Digest Archives Vol 1 Issue 116

From: owner-champ-l-digest@sysabend.org 
Sent: Thursday, December 31, 1998 5:37 PM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #116 
 
 
champ-l-digest       Thursday, December 31 1998       Volume 01 : Number 116 
 
 
 
In this issue: 
 
    Re: DCV Skill Levels (was Char: Anita Carstairs) 
    Re: Skill Levels and DEX 
    Continuing Charges 
    Re: Selective Senses and Powers/Percise Measurements 
    Re: Selective Senses and Powers/Percise Measurements 
    Re: Continuing Charges 
    Re: Skill Levels and DEX 
    Re: Selective Senses and Powers/Percise Measurements 
    Re: Selective Senses and Powers/Percise Measurements 
    Re: Need info on REALLY OLD Hero products 
    Re: Continuing Charges 
    Re: Continuing Charges 
    Re: Need info on REALLY OLD Hero products 
    Re: Selective Senses and Powers/Percise Measurements 
    Re: Mental Defense Question 
    Re: Continuing Charges 
    Re: Need info on REALLY OLD Hero products 
    Re: Selective Senses and Powers/Precise Measurements 
    Re: Selective Senses and Powers/Precise Measurements 
    Re: Continuing Charges 
    Re: Selective Senses and Powers/Precise Measurements 
    Re: CHAR: Anita Carstairs (was Stupid Precog Tricks) 
    Re: Selective Senses and Powers/Percise Measurements 
    Re: Selective Senses and Powers/Percise Measurements 
    Re: Continuing Charges 
    Re: Skill Levels and DEX 
    Re: Continuing Charges 
    Re: Selective Senses and Powers/Percise Measurements 
    Conversion to Hero Question (Again :) 
    Re: CHAR: Anita Carstairs (was Stupid Precog Tricks) 
    Re: CSL vs DCV (was CHAR: Anita Carstairs) 
    OT: Predictions for 1999 
    Re: Selective Senses and Powers/Percise Measurements 
 
---------------------------------------------------------------------- 
 
Date: 30 Dec 1998 22:32:25 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: DCV Skill Levels (was Char: Anita Carstairs) 
 
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"JT" == Jesse Thomas <haerandir@hotmail.com> writes: 
 
JT> So, Leah is correct.  +2 DCV that applies all the time in all 
JT> situations costs 10 pts.  If (for instance) she bought +2 DCV only in 
JT> H-to-H, then you could make a good case for it being H-to-H levels with 
JT> a -1 limitation, ultimately costing 5 pts. 
 
Except that +2 DCV in hand to hand is a pair of 3-point levels.  Actually, 
you are better off that way anyway, since those same two levels could be 
used for OCV or +1DC (in heroic campaigns). 
 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Warning: pregnant women, the elderly, and 
PGP Key: at a key server near you! \ children under 10 should avoid prolonged 
GPG Key: same as my PGP 5 (DH) key  \ exposure to Happy Fun Ball. 
 
------------------------------ 
 
Date: 30 Dec 1998 22:28:57 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Skill Levels and DEX 
 
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"WS" == Wayne Shaw <shaw@caprica.com> writes: 
 
WS> Which is right where you make your mistake, since I'm _not_ assuming 
WS> people buying the limited DEX would buy the speed, 
 
I am assuming that most characters buy up their Speed from base, at least a 
bit.  How many Speed 2 characters do you see?  Not many, I would imagine. 
If a character has spent any points whatsoever on Speed, No Figured 
Characteristics on DEX saves you nothing, which is why I chose to ignore it 
in my calculations. 
 
As for "Only for CV", as a GM I would tell you to stop being a munchkin and 
buy the skill levels, because its only purpose is "DEX is better than 
levels".  Even if I did allow it, I can *still* get a better OCV out of 
skill levels than you can out of crocked DEX. 
 
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- --  
Rat <ratinox@peorth.gweep.net>    \ When not in use, Happy Fun Ball should be 
PGP Key: at a key server near you! \ returned to its special container and 
GPG Key: same as my PGP 5 (DH) key  \ kept under refrigeration. 
 
------------------------------ 
 
Date: Wed, 30 Dec 1998 22:41:40 -0500 
From: Scott Nolan <nolan@erols.com> 
Subject: Continuing Charges 
 
If I want to buy an instant power (e.g., an Energy Blast) with  
continuing charges, need I also buy the advantage "Continuous"? 
 
------------------------------ 
 
Date: 30 Dec 1998 23:13:10 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Selective Senses and Powers/Percise Measurements 
 
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"F" == Filksinger  <filkhero@usa.net> writes: 
 
F> Whatever happened to "HERO can simulate virtually anything"? 
 
The very ambiguity you are looking to 'fix' is exactly what makes it 
possible to do virtually anything with Hero.  So I guess that it went away 
with your request to legislate every nit-picky detail. 
 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Caution: Happy Fun Ball may suddenly 
PGP Key: at a key server near you! \ accelerate to dangerous speeds. 
GPG Key: same as my PGP 5 (DH) key  \  
 
------------------------------ 
 
Date: 30 Dec 1998 23:17:57 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Selective Senses and Powers/Percise Measurements 
 
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"F" == Filksinger  <filkhero@usa.net> writes: 
 
F> Yes, but that still doesn't change the point. If Tank is made of steel, 
F> and exposed to enough light that he is flashed right through his 8cm 
F> armor, then he is vaporized anyway. 
 
Says who?  Who said Flash to the sight group must be visible light? 
 
Besides, exposure to high-energy EM radiation does not fry you, it turns 
you into a superhero. 
 
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Rat <ratinox@peorth.gweep.net>    \ Do not taunt Happy Fun Ball. 
PGP Key: at a key server near you! \  
GPG Key: same as my PGP 5 (DH) key  \  
 
------------------------------ 
 
Date: Wed, 30 Dec 1998 13:10:39 -0800 (PST) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Continuing Charges 
 
>If I want to buy an instant power (e.g., an Energy Blast) with  
>continuing charges, need I also buy the advantage "Continuous"? 
 
Yup.  But you don't have to buy Uncontrolled. 
 
------------------------------ 
 
Date: Wed, 30 Dec 1998 13:08:44 -0800 (PST) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Skill Levels and DEX 
 
>As for "Only for CV", as a GM I would tell you to stop being a munchkin and 
>buy the skill levels, because its only purpose is "DEX is better than 
>levels".  Even if I did allow it, I can *still* get a better OCV out of 
>skill levels than you can out of crocked DEX. 
 
The first half of this is a circular argument; the situation is munchkiny 
because the cost of levels relative to DEX is broken; if it was right, it'd 
be a nonissue.  And you can't get a better overall CV however.  Thus it's 
still generally more attractive, and gets progressively more so the larger a 
level you're buying.  Even at 3 point levels, you're getting at best two CV 
for 6 points, where the DEX will be doing the same.  5 or 8 point levels are 
complete losers. 
 
As to the SPD thing...even if they are buying it, so what?  Your guy with 
the levels would simply be buying it seperately at the same cost, so it's 
not relevant to the discussion. 
 
------------------------------ 
 
Date: Wed, 30 Dec 1998 21:00:04 -0800 (PST) 
From: Bryant Durrell <durrell@innocence.com> 
Subject: Re: Selective Senses and Powers/Percise Measurements 
 
Filksinger writes: 
> Yes, but that still doesn't change the point. If Tank is made of steel, and 
> exposed to enough light that he is flashed right through his 8cm armor, then 
> he is vaporized anyway. Furthermore, to simulate that level of Flash 
> Defense, you would need Flash Defense that would protect you from a Flash 
> Attack that would blind a normal for at least a couple of hundred years 
> (since his entire head vaporized). 
>  
> So, what do I buy, Flash Defense 3,000,000? Seems rather expensive. 
 
In any game I run, a Flash that powerful will be linked to an EB, 
for fairly obvious reasons. 
 
- --  
  Bryant Durrell [] durrell@innocence.com [] http://www.innocence.com/~durrell 
 [----------------------------------------------------------------------------] 
      "The people I distrust most are those who want to improve our lives 
             but have only one course of action."  -- Frank Herbert 
 
------------------------------ 
 
Date: Wed, 30 Dec 1998 22:53:08 -0600 
From: "Logan D." <logand@cyberramp.net> 
Subject: Re: Selective Senses and Powers/Percise Measurements 
 
Christ, I'm sick of this thread. 
 
 
##PLONK## 
 
 
- -Logan 
 
- ---------------------------------------------------------------------------- 
- -- 
"God does not play dice with the universe; He plays an ineffable 
game of His own devising, which might be compared, from the perspective 
of any of the other players,* to being involved in an obscure and complex 
version of poker in a pitch-dark room, with blank cards, for infinite 
stakes, with a Dealer who won't tell you the rules, and who 
_smiles all the time_." 
   -Neil Gaimen and Terry Pratchett 
    _Good Omens_ 
*i.e., everybody. 
- ---------------------------------------------------------------------------- 
- -- 
web page: http://www.cyberramp.net/~logand/ 
- -----Original Message----- 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Date: Wednesday, December 30, 1998 10:49 PM 
Subject: Re: Selective Senses and Powers/Percise Measurements 
 
 
>-----BEGIN PGP SIGNED MESSAGE----- 
>Hash: SHA1 
> 
>"F" == Filksinger  <filkhero@usa.net> writes: 
> 
>F> Whatever happened to "HERO can simulate virtually anything"? 
> 
>The very ambiguity you are looking to 'fix' is exactly what makes it 
>possible to do virtually anything with Hero.  So I guess that it went away 
>with your request to legislate every nit-picky detail. 
> 
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>Version: GnuPG v0.9.0 (GNU/Linux) 
>Comment: For info see www.gnupg.org 
> 
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>JHbbSvl/p5OC3ZxkEtQ44ds= 
>=XVrM 
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> 
>-- 
>Rat <ratinox@peorth.gweep.net>    \ Caution: Happy Fun Ball may suddenly 
>PGP Key: at a key server near you! \ accelerate to dangerous speeds. 
>GPG Key: same as my PGP 5 (DH) key  \ 
> 
 
------------------------------ 
 
Date: Wed, 30 Dec 1998 23:54:46 -0500 (EST) 
From: tdj723@webtv.net (thomas deja) 
Subject: Re: Need info on REALLY OLD Hero products 
 
> From: griffin@txdirect.net (Michael (Damon) & Peni Griffin)  
>>Below is a partial list of pre-4th edition Hero 
>> products. Note the ??? entries; these are 
>> products I can't identify. I assume they've 
>> been out of print for years. I know my 
>> chances of finding them are about nil. Right 
>> now, I just want to know what they *are*.  
 
Luckily, I have a lot of these, and if you're interested in buying some 
of them, contact me off list..... 
 
>>(x) HER006     Enemies II (source book) 
 
This was the second ENEMIES book and the last one to use the original 
layout (not to mention Mark Williams artwork)--have this. 
 
>>(x) HER008     Champions II (rules source 
>> book)  
 
Actually, a pretty decent product ala' THE HERO SYSTEM ALMANAC featuring 
various and sundry rules additions....also features Mark Williams 
artwork.....have this. 
 
>>(x) HER009     Deathstroke (adventure)  
 
An adventure module using the super-team Deathstroke, including Mark 
Williams artwork...don't have this.... 
 
>>(x) HER031     Wrath of the Seven Horsemen 
>> (adventure) 
 
An adventure for higher powered heroes featuring characters based on the 
Four Horsemen....to be honest, not particularly impressive....have this. 
 
>>( ) HER032     Wings of the Valkyrie 
>> (adventure) 
 
(*Grumbles at losing the e-bay bidding war for this one) The infamous 
Nazi-themed adventure that Hero pulled after protests....super-powered 
holocaustr survivors go back in time to assasinate Hitler, and the 
heroes have to decide if they should stop them.....supposedly a 
well-written module. 
 
>>(x) HER034     Target: Hero (adventure)  
 
Absolutely awful, DEMON-themed adventure with some of the worst artwork 
in the Hero Games canon.....have this. 
 
>>(x) HER035     Robot Gladiators (mecha 
>> villain book) 
 
Fairly decent sourcebook/adventure depicting a mecha 'tournament' and 
several mechs....only supplement for ROBOT WARRIORS....have this. 
 
>>( ) HER036     Enemies: Villainy Unbound 
 
In my opinion one of the best Villian sourcebooks, with a large variety 
of villians with a role playing/characterization emphasis....have this. 
 
>>(x) HER038     V.O.I.C.E. of Doom 
>> (adventure) - 2 copies 
 
An adventure introducing a powerful super-villian team and the hero team 
they're annihilating....also decent...have this. 
 
>>( ) HER039     Red Doom (adventure)  
 
Actually a sourcebook of Soviet super-villians broken into three 
teams....some interesting ideas...have this. 
 
>>(x) HER040     Scourge From the Deep 
>> (adventure)  
 
An AWFUL adventure wrapped around some great rules for underwater 
combat....the only Hero Games cover to feature a character from the 
STRIKE FORCE sourcebook....have this 
 
>>(x) HER042     Strike Force 
 
A sourcebook featuring Aaron Allston's Champions campaign, loaded with 
lots of GMing information....I still drag this out every once in a 
while...have this. 
 
>>(x) HER044     To Serve and Protect 
>> (adventure) 
 
Interesting super-team adventure featuring a super-hero group corrupted 
by an Aztec goddess....have this 
 
>>(x) HER046     CLOWN (source book)  
 
Rob Bell's whimsical super-villian group....some interesting 
characters...have this. 
 
>>(x) HER047     Neutral Ground (adventure)  
 
A sourcebook on 'Sanctuary,' a place for supers to unwind. 
 
>>(x) HER048     Atlas Unleashed (adventure) 
 
A standard super-adventure module.... 
 
>>(x) HER050     Star Hero (space genre book)  
 
This is the space opera-style science fiction sourcebook...to the best 
of my knowledge, no supplements were made for this. 
 
>>At some point in the dim past I heard rumors 
>> of, or saw listings for, these three titles:  
 
>>The Guardians  
 
The Guardians were the super-heroes who appeared in the earliest 
versions of CHAMPIONS--The Marksman, Giant, Gargoyle, The Rose and 
Flare....apparently George MacDonald was planning on writing a 
sourcebook ala' STRIKE FORCE, but nothing came of it.... 
 
>>Shadow of the Vampire (or maybe 
>> S.H.A.D.O.W. of the Vampire, a DI 
>> adventure?)  
 
Could have been an earlier working title for V.O.I.C.E. of Doom. 
 
>>Terror On Skywatch One  
 
Ditto for ATLAS UNBOUND 
 
"Nothing says Christmas like a green Grinch butt." 
                    --THAT 70's SHOW 
____________________________________ 
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is 
available now from Byron Preiss and Berkley 
_______________________________ 
An except from the new story "Too Needy" can now be found at MAKE UP 
YOUR OWN DAMN TITLE 
www.freeyellow.com/members/tdj 
 
------------------------------ 
 
Date: Thu, 31 Dec 1998 00:57:57 -0500 
From: Scott Nolan <nolan@erols.com> 
Subject: Re: Continuing Charges 
 
At 01:10 PM 12/30/98 -0800, Wayne Shaw wrote: 
>>If I want to buy an instant power (e.g., an Energy Blast) with  
>>continuing charges, need I also buy the advantage "Continuous"? 
> 
>Yup.  But you don't have to buy Uncontrolled. 
 
On what authority do you base this?  I can't find it.  
 
------------------------------ 
 
Date: Wed, 30 Dec 1998 16:21:34 -0800 (PST) 
From: shaw@caprica.com (Wayne Shaw) 
Subject: Re: Continuing Charges 
 
>At 01:10 PM 12/30/98 -0800, Wayne Shaw wrote: 
>>>If I want to buy an instant power (e.g., an Energy Blast) with  
>>>continuing charges, need I also buy the advantage "Continuous"? 
>> 
>>Yup.  But you don't have to buy Uncontrolled. 
> 
>On what authority do you base this?  I can't find it.  
 
On the way Uncontrolled, Continuous, and Continuous charges are defined. 
Continuous makes a power that's instant contstant; Continuous charges run a 
constant power until the charge runs out.  QED.  Otherwise they'd have 
mentioned Uncontrolled under the Continuing charges discussion, where they 
specifically mention needing Continuous for instant powers.  Note that the 
language about deactivating a Continuing Charge is also essentially the same 
as the one under Uncontrolled...if Uncontrolled was needed, there'd be no 
need to make a special note under continuing charges. 
 
------------------------------ 
 
Date: Thu, 31 Dec 1998 02:01:46 -0700 
From: Curtis A Gibson <mhoram@relia.net> 
Subject: Re: Need info on REALLY OLD Hero products 
 
thomas deja wrote: 
>  
> > From: griffin@txdirect.net (Michael (Damon) & Peni Griffin) 
> >>Below is a partial list of pre-4th edition Hero 
> >> products. Note the ??? entries; these are 
> >> products I can't identify. I assume they've 
> >> been out of print for years. I know my 
> >> chances of finding them are about nil. Right 
> >> now, I just want to know what they *are*. 
 
>  
> >>( ) HER032     Wings of the Valkyrie 
> >> (adventure) 
>  
> (*Grumbles at losing the e-bay bidding war for this one) The infamous 
> Nazi-themed adventure that Hero pulled after protests....super-powered 
> holocaustr survivors go back in time to assasinate Hitler, and the 
> heroes have to decide if they should stop them.....supposedly a 
> well-written module. 
 
It is fairly well written. Part of my learning how to run mysteries is 
in this module. The set up is faboulous. I've run it very successully in 
my campaign. As I understand the Original Alternate timeline was 
actually better than our Earth, and ICE made an editorial descision to 
make the alternate earth icky, so that the heroes would be motivated to 
stop the assassination. The alternate timeline as presented was a pretty 
good one, as was. 
>  
> The Guardians were the super-heroes who appeared in the earliest 
> versions of CHAMPIONS--The Marksman, Giant, Gargoyle, The Rose and 
> Flare....apparently George MacDonald was planning on writing a 
> sourcebook ala' STRIKE FORCE, but nothing came of it.... 
The write ups for the characters appeared in the back of the Guardians 
Comic book. All but Gargoyle. 
>  
> >>Shadow of the Vampire (or maybe 
> >> S.H.A.D.O.W. of the Vampire, a DI 
> >> adventure?) 
>  
SHADOW over scotland. An adventure for Espionage- the forerunner to 
Danger Int. 
 
- --  
What is called glory, I think, is mostly the relief you feel after 
you've fought and lived through battle without getting maimed. 
- -Harry Turtledove   Krispos Rising 
 
------------------------------ 
 
Date: Thu, 31 Dec 1998 06:26:13 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Selective Senses and Powers/Percise Measurements 
 
At 10:53 PM 12/30/98 -0600, Logan D. wrote: 
>Christ, I'm sick of this thread. 
 
   I don't think He's even on the HML, let alone moderating it. 
   Of course, you're always free to talk to Him directly whenever you want 
to. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Wed, 30 Dec 1998 18:38:49 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Mental Defense Question 
 
At 05:52 PM 12/30/98 -0800, Steven J. Owens wrote: 
>     However, since it's kosher to have agents and the like take disad 
>like "Psych lim: fanatically loyal" and get points for it, then by the 
>same logic it's okay for Headmaster's thugs to take Mental Def with a 
>limitation not usable vs. headmaster. 
 
   Since this does seem to be the consensus, I do think I'll be going with 
it (and with the nifty "disguised mental signature" idea to go with it). 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Thu, 31 Dec 1998 06:16:04 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Continuing Charges 
 
At 10:41 PM 12/30/98 -0500, Scott Nolan wrote: 
>If I want to buy an instant power (e.g., an Energy Blast) with  
>continuing charges, need I also buy the advantage "Continuous"? 
 
   While the HSR doesn't say it explicitly, there's a strong indication 
that you don't, in the last sentence of the first paragraph with the header 
"Continuing charges" on p.103 of the HSR/BBB: 
   "This can only be used with Powers that have Charges, (Use [sic] the 
Power Advantage Continuous if the Power does not have Charges.) [sic]" 
   Never mind the two punctuation errors; the strong implication is that 
this makes Continuous unnecessary even if the Power is Instant. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Thu, 31 Dec 1998 10:05:01 EST 
From: llwatts@juno.com (Leah L Watts) 
Subject: Re: Need info on REALLY OLD Hero products 
 
>At some point in the dim past I heard rumors of, or saw listings for, 
these 
>three titles: 
> 
>The Guardians 
>Shadow of the Vampire (or maybe S.H.A.D.O.W. of the Vampire, a DI  
>adventure?) 
>Terror On Skywatch One 
 
Can't help you with numbers one and three, but I have a Danger 
International adventure titled S.H.A.D.O.W. Over Scotland (#28) where the 
villians were using fake vampires and ghosts to keep the locals away from 
the base. 
 
Leah 
 
___________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
or call Juno at (800) 654-JUNO [654-5866] 
 
------------------------------ 
 
Date: Thu, 31 Dec 1998 08:20:47 -0800 (PST) 
From: Ell Egyptoid <egyptoid@yahoo.com> 
Subject: Re: Selective Senses and Powers/Precise Measurements 
 
> Eidetic Memory 
> "any subject that the character takes time to memorize will  
> be remembered exactly, down to the smallest detail." 
 
Time is relative to Roboti-X, since he's probably got 
a 750MHz chip for a brain, and a 500Mhz data bus to 
his eye-spots. Probably by definition everything he  
looks at he has taken time to study in detail, simply 
because he does everything (mentally) so much faster. 
 
Here we take the timing rules from EM and logically tie it  
to the SFX of his high INT, and voila, it works for me. 
== 
Elliott  aka  The Egyptoid 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Thu, 31 Dec 1998 11:59:32 -0500 (EST) 
From: Jason Sullivan <ravanos@njcu.edu> 
Subject: Re: Selective Senses and Powers/Precise Measurements 
 
On Thu, 31 Dec 1998, Ell Egyptoid wrote: 
 
> > Eidetic Memory 
> > "any subject that the character takes time to memorize will  
> > be remembered exactly, down to the smallest detail." 
>  
> Time is relative to Roboti-X, since he's probably got 
<snip> 
> because he does everything (mentally) so much faster. 
>  
> Here we take the timing rules from EM and logically tie it  
> to the SFX of his high INT, and voila, it works for me. 
> == 
 
	You are modifying a rule based on character concept without 
spending any more points. 
 
------------------------------ 
 
Date: Thu, 31 Dec 1998 11:39:44 -0500 
From: Scott Nolan <nolan@erols.com> 
Subject: Re: Continuing Charges 
 
At 04:21 PM 12/30/98 -0800, Wayne Shaw wrote: 
>>At 01:10 PM 12/30/98 -0800, Wayne Shaw wrote: 
>>>>If I want to buy an instant power (e.g., an Energy Blast) with  
>>>>continuing charges, need I also buy the advantage "Continuous"? 
>>> 
>>>Yup.  But you don't have to buy Uncontrolled. 
>> 
>>On what authority do you base this?  I can't find it.  
> 
>On the way Uncontrolled, Continuous, and Continuous charges are defined. 
>Continuous makes a power that's instant contstant; Continuous charges run a 
>constant power until the charge runs out.  QED.  Otherwise they'd have 
>mentioned Uncontrolled under the Continuing charges discussion, where they 
>specifically mention needing Continuous for instant powers.  Note that the 
>language about deactivating a Continuing Charge is also essentially the same 
>as the one under Uncontrolled...if Uncontrolled was needed, there'd be no 
>need to make a special note under continuing charges. 
 
I'm sorry, I should have been more precise.  I meant, on what do you base 
the first assertion, that in order to buy continuing charges for an instant 
power, you need to buy the Continuous advantage?  It doesn't say that, nor 
does it say in HSR (that I can find) that continuing charges run a constant 
power only, and not an instant one (although of course, it seems logical, 
which 
is why I asked in the first place).  
 
------------------------------ 
 
Date: Thu, 31 Dec 1998 09:24:34 -0800 
From: "James Jandebeur" <james@javaman.to> 
Subject: Re: Selective Senses and Powers/Precise Measurements 
 
>Time is relative to Roboti-X, since he's probably got 
>a 750MHz chip for a brain, and a 500Mhz data bus to 
>his eye-spots. 
 
This isn't entirely germaine, but do you realize that that's agonizingly 
slow compaired to the human brain? We process information incredibly fast, 
it's just that we process so much of it at a given moment that we seem 
slower than the machine. For a machine to actually be sentient and have all 
of the advantages of the non-sentient machine would require that it have 
superior processing power than the brain, not merely that it be a machine. 
Which is not to say that we will never build such a machine. 
 
Sorry, I was just discussing this topic a little while ago with someone 
else, so it just slipped out (-; 
 
JAJ, GP 
 
------------------------------ 
 
Date: Thu, 31 Dec 98 19:34:03  
From: "qts" <qts@nildram.co.uk> 
Subject: Re: CHAR: Anita Carstairs (was Stupid Precog Tricks) 
 
On Wed, 30 Dec 1998 13:44:37 -0800, Bob Greenwade wrote: 
 
>At 06:43 PM 12/30/98, qts wrote: 
>>Err, this is what I'm saying! Except you seem to have understood the 
>>reverse. You take a 5 pt CSL, then to make it DCV only, you apply a 
>>Limitation, as per the HSR. 
> 
>   What edition are you reading?  Mine says that +1 to DCV *is* a 5-point 
>Combat Skill Level (3rd paragraph after the first example under CSL). 
 
4th Ed, 2nd col, last para. 
qts 
 
Home: qts@nildram.co.uk. 
 
------------------------------ 
 
Date: Thu, 31 Dec 1998 11:16:01 -0800 
From: "David Nasset, Sr." <davidn@edmark.com> 
Subject: Re: Selective Senses and Powers/Percise Measurements 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
 
 
>-----BEGIN PGP SIGNED MESSAGE----- 
>Hash: SHA1 
> 
>"F" == Filksinger  <filkhero@usa.net> writes: 
> 
>F> Whatever happened to "HERO can simulate virtually anything"? 
> 
>The very ambiguity you are looking to 'fix' is exactly what makes it 
>possible to do virtually anything with Hero.  So I guess that it went away 
>with your request to legislate every nit-picky detail. 
 
 
Ah. So when two people read the description of a Power, Talent, or Skill, 
and can't agree on what it gives the character, that is a good thing. 
 
Filksinger 
 
------------------------------ 
 
Date: Thu, 31 Dec 1998 11:24:25 -0800 
From: "Filksinger" <filkhero@usa.net> 
Subject: Re: Selective Senses and Powers/Percise Measurements 
 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
 
 
 
>-----BEGIN PGP SIGNED MESSAGE----- 
>Hash: SHA1 
> 
>"F" == Filksinger  <filkhero@usa.net> writes: 
> 
>F> Yes, but that still doesn't change the point. If Tank is made of steel, 
>F> and exposed to enough light that he is flashed right through his 8cm 
>F> armor, then he is vaporized anyway. 
> 
>Says who?  Who said Flash to the sight group must be visible light? 
 
 
No one at all. However, if it _is_ visible light, this character should be 
able to recover immediately from a Flash of even ridiculous intensity. 
 
If your GM is the sort to say, "OK, buy this much, and we'll call it 
absolute immunity. If you ever get hit by a bigger flash, you will be 
immune," then you have no problem. If you have a GM who promises that he 
will never use more than X amount of Flash, and purchasing total immunity 
isn't excessively expensive, then you have no problem. 
 
However, some GMs won't do either one, and the amount of Flash Defense that 
could be needed to simulate this is ludicrous. 
 
>Besides, exposure to high-energy EM radiation does not fry you, it turns 
>you into a superhero. 
 
 
:P 
 
Filksinger 
 
------------------------------ 
 
Date: 31 Dec 1998 15:08:22 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Continuing Charges 
 
- -----BEGIN PGP SIGNED MESSAGE----- 
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"SN" == Scott Nolan <nolan@erols.com> writes: 
 
SN> I'm sorry, I should have been more precise.  I meant, on what do you 
SN> base the first assertion, that in order to buy continuing charges for 
SN> an instant power, you need to buy the Continuous advantage? 
 
The ruling from Hero Games that is reprinted in the FAQ. 
 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Caution: Happy Fun Ball may suddenly 
PGP Key: at a key server near you! \ accelerate to dangerous speeds. 
GPG Key: same as my PGP 5 (DH) key  \  
 
------------------------------ 
 
Date: 31 Dec 1998 15:05:52 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Skill Levels and DEX 
 
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"WS" == Wayne Shaw <shaw@caprica.com> writes: 
 
WS> The first half of this is a circular argument; the situation is 
WS> munchkiny because the cost of levels relative to DEX is broken; if it 
WS> was right, it'd be a nonissue. 
 
I disagree. 
 
WS> And you can't get a better overall CV however. 
 
I never said otherwise.  I've always stated that I can get a better OCV 
through skill levels than you can through DEX.  Depth vs. breadth. 
 
WS> Thus it's still generally more attractive, and gets progressively more 
WS> so the larger a level you're buying.  Even at 3 point levels, you're 
WS> getting at best two CV for 6 points, where the DEX will be doing the 
WS> same. 
 
Not the same.  You get +1 OCV and +1 DCV, whereas I get +2 OCV.  Depth 
vs. breadth.  Neither is inherently better than the other. 
 
WS> 5 or 8 point levels are complete losers. 
 
5-point levels are still a good deal unless you insist on crocking DEX (and 
your GM lets you get away with it), and 8-point levels are great if your 
DEX exceeds a characteristic maximum. 
 
WS> As to the SPD thing...even if they are buying it, so what?  Your guy with 
WS> the levels would simply be buying it seperately at the same cost, so it's 
WS> not relevant to the discussion. 
 
Which is why I ignored it in my math. 
 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Caution: Happy Fun Ball may suddenly 
PGP Key: at a key server near you! \ accelerate to dangerous speeds. 
GPG Key: same as my PGP 5 (DH) key  \  
 
------------------------------ 
 
Date: Thu, 31 Dec 1998 16:02:55 -0500 
From: "Geoff Depew" <mephron@idt.net> 
Subject: Re: Continuing Charges 
 
- -----Original Message----- 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
To: Champions <champ-l@sysabend.org> 
Date: Thursday, December 31, 1998 3:53 PM 
Subject: Re: Continuing Charges 
 
 
>-----BEGIN PGP SIGNED MESSAGE----- 
>Hash: SHA1 
> 
>"SN" == Scott Nolan <nolan@erols.com> writes: 
> 
>SN> I'm sorry, I should have been more precise.  I meant, on what do you 
>SN> base the first assertion, that in order to buy continuing charges for 
>SN> an instant power, you need to buy the Continuous advantage? 
> 
>The ruling from Hero Games that is reprinted in the FAQ. 
 
 
Okay.  Fine.  I've asked before, and not gotten a response.  I'll ask again. 
 
WHERE IS THE FAQ?  I've looked at the Hero Games site, and at a bunch of 
Hero sites.  And no FAQ is to be seen. 
 
Tell me where it is. 
 
------------------------------ 
 
Date: 31 Dec 1998 15:59:01 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Selective Senses and Powers/Percise Measurements 
 
- -----BEGIN PGP SIGNED MESSAGE----- 
Hash: SHA1 
 
"DN" == David Nasset, <davidn@edmark.com> writes: 
 
DN> Ah. So when two people read the description of a Power, Talent, or Skill, 
DN> and can't agree on what it gives the character, that is a good thing. 
 
Yes, it is.  Different styles of campaigns have different requirements. 
Eidetic Memory will work one way in an over-the-top supers game, and a 
different way in a realistic 'Rainbow Six' tactical espionage game. 
 
With a single 200-page book (the HSR) I can do almost anything.  There is 
no other game system out there that even comes close to being able to say 
that.  GURPS requires at least one additional book for any given style of 
campaign.  Fuzion is more or less the same way, one book for one style, 
another book for a different style, etc.  There are a few other half-assed 
attempts at 'generic' game systems but none approach the versatility of 
Hero. 
 
Ultimately, it is the GM who decides what SFX benefits and restrictions are 
appropriate for any skill or talent or power in his game.  That is the 
source of Hero's flexability.  When you legislate every detail you take 
that ability away from the GM and you lock the system into a particular 
style of play. 
 
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- --  
Rat <ratinox@peorth.gweep.net>    \ If Happy Fun Ball begins to smoke, get 
PGP Key: at a key server near you! \ away immediately. Seek shelter and cover 
GPG Key: same as my PGP 5 (DH) key  \ head. 
 
------------------------------ 
 
Date: Thu, 31 Dec 1998 16:08:37 -0500 
From: "Lisa Hartjes" <beren@unforgettable.com> 
Subject: Conversion to Hero Question (Again :) 
 
Has anyone heard of the game Dark Conspiracy by GDW?  If so, has anyone 
tried converting any of it to Hero? 
 
 
Lisa Hartjes 
 
beren@unforgettable.com 
http://roswell.fortunecity.com/daniken/79 
ICQ:  Berengiere (9062561) 
 
"It is actions that make the hero, not thoughts." 
 
------------------------------ 
 
Date: 31 Dec 1998 15:38:37 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: CHAR: Anita Carstairs (was Stupid Precog Tricks) 
 
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"q" == qts  <qts@nildram.co.uk> writes: 
 
q> 4th Ed, 2nd col, last para. 
q> qts 
 
  "The 5-point Combat Skill Level can serve as a +1 DCV against all attacks 
  if bought as such.  Finally, the 5-point Combat Skill Level is the 
  smallest Combat Skill Level that can be bought with Limitations." 
 
Those are two distinct sentences, q.  DCV-only is *NOT* a limitation on the 
5-point CSL. 
 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Caution: Happy Fun Ball may suddenly 
PGP Key: at a key server near you! \ accelerate to dangerous speeds. 
GPG Key: same as my PGP 5 (DH) key  \  
 
------------------------------ 
 
Date: Thu, 31 Dec 1998 13:40:41 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: CSL vs DCV (was CHAR: Anita Carstairs) 
 
At 07:34 PM 12/31/98, qts wrote: 
>On Wed, 30 Dec 1998 13:44:37 -0800, Bob Greenwade wrote: 
> 
>>At 06:43 PM 12/30/98, qts wrote: 
>>>Err, this is what I'm saying! Except you seem to have understood the 
>>>reverse. You take a 5 pt CSL, then to make it DCV only, you apply a 
>>>Limitation, as per the HSR. 
>> 
>>   What edition are you reading?  Mine says that +1 to DCV *is* a 5-point 
>>Combat Skill Level (3rd paragraph after the first example under CSL). 
> 
>4th Ed, 2nd col, last para. 
 
   What page? 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Thu, 31 Dec 1998 13:40:13 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: OT: Predictions for 1999 
 
   About a year ago, I posted my predictions for 1998 to the Hero Mailing 
List.  I do recall that there were ten altogether, of which five were 
related to Hero gaming and five were related to the world at large, though 
multiple data corruptions have caused me to lose the actual list. 
  (Of the two that I can remember, one was right and the other was wrong. 
If anyone saved that list and is inclined to share it with the rest of us, 
along with calls as to how correct I was or wasn't, please go right ahead.) 
   Anyway, here are my predictions for 1999: 
 
Hero Gaming: 
 
   1.  Hero Games will be sued for something (probably a supposed copyright 
or other creative rights infringement), but the case will be dismissed, 
settled out of court to everyone's satisfaction, or judged against but with 
a paltry monetary penalty that doesn't even cover the paintiff's legal 
costs.  The publicity from the suit will help sales enough to more than 
make up for Hero Games' expenses. 
   2.  Another company (possibly Atlas Games, probably someone else) will 
at least announce a line of licensed products using the Hero System. 
   3.  One of the more significant individuals involved with writing or 
producing Hero Games products will be hospitalized for an extended period. 
All will work out for the best, however. 
   4.  There will be serious talks about having Hero Games and related 
products distributed to Waldenbooks and other major book chains. 
   5.  Hero Games will be featured in an article on a newsmagazine on a 
major TV network (Dateline, 20/20, 60 Minutes, etc.). 
 
The World At Large: 
 
   6.  There will be a serious (Richter 5.5+) earthquake in an area that 
doesn't normally get earthquakes. 
   7.  One of the six commercial broadcast networks in the US (ABC, CBS, 
Fox, NBC, UPN, or The WB) will feature, or at least announce, a series on 
which one of the regular characters is a clergyman who is Christian, but 
not Catholic, Episcoplian (Anglican), or non-denominational (in other 
words, Methodist, Baptist, Assembly of God, or some such), marking the 
first such character on TV. 
   8.  There will be a mechanical disaster in NASA's space shuttle program, 
but without fatality (though serious injury is another question). 
   9.  The "Y2K bug" will start causing blackouts, utility failures, 
financial miscalculations, and other problems well before the end of the 
year, though nothing that causes widespread troubles other than panic. 
   10.  After a Senate trial that lasts longer than anyone now expects, 
President Clinton will be left in office, but will lose many rights and 
priveleges that most Presidents are allowed, including his pension and the 
right to hold elected office after leaving. 
 
   As a disclaimer, I make no claims to psychic powers, inside information, 
particularly good sense regarding coming events, or anything similar.  And, 
as with last year's predictions, if anyone wants to keep this list and echo 
it back on January 1, 2000 (or when everyone's computer recovers from the 
Y2K bug, whichever comes first), that'd be perfectly fine. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Thu, 31 Dec 1998 16:08:08 -0600 
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net> 
Subject: Re: Selective Senses and Powers/Percise Measurements 
 
At 03:59 PM 12/31/1998 -0500, Stainless Steel Rat wrote: 
>DN> Ah. So when two people read the description of a Power, Talent, or Skill, 
>DN> and can't agree on what it gives the character, that is a good thing. 
> 
>Yes, it is.  Different styles of campaigns have different requirements. 
>Eidetic Memory will work one way in an over-the-top supers game, and a 
>different way in a realistic 'Rainbow Six' tactical espionage game. 
 
If two people read the description of Eidetic Memory and agree that it will 
work one way in an over-the-top supers game, and a different way in a 
realistic 'Rainbow Six' tactical espionage game, *that's* a good thing. 
 
If two people read the description and can't agree on what it says, that's 
*not* a good thing.  The GM is the final artiber, yes, but the less often 
the GM is called upon to legislate a house ruling on some unclear bit, the 
better the GM and players will probably like the system. 
 
Damon 
 
------------------------------ 
 
End of champ-l-digest V1 #116 
***************************** 


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