Week Ending October 4, 1997

X-Sender: jdriscol@mail.vt.edu 
Date: Sun, 28 Sep 1997 13:10:46 +0600 
From: Jeremiah Driscoll <jdriscol@vt.edu> 
Subject: Re: Desolidification and the environment 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
John Prins wrote: 
>>That is exactly what I am saying (spelling aside :).  In Champions, if you 
>>did not pay for the ability, be it power, skill, or talent, you do not have 
>>it.  If Life Support is required to survive in a hostile environment and 
>>you do not have it, YOU WILL DIE.  No ammount of Desolidification or any 
>>other power will prevent that from happening. 
> 
>This is a little too broad a ruling, Rat. Breathing is an environmental 
>_requirement_ for most people (like eating, drinking, and sleeping), while 
>other Life Support powers are environmental 'protection'. I could argue, 
>using the same logic, that someone who bought 5" Flight, X20000 NCV couldn't 
>actually use their full speed unless they had the PD to resist the friction 
>of the air on their hypersonic body. 
 
Yes, it's a broad ruling, but all rulings *are*.  And I think your argument 
isn't sound (completely).  The character with Flight is normally not damaged 
because flying that fast is what the Power lets him do.  You are arguing (by 
Rat's logic, you say) that he would be crisped by friction.  This isn't 
Rat's logic.  In Rat's ruling, Desolid simply doesn't protect you from 
outside, environmental damage.  If I extend the logic you are using, a 
Desolid character would (for example) fall through the earth, or have 
problems breathing, just by turning on the Power. 
This isn't what Rat was saying. 
 
>Most environmental effects can be modelled as 'attack powers' that do have 
>appropriate defenses - for example, if somebody had 30rED, I think they'd be 
>a lot less susceptible to extreme heat, even without the LS: Extreme Heat. 
>Life Support is really a _CHEAP SHORTCUT_ to avoid having to buy excessively 
>high PD and/or ED, Power Defense vs Diseases/Toxins, etc. 
 
"*Most*... *can* be modeled..."  not necessarily all are, or should be. 
 
>Now, Desolid isn't a cheap power - 40 Active at the rock bottom. That's 
>easily worth the ability to ignore minor environmental effects without 
>resorting to Life Support. 
<sunburn example snipped> 
 
But molten lava/core of the earth and arctic conditions/surface of an 
atmosphereless planet *aren't* "minor" environmental effects.  I could (if I 
bothered) come up with SFX of Desolid to allow me to survive in these 
environments.  I just beleive that characters shouldn't get that for free. 
Pay for the Life Support (even if it *is* Linked to the Desolid). 
 
- Jerry 
 
X-Sender: ludator@mail.softfarm.com (Unverified) 
Date: Sun, 28 Sep 1997 06:14:05 -0500 
From: Vox Ludator! <ludator@mail.softfarm.com> 
Subject: Re: Desolidification and the environment 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 1 
 
At 10:24 PM 9/27/97 -0400, Stainless Steel Rat wrote: 
>That is exactly what I am saying (spelling aside :).  In Champions, if you 
>did not pay for the ability, be it power, skill, or talent, you do not have 
>it.  If Life Support is required to survive in a hostile environment and 
>you do not have it, YOU WILL DIE.  No ammount of Desolidification or any 
>other power will prevent that from happening. 
 
I'm looking in my BBB and I see on p. 272 that Lava can be defined as a 4d6K 
vs. energy defense (non-moving -- this is just the "heat" element).  So, if 
I had a 24 rED, THAT power WOULD seem to "prevent that from happening", at 
least in that particular hostile environment. 
 
The protection provided by Life Support is not necessarily the only solution 
to the problems it solves, especially when the environmental effects in 
question exactly match an existing attack form -- the conventional defenses 
against that attack form STILL WORK.  This is why LS is most valuable for 
those threats that are NOT conventional attacks, like drowning/suffocation 
or diseases (even if one tries to "brute force" these into being 
conventional attacks, they end up as NNDs vs. LS -- the only case when LS 
/literally/ is the only defense). 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@mail.softfarm.com (Unverified) 
Date: Sun, 28 Sep 1997 06:14:07 -0500 
From: Vox Ludator! <ludator@mail.softfarm.com> 
Subject: Re: "Night Vision" 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 3 
 
At 10:52 PM 9/27/97 -0400, Stainless Steel Rat wrote: 
>You should not be putting limitations on skill levels that cost less than 5 
>points each. 
 
I've pointed this out before, but it bears repeating:  this is a hokey, 
thoughtless restriction -- just look at the example in the book under Combat 
Levels, where poor Marksman pays 2 /extra/ points for the "privilege" of 
having a limited power.  (+4 5-pt. levels, OAF, OCV-only automatically, 
isn't much different from +4 2-pt. levels). 
 
But in any case, it's apples and origins, since Perception levels aren't 
skill levels -- they're technically an "enhanced sense", so limit away. 
 
> Besides, if real UV is too much then this is the kind of thing that  
> should properly be a 3-point talent, one that, say, halves penalties  
> for darkness instead of (mostly) negating them as UV Vision does. 
 
Except that the BBB instructs GMs looking for new talents to build them as 
specially-limited Powers, just as our friend has done here. (p. 46, second 
paragraph). 
 
I agree that it probably shouldn't entirely negate all darkness penalties, 
but that might be done better by reducing it to 1 or 2 PER levels (making 
only "Dark Night" and pitch-black areas problems). 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: bob.greenwade@klock.com 
Date: Sun, 28 Sep 1997 06:02:03 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: "Night Vision" 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 10:26 PM 9/27/97 +0600, Jeremiah Driscoll wrote: 
>        In an attempt to translate some GURPS Supers characters 
>(specifically _Mixed_Doubles_), I ran into a trifle. 
>        The Advantage "Night Vision" allows characters to see well in the 
>dark.  This bonus doesn't apply to total darkness (you'd need "Dark 
>Vision"), and is a "realistic" Advantage, meaning mere mortals can have it. 
>        I modeled this as +4 Enhanced Perception (Sight), Only v. Night/Dark 
>Penalties (-1/2).  I didn't wish to give an otherwise Normal character UV 
>Vision, as the special effects don't fit.  Does anyone have any comments, 
>differing opinions, disparaging remarks...  : )  Also, are there any other 
>"special" Sight enhancements running around out there because of a lack of 
>SFX variance on IR and UV sight? 
 
   You modeled this just as I would have, except that I'd make the 
Limitation -1, modeling that after similar variations on Combat Skill 
Levels (Only For Decreasing Hit Location Penalties) in Dark Champions (IOW 
only vs a certain type of penalty for any Skill Roll enhancer is -1). 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
X-Sender: bob.greenwade@klock.com 
Date: Sun, 28 Sep 1997 06:12:36 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Test 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 01:37 PM 9/27/97 -0700, Bob Greenwade wrote: 
>I'm not seeing my own messages being posted to the List, so I'm sending a 
>test to see if I'm actually getting out. 
 
   This is strange....  I sent this out yesterday afternoon (Saturday), and 
then all of a sudden overnight everying I'd been sending since Thursday 
comes through. 
   Mailing lists... go fig.   ;-] 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
X-Sender: bob.greenwade@klock.com 
Date: Sun, 28 Sep 1997 06:18:56 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Reduced END Question 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 10:10 PM 9/27/97 -0400, you wrote: 
>If Density Increase is bought with Reduced END, does the 
>reduced END apply to the Strength DI provides or would it 
>need to be bought seperately? 
 
   That Reduced END would have to be purchased separately.  STR is a 
separate Power (so to speak) from Density Increase. 
 
>Also, does passive Strength cost END to use? 
 
   If you mean Casual STR, I believe it does, though someone may know of 
something printed that says otherwise (and if so, go with that). 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
X-Sender: bob.greenwade@klock.com 
Date: Sun, 28 Sep 1997 06:19:11 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Vehicles and bases 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 10:55 PM 9/27/97 -0700, Robert A. West wrote: 
>Bob Greenwade wrote: 
>>  
> 
>> > 
>> >Will someone please remind me what happens (or at least what they do) when 
>> >a base or vehicle gets destroyed? It is a case of independance and the 
>> >points are just lost... or will the base/vehicle "rise again" . . .? 
>>  
>>    Treat it like a Follower.  The vehicle/base is gone, but can be replaced 
>> with a new one in a reasonable period of time using the same points. 
> 
>Well, I differ on the treatment of followers.  Replacing a "generic"  
>follower, such as a bodyguard, requires spending 5 pts under the  
>"doubling" rule, unless the cost was less.  So, after spending 5 pts  
>to replace your 150-pt bodyguard, you now have two bodyguards, one of  
>whom is dead.   
> 
>Replacing a unique follower can't be done this way, and the points won't  
>come back, except possibly as the result of a long story arc, such as  
>might be used to replace an Unbreakable Focus that had been destroyed or  
>to track down and regain an Independent item. 
 
   Uh... this is a House Rule, right?  I sure don't see this in the book. 
Not that I find it altogether unreasonable, understand.... 
 
>For bases and vehicles, then I agree with the statement above, unless  
>the origin of the base or vehicle prohibited its replacement.  The  
>difference for me is that heroes should not treat followers as  
>expendible, while it is perfectly appropriate to so treat most equipment.  
 
   Any character who treats Followers this way *deserves* to lose the 
points, except maybe in darkly comedic campaigns.  ("Time to get a new 
Jimmy....")  The same goes for rotating DNPCs such as those of the 
"Girlfriend of the Week" variety. 
 
>In fact, If I chose to replace a follower via a quest, I think that I  
>would make a special award of experience to be used to create a  
>replacement follower, and leave the dead follower on the base character's  
>sheet forever as a reminder. 
 
   This is not unreasonable. 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
From: "John Desmarais" <John.Desmarais@ibm.net> 
Date: Sun, 28 Sep 97 16:15:05  
Reply-To: "John Desmarais" <John.Desmarais@ibm.net> 
Priority: Normal 
Subject: Re:  CHAR: [New Gods] Darkseid 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 5 
 
On Sat, 27 Sep 1997 13:29:32 -0400 (EDT), PopTholian@aol.com wrote: 
 
>In a message dated 9/21/97 12:13:36 AM, John.Desmarais@ibm.net wrote: 
>>		Next, the 10 levels with attack.  Each phase, if the attack	 
>>		misses the target, add one to the OCV and make a new attack	 
>>		roll.  Do this until the attack hits or you've made 10	 
>>		attempts (if by the time the OCV reaches 28, it still	 
>>		doesn't hit, the target deserves to escape). 
> 
>I giggled for 10 minutes on this 1, John. 
>Imagine how pissed Darkseid would be if the Omega Effect _missed_   :() 
> 
 
It's very difficult to do absolutes in Champs.  Trying to create an attack that ALWAYS  
hits just wasn't worth the effort. 
 
Date: Sun, 28 Sep 1997 12:38:02 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: Popeye. 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>>Bump up the Fade Rate to 5CP per 5 Min (+1/2), then throw in the  
>>Limitation: 
>>Fades Completely at First Fade Rate (-1/2) 
 
>I wouldn't go as far as -1/2, perhaps -1/4 
 
In general or for the 5 min fade rate? 
 
This brings up a philosophy point. For example, is the Limitation: Fades 
Completely at First Fade Rate worth LESS for longer Fade Rates? Conversely, 
is it worth MORE for faster fades? 
 
If so, I could argue that 'Increased END' is worth LESS of a limitation if I 
have piles of other limits (especially, 'Extra Time'). Example: 
 
10D6 Energy Blast, x5 END (-3) 
 
or 
 
10D6 Energy Blast, Extra Time: One Month (-4 1/2), x5 END (-3) 
 
Now, if I can only fire once a month, and it takes a whole month to prepare, 
a huge END cost isn't exactly prohibitive, is it? But I still get the same 
-3 limit that Instant Energy Blastman gets. 
 
Of course, it's valid to argue that I get less cost savings from the x5 END 
if I have lots other limits (compare: first case, x5 END saves me 38 points, 
while in the second it saves me a whopping 3 points, b/c the extra time 
saved me 41 points). But if I have lots of other conditional limits 
(gestures, incantation, charges, etc.) this doesn't reduce the -3 'nature' 
of the x5 END Limitation. 
 
Now, let's compare this fade rate thing: 
 
12D6 Aid, Fades Completely at First Fade Rate (-1/2) 
Active: 60, Real: 40, Savings: 20 
8D6 Aid, Fade Rate: 5 min (+1/2), Fades Completely at First Fade Rate (-1/2) 
Active: 60, Real: 48, Savings: 20 
 
Here, the savings are the same - but I've traded Aid potential for long term 
durability. If you argued that Fades Completely is -1/4 at the 5 min level 
(and I believe that is WORTH -1/2 at the per Turn level, but it might be 
worth less as you descend the time chart), you'd only save 12, even though 
you paid for the higher fade rate fair'n'square. 
 
Discuss. :-) 
 
>>You ever see Popeye get nailed while he's eating  
>>the 
>>spinach or doing his powerup sequence? I didn't think so. 
> 
>Actually, several times Popeye, tired and battered, tried to eat spinach, 
>only to have 
>Bluto snatch it away. 
 
Sounds like good'old Popeye was Stunned to me <nod, nod> and unable to 
Activate his power. Besides, this fits in with the OAF (ready the focus, but 
disarmed) and gestures (can't get it to his mouth) nature of the construct. 
 
 
 
 
----------------------------------------------------------------------------- 
"Guns-ablazin', fu-fightin', spell-chuckin', rubber-monster-stompin' ACTION!" 
-John comments on Feng Shui 
----------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
Date: Sun, 28 Sep 1997 12:38:06 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: Desolidification and the environment 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>F> Let me get this straight. A character who buys desolidification is immune 
>F> to attacks that could vaporize rock, but will be hurt my molten rock? 
> 
>That is exactly what I am saying (spelling aside :).  In Champions, if you 
>did not pay for the ability, be it power, skill, or talent, you do not have 
>it.  If Life Support is required to survive in a hostile environment and 
>you do not have it, YOU WILL DIE.  No ammount of Desolidification or any 
>other power will prevent that from happening. 
 
This is a little too broad a ruling, Rat. Breathing is an environmental 
_requirement_ for most people (like eating, drinking, and sleeping), while 
other Life Support powers are environmental 'protection'. I could argue, 
using the same logic, that someone who bought 5" Flight, X20000 NCV couldn't 
actually use their full speed unless they had the PD to resist the friction 
of the air on their hypersonic body. 
 
Most environmental effects can be modelled as 'attack powers' that do have 
appropriate defenses - for example, if somebody had 30rED, I think they'd be 
a lot less susceptible to extreme heat, even without the LS: Extreme Heat. 
Life Support is really a _CHEAP SHORTCUT_ to avoid having to buy excessively 
high PD and/or ED, Power Defense vs Diseases/Toxins, etc. 
 
Now, Desolid isn't a cheap power - 40 Active at the rock bottom. That's 
easily worth the ability to ignore minor environmental effects without 
resorting to Life Support. If the environmental damage doesn't fit into the 
SFX your Desolid is vulnerable to (example: if your Desolid is Vulnerable to 
Light-Based Attacks, you'd still get sunburned, unless you had a nice high 
rED or LS: Safe in High Radiation), it shouldn't really effect you. 
 
----------------------------------------------------------------------------- 
"Guns-ablazin', fu-fightin', spell-chuckin', rubber-monster-stompin' ACTION!" 
-John comments on Feng Shui 
----------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
Date: Sun, 28 Sep 1997 09:58:58 -0700 
From: "Robert A. West" <robtwest@erols.com> 
Subject: Re: "Night Vision" 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Robert A. West wrote: 
  
Jeremiah Driscoll wrote: 
> 
 
>    I modeled [night vision] as +4 Enhanced Perception (Sight), Only v. Night/Dark 
> Penalties (-1/2).  I didn't wish to give an otherwise Normal character UV 
> Vision, as the special effects don't fit.  Does anyone have any comments... 
 
IMHO, the description of the power for UV Vision fits a photomultiplier  
effect better than it fits actual UV vision, since moonlight contains no 
UV and starlight very little.  I have therefore ruled, with no objection 
from anyone, that the 3-pt enhanced sense described in the book is really 
Night Vision, and that UV-Vision is a different 3-pt sense, which is 
mainly useful in seeing objects invisible to normal sight. 
 
BTW, since I surcharge for "superpowers", the fact that a power can be 
obtained by "normals" is of vital importance, even to PCs. 
 
> 
> - Jerry 
 
-- 
<-------------------------------------------------------> 
Robert A. West          ///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113 
http://www.erols.com/robtwest 
 
--  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
 
Date: Sun, 28 Sep 1997 10:10:50 -0700 
From: "Robert A. West" <robtwest@erols.com> 
CC: champ-l@omg.org 
Subject: Re: Reduced END Question 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
John P Weatherman wrote: 
>  
> If Density Increase is bought with Reduced END, does the 
> reduced END apply to the Strength DI provides or would it 
> need to be bought seperately? 
 
IMHO, advantages on Density Increase or Growth don't carry over to the  
derived stats, so the answer is "no". 
>  
> Also, does passive Strength cost END to use? 
 
You say such strange words.  Passive STR?  What is passive STR? 
 
If you mean STR being used to hold an object in place (such as maintain a  
grab), I would say, emphatically, "yes". 
 
If you mean Casual STR, I would say "yes" as well, but the point is  
usually moot, since the character will generally use full STR the same  
phase to do something else, and you are only charged once/phase for the  
END to use a single power.  After all, the purpose of smashing through  
the glass door is usually to do a movethrough on someone who is outside. 
 
 
> Thanks, 
> John 
 
--  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
From: Legionair@aol.com 
Date: Sun, 28 Sep 1997 14:22:39 -0400 (EDT) 
Subject: In defense of the Saint 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
First off, let me mention that I didn't particularly like the movie's plot. 
 There were holes in it big enough to drive a truck through.  Some of it was 
downright laughable.  The only reason why I decided to make the write up was 
based on Val Kilmer's attempts at some amount of characterization. 
 
In a message dated 97-09-26 12:23:35 EDT, psansone@i1.net writes: 
 
<< I like your character here, but a couple of things.  One, if he pushes he  
 could lift a car.  Probably not.  A Str around 15 if not less would make  
 more sense for the movie.  Secondly, wouldn't a KS:  Saints or KS: Saint  
 Names be somewhere in his list of skills?  I looked, maybe I overlooked it,  
 but thought that I'd just point this out.  Take it easy and talk at you 
later. >> 
 
Two very good points, and I agree with both.  The KS was a bit of an 
oversight.  Then again, it was mostly overlooked in the movie, so it's 
fitting that I forgot it as well.  :) 
 
I would still keep the strength at the relatively high level I designed it 
as.  I'm going on the assumption that there wasn't very many clear cut 
examples of his strength in the movie.  He's extremely athletic in the movie 
though, so it is possibly in proper line.  It's debatable. 
 
=-=-=-=-=-= 
 
In a message dated 97-09-26 12:32:04 EDT, bsvitavs@bu.edu writes: 
 
<< What does this simulate that a high Disguise Roll doesn't? I have no 
 objection to using a power to model a skill which isn't described in the 
 Hero rules, but why use a power for a skill that's quite adequately 
 defined already?  >> 
 
No, actually, as someone already pointed out, to simulate another person 
you're supposed to have Shapechange and Disguise as well.  I have another 
reason for my choice of powers: 
 
There were three distinct methods of impersonation/disguise I saw used in the 
movie.... 
 
The first was the "blend into the crowd while off screen" move.  Fairly 
typical for any sort of action movie.  I thought this was best written up on 
an Instant Change that required a Trading roll.  I also feel that this 
disguise should be reflected in roleplaying, but that's not always the case. 
 
The second was the "just a generic character" disguise.  A nameless 
Australian thief, an effeminate deal maker, an old cleaning lady, so on and 
so forth.  Not any one in particular, but enough to blend without having a 
crowd to blend into.  This is best written up as a Disguise roll. 
 
The last was the true impersonation of another character.  Granted, this 
could be written up as a very high Disguise roll with Mimicry, but I think 
that's a bit extreme.  Shapechange allows the character to put the Disguise 
together with alot of preparation but little pre-made materials (wigs, and 
the sort).  It also forces END to be used, which reflects the concentration 
and so forth needed to remain "in character." 
 
=-=-=-=-=-= 
 
In a message dated 97-09-26 14:58:21 EDT, rook@sanfran.infinex.com writes: 
 
<< 	Which doesn't fit the character. In the movie the Russian guys knew 
 who he was right from the start when they met him in Germany. He totally 
 blew it. And he knew it too, judging from what he did when he sat down at 
 the lady's table across from them. >> 
 
Actually, this was another example of the very poor plot...  (Anyone want to 
comment on all of Russia's oil being hidden in a tank under a mansion in 
Moscow?) 
 
It seemed like Simon wanted the Russians to recognize him, but didn't want 
the Russians to know that he knew they had recognized him.  This would make 
sense if he wanted the Russians to underestimate his skills, intelligence, or 
disguises. 
 
=-=-=-=-=-= 
 
In a message dated 97-09-27 08:39:28 EDT, qts@nildram.co.uk writes: 
 
<< What movie? The Saint was a TV series over here many years ago. Have 
 they remade it as a movie? >> 
 
Yes, it was remade as a movie, but you didn't miss that much.  :) 
 
Jason 
 
From: BCBattle@aol.com 
Date: Sun, 28 Sep 1997 14:54:11 -0400 (EDT) 
Subject: Re: Desolidification and the environment 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On 97-09-27 22:44:53 EDT, 
ratinox@peorth.gweep.net (Stainless Steel Rat) wrote: 
 
>> If he does not buy Life Support he does not have Life Support.  He 
>> cannot breathe in a vacuum or under water.  He cannot survive the heat 
>> of a volcano or the cold of a polar cap.  If he wants these immunities 
>> he needs to buy Life Support. 
 
F> Let me get this straight. A character who buys desolidification is immune 
F> to attacks that could vaporize rock, but will be hurt my molten rock? 
 
>That is exactly what I am saying (spelling aside :).  In Champions, if you 
>did not pay for the ability, be it power, skill, or talent, you do not have 
>it.  If Life Support is required to survive in a hostile environment and 
>you do not have it, YOU WILL DIE.  No ammount of Desolidification or any 
>other power will prevent that from happening. 
 
That's bull.  When you are desolid, you are desolid to all things except the 
specific things that your special effects dictate that you are vunerable to. 
 As said in the rules. 
 
In the given situation, trying to move through molten rock, you are able to 
move through molten rock.  End of story.   
 
BUT if you don't have self-contained breathing--for instance--you have to 
essentially hold your breath while you are moving through thick items.  Your 
character still has the need to breath, because desolidification does not 
release you from that need. 
 
There was a character who was magical, and used desolid.  I reasoned that the 
character still needed to breath, so I made her vunerable to gas attacks. 
 Therefore, the only problem she would have with the molten rock would be the 
natural gases that would make any normal person pass out. 
 
Though, if she hadn't been vunerable to gas attacks, she would still need to 
breath, so walking through a 100-foot-thick brick wall would be difficult 
without Life Support.   
 
It's just that being desolid, she wouldn't be DAMAGED by breathing in the 
wrong things. 
 
Date: Sun, 28 Sep 1997 15:32:36 -0400 (EDT) 
From: "Michael Surbrook <susano@access.digex.net> 
        Weasel Attack!!!" <susano@access.digex.net> 
Subject: CHAR: Mobile Infantry Trooper 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
MOBILE INFANTRY TROOPER 
 
Designers Notes: 
I thought since _Starship Troopers_ is going to be hitting the theaters 
soon, I'd take a swing at the original "Power-Armor Goon".  So, I present 
Robert Heinlein's 'Mobile Infantry'. 
 
At some point in the far future, mankind runs into an enemy that can't be 
reasoned with, negotiated with or even remotely understood by Terrans. 
This enemy are the Klendathu or 'Bugs'.  An insect hive-mind, the Bugs are 
really only interested in one thing... conquest.  To combat this threat, 
Terra creates the Mobile Infantry, men in a powered armor suits that will 
allow them to take the fight directly to the enemy.  And not just anyone 
gets to be an M.I. 'cap' trooper.  First, you must survive *the* toughest 
bootcamp in the universe, some resign, some get washed out, and some die. 
 
Description: 
Your typical M.I. trooper looks like.. well... your typical human.  Boot 
camp does build up the recruit's STR, CON, DEX and self-esteem (EGO & 
PRE), but doesn't necessarily make him any smarter (although quick 
thinking helps). 
 
Powers Notes: 
An M.I. Trooper's real power lies in his armor (see the separate 
write-up).  Aside from that, M.I. troopers are trained in a wide variety 
of skills, from how to maintain the armor they use, to survival in the 
wilderness, building improvised weapons, Hand-to-Hand combat, standard 
tactics and how to use almost any weapon known to man.  The M.I.'s one and 
only real purpose is whacking on the enemy, and their training is designed 
to allow them to do just that.  
 
Disadvantages Notes: 
The most important note about the MI is their sense of duty and 
responsibility.  They are highly motivated, both to the completion of 
their mission (M.I. have a serious a 'can do!' attitude) and in the fact 
that the "M.I. take care of their own - no matter what".  M.I. don't 
abandon their own, and always try and make pickup.  As Johnny Rico states: 
"If a man doesn't feel that way about it... I don't want him on my flank 
when the trouble starts." 
 
The Character: 
 
STAT		VAL		COST 
Str		13		3 
Dex		15		15 
Con		13		6 
Body		11		2 
Int		10		0 
Ego		11		2 
Pre		13		3 
Com		10		0 
PD		5		2 
ED		4		1 
Spd		3		5 
Rec		6		0 
End		26		0 
Stun		25		0 
Char Total			39 
Power Total			63 
Total Cost			102 
 
COST	POWERS & SKILLS 
2	Martial Arts: Commando Training, use with Clubs, Knife 
4	Block  +2 OCV  +2 DCV  Block, Abort 
4	Disarm  -1 OCV  +1 DCV  23 STR Disarm 
3	Grab  -1 OCV  -1 DCV  Grab 2 Limbs; 23 STR to Hold 
4	Kick/Punch  +0 OCV  +2 DCV  4 1/2d6 Strike 
3	Throw  +0 OCV  +1 DCV  2 1/2d6 + v/5; Target Falls 
 
3	Breakfall 12- 
3	Climbing 12- 
1	Demolitions 8- 
1	Electronics 8- 
1	KS: The Enemy (aka 'Bugs') 8- 
1	KS: Military (Mobile Infantry) History 8- 
1	Mechanics 8- 
2	PS: Soldier 11- 
3	Survival 11- 
3	Systems Operations 11- 
3	Tactics 11- 
11	WF: Common Melee Weapons, Common Missle Weapons, Small Arms,  
	Flamethrower, Grenade Launcher, HMG, Rocket Launcher, Man-guided  
	Missiles 
1	Weaponsmith (improvised weapons) 8- 
1	Perk: Military Rank 
8	CSL: +1 with Combat 
 
Disadvantages 
50	Base 
5	DF: MI Trooper (uniform) 
15	Psych: Esprit de Corp 
13	Watched: Mobile Infantry (MoPow, NCI) 11- 
19	Experience 
 
(Mobile Infantry created by Robert Heinlein, character sheet created by 
Michael Surbrook) 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
Date: Sun, 28 Sep 1997 15:36:11 -0400 (EDT) 
From: "Michael Surbrook <susano@access.digex.net> 
        Hero system mail list" <susano@access.digex.net> 
Subject: CHAR: Mobile Infantry Armor 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 4 
 
MOBILE INFANTRY ARMOR 
 
Designers Notes: 
And now we get to the good stuff, M.I. armor!  I based the following write 
up directly on items mentioned by Heinlein in the course of _Starship 
Troopers_.  He's not exactly forthcoming about certain specifics (like 
'how much can the armor lift'?), so I did my best.   
 
Description: 
Heinlein doesn't really describe the armor visually, other than to say 
that you look like "a big steel gorilla" with "gorilla-sized weapons" 
while wearing it.  With full kit, the armor weighs about 2,000 pounds. 
 
Powers Notes: 
First and foremost, M.I. powered armor grants a soldier extensive 
protection for his surroundings.  It defends him for enemy weapons, 
including bullets, shrapnel, energy weapons and explosions.  It has optic 
and audio shields to protect the eyes and ears, and can functions as a 
space suit if needed.  It also comes complete with food and water 
concentrates for extended operations.  Second, the armor enhances the 
wearer's intelligence gather abilities.  IR snoopers, radar tracking, 
internal radio, internal locator, internal clock, encrypted 'command 
circuit', the works.  Third, the suit increases the wearer's mobility. 
Using a powerful series of synthetic muscles and jumps jets, the user can 
hit close to 40 mph while 'on the bounce'.  Finally, the suit increases 
the user's physical strength, allowing him to carry more and bigger 
weapons. 
 
A note on suit stats.  Heinlein stats that one man in M.I. armor can just 
barely pick up a second man in armor.  Hence, to 30 STR.  The DEX add was 
included since by its nature M.I. armor would make for a more stable 
fighting platform, allowing the wearer greater ease of movement.  The PRE 
increase is simple, anyone wearing this thing is going to look pretty 
scary.  Finally, the suit has limitations in regards to its physical 
abilities.  Regardless of the abilities of the wearer, the suit *cannot* 
be pushed beyond specific limits (in this sense it is much like a 
vehicle).  Thus, the Phys Lim to that regard. 
 
A second note on weapons.  A M.I. trooper is equipped with some highly 
potent and destructive hand-heard devices.  These include: a hand flamer, 
used for anti-personnel and incendiary work; a heavy flamer, used to 
burn/cut through objects (and people), a rocket launcher that can fire 2 
kilogram nuclear warheads; a Y-rack bomb launcher that can be set to fire 
automatically (and has a range of several hundred yards), belt bombs and 
fire pills.  I leave these toys up to the sick and twisted imaginations of 
individual GMs. 
 
Disadvantages Notes: 
As I noted above, M.I. armor has physical limits on it's capabilities, 
thus, the characteristic adds can't go beyond a certain point.  Also, 
extended operations can cause the suit to run into power management 
problems.  And by extended I don't mean a coulpe of Turns, I mean 12 to 18 
hours. 
 
The Character: 
 
STAT		VAL		COST 
Str		30*		see below 
Dex		18		see below 
Con		--		0 
Body		--		0 
Int		--		0 
Ego		--		0 
Pre		20		see below 
Com		10		see below 
PD		+4*		see below 
ED		+4*		see below 
Spd		--		0 
Rec		--		0 
End		--		0 
Stun		--		0 
Char Total			0 
Power Total			200 
Total Cost			200 
 
COST	POWERS & SKILLS 
	* modifications for Density Increase included 
27	Density Increase: 4 Levels, 0 END, Persistant, Always On, OIF: 
	Armor +20 STR, +4 PD/ED, -4" KB, 1000kg 
7	DEX +5, Does not affect figured characteristics (-1/2), OIF: Armor 
7	PRE +10, OIF: Armor 
40	Armor: 20 DEF, OIF: Armor 
8	Flash Defense (sight): 10 DEF, Hardened, OIF: Armor 
5	Flash Defense (hearing): 7 DEF, OIF: Armor 
18	Life Support: All except aging, OIF: Armor 
4	Running: 0 END on 6", OIF: Armor 
20	Superleap: +18" (20" total, 40" noncombat), 0 END, OIF: Armor 
10	0 END on STR, OIF: Armor 
2	Absolute Time Sense, OIF: Armor 
2	Bump of Direction, OIF: Armor 
7	High Range Radio Hearing, OIF: Armor 
3	IR Vision, OIF: Armor 
7	Mind Link: Related Group (other suits), Any suit - one at a time, 
	0 END, Only with other suits that have Mind Link (-1), OIF: Armor 
33	Radar: 360!, Discriminatory, Targeting, OIF: Armor 
 
Disadvantages 
100	Base 
15	DF: Mobile Infantry Power Armor 
10	Phys: Certain characteristics are 'preset'. DEX = 18, Offensive 
	PRE = 20, COM = 10, SPD = 4 
10	Phys: Suits require regular maintenance and replacement of power 
	cells 
15	Watched: Mobile Infantry (MoPow, NCI) 14- 
 
(Mobile Infantry Armor created by Robert Heinlein, character sheet created 
by Michael Surbrook) 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
Subject: Re: Reduced END Question 
Date: Sun, 28 Sep 97 16:32:12 -0400 
From: John P Weatherman <asahoshi@nr.infi.net> 
cc: <champ-l@omg.org> 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 6 
 
Robert A. West robtwest@erols.com 9/28/97 1:10 PM 
 
>John P Weatherman wrote:  
>> Also, does passive Strength cost END to use? 
> 
>You say such strange words.  Passive STR?  What is passive STR? 
 
OK, guys, my very humble apologies for poor terminology.  Passive 
should be casual.  It had been a long day and obviously I goofed. 
 
PAX, 
John 
 
From: DocTough@aol.com 
Date: Sun, 28 Sep 1997 17:41:26 -0400 (EDT) 
Subject: Re: Reduced END Question 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 7 
 
In a message dated 97-09-27 22:24:10 EDT, you write: 
 
Doc reads... 
 
<< If Density Increase is bought with Reduced END, does the 
 reduced END apply to the Strength DI provides or would it 
 need to be bought seperately?>> 
 
Doc sez... 
 
     No, the character must still pay the full end for the STR gained through 
Density Increase. 
  
 <<Also, does passive Strength cost END to use?>> 
 
     Generally, yes. 
  
<< Ideas? 
  
 Thanks, 
 John>> 
 
Doc Tough 
 
Date: Sun, 28 Sep 1997 20:14:25 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: CHAR: Mobile Infantry Trooper 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 9 
 
>MOBILE INFANTRY TROOPER 
 
>At some point in the far future, mankind runs into an enemy that can't be 
>reasoned with, negotiated with or even remotely understood by Terrans. 
>This enemy are the Klendathu or 'Bugs'.  An insect hive-mind, the Bugs are 
>really only interested in one thing... conquest.  To combat this threat, 
>Terra creates the Mobile Infantry, men in a powered armor suits that will 
>allow them to take the fight directly to the enemy. 
 
Err..several 'points of order'. MIs weren't 'made' to combat the 'bug' 
threat - they were around before humanity made the encounter. Second, 
humanity generally didn't reason with other alien races, but quickly kicked 
the crap out of them if they were any sort of threat (I don't exactly call 
that 'reasoning'). In general, humanity was expanding through the universe, 
crushing anything that served to hinder that goal of expansion. To 
paraphrase of one of the book's characters: "If our expanding through the 
universe is wrong, the universe will tell us by kicking the crap out of 
humanity." But that's just for clarification. 
 
>Disadvantages Notes: 
>The most important note about the MI is their sense of duty and 
>responsibility.  They are highly motivated, both to the completion of 
>their mission (M.I. have a serious a 'can do!' attitude) and in the fact 
>that the "M.I. take care of their own - no matter what".  M.I. don't 
>abandon their own, and always try and make pickup.  As Johnny Rico states: 
>"If a man doesn't feel that way about it... I don't want him on my flank 
>when the trouble starts." 
 
Yes. I'll point out that in the book, the only way to gain a vote in 
government was military service - so high motivation and responsibility is 
almost a requirement for military service, not to mention getting through 
boot camp! Further, there are ONLY 'fighting' MIs. The fighting MIs service 
their own suits. The officers are on the front lines. EVERYBODY who's a MI 
is a fighter, unlike modern armies, where you've got massive support and 
logistics staff for every one 'fighting' man.  
 
>The Character: 
> 
>STAT		VAL		COST 
>Str		13		3 
>Dex		15		15 
>Con		13		6 
>Body		11		2 
>Int		10		0 
>Ego		11		2 
>Pre		13		3 
>Com		10		0 
>PD		5		2 
>ED		4		1 
>Spd		3		5 
>Rec		6		0 
>End		26		0 
>Stun		25		0 
>Char Total			39 
>Power Total			63 
>Total Cost			102 
> 
>COST	POWERS & SKILLS 
>2	Martial Arts: Commando Training, use with Clubs, Knife 
>4	Block  +2 OCV  +2 DCV  Block, Abort 
>4	Disarm  -1 OCV  +1 DCV  23 STR Disarm 
>3	Grab  -1 OCV  -1 DCV  Grab 2 Limbs; 23 STR to Hold 
>4	Kick/Punch  +0 OCV  +2 DCV  4 1/2d6 Strike 
>3	Throw  +0 OCV  +1 DCV  2 1/2d6 + v/5; Target Falls 
> 
>3	Breakfall 12- 
>3	Climbing 12- 
>1	Demolitions 8- 
>1	Electronics 8- 
>1	KS: The Enemy (aka 'Bugs') 8- 
>1	KS: Military (Mobile Infantry) History 8- 
>1	Mechanics 8- 
>2	PS: Soldier 11- 
>3	Survival 11- 
>3	Systems Operations 11- 
>3	Tactics 11- 
>11	WF: Common Melee Weapons, Common Missle Weapons, Small Arms,  
>	Flamethrower, Grenade Launcher, HMG, Rocket Launcher, Man-guided  
>	Missiles 
>1	Weaponsmith (improvised weapons) 8- 
>1	Perk: Military Rank 
>8	CSL: +1 with Combat 
 
Just one? :-) You forgot a little extra Running (I guess you could say the 
SPD increase covers it). And I'd give EVERY MI a KS: Power Armor 11-, as 
every one of them could strip down and rebuild their own suit. 
 
----------------------------------------------------------------------------- 
"Guns-ablazin', fu-fightin', spell-chuckin', rubber-monster-stompin' ACTION!" 
-John comments on Feng Shui 
----------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
Date: Sun, 28 Sep 1997 20:14:31 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: CHAR: Mobile Infantry Armor 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 8 
 
>A second note on weapons.  A M.I. trooper is equipped with some highly 
>potent and destructive hand-heard devices.  These include: a hand flamer, 
>used for anti-personnel and incendiary work; a heavy flamer, used to 
>burn/cut through objects (and people), a rocket launcher that can fire 2 
>kilogram nuclear warheads; a Y-rack bomb launcher that can be set to fire 
>automatically (and has a range of several hundred yards), belt bombs and 
>fire pills.  I leave these toys up to the sick and twisted imaginations of 
>individual GMs. 
 
Don't forget the psychological weapon that crys out "I'm a 30 second bomb! 
I'm a 29 second bomb! I'm a 28 second bomb!" etc. :-) Extra PRE Attack maybe? 
 
>33	Radar: 360!, Discriminatory, Targeting, OIF: Armor 
 
Radar is already Targeting. 
 
There was also, IIRC, a lighter, scout PA suit, and a bigger, heavy weapon 
PA suit. 
 
 
----------------------------------------------------------------------------- 
"Guns-ablazin', fu-fightin', spell-chuckin', rubber-monster-stompin' ACTION!" 
-John comments on Feng Shui 
----------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: "Night Vision" 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 28 Sep 1997 20:45:01 -0400 
Lines: 35 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 10 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "VL" == Vox Ludator! <ludator@mail.softfarm.com> writes: 
 
VL> I agree that it probably shouldn't entirely negate all darkness 
VL> penalties, but that might be done better by reducing it to 1 or 2 PER 
VL> levels (making only "Dark Night" and pitch-black areas problems). 
 
I suppose the real problem is that many tend to look at the names of the 
senses and assume that that is what they really are -- which is wrong. 
Ultraviolet Vision is not the ability to see UV light, nor is Infrared 
Vision the ability to see IR light.  IR Vision should be called 
"Thermographic Vision" because that is what is described; likewise UV 
Vision should be called "Lowlight/Night Vision" or "Light Amplification". 
Neither really let one see into the IR or UV areas of the spectrum. 
 
Real ultraviolet or infra-red vision does not allow one to see in the dark 
any better than "normal" vision.  Things that can naturally "see" into 
these areas of the spectrum see more shades of blue and red, respectively. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3a 
Charset: noconv 
 
iQCVAwUBNC75+56VRH7BJMxHAQHsSAP/bNtqOhzgZSs7bLUFYg8Txc0/j/6Ckk73 
v3sfYPsqyzEqPwUAZS9UOAanaOdPEYtLC8amULnJW7v95zcHRQhhddzNiWqStjDD 
zbt9CMGm/ZNES+FOc2/Pk+15Aa8PLePmvTPXUgs0QgH9Xppfc462nL2KYZhPhQkG 
pUkvOxr8xp8= 
=6xIP 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ When not in use, Happy Fun Ball should be 
PGP Key: at a key server near you! \ returned to its special container and 
                                    \ kept under refrigeration. 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: CHAR: Mobile Infantry Armor 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 28 Sep 1997 20:53:44 -0400 
Lines: 36 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 11 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "S" == "Michael Surbrook <susano@access.digex.net> Hero system mail 
>>>>> list" <susano@access.digex.net> writes: 
 
S> MOBILE INFANTRY ARMOR 
 
About the only comment I think I need to make is that there are *three* 
types of MI armor: grunt, scout, and command. 
 
Grunt armor is the backbone of the MI.  Strong, tough, reasonably fast, 
easy to mass-produce. 
 
Scout armor is lighter and faster, and has better sensors.  It is 
physically weaker, and carries less armor and fewer weapons.  The superior 
electronics jack up the unit price somewhat. 
 
Command armor is as fast as scout armor, as tough as a grunt, with top of 
the line communications and electronics equipment, including large-scale 
tactical display.  Very expensive stuff. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3a 
Charset: noconv 
 
iQCVAwUBNC78FZ6VRH7BJMxHAQEViAP/RbaUlSlfHHwip9dK0ISyxnn/BIdMTDYU 
7wMyc+Awxf5rkAkp8XRQ440bjvoJnlrV7O8ksEv/yA8UAZBMKl1L88xDn6jZ2uTr 
Scdd6c5hOHLSpk1+tQ8ivDul2B5mWzAyb0c5cQiosK/dbC+mXZUTgmQTHyTuoVFM 
kLKMKhURxnU= 
=FNyW 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Do not use Happy Fun Ball on concrete. 
PGP Key: at a key server near you! \  
                                    \  
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Desolidification and the environment 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 28 Sep 1997 21:05:16 -0400 
Lines: 36 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 12 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "VL" == Vox Ludator! <ludator@mail.softfarm.com> writes: 
 
VL> I'm looking in my BBB and I see on p. 272 that Lava can be defined as a 
VL> 4d6K vs. energy defense (non-moving -- this is just the "heat" 
VL> element).  So, if I had a 24 rED, THAT power WOULD seem to "prevent 
VL> that from happening", at least in that particular hostile environment. 
 
Champions Deluxe, page 68, first column, second paragraph: 
 
	Of course, there are some problems with being desolid.  Although a 
	desolid character can walk through the ground, he won't be able to 
	breathe unless he has appropriate Life Support. 
 
Desolidification will protect one from attacks.  But it will not protect 
one from extreme environmental conditions.  Dump a desolid character into a 
volcano, and even if he manages to "float" on the surface of the magma, 
while his desolidification will prevent him from being burned to a crisp, 
the ambient temperature will kill him in short order. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3a 
Charset: noconv 
 
iQCVAwUBNC7+yJ6VRH7BJMxHAQE//QQAr2zmHhXeZlrYMN2gZk3/ShVGn2z4Q9Dr 
xvIH2+g2j83OLhMaCJynhCwHRDP2lKenJSeCQt7Aa2VOyYx4tp4BSqR1g4KfCh0Z 
PH1xXjKxxLWo3IpzPY5w0YeTnhsWoAsvjhA9D6IwBKAhHqHVtHPRs6Blsu35HRMH 
TFOW0B6xt8s= 
=xjFj 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ If Happy Fun Ball begins to smoke, get 
PGP Key: at a key server near you! \ away immediately. Seek shelter and cover 
                                    \ head. 
 
Date: Sun, 28 Sep 1997 21:38:34 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@omg.org 
Subject: Re: CHAR: Mobile Infantry Armor 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 13 
 
On Sun, 28 Sep 1997, John and Ron Prins wrote: 
 
> >A second note on weapons.  A M.I. trooper is equipped with some highly 
> >potent and destructive hand-heard devices.  These include: a hand flamer, 
> >used for anti-personnel and incendiary work; a heavy flamer, used to 
> >burn/cut through objects (and people), a rocket launcher that can fire 2 
> >kilogram nuclear warheads; a Y-rack bomb launcher that can be set to fire 
> >automatically (and has a range of several hundred yards), belt bombs and 
> >fire pills.  I leave these toys up to the sick and twisted imaginations of 
> >individual GMs. 
>  
> Don't forget the psychological weapon that crys out "I'm a 30 second bomb! 
> I'm a 29 second bomb! I'm a 28 second bomb!" etc. :-) Extra PRE Attack maybe? 
 
Most certainly. 
  
> >33	Radar: 360!, Discriminatory, Targeting, OIF: Armor 
>  
> Radar is already Targeting. 
 
Oh yeah.  Hmmm, I think I'll yank the targeting and replace it with some 
Telescopic PER bonuses to sight (telephoto lenses in helmet). 
  
> There was also, IIRC, a lighter, scout PA suit, and a bigger, heavy weapon 
> PA suit. 
 
Yeah, I was thinking about writing each one up, but decided there wasn't 
enough info to go on. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
Date: Sun, 28 Sep 1997 21:44:13 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@omg.org 
Subject: Re: CHAR: Mobile Infantry Trooper 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 15 
 
On Sun, 28 Sep 1997, John and Ron Prins wrote: 
 
> >MOBILE INFANTRY TROOPER 
>  
> >At some point in the far future, mankind runs into an enemy that can't be 
> >reasoned with, negotiated with or even remotely understood by Terrans. 
> >This enemy are the Klendathu or 'Bugs'.  An insect hive-mind, the Bugs are 
> >really only interested in one thing... conquest.  To combat this threat, 
> >Terra creates the Mobile Infantry, men in a powered armor suits that will 
> >allow them to take the fight directly to the enemy. 
>  
> Err..several 'points of order'. MIs weren't 'made' to combat the 'bug' 
> threat - they were around before humanity made the encounter. Second, 
> humanity generally didn't reason with other alien races, but quickly kicked 
> the crap out of them if they were any sort of threat (I don't exactly call 
> that 'reasoning'). In general, humanity was expanding through the universe, 
> crushing anything that served to hinder that goal of expansion. To 
> paraphrase of one of the book's characters: "If our expanding through the 
> universe is wrong, the universe will tell us by kicking the crap out of 
> humanity." But that's just for clarification. 
 
I stand corrected (well, clairified anyway).   
  
> >Disadvantages Notes: 
> >The most important note about the MI is their sense of duty and 
> >responsibility.  They are highly motivated, both to the completion of 
> >their mission (M.I. have a serious a 'can do!' attitude) and in the fact 
> >that the "M.I. take care of their own - no matter what".  M.I. don't 
> >abandon their own, and always try and make pickup.  As Johnny Rico states: 
> >"If a man doesn't feel that way about it... I don't want him on my flank 
> >when the trouble starts." 
>  
> Yes. I'll point out that in the book, the only way to gain a vote in 
> government was military service - so high motivation and responsibility is 
> almost a requirement for military service, not to mention getting through 
> boot camp! Further, there are ONLY 'fighting' MIs. The fighting MIs service 
> their own suits. The officers are on the front lines. EVERYBODY who's a MI 
> is a fighter, unlike modern armies, where you've got massive support and 
> logistics staff for every one 'fighting' man.  
 
Yeah, he mentions that at one point.  Something like 5 support people for 
every man involved in actual combat.   
  
> >8	CSL: +1 with Combat 
>  
> Just one? :-) You forgot a little extra Running (I guess you could say the 
> SPD increase covers it). And I'd give EVERY MI a KS: Power Armor 11-, as 
> every one of them could strip down and rebuild their own suit. 
 
Hey, this is the 'generic' template.  1 CSL with all combat and no extra 
Running.  Seriously, I would expect and real vet to have that extra 1" and 
another CSL in short order.  As to the KS, yeah they should have it, 
although not all of them could strip and rebuild their suit to such an 
extant. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
Date: Sun, 28 Sep 1997 21:47:44 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@omg.org 
Subject: Re: CHAR: Mobile Infantry Armor 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 14 
 
On 28 Sep 1997, Stainless Steel Rat wrote: 
 
> >>>>> "S" == "Michael Surbrook <susano@access.digex.net> Hero system mail 
> >>>>> list" <susano@access.digex.net> writes: 
>  
> S> MOBILE INFANTRY ARMOR 
>  
> About the only comment I think I need to make is that there are *three* 
> types of MI armor: grunt, scout, and command. 
>  
> Grunt armor is the backbone of the MI.  Strong, tough, reasonably fast, 
> easy to mass-produce. 
>  
> Scout armor is lighter and faster, and has better sensors.  It is 
> physically weaker, and carries less armor and fewer weapons.  The superior 
> electronics jack up the unit price somewhat. 
>  
> Command armor is as fast as scout armor, as tough as a grunt, with top of 
> the line communications and electronics equipment, including large-scale 
> tactical display.  Very expensive stuff. 
 
Good point Rat.  When I post these guys to my website I'll include both 
your notes and John's comments.  Like I said before, I debated trying to 
design scout and command suits (the basic suit is called a marauder BTW) 
but didn't feel comfortable with the limited descriptions. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
Date: Sun, 28 Sep 1997 23:23:23 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: Desolidification and the environment 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 16 
 
>Champions Deluxe, page 68, first column, second paragraph: 
> 
>	Of course, there are some problems with being desolid.  Although a 
>	desolid character can walk through the ground, he won't be able to 
>	breathe unless he has appropriate Life Support. 
> 
>Desolidification will protect one from attacks.  But it will not protect 
>one from extreme environmental conditions.  Dump a desolid character into a 
>volcano, and even if he manages to "float" on the surface of the magma, 
>while his desolidification will prevent him from being burned to a crisp, 
>the ambient temperature will kill him in short order. 
 
I dunno, Rat, but your example seems to support the idea that when you're 
desolid you're 'totally' cut off from the environment (i.e. "can't breathe") 
you're in - in which case you wouldn't take damage after all. 
 
To wit - if I can't breathe, then the noxious gas environment on the surface 
of Venus can hardly effect me, can it? Then why should the surface temperatures? 
 
Further, the Desolid premise you support sort of defeats the purpose of 
desolid - If I define a NND attack and none of the Defenses are listed as 
Desolid, my being Desolid is worthless? I hardly think so. There should be 
_no_ (IMHO) real difference between an 'environmental effect' and an 'attack 
power' WRT Desolid. The only things that can effect a Desolid character are 
(as per the Desolid writeup): 
 
A.) the specific Desolid vulnerability 
B.) powers with the Affects Desolid advantage 
C.) Mental powers (unless you buy them up too). 
 
So unless you've defined an environmental effect as 'affects desolid', I 
don't see how Environmental Effects (general case) can affect a Desolid 
(specific case) character. 
 
  
----------------------------------------------------------------------------- 
"Guns-ablazin', fu-fightin', spell-chuckin', rubber-monster-stompin' ACTION!" 
-John comments on Feng Shui 
----------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
X-Sender: ludator@mail.softfarm.com 
Date: Mon, 29 Sep 1997 00:28:33 -0500 
From: Vox Ludator! <ludator@mail.softfarm.com> 
Subject: Re: Desolidification and the environment 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 22 
 
At 09:05 PM 9/28/97 -0400, Stainless Steel Rat wrote: 
>-----BEGIN PGP SIGNED MESSAGE----- 
> 
>>>>>> "VL" == Vox Ludator! <ludator@mail.softfarm.com> writes: 
> 
>VL> I'm looking in my BBB and I see on p. 272 that Lava can be defined as a 
>VL> 4d6K vs. energy defense (non-moving -- this is just the "heat" 
>VL> element).  So, if I had a 24 rED, THAT power WOULD seem to "prevent 
>VL> that from happening", at least in that particular hostile environment. 
> 
>Champions Deluxe, page 68, first column, second paragraph: 
> 
>	Of course, there are some problems with being desolid.  Although a 
>	desolid character can walk through the ground, he won't be able to 
>	breathe unless he has appropriate Life Support. 
> 
 
Apples, oranges.  I'm talking about heat, they're talking about breathing. 
I believe I already pointed out that suffocation does not mimic a standard 
attack. 
 
On thinking about this, I'm really starting to feel that the real problem is 
that "heat/cold" should never have BEEN in Life Support.  It's basically 
because of this single element that they have to go to the contortions of 
saying that "attacks using this SFX can still hurt you even if you're 
'immune' to them".  The other elements represent items that will either be 
represented as oddball NNDs (chokeholds, the poisons/diseases from the 
Bestiary, etc.) or just not represented at all mechanically (aging).  Bump 
out LS: Heat/Cold, and I think most "Desolid/LS" conflicts evaporate. 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
Date: Mon, 29 Sep 97 09:10:41 GMT 
X-Sender: smcginn@csm.ex.ac.uk 
From: Steve McGinness <smcginn@csm.ex.ac.uk> 
Subject: Re: Popeye. 
Cc: champ-l@org.omg 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 17 
 
At 04:33 PM 27/09/97, you wrote: 
>3d6 Aid to Dex Base cost 15 
>Advantage: Fades in 5 mins (+1/2 = 15+7=22 Active) 
>Disadvantage: All fades at once (-1) 
>OAEF: -1 1/4 
> 
>So we have 15 Active with a -1 1/4 limitation and 7 Active with a -2 
>1/4 limitation 
> 
>(15/2.25)+(7/3.25)=7+2=9 Points! 
> 
 
I htink there is another route that might be looked at.  
 
You used a 3D6 aid to DEX costing 15. Now that should get you, on average 4 
DEX?? 
 
If you bought the power as +5 DEX continuing recoverable charge what would 
it be then? 
 
I don't have my books to hand so I think I'll have to leave it.  
 
The advantages here are that you are not trying to make up rules or change 
the way a power works, and that you know exactly what you will get when you 
turn on the power. 
 
 
 
Stephen 
 
From: Dazzle489@aol.com 
Date: Mon, 29 Sep 1997 08:02:19 -0400 (EDT) 
cc: champ-l@omg.org 
Subject: Re: Desolidification p.s. 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 18 
 
 
<< Would a character with Desolidification be able to phase through a 
 character with the Hardened advantage? If not, wouldn't the Hardened fellow 
 be able to damage him normally? 
  >> 
 
My reply is .... is a character allowed to have hardened.... 
 
otherwise I would not think a desolid could pass thro a character with 
hardened armor... 
 
X-Sender: bob.greenwade@klock.com 
Date: Mon, 29 Sep 1997 06:23:36 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Desolidification and the environment 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 02:54 PM 9/28/97 -0400, BCBattle@aol.com wrote: 
>On 97-09-27 22:44:53 EDT, 
>ratinox@peorth.gweep.net (Stainless Steel Rat) wrote: 
> 
>>> If he does not buy Life Support he does not have Life Support.  He 
>>> cannot breathe in a vacuum or under water.  He cannot survive the heat 
>>> of a volcano or the cold of a polar cap.  If he wants these immunities 
>>> he needs to buy Life Support. 
> 
>F> Let me get this straight. A character who buys desolidification is immune 
>F> to attacks that could vaporize rock, but will be hurt my molten rock? 
> 
>>That is exactly what I am saying (spelling aside :).  In Champions, if you 
>>did not pay for the ability, be it power, skill, or talent, you do not have 
>>it.  If Life Support is required to survive in a hostile environment and 
>>you do not have it, YOU WILL DIE.  No ammount of Desolidification or any 
>>other power will prevent that from happening. 
> 
>That's bull.  When you are desolid, you are desolid to all things except the 
>specific things that your special effects dictate that you are vunerable to. 
> As said in the rules. 
 
   Let me get this straight. 
   Stainless Steel Rat is arguing a loose interpretation of the rules based 
on logic, and others are arguing for a by-the-book ruling? 
   Was this on the list of Signs of the Apocalypse discussed a few weeks ago? 
   (PS: FWIW I'm with Rat on this one, mainly for the reason quoted above.) 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
X-Sender: bob.greenwade@klock.com 
Date: Mon, 29 Sep 1997 06:28:52 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Desolidification and the environment 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 11:23 PM 9/28/97 -0400, John and Ron Prins wrote: 
>>Champions Deluxe, page 68, first column, second paragraph: 
>> 
>> Of course, there are some problems with being desolid.  Although a 
>> desolid character can walk through the ground, he won't be able to 
>> breathe unless he has appropriate Life Support. 
>> 
>>Desolidification will protect one from attacks.  But it will not protect 
>>one from extreme environmental conditions.  Dump a desolid character into a 
>>volcano, and even if he manages to "float" on the surface of the magma, 
>>while his desolidification will prevent him from being burned to a crisp, 
>>the ambient temperature will kill him in short order. 
> 
>I dunno, Rat, but your example seems to support the idea that when you're 
>desolid you're 'totally' cut off from the environment (i.e. "can't breathe") 
>you're in - in which case you wouldn't take damage after all. 
> 
>To wit - if I can't breathe, then the noxious gas environment on the surface 
>of Venus can hardly effect me, can it? Then why should the surface 
temperatures? 
 
   If you're underground, then you don't have to worry about the noxious 
gas environment on the surface whether you're Desolid or not.  But you 
still need Life Support to breathe down there or you'll suffocate, whether 
you're Desolid or not. 
 
>So unless you've defined an environmental effect as 'affects desolid', I 
>don't see how Environmental Effects (general case) can affect a Desolid 
>(specific case) character. 
 
   Most natural environmental effects can and probably should be defined as 
Affects Desolid.  Or, more specifically, Desolid should not be defined as 
protecting against environmental effects, in much the same way that it 
should not logically protect against sensory attacks. 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
X-Sender: bob.greenwade@klock.com 
Date: Mon, 29 Sep 1997 06:32:37 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Desolidification p.s. 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 08:02 AM 9/29/97 -0400, Dazzle489@aol.com wrote: 
> 
><< Would a character with Desolidification be able to phase through a 
> character with the Hardened advantage? If not, wouldn't the Hardened fellow 
> be able to damage him normally? 
>  >> 
> 
>My reply is .... is a character allowed to have hardened.... 
> 
>otherwise I would not think a desolid could pass thro a character with 
>hardened armor... 
 
   Why not? 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Desolidification and the environment 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 29 Sep 1997 11:55:46 -0400 
Lines: 35 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 23 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "JaRP" == John and Ron Prins <jprins@interhop.net> writes: 
 
JaRP> I dunno, Rat, but your example seems to support the idea that when 
JaRP> you're desolid you're 'totally' cut off from the environment 
JaRP> (i.e. "can't breathe") you're in - in which case you wouldn't take 
JaRP> damage after all. 
 
Again: 
 
>> Champions Deluxe, page 68, first column, second paragraph: 
>>  
>> Of course, there are some problems with being desolid.  Although a 
>> desolid character can walk through the ground, he won't be able to 
>> breathe unless he has appropriate Life Support. 
 
So you will not take damage... the hostile nature of the environment is 
just as lethal. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3a 
Charset: noconv 
 
iQCVAwUBNC/Pf56VRH7BJMxHAQEaLQP+P54DWFj/nmAtGS0ndGfrbR29wrhND/wH 
VlKhD9CwvsEuXXqrZps2VQCMgFrYpfgIRRO9hyhbqUW8R4/Fj56h6SAmHRBboKNj 
axFIL7FgZ3PangEqhaawqmy1uKhJHeycjpAN0D+/TIr+LCOQBmSX+4RZszWno2Ko 
JrAq9MEd4lQ= 
=dAY8 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ When not in use, Happy Fun Ball should be 
PGP Key: at a key server near you! \ returned to its special container and 
                                    \ kept under refrigeration. 
 
Date: Mon, 29 Sep 1997 12:10:47 -0400 (EDT) 
From: Bill Svitavsky <bsvitavs@bu.edu> 
Subject: Re: In defense of the Saint 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 28 
 
 
 
On Sun, 28 Sep 1997 Legionair@aol.com wrote: 
 
> In a message dated 97-09-26 12:32:04 EDT, bsvitavs@bu.edu writes: 
>  
> << What does this simulate that a high Disguise Roll doesn't? I have no 
>  objection to using a power to model a skill which isn't described in the 
>  Hero rules, but why use a power for a skill that's quite adequately 
>  defined already?  >> 
>  
> No, actually, as someone already pointed out, to simulate another person 
> you're supposed to have Shapechange and Disguise as well.  I have another 
> reason for my choice of powers: 
>  
 
You misunderstand. If Shape Shift is used to duplicate a particular 
individual, it automatically requires a Disguise Roll. This is not to say 
that a character with Disguise needs Shape Shift to create such a guise. 
To quote from the rules for Disguise (BBB, p. 25): "The character can, 
with a successful roll, alter his appearance to make himself 
unrecognizable; he can also disguise himself to look like a specific 
person." 
 
> There were three distinct methods of impersonation/disguise I saw used in the 
> movie.... 
>  
> The first was the "blend into the crowd while off screen" move.  Fairly 
> typical for any sort of action movie.  I thought this was best written up on 
> an Instant Change that required a Trading roll.  I also feel that this 
> disguise should be reflected in roleplaying, but that's not always the case. 
>  
 
I wasn't quite sure what that instant change was. From this description, 
I'd be more inclined to do this as a Shadowing skill, or perhaps a 
variation on Stealth. 
 
> The second was the "just a generic character" disguise.  A nameless 
> Australian thief, an effeminate deal maker, an old cleaning lady, so on and 
> so forth.  Not any one in particular, but enough to blend without having a 
> crowd to blend into.  This is best written up as a Disguise roll. 
>  
 
Agreed. 
 
> The last was the true impersonation of another character.  Granted, this 
> could be written up as a very high Disguise roll with Mimicry, but I think 
> that's a bit extreme.  Shapechange allows the character to put the Disguise 
> together with alot of preparation but little pre-made materials (wigs, and 
> the sort).  It also forces END to be used, which reflects the concentration 
> and so forth needed to remain "in character." 
> 
 
See above - this looks like a pure Disguise roll to me. As for materials, 
the Disguise skill clearly states that "Disguises can be 
spur-of-the-moment things, like putting on a fake moustache, or can 
require hours of preparation... Makeup and proper props add +1 to +3 to 
the roll."  
 
By the way, despite these quibbles, I appreciate your write-up. I didn't 
see the movie, but I do know the character from the TV series and books. 
Overall, I like your interpretation. 
 
And I will grant that the Disguise rules could be fleshed out a bit more. 
It seems like disguising oneself as an individual should be harder than 
simply making oneself unrecognizable, but the rules don't spell out any 
automatic penalties or bonuses. I generally give people merely hiding 
their identities a +1 to +3 bonus for an easy task, as per the 
standard skill modifiers chart. 
 
 
Date: Mon, 29 Sep 1997 09:15:25 -0700 (PDT) 
From: Anthony Jackson <ajackson@iii.com> 
Reply-To: Anthony Jackson <ajackson@iii.com> 
Subject: Re: "Night Vision" 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 24 
 
Stainless Steel Rat writes: 
> I suppose the real problem is that many tend to look at the names of the 
> senses and assume that that is what they really are -- which is wrong. 
> Ultraviolet Vision is not the ability to see UV light, nor is Infrared 
> Vision the ability to see IR light.  IR Vision should be called 
> "Thermographic Vision" because that is what is described; likewise UV 
> Vision should be called "Lowlight/Night Vision" or "Light Amplification". 
> Neither really let one see into the IR or UV areas of the spectrum. 
>  
> Real ultraviolet or infra-red vision does not allow one to see in the dark 
> any better than "normal" vision.  Things that can naturally "see" into 
> these areas of the spectrum see more shades of blue and red, respectively. 
 
Um, thermographic vision _is_ the ability to see into the IR range -- 
specifically, it is to see into the 300K blackbody IR range or below, with 
sufficient ability to discriminate wavelengths that you can detect minor 
temperature gradients.  If you can see into the IR range far enough to pick up 
the primary wavelengths of emitted blackbody radiation at a given temperature, 
you _can_ see in the dark, because everything glows. 
 
There is, however, a rather large area on the spectrum between red light and 
300k IR.  Also, 'UV vision' as described in H4 is basically light 
amplification, this I'll agree with (though real UV vision plus a black light 
lamp will give night vision as well; it will also cause occasional objects to 
glow weird colors and cause cataracts.  As such, it isn't very useful.) 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Desolidification and the environment 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 29 Sep 1997 12:31:41 -0400 
Lines: 36 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 26 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "VL" == Vox Ludator! <ludator@mail.softfarm.com> writes: 
 
VL> Bump out LS: Heat/Cold, and I think most "Desolid/LS" conflicts 
VL> evaporate. 
 
The human body cannot survive having its temperature raised above 104 
degrees F for too long before permanant damage to the brain and central 
nervous system starts.  There is a similar threshold at around 90 degrees F 
on the low end, at which point hypothermia starts.  The Desolidification 
*power* will not protect one from these effects.  If your Desolidification 
*special effects* say that it should, then you should buy the appropriate 
Life Support as well. 
 
Hero is built around discrete powers to provide effects.  If multiple 
powers are required to simulate a given effect, then multiple powers should 
be purchased to do so.  The conflict arises when someone forgets this and 
tries to use one power to get the benefits of another power without paying 
for it. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3a 
Charset: noconv 
 
iQCVAwUBNC/X6p6VRH7BJMxHAQH9RwP+JjVJrOl1HNejgw2pFSqFe9f0RlrO2Sl5 
8wjPGB0KhG/aR56d0XePWWHyELrVr9vcSjqwn8rvnORd/QoRrIbGOsmIhLacGtMY 
BMJij3DxGto0w3GkUFgfBiDBHjtDMX+8Rpo2m51LXE4OBZnaQ1ZpN7GpdJr8+n+D 
0doPI9NEKd0= 
=Z/u6 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball may stick to certain types 
PGP Key: at a key server near you! \ of skin. 
                                    \  
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: "Night Vision" 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 29 Sep 1997 12:41:08 -0400 
Lines: 31 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 27 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "AJ" == Anthony Jackson <ajackson@iii.com> writes: 
 
AJ> Um, thermographic vision _is_ the ability to see into the IR range -- 
 
Not at all.  IR vision is the ability to see IR light (EM radiation in the 
IR band of the spectrum); thermographic vision is the ability to 
distinguish temperature gradients. 
 
My dad tested the first "portable" IR vision gear for the US Army during 
the Koran Conflict.  It was a bulky generator powering an equally bulky IR 
spotlight and a huge IR scope that mounted on a BAR.  The scope allowed the 
shooter to see IR light reflected from the spotlight.  It was not 
thermographic. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3a 
Charset: noconv 
 
iQCVAwUBNC/aIJ6VRH7BJMxHAQGCdwQAyqAvjMFHkXMQoVmdXPGkoIHYkcvftrmg 
KQRxG1QcXlvN9YF4VjFj5dOoETHZKDKExsNGf1obmekuH4IgjAKX1WSlwNhuRECa 
2k0jy7FoIgrRx6Lpl5M67ECOyGSfpmvCX6l5PAuWXcSLUh0R2MhHW6kG5Ghp8dd9 
JQMm+ygIUh8= 
=9+13 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Warning: pregnant women, the elderly, and 
PGP Key: at a key server near you! \ children under 10 should avoid prolonged 
                                    \ exposure to Happy Fun Ball. 
 
Date: Mon, 29 Sep 1997 09:56:29 -0700 (PDT) 
From: Anthony Jackson <ajackson@iii.com> 
Reply-To: Anthony Jackson <ajackson@iii.com> 
Subject: Re: "Night Vision" 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 29 
 
Stainless Steel Rat writes: 
> -----BEGIN PGP SIGNED MESSAGE----- 
>  
> >>>>> "AJ" == Anthony Jackson <ajackson@iii.com> writes: 
>  
> AJ> Um, thermographic vision _is_ the ability to see into the IR range -- 
>  
> Not at all.  IR vision is the ability to see IR light (EM radiation in the 
> IR band of the spectrum); thermographic vision is the ability to 
> distinguish temperature gradients. 
 
While it is true that not all IR vision is thermographic, all thermographic 
vision _is_ IR.  This was perhaps unclearly stated.  Specifically, 
thermographic vision is the ability to see IR within the temperature band 
characteristic of blackbody radiation at typical outdoors temperatures, which 
is to say in the vicinity of 100,000 angstroms. 
>  
> My dad tested the first "portable" IR vision gear for the US Army during 
> the Koran Conflict.  It was a bulky generator powering an equally bulky IR 
> spotlight and a huge IR scope that mounted on a BAR.  The scope allowed the 
> shooter to see IR light reflected from the spotlight.  It was not 
> thermographic. 
 
True, there is a difference between 'active IR' (which uses an IR spotlight, 
and can't detect heat sources below a few thousand degrees), and 'passive IR' 
(which can detect the _amount_ of heat an object gives off, but not actual 
temperature) and 'thermographic' (which can detect both the amount and the 
wavelength).  However, thermographic vision is a type of IR (it is unclear from 
the H4 description if IR vision is actually passive IR or thermographic 
vision). 
 
Incidentally, as a random point, typical light intensification systems (i.e. 
'UV vision') frequently pick up light a significant distance into the IR band, 
and are capable of being used with an IR spotlight. 
 
Date: Mon, 29 Sep 1997 14:08:21 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: Re: Desolidification and the environment 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 30 
 
On Mon, 29 Sep 1997, Vox Ludator! wrote: 
 
> On thinking about this, I'm really starting to feel that the real problem is 
> that "heat/cold" should never have BEEN in Life Support.  It's basically 
> because of this single element that they have to go to the contortions of 
> saying that "attacks using this SFX can still hurt you even if you're 
> 'immune' to them".  The other elements represent items that will either be 
> represented as oddball NNDs (chokeholds, the poisons/diseases from the 
> Bestiary, etc.) or just not represented at all mechanically (aging). 
 
But extreme heat and cold fall into that category too, more or less. If I 
wanted to simulate Sahara-level heat, I might not use an actual NND EB, 
but it would still be some funky non-standard attack (possibly an NND END 
Drain, with STUN & BODY Drains which kick in when the previous stat wears 
out). 
 
Molten rock may have been a bad example from the start, since I'm not sure 
whether LS vs extreme temperatures would help there. I'm inclined to say 
you;d need rED. 
  
 
Date: Mon, 29 Sep 1997 14:22:49 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: Re: Desolidification and the environment 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 32 
 
On Sun, 28 Sep 1997, John and Ron Prins wrote: 
 
> >	Of course, there are some problems with being desolid.  Although a 
> >	desolid character can walk through the ground, he won't be able to 
> >	breathe unless he has appropriate Life Support. 
 
[...] 
 
> I dunno, Rat, but your example seems to support the idea that when you're 
> desolid you're 'totally' cut off from the environment (i.e. "can't breathe") 
> you're in - in which case you wouldn't take damage after all. 
 
If you were _totally_ cut off from your environment, then you'd always 
need LS to breathe, regardless of whether you were in the ground or in the 
air, no?  
 
> To wit - if I can't breathe, then the noxious gas environment on the surface 
> of Venus can hardly effect me, can it? Then why should the surface 
> temperatures? 
 
But as the example states, unless you buy LS your ability to  breathe _is_ 
based on the in which substance you're currently immersed, so the noxious 
gas does affect you. 
 
> Further, the Desolid premise you support sort of defeats the purpose of 
> desolid - If I define a NND attack and none of the Defenses are listed as 
> Desolid, my being Desolid is worthless? 
 
This is entirely SFX dependent, even moreso than most things in Champions. 
If it makes sense for the attack to affect you then of course it will, 
regardless of whether the people involved neglected to _explicitly_ 
include this attack in the list of things to which the Desolid is 
vulnerable, or this variety of Desolid in the list of things which stop 
the NND. 
 
 
Date: Mon, 29 Sep 1997 14:39:07 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: Re: "Night Vision" 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 36 
 
On Sun, 28 Sep 1997, Vox Ludator! wrote: 
 
> >You should not be putting limitations on skill levels that cost less than 5 
> >points each. 
>  
> I've pointed this out before, but it bears repeating:  this is a hokey, 
> thoughtless restriction -- just look at the example in the book under Combat 
> Levels, where poor Marksman pays 2 /extra/ points for the "privilege" of 
> having a limited power.  (+4 5-pt. levels, OAF, OCV-only automatically, 
> isn't much different from +4 2-pt. levels). 
 
Yes, but you're neglecting the added benefit he gets... he now throws more 
accurately when he's holding that gun.:) 
 
More seriously, I might point out that this supposed Limitation doesn't 
actually limit him either... the attack itself can't be used if he loses 
that Focus, so the loss of levels with the one attack doesn't hurt him any 
more. A more rational way of dealing with this is to say that you can't 
put Limitations on CSLs that duplicate limitations on the relevant 
attack(s), though. 
 
> But in any case, it's apples and origins, since Perception levels aren't 
> skill levels -- they're technically an "enhanced sense", so limit away. 
 
Even if they were, that restriction only exists for Combat Skill Levels 
and Range Skill Levels (where 3 is the minimum, not 5); there's no such 
rule for Skill Levels. 
 
Date: Mon, 29 Sep 1997 14:41:56 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: Re: In defense of the Saint 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 33 
 
On Sun, 28 Sep 1997 Legionair@aol.com wrote: 
 
> There were three distinct methods of impersonation/disguise I saw used in the 
> movie.... 
>  
> The first was the "blend into the crowd while off screen" move.  Fairly 
> typical for any sort of action movie.  I thought this was best written up on 
> an Instant Change that required a Trading roll.  I also feel that this 
> disguise should be reflected in roleplaying, but that's not always the case. 
 
Trading? How is Trading at all relevant to this? 
 
> The second was the "just a generic character" disguise.  A nameless 
> Australian thief, an effeminate deal maker, an old cleaning lady, so on and 
> so forth.  Not any one in particular, but enough to blend without having a 
> crowd to blend into.  This is best written up as a Disguise roll. 
 
Correct. 
 
> The last was the true impersonation of another character.  Granted, this 
> could be written up as a very high Disguise roll with Mimicry, but I think 
> that's a bit extreme. 
 
Ummm... that's what Disguise is _for_. Read the second half of the second 
sentence of the description. 
 
Date: Mon, 29 Sep 1997 14:43:57 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: Re: Reduced END Question 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 34 
 
On 27 Sep 1997, Stainless Steel Rat wrote: 
 
> JPW> Also, does passive Strength cost END to use? 
>  
> "Passive Strength"?  There is no such thing.  Casual Strength (half your 
> total Strength) does use END.  Everything uses END unless otherwise 
> specified. 
 
Plus, the BBB specifically says that it does in the section where Casual 
STR is defined (p 172, top of second column). I don't particularly agree 
with that myself, though. 
 
Date: Mon, 29 Sep 1997 12:56:36 -0500 (CDT) 
X-Sender: psansone@i1.net 
From: psansone@i1.net (Sparx) 
Subject: Star Trek Equipment... 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 35 
 
I'm about to run a Star Trek type game in the Champions Universe.  I seem to  
remember someone giving Star Trek equipment stats or at least that of the  
Phasers.  I was wondering if anyone had built various Star Trek equipment  
for Champions and if they could either post it on the list or e-mail me  
direct.  I would appreciate it, any little bit helps in creating a game.   
Thanks and talk at you later. 
 
 
Sparx 
 
==================================================== 
 I'll fire aimlessly if you don't come out! 
++++++++++++++++++++++++++++++++++++++++++++++++++++ 
Check out #herochat on DALnet an IRC for Champions Conversation 
++++++++++++++++++++++++++++++++++++++++++++++++++++ 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: "Night Vision" 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 29 Sep 1997 14:19:35 -0400 
Lines: 54 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 37 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "AJ" == Anthony Jackson <ajackson@iii.com> writes: 
 
AJ> While it is true that not all IR vision is thermographic, all 
AJ> thermographic vision _is_ IR.  This was perhaps unclearly stated. 
 
That I can agree with, though what is perceived is often radically 
different.  I'll get to that in a moment. 
 
AJ> Specifically, thermographic vision is the ability to see IR within the 
AJ> temperature band characteristic of blackbody radiation at typical 
AJ> outdoors temperatures, which is to say in the vicinity of 100,000 
AJ> angstroms. 
 
Right.  The important, practical difference being that "true" IR vision 
extends the number of hues that are visible below "red" while thermographic 
vision roughly equates temperature with "brightness".  Thermographic vision 
works without much ambient "light" because everything with a temperature 
greater or less than ambient will show up as a bright or dark spot.  IR 
vision, like true UV vision, requires an active IR light source of some 
sort. 
 
[...] 
 
AJ> Incidentally, as a random point, typical light intensification systems 
AJ> (i.e.  'UV vision') 
 
Which usually are *not* ultraviolet.   Light amplification != ability to 
see UV light... which was a point I made earlier, regardless of what Hero 
calls the power. 
 
AJ> frequently pick up light a significant distance into the IR band, and 
AJ> are capable of being used with an IR spotlight. 
 
Oh, yeah.  Though for military applications, active emissions are highly 
frowned upon.  But they do a nice job of picking out IR lasers used for 
targeting systems, making it useful for SWAT work. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3a 
Charset: noconv 
 
iQCVAwUBNC/xMp6VRH7BJMxHAQG3qAQAv0yyZI8RuSka90T3rP9ikxeRj/ZCe/5z 
8+5rVXmtCUN/qY5V4zhJLATF0MLNy8Lnnl2JcRHo3qFmkDxwX88UAXuMBc/7YzGS 
I/aiW+qlU5F2NHKU0u/z0rAhAaMtSOv6l0zf9PRuUuBhMR31fl6qKrSoIeWXbZfP 
DmdJy3aXPFY= 
=+NZ/ 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Ingredients of Happy Fun Ball include an 
PGP Key: at a key server near you! \ unknown glowing substance which fell to 
                                    \ Earth, presumably from outer space. 
 
From: Brian Wong <rook@sanfran.infinex.com> 
Subject: Re: Desolidification and the environment 
Date: Mon, 29 Sep 1997 11:53:46 -0700 (PDT) 
Cc: hero-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 38 
 
>  
> On Mon, 29 Sep 1997, Vox Ludator! wrote: 
>  
> > On thinking about this, I'm really starting to feel that the real problem is 
> > that "heat/cold" should never have BEEN in Life Support.  It's basically 
> > because of this single element that they have to go to the contortions of 
> > saying that "attacks using this SFX can still hurt you even if you're 
> > 'immune' to them".  The other elements represent items that will either be 
> > represented as oddball NNDs (chokeholds, the poisons/diseases from the 
> > Bestiary, etc.) or just not represented at all mechanically (aging). 
> 
	That's just an element of the genre, the fact that the guy who lives 
on the Sun can be hurt by a fire blast. Consider it the diference between 
being in the element as opposed to being punched by it. 
  
> Molten rock may have been a bad example from the start, since I'm not sure 
> whether LS vs extreme temperatures would help there. I'm inclined to say 
> you;d need rED. 
>   
>  
	If a guy can survive the heat of the sun or the cold of space, the only 
thing the lava should be good for is smothering or entangling. Perhaps crushing 
damage as well. 
 
	The moment you try to make Super Hero stuff fit reality is the moment 
the whole system begins to fall apart. 
 
Subject: Re: "Night Vision" 
Date: Mon, 29 Sep 97 13:56:44 -0500 
x-sender: DFair@pop.worldweb.net 
From: David Fair <DFair@sdslink.com> 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 31 
 
On 9/29/97 11:41 AM, Stainless Steel Rat (ratinox@peorth.gweep.net) Said: 
 
>Not at all.  IR vision is the ability to see IR light (EM radiation in the 
>IR band of the spectrum); thermographic vision is the ability to 
>distinguish temperature gradients. 
> 
>My dad tested the first "portable" IR vision gear for the US Army during 
>the Koran Conflict.  It was a bulky generator powering an equally bulky IR 
>spotlight and a huge IR scope that mounted on a BAR.  The scope allowed the 
>shooter to see IR light reflected from the spotlight.  It was not 
>thermographic. 
 
The Night Vision Goggles worn by fighter pilots these days weigh about  
6-7 pounds (strapped to your face & hanging out by about 8 inches, this  
is _very_ heavy) and "translate" infra-red light into visible light. (ie.  
they convert wavelengths from infra-red to visible) They don't "send out"  
any emissions and they are not thermographic (for fighter pilots, that  
would be highly disadvantageous). 
 
Cave 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Reduced END Question 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 29 Sep 1997 15:49:48 -0400 
Lines: 33 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "TB" == Trevor Barrie <tbarrie@ibm.net> writes: 
 
TB> Plus, the BBB specifically says that it does in the section where 
TB> Casual STR is defined (p 172, top of second column). I don't 
TB> particularly agree with that myself, though. 
 
Like I said, *everything* costs Endurance unless otherwise noted. 
 
Unless you want 100-Strength to be able to throw 10d6 punches without 
spending any END. 
 
Thing is, once you have spent your Endurance for Strength in your Action 
Phase, you do not need to spend it again.  If you use Strength to break out 
of an Entangle, and then use your Strength to punch someone, you only need 
to spend the END once. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3a 
Charset: noconv 
 
iQCVAwUBNDAGWZ6VRH7BJMxHAQEs/AQAwwgfcB7keOilReIJzs9JidvjyFn8duW9 
9huBgUWbPfpkq/I3f4ThaYt/UcHhFShYsTAGonGbyFtccNaF2spIDrLwAWThp3Gv 
qsuU6or3f5fABNxUiv4HgUQAPq1a/vzqRNOjbHVWEs24fMtMAlE95uRE0eaQVOrr 
YOKnen6bwpE= 
=Mgoq 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Caution: Happy Fun Ball may suddenly 
PGP Key: at a key server near you! \ accelerate to dangerous speeds. 
                                    \  
 
Date: Mon, 29 Sep 1997 12:53:38 -0700 (PDT) 
From: Anthony Jackson <ajackson@iii.com> 
Reply-To: Anthony Jackson <ajackson@iii.com> 
Subject: Re: "Night Vision" 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Stainless Steel Rat writes: 
> Right.  The important, practical difference being that "true" IR vision 
> extends the number of hues that are visible below "red" while thermographic 
> vision roughly equates temperature with "brightness".  Thermographic vision 
> works without much ambient "light" because everything with a temperature 
> greater or less than ambient will show up as a bright or dark spot.  IR 
> vision, like true UV vision, requires an active IR light source of some 
> sort. 
 
Actually, you're mixing up your definitions -- what you define as 'true' IR is 
more or less what _defines_ a thermograph.  Also, it is possible to have an IR 
system which is not a thermograph _and_ does not require an IR light source -- 
this is called 'passive IR'. 
 
Both a passive IR system and a thermograph detect IR emissions, and in more or 
less the same frequencies.  The difference is that passive IR does _not_ detect 
hues -- it's a black and white system. 
 
When detecting an object by emitted radiation (which is IR at room 
temperature), there are two ways to determine how hot it is: 
(a)  How much light does it emit?  (function of temperature and IR-frequency 
albedo).  In other words, 'how bright is it'. 
(b)  What frequency of light does it emit the most of?  (usually, a flat 
function of temperature).  In other words, 'what color is it'. 
 
'passive IR' detects the first, while a thermograph detects the second. 
 
From: "\"qts\" <qts@nildram.co.uk> 
        \"Steve McGinness\"" <qts@nildram.co.uk> 
Cc: "champ-l@org.omg" <champ-l@org.omg> 
Date: Mon, 29 Sep 97 20:16:59  
Reply-To: "qts" <qts@nildram.co.uk> 
Priority: Normal 
Subject: Re: Popeye. 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Mon, 29 Sep 97 09:10:41 GMT, Steve McGinness wrote: 
 
>At 04:33 PM 27/09/97, you wrote: 
>>3d6 Aid to Dex Base cost 15 
>>Advantage: Fades in 5 mins (+1/2 = 15+7=22 Active) 
>>Disadvantage: All fades at once (-1) 
>>OAEF: -1 1/4 
>> 
>>So we have 15 Active with a -1 1/4 limitation and 7 Active with a -2 
>>1/4 limitation 
>> 
>>(15/2.25)+(7/3.25)=7+2=9 Points! 
>> 
> 
>I htink there is another route that might be looked at.  
> 
>You used a 3D6 aid to DEX costing 15. Now that should get you, on average 4 
>DEX?? 
> 
>If you bought the power as +5 DEX continuing recoverable charge what would 
>it be then? 
 
This depends upon whether the the GM will allow characteristics as 
powers. YOu could always have the Aid with a +2 Advantage 'Affects All 
Characteristics' - after all Popeye generally does know exactly what to 
do/ where to look/ look so handsome (to Olive!) 
 
qts 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: "Night Vision" 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 29 Sep 1997 17:00:13 -0400 
Lines: 43 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "AJ" == Anthony Jackson <ajackson@iii.com> writes: 
 
AJ> Actually, you're mixing up your definitions -- what you define as 
AJ> 'true' IR is more or less what _defines_ a thermograph. 
 
I think you are thinking that I am thinking of "near IR", a segment of the 
IR band close to the "red" segment of the visible spectrum.  This is the 
segment where temperature roughly equates to light.  But still, an IR 
sensor will see shades of color[1] (frequency) whereas a thermograph will 
see varying levels of brightness (intensity). 
 
AJ> Also, it is possible to have an IR system which is not a thermograph 
AJ> _and_ does not require an IR light source -- this is called 'passive 
AJ> IR'. 
 
Yup... Russia has been using this for a few years, now, starting with the 
MiG-29 and Su-27.  It is one area of technical development that Russia has 
far and away outstripped US development. 
 
 
[1] "color" is technically incorrect, since the concept of color is tied to 
a specific range of frequencies.  It is an assumption that a thing capable 
of perceiving into the IR band as well as the "visible" band using the same 
sensory aparatus would be able to perceive more reddish shades than a 
normal human would. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3a 
Charset: noconv 
 
iQCVAwUBNDAW2p6VRH7BJMxHAQG+dgP/eTclGDjJOs4aEUzWl3VP8fb0KRt0/b66 
7tZgDvhDJsYK42AaSzGM5y+2LKN2fHlyrzdqVuPF8zQvuzPorrz6leIGtT+azB/d 
9tDpAPpIW6kFWAkzIwMX6ESbG7S1mNFmzB1MdBllhtFT8sY1WZDUsiW3R7uAtdfW 
cN8x1kjrV0A= 
=SIjZ 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ If Happy Fun Ball begins to smoke, get 
PGP Key: at a key server near you! \ away immediately. Seek shelter and cover 
                                    \ head. 
 
X-Sender: bob.greenwade@klock.com 
Date: Mon, 29 Sep 1997 17:13:28 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Reduced END Question 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 03:49 PM 9/29/97 -0400, Stainless Steel Rat wrote: 
>Thing is, once you have spent your Endurance for Strength in your Action 
>Phase, you do not need to spend it again.  If you use Strength to break out 
>of an Entangle, and then use your Strength to punch someone, you only need 
>to spend the END once. 
 
   Hm.  I've always played it where these were two different exertions of 
STR (at least, it seems logical to me).  Is this rule, as you stated it, 
explicitly given in the BBB anywhere?  (I don't expect it in those exact 
words, but something like it.) 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
From: "John Desmarais" <John.Desmarais@ibm.net> 
Date: Tue, 30 Sep 97 00:50:46  
Reply-To: "John Desmarais" <John.Desmarais@ibm.net> 
Priority: Normal 
Subject: CHAR: [New Gods] Metron 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 4 
 
Ha!  You though I was done, didn't you?  No, just having computer problems. 
 
When I started writing up this twit I really thought he was going to be a fun character to  
write up...  He wasn't.  I'm still not really satisfied with it, but here it is: 
 
Metron 
 
30	STR	20 
28	DEX	54 
38	CON	56 
14	BODY	8 
53	INT	43 
45	EGO	70 
18	PRE	8 
10	COM	0 
13	PD	7 
15	ED	7 
5	SPD	12 
14	REC	0 
76	END	0 
48	STUN	0 
Characteristics Cost: 285 
 
3	Scientist	 
2	SC: Astronomy 20-,(INT based)	 
2	SC: Biochemistry 20-,(INT based)	 
2	SC: Biology 20-,(INT based)	 
2	SC: Botany 20-,(INT based)	 
2	SC: Chemistry 20-,(INT based)	 
2	SC: Exobiology 20-,(INT based)	 
2	SC: Genetics 20-,(INT based)	 
2	SC: Inorganic Chemistry 20-,(INT based)	 
2	SC: Mathematics 20-,(INT based)	 
2	SC: Medicine 20-,(INT based)	 
2	SC: Metallurgy 20-,(INT based)	 
2	SC: Molecular Biology 20-,(INT based)	 
2	SC: Nuclear Physics 20-,(INT based)	 
2	SC: Physics 20-,(INT based)	 
2	SC: Robotics 20-,(INT based)	 
2	SC: Subatomic Physics 20-,(INT based)	 
2	SC: Sociology 20-,(INT based)	 
2	SC: Virology 20-,(INT based)	 
2	SC: Zoology 20-,(INT based)	 
18	6 Levels: All science skills	 
15	Inventor 26-	 
2	AK: New Genesis 11-	 
2	AK: Apokolips 11-	 
3	AK: Promethean Galaxy 20-,(INT based)	 
5	14- Contact: Darkseid	 
5	14- Contact: Highfather	 
3	Absolute Time Sense	 
5	Cramming	 
10	Eidetic Memory	 
3	Lightning Calculator	 
3	Speed Reading	 
3	KS: The Source 20-,(INT based)	 
8	+4 Enhanced PER,Sight	 
6	+2 Enhanced PER,with all senses	 
3	Life Support,immune to aging	 
	EQUIPMENT	 
120	VPP (60),can change powers as 0 phase,"Misc gadgets as	 
	appropriate - Use Inventor as skil roll"	 
281	Vehicle: Mobius Chair 
 
 
Powers Cost: 536 
Total Cost: 821 
 
Base Points: 100 
25	Psych Lim,"Irrational Attraction to Knowledge",very common, 
	 total 
5	Rep,"Not entirely trusted by anyone",occur 8- 
691	Really cool chair bonus 
 
Disadvantages Total: 721 
Experience Spent: 0 
Total Points: 821 
 
 
 
 
Mobius Chair 
 
20	STR	5 
50	BODY	39 
1	SIZE	5 
20	DEF	54 
10	DEX	0 
4	SPD	20 
Characteristics Cost: 123 
 
52	EC (52)	 
68a)	35" Flight,x8 Non-Combat,0 END(+1/2)	 
70b)	35/35 Force Field,x1 Hardened(+1/4),0 END(+1/2)	0 
60c)	50 STR TK,0 END(+1/2)	0 
83d)	10" Teleport,x4 Increased Mass,x250 Increased Range,4	 
	Floating Locations,0 END(+1/2)	 
53e)	X-D Move,any dimension,time travel,x4 Increased Mass,0 END	 
	(+1/2)	0 
27	Life Support,doesn't breathe,doesn't eat/sleep/excrete,safe	 
	in vacuum/pressure,safe in radiation,safe in heat/cold,	 
	immune to disease	 
28	x500 FTL	 
55	Followers: Computer (Mother Box's dumber cousin) 
 
 
Powers Cost: 496 
Total Cost: 619 
 
Base Points: 605 
15	Distinctive,concealable,major 
 
Disadvantages Total: 15 
Experience Spent: 0 
Total Points: 620 
 
 
 
 
Mobius Chair's Computer 
 
30	INT	20 
10	DEX	0 
4	SPD	20 
Characteristics Cost: 40 
 
35	16- Danger Sense,any attack,immediate vicinity	 
17	+6 Detect,make into sense,Desc: Life	 
10	360 Degree Sensing,Unusual Sense Group	 
120	VPP (60),can change powers as 0 phase	 
	Note on VPP - Computer has no END, so all powers must be 0	 
	END.	 
23	VPP Manipulation 25-	 
9	Navigation 14-	 
11	Extra-dimensional Navigation 15-	 
3	Systems Operation 15-	 
3	Pilot Mobius Chair 15-	 
1	Program: {define as appropriate}	 
1	Program: {define as appropriate}	 
1	Program: {define as appropriate}	 
1	Program: {define as appropriate}	 
 
Powers Cost: 235 
Total Cost: 275 
 
Base Points: 275 
 
 
Disadvantages Total: 0 
Experience Spent: 0 
Total Points: 275 
 
 
 
 
 
My basis for the powers and characteristics is a combination 
of Mayfair's DC Heroes RPG, DC Comic's Who's Who in the 
DC Universe, ad my own twisted mind. 
=================================================== 
Character write-up by John Desmarais.  Copy and use as 
you will.  Comments to John.Desmarais@ibm.net 
=================================================== 
 
From: Legionair@aol.com 
Date: Mon, 29 Sep 1997 22:01:11 -0400 (EDT) 
Subject: Re: In defense of the Saint 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 1 
 
In a message dated 97-09-29 12:44:57 EDT, bsvitavs@bu.edu writes: 
 
<<You misunderstand. If Shape Shift is used to duplicate a particular 
 individual, it automatically requires a Disguise Roll. This is not to say 
 that a character with Disguise needs Shape Shift to create such a guise. 
 To quote from the rules for Disguise (BBB, p. 25): "The character can, 
 with a successful roll, alter his appearance to make himself 
 unrecognizable; he can also disguise himself to look like a specific 
 person.">> 
 
I guess I'm guilt of one thing...designing a PC for a game I would run. 
 Personally, as the GM, I would feel more comfortable with the character if 
the "powers" were broken up a bit.  Except for the Instant Change, each of 
the powers builds upon the other. 
 
Granted, the Shapeshift power might not be needed, for the effect, but I feel 
it's warranted.   
 
As far as I'm concerned, just being a generic background character is worth 
the 9 points for the Disguise roll.  Targeting one particular person to 
impersonate is worth the 10 odds points for Shapechange plus the Disguise 
roll.  Also, as I mentioned in my previous message, impersonating one 
particular person *should* cost END if only for the Mental strain. 
  
<< I wasn't quite sure what that instant change was. From this description, 
 I'd be more inclined to do this as a Shadowing skill, or perhaps a 
 variation on Stealth.>> 
 
Possible, yes.  This was one of the harder bits to work in.  You see it in 
almost every action movie, of course.  I actually expected to take the most 
flack on this idea. 
  
<<See above - this looks like a pure Disguise roll to me. As for materials, 
 the Disguise skill clearly states that "Disguises can be 
 spur-of-the-moment things, like putting on a fake moustache, or can 
 require hours of preparation... Makeup and proper props add +1 to +3 to 
 the roll." >> 
 
See my above.  :) 
 
As a side note, maybe a SFX on the Shapechange should be "still looks like 
himself even with disguise." 
  
<< By the way, despite these quibbles, I appreciate your write-up. I didn't 
 see the movie, but I do know the character from the TV series and books. 
 Overall, I like your interpretation.>> 
 
Don't bother seeing the movie.  It wasn't that good.  Val Kilmer was the only 
good portion (in fact, the role seemed tailor made for him, with the wildly 
different characters he's played in other movies). 
 
The main goal of the write up was to make a character on the level of a James 
Bond or Mission Impossible on the fewest amounts of points possible.  I 
trimmed down as far as I could...  I think the skills plus the skill bonuses 
makes the character way too powerful for the points used. 
 
Jason 
 
From: Legionair@aol.com 
Date: Mon, 29 Sep 1997 22:04:16 -0400 (EDT) 
Subject: Re: In defense of the Saint 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 2 
 
In a message dated 97-09-29 14:16:09 EDT, tbarrie@ibm.net writes: 
 
<<Trading? How is Trading at all relevant to this?>> 
 
It might not have been used as such in the movie, but this very cilched move 
usually comes after the character disappears into the crowd...  Then the bad 
guys grab a nameless character who's wearing the main character's clothes... 
 While the main character slips off.  Usually the main character makes off in 
the other person's coat or such as well. 
 
Like I said, this isn't quite what happened in the movie, but you always see 
it happening in action movies. 
 
Then again, a Charges (1) disad might be appropriate as well.  The bad guys 
only fall for this move once.  :) 
  
Jason 
 
From: Strmbrngr2@aol.com 
Date: Mon, 29 Sep 1997 23:47:40 -0400 (EDT) 
Subject: character sheets 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 5 
 
does any one have character sheets that i can down load and print out? 
this would be so very helpful. 
thanks! 
strmbrng2 
 
Date: Tue, 30 Sep 1997 06:03:40 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@omg.org 
Subject: Re: character sheets 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 6 
 
On Mon, 29 Sep 1997 Strmbrngr2@aol.com wrote: 
 
> does any one have character sheets that i can down load and print out? 
> this would be so very helpful. 
 
Uhh... what sort of character sheets? 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: In defense of Shape Shift (was: CHAR: The Saint) 
Date: Tue, 30 Sep 1997 11:19:40 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
> >	I'd say, basically, no chance of being found out. No one is going 
> >to sense out the disguise with a lucky PER roll, which the skill can 
> >allow. 
> > 
> Unfortunately, so does Shapeshift. In order to imitate particular people 
> with Shapeshift, you need Disguise skill. If you fail your roll, the 
> disguise just wasn't good enough, and if the person makes their PER roll, 
> then the disguise wasn't good enough. Shapeshift doesn't change this. 
>  
> Filksinger 
>  
 
I usually agree with you, Filk, but I've got to argue with you now.  If Shape 
Shift is as suceptable to being found out as disguise, then why on Earth is 
it worth 30pts (20pts + 0 END (+1/2)).  The description for Shape Shift says 
that a successful disguise roll lets the shape shifter become an "instant 
duplicate" of someone specific.  To my mind, duplicate means exactly the same 
appearance. 
 
But let's assume your inerpretation is correct for a moment.  Miss Trick of 
the Sisterhood of Evil Metahumans can instantly take on the appearance of 
any human of her approximate size.  She looks exactly the same, so much so 
that no one can tell the difference. 
 
Shape Shift - humanoids 20pts, 0 END (+1/2) 30pts 
 
Instant Change - 10pts 
 
Char - +24 COM 12pts, Linked to Shape Shift (-1/2) 8pts 
 
So far so good, but she needs a high disguise skill to make sure that no one 
could tell that she is the person she is impersonating.  How high?  Let's 
assume that the highest perception roll that anyone is likely to have is 
a 14-.  This means that someone who looks at her could theoretically succeed 
his perception roll by 11 points.  Therefore, Miss Trick must have a high 
enough disguise roll such that she will succeed by at least 11 points. 
An 18 + 11 = 29- roll.  This will cost her 3 + (18 * 2) = 39pts! 
 
Skill: Disguise - 11- based, +18 levels  39pts,    29- Roll 
 
In other words, using your interpretation, Miss Trick must spend more points 
on her disguise skill than she does on her Shape Shift power.  She must also 
have the disguise skill at a superhuman level before she can fully use her 
power.  She's already spent 87pts on her powers/skills, and she hasn't even  
bought her mimicry and acting skills yet!   
 
Don't you think this is a wee bit ridiculous?   
 
-Eric 
 
X-Sender: bob.greenwade@klock.com 
Date: Tue, 30 Sep 1997 10:43:00 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: In defense of Shape Shift (was: CHAR: The Saint) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 9 
 
At 11:19 AM 9/30/97 -0400, Eric Burns wrote: 
>> > I'd say, basically, no chance of being found out. No one is going 
>> >to sense out the disguise with a lucky PER roll, which the skill can 
>> >allow. 
>> > 
>> Unfortunately, so does Shapeshift. In order to imitate particular people 
>> with Shapeshift, you need Disguise skill. If you fail your roll, the 
>> disguise just wasn't good enough, and if the person makes their PER roll, 
>> then the disguise wasn't good enough. Shapeshift doesn't change this. 
>>  
>> Filksinger 
>>  
> 
>I usually agree with you, Filk, but I've got to argue with you now.  If Shape 
>Shift is as suceptable to being found out as disguise, then why on Earth is 
>it worth 30pts (20pts + 0 END (+1/2)).  The description for Shape Shift says 
>that a successful disguise roll lets the shape shifter become an "instant 
>duplicate" of someone specific.  To my mind, duplicate means exactly the same 
>appearance. 
 
   My take on it is:  if the disguise (visually) is so good that it would 
require a different actor to play the disguised character in a movie or TV 
show than the one who usually does the job, then use Shape Shift.  Rollin 
Hand and Paris on "Mission: Impossible" would have this, as would the Human 
Target. 
   The mechanical benefit is that observers get -Active Points to their PER 
Rolls to penetrate the Disguise.  (Yes, that's a house rule; wanna adopt 
it?) 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
From: Brian Wong <rook@sanfran.infinex.com> 
Subject: Re: Vehicles and bases 
Date: Tue, 30 Sep 1997 13:27:37 -0700 (PDT) 
Cc: hero-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>  
> At 10:55 PM 9/27/97 -0700, Robert A. West wrote: 
> >Bob Greenwade wrote: 
> >> > 
> >> >Will someone please remind me what happens (or at least what they do) when 
> >> >a base or vehicle gets destroyed? It is a case of independance and the 
> >> >points are just lost... or will the base/vehicle "rise again" . . .? 
> >>  
> >>    Treat it like a Follower.  The vehicle/base is gone, but can be replaced 
> >> with a new one in a reasonable period of time using the same points. 
> > 
> >Well, I differ on the treatment of followers.  Replacing a "generic"  
> >follower, such as a bodyguard, requires spending 5 pts under the  
> >"doubling" rule, unless the cost was less.  So, after spending 5 pts  
> > 
> >Replacing a unique follower can't be done this way, and the points won't  
> >come back, except possibly as the result of a long story arc, such as  
> >might be used to replace an Unbreakable Focus that had been destroyed or  
> >to track down and regain an Independent item. 
> 
	Hmmm.... In a game I ran, I'd let the follower get replaced given 
an appropriate storyline. I don't think you should lose it permanently 
unless it has independant on it. Otherwise we'd have to create  
"Not-Independant" for those special effects where it would come back. 
	I try not to make house rules unless absolutly nessessary. 
In a case like this, where it's unclear, I'd rule in favor of whatever 
allows for the best variety. In thics case allowing it to be replaced by 
the storyline. 
 
	One PC I'm playing in a PBeM right now has over 2000 followers, his 
own personal army of pigeons. The special effect is that they come and go, 
but at any moment, around 2000 of the cities pigeons are under his control. 
	But the occasional bird of another species. 
 
 	It's a clear case of a special effect fitting replaceable followers. 
In a way, even Robin (Batman & Robin) fits the replaceable bill. Batman 
gets a new Robin every so often, whenever DC Comics needs to boost sales or whatever. 
 
	Then there's the X-Men Mansion, look at how many times that thing got 
wasted and rebuilt... So that sinks it for bases IMHO 
 
 
Comments: Authenticated sender is <ghoyle1@mail.airmail.net> 
From: "Guy Hoyle" <ghoyle1@mail.airmail.net> 
Date: Wed, 1 Oct 1997 00:22:22 +0000 
Subject: Re:  In defense of Shape Shift (was: CHAR: The Saint) 
Reply-to: ghoyle1@airmail.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 5 
 
 
> what if you buy shapeshift with a mentalist special effect?  
> I.E. 'mind controlling' everybody into thinking you are someone else?  
> While it has the inherent advantages/limitations of all SFX,  
> it's a perfectly valid possibility. . . 
 
Wouldn't that more likely be Mind Control to make everybody think  
you'rer what you want to be? 
---------------------------------- 
Guy Hoyle (guyhoyle@iname.com) 
http://web2.airmail.net/ghoyle1/ 
Visit The Gamemaster's Bookshelf 
and the PANGAEA Project! 
 
Comments: Authenticated sender is <ghoyle1@mail.airmail.net> 
From: "Guy Hoyle" <ghoyle1@mail.airmail.net> 
Date: Wed, 1 Oct 1997 00:27:15 +0000 
Subject: Mind Control/Telepathy via TV? 
Reply-to: ghoyle1@airmail.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 6 
 
Say that the Pusillanimous Programmer wants to turn everybody  
watching a particular TV show to become his mindless, slack-jawed  
zombies.  How would this be done? Mind Control, with enough Area  
Effect to affect the entire viewing area, Only Vs. Those Watching TV  
Program? 
 
The same effect might be worked with Telepathy, too. 
 
Guy 
---------------------------------- 
Guy Hoyle (guyhoyle@iname.com) 
http://web2.airmail.net/ghoyle1/ 
Visit The Gamemaster's Bookshelf 
and the PANGAEA Project! 
 
From: PopTholian@aol.com 
Date: Tue, 30 Sep 1997 23:39:06 -0400 (EDT) 
Subject: Re:  In defense of Shape Shift (was: CHAR: The Saint) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 2 
 
In a message dated 9/30/97 10:35:26 AM, burns@cug.dorm.usm.maine.edu wrote: 
>But let's assume your inerpretation is correct for a moment.  Miss Trick of 
>the Sisterhood of Evil Metahumans can instantly take on the appearance of 
>any human of her approximate size.  She looks exactly the same, so much so 
>that no one can tell the difference. 
 
Here's our house rule: 
Disguise, Make-Up, and Mimicry can make you LOOK & SOUND exactly 
like someone else. 
Shapeshift can make you look  and feel exactly like someone else. 
 
Nothing allows you to _exactly_ duplicate someone else. 
 
How do you tell the difference? How do you penetrate the perfect 
disguise?  The clothes, the looks, the voice, the feel, the scent, 
the foci, and the fingerprints are all the same. 
Retina Scans only. 
In our campaign no clone, metamorph, magician, or transformer 
can perfectly fake the retina patterns of another. 
 
(of course the egoist can cause the user of the retinal-corder to 
beleive he saw a correct reading, but that's another power...) 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Wed, 01 Oct 1997 14:31:19 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: Desolidification p.s. 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 4 
 
At 06:32 AM 9/29/97 -0700, you wrote: 
>At 08:02 AM 9/29/97 -0400, Dazzle489@aol.com wrote: 
>> 
>><< Would a character with Desolidification be able to phase through a 
>> character with the Hardened advantage? If not, wouldn't the Hardened fellow 
>> be able to damage him normally? 
>>  >> 
>> 
>>My reply is .... is a character allowed to have hardened.... 
>> 
>>otherwise I would not think a desolid could pass thro a character with 
>>hardened armor... 
> 
>   Why not? 
 
 
i think because because the whole lad ain't hardened- only his armour is. This is dependant on special effect, and i'd say if you hit anything hardened you stop moving,  
OR if you agree with that guy up there to stop people you chould buy a clearly 'whole body' or sealed effect- i.e. a force field, force wall, or maybe damage reduction?  
i'd say any hardened defence stops you, but what about borderline effects dealing with the desolids vunerability- like a desolid; vunerable to magic, running in to a knight wearing enchanted plate mail?  
 
 
 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Wed, 01 Oct 1997 14:33:46 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re:  In defense of Shape Shift (was: CHAR: The Saint) 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 3 
 
At 11:39 PM 9/30/97 -0400, you wrote: 
> 
>Here's our house rule: 
>Disguise, Make-Up, and Mimicry can make you LOOK & SOUND exactly 
>like someone else. 
>Shapeshift can make you look  and feel exactly like someone else. 
> 
>Nothing allows you to _exactly_ duplicate someone else. 
> 
>How do you tell the difference? How do you penetrate the perfect 
>disguise?  The clothes, the looks, the voice, the feel, the scent, 
>the foci, and the fingerprints are all the same. 
>Retina Scans only. 
>In our campaign no clone, metamorph, magician, or transformer 
>can perfectly fake the retina patterns of another. 
> 
>(of course the egoist can cause the user of the retinal-corder to 
>beleive he saw a correct reading, but that's another power...) 
> 
 
what if you buy shapeshift with a mentalist special effect?  
I.E. 'mind controlling' everybody into thinking you are someone else?  
While it has the inherent advantages/limitations of all SFX,  
it's a perfectly valid possibility. . . 
 
 
 
 
 
 
Date: Wed, 01 Oct 1997 02:53:42 -0700 
From: Captain Spith <cptspith@teleport.com> 
Reply-To: cptspith@teleport.com 
Subject: Re: In defense of Shape Shift (was: CHAR: The Saint) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 7 
 
Eric Burns wrote: 
 
> I usually agree with you, Filk, but I've got to argue with you now.  If Shape 
> Shift is as suceptable to being found out as disguise, then why on Earth is 
> it worth 30pts (20pts + 0 END (+1/2)).  The description for Shape Shift says 
> that a successful disguise roll lets the shape shifter become an "instant 
> duplicate" of someone specific.  To my mind, duplicate means exactly the same 
> appearance. 
>  
> But let's assume your inerpretation is correct for a moment.  Miss Trick of 
> the Sisterhood of Evil Metahumans can instantly take on the appearance of 
> any human of her approximate size.  She looks exactly the same, so much so 
> that no one can tell the difference. 
>  
> Shape Shift - humanoids 20pts, 0 END (+1/2) 30pts 
>  
> Instant Change - 10pts 
>  
> Char - +24 COM 12pts, Linked to Shape Shift (-1/2) 8pts 
>  
> So far so good, but she needs a high disguise skill to make sure that no one 
> could tell that she is the person she is impersonating.  How high?  Let's 
> assume that the highest perception roll that anyone is likely to have is 
> a 14-.  This means that someone who looks at her could theoretically succeed 
> his perception roll by 11 points.  Therefore, Miss Trick must have a high 
> enough disguise roll such that she will succeed by at least 11 points. 
> An 18 + 11 = 29- roll.  This will cost her 3 + (18 * 2) = 39pts! 
>  
> Skill: Disguise - 11- based, +18 levels  39pts,    29- Roll 
>  
> In other words, using your interpretation, Miss Trick must spend more points 
> on her disguise skill than she does on her Shape Shift power.  She must also 
> have the disguise skill at a superhuman level before she can fully use her 
> power.  She's already spent 87pts on her powers/skills, and she hasn't even 
> bought her mimicry and acting skills yet! 
>  
> Don't you think this is a wee bit ridiculous? 
 
   One (or two) small oversights in your diatribe... 
 
   Shape Shift is intended to do Much More than merely duplicating 
people; my interpretation of the writeup is that disguise is simply 
mentioned as a side benefit of ShapeShift - the application of 
ShapeShift to 'instant duplicates' refers ONLY to the INSTANT aspect.  A 
person with disguise can become a 'duplicate' of another with the 
appropriate preparation and props.  A person with disguise AND 
ShapeShift doesn't need the props and costumes.  That's IT!  That's all 
ShapeShift does in terms of disguise!  If the Shapeshifter does not have 
the appropriate talent and knowledge, the attempt at disguise will still 
be flawed, and able to be seen through. 
 
   On the other hand, Disguise alone - no matter how high the roll - 
will never let someone make a believable car or trout.... 
 
   -Capt. Spith 
--  
Everything you know is wrong, black is white, up is down and short is 
long 
And everything you used to think was just so important doesn't matter 
Everything you know is wrong, just forget the words and sing along 
All you need to understand is everything you know is wrong 
                                                       -'Wierd Al' 
 
Date: Wed, 01 Oct 1997 03:04:46 -0700 
From: Captain Spith <cptspith@teleport.com> 
Reply-To: cptspith@teleport.com 
Subject: Re: In defense of Shape Shift (was: CHAR: The Saint) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 8 
 
Guy Hoyle wrote: 
>  
> > what if you buy shapeshift with a mentalist special effect? 
> > I.E. 'mind controlling' everybody into thinking you are someone else? 
> > While it has the inherent advantages/limitations of all SFX, 
> > it's a perfectly valid possibility. . . 
>  
> Wouldn't that more likely be Mind Control to make everybody think 
> you'rer what you want to be? 
 
   Or maybe... (drum roll) Mental Illusions?? 
 
   -Capt. Spith 
 
> ---------------------------------- 
> Guy Hoyle (guyhoyle@iname.com) 
> http://web2.airmail.net/ghoyle1/ 
> Visit The Gamemaster's Bookshelf 
> and the PANGAEA Project! 
 
--  
Everything you know is wrong, black is white, up is down and short is 
long 
And everything you used to think was just so important doesn't matter 
Everything you know is wrong, just forget the words and sing along 
All you need to understand is everything you know is wrong 
                                                       -'Wierd Al' 
 
X-Sender: bob.greenwade@klock.com 
Date: Wed, 01 Oct 1997 05:58:23 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re:  In defense of Shape Shift (was: CHAR: The Saint) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 10 
 
At 12:22 AM 10/1/97 +0000, Guy Hoyle wrote: 
> 
>> what if you buy shapeshift with a mentalist special effect?  
>> I.E. 'mind controlling' everybody into thinking you are someone else?  
>> While it has the inherent advantages/limitations of all SFX,  
>> it's a perfectly valid possibility. . . 
> 
>Wouldn't that more likely be Mind Control to make everybody think  
>you'rer what you want to be? 
 
   Though it's a weird construct, I'd probably call that Shapeshift BOECV. 
Or, more likely, Shapeshift with the Psionic Limitation from TUM. 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
X-Sender: bob.greenwade@klock.com 
Date: Wed, 01 Oct 1997 06:09:48 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Mind Control/Telepathy via TV? 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 13 
 
At 12:27 AM 10/1/97 +0000, Guy Hoyle wrote: 
>Say that the Pusillanimous Programmer wants to turn everybody  
>watching a particular TV show to become his mindless, slack-jawed  
>zombies.  How would this be done? Mind Control, with enough Area  
>Effect to affect the entire viewing area, Only Vs. Those Watching TV  
>Program? 
> 
>The same effect might be worked with Telepathy, too. 
 
   I've devised a special Advantage for exactly this type of thing, which I 
call Based On Sense.  In the interest of brevity, I'll assume the mechanics 
are self-explanatory from your question and my descriptions below: 
 
   Targets must make PER Roll at No Range: +1/4 
   Targets must make PER Roll close enough to not take a Range Modifier: +1/2 
   Targets must make PER Roll regardless of Range: +1 
   Must merely be able to sense the SFX (no Roll needed): 2x 
   Attack Power: 2x 
 
   In your case, the targets would probably (just a guess here) be affected 
if they can both see and hear the television (let's give the Advantage a 
-1/4 penalty on the fly for that, before multipliers), and be close enough 
that they wouldn't have to take a Range Modifier (most folks watch TV from 
less than 25' away anyway, and large screen TVs can give Range Modifier 
bonuses).  So the Pusillanimous Programmer, by this system, would take an 
Advantage of +1. 
   Does that seem about right to you? 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
X-Sender: bob.greenwade@klock.com 
Date: Wed, 01 Oct 1997 06:21:06 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Followers and Replacements 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 12 
 
At 01:27 PM 9/30/97 -0700, Brian Wong wrote: 
> One PC I'm playing in a PBeM right now has over 2000 followers, his 
>own personal army of pigeons. The special effect is that they come and go, 
>but at any moment, around 2000 of the cities pigeons are under his control. 
> But the occasional bird of another species. 
 
   Remind me never to tick this guy off. 
 
>  It's a clear case of a special effect fitting replaceable followers. 
>In a way, even Robin (Batman & Robin) fits the replaceable bill. Batman 
>gets a new Robin every so often, whenever DC Comics needs to boost sales 
or whatever. 
 
   Let's see.  The Robin in the comics is still Tim Drake, isn't it? 
(Though if memory serves he's nothing like the Tim Drake in the animated 
series on the WB.) 
 
> Then there's the X-Men Mansion, look at how many times that thing got 
>wasted and rebuilt... So that sinks it for bases IMHO 
 
   Kinda like the Tokyo Radio Tower, right? 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
Date: Wed, 01 Oct 1997 06:21:17 -0700 
From: "Robert A. West" <robtwest@erols.com> 
CC: champ-l@omg.org 
Subject: Re: Vehicles and bases 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 9 
 
Bob Greenwade wrote: 
>  
> At 10:55 PM 9/27/97 -0700, Robert A. West wrote: 
 
> > 
> >Well, I differ on the treatment of followers.  Replacing a "generic" 
> >follower, such as a bodyguard, requires spending 5 pts under the 
> >"doubling" rule, unless the cost was less . . .  
> > 
> >Replacing a unique follower can't be done this way, and the points won't 
> >come back, except possibly as the result of a long story arc . . . 
>  
>    Uh... this is a House Rule, right?  I sure don't see this in the book. 
 
Uh...sort of.  The book is annoyingly silent on what happens to the  
points for dead followers.  The three logical positions are: 
 
1) A dead follower is like a dead duplicate: the points are lost. 
2) A dead follower is like a broken focus: replacable as soon as the  
GM rules that it is reasonable. 
3) A dead follower is like a destroyed unbreakable focus: to be replaced  
only with difficulty, such as by a quest. 
 
Since the book is silent, a GM can reasonably contend that any of the  
above is the intended "book" rule.  By house rule, I make the decision  
based on the "special effect".  
 
> Not that I find it altogether unreasonable, understand.... 
 
Well, I am glad of that. 
 
 
--  
<-------------------------------------------------------> 
Robert A. West		///  "Censorship is tyranny." 
Phone W:(215)466-3628; H:(215)348-9113   
http://www.erols.com/robtwest 
 
 
X-Sender: bob.greenwade@klock.com (Unverified) 
Date: Wed, 01 Oct 1997 09:22:53 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Hero Games Home Page 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 11 
 
   I just noticed that Bruce Harlick is back from vacation, and has updated 
the Hero Games Home Page. 
   The reason I bring this up here is that the page states that he and 
Steve Peterson have their AOL accounts back now. 
   (There's also a clever little article by Steve Perrin wherein the 
Champions Universe Seeker and the New Millenium Seeker discuss the 
differences between themselves and their respective universes.) 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Mind Control/Telepathy via TV? 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 01 Oct 1997 15:51:27 -0400 
Lines: 29 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "GH" == Guy Hoyle <ghoyle1@mail.airmail.net> writes: 
 
GH> Say that the Pusillanimous Programmer wants to turn everybody watching 
GH> a particular TV show to become his mindless, slack-jawed zombies. 
 
If the PP is an NPC, it is a plot device.  Trying to come up with the 
powers and advantages that will make this work is more trouble than it is 
worth, and probably heinously expensive. 
 
If he is an NPC, why in the name of anything you hold dear would you let a 
PC have such a thing? 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3a 
Charset: noconv 
 
iQCVAwUBNDKpup6VRH7BJMxHAQFjagQAvAzFSXGCZg6DnuSRzvGyufAiT4c8s1zQ 
oaUib6mDCyJIidDUYO3o5vnJvrCsFECaVl2vELZjdncmYJvnAGhIJWeh4kYOXGJf 
n0mEkv8aghAERe4WhpQPj7y67RZzw2lHwuln85BsKkblnt60UREdh9RdeegPffqZ 
M6o0FAI7Q64= 
=9pd6 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball contains a liquid core, 
PGP Key: at a key server near you! \ which, if exposed due to rupture, should 
                                    \ not be touched, inhaled, or looked at. 
 
X-Sender: bob.greenwade@klock.com 
Date: Wed, 01 Oct 1997 14:27:29 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Mind Control/Telepathy via TV? 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 6 
 
At 03:51 PM 10/1/97 -0400, Stainless Steel Rat wrote: 
>-----BEGIN PGP SIGNED MESSAGE----- 
> 
>>>>>> "GH" == Guy Hoyle <ghoyle1@mail.airmail.net> writes: 
> 
>GH> Say that the Pusillanimous Programmer wants to turn everybody watching 
>GH> a particular TV show to become his mindless, slack-jawed zombies. 
> 
>If the PP is an NPC, it is a plot device.  Trying to come up with the 
>powers and advantages that will make this work is more trouble than it is 
>worth, and probably heinously expensive. 
 
   Though it can also be handy if a PC has a Dispel. 
 
>If he is an NPC, why in the name of anything you hold dear would you let a 
>PC have such a thing? 
 
   Maybe the campaign is a villain campaign? 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Thu, 02 Oct 1997 12:17:22 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: Mind Control/Telepathy via TV? 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 1 
 
At 12:27 AM 10/1/97 +0000, you wrote: 
>Say that the Pusillanimous Programmer wants to turn everybody  
>watching a particular TV show to become his mindless, slack-jawed  
>zombies.  How would this be done? Mind Control, with enough Area  
>Effect to affect the entire viewing area, Only Vs. Those Watching TV  
>Program? 
> 
>The same effect might be worked with Telepathy, too. 
> 
 
nake it a 0 end sticky- "here, harry, come watch tv with us. . . "  
 
 
 
 
>Guy 
>---------------------------------- 
>Guy Hoyle (guyhoyle@iname.com) 
>http://web2.airmail.net/ghoyle1/ 
>Visit The Gamemaster's Bookshelf 
>and the PANGAEA Project! 
> 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Thu, 02 Oct 1997 12:21:52 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: Desolidification p.s. 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 3 
 
At 05:56 AM 10/1/97 -0700, you wrote: 
 
>>>>otherwise I would not think a desolid could pass thro a character with 
>>>>hardened armor... 
>>> 
>>>   Why not? 
>> 
>>i think because because the whole lad ain't hardened- only his armour is. 
>This is dependant on special effect, and i'd say if you hit anything 
>hardened you stop moving,  
>>OR if you agree with that guy up there to stop people you chould buy a 
>clearly 'whole body' or sealed effect- i.e. a force field, force wall, or 
>maybe damage reduction?  
>>i'd say any hardened defence stops you, but what about borderline effects 
>dealing with the desolids vunerability- like a desolid; vunerable to magic, 
>running in to a knight wearing enchanted plate mail?  
> 
>   Most of this depends on special effects and definition of a given 
>Desolidification and what its weakness is.  Yes, if Desolid is vulnerable 
>to magic, then the character couldn't pass through another character if the 
>latter is wearing enchanted armor (or even enchanted long johns). 
>   But I still don't see how anything Hardened should affect anything 
>Desolid unless Hardened is in the list of Desolid weaknesses. 
 
doh- yeah, yer right, i guess it'd have to be 'effects desoilidified', and bying such with a defence would *defeinitley* allow the character to block a desolid lad- after all, what else would it be good for except the occasional nnd? 
 
 
 
>--- 
>Bob's Original Hero Stuff Page! 
>   http://www.klock.com/public/users/bobg/original.htm 
>Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
>   http://www.klock.com/public/users/bobg/merrhome.htm 
> 
> 
> 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Thu, 02 Oct 1997 12:24:49 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: Mind Control/Telepathy via TV? 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 2 
 
At 03:51 PM 10/1/97 -0400, you wrote: 
>-----BEGIN PGP SIGNED MESSAGE----- 
> 
>>>>>> "GH" == Guy Hoyle <ghoyle1@mail.airmail.net> writes: 
> 
>GH> Say that the Pusillanimous Programmer wants to turn everybody watching 
>GH> a particular TV show to become his mindless, slack-jawed zombies. 
> 
>If the PP is an NPC, it is a plot device.  Trying to come up with the 
>powers and advantages that will make this work is more trouble than it is 
>worth, and probably heinously expensive. 
> 
 
not really- what if the pc want's to supress the effect? making npc powers is valid,  
alls you have to do is aspply unfair modifiers (like a oend continuous nnd ka, or my o end sticky mind control) 
 
 
 
>If he is an NPC, why in the name of anything you hold dear would you let a 
>PC have such a thing? 
> 
 
open-minded gm?  
 
 
 
 
>-----BEGIN PGP SIGNATURE----- 
>Version: 2.6.3a 
>Charset: noconv 
> 
>iQCVAwUBNDKpup6VRH7BJMxHAQFjagQAvAzFSXGCZg6DnuSRzvGyufAiT4c8s1zQ 
>oaUib6mDCyJIidDUYO3o5vnJvrCsFECaVl2vELZjdncmYJvnAGhIJWeh4kYOXGJf 
>n0mEkv8aghAERe4WhpQPj7y67RZzw2lHwuln85BsKkblnt60UREdh9RdeegPffqZ 
>M6o0FAI7Q64= 
>=9pd6 
>-----END PGP SIGNATURE----- 
> 
>--  
>Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball contains a liquid core, 
>PGP Key: at a key server near you! \ which, if exposed due to rupture, should 
>                                    \ not be touched, inhaled, or looked at. 
> 
> 
 
X-Sender: wbandsis@mail.westco.net 
Date: Wed, 01 Oct 1997 23:02:18 -0400 
From: Charles Badger <wbandsis@westco.net> 
Subject: Hero: Conversions 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 4 
 
I was wondering if besides the conversion in the Fantasy hero, adventurer's 
cluba and Guns, Guns Guns; were there any other published conversion tables 
for different systems to fuzion/hero/interlock?   
 
I heard there was a new game put out recently that had as a feature 
conversions which included hero system but hadn't got it or recall what it 
was. Anyone know? 
 
----- 
Charles T. Badger 
 
 
X-Sender: wbandsis@mail.westco.net 
Date: Wed, 01 Oct 1997 23:02:20 -0400 
From: Charles Badger <wbandsis@westco.net> 
Subject: hero: Bright Futures 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 5 
 
So has anyone heard much of the new Bright Futures that hero is going to be 
publishing? 
 
Maybe the authors could give us a blurb if they are members of the list? 
 
Thanks. 
----- 
Charles T. Badger 
 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: Michael.Adams@october.com (Michael Adams) 
Date: 02 Oct 97 05:55:02 GMT 
Subject: Comic and HERO conversion 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october!michael.adams 
Organization: Fidonet: Red October Alpha * Hero Roleplaying * 408-629-4695 *  
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 8 
 
 
 
Anyoen doing any "official" or "unofficial" convertions of known current and 
past Marvel/DC, Dark Horse and other comic hero mags? 
 
To include non-supers. 
 
 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Thu, 02 Oct 1997 15:59:17 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: Mind Control/Telepathy via TV? 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 7 
 
At 02:27 PM 10/1/97 -0700, you wrote: 
>>If the PP is an NPC, it is a plot device.  Trying to come up with the 
>>powers and advantages that will make this work is more trouble than it is 
>>worth, and probably heinously expensive. 
> 
>   Though it can also be handy if a PC has a Dispel. 
> 
>>If he is an NPC, why in the name of anything you hold dear would you let a 
>>PC have such a thing? 
> 
>   Maybe the campaign is a villain campaign? 
 
why not a 'hero'???  
"yes, team, i admit i have been mind-controlling the populace- but it's for their own good, dammit!!! and i get much quicker service at the drive-through at Mcdonalds. . . " 
 
 
> 
 
Date: Thu, 02 Oct 1997 03:32:23 -0700 
From: Captain Spith <cptspith@teleport.com> 
Reply-To: cptspith@teleport.com 
Subject: GMing Question #1 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 14 
 
I've got a query to all who have GMed out there about a player 
thing.... 
 
   Has anyone had a player accuse them of having a 'moral agenda' in 
their style? 
(Here comes the obligatory anecdote/example...) 
 
   I was running a game in which The PC's encountered aliens who were 
doing medical experiments on humans.  When accused of being immoral (or 
something akin to that) by one of the PCs, the alien spokes person 
brought up humans' experiments on monkeys, bunnies, dogs, etc. as 
analogous. 
   Well, one of my players at a later date accused me of trying to put 
forth my own views on animal experimentation.  He also mentioned some 
other event in the campaign as another example of 'working my own 
agenda' but I can't recall what it was at this time. 
 
   As I see it, a GM has to make some assumptions about what the players 
will consider somewhere between 'evil' and 'unacceptable', and this 
would generally require some sort of assumed 'moral' stance...  Has 
anyone else had this happen? 
 
   -Capt. Spith 
 
--  
Everything you know is wrong, black is white, up is down and short is 
long 
And everything you used to think was just so important doesn't matter 
Everything you know is wrong, just forget the words and sing along 
All you need to understand is everything you know is wrong 
                                                       -'Wierd Al' 
 
Date: Thu, 2 Oct 1997 08:15:12 -0400 (EDT) 
From: Tom Stevens <nez@thepoint.net> 
cc: champ-l@omg.org 
Subject: Re: GMing Question #1 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 17 
 
On Thu, 2 Oct 1997, Captain Spith wrote: 
 
> I've got a query to all who have GMed out there about a player 
> thing.... 
>  
>    Has anyone had a player accuse them of having a 'moral agenda' in 
> their style? 
> (Here comes the obligatory anecdote/example...) 
Accused me? nope. Complimented me for, sure. 
 
 
>  
>    I was running a game in which The PC's encountered aliens who were 
> doing medical experiments on humans.  When accused of being immoral (or 
> something akin to that) by one of the PCs, the alien spokes person 
> brought up humans' experiments on monkeys, bunnies, dogs, etc. as 
> analogous. 
Good for you. Challenging players to alternative moral ideas is a good thing. 
I once had aliens that thought humanity was immoral because they let sick  
people live. An alien culture can have all kinds of non standard ideas  
about morality. Perhaps a culture that believes stopping a war before one  
side has completely annihlited the other is unfair assimilation. POW's  
are evil, ending life cycles is ok. Hey I like that idea.  
 
 
 
>    Well, one of my players at a later date accused me of trying to put 
> forth my own views on animal experimentation.  He also mentioned some 
> other event in the campaign as another example of 'working my own 
> agenda' but I can't recall what it was at this time. 
 
It's called writing. Show me a story, book, show that doesn't have at least 
some questions of morality of agenda, and i'll show you a fairly boring  
story. 
Gilligan's island occasionally had morality plays. It's part of telling  
stories.The unique thing role playing adds is allowing the characters to  
really come form different moral points of view, and allowing the players  
to really delve into what it means. This is excellent character development. 
 
>  
>    As I see it, a GM has to make some assumptions about what the players 
> will consider somewhere between 'evil' and 'unacceptable', and this 
> would generally require some sort of assumed 'moral' stance...  Has 
> anyone else had this happen? 
>  
 
I've been complimented on making people think. not just deathtrap of the  
week think, but really think. 
 
1> A character needs so much electricity to live, that just being in a  
large city will cause huge blackouts. People in hospitals are dying, car  
batteries are drained. You have code vs killing. What do you do? 
 
2> A villian has cuased countless riots. His overall goal is  to destroy  
the kkk form the inside. (goal found by telepathy) do you oust him, do  
you arrest him? 
 
3> A murder is committed in front of you. The murderer may be the only  
person who can stop an explosion that will kill thousands, but eliciting  
there help may allow them to get away scott free. Do you go on without  
their help? Do you get their help anyway? 
 
4> an alien race is dying, but they are difficult about trusting you, or  
accepting your help. Should you help them, and save an entire race from  
extinction, defying THEIR moral codes about interference, or do you let  
them die. 
 
Occasionally, my group surprises me too. When faced with a race in severe  
danger of genocide due to a 1000 year war, the group chose to stay  
nuetral, to prevent bringing the earth into an intergalactic war. A wise  
choice, but a moral one? who knows. 
 
My response to the aliens would have varied with what character I was  
playing. Assuming I wasn't playing a severe animal rights activist (Which  
i've played), i would have pointed out lives saved by animal testing,  
both human and animal alike. I'd also point out that there are life forms  
on our planet that are simply killed by existing. That it is so natural,  
it exceeds a moral question. (antibodies etc) 
If playing an activist, I'd point out humanity was evolving, and that  
some of us were standing up against these things. To destroy humanity at  
the throes of it's evolution would certianly be an evil act, and a waste. 
That's role playing for me. I love scenarios like this, and am generally  
bored without them. 
 
 
>    -Capt. Spith 
>  
> --  
> Everything you know is wrong, black is white, up is down and short is 
> long 
> And everything you used to think was just so important doesn't matter 
> Everything you know is wrong, just forget the words and sing along 
> All you need to understand is everything you know is wrong 
>                                                        -'Wierd Al' 
>  
>  
 
		    	   Nez@thepoint.com  
		First master of the backwards philosophy. 
		   Hail Eris and Praise the Huddab! 
 
 
X-Sender: bob.greenwade@klock.com 
Date: Thu, 02 Oct 1997 06:29:10 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: GMing Question #1 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 24 
 
At 03:32 AM 10/2/97 -0700, Captain Spith wrote: 
>I've got a query to all who have GMed out there about a player 
>thing.... 
> 
>   Has anyone had a player accuse them of having a 'moral agenda' in 
>their style? 
>(Here comes the obligatory anecdote/example...) 
> 
>   I was running a game in which The PC's encountered aliens who were 
>doing medical experiments on humans.  When accused of being immoral (or 
>something akin to that) by one of the PCs, the alien spokes person 
>brought up humans' experiments on monkeys, bunnies, dogs, etc. as 
>analogous. 
>   Well, one of my players at a later date accused me of trying to put 
>forth my own views on animal experimentation.  He also mentioned some 
>other event in the campaign as another example of 'working my own 
>agenda' but I can't recall what it was at this time. 
> 
>   As I see it, a GM has to make some assumptions about what the players 
>will consider somewhere between 'evil' and 'unacceptable', and this 
>would generally require some sort of assumed 'moral' stance...  Has 
>anyone else had this happen? 
 
   I have never had anything like this happen.  Of course, I do have my own 
moral and ethical views, and it's my stance that it's virtually impossible 
to do anything in the way of storytelling at any depth -- whether you're 
trying to GM a game, write a TV episode, report the news, or virtually 
anything else -- without reflecting your own viewpoint in some way.  I try 
to make sure that my players understand my essential perspective, why it's 
going to show through (the just-stated observation), and that I'll try to 
not be too "in your face" about it. 
   Still, most of my adventures involve thefts of powerful artifacts, plots 
to take over the world, and that sort of thing. 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Re: In defense of Shape Shift (was: CHAR: The Saint) 
Date: Thu, 2 Oct 1997 10:31:41 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 23 
 
>    My take on it is:  if the disguise (visually) is so good that it would 
> require a different actor to play the disguised character in a movie or TV 
> show than the one who usually does the job, then use Shape Shift.  Rollin 
> Hand and Paris on "Mission: Impossible" would have this, as would the Human 
> Target. 
>    The mechanical benefit is that observers get -Active Points to their PER 
> Rolls to penetrate the Disguise.  (Yes, that's a house rule; wanna adopt 
> it?) 
 
Yes, I think that some sort of penalty to the perception roll might be 
in order, or perhaps a bonus to the disguise roll.   
 
I mean, a shapeshifter would have "excellent materials" for disguise, 
right?  And, if you're a shape shifter, taking someone else's form would 
be "easy" if not "routine".  That would work out to between a +6 
to +8 bonus to the disguise roll.  Sounds reasonable to me... 
 
-Eric 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: GMing Question #1 
Date: Thu, 2 Oct 1997 10:37:13 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 19 
 
>    I was running a game in which The PC's encountered aliens who were 
> doing medical experiments on humans.  When accused of being immoral (or 
> something akin to that) by one of the PCs, the alien spokes person 
> brought up humans' experiments on monkeys, bunnies, dogs, etc. as 
> analogous. 
>    Well, one of my players at a later date accused me of trying to put 
> forth my own views on animal experimentation.  He also mentioned some 
> other event in the campaign as another example of 'working my own 
> agenda' but I can't recall what it was at this time. 
>  
 
I think you should have kidnapped this player's dog.  I wonder what 
Mr. "Animal Experiments are Happy and Good so Stop Criticizing them, 
Captain Spith, or You'll Make Me Cry" would have said to that! 
 
-Eric 
 
Date: Thu, 2 Oct 1997 09:56:53 -0500 (CDT) 
From: "Tim R. Gilberg" <trgilber@hilltop.ic.edu> 
Cc: champ-l@omg.org 
Subject: Re: Hero Games Home Page 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 25 
 
 
>    I just noticed that Bruce Harlick is back from vacation, and has updated 
> the Hero Games Home Page. 
>    The reason I bring this up here is that the page states that he and 
> Steve Peterson have their AOL accounts back now. 
>    (There's also a clever little article by Steve Perrin wherein the 
> Champions Universe Seeker and the New Millenium Seeker discuss the 
> differences between themselves and their respective universes.) 
 
 
	I just have to mention (I've let it slide up to now), that I've 
been quite pleased with Hero Games' recent rededication to the Hero 4th 
line.  They realize the need to hold on to the gamers they've got, though 
it took awhile.  As I was told repeatedly by Hero Games folk at GenCon, 
why would a player of 4th ed really want to get into Fuzion?  We've got a 
very good gaming system.  They want the newbies to get Fuzion. 
 
	Proof of this dedication is the rerelease of older products in 
HeroPlus Acrobat format.  I've finally got the UMA, as well as Eye for an 
Eye.  They are working with Allston on a series of books, planned to be at 
least 6 for the time being, and probably all being realeased pretty close 
together.  Finally, they have the magazene on the web page.  We are given 
Hero 4th writeups of the Fuzion characters, making the Fuzion books much 
more valuable to us GMs who don't want to spend hours of conversion time, 
no matter what the ease asserted by Hero. 
 
	Anyway, I think we're through the Hero Dark age and are in much 
better shape than we were, say, at that first post-ICE GenCon.  (Was it 
only '96?, sheesh) 
 
 
			-Tim Gilberg 
 
From: Curt Hicks <exucurt@exu.ericsson.se> 
Date: Thu, 2 Oct 1997 10:43:14 -0500 (CDT) 
Subject: GMing Question #1 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 29 
 
 
 Captain Spith <cptspith@teleport.com> writes:  
 
>  
>    I was running a game in which The PC's encountered aliens who were 
> doing medical experiments on humans.  When accused of being immoral (or 
> something akin to that) by one of the PCs, the alien spokes person 
> brought up humans' experiments on monkeys, bunnies, dogs, etc. as 
> analogous. 
>    Well, one of my players at a later date accused me of trying to put 
> forth my own views on animal experimentation.  He also mentioned some 
> other event in the campaign as another example of 'working my own 
> agenda' but I can't recall what it was at this time. 
>  
 
Note that YOUR position doesn't have to be the same as the NPC's position. 
Presumably you could have a psychotic serial killer that when confronted by 
the PC's has some kind of rational/logical explanation for his actions. 
That doesn't mean that YOU, the GM, feels the same way. 
 
Nez wrote some comments about moral dilemmas being interesting role-playing 
opportunities.  That's one perspective that I partially agree with.   
However, they could also be viewed as 'no-win' situations.  I suggest using 
these sparingly if you're not sure how your players and/or their characters 
would react. 
 
Curt Hicks 
 
From: "Triaxm'l" <arthurh@utah-inter.net> 
Subject: Time Travel and Time scales (fuzion) 
Date: Thu, 2 Oct 1997 10:30:20 -0600 
X-MSMail-Priority: Normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 30 
 
Has anyone figured out a decent time travel power, without using EDM (which 
works, but isn't what I'm quite looking for)? 
 
I've thought about a 5 point power that allows travel into the past or 
future, one round. Spend 1 point to increase the shift up the time chart. 
It's roughly (can't remember the chart) 12 pts (or 60 active under Champs 
4th) to travel about 1 day. 
 
Which brings up the next part of my question, the time chart only goes up 
to a day. 
 
I'm thinking it should be expanded to;  
 
Insert rest of chart up above 
Week 
Month 
Year 
Decade 
Century 
Millinieum 
Anytime or permanant 
 
So to time travel a year is +3 more points or 15 (75 Active for Champs 4th) 
 
Does this look like it will work? Or do you think it's too cheap? 
 
From: Brian Wong <rook@sanfran.infinex.com> 
Subject: Re: GMing Question #1 (morality) 
Date: Thu, 2 Oct 1997 09:44:14 -0700 (PDT) 
Cc: hero-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 32 
 
>  
> I've got a query to all who have GMed out there about a player 
> thing.... 
>  
>    Has anyone had a player accuse them of having a 'moral agenda' in 
> their style? 
> (Here comes the obligatory anecdote/example...) 
>  
>    I was running a game in which The PC's encountered aliens who were 
> doing medical experiments on humans.  When accused of being immoral (or 
> something akin to that) by one of the PCs, the alien spokes person 
> brought up humans' experiments on monkeys, bunnies, dogs, etc. as 
> analogous. 
>    Well, one of my players at a later date accused me of trying to put 
> forth my own views on animal experimentation.  He also mentioned some 
> other event in the campaign as another example of 'working my own 
> agenda' but I can't recall what it was at this time. 
> 
	Where you shoving your views down their throats? :) 
It depends. 
	1. Did you present the alien's view as being morally superior 
		to the PC's? Or just diferening? 
	2. Did you allow for the PC's view to have it's own equal 
		legitimacy. 
 
	I love playing moral drama's out. I'll put NPC heroes and villians 
with vastly diferent moral systems into play. I never try to let one 
side seem defacto right. Though I will have the societies of the game 
pick how they stand on issues. 
	I as a GM will throw in NPC Heroes who'se morality conflicts 
with a PC's, just to see how the PC handles it. Or a villian who'se 
morality agrees with the PC... 
	But I try to avoid making it seem as if my own morals are being 
tossed out. And I have NPC's with vastly diferent moral systems from 
each other that I make full use of. 
  
>    As I see it, a GM has to make some assumptions about what the players 
> will consider somewhere between 'evil' and 'unacceptable', and this 
> would generally require some sort of assumed 'moral' stance...  Has 
> anyone else had this happen? 
> 
	I make no assumptions about the morals of the PC's. But I do make 
assumptions about the morals of the society. Which rarely match with my 
own, real life morals. 
	I do expect my player's character's to be Heroes in some sense 
of the word, this means I expect them to be able to justify what they 
do; and to take actions which they feel are for the greater good. 
 
  
Rook 
Also known as Arcady on #herochat and #Fuzionchat in DALnet IRC 
herochat is a channel for discusion of the Hero system 
Fuzionchat is for dicussion of Fuzion (C:NM, BGC, et all) 
 
Rook has a growing champions site at: 
http://www.infinex.com/~rook/champs/ 
 
Editor of the Super-Hero Networld project for Living Legends at: 
http://www.infinex.com/~rook/liv_leg.htm 
 
From: Brian Wong <rook@sanfran.infinex.com> 
Subject: Re: GMing Question #1 
Date: Thu, 2 Oct 1997 09:54:13 -0700 (PDT) 
Cc: hero-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 33 
 
> >    Has anyone had a player accuse them of having a 'moral agenda' in 
> > their style? 
> > (Here comes the obligatory anecdote/example...) 
> Accused me? nope. Complimented me for, sure. 
 
> people live. An alien culture can have all kinds of non standard ideas  
> about morality. Perhaps a culture that believes stopping a war before one  
> side has completely annihlited the other is unfair assimilation. POW's  
> are evil, ending life cycles is ok. Hey I like that idea.  
>  
> 
	It doesn't even take aliens to do this. Look at the diference 
between Eastern and Western morality. Having spent 4 years in Asia, and 
living in a city with a 25% asian population (San Francisco); this is a 
drama I love to play out. 
	Take a look at this PC/NPC of mine: 
http://www.infinex.com/~rook/champs/KITTY.htm 
	She's a chinese Supercop, in a literal sense. :) 
Her morality is vastly diferent than 90% of all westerners, but she's 
still a hero. Throwing her into a game throws most players for a loop. 
	Imagine having an Iranian Hero and an Isreali Hero get stuck in 
a situation where they have to work together? Maybe against an 
eco-terrorist plot to nuke the middle east in order to destroy the use 
of oil as a fuel source... It's a plot with holes in it... but most 
terrorists have holes in their thinking anyway. :) 
 
 
Rook 
Also known as Arcady on #herochat and #Fuzionchat in DALnet IRC 
herochat is a channel for discusion of the Hero system 
Fuzionchat is for dicussion of Fuzion (C:NM, BGC, et all) 
 
Editor of the Super-Hero Networld project for Living Legends at: 
http://www.infinex.com/~rook/liv_leg.htm 
 
Also, check out the new version of Villians & Vigilantes at 
http://illusionmachines.com/personal/jeff/vandv.html 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Mind Control/Telepathy via TV? 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 02 Oct 1997 13:15:21 -0400 
Lines: 38 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "j" == jonesmj <jonesmj@topaz.cqu.edu.au> writes: 
 
j> not really- what if the pc want's to supress the effect? 
 
He would have to suppress a thousand-point power, give or take a few 
hundred.  I dunnow about you, but most PCs are not going to have enough 
dice of Suppress to make a dent in this thing. 
 
Since it is a plot device, you have to wing it -- either the PC is 
successful, or he is not.  But have him roll the dice anyway just to keep 
him guessing. 
 
[...] 
 
>> If he is an NPC, why in the name of anything you hold dear would you let 
>> a PC have such a thing? 
 
j> open-minded gm? 
 
Yeah, right. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3a 
Charset: noconv 
 
iQCVAwUBNDPWpp6VRH7BJMxHAQHRywP/TjEv1knowU9X/ovbMAFR6fTLZigPWvGT 
f2f1DboWFYt2onxbqZD0xTnURUNPX0862EMdFJYEYWtA0Ui13VBeYiF6GVdgibLj 
zzBJFAVM1jRNSc92swb+Cs7503MVLxncatnsjxobHgf6+bnDS0bttmVlzMP4ZdEl 
qUeeyq4PheE= 
=zgRb 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Caution: Happy Fun Ball may suddenly 
PGP Key: at a key server near you! \ accelerate to dangerous speeds. 
                                    \  
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Mind Control/Telepathy via TV? 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 02 Oct 1997 13:16:31 -0400 
Lines: 27 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 35 
 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "j" == jonesmj <jonesmj@topaz.cqu.edu.au> writes: 
 
j> why not a 'hero'???  
 
Yup, it is really heroic to turn an entire city into one's personal, 
mindless zombies. 
 
Or is this some new definition of "heroic" I was previously unfamiliar 
with? 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3a 
Charset: noconv 
 
iQCVAwUBNDPW7J6VRH7BJMxHAQHNaQP/V84i1ZDNXbMGaMFSJ0FAjNsSBeaukQ5T 
MJEi0BR0LqhK5mqBjcEzdJpPqlNfyYmrh/rDIbtMb/pmxFu9QEVgHvTrHE+g/N09 
AWT3s9Gwqffhwvc3U5HHaZvNimV3Txr2UJJS7UV/Slj6KUzDktNsFlhY9w7BRAzR 
Kqh6+a3Lznc= 
=0Yxa 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball may stick to certain types 
PGP Key: at a key server near you! \ of skin. 
                                    \  
 
Date: Thu, 2 Oct 1997 13:17:42 -0400 (EDT) 
From: Tom Stevens <nez@thepoint.net> 
cc: champ-l@omg.org 
Subject: Re: GMing Question #1 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
X-Status:  
X-Keywords: 
X-UID: 34 
 
On Thu, 2 Oct 1997, Curt Hicks wrote: 
 
>  
>  Captain Spith <cptspith@teleport.com> writes:  
>  
> >  
> >    I was running a game in which The PC's encountered aliens who were 
  
  
> Nez wrote some comments about moral dilemmas being interesting role-playing 
> opportunities.  That's one perspective that I partially agree with.   
> However, they could also be viewed as 'no-win' situations.  I suggest using 
> these sparingly if you're not sure how your players and/or their characters 
> would react. 
 
In my defense, the players often eventually find other solutions. They  
look at no win situations, and do what Kirk did. They find other  
solutions. But that doesn't keep them from heated debates, and honest  
soul searching. 
 
1> solution to the guy who drained electricity was to put him on an island,  
give him a huge battery (created by the gadgetteer of the group) and then  
donate the island to anti tech groups like the amish etc, so he'd have at  
least someone to live with.  
Of course, he'll be back anyway, but still. 
 
2> They took the murderer to jail, and found a way to stop the bomber anyway. 
though it was a good deal more dangerous than it would have been, and it  
did land a player in the hospital for months. 
(she went to negative 6 body) 
 
3> They ignored the aliens for awhile, but eventually went back and  
solved their illness, more or less without their knowledge. 
 
So the players find win win situations, but still have to face those  
moral choices (especially in the latter case when one could still rule  
they were in a moral gray area, and the first one where the guy really  
didn't want to live with the amish, but what choice did he have.)  
 
We've also moved a ccolony of giant intelligent ants to mars (after  
terraforming it), and other things that find solutions to unsolvable  
problems.  
 
> >  
Curt Hicks >  
 
		    	   Nez@thepoint.com  
		First master of the backwards philosophy. 
		   Hail Eris and Praise the Huddab! 
 
 
From: samael@clark.net (Acid Rainbow) 
Subject: Re: "Night Vision" 
Date: Thu, 02 Oct 1997 17:51:22 GMT 
Organization: Disorganized 
Reply-To: samael@clark.net 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Sun, 28 Sep 1997 09:58:58 -0700, "Robert A. West" <robtwest@erols.com> 
sent these symbols into the net: 
 
>Robert A. West wrote: 
>  
> 
>IMHO, the description of the power for UV Vision fits a photomultiplier  
>effect better than it fits actual UV vision, since moonlight contains no 
>UV and starlight very little.  I have therefore ruled, with no objection 
>from anyone, that the 3-pt enhanced sense described in the book is really 
>Night Vision, and that UV-Vision is a different 3-pt sense, which is 
>mainly useful in seeing objects invisible to normal sight. 
> 
>BTW, since I surcharge for "superpowers", the fact that a power can be 
>obtained by "normals" is of vital importance, even to PCs. 
 
  Just for the record, I'd like to point out that the human retina is 
capable of detecting UV. The reason you can't see UV colors is because the 
lens in the human eye filters out UV. Back in WWII, people who'd had 
successful cataract operations were employed as coast watchers, etc because 
they could see UV lamps that were used for signalling in some operations. 
 
 
********************************************************************** 
*Lissajous patterns and windmills and don't ask about the connection.* 
*       Acid Rainbow: Semi-professional windmill-tilter.             * 
********************************************************************** 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: Opal@october.com (Opal) 
Date: 02 Oct 97 18:22:00 GMT 
Subject: GMing Question #1 
X-Ftn-To: herolist@october.com 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october!opal 
Organization: Fidonet: Red October Alpha * Hero Roleplaying * 408-629-4695 *  
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
 h > From: Captain Spith <cptspith@teleport.com>  
 h >  
 h > I've got a query to all who have GMed out there about a player  
 h > thing....  
 h >  
 h >    Has anyone had a player accuse them of having a 'moral agenda' in  
 h > their style?  
 h > (Here comes the obligatory anecdote/example...)  
  
I've certainly run games like that before.... but I've never been 'accused'  
Most players like that sort of thing, it makes the game more interesting.  
  
 h >    I was running a game in which The PC's encountered aliens who were  
 h > doing medical experiments on humans.  When accused of being immoral  
 h > (or  
 h > something akin to that) by one of the PCs, the alien spokes person  
 h > brought up humans' experiments on monkeys, bunnies, dogs, etc. as  
 h > analogous.  
 h >    Well, one of my players at a later date accused me of trying to put  
 h > forth my own views on animal experimentation.  He also mentioned some  
 h > other event in the campaign as another example of 'working my own  
 h > agenda' but I can't recall what it was at this time.  
  
You can't help injecting some of your morality into your games, it's  
inevitable.  Most of the time nobody notices or cares, because you and  
your players share a lot of the same morals.  The odd 'controversial'  
issue might cause this kind of problem.  But, frankly, the comparison  
your alien drew has been done so often in fiction, it should hardly  
come as a shock to anyone.  
  
  
I have pushed a moral agenda in my games - more than once, and a lot  
harder than you did here - with no real complaints.  
___  
 * OFFLINE 1.58 * Realism Kills  
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: Opal@october.com (Opal) 
Date: 02 Oct 97 18:40:02 GMT 
Subject: Re: Desolidification and 
X-Ftn-To: herolist@october.com 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
Path: october!opal 
Organization: Fidonet: Red October Alpha * Hero Roleplaying * 408-629-4695 *  
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
 h > >That's bull.  When you are desolid, you are desolid to all things  
 h > except the  
 h > >specific things that your special effects dictate that you are  
 h > vunerable to.  
 h > > As said in the rules.  
  
Look, either way, you'll be seing Desolid characters with Life Support.  
If Desolid doesn't protect against environmental changes, like volcanic  
heat or poison gas, then you can always make *your*  character's Desolid  
work that way, by Linking apropriate Life Support to it.  If Desold really  
does - as you say above - make you desold to all things (barring the  
manditory vulnerability), then anyone with Desolid will *need* Life  
Support - since they are no longer interacting with the air, they can't  
very well breath can they?  For that matter, if Gravity isn't one of  
the things your 'vulnerable' to, you'll be floating off into space (and  
if Gravity *does* affect you, you'll fall through the ground) - better  
buy flight, too.  What about Light?  If you're not affected by light  
(and by Flash attacks), are you visible?  can you see?  
  
Champions is effects-based.  The best way to look at Desolid, is as  
a power that renders you immune to most basic attacks, and allows you  
to pass through barriers.  Peripheral effects should be bought as other  
powers and (if apropriate) Linked to the Desol.  If you really want some  
peripheral effects, they should only be those that would clearly be  
aplicable for most basic types of Desolid.  I'd like to see a clear  
answere on what happens when Desolid characters fall, for instance.  
A fall or collision is really no different from other normal, physical  
attacks, so the Desolid character shouldn't take damage, but, in that  
case, what keeps him from falling *through* the ground who-knows-how-  
far?  
  
  
h >    Let me get this straight.  
 h >    Stainless Steel Rat is arguing a loose interpretation of the rules  
 h > based  
 h > on logic, and others are arguing for a by-the-book ruling?  
  
No, it only appears that way.  Rat is sticking to his usual if-you-  
want-the-power-you-have-to-pay-for-it, tight constructionism.  
  
 h >    Was this on the list of Signs of the Apocalypse discussed a few 
 
 h > weeks ago?  
 h >    (PS: FWIW I'm with Rat on this one, mainly for the reason quoted  
 h > above.)  
 h > ---  
 h > Bob's Original Hero Stuff Page!  
 h >    http://www.klock.com/public/users/bobg/original.htm  
 h > Homepage of the Merry-Go-Round Webring!  (Wanna join?)  
 h >    http://www.klock.com/public/users/bobg/merrhome.htm  
 h >  
 h >  
 h >  
 h >  
 h > ---  
 h >  * Origin: Usenet:Fidonet: Red October Gateway (1:143/241.0)  
___  
 * OFFLINE 1.58 * I am not a Rules Lawyer...I'm a Rules Activist.  
 
From: "\"John Desmarais\" <John.Desmarais@ibm.net> 
        \"Multiple recipients of Hero\"" <John.Desmarais@ibm.net> 
Date: Thu, 02 Oct 97 19:05:42  
Reply-To: "John Desmarais" <John.Desmarais@ibm.net> 
Priority: Normal 
Subject: Re: Comic and HERO conversion 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On 02 Oct 97 05:55:02 GMT, Michael Adams wrote: 
 
> 
> 
>Anyoen doing any "official" or "unofficial" convertions of known current and 
>past Marvel/DC, Dark Horse and other comic hero mags? 
> 
>To include non-supers. 
 
Umm...   Well, i've just posted a bunch of DC's New Gods characters to this list over the  
past two weeks, and am now thinking about what other characters might be fun to do  
once I finish up the last few of them.  Beyond that Sam Bell, Tim Larson, George Ruban,  
Michael Surbrook, and others whos names are escaping me at the moment have been  
posting write-ups of popular comic/manga/novel/etc... characters for a while now.  The  
bulk of these can be found at either  
http://www.mactyre.net/scm/deejay/champs/writeups.html or  
http://www.darkrealms.com/~antcrusher/gnborh.html 
 
 
-=>John D. 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: "John Desmarais" <John.Desmarais@ibm.net> 
Date: Thu, 02 Oct 97 19:05:42 
X-To: "champ-l@omg.org" <champ-l@omg.org&>        "Multiple recipients of Hero" <hero-l@october.com> 
Subject: Re: Comic and HERO conversion 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
X-Smtp-Ip-Host: out2.ibm.net ip 165.87.194.229 
X-Smtp-Mail-From: John.Desmarais@ibm.net 
X-Reply-To: "John Desmarais" <John.Desmarais@ibm.net> 
Priority: Normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
On 02 Oct 97 05:55:02 GMT, Michael Adams wrote: 
 
> 
> 
>Anyoen doing any "official" or "unofficial" convertions of known current and 
>past Marvel/DC, Dark Horse and other comic hero mags? 
> 
>To include non-supers. 
 
Umm...   Well, i've just posted a bunch of DC's New Gods characters to this list over the  
past two weeks, and am now thinking about what other characters might be fun to do  
once I finish up the last few of them.  Beyond that Sam Bell, Tim Larson, George Ruban,  
Michael Surbrook, and others whos names are escaping me at the moment have been  
posting write-ups of popular comic/manga/novel/etc... characters for a while now.  The  
bulk of these can be found at either  
http://www.mactyre.net/scm/deejay/champs/writeups.html or  
http://www.darkrealms.com/~antcrusher/gnborh.html 
 
 
-=>John D. 
 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: Jim Dickinson <champion@cyberhighway.net> 
Date: Thu, 02 Oct 1997 13:58:03 -0700 
X-To: hero-l@october.com (Multiple recipients of Hero) 
Subject: Re: Comic and HERO conversion 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
X-Smtp-Ip-Host: hq.tcfarm.com ip 206.58.84.4 
X-Smtp-Mail-From: champion@cyberhighway.net 
X-Sender: champion@mailhost.cyberhighway.net 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
At 05:55 AM 10/2/97 GMT, you wrote: 
> 
> 
>Anyoen doing any "official" or "unofficial" convertions of known current and 
>past Marvel/DC, Dark Horse and other comic hero mags? 
> 
>To include non-supers. 
 
Check out the Great Net Book of Real Heroes on the Circle of HEROs at: 
 
http://www.darkrealms.com/~antcrusher/gnborh.html 
 
 
Have fun! 
Jim 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: Samuel.Bell@Eng.Sun.COM (Sam Bell) 
Date: Thu, 2 Oct 1997 14:04:06 -0700 
X-To: hero-l@october.com 
Subject: Re: Comic and HERO conversion 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
X-Smtp-Ip-Host: mercury.Sun.COM ip 192.9.25.1 
X-Smtp-Mail-From: Samuel.Bell@Eng.Sun.COM 
X-Sun-Charset: US-ASCII 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
 
I have converted the following: 
 
(the numbers on the left are point totals) 
 
All Star Squadron 
 
 143 Wing 
 145 Sandy 
 153 Tiger 
 228 Atom (v1) 
 229 Amazingman 
 229 Wildcat 
 239 Hourman 
 242 Tarantula 
 271 Dr Midnite 
 276 Airwave 
 279 Iron Munro 
 280 Crimson Avenger 
 290 Liberty Belle 
 304 Judomaster 
 308 Sandman 
 312 Atom (v2) 
 323 Firebrand II 
 327 Fury 
 328 Starman 
 337 Hawkwoman 
 341 Hawkman 
 348 Commander Steel 
 363 Shining Knight 
 415 Robotman 
 497 Dr Fate (v1) 
 526 Superman (v1) 
 558 Uncle Sam 
 695 Flash 
 695 Superman (v2) 
 720 Johnny Quick 
1164 Dr Fate (v2) 
1497 Spectre 
 
Avengers 
 
 314 Falcon 
 322 Hawkeye 
 337 Mockingbird 
 344 Scarlet Witch 
 378 Tigra 
 385 Wasp 
 399 Black Knight 
 416 Black Panther 
 449 Black Widow 
 496 Yellowjacket 
 505 Jocasta 
 518 Quicksilver 
 545 Sif 
 579 She_hulk 
 609 Captain America 
 640 Starfox 
 727 Wonderman 
 777 Vision 
 778 Hercules 
 833 Iron_man 
1217 Thor 
 
Fantastic Four 
 
 635 Thing 
 645 Invisible Woman 
 697 Mr Fantastic 
 787 Human Torch 
 
Frightful Four/Fearsome Five 
 
 257 Mammoth 
 272 Medusa 
 290 Gizmo 
 368 Dr Light 
 395 Shimmer 
 436 Trapster 
 442 Wizard 
 578 Psimon 
 607 Sandman 
 631 Brute 
 
Hamner's Mercenaries 
 
 181 Discus 
 181 Stiletto 
 271 Boomerang 
 276 Blizzard 
 286 Constrictor 
 294 Bluestreak 
 318 Blacklash 
 367 Porcupine 
 469 Force 
 493 Spymaster 
 
Infinity Inc 
 
 214 Dr Midnight 
 232 Hourman 
 254 Wildcat II 
 261 Brainwave Jr 
 325 Silver Scarab 
 332 Mr Bones 
 369 Fury 
 372 Nuklon 
 372 Star Spangled Kid 
 374 Northwind 
 401 Obsidian 
 476 Jade 
 
Justice League of America 
 
 292 Ice 
 325 Green Arrow 
 380 Blue Beetle 
 390 Hawkwoman 
 399 Hawkman 
 401 Black Canary 
 408 Fire 
 423 Rocket Red 
 482 Aquaman 
 513 Dr Light 
 535 Mr Miracle 
 546 Batman 
 571 Elongated Man 
 628 Power Girl 
 752 Wonder Woman 
 758 Maxima 
 827 Flash 
1055 Martian Manhunter 
1661 Superman 
 
Legion of Galactic Guardians (Amalgam) 
 
 374 Spider Boy 
 386 Invisible Girl 
 395 Phantom Cat 
 480 Vance Cosmic 
 488 Sparkler 
 496 Phoenetix 
 518 Lady Bug 
 533 Lectron 
 547 Mass 
 573 Living Colossus 
 585 Martinex 5 
 621 Psi-Girl 
 662 Darkstar 
 816 Chamelion 
 846 Xcel 
1088 Nucleus 
1151 Myriad 
 
Legion of Superheroes 
 
 217 Matter Eater Lad 
 262 Invisible Kid II 
 355 Magnetic Lad 
 356 Bouncing Boy 
 387 Invisible Kid 
 395 Phantom Girl 
 405 Star Boy 
 414 Atmos 
 423 Lightning Lad 
 429 Lightning Lass 
 434 Polar Boy 
 439 Tellus 
 439 Tyroc 
 441 Dream Girl 
 442 Duo Damsel 
 480 Cosmic Boy 
 496 Shadow Lass 
 498 Chemical King 
 504 Sun Boy 
 539 Karate Kid 
 545 Kent Shakespeare 
 546 Timber Wolf 
 548 Ferro Lad 
 573 Colossal Boy 
 589 Braniac-5 
 631 White Witch 
 661 Saturn Girl 
 705 Dawnstar 
 707 Blok 
 738 Sensor Girl 
 752 Ultra Boy 
 810 Chamelion Boy 
 905 Shrinking Violet 
1088 Element Lad 
1213 Wildfire 
1583 Superboy 
1617 Mon El 
1650 Supergirl 
 
Legion of Super Villains 
 
  85 Ron Karr 
 148 Tarik 
 195 Spider Girl 
 203 Radiation Roy 
 271 Hunter 
 282 Mist Master 
 330 Saturn Queen 
 350 Lightning Lord 
 351 Esper Lass 
 358 Magno Lad 
 367 Silver Slasher 
 374 Titania (LSV) 
 397 Chameleon Chief 
 403 Tyr 
 448 Sun Emperor 
 557 Lazon 
 615 Micro Lad 
 642 Cosmic King 
 901 Nuetrax 
1312 Ol Vir 
 
Magneto and the Metal Men (Amalgam) 
 
 248 Vance Cosmic 
 250 Bismuth 
 256 Iron 
 269 Black Vulture 
 270 Antimony 
 277 Nickel 
 279 Kultron 
 308 Deathborg 
 351 Soniklaw 
 354 Cobalt 
 438 Magneto 
 
Marvel Misc 
 
 227 Angar 
 261 Aguila 
 267 Batroc 
 313 American Eagle 
 343 Ant Man 
 363 Armadillo 
 386 Arabian Knight 
 408 Arkon 
 472 Attuma 
 552 Abomination 
 629 Annihilus 
 679 Blaastar 
 694 Spider Man 
 707 Captain Marvel 
 777 Ares 
1168 Beta Ray Bill 
 
Masters of Evil 
 
 198 Egghead 
 226 Melter 
 248 Piledriver 
 248 Thunderball 
 249 Bulldozer 
 284 Shocker 
 296 Screaming Mimi 
 333 Scorpion 
 349 Titania 
 358 Yellowjacket 
 362 Wrecker (v2) 
 365 Black Knight 2 
 368 Beetle 
 372 Fixer 
 398 Baron Zemo 2 
 422 Baron Zemo 1 
 423 Tiger Shark 
 429 Wrecker (v1) 
 445 Mr Hyde 
 486 Blackout 
 526 Whirlwind 
 582 Radioactive Man 
 592 Grey Gargoyle 
 617 Moonstone 
 686 Executioner 
 690 Goliath 
 884 Klaw 
 907 Enchantress 
1044 Absorbing Man 
 
Serpent Society 
 
 138 Cottonmouth 
 179 Coachwhip 
 218 Boomslang 
 232 Bushmaster 
 246 Rock Python 
 253 Sidewinder 
 261 Puff Adder 
 276 Diamondback 
 290 Anaconda 
 292 Black Racer 
 293 Rattler 
 297 Asp 
 315 Diamondback (Post SSS) 
 321 Death Adder 
 395 Cobra 
 
X-Men 
 
 320 Boom Boom 
 349 Domino 
 351 Shatterstar 
 362 Shadowcat 
 372 Warpath 
 410 Havok 
 421 Sunspot 
 427 Psylocke 
 437 Beast 
 450 Siryn 
 466 Sunfire 
 472 Nightcrawler 
 479 Cannonball 
 490 Marvel Girl 
 511 Banshee 
 542 Archangel  
 550 Cyclops 
 557 Colossus 
 637 Cable 
 710 Prof X 
 713 Wolverine 
 793 Storm 
 
From: Eric Burns <burns@cug.dorm.usm.maine.edu> 
Subject: Re: GMing Question #1 
Date: Thu, 2 Oct 1997 17:39:22 -0400 (EDT) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
> > I think you should have kidnapped this player's dog.  I wonder what 
> > Mr. "Animal Experiments are Happy and Good so Stop Criticizing them, 
> > Captain Spith, or You'll Make Me Cry" would have said to that! 
> >  
> > -Eric 
>  
>  
> i remember an advert that JAMA put out in the late 80's, it showed a 
> group of animal rights activists protesting and had a caption that read 
> " Thanks to animal testing, they can protest 15.5 years longer." 
> Then it listed all the drugs that required animal testing and thier 
> medical application. 
> -Ek 
>  
 
Actually, I don't feel strongly one way or the other about animal testing. 
I was just making fun of a whiny, oversensitive player.  The aliens in 
the Captain's game were plot points, not a political statement.  Or so 
it seems from the Captain's post. 
 
-Eric 
 
Date: Thu, 2 Oct 1997 16:20:36 -0700 (PDT) 
From: Anthony Jackson <ajackson@iii.com> 
Reply-To: Anthony Jackson <ajackson@iii.com> 
Subject: Re: Comic and HERO conversion 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Sam Bell writes: 
>  
>  
> I have converted the following: 
<list zapped> 
A large portion of his writeups (along with some other people's versions) are 
on the web -- currently at 
http://www.mactyre.net/scm/deejay/champs/writeups.html 
 
This isn't the original site, and the page isn't being maintained any more as 
far as I can tell, but there's still quite a bit there.  Actually, there's a 
lot of good things at Shelley Chrystal Mactyre's website 
<http://www.mactyre.net/scm> 
 
From: johnl@vnet.net (John Lansford) 
Subject: Re: GMing Question #1 
Date: Thu, 02 Oct 1997 23:27:41 GMT 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Thu, 02 Oct 1997 03:32:23 -0700, you wrote: 
 
 
 
>   As I see it, a GM has to make some assumptions about what the players 
>will consider somewhere between 'evil' and 'unacceptable', and this 
>would generally require some sort of assumed 'moral' stance...  Has 
>anyone else had this happen? 
 
In my campaign there is a local anti-hero who is going around killing 
drug lords. His powers allow him to find out who's a dealer, and he 
executes them on the spot. Now, some of these people aren't exactly 
the stereotypical drug dealer; one was a high level politician in the 
city. The heroes have found out the connecting link between the 
killings (they were all drug lords) and now have a major morality 
problem. 
 
Do they hunt and attempt to capture this anti-hero, or do they do 
nothing? Right now the team leader feels he should be brought to 
justice, even though he's doing the city a lot of good (drug related 
crimes have fallen drastically). 
 
However, the hero group has two aliens in it who believe what he is 
doing is quite acceptable and he should be lauded for his actions. It 
will be interesting to see how this resolves. 
 
John Lansford 
 
Comments: Authenticated sender is <ghoyle1@mail.airmail.net> 
From: "Guy Hoyle" <ghoyle1@mail.airmail.net> 
Date: Fri, 3 Oct 1997 00:00:00 +0000 
Subject: Re: GMing Question #1 
Reply-to: ghoyle1@airmail.net 
Priority: normal 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
> Actually, I don't feel strongly one way or the other about animal testing. 
> I was just making fun of a whiny, oversensitive player.  The aliens in 
> the Captain's game were plot points, not a political statement.  Or so 
> it seems from the Captain's post. 
 
I think it's perfectly valid to present these players with moral  
dilemmas, as long as you let the players make their own resolution to  
the problem. 
 
Ever hear of "Flight of the Valkyries", the old CHAMPIONS module  
where the only way to "win" was to let the Holocaust happen? Brrrr. 
 
Guy 
---------------------------------- 
Guy Hoyle (guyhoyle@iname.com) 
http://web2.airmail.net/ghoyle1/ 
Visit The Gamemaster's Bookshelf 
and the PANGAEA Project! 
 
Date: Thu, 2 Oct 1997 20:13:30 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
Subject: Re: Comic and HERO conversion 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Thu, 2 Oct 1997, John Desmarais wrote: 
 
> On 02 Oct 97 05:55:02 GMT, Michael Adams wrote: 
> > 
> >Anyoen doing any "official" or "unofficial" convertions of known current and 
> >past Marvel/DC, Dark Horse and other comic hero mags? 
> > 
> >To include non-supers. 
>  
> Beyond that Sam Bell, Tim Larson, George Ruban,  
> Michael Surbrook, and others whos names are escaping me at the moment have been  
> posting write-ups of popular comic/manga/novel/etc... characters for a while now.  The  
> bulk of these can be found at either  
> http://www.mactyre.net/scm/deejay/champs/writeups.html or  
> http://www.darkrealms.com/~antcrusher/gnborh.html 
 
Actually, all of my completed write-ups can be found at: 
 
http://www.access.digex.net/~susano/index.html 
 
And for the record, this is a list of my completed and planned adaptions 
 
CHARACTER LIST 
 
Origin	Name			Points 
Appleseed 
	Artemis	 
	Briarios	 
	Deunan Knute	 
Big trouble in Little China 
	Chang Sing (generic)	 
	David Lo Pan	 
	Egg Shen	 
	Jack Burton	 
	Lightning	 
	Thunder	 
	Rain	 
	Wang Chi	 
	Wing Cong (generic)	 
Blade of the Immortal 
	Manji	 
	Rin	 
Caravan Kidd 
	Mian Toris	 
	Shion	 
Cinematic Martial Artists & Action Heroes 
	Bruce Lee		338 
	Chow Yun-Fat		309 
	Jackie Chan		308 
	Sho Kosugi	 
	Steven Seagal		327 
	Toshiro Mifune		301 
Dirty Pair, The (Adam Warren) 
	Kei	 
	Shasti	 
	Yuri	 
Dominion 
	Anna & Uni Puma	 
	Buaku	 
	Bonaparte	 
	Greenpeace Crolis	95 
	Leona Ozaki	 
Drakuun 
	Karula	 
	Minerva	 
Dragonball Z 
	Android #17	 
	Android #18	 
	Bulma	 
	Chi-Chi	 
	Kirilin	 
	Oolong	 
	Piccolo	 
	Poolo	 
	Son Gohan	 
	Son Goku		967 
	Tenishian	 
	Trunks	 
	Vegita	 
	Videl	 
	Yamcha	 
Eternal Champions 
	Corum			285 
	Elric			337 
	Stormbringer		327 
Hero Doom 
	Arachnotron		228 
	Archville		363 
	Baron of Hell		277 
	Cacodemon		198 
	Cyberdemon		463 
	Demon			118 
	Hell Knight		221 
	Imp			102 
	Mancubus		228 
	Lost Soul		79 
	Pain Elemental		187 
	Revenant		242 
	Spectre			149 
	Spider Demon		377 
	Zombie Chaingunner	159 
	Zombie Human		123 
	Zombie Sargent		136 
Gunsmith Cats 
	Bean Bandit		214 
	Buff the Roadbuster	 
	Ken Takizawa	 
	Minnie May		86 
	Rally (Larry) Vincent	202 
Mage 
	Edsel	 
	Grackleflint	 
	Kevin Matchstick	441 
	Mirth	 
	Sean Knight	 
Ninja Scroll 
	Benisato		425 
	Dakuan			222 
	Himuro Genma		416 
	Kagero			335 
	Kibagami Jubei		387 
	Mushito	 
	Shijima			414 
	Tessa			366 
	Utsutsu Mujuro		384 
	Yurimaru		360 
	Zakuro	 
Oh, My Goddess! 
	Belldandy		421 
	Skuld			329 
	Urd			556 
Outlanders 
	Battia	 
	Geobaldi	 
	Kahm	 
Princess Bride 
	Fezzik			211 
	Humperdink		276 
	Inigo Montoya		218 
	Man in Black		268 
	Rugen			147 
	Vizzini			94 
Project A-ko 
	A-ko			342 
	B-ko			492 
Ranma 1/2 
	Akane Tendo	 
	Kodachi Kuno	 
	Mousse	 
	Ranma Saotome	 
	Ryoga Hibiki		268 
	Shampoo	 
	Tatewaki Kuno	 
Silent Mobius 
	AMP Stozwind		252 
	Grospolina		207 
	Katsumi Liqueur		433 
	Kiddy Phenil		356 
	Lebia Mavelick		605 
	Nami Yamagumo		295 
	Rally Cheyenne		528 
	Yuki Saiko		168 
Tenchi Muyo 
	Ayeka	 
	Kagato	 
	Mihoshi	 
	Ryoko			927 
	Tenchi	 
	Washu	 
The Heroic Trio 
	Invisible Woman	 
	Thiefcatcher	 
	Wonder Woman	 
Usagi Yojimbo 
	Gen	 
	Jei	 
	Miyamoto Usagi	 
	Tomoe Ame	 
	Zato-ino	 
Wildcards 
	Astronomer, The		556 
	Bagabond		328 
	Barnett, Leo		150 
	Black Eagle		519 
	Bludgeon		129 
	Cpt. Trips		64 
	(Aquarius)		105 
	(Aquarius - Dolphin Form)	479 
	(Cosmic Traveler)	372 
	(Jumping Jack Flash)	722 
	(Moonchild)		463 
	(Starshine)		448 
	Carnifex		334 
	Chaisson Cordelia	201 
	Chickenhawk		52 
	Chysalis		124 
	Cyclone			302 
	Deadhead		24 
	Demise			346 
	Desmond, Xavier		41 
	Digger Downs		104 
	Dr. Tachyon		624 
	Dutton, Charles		64 
	Elephant Girl		92 
	(Elephant form)		341 
	Ellis, Angela		143 
	Envoy, The		224 
	Ezili-je-Rouge		121 
	Fadeout			210 
	Fantasy			143 
	Father Squid		178 
	Fortunato		481 
	Gimli			106 
	Golden Boy		309 
	Harlem Hammer, The	310 
	Howler, The		244 
	Jayewardene, JC		77 
	Jube the Walrus		143 
	Kant, Harvey		126 
	Kid Dinosaur		119 
	Kien Phuc		136 
	Lazy Dragon		230 
	Loophole		152 
	Mackie Messer		336 
	Modular Man		631 
	Oddity, The		199 
	Peregrine		196 
	Popinjay		447 
	Puppetman		210 
	Quasiman		200 
	Sewer Jack		75 
	(Alligator form)	179 
	Sleeper, The		varies 
	Steele, George		197 
	Strauss, Jerimiah	141 
	Ti Malice		201 
	Travineck, Maxim	632 
	Troll			153 
	Turtle, The		349 
	(Shell)			172 
	Warlock			133 
	Water Lily		263 
	Whisperer		178 
	Worchester, Hiram	480 
	Wraith			232 
	Wyrm			285 
	Wyungare		170 
	Yeoman			335 
 
Others 
Name				Origin				Points 
Battle Angel			Battle Angel Alita/Gunm		465 
Beowulf				Beowulf				270 
Bride With White Hair, The	The Bride With White Hair	 
Buckaroo Banzai			Adventures of Buckaroo Banzai	466 
Buzz Lightyear			Toy Story			316 
Conan				Conan series			371 
Danger Mouse			Danger Mouse			223 
Devil Hunter Yohko		Devil Hunter Yohko	 
Ent				Lord of the Rings		243 
Grendel				Beowulf				275 
Grendal (Hunter Rose)		Grendal				333 
Grimjack			Grimjack			396 
Gunslinger, The			The Dark Tower			426 
Iczer (generic)			Iczer 1 / Iczer 3	 
M-66				Black Magic			587 
Mad Max				The Road Warrior		150 
Major Motoko Kusanagi		Ghost in the Shell	 
Nieh Hsiao Tsing		A Chinese Ghost Story		457 
Nuku Nuku			All Purpose Cultural Cat Girl	 
Randall Flagg			The Stand	 
Samurai Cat			Samurai Cat series	 
Sonnet				Blue Sonnet			693 
Spaceman Spiff			Calvin and Hobbes		200 
Stupendous Man			Calvin and Hobbes		399 
Tetsuo Shima			Akira				1050 
The Invisible Man		The Invisible Man		162 
The Time Traveller		The Time Traveller		102 
 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Fri, 03 Oct 1997 13:53:19 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: GMing Question #1 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 03:32 AM 10/2/97 -0700, you wrote: 
 
>   As I see it, a GM has to make some assumptions about what the players 
>will consider somewhere between 'evil' and 'unacceptable', and this 
>would generally require some sort of assumed 'moral' stance...  Has 
>anyone else had this happen? 
> 
 
the difficulty is in 'character morality' vs 'gm morality'. as *luck* would have i i've been a'lurking at a particular pbem site in which the gm put up a certain moral quandry for the pc's to face in the game. The problem was. . . . erm. . .i'm gonna go fer the 'no names' mode of address fer this one. . . . well, from my perspective the pc's never stood a chance against the gm's moral assumptions. Without going into detail the gm seemed to be pushing for a particular angle, even going as far as to have a gm/pc supporting the gm's opinion/agenda, *and* a more omnipotent force involved with one of the pc's origins pushing for the same option. On top of this the position itself was faulty- i'm not talking 'i don't agree' here, but 'here's 17 big holes in your argument'. But logic really doesn't matter. What i guess i'm getting at is a gm who heavyhandedly pushes the pc's towards a particular option, because they think it's the right one. . . what does everybody else think? 
 
From: PopTholian@aol.com 
Date: Fri, 3 Oct 1997 00:00:20 -0400 (EDT) 
cc: champ-l@omg.org 
Subject: Re:  Re: Vehicles and bases 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
In a message dated 10/1/97 8:47:10 AM, robtwest@erols.com wrote: 
>1) A dead follower is like a dead duplicate: the points are lost. 
>2) A dead follower is like a broken focus: replacable as soon as the  
>GM rules that it is reasonable. 
>3) A dead follower is like a destroyed unbreakable focus: to be replaced  
>only with difficulty, such as by a quest. 
 
Our house rules: 
 
Destroyed Vehicles, Bases, and Duplicates and Foci 
can only return no more quickly than it would take to get the 
equivalent Body back via natural healing. 
 
From: PopTholian@aol.com 
Date: Fri, 3 Oct 1997 00:00:36 -0400 (EDT) 
Subject: Re: In defense of Shape Shift (was: CHAR: The Saint) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
In a message dated 10/1/97 1:48:08 AM, jonesmj@topaz.cqu.edu.au wrote: 
>>(of course the egoist can cause the user of the retinal-corder to 
>>beleive he saw a correct reading, but that's another power...) 
>what if you buy shapeshift with a mentalist special effect?  
>I.E. 'mind controlling' everybody into thinking you are someone else?  
>While it has the inherent advantages/limitations of all SFX,  
>it's a perfectly valid possibility. . . 
 
That's true. I mentioned something like it. The retina-scan detector's alarm 
goes off but no-one in the room is permitted to notice the result. 
 
I also do not possess the Ultimate Mentalist, so there 
are probably permutations to the rule you are mentioning 
that us non-wealthy gamers do not know about yet.... 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Fri, 03 Oct 1997 14:01:11 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: GMing Question #1 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 10:37 AM 10/2/97 -0400, you wrote: 
>I think you should have kidnapped this player's dog.  I wonder what 
>Mr. "Animal Experiments are Happy and Good so Stop Criticizing them, 
>Captain Spith, or You'll Make Me Cry" would have said to that! 
> 
>-Eric 
> 
 
erm, was it for cancer research of cosmetics? no offence, but i'd rather lower mamals die than we get another phalidimide(sp?doh). . . now, let's remove 'cancer' and add 'superpowers'. . . .. . does it still hold up morally?  
 
 
Date: Fri, 3 Oct 1997 00:04:02 -0400 (EDT) 
X-Sender: jprins@interhop.net 
From: jprins@interhop.net (John and Ron Prins) 
Subject: Re: Comic and HERO conversion 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>Caravan Kidd 
>	Mian Toris	 
>	Shion	 
 
Hey! Ain't ya gonna do Babo and Wataru? List of some of Babo's abilities: 
 
'Babo ate some kusai beans' Elemental Control: 
A.) 4D6 Energy Blast, NND (LS: Self Contained), AE: Radius, Extra Radius, 
Continious, Uncontrolled, Personal Immunity, No Range 
B.) Extra STR, only for supporting weight while Gliding (bouyancy) 
END Reserve, 100 END, 10 REC, Rec Only while eating Kusai beans (feeds EB 
and extra STR) 
Gliding (Inflates from Kusai beans, or spews strands of 'silk' from his behind) 
50rED, Double Hardened (survives blast furnace temperatures) 
75% Physical and Energy Damage Reduction, Resistant (damn near invulnerable) 
Lots of non-resistant PD 
Some resistant PD 
1 pip RKA, no range (very acidic urine) 
Contact: Akogi Underground (get _anything_ if you can pay!) 
Psych.Lim.: Extreme Greed (Very Common, Strong) 
Psych.Lim.: Lecherous (Common, Strong) 
Psych.Lim.: Lazy (Common, Strong) 
 
And probably some other stuff I'm forgetting (I should go back and re-read 
the series). If you haven't guessed, Babo was comic relief. 
 
Wataru was fairly unremarkable, other than being able to survive piles of 
damage without too much trouble, thanks to Mian constantly beating on him 
:-). At one point he survives being backhanded into a wall by a giant robot, 
without even bruising. 
 
>Dirty Pair, The (Adam Warren) 
>	Kei	 
>	Shasti	 
>	Yuri	 
 
Don't forget Mughi! 
 
Myself, I can't claim to Michael's impressive list, though I have done most 
of the character's from Fred Perry's _Gold Digger_. (30+ writeups). 
 
----------------------------------------------------------------------------- 
"Guns-ablazin', fu-fightin', spell-chuckin', rubber-monster-stompin' ACTION!" 
-John comments on Feng Shui 
----------------------------------------------------------------------------- 
John D. Prins 
jprins@interhop.net 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Fri, 03 Oct 1997 14:05:04 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: GMing Question #1 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 10:43 AM 10/2/97 -0500, you wrote: 
>Nez wrote some comments about moral dilemmas being interesting role-playing 
>opportunities.  That's one perspective that I partially agree with.   
>However, they could also be viewed as 'no-win' situations.  I suggest using 
>these sparingly if you're not sure how your players and/or their characters 
>would react. 
 
it's only no-win if the gm let's it be ... i'd say a moral dillema is like any good puzzle- the way out should NOY be just what the gm has planned. . but what the pc's throw together. .  
 
 
> 
>Curt Hicks 
> 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Fri, 03 Oct 1997 14:07:26 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: question #1. .. 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
At 08:15 AM 10/2/97 -0400, you wrote: 
>>    Well, one of my players at a later date accused me of trying to put 
>> forth my own views on animal experimentation.  He also mentioned some 
>> other event in the campaign as another example of 'working my own 
>> agenda' but I can't recall what it was at this time. 
> 
>It's called writing. Show me a story, book, show that doesn't have at least 
>some questions of morality of agenda, and i'll show you a fairly boring  
>story. 
>Gilligan's island occasionally had morality plays. It's part of telling  
>stories.The unique thing role playing adds is allowing the characters to  
>really come form different moral points of view, and allowing the players  
>to really delve into what it means. This is excellent character development. 
> 
 
the problem arises when the gm's 'reality' rejects the pc's choices, even though real life rarely works that way. .  
 
 
 
 
X-Sender: ludator@mail.softfarm.com 
Date: Thu, 02 Oct 1997 23:11:37 -0500 
From: Vox Ludator! <ludator@mail.softfarm.com> 
Subject: Re: GMing Question #1 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 10:37 AM 10/2/97 -0400, Eric Burns wrote: 
>I think you should have kidnapped this player's dog.  I wonder what 
>Mr. "Animal Experiments are Happy and Good so Stop Criticizing them, 
>Captain Spith, or You'll Make Me Cry" would have said to that! 
 
1) This IS selling a moral agenda, whether the original example was or not. 
2) I can take offense at this without having to take offense at animal 
experimentation -- if you kidnapped my dog to spoil it rotten, it's still 
kidnapping MY dog, wrong in-and-of itself. 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Fri, 03 Oct 1997 14:16:40 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: Mind Control/Telepathy via TV? 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 01:16 PM 10/2/97 -0400, you wrote: 
>-----BEGIN PGP SIGNED MESSAGE----- 
> 
>>>>>> "j" == jonesmj <jonesmj@topaz.cqu.edu.au> writes: 
> 
>j> why not a 'hero'???  
> 
>Yup, it is really heroic to turn an entire city into one's personal, 
>mindless zombies. 
 
take a look at mr wong's supercop. . . . she's a hero, but frankly i seen any nondemocratic nation as a country of zombies(and that includes big lumps of america AND australia). . . . .  
 
> 
>Or is this some new definition of "heroic" I was previously unfamiliar 
>with? 
> 
 
 
you'll note the "''" ? and please let's not argue over what a hero is again, especially considering NO comic character fully matches up to ALL parameters for heroic- only ever some. . hence the moral code you set up for a hero is one potential trait, but a hero can be completly immoral- citizen V counts as a superhero, as does spawn, as does wolverene, from different points of view. .  
 
 
>-----BEGIN PGP SIGNATURE----- 
>Version: 2.6.3a 
>Charset: noconv 
> 
>iQCVAwUBNDPW7J6VRH7BJMxHAQHNaQP/V84i1ZDNXbMGaMFSJ0FAjNsSBeaukQ5T 
>MJEi0BR0LqhK5mqBjcEzdJpPqlNfyYmrh/rDIbtMb/pmxFu9QEVgHvTrHE+g/N09 
>AWT3s9Gwqffhwvc3U5HHaZvNimV3Txr2UJJS7UV/Slj6KUzDktNsFlhY9w7BRAzR 
>Kqh6+a3Lznc= 
>=0Yxa 
>-----END PGP SIGNATURE----- 
> 
>--  
>Rat <ratinox@peorth.gweep.net>    \ Happy Fun Ball may stick to certain types 
>PGP Key: at a key server near you! \ of skin. 
>                                    \  
> 
> 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Fri, 03 Oct 1997 14:18:57 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: Mind Control/Telepathy via TV? 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 01:15 PM 10/2/97 -0400, you wrote: 
>-----BEGIN PGP SIGNED MESSAGE----- 
> 
>>>>>> "j" == jonesmj <jonesmj@topaz.cqu.edu.au> writes: 
> 
>j> not really- what if the pc want's to supress the effect? 
> 
>He would have to suppress a thousand-point power, give or take a few 
>hundred.  I dunnow about you, but most PCs are not going to have enough 
>dice of Suppress to make a dent in this thing. 
> 
 
not if you buy it as 0end sticky. . . . or another intelligant use of normally illegal power constructs . .  
 
 
 
>Since it is a plot device, you have to wing it -- either the PC is 
>successful, or he is not.  But have him roll the dice anyway just to keep 
>him guessing. 
> 
>[...] 
> 
 
and so worst case is his sucess is based entirely on wether the gm wants him to suceed or not, no matter how hard he tries. .  
 
 
 
>>> If he is an NPC, why in the name of anything you hold dear would you let 
>>> a PC have such a thing? 
> 
>j> open-minded gm? 
> 
>Yeah, right. 
> 
 
yeah, RIGHT!  
 
 
 
>-----BEGIN PGP SIGNATURE----- 
>Version: 2.6.3a 
>Charset: noconv 
> 
>iQCVAwUBNDPWpp6VRH7BJMxHAQHRywP/TjEv1knowU9X/ovbMAFR6fTLZigPWvGT 
>f2f1DboWFYt2onxbqZD0xTnURUNPX0862EMdFJYEYWtA0Ui13VBeYiF6GVdgibLj 
>zzBJFAVM1jRNSc92swb+Cs7503MVLxncatnsjxobHgf6+bnDS0bttmVlzMP4ZdEl 
>qUeeyq4PheE= 
>=zgRb 
>-----END PGP SIGNATURE----- 
> 
>--  
>Rat <ratinox@peorth.gweep.net>    \ Caution: Happy Fun Ball may suddenly 
>PGP Key: at a key server near you! \ accelerate to dangerous speeds. 
>                                    \  
> 
> 
 
From: jonesmj@topaz.cqu.edu.au 
Date: Fri, 03 Oct 1997 14:26:07 +1000 
Date-warning: Date header was inserted by topaz.cqu.edu.au 
Subject: Re: GMing Question #1 
X-Sender: jonesmj@topaz.cqu.edu.au 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 05:39 PM 10/2/97 -0400, you wrote: 
>> > I think you should have kidnapped this player's dog.  I wonder what 
>> > Mr. "Animal Experiments are Happy and Good so Stop Criticizing them, 
>> > Captain Spith, or You'll Make Me Cry" would have said to that! 
>> >  
>> > -Eric 
>>  
>>  
>> i remember an advert that JAMA put out in the late 80's, it showed a 
>> group of animal rights activists protesting and had a caption that read 
>> " Thanks to animal testing, they can protest 15.5 years longer." 
>> Then it listed all the drugs that required animal testing and thier 
>> medical application. 
>> -Ek 
>>  
> 
>Actually, I don't feel strongly one way or the other about animal testing. 
>I was just making fun of a whiny, oversensitive player.  The aliens in 
>the Captain's game were plot points, not a political statement.  Or so 
>it seems from the Captain's post. 
> 
>-Eric 
> 
 
there's the rub- a bad gm would have focused on the issue and forced it through, whereas in the captain's example the issue was a function of them and the plot, not the other way around. . .  
 
 
From: DocWeird@aol.com 
Date: Fri, 3 Oct 1997 01:35:14 -0400 (EDT) 
Subject: Re: GMing Question #1 or Why Do We Do It Anyway??? 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
In a message dated 97-10-02 11:05:31 EDT, you write: 
 
<<     Well, one of my players at a later date accused me of trying to put 
 > forth my own views on animal experimentation.  He also mentioned some 
 > other event in the campaign as another example of 'working my own 
 > agenda'  >> 
 
 
      Well, first and formost, not saying that you were "working your own 
agenda"      
SO WHAT....  In my opinion, that's what the GM's JOB is, to 'work an agenda' 
be it his or something that he saw or read or came up with...... 
 
    The HERO's job, is to find a way to defeat the villian of  the 
scenario-----be it another Underoo Jockey, or a concept such as Hate-crimes, 
genocide (like Hitler, not the anti-mutant group), heck Genocide too. 
 
     I PERSONALLY think that the games are even better when they make me 
explore parts of myself and thoughts that I would rather not 'take the time 
to worry about'      
 
     At least that's what ROLE-PLAYING has always been to me... 
 
    ( of course, kicking some major butt once in a while  keeps it fun as 
well)  
 
 
 
 
 
------------------------------------------------------------------------------ 
---------------------------- 
 
 
 
 
 
-----------------------------------------------------------------------------D 
ocWeird 
 
Date: Fri, 03 Oct 1997 02:40:08 -0700 
From: Captain Spith <cptspith@teleport.com> 
Reply-To: cptspith@teleport.com 
Subject: Re: GMing Question #1 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Eric Burns wrote: 
 
> > i remember an advert that JAMA put out in the late 80's, it showed a 
> > group of animal rights activists protesting and had a caption that read 
> > " Thanks to animal testing, they can protest 15.5 years longer." 
> > Then it listed all the drugs that required animal testing and thier 
> > medical application. 
> > -Ek 
> > 
>  
> Actually, I don't feel strongly one way or the other about animal testing. 
> I was just making fun of a whiny, oversensitive player.  The aliens in 
> the Captain's game were plot points, not a political statement.  Or so 
> it seems from the Captain's post. 
 
   Exactly; my actual position is not extreme in either direction on 
animal testing, but the subject was broached in the game and I responde 
in-character, but the player took it wrong. 
 
   -Capt. Spith 
 
 
--  
Everything you know is wrong, black is white, up is down and short is 
long 
And everything you used to think was just so important doesn't matter 
Everything you know is wrong, just forget the words and sing along 
All you need to understand is everything you know is wrong 
                                                       -'Wierd Al' 
 
 
Date: Fri, 03 Oct 1997 02:50:10 -0700 
From: Captain Spith <cptspith@teleport.com> 
Reply-To: cptspith@teleport.com 
Subject: Re: GMing Question #1 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
John Lansford wrote: 
 
> In my campaign there is a local anti-hero who is going around killing 
> drug lords. His powers allow him to find out who's a dealer, and he 
> executes them on the spot. Now, some of these people aren't exactly 
> the stereotypical drug dealer; one was a high level politician in the 
> city. The heroes have found out the connecting link between the 
> killings (they were all drug lords) and now have a major morality 
> problem. 
 
   (moral quandry expounded upon) 
 
   I've long had an idea for an anti-hero intended to inspire moral 
quandries; a female vigilante who goes after rapists.  The 
victims/criminals are found in alleys with dead from blood loss and 
suffocation; their ... tender areas ... are removed and found in their 
own mouths. 
   It's pretty gruesome (and incredibly uncomfortable for men to even 
*read* about, sure, but the concept is just exquisite....  I've never 
found a way to introduce a scenario with her yet, tho. 
 
   -Capt. Spith 
 
 
--  
Everything you know is wrong, black is white, up is down and short is 
long 
And everything you used to think was just so important doesn't matter 
Everything you know is wrong, just forget the words and sing along 
All you need to understand is everything you know is wrong 
                                                       -'Wierd Al' 
 
 
X-Sender: jdriscol@mail.vt.edu 
Date: Fri, 03 Oct 1997 15:57:57 +0600 
From: Jeremiah Driscoll <jdriscol@vt.edu> 
Subject: Re: Re: Vehicles and bases 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Rook wrote: 
>	It seems to preset for my tastes though. I would make such a thing 
>into a scenerio or subplot, and let them get it back at the resolution of 
such.. 
>	Such as my previous Batman and Robin note. Robin leaves to become 
>Nightwing, leader of the Teen Titans in the early 80's comic books. Suddenly 
>Batman is without a sidekick. So he searches or whatever and in time a new 
>kid presents himself. I'm not a major Batman reader, but I think it went 
>something like that. 
        Actually, Dick (Nightwing) Grayson took off, and Bats was solo for 
awhile.  Then he just happened to catch a kid stealing the Batmobile's 
hubcaps (Jason Todd).  Then, this kid was killed by the Joker.  His current 
Robin figured out who Bats was (Holy Crow, it's my next door neighbor, Bruce 
Wayne) and forced himself on him.  I really don't see these as examples of 
working to replace a sidekick, but I do see your point, otherwise. 
 
- Jerry 
 
Date: Fri, 03 Oct 1997 03:07:30 -0700 
From: Captain Spith <cptspith@teleport.com> 
Reply-To: cptspith@teleport.com 
Subject: Re: GMing Question #1 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
jonesmj@topaz.cqu.edu.au wrote: 
>  
> At 03:32 AM 10/2/97 -0700, you wrote: 
>  
> >   As I see it, a GM has to make some assumptions about what the players 
> >will consider somewhere between 'evil' and 'unacceptable', and this 
> >would generally require some sort of assumed 'moral' stance...  Has 
> >anyone else had this happen? 
> > 
>  
>  
>the difficulty is in 'character morality' vs 'gm morality'. as *luck* would have i i've >been a'lurking at a particular pbem site in which the gm put up a certain moral quandry >for the pc's to face in the game. The problem was. . . . erm. . .i'm gonna go fer the >'no names' mode of address fer this one. . . . well, from my perspective the pc's never >stood a chance against the gm's moral assumptions. Without going into detail the gm >seemed to be pushing for a particular angle, even going as far as to have a gm/pc >supporting the gm's opinion/agenda, *and* a more omnipotent force involved with one of >the pc's origins pushing for the same option. On top of this the position itself was >faulty- i'm not talking 'i don't agree' here, but 'here's 17 big holes in your >argument'. But logic really doesn't matter. What i guess i'm getting at is a gm who >heavyhandedly pushes the pc's towards a particular option, because they think it's the >right one. . . what does everybody else t! 
hink? 
 
   I think that if a GM presents a scenario that _requires_ a particular 
moral/ethical stance for success, I would say that the GM is - at best - 
lacking in scenario-building skills.  In any scenario I've ever run, 
I've been ready to accomodate anything the PC's might do, and at times, 
I swear they've done things just to test that theory... 
   In my aliens scenario, the point I was attempting to put forward was 
"these guys are abducting and experimenting on you (your race); what are 
you gonna do about it?" 
I'm sure that if they were aware and physically able, bunnies and 
monkeys would fight back as well... whether it's right or wrong, nobody 
wants to be the one to have laundry detergent spread on their eyeballs. 
 
   -Capt. Spith 
 
 
--  
Everything you know is wrong, black is white, up is down and short is 
long 
And everything you used to think was just so important doesn't matter 
Everything you know is wrong, just forget the words and sing along 
All you need to understand is everything you know is wrong 
                                                       -'Wierd Al' 
 
 
Date: Fri, 03 Oct 1997 03:11:15 -0700 
From: Captain Spith <cptspith@teleport.com> 
Reply-To: cptspith@teleport.com 
Subject: Re: GMing Question #1 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
jonesmj@topaz.cqu.edu.au wrote: 
>  
> At 10:37 AM 10/2/97 -0400, you wrote: 
> >I think you should have kidnapped this player's dog.  I wonder what 
> >Mr. "Animal Experiments are Happy and Good so Stop Criticizing them, 
> >Captain Spith, or You'll Make Me Cry" would have said to that! 
> > 
> >-Eric 
> > 
>  
> erm, was it for cancer research of cosmetics? no offence, but i'd rather lower mamals >die than we get another phalidimide(sp?doh). . . now, let's remove 'cancer' and add >'superpowers'. . . .. . does it still hold up morally? 
 
   Actually, they aliens had been cloning themselves for generations and 
were slowly genetically deteriorating.  They were looking for compatable 
genes and enzymes in humans to 'recharge' their race... 
 
   -Capt. Spith 
 
 
--  
Everything you know is wrong, black is white, up is down and short is 
long 
And everything you used to think was just so important doesn't matter 
Everything you know is wrong, just forget the words and sing along 
All you need to understand is everything you know is wrong 
                                                       -'Wierd Al' 
 
 
Date: Fri, 03 Oct 1997 03:38:53 -0700 
From: Captain Spith <cptspith@teleport.com> 
Reply-To: cptspith@teleport.com 
Subject: Re: GMing Question #2 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
jonesmj@topaz.cqu.edu.au wrote: 
>  
> At 10:43 AM 10/2/97 -0500, you wrote: 
> >Nez wrote some comments about moral dilemmas being interesting role-playing 
> >opportunities.  That's one perspective that I partially agree with. 
> >However, they could also be viewed as 'no-win' situations.  I suggest using 
> >these sparingly if you're not sure how your players and/or their characters 
> >would react. 
>  
> it's only no-win if the gm let's it be ... i'd say a moral dillema is like any good >puzzle- the way out should NOY be just what the gm has planned. . but what the pc's >throw together. . 
 
   This brings me to my other question (which is why I specified that  
   the last one was #1): 
 
How often do you craft a scenario with certain assumptions BASED ON 
gaming experience with certain players/characters, just to have the 
players completely out of the blue flabbergast you with a totally 
unexpected direction? 
 
(Obligatory example) 
 
   Ironically enough, the same exact group of aliens, 150 years later in 
a different game (my current group; the same world, 150 years after the 
last game) have abducted one of the PCs.  He was replaced by an android 
replica which was not discovered for a few games (which is a COMPLETELY 
different topic regarding player observation), but finally, they found 
out, procured a ship and went to the moon (where the aliens were based) 
to get him back. 
   Well, my wife's character had always been a little violent, bringing 
a clear picture to the term 'overkill'.  This, added to the 'group 
loyalty' mindset of some of the other characters and one with a virtual 
god complex, I thought would give me a good bloodbath scenario.  I had 
hoped they would kill off everyone on the moon - possibly leading to a 
large scale invasion from the homeworld later - but primarily just to 
clear out the moon. 
   BUT - Out Of The Blue(TM), my wife's violent, short tempered 
character led the charge with an iron hand for ... negotiation.  The 
aliens were rude, surly, uncompromising, and refused to deal.  Told them 
that they had to stay on the moon as prisoners forever.  (BTW, this was 
not to 'push' the players, it was just the way I had decided the aliens 
would react in that situation).  PCs still worked at negotiation. 
   Well, the PCs finally managed to discover the aliens' grand agenda 
and made a deal on those grounds.  I was quite frankly - well, 
flabbergasted - but impressed; I actually did not have to backpeddle or 
change things, as the PCs legitimately found their own way out of the 
situation by discovering enough about their foes... 
 
   But I had REALLY hoped for a bloodbath.... 
 
   -Capt. Spith 
 
---- 
Everything you know is wrong, black is white, up is down and short is 
long 
And everything you used to think was just so important doesn't matter 
Everything you know is wrong, just forget the words and sing along 
All you need to understand is everything you know is wrong 
                                                       -'Wierd Al' 
 
Subject: Re: Mind Control/Telepathy via TV? 
Date: Fri, 3 Oct 97 06:43:23 -0400 
From: John P Weatherman <asahoshi@nr.infi.net> 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
jonesmj@topaz.cqu.edu.au jonesmj@topaz.cqu.edu.au 10/3/97 12:16 AM 
 
>At 01:16 PM 10/2/97 -0400, you wrote: 
"j" == jonesmj <jonesmj@topaz.cqu.edu.au> writes: 
"r" == Rat <ratinox@peorth.gweep.net> writes: 
 
j> why not a 'hero'???  
 
r>Yup, it is really heroic to turn an entire city into one's personal, 
r>mindless zombies. 
 
j>take a look at mr wong's supercop. . . . she's a hero, but frankly i  
seen  
j>any nondemocratic nation as a country of zombies(and that includes big  
j>lumps of america AND australia). . . . .  
 
OK, it's bad enough I find myself in agreement with jones in principal,  
but 
I can't let this one slide.  Most Democratic nations are a bunch of  
mindless  
zombies too.  A few guys with the bucks and control of the media define 
"democracy" in most of the world.  Yes, I'm a cynic. 
 
A better example actually came up in a PBEM I'm in.  Basically, it was a  
"lesser or two evil's" thing and the situation was played out twice.  The 
first time, the hero's mind controlled an entire city into ignoring a  
major battle.  Net result was the villans were routed and things returned 
pretty much to normal.  The second time around, the MC idea was killed by 
a second group of heros, being more "heroic".  Net result...Well, the 
villans were still routed, however public sentiment was through WAY  
against 
any heros when the footage was shown over and over again of the massive  
damage occuring, one "hero" ended up on trial for treason, the secret ids  
of all the characters where placed in jeperdy, a third pparty hero was 
very nearly killled, resulting in one "hero" group plotting the eventual 
distruction (not death mind you, they were after suffering) of the group  
that stopped the MC plan in the first place, the US was moved to Defcon 3 
basically permanently... 
 
Was MCing a whole city "good" and "heroic"?  Most likely not, and the  
charater who came up with the idea would be the first to admit that.   
However, given the larger issues involved, like global peace it stills 
seems justifiable.  Admittedly, this game was far more "Dark Champs" in 
nature, but dealing with colateral damage and combating the mass media 
(who obviously DO have the described MC power :)) is a valid reason 
for wanting to consider hoow to do very large AoE MCs. 
 
r>Or is this some new definition of "heroic" I was previously unfamiliar 
r>with? 
 
No, it's not a new definition, it just plays to a couple old ones.  First, 
"the end justifies the means", which is always dangerous but is sometimes 
the only way to "solve" moral quandries.  Second, "the needs of the many 
outway the needs of the few".  In my example, world peace was simply more 
important, in at least some people's minds, that being "good people" all 
the time. 
 
PAX, 
John 
 
X-Sender: bob.greenwade@klock.com 
Date: Fri, 03 Oct 1997 06:02:09 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Comic and HERO conversion 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 02:04 PM 10/2/97 -0700, Sam Bell wrote: 
 
>Masters of Evil 
 
   Pardon the aside, but am I the only one who's bothered by the fact that 
this group's initials are MOE?  Am I the only one who wants to given them a 
pair of auxiliary groups with the initials LARRY and CURLY? 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
X-Sender: bob.greenwade@klock.com 
Date: Fri, 03 Oct 1997 06:13:13 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Hero Games Home Page 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 09:56 AM 10/2/97 -0500, you wrote: 
> I just have to mention (I've let it slide up to now), that I've 
>been quite pleased with Hero Games' recent rededication to the Hero 4th 
>line.  They realize the need to hold on to the gamers they've got, though 
>it took awhile.  As I was told repeatedly by Hero Games folk at GenCon, 
>why would a player of 4th ed really want to get into Fuzion?  We've got a 
>very good gaming system.  They want the newbies to get Fuzion. 
 
   This, I think, is what they've asserted all along (that they were 
releasing Fuzion for the newbies and planning to maintain support for C4). 
But yes, as you seem to be saying here, it took them a while to get any 
momentum behind that. 
 
> Proof of this dedication is the rerelease of older products in 
>HeroPlus Acrobat format.  I've finally got the UMA, as well as Eye for an 
>Eye.  They are working with Allston on a series of books, planned to be at 
>least 6 for the time being, and probably all being realeased pretty close 
>together.  Finally, they have the magazene on the web page.  We are given 
>Hero 4th writeups of the Fuzion characters, making the Fuzion books much 
>more valuable to us GMs who don't want to spend hours of conversion time, 
>no matter what the ease asserted by Hero. 
 
   That brings me to my primary reason for responding to this post: 
   Has anyone seen the new release of Classic Enemies?  Is it just an 
electronic formatting of the original book from '89, or have the characters 
been updated in any way? 
 
> Anyway, I think we're through the Hero Dark age and are in much 
>better shape than we were, say, at that first post-ICE GenCon.  (Was it 
>only '96?, sheesh) 
 
   I'll agree there.  Now I only have to figure out how to drum up the 
money to buy some of this new Hero stuff.  (I don't even have TUSM yet! 
Hey -- anybody wanna spring for an early Christmas present?) 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
X-Sender: bob.greenwade@klock.com 
Date: Fri, 03 Oct 1997 06:16:54 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: In defense of Shape Shift (was: CHAR: The Saint) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 10:31 AM 10/2/97 -0400, Eric Burns wrote: 
>>    My take on it is:  if the disguise (visually) is so good that it would 
>> require a different actor to play the disguised character in a movie or TV 
>> show than the one who usually does the job, then use Shape Shift.  Rollin 
>> Hand and Paris on "Mission: Impossible" would have this, as would the Human 
>> Target. 
>>    The mechanical benefit is that observers get -Active Points to their PER 
>> Rolls to penetrate the Disguise.  (Yes, that's a house rule; wanna adopt 
>> it?) 
 
   Oops, I should've said -(Active Points/10).  My mistake. 
 
>Yes, I think that some sort of penalty to the perception roll might be 
>in order, or perhaps a bonus to the disguise roll.   
> 
>I mean, a shapeshifter would have "excellent materials" for disguise, 
>right?  And, if you're a shape shifter, taking someone else's form would 
>be "easy" if not "routine".  That would work out to between a +6 
>to +8 bonus to the disguise roll.  Sounds reasonable to me... 
 
   While I agree with the "Excellent Materials" statement I was thinking 
more along the lines of -2 (or more) to PER Rolls just for using Shape 
Shift as a means of Disguise, whether Disguise is a Required Skill Roll or 
not. 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
X-Sender: bob.greenwade@klock.com 
Date: Fri, 03 Oct 1997 06:17:22 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Mind Control/Telepathy via TV? 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 01:16 PM 10/2/97 -0400, Stainless Steel Rat wrote: 
>>>>>> "j" == jonesmj <jonesmj@topaz.cqu.edu.au> writes: 
> 
>j> why not a 'hero'???  
> 
>Yup, it is really heroic to turn an entire city into one's personal, 
>mindless zombies. 
> 
>Or is this some new definition of "heroic" I was previously unfamiliar 
>with? 
 
   Antiheroic, perhaps? 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
X-Sender: bob.greenwade@klock.com 
Date: Fri, 03 Oct 1997 07:34:44 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: GMing Question #1 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 12:00 AM 10/3/97 +0000, Guy Hoyle wrote: 
> 
>> Actually, I don't feel strongly one way or the other about animal testing. 
>> I was just making fun of a whiny, oversensitive player.  The aliens in 
>> the Captain's game were plot points, not a political statement.  Or so 
>> it seems from the Captain's post. 
> 
>I think it's perfectly valid to present these players with moral  
>dilemmas, as long as you let the players make their own resolution to  
>the problem. 
> 
>Ever hear of "Flight of the Valkyries", the old CHAMPIONS module  
>where the only way to "win" was to let the Holocaust happen? Brrrr. 
 
   Which is not all that far off the classic Star Trek episode "The City on 
the Edge of Forever," where the heroic *goal* was to *make sure* it 
happened. 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
X-Sender: bob.greenwade@klock.com 
Date: Fri, 03 Oct 1997 07:40:00 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: GMing Question #2 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 03:38 AM 10/3/97 -0700, Captain Spith wrote: 
>   This brings me to my other question (which is why I specified that  
>   the last one was #1): 
 
   I was wondering about that. 
 
>How often do you craft a scenario with certain assumptions BASED ON 
>gaming experience with certain players/characters, just to have the 
>players completely out of the blue flabbergast you with a totally 
>unexpected direction? 
 
   For a while, it happened almost every single time.  That's one reason 
(among several) that I quite GMing for a while, and started just absorbing 
the wisdom of others.  (The adventures you see on my website exemplify what 
I've learned, and judging from the positive comments I've been getting, at 
least my scenario planning has improved considerably in the past 8 years.) 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
X-Sender: bob.greenwade@klock.com 
Date: Fri, 03 Oct 1997 07:43:58 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re:  Re: Vehicles and bases 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 12:00 AM 10/3/97 -0400, PopTholian@aol.com wrote: 
>Destroyed Vehicles, Bases, and Duplicates and Foci 
>can only return no more quickly than it would take to get the 
>equivalent Body back via natural healing. 
 
   This makes sense to me. 
   But how much is the equivalent BODY? 
   Offhand, I'd say 1 BODY/2 points for Dupes, 1 BODY/5 points for other 
stuff, but does anybody have any other ideas? 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
X-Sender: bob.greenwade@klock.com 
Date: Fri, 03 Oct 1997 07:43:58 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re:  Re: Vehicles and bases 
Cc: champ-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 12:00 AM 10/3/97 -0400, PopTholian@aol.com wrote: 
>Destroyed Vehicles, Bases, and Duplicates and Foci 
>can only return no more quickly than it would take to get the 
>equivalent Body back via natural healing. 
 
   This makes sense to me. 
   But how much is the equivalent BODY? 
   Offhand, I'd say 1 BODY/2 points for Dupes, 1 BODY/5 points for other 
stuff, but does anybody have any other ideas? 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
Date: Fri, 03 Oct 1997 08:46:13 -0600 
From: Curtis Gibson <Mhoram@apeleon.net> 
Subject: Great moment: Was-GMing Question #1 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Guy Hoyle wrote: 
>  
> > Actually, I don't feel strongly one way or the other about animal testing. 
> > I was just making fun of a whiny, oversensitive player.  The aliens in 
> > the Captain's game were plot points, not a political statement.  Or so 
> > it seems from the Captain's post. 
>  
> I think it's perfectly valid to present these players with moral 
> dilemmas, as long as you let the players make their own resolution to 
> the problem. 
>  
> Ever hear of "Flight of the Valkyries", the old CHAMPIONS module 
> where the only way to "win" was to let the Holocaust happen? Brrrr. 
 
A bit of topic but.... 
I ran this and had the wonderfull amounts of angst in this. It gave way 
to one of the greatest player moments in the campaign. 
 
One PC is a superconservative type whose original concept was "What if 
Henry Peter Gyrch was a mutant". After her powers became active and she 
starting superheroing she mellowed out considerably, turning into a Capt 
America type. In the alternate present, however, she ran the mutant 
extermination orginization for the government (her powers never having 
developed). 
 
Back in the past one of the 'villians' wanted to know why she was 
stopping them from killing Hitler, where upon she snarled pointed to 
Himmler and said "Because you turned me into _him_!". 
 
>  
> Guy 
> ---------------------------------- 
> Guy Hoyle (guyhoyle@iname.com) 
> http://web2.airmail.net/ghoyle1/ 
> Visit The Gamemaster's Bookshelf 
> and the PANGAEA Project! 
 
--  
-Mhoram 
Why is it a penny for your thoughts, but you have to put your 
 two cents in. Somebody's makin' a penny somewhere. -Stephen Wright 
 
From: Brian Wong <rook@sanfran.infinex.com> 
Subject: Re: Re: Vehicles and bases 
Date: Fri, 3 Oct 1997 09:10:17 -0700 (PDT) 
Cc: hero-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>  
> At 12:00 AM 10/3/97 -0400, PopTholian@aol.com wrote: 
> >Destroyed Vehicles, Bases, and Duplicates and Foci 
> >can only return no more quickly than it would take to get the 
> >equivalent Body back via natural healing. 
>  
>    This makes sense to me. 
>    But how much is the equivalent BODY? 
>    Offhand, I'd say 1 BODY/2 points for Dupes, 1 BODY/5 points for other 
> stuff, but does anybody have any other ideas? 
 
	It seems to preset for my tastes though. I would make such a thing 
into a scenerio or subplot, and let them get it back at the resolution of such.. 
 
	Such as my previous Batman and Robin note. Robin leaves to become 
Nightwing, leader of the Teen Titans in the early 80's comic books. Suddenly 
Batman is without a sidekick. So he searches or whatever and in time a new 
kid presents himself. I'm not a major Batman reader, but I think it went 
something like that. 
	Or the X-Men mansion is destroyed for the 13414th time, and for the 
123rd time they are driven into hiding by public opinion. So as the plot 
evolves they beat up a villian team and occupy their base deep in the 
Australian outback... where there just happens to be a Chinese orphan hiding 
out who helps Wolverine becoming a new team member... :) 
	Etc... 
Make em work for it, use it for an adventure hook. 
 
From: Brian Wong <rook@sanfran.infinex.com> 
Subject: Re: Mind Control/Telepathy via TV? 
Date: Fri, 3 Oct 1997 09:58:04 -0700 (PDT) 
Cc: hero-l@omg.org 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>  
> j> why not a 'hero'???  
>  
> r>Yup, it is really heroic to turn an entire city into one's personal, 
> r>mindless zombies. 
>  
> j>take a look at mr wong's supercop. . . . she's a hero, but frankly i  
> seen  
> j>any nondemocratic nation as a country of zombies(and that includes big  
> j>lumps of america AND australia). . . . .  
>  
	It's not a case of mindlessness. It's a case of a society 
which has a very diferent view of right and wrong than America does. 
	I think I went into that a little on her write-up. In many 
asian cultures, individualists are viewed as a dangerous threat. 
	They feel that: 
1.	To have a stable society group harmony is needed. 
	A. Anyone who activily rocks the boats is promoting chaos and 
	   social disorder. These people must be stopped before all of 
	   society degenerates into one big mess. 
2.	Individualists are viewed as being selfish, spoiled, and only 
	out for their own concerns, not caring for the group as a whole. 
	A. Taking care of the group is the first priority. Making sure 
	   everyone is content and working together. 
	B. An individual doesn't care about those around him, he just 
	   does as he pleases. By his very nature he hurts other people. 
3.	Therefore everything is done to works towards a betterment of the group 
	as a whole. You can see this in asian corporations. Rather than 
	pay their executives luxerious salaries and hand all the profits 
	to the investors like we do; 90% of profit goes back into the 
	company, towards promoting the team and building up expansion. 
	This is why nations like Japan and S. Korea were able to 
	industrialize so fast. They all self sacrificed towards a common 
	goal. My wife worked for Samsung (korean) for 10 years. In that 
	time she did the whole company song, company uniform, etc... 
	As the company grew it began to reward it's people in ways we 
	never do. The employees had an almost inhuman (by western standards) 
	loyalty. Every quarter they got huge bonuses and free gifts from 
	the company's products. Vacation tour packages where set up to 
	send people on group trips to various countries. They went out 
	and bought permanent hotel space throughout the world reserved 
	for any employee at any level who went to those places... 
	At the same time the hard team work produced more revenue, which 
	went into more hiring, building new plants, putting up new stores, 
	etc... Everyone worked together. They say the average executive 
	in asia makes from 6 to 10 times the salary of his workers. In 
	the USA it's often 40 to 100 times as much. 
		They look to us and see our lack of group focus as a sign 
	that we are decadant. That our social order is collapsing. Most 
	of them think we have no morals. That we live only for self 
	gratification. They see the USA as the biblical Sodom and Gomora. 
		I've been in countlees debates with intellectuals I met 
	while living in asia on this very same argument. But over there 
	I was the one defending the wests point of view, wheras here I 
	am showing their view. :) 
		But I can vouch that they are not mindless sheep. A lot 
	of thought and debate goes behind their moral systems and the 
	structure of their governments. 
		Nor do I feel we in the west are culturless hedonits, but 
	I've had limited sucess convincing my asian friends of that. :) 
 
	To take this back to roleplaying. I like delimas like this cause they 
are real world and have no correct answer; yet everyone on each side feels 
adamant that there is a correct answer: theirs. Many of the worlds cultures 
have radically diferent views on what is right and wrong. Throwing PC's 
into a situation where they have to deal with another human culture can be 
quite entertaining. Especially if you do the research needed to present 
the foriegn culture as truely self-justified in its actions, without making 
it feel artificial. It's real hard for us, even in roleplay, to break past 
the boundaries of our own social paradigms. 
	A case like the 'what to do with Hitler" one is a little more clear cut. 
There is a desire to preserve history, and avoid worser possibities. And 
who's to say that Germany wouldn't have won if they could have removed Hitler... 
The Aliies greatest asset in WWII was having Hitler as their enemy. The man 
was hardly stable. 90% of all groups would chose to ensure history followed 
it's course in this one. 
	But throw in a situation where two opposing moral viewpoints conflict, 
yet almost agree. The tension will boil just beneath the surface, and 
eventually give you some dramatic roleplay results. Especially if you can do 
it with half your PC's on one side, and the other half on the other. 
 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: Chris Lynch <chris@lynch1.demon.co.uk> 
Date: Fri, 3 Oct 1997 18:46:12 +0100 
X-To: Multiple recipients of Hero <hero-l@october.com> 
Subject: Re: Comic and HERO conversion 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
X-Smtp-Ip-Host: nmail.netgate.net ip 204.145.147.77 
X-Smtp-Mail-From: chris@lynch1.demon.co.uk 
X-Msmail-Priority: Normal 
X-Mimeole: Produced By Microsoft MimeOLE Engine V4.71.0544.0 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
Have you published these on a website or as a posting? 
 ---- 
From: Sam Bell <Samuel.Bell@Eng.Sun.COM> 
To: champ-l@omg.org 
Date: 03 October 1997 01:04 
Subject: Re: Comic and HERO conversion 
 
> 
> 
> 
>I have converted the following: 
> 
>(the numbers on the left are point totals) 
> 
>All Star Squadron 
> 
> 143 Wing 
> 145 Sandy 
> 153 Tiger 
> 228 Atom (v1) 
> 229 Amazingman 
> 229 Wildcat 
> 239 Hourman 
> 242 Tarantula 
> 271 Dr Midnite 
> 276 Airwave 
> 279 Iron Munro 
> 280 Crimson Avenger 
> 290 Liberty Belle 
> 304 Judomaster 
> 308 Sandman 
> 312 Atom (v2) 
> 323 Firebrand II 
> 327 Fury 
> 328 Starman 
> 337 Hawkwoman 
> 341 Hawkman 
> 348 Commander Steel 
> 363 Shining Knight 
> 415 Robotman 
> 497 Dr Fate (v1) 
> 526 Superman (v1) 
> 558 Uncle Sam 
> 695 Flash 
> 695 Superman (v2) 
> 720 Johnny Quick 
>1164 Dr Fate (v2) 
>1497 Spectre 
> 
>Avengers 
> 
> 314 Falcon 
> 322 Hawkeye 
> 337 Mockingbird 
> 344 Scarlet Witch 
> 378 Tigra 
> 385 Wasp 
> 399 Black Knight 
> 416 Black Panther 
> 449 Black Widow 
> 496 Yellowjacket 
> 505 Jocasta 
> 518 Quicksilver 
> 545 Sif 
> 579 She_hulk 
> 609 Captain America 
> 640 Starfox 
> 727 Wonderman 
> 777 Vision 
> 778 Hercules 
> 833 Iron_man 
>1217 Thor 
> 
>Fantastic Four 
> 
> 635 Thing 
> 645 Invisible Woman 
> 697 Mr Fantastic 
> 787 Human Torch 
> 
>Frightful Four/Fearsome Five 
> 
> 257 Mammoth 
> 272 Medusa 
> 290 Gizmo 
> 368 Dr Light 
> 395 Shimmer 
> 436 Trapster 
> 442 Wizard 
> 578 Psimon 
> 607 Sandman 
> 631 Brute 
> 
>Hamner's Mercenaries 
> 
> 181 Discus 
> 181 Stiletto 
> 271 Boomerang 
> 276 Blizzard 
> 286 Constrictor 
> 294 Bluestreak 
> 318 Blacklash 
> 367 Porcupine 
> 469 Force 
> 493 Spymaster 
> 
>Infinity Inc 
> 
> 214 Dr Midnight 
> 232 Hourman 
> 254 Wildcat II 
> 261 Brainwave Jr 
> 325 Silver Scarab 
> 332 Mr Bones 
> 369 Fury 
> 372 Nuklon 
> 372 Star Spangled Kid 
> 374 Northwind 
> 401 Obsidian 
> 476 Jade 
> 
>Justice League of America 
> 
> 292 Ice 
> 325 Green Arrow 
> 380 Blue Beetle 
> 390 Hawkwoman 
> 399 Hawkman 
> 401 Black Canary 
> 408 Fire 
> 423 Rocket Red 
> 482 Aquaman 
> 513 Dr Light 
> 535 Mr Miracle 
> 546 Batman 
> 571 Elongated Man 
> 628 Power Girl 
> 752 Wonder Woman 
> 758 Maxima 
> 827 Flash 
>1055 Martian Manhunter 
>1661 Superman 
> 
>Legion of Galactic Guardians (Amalgam) 
> 
> 374 Spider Boy 
> 386 Invisible Girl 
> 395 Phantom Cat 
> 480 Vance Cosmic 
> 488 Sparkler 
> 496 Phoenetix 
> 518 Lady Bug 
> 533 Lectron 
> 547 Mass 
> 573 Living Colossus 
> 585 Martinex 5 
> 621 Psi-Girl 
> 662 Darkstar 
> 816 Chamelion 
> 846 Xcel 
>1088 Nucleus 
>1151 Myriad 
> 
>Legion of Superheroes 
> 
> 217 Matter Eater Lad 
> 262 Invisible Kid II 
> 355 Magnetic Lad 
> 356 Bouncing Boy 
> 387 Invisible Kid 
> 395 Phantom Girl 
> 405 Star Boy 
> 414 Atmos 
> 423 Lightning Lad 
> 429 Lightning Lass 
> 434 Polar Boy 
> 439 Tellus 
> 439 Tyroc 
> 441 Dream Girl 
> 442 Duo Damsel 
> 480 Cosmic Boy 
> 496 Shadow Lass 
> 498 Chemical King 
> 504 Sun Boy 
> 539 Karate Kid 
> 545 Kent Shakespeare 
> 546 Timber Wolf 
> 548 Ferro Lad 
> 573 Colossal Boy 
> 589 Braniac-5 
> 631 White Witch 
> 661 Saturn Girl 
> 705 Dawnstar 
> 707 Blok 
> 738 Sensor Girl 
> 752 Ultra Boy 
> 810 Chamelion Boy 
> 905 Shrinking Violet 
>1088 Element Lad 
>1213 Wildfire 
>1583 Superboy 
>1617 Mon El 
>1650 Supergirl 
> 
>Legion of Super Villains 
> 
>  85 Ron Karr 
> 148 Tarik 
> 195 Spider Girl 
> 203 Radiation Roy 
> 271 Hunter 
> 282 Mist Master 
> 330 Saturn Queen 
> 350 Lightning Lord 
> 351 Esper Lass 
> 358 Magno Lad 
> 367 Silver Slasher 
> 374 Titania (LSV) 
> 397 Chameleon Chief 
> 403 Tyr 
> 448 Sun Emperor 
> 557 Lazon 
> 615 Micro Lad 
> 642 Cosmic King 
> 901 Nuetrax 
>1312 Ol Vir 
> 
>Magneto and the Metal Men (Amalgam) 
> 
> 248 Vance Cosmic 
> 250 Bismuth 
> 256 Iron 
> 269 Black Vulture 
> 270 Antimony 
> 277 Nickel 
> 279 Kultron 
> 308 Deathborg 
> 351 Soniklaw 
> 354 Cobalt 
> 438 Magneto 
> 
>Marvel Misc 
> 
> 227 Angar 
> 261 Aguila 
> 267 Batroc 
> 313 American Eagle 
> 343 Ant Man 
> 363 Armadillo 
> 386 Arabian Knight 
> 408 Arkon 
> 472 Attuma 
> 552 Abomination 
> 629 Annihilus 
> 679 Blaastar 
> 694 Spider Man 
> 707 Captain Marvel 
> 777 Ares 
>1168 Beta Ray Bill 
> 
>Masters of Evil 
> 
> 198 Egghead 
> 226 Melter 
> 248 Piledriver 
> 248 Thunderball 
> 249 Bulldozer 
> 284 Shocker 
> 296 Screaming Mimi 
> 333 Scorpion 
> 349 Titania 
> 358 Yellowjacket 
> 362 Wrecker (v2) 
> 365 Black Knight 2 
> 368 Beetle 
> 372 Fixer 
> 398 Baron Zemo 2 
> 422 Baron Zemo 1 
> 423 Tiger Shark 
> 429 Wrecker (v1) 
> 445 Mr Hyde 
> 486 Blackout 
> 526 Whirlwind 
> 582 Radioactive Man 
> 592 Grey Gargoyle 
> 617 Moonstone 
> 686 Executioner 
> 690 Goliath 
> 884 Klaw 
> 907 Enchantress 
>1044 Absorbing Man 
> 
>Serpent Society 
> 
> 138 Cottonmouth 
> 179 Coachwhip 
> 218 Boomslang 
> 232 Bushmaster 
> 246 Rock Python 
> 253 Sidewinder 
> 261 Puff Adder 
> 276 Diamondback 
> 290 Anaconda 
> 292 Black Racer 
> 293 Rattler 
> 297 Asp 
> 315 Diamondback (Post SSS) 
> 321 Death Adder 
> 395 Cobra 
> 
>X-Men 
> 
> 320 Boom Boom 
> 349 Domino 
> 351 Shatterstar 
> 362 Shadowcat 
> 372 Warpath 
> 410 Havok 
> 421 Sunspot 
> 427 Psylocke 
> 437 Beast 
> 450 Siryn 
> 466 Sunfire 
> 472 Nightcrawler 
> 479 Cannonball 
> 490 Marvel Girl 
> 511 Banshee 
> 542 Archangel 
> 550 Cyclops 
> 557 Colossus 
> 637 Cable 
> 710 Prof X 
> 713 Wolverine 
> 793 Storm 
>  
 
 
X-Sender: jdriscol@mail.vt.edu 
Date: Sat, 04 Oct 1997 01:53:03 +0600 
From: Jeremiah Driscoll <jdriscol@vt.edu> 
Subject: Thunderbolts Write-ups? 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
        Did anyone do these?  It's quite possibly my most fav book, and I've 
thought about it myself.  Of course, I'd probably just modify Sam Bell's 
stuff...  or other stuff that had been done.  Use the tools before you, and all. 
 
- Jerry 
 
X-Forwarding-Note: Was sent to herolist@october.com; forwarding to hero-l@omg.org 
From: Samuel.Bell@Eng.Sun.COM (Sam Bell) 
Date: Fri, 3 Oct 1997 14:24:22 -0700 
X-To: hero-l@october.com 
Subject: Re: Comic and HERO conversion 
X-Listname: Hero 
Reply-To: hero-l@october.com (Multiple recipients of Hero) 
X-Smtp-Ip-Host: mercury.Sun.COM ip 192.9.25.1 
X-Smtp-Mail-From: Samuel.Bell@Eng.Sun.COM 
X-Sun-Charset: US-ASCII 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
 
 
I've posted them all to this group, and many are available on various websites. 
I also mail them out to anyone who requests them. 
 
									-Sam 
 
-> From chris@lynch1.demon.co.uk Fri Oct  3 12:02:28 1997 
->  
->  
->  
-> Have you published these on a website or as a posting? 
->  ---- 
-> From: Sam Bell <Samuel.Bell@Eng.Sun.COM> 
-> To: champ-l@omg.org 
-> Date: 03 October 1997 01:04 
-> Subject: Re: Comic and HERO conversion 
->  
-> > 
-> > 
-> > 
-> >I have converted the following: 
-> > 
-> >(the numbers on the left are point totals) 
-> > 
-> >All Star Squadron 
-> > 
-> > 143 Wing 
-> > 145 Sandy 
-> > 153 Tiger 
-> > 228 Atom (v1) 
-> > 229 Amazingman 
-> > 229 Wildcat 
-> > 239 Hourman 
-> > 242 Tarantula 
-> > 271 Dr Midnite 
-> > 276 Airwave 
-> > 279 Iron Munro 
-> > 280 Crimson Avenger 
-> > 290 Liberty Belle 
-> > 304 Judomaster 
-> > 308 Sandman 
-> > 312 Atom (v2) 
-> > 323 Firebrand II 
-> > 327 Fury 
-> > 328 Starman 
-> > 337 Hawkwoman 
-> > 341 Hawkman 
-> > 348 Commander Steel 
-> > 363 Shining Knight 
-> > 415 Robotman 
-> > 497 Dr Fate (v1) 
-> > 526 Superman (v1) 
-> > 558 Uncle Sam 
-> > 695 Flash 
-> > 695 Superman (v2) 
-> > 720 Johnny Quick 
-> >1164 Dr Fate (v2) 
-> >1497 Spectre 
-> > 
-> >Avengers 
-> > 
-> > 314 Falcon 
-> > 322 Hawkeye 
-> > 337 Mockingbird 
-> > 344 Scarlet Witch 
-> > 378 Tigra 
-> > 385 Wasp 
-> > 399 Black Knight 
-> > 416 Black Panther 
-> > 449 Black Widow 
-> > 496 Yellowjacket 
-> > 505 Jocasta 
-> > 518 Quicksilver 
-> > 545 Sif 
-> > 579 She_hulk 
-> > 609 Captain America 
-> > 640 Starfox 
-> > 727 Wonderman 
-> > 777 Vision 
-> > 778 Hercules 
-> > 833 Iron_man 
-> >1217 Thor 
-> > 
-> >Fantastic Four 
-> > 
-> > 635 Thing 
-> > 645 Invisible Woman 
-> > 697 Mr Fantastic 
-> > 787 Human Torch 
-> > 
-> >Frightful Four/Fearsome Five 
-> > 
-> > 257 Mammoth 
-> > 272 Medusa 
-> > 290 Gizmo 
-> > 368 Dr Light 
-> > 395 Shimmer 
-> > 436 Trapster 
-> > 442 Wizard 
-> > 578 Psimon 
-> > 607 Sandman 
-> > 631 Brute 
-> > 
-> >Hamner's Mercenaries 
-> > 
-> > 181 Discus 
-> > 181 Stiletto 
-> > 271 Boomerang 
-> > 276 Blizzard 
-> > 286 Constrictor 
-> > 294 Bluestreak 
-> > 318 Blacklash 
-> > 367 Porcupine 
-> > 469 Force 
-> > 493 Spymaster 
-> > 
-> >Infinity Inc 
-> > 
-> > 214 Dr Midnight 
-> > 232 Hourman 
-> > 254 Wildcat II 
-> > 261 Brainwave Jr 
-> > 325 Silver Scarab 
-> > 332 Mr Bones 
-> > 369 Fury 
-> > 372 Nuklon 
-> > 372 Star Spangled Kid 
-> > 374 Northwind 
-> > 401 Obsidian 
-> > 476 Jade 
-> > 
-> >Justice League of America 
-> > 
-> > 292 Ice 
-> > 325 Green Arrow 
-> > 380 Blue Beetle 
-> > 390 Hawkwoman 
-> > 399 Hawkman 
-> > 401 Black Canary 
-> > 408 Fire 
-> > 423 Rocket Red 
-> > 482 Aquaman 
-> > 513 Dr Light 
-> > 535 Mr Miracle 
-> > 546 Batman 
-> > 571 Elongated Man 
-> > 628 Power Girl 
-> > 752 Wonder Woman 
-> > 758 Maxima 
-> > 827 Flash 
-> >1055 Martian Manhunter 
-> >1661 Superman 
-> > 
-> >Legion of Galactic Guardians (Amalgam) 
-> > 
-> > 374 Spider Boy 
-> > 386 Invisible Girl 
-> > 395 Phantom Cat 
-> > 480 Vance Cosmic 
-> > 488 Sparkler 
-> > 496 Phoenetix 
-> > 518 Lady Bug 
-> > 533 Lectron 
-> > 547 Mass 
-> > 573 Living Colossus 
-> > 585 Martinex 5 
-> > 621 Psi-Girl 
-> > 662 Darkstar 
-> > 816 Chamelion 
-> > 846 Xcel 
-> >1088 Nucleus 
-> >1151 Myriad 
-> > 
-> >Legion of Superheroes 
-> > 
-> > 217 Matter Eater Lad 
-> > 262 Invisible Kid II 
-> > 355 Magnetic Lad 
-> > 356 Bouncing Boy 
-> > 387 Invisible Kid 
-> > 395 Phantom Girl 
-> > 405 Star Boy 
-> > 414 Atmos 
-> > 423 Lightning Lad 
-> > 429 Lightning Lass 
-> > 434 Polar Boy 
-> > 439 Tellus 
-> > 439 Tyroc 
-> > 441 Dream Girl 
-> > 442 Duo Damsel 
-> > 480 Cosmic Boy 
-> > 496 Shadow Lass 
-> > 498 Chemical King 
-> > 504 Sun Boy 
-> > 539 Karate Kid 
-> > 545 Kent Shakespeare 
-> > 546 Timber Wolf 
-> > 548 Ferro Lad 
-> > 573 Colossal Boy 
-> > 589 Braniac-5 
-> > 631 White Witch 
-> > 661 Saturn Girl 
-> > 705 Dawnstar 
-> > 707 Blok 
-> > 738 Sensor Girl 
-> > 752 Ultra Boy 
-> > 810 Chamelion Boy 
-> > 905 Shrinking Violet 
-> >1088 Element Lad 
-> >1213 Wildfire 
-> >1583 Superboy 
-> >1617 Mon El 
-> >1650 Supergirl 
-> > 
-> >Legion of Super Villains 
-> > 
-> >  85 Ron Karr 
-> > 148 Tarik 
-> > 195 Spider Girl 
-> > 203 Radiation Roy 
-> > 271 Hunter 
-> > 282 Mist Master 
-> > 330 Saturn Queen 
-> > 350 Lightning Lord 
-> > 351 Esper Lass 
-> > 358 Magno Lad 
-> > 367 Silver Slasher 
-> > 374 Titania (LSV) 
-> > 397 Chameleon Chief 
-> > 403 Tyr 
-> > 448 Sun Emperor 
-> > 557 Lazon 
-> > 615 Micro Lad 
-> > 642 Cosmic King 
-> > 901 Nuetrax 
-> >1312 Ol Vir 
-> > 
-> >Magneto and the Metal Men (Amalgam) 
-> > 
-> > 248 Vance Cosmic 
-> > 250 Bismuth 
-> > 256 Iron 
-> > 269 Black Vulture 
-> > 270 Antimony 
-> > 277 Nickel 
-> > 279 Kultron 
-> > 308 Deathborg 
-> > 351 Soniklaw 
-> > 354 Cobalt 
-> > 438 Magneto 
-> > 
-> >Marvel Misc 
-> > 
-> > 227 Angar 
-> > 261 Aguila 
-> > 267 Batroc 
-> > 313 American Eagle 
-> > 343 Ant Man 
-> > 363 Armadillo 
-> > 386 Arabian Knight 
-> > 408 Arkon 
-> > 472 Attuma 
-> > 552 Abomination 
-> > 629 Annihilus 
-> > 679 Blaastar 
-> > 694 Spider Man 
-> > 707 Captain Marvel 
-> > 777 Ares 
-> >1168 Beta Ray Bill 
-> > 
-> >Masters of Evil 
-> > 
-> > 198 Egghead 
-> > 226 Melter 
-> > 248 Piledriver 
-> > 248 Thunderball 
-> > 249 Bulldozer 
-> > 284 Shocker 
-> > 296 Screaming Mimi 
-> > 333 Scorpion 
-> > 349 Titania 
-> > 358 Yellowjacket 
-> > 362 Wrecker (v2) 
-> > 365 Black Knight 2 
-> > 368 Beetle 
-> > 372 Fixer 
-> > 398 Baron Zemo 2 
-> > 422 Baron Zemo 1 
-> > 423 Tiger Shark 
-> > 429 Wrecker (v1) 
-> > 445 Mr Hyde 
-> > 486 Blackout 
-> > 526 Whirlwind 
-> > 582 Radioactive Man 
-> > 592 Grey Gargoyle 
-> > 617 Moonstone 
-> > 686 Executioner 
-> > 690 Goliath 
-> > 884 Klaw 
-> > 907 Enchantress 
-> >1044 Absorbing Man 
-> > 
-> >Serpent Society 
-> > 
-> > 138 Cottonmouth 
-> > 179 Coachwhip 
-> > 218 Boomslang 
-> > 232 Bushmaster 
-> > 246 Rock Python 
-> > 253 Sidewinder 
-> > 261 Puff Adder 
-> > 276 Diamondback 
-> > 290 Anaconda 
-> > 292 Black Racer 
-> > 293 Rattler 
-> > 297 Asp 
-> > 315 Diamondback (Post SSS) 
-> > 321 Death Adder 
-> > 395 Cobra 
-> > 
-> >X-Men 
-> > 
-> > 320 Boom Boom 
-> > 349 Domino 
-> > 351 Shatterstar 
-> > 362 Shadowcat 
-> > 372 Warpath 
-> > 410 Havok 
-> > 421 Sunspot 
-> > 427 Psylocke 
-> > 437 Beast 
-> > 450 Siryn 
-> > 466 Sunfire 
-> > 472 Nightcrawler 
-> > 479 Cannonball 
-> > 490 Marvel Girl 
-> > 511 Banshee 
-> > 542 Archangel 
-> > 550 Cyclops 
-> > 557 Colossus 
-> > 637 Cable 
-> > 710 Prof X 
-> > 713 Wolverine 
-> > 793 Storm 
-> >  
->  
->  
->  
 
From: "\"qts\" <qts@nildram.co.uk> 
        \"cptspith@teleport.com\"" <qts@nildram.co.uk> 
Date: Fri, 03 Oct 97 23:48:17  
Reply-To: "qts" <qts@nildram.co.uk> 
Priority: Normal 
Subject: Re: GMing Question #1 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Thu, 02 Oct 1997 03:32:23 -0700, Captain Spith wrote: 
 
>I've got a query to all who have GMed out there about a player 
>thing.... 
> 
>   Has anyone had a player accuse them of having a 'moral agenda' in 
>their style? 
>(Here comes the obligatory anecdote/example...) 
> 
>   I was running a game in which The PC's encountered aliens who were 
>doing medical experiments on humans.  When accused of being immoral (or 
>something akin to that) by one of the PCs, the alien spokes person 
>brought up humans' experiments on monkeys, bunnies, dogs, etc. as 
>analogous. 
>   Well, one of my players at a later date accused me of trying to put 
>forth my own views on animal experimentation.  He also mentioned some 
>other event in the campaign as another example of 'working my own 
>agenda' but I can't recall what it was at this time. 
> 
>   As I see it, a GM has to make some assumptions about what the players 
>will consider somewhere between 'evil' and 'unacceptable', and this 
>would generally require some sort of assumed 'moral' stance...  Has 
>anyone else had this happen? 
 
Aside from the question, 'Did you actually have such an agenda?', 
congratulations! You actually made them think. 
 
X-Sender: bob.greenwade@klock.com 
Date: Fri, 03 Oct 1997 17:38:37 -0700 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Re: Vehicles and bases 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 09:10 AM 10/3/97 -0700, Brian Wong wrote: 
>>  
>> At 12:00 AM 10/3/97 -0400, PopTholian@aol.com wrote: 
>> >Destroyed Vehicles, Bases, and Duplicates and Foci 
>> >can only return no more quickly than it would take to get the 
>> >equivalent Body back via natural healing. 
>>  
>>    This makes sense to me. 
>>    But how much is the equivalent BODY? 
>>    Offhand, I'd say 1 BODY/2 points for Dupes, 1 BODY/5 points for other 
>> stuff, but does anybody have any other ideas? 
> 
> It seems to preset for my tastes though. I would make such a thing 
>into a scenerio or subplot, and let them get it back at the resolution of 
such.. 
 
   Oh, I agree with that.  I'd just use the Recovery thing as a general 
guideline, for *roughly* how long it takes to rebuild the base or vehicle, 
train the follower, or whatever. 
--- 
Bob's Original Hero Stuff Page! 
   http://www.klock.com/public/users/bobg/original.htm 
Homepage of the Merry-Go-Round Webring!  (Wanna join?) 
   http://www.klock.com/public/users/bobg/merrhome.htm 
 
 
Date: Fri, 3 Oct 1997 21:23:27 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: Weasel Attack!!! <weasel-patrol@otd.com> 
Subject: CHAR: Sonnet 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
SONNET 
Designers Notes: 
Sonnet (aka Sonnet Barje) is found in the anime OVA _Blue Sonnet_.  While 
not a great anime series in technical terms (the animation is decidedly 
average), the storyline is chock full of all sorts of cool ideas just 
waiting to be borrowed by a plot hungry GM.  Megalomaniacal scientists, 
cyborgs, faceless and uncaring corporations, espers, a secret society bent 
on world domination, psychokinetics, bizarre superweapons, hidden 
laboratories, foul experiments, a young girl with scarcely controllable 
powers...  _Blue Sonnet_ has it all. 
 
Sonnet herself is an esper, with powerful psychokinetic powers.  If I've 
figured out the opening credits, Sonnet grew up on the streets, living in 
the slums.  Her telekinetic powers manifested at an early age, usually 
with unpredictably and destructive results.  At one point she blasts a man 
trying to forcibly have sex with her into a bloody smear, and a second 
scene shows her presumably reducing an entire bus to a pile of scrap.  At 
some point she is found by a Dr. Merikus, who takes her and rebuilds her 
as a powerful cyborg, turning her into a warrior for the secret 
organization known as Talon. 
 
Talon, like many other secret organizations, is bent on world domination. 
Supposedly they want to remodel society into a perfect utopia, free from 
want, but somehow I doubt that.  Members of Talon, and Dr. Merikus in 
particular, are very cold when dealing with anyone who crosses them, and 
will willingly eliminate anyone who gets in their way.  Their economic and 
military might is considerable, well hidden behind numerous legitimate 
corporations. 
 
Description: 
Sonnet is of above average height, with a slim, almost athletic build. 
She is an American, with blue eyes and *long* platinum blonde hair that 
falls to her knees.  Normally, she dresses in somewhat formal clothing, or 
her school uniform.  If operating as 'Sonnet', agent of Talon, she dresses 
in a form-fitting bodysuit with a dark blue torso, light blue arms and 
leg, elbow-length white gloves and matching knee-length white boots. 
Occasionally she wears a tan western-styled 'duster' over this. 
 
Powers Notes: 
Sonnet has a number of very potent abilities, both from her cybernetically 
enhanced body and from her impressive psychokinetic powers.  The opening 
of _Blue Sonnet_ shows her engaged in a field test with three tanks and an 
attack helicopter, which gives on a good idea of her physical prowess. 
During the course of the fight, Sonnet bends a tank barrel in half with 
one hand, physically stops another in it's tracks, topples yet another 
with her telekinesis, ripped the tread from one tank, bounces shells from 
the chopper's chain gun and tosses the tank track through the chopper. 
These abilities were used as the basis for most of Sonnet's physical 
characteristics.   
 
Later, Sonnet displays some impressive psychokinetic powers.  She rips a 
neon sign off the side of a building, tosses a Formula 1 car about and 
runs fast enough to catch up with a motorcycle traveling close to 160 kph. 
When using her telekinetic powers, Sonnet displays no visual effects 
(aside from an occasional blue flare from her eyes).  She is also quite 
capable of using her powers from behind solid barriers.  For example, she 
rips down the neon sign while seated inside a limo with all the windows 
rolled up, and swats the Formula 1 across a racetrack while seated inside 
a luxury 'skybox'.  Her telekinesis is also powerful enough to allow her 
to 'puppet' about a target (a school nurse), eventually throwing the woman 
of the roof of a school (hence, the Fine Work on her TK). 
 
Sonnet's other psychokinetic powers are pretty standard for the genre. 
She generates intense bolts of force (appearing as bright blue blasts), 
and can collapse vehicles and the like with a glance, creates intense 
force fields to deflect others attacks, and if hard pressed can generate a 
virtually impenetrable wall of psychic force.  She also exhibits two 
slightly unusual powers, one is some form of 'electrical shock' (which 
seems out of place with her other powers), the other is the ability to 
generate a low-level force field over other people (sufficent to stop 
small arms fire, well... mostly). 
 
Finally, as with almost all other psychokinetics in the anime/manga genre, 
Sonnet generates minor damaging effects to her enviroment.  For example, 
when using her powers to disrupt the Formula 1 race, Sonnet's TK fractures 
a nearby window.  
 
As a cybrog, Sonnet has a number of additional powers.  She is immensely 
strong and very fast and has cybernetically augmented eyes with telephoto 
lenses.  I gave her such abilities as Immunity to Disease, Absolute Time 
Sense, Bump of Direction and Lightning Calculator because they seemed to 
make sense for a cyborg. 
 
Sonnet's skills are based of things shown directly in the anime series.  I 
can only presume that she might have other skils and knowledges. 
 
Disadvantages Notes: 
Sonnet is a very beautiful women, even if she is only 17 years old.  As a 
cyborg, her true nature would be instantly revealed by x-ray vision or a 
basic medical examination.  Sonnet's skin can be opened up, both along her 
front and back, baring her internal electronics. 
 
Sonnet's nature means that she requires very specific medical aid.  Anyone 
trying a Paramedic roll on her should take serious minuses unless they 
know what they are dealing with (and have the right tools).  Also, Sonnet 
suffers from energy problems.  Although she has a great deal of END, she 
has a very low REC and if she expends a great deal of END, she might 
overheat and suffer from a system shutdown. 
 
Sonnet (at the moment) is *very* loyal to Talon.  Although she expresses 
doubts about some of the actions required of her by Dr. Merikus, she does 
follow through with her required duties.  She expression the opinion that 
she will kill her target and anyone associated with the target if needed. 
She tries to remain emotionless about everything as well (since Dr. 
Merikus tells her that a proper warrior of talon doesn't show emotion), 
but doesn't always succeed.  Sonnet is starting to doubt her Talon 
conditioning, and as stated before, has begun to question the actions 
required of her. 
 
Finally, Sonnet can suffer from serious physical health problems is 
exposed to intense positive emotions.  Such emotions can burn out her 
emotional inhibitor, causing her to pass out and effectively shutdown.  
 
The Character: 
 
STAT		VAL		COST 
Str		60		50 
Dex		21		33 
Con		25		30 
Body		15		10 
Int		25		15 
Ego		20		20 
Pre		20		10 
Com		22		6 
PD		15		3 
ED		12		7 
Spd		5		19 
Rec		10		-14 
End		100		25 
Stun		60		2 
Char Total			216 
Power Total			477 
Total Cost			688 
 
COST	POWERS & SKILLS 
225	Multipower: Esper/Psychokinetic Powers 
19	m 15d6EB (physical), 1/2 END, END 4 
7	m 6d6 EB (electrical shock), Invisible Power Effects - Sight,  
	No KB, END 4  
11	m 5d6 RKA, Invisible Power Effects - Sight, Only vs 
	Rigid/Inanimate materials (-1), END 11 
45	m 60 STR Telekinesis with Fine Work, Indirect (+1/2), Invisible 
	Power Effects - Sight, 1/2 END, END 11 
12	m 20 DEF Force Field, Invisible Power Effects - Sight, END 6 
6	m 12 DEF Force Field, Invisible Power Effects - Sight, Usable by 
	two others, at range (+1), Sonnet cannot use this slot on  
	herself (-1), END 6 
8	u 25 DEF Force Wall, No Range, Lockout, END 12 
8	m Running: +21" (27"/54"), END 5 
 
10	Side Effects: 1d6 RKA, Penetrating, Radius of Effect, 0 END 
	Invisible Power Effects - Sight, No Range, No Conscious Control, 
	Linked to Esper/Psychokinetic Multipower, Only vs Rigid/Inanimate 
	materials (-1) 
 
3	Flash Defense: 5 DEF, IAF: Tinted Eye Shield 
3	Life Support: Immune to Disease 
6	Mental Defense: 10 DEF 
3	Mental Awareness 14- 
9	Telescopic Sense: +6 Range Mod with sight (cyber-modified eyes) 
 
3	Absolute Time Sense 
3	Bump of Direction 
3	Lightning Calculator 
3	Acrobatics 13- 
3	Acting 13- 
3	High Society 13- 
3	KS: Sports (INT) 13- 
3	KS: Piano (INT) 13- 
2	KS: Talon 11- 
3	PS: Tennis (DEX) 13- 
3	PS: Pianist (DEX) 13- 
3	SC: Mathmatics 13- 
3	Seduction 13- 
7	Shadowing 13- 
3	Stealth 13- 
3	Streetwise 13- 
3	Survival: Street 11- 
3	Tactics 13- 
18	Lang: Catonese, French, English (native), German, Japanese, 
	Russian, Spanish  All fluent with literacy 
3	Linguist 
24	CSL: +3 with Combat 
 
Disadvantages 
100	Base 
15	DF: Platinum-haired Beauty 
10	DF: Cyborg 
10	Phys: Requires Specialized Medical Attention 
15	Phys: Suffers from power and overheating problems 
20	Psych: Loyal to Talon 
15	Psych: Tries to remain emotionless 
10	Psych: Suffers from bouts of compassion 
15	SID: Sonnet Barje 
25	Susceptible: Strong (positive) Emotions, 2d6 END Drain/Phase 
15	Watched: Talon (more pow, NCI) 14- 
443	Warrior of Talon Bonus 
 
(Sonnet created by Masahiro Shibata, character sheet created by Michael 
Surbrook) 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
Date: Fri, 3 Oct 1997 23:36:26 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: Re: GMing Question #1 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Fri, 3 Oct 1997, Bob Greenwade wrote: 
 
> >Ever hear of "Flight of the Valkyries", the old CHAMPIONS module  
> >where the only way to "win" was to let the Holocaust happen? Brrrr. 
>  
>    Which is not all that far off the classic Star Trek episode "The City on 
> the Edge of Forever," where the heroic *goal* was to *make sure* it 
> happened. 
 
As I remember it, the woman's life or death would only affect the US's 
entry into World War II. While I realize the standard American view is 
that the only events which actually happen are those that involve the 
US:), there is a difference there. 
 
Date: Fri, 3 Oct 1997 23:40:29 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: Re: Time Travel and Time scales (fuzion) 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Thu, 2 Oct 1997, Triaxm'l wrote: 
 
> Which brings up the next part of my question, the time chart only goes up 
> to a day. 
 
No it doesn't. The copy on BBB p 18 goes up to a year; the one on p 140 
goes up to a century. 
 
 
Date: Fri, 3 Oct 1997 23:54:52 -0300 (ADT) 
From: Trevor Barrie <tbarrie@ibm.net> 
X-Sender: tbarrie@drollsden 
Subject: Re: Reduced END Question 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On 29 Sep 1997, Stainless Steel Rat wrote: 
 
> TB> Plus, the BBB specifically says that it does in the section where 
> TB> Casual STR is defined (p 172, top of second column). I don't 
> TB> particularly agree with that myself, though. 
>  
> Like I said, *everything* costs Endurance unless otherwise noted. 
>  
> Unless you want 100-Strength to be able to throw 10d6 punches without 
> spending any END. 
 
A punch is an attack action, and as such is a deliberate action by 
the character; this should always require END. But Casual STR represents 
what the character can do "without even trying"; it seems silly to me that 
this would cost END. 
 
X-Sender: ludator@mail.softfarm.com 
Date: Sat, 04 Oct 1997 00:39:31 -0500 
From: Vox Ludator! <ludator@mail.softfarm.com> 
Subject: Re: Reduced END Question 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 11:54 PM 10/3/97 -0300, Trevor Barrie wrote: 
>A punch is an attack action, and as such is a deliberate action by 
>the character; this should always require END. But Casual STR represents 
>what the character can do "without even trying"; it seems silly to me that 
>this would cost END. 
 
There's a lot of silliness already floating around the game system. :/ 
Since any END cost of Casual STR will often be superseded by "real" STR 
actions (I break out of the Entangle using my Casual STR because I want to 
do something ELSE with my full STR, et al.), it doesn't really bother me. 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
X-Sender: ludator@mail.softfarm.com 
Date: Sat, 04 Oct 1997 00:39:33 -0500 
From: Vox Ludator! <ludator@mail.softfarm.com> 
Subject: Re: Reduced END Question 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
At 08:58 AM 10/4/97 -0400, Stainless Steel Rat wrote: 
>Use of casual Strength is still an exertion of Strength, regardless of how 
>much Strength is used.  And, as mentioned, unless otherwise specified, 
>everything a character does requires END.  Use of casual Strength does not 
>have such mention, therefore it does require END. 
 
"It's worse than that, Jim ..." 
 
Actually, the BBB does havea "specific mention".  Namely, it explicitly says 
Casual STR *does* cost END.  (Although you ignore it if you're going to be 
using your full STR later, since you only pay for STR once in any Phase). 
 
-- 
Vox 25:17, Patron Saint of Gadflies 
+-----------------------------------------------------------------+ 
| Files corrupt; absolute files corrupt absolutely.               | 
+-----------------------------------------------------------------+ 
   Visit the SoapVox at http://www.io.com/~angilas/soapvox.html 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Reduced END Question 
Mail-Copies-To: never 
X-No-Archive: yes 
X-Attribution: Rat 
Organization: The Happy Fun Ball Brigade 
Date: 04 Oct 1997 08:58:11 -0400 
Lines: 30 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
e.le.ngos 
-----BEGIN PGP SIGNED MESSAGE----- 
 
>>>>> "TB" == Trevor Barrie <tbarrie@ibm.net> writes: 
 
TB> A punch is an attack action, and as such is a deliberate action by the 
TB> character; this should always require END. But Casual STR represents 
TB> what the character can do "without even trying"; it seems silly to me 
TB> that this would cost END. 
 
Use of casual Strength is still an exertion of Strength, regardless of how 
much Strength is used.  And, as mentioned, unless otherwise specified, 
everything a character does requires END.  Use of casual Strength does not 
have such mention, therefore it does require END. 
 
-----BEGIN PGP SIGNATURE----- 
Version: 2.6.3a 
Charset: noconv 
 
iQCVAwUBNDY9YJ6VRH7BJMxHAQFvfAP/V8IURSNW4mBjplloUqWWZIK5XB0sTP0+ 
gQl0+3O24RsMyd2/fxMTpU8ubmGQAEsBkP2gPA3Vag+U6L9E7T+eme1m90zyCdXq 
bIsA2EccUX9KK4Pt6nNAIAvsr/dnNuAleHFVlzZNNEuva3WpWJNzNJ8lOqvy7KOG 
vr8ivcu/XEs= 
=2q4m 
-----END PGP SIGNATURE----- 
 
--  
Rat <ratinox@peorth.gweep.net>    \ If Happy Fun Ball begins to smoke, get 
PGP Key: at a key server near you! \ away immediately. Seek shelter and cover 
                                    \ head. 
 
Subject: Re: GMing Question #1 
Date: Sat, 4 Oct 97 10:36:17 -0400 
From: John P Weatherman <asahoshi@nr.infi.net> 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Trevor Barrie tbarrie@ibm.net 10/3/97 10:36 PM 
 
>On Fri, 3 Oct 1997, Bob Greenwade wrote: 
> 
>> >Ever hear of "Flight of the Valkyries", the old CHAMPIONS module  
>> >where the only way to "win" was to let the Holocaust happen? Brrrr. 
>>  
>>    Which is not all that far off the classic Star Trek episode "The City on 
>> the Edge of Forever," where the heroic *goal* was to *make sure* it 
>> happened. 
> 
>As I remember it, the woman's life or death would only affect the US's 
>entry into World War II. While I realize the standard American view is 
>that the only events which actually happen are those that involve the 
>US:), there is a difference there. 
> 
 
The storyline was it would result in a delay in the U.S. entry into the  
war, 
allowing the Nazi's to complete their heavy water experiments and build 
neuclier weapons first.  As a result, Hitler defeated the allies and the  
"lesser" races all became subject slaves or were killed off entirely. 
 
Given that, saying the "heroic *goal* was to *make sure* it happened." 
isn't really too far off. 
 
BTW, have to say this really was a "classic" episode in every sense. 
 
PAX, 
John 
 
X-Sender: ctaylor@pop.cyberis.net 
Date: Sat, 04 Oct 1997 09:07:17 -0700 
From: Christopher Taylor <ctaylor@cyberis.net> 
Subject: GM question #1 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
I find it kinda funny that someone would accuse the GM of having a moral agenda. 
 
I DO have a moral agenda in my games, Im always trying to get the players to 
be better people, Im a Christian and that comes through in my games, but no 
one has complained yet.  I even did a big game on how the abortions at the 
local hospital were summoning a spirit of evil, heh heh nuff said :) 
 
---------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo		Solus Christus		Corum Deo 
----------------------------------------------------------- 
 
Date: Sat, 4 Oct 1997 12:26:12 -0400 (EDT) 
From: Michael Surbrook <susano@access.digex.net> 
cc: champ-l@omg.org 
Subject: Re: GM question #1 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
On Sat, 4 Oct 1997, Christopher Taylor wrote: 
 
> I find it kinda funny that someone would accuse the GM of having a moral agenda. 
>  
> I DO have a moral agenda in my games, Im always trying to get the players to 
> be better people, Im a Christian and that comes through in my games, but no 
> one has complained yet.  I even did a big game on how the abortions at the 
> local hospital were summoning a spirit of evil, heh heh nuff said :) 
 
I think I would find such a plot pretty offensive.  Such heavy handed use 
of one's personal beliefs should be avoided in a game.  In my opinion, a 
RPG is there to create a fun environment for everyone, not to push 
anyone's beliefs on others.  Creating situations that are not black and 
white in the outlook of who is good and who is eveil is one things (as are 
certain forms of moral quandries) but your plot is to much.  I mena, are 
you going to tel me that in your world it would be wrong for a superhero 
to try and stop the anit-abortion activitsts who feel it is proper to blow 
up clinics and shoot doctors? 
 
Many years ago a local GM< set up a plot where the party went back in time 
to WWII.  Along the way, the team ended up in England, and were asked to 
travel to Germany and try and kill Hitler.  The game stopped right 
there and dissolved into an hours long argument over whether or not it was 
right to go and do such a thing.  I ended up telling the GM that I would 
be leaving the game until the adventure was over, and the reaction for 
other players was strong enough that the idea was scrapped and the 
sequence ended quickly.  (I also thought the entire WWII situation was 
being presented to light-hearted and white-washed, but that's just me.) 
 
I think a GM should try and be neutral in his presentation of adventures, 
or, at least, be aware of what will and will not go over well with his 
PCs.  The main idea is for people to enjoy themselves, not to push any one 
ideaology. 
 
*************************************************************************** 
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *  
*               Michael Surbrook / susano@access.digex.net                *  
*        Visit "Surbrook's Stuff' the Hero Games resource site at:        *    
*              http://www.access.digex.net/~susano/index.html             * 
*            Attacked Mystification Police / AD Police / ESWAT            * 
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark * 
*************************************************************************** 
 
From: "Jim Dickinson" <champion@cyberhighway.net> 
Subject: Re: GM question #1 
Date: Sat, 4 Oct 1997 10:27:12 -0700 
X-MSMail-Priority: Normal 
X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
 
>I think I would find such a plot pretty offensive.  Such heavy handed use 
>of one's personal beliefs should be avoided in a game. 
 
This discussion seems like it's getting pretty silly to me.  There are 
OFTEN, but not always, personal beliefs and "agendas" buried in plotlines of 
games, movies, TV Shows, and books.  I found it amusing to a degree that 
Leonard Nemoy's Star Trek movie was an overglorified "Save the Wales" 
plotline, and then again, I also found it something I was rolling my eyes 
over.  But am I "offended?"  Naw. 
 
Perhaps my personal beliefs clash with the notion that any sort of magic 
could be used "benevolently" because Magic, perhaps to me, is inherently 
evil, because perhaps my Christian beliefs are very clear on that.  I should 
be offended then by the hidden "devilish" agenda of nearly ANY fantasy game 
I might join (and actually many Champions games) because supposedly Magic is 
presented as being a "good" power (aka White Magic). 
 
And we won't even get into SPAWN...you know...the "good guy" from Hell. 
 
>In my opinion, a 
>RPG is there to create a fun environment for everyone, not to push 
>anyone's beliefs on others. 
 
I think it is interesting when people feel like beliefs are being "pushed" 
on them from within a passive plotline.  Players should be playing a ROLE, 
and should be PLAYING out that role the way the PC would react, etc, etc. 
It's not like the GM came out and said, "OK, in my game, here is the what 
you need to accept as truth if you want to play..." 
 
>Many years ago a local GM< set up a plot where the party went back in time 
>to WWII.  Along the way, the team ended up in England, and were asked to 
>travel to Germany and try and kill Hitler.  The game stopped right 
>there and dissolved into an hours long argument over whether or not it was 
>right to go and do such a thing. 
 
I think that this is sad.  Now, I wasn't there, so maybe there are some 
details that you left out, but I personally would have found this plot 
particularly intriguing.  It would have likely degenerated into heated 
discussion...but it would have likely been "in character" as we role-play 
out the possibilities. 
 
>I ended up telling the GM that I would 
>be leaving the game until the adventure was over, and the reaction for 
>other players was strong enough that the idea was scrapped and the 
>sequence ended quickly. 
 
You see, here you and I are very different.  The only time in memory that I 
have ever told the GM I would be bowing out of a game until things changes 
was a loooong time ago when an inexperienced GM went on a power trip and 
created a umpteen-thousand point villain that could not be stopped.  We 
tried everything we could think of to stop this thing, but everything ended 
up comkpletely futile.  After a full 4 hours of game time trying everything 
we could possibly think of, I was exhausted and exasperated, and I told the 
GM I wasn't going to play because it was very clear there was no way to 
defeat, or even thwart, this villain in any way.  The villain would be free 
to do as he pleased, so there was no point in bothering to defeat him.  The 
GM agreed that he had tried to build a villain that could not be stopped, 
and apologized for creating the "no win" scenario.  And the game ended. 
 
>  (I also thought the entire WWII situation was 
>being presented to light-hearted and white-washed, but that's just me.) 
 
I agree, though, that if the game is to take a serious tone such as the 
possible prevention of the loss of millions of lives, that the game should 
not be light-hearted.  But it would be fascinating to try to simulate this 
possibility of putting super-heroes in the position to slay this greatly 
evil man.  Wow, it would be so hard to argue against it -- saying that this 
would clearly change the timeline, and disrupt the future as we know 
it...yadda, yadda... 
 
> 
>I think a GM should try and be neutral in his presentation of adventures, 
>or, at least, be aware of what will and will not go over well with his 
>PCs.  The main idea is for people to enjoy themselves, not to push any one 
>ideaology. 
 
GMs aren't going for Nelson Ratings.  But in a way, I agree with you. 
However, Christopher was clearly GMing for others that likely felt that evil 
spirits and abortions might be related somehow...enough that none of his 
players got up and walked out of the game, eh? 
 
 
Subject: Re: Reduced END Question 
Date: Sat, 4 Oct 97 14:07:07 -0400 
From: John P Weatherman <asahoshi@nr.infi.net> 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
Vox Ludator! ludator@mail.softfarm.com 10/4/97 1:39 AM 
 
>At 08:58 AM 10/4/97 -0400, Stainless Steel Rat wrote: 
>>Use of casual Strength is still an exertion of Strength, regardless of how 
>>much Strength is used.  And, as mentioned, unless otherwise specified, 
>>everything a character does requires END.  Use of casual Strength does not 
>>have such mention, therefore it does require END. 
> 
>"It's worse than that, Jim ..." 
> 
>Actually, the BBB does havea "specific mention".  Namely, it explicitly says 
>Casual STR *does* cost END.  (Although you ignore it if you're going to be 
>using your full STR later, since you only pay for STR once in any Phase). 
 
Great, a BBB answer (though I'd already pretty much accepted this as the  
correct  
ruling)!  can you site the page/section please... :) 
 
PAX, 
John 
 
X-Sender: ctaylor@pop.cyberis.net 
Date: Sat, 04 Oct 1997 14:32:34 -0700 
From: Christopher Taylor <ctaylor@cyberis.net> 
Subject: Re: GM question #1 
Errors-To: owner-champ-l@omg.org 
Sender: owner-champ-l@omg.org 
X-Hero: champ-l 
To: champ-l@omg.org 
 
>> I find it kinda funny that someone would accuse the GM of having a moral 
agenda. 
>>  
>> I DO have a moral agenda in my games, Im always trying to get the players to 
>> be better people, Im a Christian and that comes through in my games, but no 
>> one has complained yet.  I even did a big game on how the abortions at the 
>> local hospital were summoning a spirit of evil, heh heh nuff said :) 
> 
>I think I would find such a plot pretty offensive.  Such heavy handed use 
>of one's personal beliefs should be avoided in a game.   
 
Yeah I was misleading in that post.  The problem was the creature, not the 
abortions neccessarily.  It was simply trapped under where the hospital was 
hundreds of years ago by a shaman, and was set free by the deaths at the 
hospital.  It wouldnt have shown up so soon if there hadnt been the 
abortions the increasing the numbers by so much. 
 
>I mena, are you going to tel me that in your world it would be wrong for a 
>superhero to try and stop the anit-abortion activitsts who feel it is 
proper to >blow up clinics and shoot doctors? 
 
Tisk tisk :)  Thats moral reductionism, I wasnt trying to make them anti 
abortion, I was just using a real world issue to create a nice moral dilemma. 
 
Consider the other plot I used where in an inner city Detroit hospital, they 
were selling organs from live donors (like a kidney, part of a liver, etc), 
and using the proceeds to stay open and keep treating the people too poor to 
pay...and paying the donors a grand a pop also.  The heroes had to decide if 
they wanted to stop this process and close the hospital, or let it go on... 
 
---------------------------------------------------------- 
Sola Gracia		Sola Scriptura		Sola Fide 
Soli Gloria Deo		Solus Christus		Corum Deo 
----------------------------------------------------------- 


Web Page created by Text2Web v1.3.6 by Dev Virdi
http://www.virdi.demon.co.uk/
Date: Wednesday, March 31, 1999 11:19 AM