could either: 
 
A.) punch through the glass with his stretchy arm, or 
B.) stretch his arm in a way that goes around the barrier, thereby 
_bypassing_ the barrier entirely. 
 
Now, B.) to me looks a lot like an Indirect power, as he is bypassing 
barriers to attack his target. While I realize that this is a 'common' 
stretchy trick, that doesn't mean that it's inherent in the Stretching power. 
 
>Give 
>players a reward for showing thought in how they use their abilities rather 
>than penalizing them by saying they can't do that if they did not buy the 
>appropriate advantage.  Advantages are things a character does not have to 
>think about to use . . . 
 
Oh, so now I should allow StretchyGuy to pass through bars without buying 
Desolidification. Or let him glide by stretching out his body into a wide, 
air-catching plane without buying Gliding. Or run faster because he can have 
stretchy long legs (which I'll mention is prohibited in the Stretching 
writeup) without buying more Running. These are as much 'creative uses' of a 
power as what you're suggesting - but they're illegal. While 'attacking from 
behind' may _look_ legal with plain old Stretching, I suggest that it is 
not, strictly speaking, legal. 
 
And further, if I had a PC who wanted to build a Mr. Fantastic style 
stretching character, I'd point out at character creation that he might want 
to buy Indirect on his Stretching for the desired results. 
 
Anyone like to comment on other stretching characters in comics? IIRC, 
Machine Man was a 'straight line only' stretcher, and I can't off the top of 
my head recall Doc Octopus pulling off anything resembling an Indirect 
attack - he did some whip-like maneuvers, but those tentacles weren't THAT 
flexible...PlasticMan from DC was another character I'd rate with Indirect 
Stretching... 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
Date: Fri, 4 Jul 1997 22:42:10 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>>>How so? a 1 pip AP (vs Hardened), Pen, Cum, 0 End Uncontrolled Major 
>>>Transform is *really* nasty. Now add in Sticky <hehe>. 
>> 
>>Not really. 2 pips of Power Defense will stop it cold - note that 1 pip of 
>>Transform cannot 'roll BODY' on the die, making Penetrating a meaningless 
>>advantage. And then there's the 'reasonably common' means of turning off the 
>>Transform. Oh, and it won't do you much good if the enemy has already 
>>pounded you into prune juice while you wait for the Transform to (finally) 
>>kick in. 
> 
>For the first 2 phases, but cumulative means all the body keeps adding  
>against 
>the same defense, simulating the attack that WILL eventually overwhelm  
>ANY  
>defense given time.  That 1 pip attack could get nasty if you don't get  
>it  
>turned off in time. :) 
 
No, I don't believe Cumulative Transform works that way. Power Defense would 
apply to each and every instance of the die being rolled. I'll pull a quote 
from the BBB pg.88: 
 
"With a Cumulative Transform, the target keeps track of the Transform 
"damage" that has accrued." 
 
Now, if someone has a 1D6 Transform and I have 5 pips Power Defense, and he 
rolls a 6, I've 'accrued' ONE point of Transform damage, not 6 points. 
 
Basically, every 'event' of Transform acting is a separate 'attack', even 
where Cumulative Transforms are concerned. Power Defense applies vs. each 
and every one of these occurances. 
 
This is no different from any other continious attack. A Continious EB acts 
against the full ED or PD on every phase it does damage. A Continious Drain 
must overcome Power Defense every phase to do Drain damage. And, by the same 
extension, a Continious Cumulative Transform must overcome Power Defense in 
order to accrue any sort of Cumulative effect on the target. 
 
Or am I the only one that sees it this way (I sort of doubt that). 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
Subject: Re: More Than Meets The Eye 
Date: Fri, 4 Jul 97 22:11:56 -0500 
From: John P Weatherman <asahoshi@nr.infi.net> 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
John and Ron Prins 
 
>>How so? a 1 pip AP (vs Hardened), Pen, Cum, 0 End Uncontrolled Major 
>>Transform is *really* nasty. Now add in Sticky <hehe>. 
> 
>Not really. 2 pips of Power Defense will stop it cold - note that 1 pip of 
>Transform cannot 'roll BODY' on the die, making Penetrating a meaningless 
>advantage. And then there's the 'reasonably common' means of turning off the 
>Transform. Oh, and it won't do you much good if the enemy has already 
>pounded you into prune juice while you wait for the Transform to (finally) 
>kick in. 
 
For the first 2 phases, but cumulative means all the body keeps adding  
against 
the same defense, simulating the attack that WILL eventually overwhelm  
ANY  
defense given time.  That 1 pip attack could get nasty if you don't get  
it  
turned off in time. :) 
 
____________________________________________________________________ 
| Name: John P. Weatherman    | Phone:                             |       
   
| email: asahoshi@nr.infi.net |    (H) (910) 785-1130              | 
| fax:   (910) 748-4632       |    (O) (910) 545-2722              | 
|_____________________________|____________________________________| 
| He who walking on the sea could calm the bitter waves, who gives | 
| life to the dying seeds of the earth; He who was able to loose   | 
| the mortal chains of death and after three days' darkness could  | 
| bring again to the upper world the brother of his sister Martha: | 
| He, I beleive, will make Damasus rise again from the dust.       | 
|                              Pope St. Damasus I (c.305-384)      | 
|__________________________________________________________________| 
 
From: mike.lehmann@mail.terminal.net (Mike Lehmann) 
Date: Sat, 05 Jul 1997 03:28:22 -0800 
Organization: Terminal BBS  (403)327-9731 
Subject: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 -=> Quoting John and Ron Prins to Mike Lehmann <=- 
 
 >For the first 2 phases, but cumulative means all the body keeps adding  
 >against the same defense, simulating the attack that WILL eventually  
 >overwhelm ANY defense given time.  That 1 pip attack could get nasty  
 >if you don't get it turned off in time. :) 
 
I think you're confusing Cumulative and Gradual Effect. 
 
 JaRP> Basically, every 'event' of Transform acting is a separate 'attack', 
 JaRP> even where Cumulative Transforms are concerned. Power Defense applies 
 JaRP> vs. each and every one of these occurances. 
 
That sounds correct. 
 
 JaRP> This is no different from any other continious attack. A Continious EB 
 JaRP> acts against the full ED or PD on every phase it does damage. A 
 JaRP> Continious Drain must overcome Power Defense every phase to do Drain 
 JaRP> damage. And, by the same extension, a Continious Cumulative Transform 
 JaRP> must overcome Power Defense in order to accrue any sort of Cumulative 
 JaRP> effect on the target.  
 
 JaRP> Or am I the only one that sees it this way (I sort of doubt that). 
 
No, I think you're right about this one.  
 
Besides, without the Continuous advantage, it would cease after the  
first hit. Hardly "overwhelming"... 
 
mike.lehmann@mail.terminal.net - - - - - Justice Krewe / Enigma Watch GM 
- - - - - -  http://www.dfw.net/~aronhead/justice_krewe.html - - - - - - 
 
... Either he's dead, Jim, or my tricorder is running Windows 95. 
~~~ Blue Wave/386 v2.30 [NR] 
 
----------------------------------------------------------------------------- 
Internet: mike.lehmann@mail.terminal.net  <<<<<<<<<<< 
The TERMINAL BBS                                            Fidonet; 1:358/17 
Lethbridge, Alberta, Canada                                          1:358/18 
This message was processed by NetXpres                          (403)327-9741 
----------------------------------------------------------------------------- 
 
From: "\"qts\" <qts@nildram.co.uk> 
        \"John P Weatherman\"" <qts@nildram.co.uk> 
Date: Sat, 05 Jul 97 12:43:03  
Reply-To: "qts" <qts@nildram.co.uk> 
Priority: Normal 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Fri, 4 Jul 97 22:11:56 -0500, John P Weatherman wrote: 
 
>John and Ron Prins 
> 
>>>How so? a 1 pip AP (vs Hardened), Pen, Cum, 0 End Uncontrolled Major 
>>>Transform is *really* nasty. Now add in Sticky <hehe>. 
>> 
>>Not really. 2 pips of Power Defense will stop it cold  
 
This is what the Penetrating iadvantage is for. 
 
>>- note that 1 pip of 
>>Transform cannot 'roll BODY' on the die, making Penetrating a meaningless 
 
Yes it can, because it *is* 'BODY'. 
 
qts 
 
From: "\"qts\" <qts@nildram.co.uk> 
        \"John and Ron Prins\"" <qts@nildram.co.uk> 
Date: Sat, 05 Jul 97 12:45:27  
Reply-To: "qts" <qts@nildram.co.uk> 
Priority: Normal 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Fri, 4 Jul 1997 20:55:30 -0400 (EDT), John and Ron Prins wrote: 
 
>>>>>Normal Major Transform: 8D6 for 120 AP 
>>>>>Cumulative Major Transform: 5D6 for 112.5 AP 
>>>>>AP Pen. Cum. Major Transform 3D6 for 112.5 AP 
>>>> 
>>>>If you're using the last, you stick with 1d6 at most - or even one pip 
>>>>- which cuts down the cost markedly! 
>>> 
>>>Yeah, but then we're completely out of the realm of 'useful' combat powers. 
>> 
>>How so? a 1 pip AP (vs Hardened), Pen, Cum, 0 End Uncontrolled Major 
>>Transform is *really* nasty. Now add in Sticky <hehe>. 
> 
>Not really. 2 pips of Power Defense will stop it cold - note that 1 pip of 
>Transform cannot 'roll BODY' on the die, making Penetrating a meaningless 
>advantage. And then there's the 'reasonably common' means of turning off the 
>Transform. Oh, and it won't do you much good if the enemy has already 
>pounded you into prune juice while you wait for the Transform to (finally) 
>kick in. 
 
I've answered this in a message to John Weatherman. 
 
>>>>Things at negative BODY are dying or dead and don't count. 
>>> 
>>>So what then? You can't Transform dying characters? Why not? Or do you then 
>>>use the absolute value of the BODY stat?. Look what happens when you use 
>>>current BODY as the target for Transforms (assuming a 20 BODY stat) 
>>> 
>>>Current BODY:   BODY Damage until Death: 
>>>     20                 40 
>>>     15                 35 
>>>     10                 30 
>>>      5                 25 
>>>      0                 20 
>>>     -5                 15 
>>>    -10                 10 
>>>    -15                  5 
>>>    -20                  0 
>>> 
>>>Now, if you based the Transform vs. the 'BODY damage until death' number it 
>>>might make more sense, but I really think that linking the amount of 
>>>corporeal damage someone has taken to the difficulty of Transforming them is 
>>>a bad idea. The corpse of a 20 BODY person should be just as difficult to 
>>>Transform as the body of a live 20 BODY person. 
>> 
>>[Cue extraneous metaphysical arguments] <g> 
> 
>Metaphysical nothing. This is an important point of HERO mechanics - do 
>wounds make it easier to Transform an opponant? I don't think they should. 
 
We've already agreed that Transform shouldn't be based on BODY, so 
they're extraneous. QED 
 
 
 
X-Sender: wabbit@globaldialog.com (Unverified) 
Date: Sat, 05 Jul 1997 08:29:49 -0500 
From: Earl Kwallek <earl@thewarren.mil.wi.us> 
Subject: Re: Stretching revisited 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 07:58 AM 7/4/97 -0400, Michael Surbrook wrote: 
>On Thu, 3 Jul 1997, Earl Kwallek wrote: 
> 
>>   Which would indicate (as someone suggested), that Stretching should 
work as 
>> a movement power: 
>>  
>> 	+1" for 2 pts 
>>  
>> 	x2 Non-Combat stretch is free. Additional x2 for +5 pts. 
>>  
>>   This does have the side effect of making "Extra Reach" weapons somewhat 
>> cheaper, but I don't think that's necessarily bad. Truthfully, there 
>> shouldn't be ANY real weapon with +2" of reach except (maybe) whips and 
>> lariats. +2 inches equates to a reach of 7 meters assuming you are standing 
>> in the middle of your hex and your opponent is at the FAR side of his. 
>> That's somewhere around 25 feet! 
> 
>Actually, some Japanese yari (spears) and some Swiss pikes were 20 to 25 
>feet long.  Granted, one can't do much but thrust with a weapon like this, 
>but when you're standing there with 100 other guys all armed the same way, 
>it doesn't matter that much. 
> 
 
  Hmmm... The longest Pike I've ever heard of was 20', and I've never heard 
of a Yari of over 12', but I won't dismiss the possibility. Really unwieldy 
when you consider that the people using these weapon were about 5'6"... 
 
Date: Sat, 5 Jul 1997 12:08:29 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>>>>How so? a 1 pip AP (vs Hardened), Pen, Cum, 0 End Uncontrolled Major 
>>>>Transform is *really* nasty. Now add in Sticky <hehe>. 
>>> 
>>>Not really. 2 pips of Power Defense will stop it cold  
> 
>This is what the Penetrating iadvantage is for. 
> 
>>>- note that 1 pip of 
>>>Transform cannot 'roll BODY' on the die, making Penetrating a meaningless 
> 
>Yes it can, because it *is* 'BODY'. 
 
No, no, no. 'Penetrating' counts the 'BODY' the attack _would_ have done if 
it was a straight 'normal' attack - i.e. 0 BODY on a roll of 1, 1 BODY on a 
roll of 2 through 5, and 2 BODY on a roll of 6. 
 
A 1 pip attack is _always_ a result of 1, therefore 'unable' to achieve a 
BODY result for the purposes of the Penetrating Advantage. In fact, I'll 
quote directly from the Penetrating write-up (BBB pg. 96): 
 
"The character rolls his damage dice normally and applies them against the 
target's defenses, but no matter how high the target's defenses are, the 
target will take a minimum of 1 point of effect for every "BODY" rolled on 
the dice. Thus the character takes no points of effect from each 1; he takes 
1 point of effect from each 2, 3, 4, and 5; he takes 2 points of effect from 
each 6." 
 
and: 
 
"Penetration Attack can be applied to the STUN of normal attacks, to the 
BODY of Killing Attacks, and any other effect that presents the total of the 
dice against a target's defenses." 
 
Transform falls under this 'total of the dice' ruling, so you count (for the 
purposes of penetration) no the effect of the dice, but the BODY rolled on 
the dice. Note that Transforms don't actually inflict BODY in the first 
place, they just compare their result vs. the BODY of the target, so your 
argument is moot in the first place. 
 
And, as Mike noted in another message, your power construct lacks the 
Continious Advantage, so it's still worthless. :-) 
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
Date: Sat, 5 Jul 1997 12:51:02 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@omg.org 
Subject: Re: Stretching revisited 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Sat, 5 Jul 1997, Earl Kwallek wrote: 
 
>   Hmmm... The longest Pike I've ever heard of was 20', and I've never heard 
> of a Yari of over 12', but I won't dismiss the possibility. Really unwieldy 
> when you consider that the people using these weapon were about 5'6"... 
 
One of my Osprey 'Men-at-arms' military books speaks of Japanese spearmen 
with 7 meter yari, a rarity to be sure.  Unwieldyness isn't a factor with 
pike thoughs, one is supposed to stand in one place and hold the weapon 
straight out in front of you, forming a wall of sharp points that no horse 
is stupid enough to charge (people, on the other hand...) 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
X-Sender: ludator@207.40.36.2 
Date: Sat, 05 Jul 1997 12:52:42 -0500 
From: ludator@softfarm.com (Bryan Berggren) 
Subject: Re: Looooooooong Arm of the Law 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 08:55 PM 7/4/97 -0400, John and Ron Prins wrote: 
>For example: BadGuy (tm) is standing behind a 10ft wide glass pane. Now, to 
>attack BadGuy (tm, who can easily be seen through the glass), Mr. Fantastic 
>could either: 
> 
>A.) punch through the glass with his stretchy arm, or 
>B.) stretch his arm in a way that goes around the barrier, thereby 
>_bypassing_ the barrier entirely. 
 
This isn't an Indirect attack.  This is points of stretching used to go 
around the glass.  It *might* be worth an OCV bonus, and it might not 
(especially if you've fought the Fantastic Four before and expect this kind 
of thing from ol' Reed) but the point of the matter is that if Reed doesn't 
have enough inches of stretching to go around, he's screwed. 
 
To put it another way: BadGuy (tm) is standing behind the Great Wall of 
China ...  In any case, Indirect really isn't appropriate for Stretching 
anyways, because it's defined as "ignoring intervening barriers between the 
attacker and the target".  There is no "target" with Stretching -- it's a 
power that lets you "occupy" more than one space temporarily, increasing 
your natural reach.  It's not an attack, and you don't roll to hit anything: 
you just stretch.  In effect, YOU are the target, and there aren't any 
barriers between you and you, are there?  (Well, unless you have Duplication 
...) 
 
Buying Indirect on Stretching is like buying Indirect on Movement Powers or 
Regeneration. 
 
>Now, B.) to me looks a lot like an Indirect power, as he is bypassing 
>barriers to attack his target. While I realize that this is a 'common' 
>stretchy trick, that doesn't mean that it's inherent in the Stretching power. 
 
Attention, men -- we -have- cereal bowl! 
 
He's bypassing the barrier, but he's not IGNORING it, any more than the 
Thing ignores it by blasting through it with casual STR, or the Ghost does 
by sticking an intangible hand through the wall and firing an Affects 
Physical World energy blast, or Marvel Girl does by levitating something 
heavy and moving it over BadGuy's head ... 
 
The HERO system is extraordinarily flexible, and there are going to be 
multiple ways of solving any problem.  Just because something isn't the 
default doesn't mean it's illegal; if it did, we couldn't ever kill someone 
with Energy Blast instead of RKA. 
 
(All of this begs the question of why BadGuy always chooses to stand behind 
a big glass pane -- what, does he have some kind of complex? :]) 
 
>Oh, so now I should allow StretchyGuy to pass through bars without buying 
>Desolidification. 
 
No, because that doesn't fit the model of extending his reach.  He could 
punch someone through the bars, though, if they weren't so close together he 
couldn't fit his arm through. 
 
> Or let him glide by stretching out his body into a wide, air-catching 
> plane without buying Gliding. 
 
No, because that's not part of extending one's reach.  (Seeing a pattern here?) 
 
> Or run faster because he can have stretchy long legs (which I'll mention 
> is prohibited in the Stretching writeup) without buying more Running. 
 
We'll leave this space as an exercise for the reader.   
 
> These are as much 'creative uses' of a power as what you're suggesting 
> - but they're illegal. 
 
No, they're creative uses of a certain special effect (elasticity), whereas 
the wrap-around attack is a creative use of a Power.  Apples, oranges. 
 
> While 'attacking from ehind' may _look_ legal with plain old Stretching,  
> I suggest that it is not, strictly speaking, legal. 
 
And I (politely) suggest that you're wrong. :]  If you have the inches to 
burn, attacking from behind with Stretching is no more illegal than running 
around to a rear hex to attack.  Since Stretching seems to imitate the 
Movement Powers, even if it is not one itself, the parallel should be obvious. 
 
> And further, if I had a PC who wanted to build a Mr. Fantastic style 
> stretching character, I'd point out at character creation that he might 
> want to buy Indirect on his Stretching for the desired results. 
 
PCs don't build characters, PCs ARE the characters.  Your PLAYER wants to 
build the stretching PC, or else you have a very odd campaign. :] 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: R Jacobs <rjacobs@radiks.net> 
Date: Sat, 05 Jul 1997 12:58:59 -0500 
Subject: Re: Package Deals 
Newsgroups: october.hero 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october.com!not-for-mail 
Lines: 43 
X-Sender: rjacobs@dial166.radiks.net 
X-Reply-To: rjacobs@radiks.net 
Nntp-Posting-Host: dial166.radiks.net 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
Okay then, 
 
     How is everyone handling default skills?   
 
     HERO system games have no way, to my knowledge, of handling default 
skills (with the exception of Everyman Skills).  One GM says "If you 
want a college degree you have to purchase EVERYTHING that goes into 
that degree" and another GM says "Just buy the Professional Skill and 
you get 'X' amount of assumed knowledge".  Why not use a default skill 
roll?   
 
     I've already argued this point on HEROCHAT (visit us using your 
favorite CHAT program on DALNET in #HEROCHAT!!!) and the only conclusion 
we arrived at is that each GM must decide their own way of handling 
things.  I find that answer less than satisfying and figure that SOMEONE 
out there has devised a relatively objective method of handling 
situations where a person is performing an action that they do not have 
a skill in.  For Example (from my own game): 
 
     WhiteFeather, a Native American character whose totem is a puma, 
has a 30 DEX when in puma-form.  A 30 DEX means the character has an 
ungodly (dare I say, 'superhuman') sense of balance, agility, and 
reflexes.  She does not possess the skill ACROBATICS.  Should she be 
prohibited from performing ANY Acrobatics maneuvers, SOME Acrobatics 
manuevers with penalties, or should her 'natural talent' (i.e. HIGH DEX) 
give her some default skill level? 
 
     This brings us to the question of 'When do I need to make a skill 
roll?'   Should skill rolls only be made when attempting things out of 
the ordinary....in the case above, with WhiteFeather: 
 
     IF WhiteFeather did have Acrobatics she would not have to make 
skill rolls for routine maneuvers...only for things deemed exceptional 
but since she doesn't possess Acrobatics EVERY maneuver is considered 
exceptional and she therefore must always make a skill roll... 
 
     Which leads us full circle to:  "What is a good default skill 
roll"? 
 
Gothyk 
"Keeper of the Lists" 
Visit me, Wild_Goose, Chessman and DreamWld on DALNET (channel:  
#HEROCHAT) most nights from, at least, 5-9pm....see you there!! 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Drain/Dispel/Aid vs. Multiforms and Duplicates 
Date: Sat, 5 Jul 1997 15:00:36 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
I was wondering, what happens when you successfully drain or dispel 
someone with duplication or multiform?  More specifically: 
 
If you dispel a dupe will he disapeer?  If you dispel someone with 
duplication, will his/her duplicates disapeer?  If this is true, could 
Baker's Dozen buy a triggered dispel to save his duplicates when they 
are knocked unconscious?  Will the dupes dissapeer one after another (when 
affected by a drain or dispel) or will they all disapeer at once after 
enough points are rolled? 
 
If you dispel or drain someone with multiform, do they revert to their 
base form, a user defined "normal" form, or do they just become locked in 
their current form? 
 
Alright, here comes the power rules abuse: can you temporarily gain new 
multiforms or dupes by aiding, absorbing, or transfering your multiform or 
duplication power up?  Can you define these new forms yourself?  For 
instance, let's say Manifold Man has multiform with two extra forms.  If 
he is fighting Die Flandermous (tm), could he use his 10d6 aid multiform 
to create a form that is exactly the same as Die Flandermous (tm) after 
aiding his multiform up by DF's total points divided by 10, and 
thereby gain all of DF's extraordinary powers and skills (until the aid 
runs out)? 
 
And while I'm asking all these stupid questions, let me add one more.  How 
is damage handled for multiforms?  For instance, if Wendy Wilson, the 
Werewolf from Wisconsin gets shot for 4 BODY and 12 STUN of damage in her 
wimpy human form, and then changes to her 12' tall monster werewolf form, 
will she still have this damage?   
 
-Eric 
 
X-Sender: wabbit@globaldialog.com (Unverified) 
Date: Sat, 05 Jul 1997 14:02:58 -0500 
From: Earl Kwallek <earl@thewarren.mil.wi.us> 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 12:43 PM 7/5/97, \"qts\" <qts@nildram.co.uk> wrote: 
>On Fri, 4 Jul 97 22:11:56 -0500, John P Weatherman wrote: 
>>>- note that 1 pip of 
>>>Transform cannot 'roll BODY' on the die, making Penetrating a meaningless 
> 
>Yes it can, because it *is* 'BODY'. 
> 
 
  Sorry- 
 
	1 pip is the same as 0d6+1. Sin ce you can't roll "Body" on the 
non-existant die the +1 will never penetrate. Thisw is what makes 
Penetrating on Killing attacks and such so confusing, the Actual Roll is 
applied vs the BODY score of the target (after defenses of course), but for 
penetrating purposes the "Body" of the attack is counted as per a Normal 
attack (ie: 2 Body for a 6, 0 for a 1, and 1 for 2-5). Got it? 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Re: Looooooooong Arm of the Law 
Date: Sat, 5 Jul 1997 15:09:00 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
> Buying Indirect on Stretching is like buying Indirect on Movement Powers or 
> Regeneration. 
>  
[SNIP!] 
> 
> around to a rear hex to attack.  Since Stretching seems to imitate the 
> Movement Powers, even if it is not one itself, the parallel should be obvious. 
>  
> -- 
> Vox 25:17, Patron Saint of Gadflies 
 
 
This is a good point, and it gives me an idea.  How about the amount that 
you can bend an outstreched arm or whatever be like the turning rate with 
flight, and the distance between turns could be decreased by buying levels 
with stretching, like you do with flight?  Just a thought... 
 
-Eric 
 
Date: Sat, 5 Jul 1997 16:06:32 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@omg.org 
Subject: Re: Drain/Dispel/Aid vs. Multiforms and Duplicates 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Sat, 5 Jul 1997, Eric Burns wrote: 
 
> And while I'm asking all these stupid questions, let me add one more.  How 
> is damage handled for multiforms?  For instance, if Wendy Wilson, the 
> Werewolf from Wisconsin gets shot for 4 BODY and 12 STUN of damage in her 
> wimpy human form, and then changes to her 12' tall monster werewolf form, 
> will she still have this damage?   
 
Technically, a multiform is supposed to be two seperate characters, thus, 
damage to from A shouldn't translate as damage to Form B.  Now, based on 
SFX, one might want to base the carry over damage in the same way that 
Growth Damage carries over (using percentages of Body Lost per total Body  
the charqacter has). The problem comes when scaling up the 
damage and Body numbers.   
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
Date: Sat, 5 Jul 1997 16:06:35 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: Looooooooong Arm of the Law 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>At 08:55 PM 7/4/97 -0400, John and Ron Prins wrote: 
>>For example: BadGuy (tm) is standing behind a 10ft wide glass pane. Now, to 
>>attack BadGuy (tm, who can easily be seen through the glass), Mr. Fantastic 
>>could either: 
>> 
>>A.) punch through the glass with his stretchy arm, or 
>>B.) stretch his arm in a way that goes around the barrier, thereby 
>>_bypassing_ the barrier entirely. 
> 
>This isn't an Indirect attack.  This is points of stretching used to go 
>around the glass.  It *might* be worth an OCV bonus, and it might not 
>(especially if you've fought the Fantastic Four before and expect this kind 
>of thing from ol' Reed) but the point of the matter is that if Reed doesn't 
>have enough inches of stretching to go around, he's screwed. 
 
You make a good point, buy I'll also point out that in the scenario above, 
someone who had bought Stretching in the form of a telescoping staff 
couldn't 'go around' the glass pane. 
 
Now, this ability to 'reach around' and potentially 'attack from behind' 
seems to me to be a wee bit too powerful to just fall into the realms of 
SFX; it seems to either be a small advantage on regular stretching; or 
optionally a small disadvantage that could be applied to Stretching to allow 
'in a straight line only'. 
 
>Buying Indirect on Stretching is like buying Indirect on Movement Powers or 
>Regeneration. 
 
Not really; Indirect on Stretching has vast potential - after all, being 
able to reach past Force Walls would be a strong advantage. Someone who 
opens small 'warp gates' to reach through would be a good example of SFX for 
full-blown Indirect on Stretching (while Mr. Fantastic style would be a more 
limited form of Indirect). 
 
>And I (politely) suggest that you're wrong. :]  If you have the inches to 
>burn, attacking from behind with Stretching is no more illegal than running 
>around to a rear hex to attack. 
 
As you said earlier; Apples and Oranges. Running is a movement power, 
Stretching is not. Stretching is really a 'modifier' of an attack 
power/characteristic (STR) though it can be used to deliver other powers 
(damage shields, touch only RKAs, etc.). 
 
I could probably accept 'reaching around' things if it's reasonably possible 
with the normal amount of joints involved (elbow, wrist, in most cases) as 
almost everyone is equipped with such. But the sort of things I've seen Reed 
pull off go way, way beyond this (running his arm through many twists and 
turns in a tunnel, tying himself in knots...) <smak!> 
 
Dammit, Reed doesn't have Indirect Shapeshifting, he's got Shapeshifting + 
Stretching. THAT will get you all those 'infinite joint tricks' that Reed 
pulls off. Crap, why didn't I think of that earlier? Why didn't YOU think of 
that? ;-) 
 
Anyway, I still don't think baseline stretching should allow you to blithely 
attack from behind.  
 
---------------------------------------------------------------------------- 
"GINA, do know how RUDE it is to build a THERMONUCLEAR DEVICE in someone 
else's house?" 
-NHS #56 
---------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
 
 
Date: Sat, 5 Jul 1997 21:06:20 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: Re: Drain/Dispel/Aid vs. Multiforms and Duplicates 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Sat, 5 Jul 1997, Eric Burns wrote: 
 
> If you dispel a dupe will he disappear? 
 
Probably, yeah. 
 
> If you dispel someone with duplication, will his/her duplicates 
> disappear? 
 
Well, you don't dispel characters, you dispel the results of Powers. So 
no. 
 
> If this is true, could Baker's Dozen buy a triggered dispel to save his 
> duplicates when they are knocked unconscious? 
 
Doesn't sound too unreasonable. 
 
> If you dispel or drain someone with multiform, do they revert to their 
> base form, a user defined "normal" form, or do they just become locked in 
> their current form? 
 
Depends entirely on special effects. 
 
> Alright, here comes the power rules abuse: can you temporarily gain new 
> multiforms or dupes by aiding, absorbing, or transfering your multiform or 
> duplication power up? 
 
Ditto. 
 
> Can you define these new forms yourself?  For instance, let's say Manifold 
> Man has multiform with two extra forms.  If he is fighting Die Flandermous 
> (tm), could he use his 10d6 aid multiform to create a form that is exactly 
> the same as Die Flandermous (tm) after aiding his multiform up by DF's total 
> points divided by 10, 
 
I'm leery of self-Aids on principle... this would be better done with 
a Mimic Pool, as described under the rules for VPPs.  
 
Date: Sat, 5 Jul 1997 21:37:50 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: Re: Package Deals (Was: Characteristic Maxima) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Wed, 2 Jul 1997, Mike Sprague wrote: 
 
> I would think Package Deals would contain minnimal Psych Disads, and 
> would rarely contain hunteds.  Not that they couldn't though, I just 
> don't think they would be common. 
 
I would think Hunteds would be considerably more common than Psychs in 
package deals. It makes perfect sense that somebody might be an enemy of 
an entire group, but giving an entire group similar personalities is kind 
of boring. 
 
Date: Sat, 5 Jul 1997 21:53:35 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: Re: Looooooooong Arm of the Law 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Wed, 2 Jul 1997, Bryan Berggren wrote: 
 
> >And analyze that 125" (Stretching vs TK) for someone with 1000 STR. 
>  
> Not really applicable.  See, to compare Stretching to TK for someone with a 
> 1000 STR, you must increase the STR of the TK to 1000 (with No Range Penalty 
> and Fully Indirect, 3750 points), at which point it increases its range to, 
> oh, 7500".  Care to buy 7500" of stretching? (18,750 if you assume it as 
> non-combat) 
>  
> Using TK to create a "stretching" special effect is just flat out more 
> efficient -- and, more to the point, OBSCENELY more efficient. 
 
Flatly untrue. If TK is so much more efficient, can you show me a TK 
construct which can duplicate the effects of 2" Stretching for 
significantly less than 10 pts? Hell, can you show me one for under 20 
pts? 
 
Stretching is more efficient at the lower levels; TK is more efficient at 
the higher levels. This is part of Stretching's reason for existence; it 
allows you to create limited-range powers (buy the power No Range, and buy 
Stretching, only for that 1 power). 
 
2 pts per inch is arguably a better price than 5 per, but these '7500 "' 
examples are kind of irrelevant. 
 
Date: Sat, 5 Jul 1997 21:55:08 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: RE: Powers that step on other powers' toes (was Re: More Than   M 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Tue, 1 Jul 1997, Joe Mucchiello wrote: 
 
> >>Another one, which I like a lot: 1d6 Major Transformation: Dead me  
> >>to live me, Persistant, Continuous, Uncontrolled, Independent,  
> >>Trigger: When I am dead, only on self. Whenever you die, you come  
> >>back to life. 
> >Until you heal your body back and the transform wears off, leaving you 
> >dead again... 
>  
> Oh, come on.  Forget your smiley?  That Transform would be reversed by the 
> reasonable set of circumstances called being killed again.  Otherwise there 
> is no way to do Resurrection in a Fantasy Hero game. 
 
Resurrection can be done just fine with Summon. (Although resurrection  
in general is probably more appropriate for superheroes than fantasy.) 
 
Date: Sat, 05 Jul 1997 19:11:24 -0700 
From: Mike Sprague <sprague@VivaNET.com> 
Reply-To: sprague@VivaNET.com 
Subject: Re: Drain/Dispel/Aid vs. Multiforms and Duplicates 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Eric Burns wrote: 
>  
> I was wondering, what happens when you successfully drain or dispel 
> someone with duplication or multiform?  More specifically: 
>  
> If you dispel a dupe will he disapeer?  If you dispel someone with 
> duplication, will his/her duplicates disapeer?  If this is true, could 
> Baker's Dozen buy a triggered dispel to save his duplicates when they 
> are knocked unconscious?  Will the dupes dissapeer one after another (when 
> affected by a drain or dispel) or will they all disapeer at once after 
> enough points are rolled? 
 
Hmmm, tough question, one that I have never considered.  I would think 
you could Drain/Dispell duplication, and the result would be that the 
form(s) dissapear.  In this case, to keep is simple I would play Dain 
like Dispell ... all or nothing.  I think.  Maybe not. 
 
On the other hand, I don't think this wold come up to often, as I 
wouldn't expect someone to wast points on "Drain Duplication." 
 
> If you dispel or drain someone with multiform, do they revert to their 
> base form, a user defined "normal" form, or do they just become locked 
> in their current form? 
 
I would think you would knock them back into their base form. 
 
In my opinion though, Multiform is not writen up correctly.  It should 
be an Instant Power, not a Persistent Power.  The Power is actually used 
to change between forms.  Defining it this way works a lot better if you 
want to add Limitations to the Power. 
 
If defined this way, I would think the Drain/Dispell would lock the 
character in the current form. 
 
> Alright, here comes the power rules abuse: can you temporarily gain 
> new multiforms or dupes by aiding, absorbing, or transfering your 
> multiform or duplication power up? 
 
New forms no.  I would think that the forms would gain more points 
however, but am not sure what you could do with those points.  No new 
Skills, but maybe improve existing ones?  I'm not a sure.  I'm not sure 
about boosting characteristics either.  I can see those points going 
into Powers though. 
 
> And while I'm asking all these stupid questions, let me add one more. 
> How is damage handled for multiforms?  For instance, if Wendy Wilson, 
> the Werewolf from Wisconsin gets shot for 4 BODY and 12 STUN of 
> damage in her wimpy human form, and then changes to her 12' tall 
> monster werewolf form, will she still have this damage? 
 
The rules are not at all clear on this. 
 
Most people I know of, including the majority of this list three years 
ago, play it that the damage transfers one for one to the new form.  So 
if the monster wearwolf has 20 BODY and takes 16 (hurting but still very 
much kicking) then shifts back into Wendy Wilson, who only has 8 body, 
she dies! 
 
While that doesn't happen too often, consider that the Wearwolf has 60 
STUN and has taken 41 STUN, before switching to Wendy, who has 20 STUN.  
Suddenly Wendy is unconscious, and recovers only once per minute. 
 
I think that sucks! 
 
The reverse problem also exists.  Wend takes 31 STUN and is only going 
to recover once per Turn.  Wendy has an accidental change Disadvantage, 
when unconscious, and changes into the Wearwolf (I know this is a 
stretch for this concept, but it's only an example).  Suddenly the 
Werewolf is up and ready to fight! 
 
 
I play this one of two ways, depending on the character concept.  If the 
multiple forms are all one character who uses multiform to shift forms 
(like the above werewolf), then the damage transfers as a percentage of 
the total from one form to another.  Something like Flash or Drain would 
probably transfer over complete. 
 
If Multiform is used to simulate different characters who somehow 
"change places," than I transfer none of the Damage from one form to 
another.  However, Recoveries and Healing _only_ takes place when that 
form is the active form. 
 
The second has the problem of "charging" up a form ahead of time using 
Aid or whatever, then switching to it sometime in combate.  I have not 
had to deal with this yet, so I am not sure what I would do.  Probably 
say that things normally degrade as always in this case, even though 
it's not quite consistent. 
 
				~ Mike 
 
Date: Sat, 5 Jul 1997 23:41:01 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Reply-To: Trevor Barrie <tbarrie@ibm.net> 
Subject: Re: More Than Meets The Eye 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Sun, 29 Jun 1997, Joe Mucchiello wrote: 
 
> >> For instance, I'd bet dollars to donuts that almost everyone here would 
> >> agree that if Animation Lad had the transformation ability of "transforms 
> >> stone statue of a person into a person" he could reverse a transform 
> >> done by Medusa Maid, 
> > 
> >I wouldn't allow that as a Transform... it's a textbook Summon. 
>  
> So what happens to the original Statue?  Summon special effects can 
> disintegrate 10-15 BODY worth of stone? 
 
Yes, of course. Come on, how often is removing a statue going to make a 
major difference? If you really think this is a game-significant effect, 
use a linked Transform (or RKA), but I think this is pretty much the 
definitive example of a "transform inanimate to animate" which only needs 
Summon, not Summon linked to Transform. 
 
> Also, Summon cannot be used to summon specific beings (such as the victim 
> of Medusa Maid's transform). 
 
Summon can't be defined when bought as summoning a specific being. The 
result of any given application of Summon is going to be a specific being, 
though. (What the heck would a non-specific being be?) The Power under 
discussion is "Summon being of whom I have a statue available"; that's not 
a specific being, so it's legal. 
 
IMO, some people on this list tend to interpret the "no specific beings" 
rule to disallow _way_ more than it should. The first sentence of that 
paragraph adequately spells out just what sort of things it's supposed to 
rule out. 
 
> Besides, the MM's victim is now a statue. Summon can be used to heal people? 
 
Creative use of special effects can be used to heal people. The primary 
use of the power as described is not to undo stoning Transforms, and such 
use is likely going to be uncommon enough that it doesn't need to be 
bought specifically. As I said in the message to which you're responding, 
if such things _are_ going to be common in a certain campaign, you need to 
buy a Dispel. 
 
> Can I have this power: Summon, my friends healthy and hale, max 250 active 
> points, 80 AP cost? 
 
No, and I don't really see the relevance. 
 
Date: Sat, 5 Jul 1997 23:47:27 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: Re: More Than Meets The Eye  
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Sun, 29 Jun 1997, Eric Burns wrote: 
 
> > > Or a transform that reverses a transform? 
> >  
> > Well, if all you want is to reverse Transforms, you want Dispel. 
>  
> Really?  I was under the (perhaps mistaken) impression that Dispel 
> could not reverse the effects of an instant power.  Since Transform 
> is instant, you could prevent it from taking place, but once it's 
> happened you could no more reverse it than you could dispel the effects 
> of a knife wound or the burns caused by an EB.  Am I missing something? 
 
This is a grey area IMO, but I think it marginalizes Dispel if it can't 
undo Entangles or Transforms or Summons. (Incidentally, the description of 
Summon specifically suggests Dispel as a way of getting rid of it, and 
Summon is an Instant Power.) I generally let special effects decide 
whether a Dispel should be able to undo the effects of an Instant Power. 
So yeah, you could undo the damage from an EB if it makes sense; can't 
think of any examples off-hand where it would, though. 
 
> > > For instance, I'd bet dollars to donuts that almost everyone here would 
> > > agree that if Animation Lad had the transformation ability of "transforms 
> > > stone statue of a person into a person" he could reverse a transform 
> > > done by Medusa Maid, 
> >  
> > I wouldn't allow that as a Transform... it's a textbook Summon. 
> 
> Erm, the textbook says that summon can not be used to summon someone 
> specific, so you could summon "a young superheroine" but not 
> "Lightning Lass" specifically. 
 
Correct. "Summon Lightning Lass" would not be legal, assuming Lightning 
Lass is a character who exists independently in the campaign; "Summon 
young superheroine" or "Summon being represented by statue" are not 
specific persons, so they're legal. 
 
Date: Sat, 5 Jul 1997 23:57:58 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: Re: Transform: I changed my mind 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Wed, 2 Jul 1997, Bryan Berggren wrote: 
 
> At 09:12 AM 7/2/97 -0400, ErolB1@aol.com wrote: 
> > I was all ready here to argue that Transform shouldn't be allowed to add 
> > points - that was the rule in the original version of Transform (in 
> > Champions III), and leaving it out of the 4th Ed is an Erratta that  
> > should Be Fixed.  
>  
> The odd thing is, Vox is beginning to shift his viewpoints here, too. 
> Trevor Barrie's example of the vampire vs. non-supernatural vampire with no 
> disads struck a chord with me: he's right, dammit, there is something wrong 
> that two powers with distinctly different "usefulness levels" have the exact 
> same cost.   
>  
> But he doesn't take it far enough, because it also applies to hindering 
> transforms as well.  I could use a Major Transformation to inflict someone 
> with a mystic "curse of hideousness" (DF: not concealable, causes disgust -- 
> -25 points), or I could turn them into a toad (an Incompetent level 
> character, at best).  And again, they cost the exact same. 
 
But there is a means of distinguishing: the Cosmetic/Minor/Major 
distinction. It's too granular, of course, but it's there. Strictly 
literally, a "curse of hideousness" is clearly Cosmetic; I can't see it 
ever being ruled as being more than Minor. 
 
The three levels exist for beneficial Transforms too, of course, but 
there's more potential range there, so they're more inadequate. A Major 
hindering Transform should be able to completely disable its target, and 
you can't really do anything worse. OTOH, there's no guideline in place 
for how much you can do with a Major beneficial Transform; and if you do 
set one, you can easily think of a more beneficial effect, and then you 
have to figure out how you'd simulate that. 
  
> On the other hand, given that Transform is a power as expensive as an RKA, 
> which doesn't work as often as the RKA, I don't really want to interpret it 
> in the "if it's useful, it's illegal" manner so often applied to Change 
> Environment.   
 
I haven't been convinced that Transform works less often than RKA. 
 
X-Sender: wabbit@globaldialog.com (Unverified) 
Date: Sat, 05 Jul 1997 22:25:03 -0500 
From: Earl Kwallek <earl@thewarren.mil.wi.us> 
Subject: Re: Drain/Dispel/Aid vs. Multiforms and Duplicates 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 1 
 
At 03:00 PM 7/5/97 -0400, Eric Burns wrote: 
>I was wondering, what happens when you successfully drain or dispel 
>someone with duplication or multiform?  More specifically: 
> 
>If you dispel a dupe will he disapeer?  If you dispel someone with 
>duplication, will his/her duplicates disapeer?  If this is true, could 
>Baker's Dozen buy a triggered dispel to save his duplicates when they 
>are knocked unconscious?  Will the dupes dissapeer one after another (when 
>affected by a drain or dispel) or will they all disapeer at once after 
>enough points are rolled? 
 
   You sir, are a troublemaker  :) 
 
 
>If you dispel or drain someone with multiform, do they revert to their 
>base form, a user defined "normal" form, or do they just become locked in 
>their current form? 
 
  I would rule that they are locked into current form. 
 
 
>Alright, here comes the power rules abuse: can you temporarily gain new 
>multiforms or dupes by aiding, absorbing, or transfering your multiform or 
>duplication power up?  Can you define these new forms yourself?  For 
>instance, let's say Manifold Man has multiform with two extra forms.  If 
>he is fighting Die Flandermous (tm), could he use his 10d6 aid multiform 
>to create a form that is exactly the same as Die Flandermous (tm) after 
>aiding his multiform up by DF's total points divided by 10, and 
>thereby gain all of DF's extraordinary powers and skills (until the aid 
>runs out)? 
 
	I would disallow Aid to Multiform's that allow creation of a new form... 
then again, I currently don't allow Multiform at all in my games... It just 
creates more problems than it solves, and most such concepts can be built 
other ways... 
 
 
>And while I'm asking all these stupid questions, let me add one more.  How 
>is damage handled for multiforms?  For instance, if Wendy Wilson, the 
>Werewolf from Wisconsin gets shot for 4 BODY and 12 STUN of damage in her 
>wimpy human form, and then changes to her 12' tall monster werewolf form, 
>will she still have this damage?   
 
	Proportional I should think, The werewolf would be down 40% of it's BODY, 
assuming that Wendy has a 10 Body and the 4 is After Defenses. On the other 
hand, her werewolf form would then begin immediately regenerating the 
damage (what? you forgot to buy regen for the werewolf, shame on you!) 
 
Date: Sat, 5 Jul 1997 22:44:42 -0500 (CDT) 
X-Sender: psansone@i1.net 
From: psansone@i1.net (Sparx) 
Subject: Needing a name... 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-UID: 2 
 
Hi everyone, know it has been a long time since I've e-mailed the list.   
I've been out of it for a while.  Big back log of e-mail.  Anyway, I'm  
needing help with a name for a character and I thought who can I turn to?   
Then I thought of the long forgotten list which I just let build up.   
Anyway, can anyone help me with a name for a female archer superhero?   
Please help, I'm drawing a blank here. Thanks and talk at you later. 
 
Sparx 


Web Page created by Text2Web v1.3.6 by Dev Virdi
http://www.virdi.demon.co.uk/
Date: Wednesday, March 31, 1999 09:17 AM