Digest Archives Vol 1 Issue 16

Desmarais, John
From: owner-champ-l-digest@sysabend.org
Sent: Wednesday, November 04, 1998 2:57 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #16

champ-l-digest Wednesday, November 4 1998 Volume 01 : Number 016



In this issue:

Re: Blade
Re: metal armour
Re: Breadth vs. Depth
Re: GURPS: GURPS
Re: Sphere of Fear
RE: Expanded gestures and incantations
Mail problem
Vehicle Body
Old Email showing up again from list
Re: Disadvantages for an angelic player character.
Re: GURPS: GURPS
Re: Campaign cities
Re: Automatons
Re: Off Topic: British Wildlife.
Re: "Vancian" Magic
Re: Rules Questions
Re: metal armour
Re: GURPS: GURPS
RE: metal armour
Re: Metal Armour
Re: Mail problem
Re: "Lab" skills question
Re: Rules Questions
Re: Hero Creator et. al.
Re: Is this as abnormal as I think it is? (Minority Gamers)
Re: Is this as abnormal as I think it is? (Minority Gamers)
Re: Breadth vs. Depth
Re: Power Pool Deja Vu
Re: Sphere of Fear
Re: GURPS: GURPS
Re: Is this as abnormal as I think it is? (Minority Gamers)
Re: GURPS: GURPS

----------------------------------------------------------------------

Date: Sat, 29 Aug 1998 19:34:33 -0700 (PDT)
From: Kim Foster <nexus@uky.campus.mci.net>
Subject: Re: Blade

At 09:34 PM 8/29/98 -0400, Lisa Hartjes wrote:
>Actually, I'm curious as to how people would write up that anti-coagulant
>stuff that he used.
>


Maybe a REALLY Nasty killing attack type poison or something all Vampires
have a susceptibility to in that "world"

>
>Lisa
>
>
I know violence doesn't solve all problems...
But it sure feels good!
Felicia:DS3:Vampire Savior

------------------------------

Date: Tue, 22 Sep 98 16:23:40
From: qts <qts@nildram.co.uk>
Subject: Re: metal armour

On Mon, 21 Sep 1998 09:03:03 -0700 (PDT), Anthony Jackson wrote:

>qts writes:
>> >However...the metal only protects to the degree that it actually provides
>> >a path to the ground (or wherever the electricity is going). As such, if
>> >you were wearing a chainmail vest and got hit by lightning, a significant
>> >portion of the electricity would be transmitted by the vest -- until the
>> >mail stopped, at which point the easiest path to the ground is probably
>> >through your leg...
>>
>> Exactly.
>>
>> >The net effect is that metal armor should probably provide full defense
>> >against electrical attacks (dealing with the ability of a shock to hit
>> >multiple hit locations is probably not worth the effort); _however_, the
>> >real disadvantage of metal armor against lightning is that metal armor will
>> >make electrical attacks somewhat more likely to _hit_ you (figure -1 to -3
>> >DCV).
>>
>> An interesting take. However, it still doesn't take into account
>> metal's near-transparency to electricity. Yes, I might give them 1 DEF
>> for the clothes underneath, but that helmet is in full contact with
>> your skin...
>
>Ok, it's probably more accurate to say that metal armor gives 1 DEF _and_ 50%
>damage reduction, rather than just providing DEF -- the primary way electricity
>kills is by scrambling the central nervous system (stopping the heart, etc) and
>chainmail will do a _fine_ job of protecting the torso from that effect.
>Electrical burns to the legs aren't likely to kill you.
>
>As for 'transparency', metal _isn't_ transparent to electricity. It conducts
>it, which is completely different. It is, in fact, almost completely opaque.

OK, bad phrasing on my part for the general case, but if you pump in
enough energy, it *does* become transparent to electricity (and light).

qts

Home: qts@nildram.co.uk.

------------------------------

Date: Fri, 04 Sep 1998 00:59:51 -0700
From: Rook <rook@infinex.com>
Subject: Re: Breadth vs. Depth

> >All the Hero stuff for CNM is online and not in paper.
> >
> >
> No, WildStrike! is in the New Millennium universe, it's from Hero Games, and
> it's all paper and cardstock.

But is it Hero or Fuzion?

- --
Rook ¿Õ ¿ë ±â WebRPG TownHall Magistrate townhall.webrpg.com <0){{{{><
__ Super WebRing http://orion.supersoldiers.com/heroes/webring.html
/.)\ Nothing vast enters the life of mortals without a curse.
\(@/ http://www.infinex.com/~rook/SH/ Super Hero RPG Site

------------------------------

Date: Tue, 13 Oct 1998 15:00:41 -0700 (PDT)
From: Anthony Jackson <ajackson@iii.com>
Subject: Re: GURPS: GURPS

Nic Neidenbach writes:
> I seem to remember reading something about White Wolf being less the
> co-operative with SJG when they were trying to finish up GURPS: Mage. The
> rumor I heard was that WW was irritated with the sales SJG was getting with
> their material and sales of their own versions of the books were suffering.
> Thus, WW wouldn't licence any more of their products, and I think SJG
> didn't want the hassle.
>
> All second hand rumor, of course.

Heh. I've heard several different rumors about _why_ the falling out, but they
weren't being very friendly to one another for a bit there.

------------------------------

Date: Sun, 11 Oct 1998 20:02:34 -0400
From: Mathieu Roy <matroy@abacom.com>
Subject: Re: Sphere of Fear

Mike Christodoulou wrote:

> Sorry. It was the first thing that came to my head.
>
> I want a character who can project an area of darkness
> (that's the easy part) -- and any character touched by
> the darkness also is hit by a sense of fear or dread.
> I can think of several different ways to approach this,
> but I'm not sure which one works best.

Does the "Sense of Dread" cause people to run away, or
some other game effect? If so, then Mind Control is really
your only candidate IMHO, but if not, then you can define
it either as a Change Environment or even as a Special Effect
of the power, depending on the strength of the effect.

Mathieu

------------------------------

Date: Mon, 31 Aug 1998 07:59:57 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: RE: Expanded gestures and incantations

On Sun, 30 Aug 1998, Dave Mattingly wrote:

> I really like the idea of a CON roll for ongoing shouted incantations.
>
> How about assigning an extra -1/4 based on the complexity of the G&!? If the
> incantation is a tongue-twister, an INT roll needs to be made. If the
> gesture is acrobatic or particularly uncomfortable, a DEX or CON roll would
> be needed.

This is rapidly approaching 'Requires Skill Roll'...

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Wed, 4 Nov 1998 14:32:31 -0500 (EST)
From: Michael Surbrook <susano@access.digex.net>
Subject: Mail problem

Is *everyone* getting flooded with old mail messages?

And if yes, do all of them have this: m00bi800@cwcom.net as an address?

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Wed, 04 Nov 1998 10:45:53 -0600
From: redbf@ldd.net (bobby farris)
Subject: Vehicle Body

I am trying to convert Star Wars to the Hero System for a friend
of mine (I will probably post the results her or to a website) and have
started to work on some of the vehicles.

A Star Destroyer is 1.6 Km or 1600 meters long. When I use the
vehicle size chart and extrapolate out to the sixe of 800hexes by 400
hexes by 400 hexes. I come up with a Body of 39. Now, maybe for
arguments sake I can go a couple or two higher, but still this leaves
with me with a body of around 45 lets say.

Assuming it has average armor of lets say DEF 6, and I use a rifle doing
3d6K I will average doing 4 body to it per action.

With a .50 caliber rifle I can take out a Star Destroyer with
approximately 12 shots.
Now, we all know this is impossible. Did I mess up my mechanics
somewhere. How do I deal with this?
I am thinking of just sayting that they are different scales.....cop
out, but what else can I do?

------------------------------

Date: Wed, 4 Nov 1998 08:07:47 -0800 (PST)
From: Brian Wong <rook@shell.infinex.com>
Subject: Old Email showing up again from list

Hello;

I'm I the only one who's getting all the list email from
October 16th resent to them?

- --
Rook ¿Õ ¿ë ±â WebRPG Town Hall Magistrate townhall.webrpg.com <0){{{{><
__ Super WebRing http://orion.supersoldiers.com/heroes/webring.html
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html Super Hero Links
\(@/ http://www.infinex.com/~rook/SH/ Super Hero RPG Site

------------------------------

Date: 04 Nov 1998 11:06:20 -500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Disadvantages for an angelic player character.

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"MH" == Mad Hamish <h_laws@postoffice.utas.edu.au> writes:

>> There are no extenuating circumstances for it, none whatsoever.

MH> Considering the old testament I wouldn't want to bet on that,

Note that murder committed by man is punnished, while muder committed by
angels is not; this fits with what I have said all along. Then there is
outright war, which apparantly does not qualify as murder.

MH> not to mention the crusades, the inquisition, forced conversion etc.

This is all post New Testament, Roman Catholic Church, which is not the
only Christian church around. The RCC has a rather bloody history, one
that has been re-written many times (a major reason why I am no longer
Catholic).

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- --
Rat <ratinox@peorth.gweep.net> \ Caution: Happy Fun Ball may suddenly
PGP Key: at a key server near you! \ accelerate to dangerous speeds.
\

------------------------------

Date: Thu, 15 Oct 1998 07:40:32 -0700 (PDT)
From: Egyptoid <egyptoid@yahoo.com>
Subject: Re: GURPS: GURPS

>Personally, I think the reason WW didn't want...SJG do anymore
>GURPs adaptations...is that the GURPs versions made more sense.

Well plus its the points thing. Who wants to have this slapped
in their face: "Your carefully crafted Nosferatu Invisible
combat dominance machine is worth 900 points and is a
rules-rape of the highest order, now tone him down a bit
please..."

With GURPS you can at least fake "game balance".
With White Wolf they're wondering why you said that,
"we're trying to tell a story here".
JMHO.
==
"and fiery demons will dance
when you walk thru that door;
don't say you're easy on me, Elliott
you're about as easy as a nuclear war." Egyptoid

_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com

------------------------------

Date: Wed, 4 Nov 1998 07:52:08 -0800 (PST)
From: Egyptoid <egyptoid@yahoo.com>
Subject: Re: Campaign cities

> There wasn't that convincing? No need for a source book for the
pacific
> northwest now, right?

Shall I chime in on how horrible Alabama is?
Nah, too easy; too obvious.
==
Elliott aka Egyptoid
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com

------------------------------

Date: Wed, 4 Nov 1998 07:38:28 -0800 (PST)
From: Egyptoid <egyptoid@yahoo.com>
Subject: Re: Automatons

> Working quite heavily on the socket communications of a client server
> app using Net Dynamics (which requires 92 meg of RAM memory to run
> properly) on a machine with 96 meg of RAM. In short very little room
> for mistakes.

will you guys please stop discussing religion on this list! ;)

==
Elliott aka Egyptoid
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com

------------------------------

Date: Tue, 03 Nov 1998 19:07:37 +0000
From: Chris Brecken <Christopher.Brecken@sunderland.ac.uk>
Subject: Re: Off Topic: British Wildlife.

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Nope, not here in old Blity....

Tim Statler wrote:

> I watched the live action 101 Dalmations the other night. I have a
> question for the British memebers of the list.
>
> The movie featured a group of Racoons helping the puppies escape. And
> since the movie takes place in England, I was wondering if there are any
> Racoons living wild in England now.
>
> Racoons are native to North America only. But it isn't unlikely that a
> few have been transplanted.
>
> Tim Statler

- --
- --------------------------------------------
Ride against the wind born to lose the fight

Magnum - How Far Jerusalem
- --------------------------------------------

Christopher.Brecken@Sunderland.ac.uk


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------------------------------

Date: Thu, 5 Nov 1998 01:14:56 +1000
From: "Lockie" <jonesl@cqnet.com.au>
Subject: Re: "Vancian" Magic

- -----Original Message-----
From: Ross Rannells <rossrannells@worldnet.att.net>
To: m00bi800@cwcom.net <m00bi800@cwcom.net>
Cc: champ-l@sysabend.org <champ-l@sysabend.org&> Lockie
<jonesl@cqnet.com.au>
Date: Wednesday, November 04, 1998 5:14 PM
Subject: Re: "Vancian" Magic


>
>
>qts wrote:
>
>> On Mon, 3 Aug 1998 15:07:41 +1000, Lockie wrote:
>>
>> >> > > Of course, when the totally insane Beastman Chaos
>> >> > >Warrior (anyone recognize that reference?)
>> >> >
>> >> > Runequest or Warhammer.
>> >>
>> >> Really? I was thinking of Angband, or rather the Zangband
varient
>> >> of.
>> >>
>> >
>> >Name one setting that DOESN'T have a totally insane beastman chaos
>> >warrior hiding somewhere. ..
>>
>> AD&D?
>> qts
>>
>> Home: qts@nildram.co.uk.
>
>I think the AD&D Barbarian would fit the description, but then I haven't
>played AD&D in more then 12 years so I could be wrong.
>
>

and anyway- minotaur: chaos, insane, beast. man. Duh point stands. . .

------------------------------

Date: Tue, 8 Sep 1998 14:16:49 -0700 (PDT)
From: Brian Wong <rook@shell.infinex.com>
Subject: Re: Rules Questions

> But could a regular entangle, entangle a van with a 6 size? Would it have
> to be an area effect entangle?
>

Get some super glue. Apply a dab of it to your finger. Now touch your
desk and press down hard for 30 seconds. Now get up and get a cup of coffee.
If the results are as I expected; you've just been hit with a very small sized
1def entangle with stun only backlash and no body (hurts like heck when you pull
on it too hard. :) ).

Another example of a 1body 0 def entangle that while very small will
still stick you enough to cause pause is the old bubble gum on the tennis shoe
trick.

------------------------------

Date: Sat, 19 Sep 98 09:59:11
From: qts <qts@nildram.co.uk>
Subject: Re: metal armour

On Fri, 18 Sep 1998 11:38:16 -0700 (PDT), Anthony Jackson wrote:

>qts writes:
>> >>Obviously, metal armour is useless against electricity
>> >
>> >Why do people always say this? Have you ever heard of a
>> >"Faraday Cage"?
>>
>> Yes, but you're not touching the Faraday cage, are you?
>>
>> >Properly-fashioned full plate mail has leather *throughout*, and the
>> >conductance of the outer plates pretty much prevents the personinside
>> >from ever taking any of the electricity (it all arcs around him).
>>
>> No, it will conduct through the leather due to misc contact, sweat etc.
>
>Electricity will follow the path of lowest resistance (more accurately, it will
>follow multiple paths, and the amount following each path is proportional to
>the resistance of the path). As metal has significantly lower resistance than
>flesh, the general result of being hit by shock while wearing metal armor is
>that most of the shock is carried away by the armor.

This assumes that there's a direct path to ground.

>However...the metal only protects to the degree that it actually provides a
>path to the ground (or wherever the electricity is going). As such, if you
>were wearing a chainmail vest and got hit by lightning, a significant portion
>of the electricity would be transmitted by the vest -- until the mail stopped,
>at which point the easiest path to the ground is probably through your leg...

Exactly.

>The net effect is that metal armor should probably provide full defense against
>electrical attacks (dealing with the ability of a shock to hit multiple hit
>locations is probably not worth the effort); _however_, the real disadvantage
>of metal armor against lightning is that metal armor will make electrical
>attacks somewhat more likely to _hit_ you (figure -1 to -3 DCV).

An interesting take. However, it still doesn't take into account
metal's near-transparency to electricity. Yes, I might give them 1 DEF
for the clothes underneath, but that helmet is in full contact with
your skin...

qts

Home: qts@nildram.co.uk.

------------------------------

Date: Wed, 14 Oct 1998 12:42:46 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: GURPS: GURPS

On Wed, 14 Oct 1998, Brian Wong wrote:

> > > GURPS Vampire is copyright 1993. Five years ago. I think it was the first
> > > adaptation book, it certainly was the first WOD book.
> >
> > I /think/ Bunnies and Burrows was the first adaptation of another game
> > system to GURPS.
> >
> GURPS Autoduel was the 2nd or 3rd or so worldbook done for GURPS
> and was an adoptation of Car Wars into GURPS.

You're absolutely right. I'll now claim that what I meant to say was 'the
first game system from another company adapted into GURPS' so nobody will
think I actually made a mistake and forgot about Autoduel, especially when
I mentioned it in a previous post to this list.

Yeah, that's it.

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Fri, 18 Sep 1998 15:37:03 -0400
From: Brian Wawrow <bwawrow@fmco.com>
Subject: RE: metal armour

> Electricity will follow the path of lowest resistance (more
> accurately, it will
> follow multiple paths, and the amount following each path is
> proportional to
> the resistance of the path). As metal has significantly lower
> resistance than
> flesh, the general result of being hit by shock while wearing metal
> armor is
> that most of the shock is carried away by the armor.
>
> However...the metal only protects to the degree that it actually
> provides a
> path to the ground (or wherever the electricity is going). As such,
> if you
> were wearing a chainmail vest and got hit by lightning, a significant
> portion
> of the electricity would be transmitted by the vest -- until the mail
> stopped,
> at which point the easiest path to the ground is probably through your
> leg...
>
I was discussing this with one of my players that I work with and we
decided that in the case of plate, the armour will conduct much more
efficiently than flesh. However, in the case of chain, oxidization on
the rings will reduce the conductivity of the armour, thus increasing
the amount of energy that is conducted through other materials, like
say, your spine.

> The net effect is that metal armor should probably provide full
> defense against
> electrical attacks (dealing with the ability of a shock to hit
> multiple hit
> locations is probably not worth the effort); _however_, the real
> disadvantage
> of metal armor against lightning is that metal armor will make
> electrical
> attacks somewhat more likely to _hit_ you (figure -1 to -3 DCV).
>
Yes, I agree that metal armour will make you a more 'attractive' target
to arcing electricity although I think that on the whole, metal armour
will not provide an ED equal to it's PD. Stopping physical attacks is
what mundane armour is designed to do. Dissipating energy attacks is a
byproduct. So I'm thinking [arbitrarily] that chain's ED would be 1/3
it's PD and plate might be 2/3. But, this assumes a complete suit. If
you have a steel helmet and a breast plate where does that leave you. I
don't think you'd observe Faraday's Cage behavior under those
circumstances.

BRI

------------------------------

Date: Tue, 22 Sep 1998 10:30:11 -0700 (PDT)
From: Anthony Jackson <ajackson@iii.com>
Subject: Re: Metal Armour

Brian Wawrow writes:
> Okay. Before we get into quantum mechanics, I think we should maybe try
> and decide how to handle metal armour and energy attacks in game terms.
> Here are some options that have been suggested and my own two cents on
> each of them.
>
> [1] ED equal to PD for all purposes
> This is how it is now and seems to be the easiest to deal with.
>
> [2] Full ED for organic armour and fractional for metal
> A reasonable compromise between playability and realism[?]

Nah. 1 is a reasonable compromise between playability and realism. Realism
would be (1), _plus_ most energy attacks should be bought with reduced
penetration, because the penetration of energy effects generally sucks badly.

------------------------------

Date: Wed, 04 Nov 1998 13:39:04 -0600
From: Todd Hanson <badtodd@dacmail.net>
Subject: Re: Mail problem

Yep

can we get this guy off of the list until he fixes his problem??


Todd

Michael Surbrook wrote:
>
> Is *everyone* getting flooded with old mail messages?
>
> And if yes, do all of them have this: m00bi800@cwcom.net as an address?
>
> ***************************************************************************
> * "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
> * Michael Surbrook / susano@access.digex.net *
> * Visit "Surbrook's Stuff' the Hero Games resource site at: *
> * http://www.access.digex.net/~susano/index.html *
> * Attacked Mystification Police / AD Police / ESWAT *
> * Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
> ***************************************************************************

- --
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Todd Hanson Minnesota: Land of two seasons:
BadTodd@dacmail.net winter is coming, winter is here.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

------------------------------

Date: Thu, 24 Sep 1998 13:44:48 -0400
From: "Robert A. West" <robtwest@erols.com>
Subject: Re: "Lab" skills question

Kim Foster wrote:
>
> A player recently submitted a character with a base. Simple enough. But the
> "base" has several "labs" that have Prescence skills. Namely:Oratory,
> Seduction, Interrogation and Persuasion. Technically I think this is legal
> but I'm having trouble seeing just how it works. The Interrogation "lab" is
> understandable, but Seduction? Persuasion?
>
> Any comments, suggestions or ideas on these?

At the risk of sounding simplistic, isn't it the responsbility of the
*player* to define the SFX of the labs? After all, the SFX are part of
the narrative definition of the base, which is part of the character
conception. If the player cannot find an SFX that convinces you, then
the lab should be disallowed, regardless of how legal the point
construct.

As for Seduction, remember that the HSR/BBB is clear that the
"Seduction" skill is broader than just sexual seduction. When the old
preachers said that, "The Devil is a Seducer," they weren't talking
about demons' impregnating young women, they were talking about the
ability to talk people into doing things they normally would not do.

While Persuasion convinces someone to change his mind to your position,
Seduction convinces someone to go along with you for the time being.
Thus, it would subsume various forms of Fasttalk and the ability to
entice a normally honest person into a criminal enterprise.

That having been said, some SFX that would convince me:

Oratory: A broadcast studio for speeches, together with special effects
equipment, possibly even including subliminal messages:

"Trust the Computer ... the Computer is your friend."

Oratory: a really impressive venue, such as the Nazis constructed at
Nurenberg, designed for addressing the faithful.

Persuasion: A high-tech conference center that produces impressive
interactive and holographic presentations on any subject. Sensors in
the walls measure the psychophysiological reactions of the subject and
relay advice on what arguments are working and should be emphasized, and
what are failing and should be abandoned or recast.

Persuasion: A magical chamber with subtle mind control powers.

Seduction (Sexual): the Orgasmatron.

Seduction (General): a hypnosis lab.

I hope that these thoughts help.

Robert A. West

------------------------------

Date: Tue, 08 Sep 1998 17:29:43 -0400
From: Richard Lintemuth <rlintemuth@bigfoot.com>
Subject: Re: Rules Questions

>> But could a regular entangle, entangle a van with a 6 size? Would it have
>> to be an area effect entangle?
>>
>
> Get some super glue. Apply a dab of it to your finger. Now touch your
>desk and press down hard for 30 seconds. Now get up and get a cup of coffee.
>If the results are as I expected; you've just been hit with a very small
sized
>1def entangle with stun only backlash and no body (hurts like heck when
you pull
>on it too hard. :) ).
>
> Another example of a 1body 0 def entangle that while very small will
>still stick you enough to cause pause is the old bubble gum on the tennis
shoe
>trick.

Ahhh, very good point! And with the special effects of the earth coming up
to grab the van really hammers in that idea. Thanks!

Rich

------------------------------

Date: Thu, 1 Oct 1998 06:58:14 -0700 (PDT)
From: Brian Wong <rook@shell.infinex.com>
Subject: Re: Hero Creator et. al.

> <!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
> <HTML>
> <HEAD>
>
> <META content=3Dtext/html;charset=3Diso-8859-1 =
> http-equiv=3DContent-Type>
> <META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
> </HEAD>
> <BODY bgColor=3D#ffffff>
> <DIV><FONT color=3D#000000 size=3D2>I just got back online after a long =
> (3 years,=20
> gak) absence.&nbsp; About a two years ago a friend said she bought her =
> CHampions=20
> book with a cd-rom.&nbsp; Is this the Creator?&nbsp; All I want is to be =
> able to=20
> do Champions characters on my computer...someone please describe the =
> difference,=20
> in detail if possible, between the two programs I've heard about in this =
>
> newsgroup (Character Ed. and Creator).</FONT></DIV>
> <DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
> <DIV><FONT color=3D#000000 size=3D2>Thanx in advance,</FONT></DIV>
> <DIV><FONT color=3D#000000 size=3D2>Joe aka Reverend FFish</FONT></DIV>
> <DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV></BODY></HTML>

It was likely a floppy disk. That was Heromaker. The 'old' program
for making characters. It's a DOS program that can run in windows, but isn't
too pretty though if your printer's old enough it prints good.

The new Hero Creator is based on the shareware character creator
program with a template designed by Hero Games added on. You also get stuck
with one for Fuzion that you have to buy to get the base program. Unless the
Hero template works with the shareware version (who's location I don't know
anymore).
The New Hero Creator; once the bugs are all worked out, will be a much
nicer windows based item and will eventually have convertions to various
systems. Though the conversions get a little muddled by having to go through
Fuzion as an intermediary.

Oh, also, try setting your email program up to not send in html. I
left your message unedited so you could see what it looks like on a non
broswer based email program. There should be a setting for it in the mail
configs to not send html.

- --
Rook ¿Õ ¿ë ±â WebRPG Town Hall Magistrate townhall.webrpg.com <0){{{{><
__ Super WebRing http://orion.supersoldiers.com/heroes/webring.html
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html Super Hero Links
\(@/ http://www.infinex.com/~rook/SH/ Super Hero RPG Site

------------------------------

Date: Thu, 01 Oct 1998 16:04:55 -0500 (EST)
From: Jason Sullivan <ravanos@njcu.edu>
Subject: Re: Is this as abnormal as I think it is? (Minority Gamers)

I'm half Maltese and half other-stuff (mostly European). I am
heterosexual and male. I am also agnostic.

Most of my friends, as well as my neighborhood, is Hispanic. In
all the current games I'm in, the majority of the players are my friends
(ergo Hispanic). I also play with other out of Area friends who are very
Italian, Irish, Polish, German, Jewish, other Euro... and (did I miss
anyone?) mixed... (African American, Native American, and Irish; who is
also 'in area').
Most of my 'in area' RP friends are male. Most of my out of area
RP friends are female. Some groups have been composed of a single gender,
others have been mixed, while in others, I have been the only male.
As for sexual preference, most of my 'in area' RP friends are
heterosexual, and most of my out of area RP friends are (female) bisexual.
As far as religion/philosophy goes, I've played with Catholics,
Prodestants, Jewish, pagans, atheists, etc.
Most regular gamers range from 17-32, averaging in around 21.

My view of things? Well, I like a variety of characters and
personalities. I find many of my male friends will only play straight
young male characters, rarely playing minorities. My female friends tend
to stick withyoung females. Very few of my friends cross the line when it
comes to playing gender, age, or race. I like to mix it up alot, but that
may just be because I like variety. I like player character groups
composed of differing views, races, cultures, nationalities, sexes, and
sexual preferences.

I do have a weakness for playing characters who are dramatic
'romantic hero' (not Harlequin Romance heroes, more like the Byronic
archetype of a hero) ever since my first 2nd grade D&D character. Often
times, they are disfigured, cursed, remorseful, self-sufficent, and not
very typically heroic. They also tend to be very 'weird,' and I have a
hard time playing a mundane character unless everyone else is exotic. I
think to this end, race, at first, is just 'window dressing' to this all
important habit I have... errg.

- -+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+-
"Fools are my theme, let satire be my song."
-Lord Byron; English Bards and Scotch Reviewers. Line 6.
- -=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-

------------------------------

Date: Thu, 01 Oct 1998 17:36:36 -0700
From: Tanom <tanom@gate.net>
Subject: Re: Is this as abnormal as I think it is? (Minority Gamers)

Guy Hoyle wrote:

> On 9/30/98, at 9:33 PM, Rick Edwards wrote:
>
> >I'll have to agree with Bob. I'm black, and I've only very rarely met
> >any minorities in my gaming circles so far. (This excepts when I ran
> >with my cousins or my current PBeM).
>
> Now that I've had a chance to think about it, I think that I have only
> gamed with one person of Hispanic background, and no other minorities (if
> you consider all the European Cacasians as one ethnic background).
> Religiously, I think I've gamed with various brands of Protestants, several
> Catholics, a few Pagans, some Mormons, some Agnostics, and at least one
> Atheist. (I myself came from a lacksadaisical Presbyterian/Church of Christ
> background with some Baptist exposure, currently an Agnostic).
>
> Guy

Sorry to set things in the wrong direction but I game with 2 hispanics every
week and have gamed with at least 4 other hispanics and 2 blacks. I guess that
is out of the norm?

------------------------------

Date: Fri, 04 Sep 1998 00:57:55 -0700
From: Rook <rook@infinex.com>
Subject: Re: Breadth vs. Depth

> There was a What If? recently, the only comic I read in full for years, I
> think, where Spiderman, retired for about 20 years due to losing a leg,
> found himself being hunted by the new Green Goblin, whose father had died in
> the battle that cost Spiderman his leg. There was this wonderful scene where
> Peter Parker went to the Avenger's mansion to get help. Looking at all the
> "youngsters", he left with a "Never mind."
>
> He just couldn't see having a bunch of "kids" go into battle for him.
>
> Then his daughter shows up and kicks GG's butt.:)
>
> Filksinger

That's not a what if. It's a new regular monthly series set 15 years
into the future. It's part of a new line that includes I think 4 titles.
One a future Avengers, one a future Juggernaut (as a hero, his son I
think), and one a future X-title.

- --
Rook ¿Õ ¿ë ±â WebRPG TownHall Magistrate townhall.webrpg.com <0){{{{><
__ Super WebRing http://orion.supersoldiers.com/heroes/webring.html
/.)\ Nothing vast enters the life of mortals without a curse.
\(@/ http://www.infinex.com/~rook/SH/ Super Hero RPG Site

------------------------------

Date: Tue, 15 Sep 1998 00:32:01 EDT
From: <Firelynx16@aol.com>
Subject: Re: Power Pool Deja Vu

In a message dated 9/14/98 5:47:34 PM Central Daylight Time,
bob.greenwade@klock.com writes:

> >60/10 = 6 is right IF the slots are fixed and not variable, otherwise
> >it's 60/5 = 12
> >
> >> -----Original Message-----
> [snip for space]
> >> > > 60 Multipower Pool (120), OAF Mystic Staff
> >> > > 6 m 12d6 EB
> >> > > 6 m 30" Flight
> >> > > 6 m 30 PD, 30 ED Force Field
> >> > >
> >> > > If it isn't legal, please tell me where it breaks down. If it is
> >> legal,
> >> > > please tell me how you would design it, if you would design it
> >> differently.
> >> >
> >> > These should be 12 each and not 6.
> >> > 60/5=12.
> >>
> >> Except each slot also gets the -1 OAF limitation as well, so they
> >> *would*
> >> cost 6 points each.
>
> Both Brians are correct that a variable slot in a 60 point pool would
> cost 60/5=12 points; but *then* you apply the -1 Limitation for OAF on the
> above power construct to get a final slot cost of 6 points.
> ---

That's not right, if I'm reading it correctly. The Multipower is a 120 point
MP, not a 60, right? So the variable slots would cost 24 points each, before
the Limitation is applied... which would then result in the correct answer of
12 points each. Am I missing something?

------------------------------

Date: Tue, 13 Oct 1998 09:46:42 -0400
From: Mathieu Roy <matroy@abacom.com>
Subject: Re: Sphere of Fear

Mike Christodoulou wrote:

> Mind control requires a reasonably high ECV and a bunch of expensive
> mind control dice. It is less effective against mentalists. It
> leaves a distinctive mental signature. It betrays the location of
> the originator.

Not really. If it's Area Effect the ECV doesn't need to be so high (I don't
knowhow you attack an hex with ECV, but in this case I'd probably let you use
the
same attack roll as the Darkness since they are linked and the effect is
minor).
Being less effective against mentalists isn't much of a limitation (they aren't
going
to spook easily). It won't be located or betray you if it's Invisible to the
Mental
Sense group. And you don't need so many dice because you only really want
to affect thugs, and then only those who 'wouldn't mind running away' -- since
it's dependant on 'how the person handles fear'. The average super won't be
affected (unless he has appropriate Psych Lims, but then the Mind Control will
be more effective anyhow.)

If you have Justice Not Law, take a look at the Headless Hangman character --
he has a similar effect, a laughter that causes opponents to run in fear.

> I'm looking for something a bit more mysterious and spooky.

I can hardly think of anything more mysterious and spookier than Mind Control.
=)

Mathieu

------------------------------

Date: Tue, 13 Oct 1998 13:53:14 -0700 (PDT)
From: Bryant Durrell <durrell@innocence.com>
Subject: Re: GURPS: GURPS

Michael Surbrook writes:
> On Tue, 13 Oct 1998, Dr. Nuncheon wrote:
> > Hmmmm. Looks like adaptations of other games are the /fewest/
> > numerically put out by SJG. They have a lot of licenses for existing
> > literary worlds, but they have an equal number of books for original
> > settings...and nearly as many historical books.
> >
> > If you don't like GURPS, hey, that's fine. But don't go slamming SJG for
> > stuff it's not guilty of.
>
> I would like to point out that the trend (in the last year or so) is for
> GURPS to do GURPS: "Some Other Game System". Yes, they have made a mess
> of fine books in the past (I still want to get a copy of GURPS: CHINA &
> JAPAN) but recently, it seems that GURPS is publishing a GURPS version of
> other games. An interesting trend to say the least.

The only GURPS: Other Game System published within the last year was in
fact GURPS: Traveller. (GURPS Goblins was also adapted from an original
system, but I believe that came out more than a year ago.)

One book a year is not a trend.

- --
Bryant Durrell [] durrell@innocence.com [] http://www.innocence.com/~durrell
[----------------------------------------------------------------------------]
"If everything seems under control, you're just not
going fast enough." -- Mario Andretti

------------------------------

Date: Fri, 02 Oct 98 19:41:51
From: qts <qts@nildram.co.uk>
Subject: Re: Is this as abnormal as I think it is? (Minority Gamers)

On Thu, 01 Oct 1998 17:36:36 -0700, Tanom wrote:

>
>
>Guy Hoyle wrote:
>
>> On 9/30/98, at 9:33 PM, Rick Edwards wrote:
>>
>> >I'll have to agree with Bob. I'm black, and I've only very rarely met
>> >any minorities in my gaming circles so far. (This excepts when I ran
>> >with my cousins or my current PBeM).
>>
>> Now that I've had a chance to think about it, I think that I have only
>> gamed with one person of Hispanic background, and no other minorities (if
>> you consider all the European Cacasians as one ethnic background).
>> Religiously, I think I've gamed with various brands of Protestants, several
>> Catholics, a few Pagans, some Mormons, some Agnostics, and at least one
>> Atheist. (I myself came from a lacksadaisical Presbyterian/Church of Christ
>> background with some Baptist exposure, currently an Agnostic).
>
>Sorry to set things in the wrong direction but I game with 2 hispanics every
>week and have gamed with at least 4 other hispanics and 2 blacks. I guess that
>is out of the norm?

I've never paid any attention to the ethnicity of my fellow gamers.

qts

Home: qts@nildram.co.uk.

------------------------------

Date: Tue, 13 Oct 1998 16:12:34 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: GURPS: GURPS

On Tue, 13 Oct 1998, Dr. Nuncheon wrote:

> Hmmmm. Looks like adaptations of other games are the /fewest/
> numerically put out by SJG. They have a lot of licenses for existing
> literary worlds, but they have an equal number of books for original
> settings...and nearly as many historical books.
>
> If you don't like GURPS, hey, that's fine. But don't go slamming SJG for
> stuff it's not guilty of.

I would like to point out that the trend (in the last year or so) is for
GURPS to do GURPS: "Some Other Game System". Yes, they have made a mess
of fine books in the past (I still want to get a copy of GURPS: CHINA &
JAPAN) but recently, it seems that GURPS is publishing a GURPS version of
other games. An interesting trend to say the least.

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

End of champ-l-digest V1 #16
****************************


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Date: Wednesday, December 23, 1998 01:41 PM