Digest Archives Vol 1 Issue 22

Desmarais, John
From: owner-champ-l-digest@sysabend.org
Sent: Thursday, November 05, 1998 12:36 AM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #22

champ-l-digest Thursday, November 5 1998 Volume 01 : Number 022



In this issue:

Re: Mail problem
Re: Disadvantages for an angelic player character.
Re: Brachiteering
Re: old messages
Re: Always on (Help Please)
Re: GURPS: GURPS
Re: Anglo-HERO (Re: San Angelo Opinions)
Re: Hero Template for Creation Workshop...
Re: Anglo-HERO (Re: San Angelo Opinions)
Komodo Dragons (Re: Physical Stat Limits)
Re: Anglo Hero, Batman, Etc.
Re: Icorporating Myth without stepping on religion.
Re: Physical vs. Energy Flash (was RE: Non-Lethal Weapons)
Re: Boon to Mankind: you WILL drive properly
Re: Shameless Plug
Re: Campaign Styles/Types
RE: Jumping on the latest fad...
Re: Immortal Challenge: the original request.
Re: Champions Play by e-mail
Re: Did you have to do that?!? (A Question rears it's ugly head)
Re: Scorpion like Battle Vehicle
Re: Metal Armor
Re: Campaign Styles/Types
Re: Followers/Vechiles/Automatons/AI in a VPP
Re: Return of Good Idea/Bad Idea
Re: Boon to Mankind: you WILL drive properly
Re: Automatons
Re: Jumping on the latest fad...
Re: Boon to Mankind: you WILL drive properly
Re: Is this as abnormal as I think it is? (Minority Gamers)
Re: Language Questions
Re: Cute Joke
Re: CCA (Re: Anglo-HERO (Re: San Angelo Opinions))
Re: Poll Homegrown Universes (was Re: Breadth vs. Depth)
Re: Cyber-Hero
Re: Great Campaigns and what makes them Great
Re: Poll Homegrown Universes (was Re: Breadth vs. Depth)
Re: Cyber-Hero
Re: Converting GURPS Characters to Hero
RE: Where are we ?

----------------------------------------------------------------------

Date: Wed, 04 Nov 1998 22:44:31 -0500
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: Mail problem

At 01:17 PM 11/4/98 -0800, you wrote:
> Yes, and it is ANNOYING!!!!
>
>Michael Surbrook wrote:
>
>> Is *everyone* getting flooded with old mail messages?
>>
>> And if yes, do all of them have this: m00bi800@cwcom.net as an address?
>>
Yes, and yes. almost 300 of them today alone.

------------------------------

Date: Sat, 31 Oct 1998 10:39:05 -0800 (PST)
From: miq@teleport.com
Subject: Re: Disadvantages for an angelic player character.

Stainless Steel Rat says:
> I suppose a better way to go about determining appropriate disads is to
> first answer the question, 'what is an angel?'
>
> Want more?
> <URL:http://www.knight.org/advent/cathen/01476d.htm>

If you can find it, Stephen Brust wrote a novel "Reign in Hell". An
interesting twist and perspective on angels and the fall of Lucifer.

It's been out of print for about five years, but sometimes you can find a
copy at the used bookstores. It's worth the effort of looking for at the
local bookstore or checking for it on www.abebooks.com as a book. Even if
you don't have angels in your campaign.



- --
__
Miq Millman miq@teleport.com
Tualatin, OR

------------------------------

Date: Thu, 20 Aug 1998 14:55:19 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Brachiteering

On Thu, 20 Aug 1998, Bob Greenwade wrote:

> At 12:44 PM 8/20/1998 -0500, Jason Sullivan wrote:
> > How would you develop Brachiteering (sp?) [moving from branch to
> >branch, or surface to surface using your arms, like an ape] as a power set
> >in HERO terms? Swinging, No Range? Limited Flight or Superleap?
>
> Swinging would work, with OIF: Objects of Opportunity. Inches in
> Swinging should be assumed to be the character's velocity per Phase, not
> distance per swing.

/Immobile/ OIF - Brachiating Boy can't carry trees around with him, and
I'd say he's certainly more limited than Spider-man, whose web-slingers
are probably OIF, or Daredevil, whose billy-club is an OAF.

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Wed, 4 Nov 1998 23:43:58 -0500 (EST)
From: tdj723@webtv.net (thomas deja)
Subject: Re: old messages

- --WebTV-Mail-1454717063-3306
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I am now getting them from as far back as august....

"'Money doesn't talk--it screams."
--A.J. Benza, HOLLYWOOD MYSTERIES AND SCANDALS
____________________________________
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is
available now from Byron Preiss and Berkley
_______________________________
MAKE UP YOUR OWN DAMN TITLE, Tom Deja's webpage
www.freeyellow.com/members/tdj


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Date: Wed, 04 Nov 1998 22:45:47 -0500
To: champ-l@sysabend.org
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: old messages
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At 05:16 PM 11/4/98 -0500, you wrote:
>At 08:44 AM 11/4/98 -0500, Chuck Badger wrote:
>>did anyone else just get a bunch of email from the list that was from
>>july to august in dates?
>>
>
>Oh good. I was afraid that it was just me.
>
October. Most of it seems to be from october.

- --WebTV-Mail-1454717063-3306--

------------------------------

Date: Mon, 21 Sep 1998 12:02:26 -0700 (PDT)
From: Anthony Jackson <ajackson@iii.com>
Subject: Re: Always on (Help Please)

James Jandebeur writes:
> True enough, and this issue is being discussed, if I'm understanding you
> correctly.
>
> JAJ
>
> >The question to my mind, though, is: how would you go about doing it,
> >other than taking a Limitation and then not fulfilling the Limitation (such
>as taking it through a Focus and setting the Focus aside)?
>
There is nothing in persistent powers that specifies that they are always on
(there is an argument that there _should_ be something like that for many
persistent powers, however). As such, you can turn them off at will (this
frequently doesn't make sense, however). Defining powers like 'armor' as being
always on might help with the point imbalance between armor and force field.

------------------------------

Date: Tue, 13 Oct 1998 17:17:29 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: GURPS: GURPS

On Tue, 13 Oct 1998, Egyptoid wrote:

> The thing with GURPS, is due to such a high volume of
> publishing, there's going to be more than a few tail-waggers
> in the mix, as well as some gems.

"GURPS: Mystic Places" is a gem. I recommend it to anyone doing Fantasy,
Pulp or Horror games.

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Fri, 21 Aug 1998 09:32:14 -0500 (EST)
From: Jason Sullivan <ravanos@njcu.edu>
Subject: Re: Anglo-HERO (Re: San Angelo Opinions)

On Fri, 21 Aug 1998, Michael (Damon) or Peni R. Griffin wrote:

> >> Over the past several years, DC has been systematically revising
> >> histories of their characters, replacing conventional religious symbols
> >> with "Lords of Order" and such.
> > On the other hand the current Supergirl comment involves her having a
> >very christian guardian angel.
<snip>
>
> It's also true that the concept of the Judeo-Christian God remained part of
<snip>
> was eventually revealed that Spec hadn't found God, only his own mental
> conception of God), and that series has [for now] been cancelled, so
> perhaps it amounts to the same thing.
> Damon

Oddly enough, one of the members of the Justice Leauge is an
Angel, and entire plotline was built around the 'War of Heaven.'

------------------------------

Date: Mon, 17 Aug 1998 00:21:58 -0400
From: Patrick Bierlein <prbierlein@ntwrks.com>
Subject: Re: Hero Template for Creation Workshop...

I've been lurking for a while now, but i was wondering if there is any info on
this "Hero Creator" software... I'm interested in seeing hwat it looks like,
assuming from all the original posts I'm guessing it's like Hero Maker.

Thanks
Patrick

- --

* Hoshino Ruri: MS Nadesico * Kanzaki Hitomi: Escaflowne *
* Patrick Bierlein - prbierlein@ntwrks.com
* Trade List:
http://www.ntwrks.com/~prbierlein/al/animelst.html
* Member/Staff: Triangle Area Anime Society (TAAS)
* NC State University - Raleigh, NC *
* Fan Subtitler: Oukami Studios (TAAS)
* Homepage: http://www.ntwrks.com/~prbierlein/oukami.html
* Ryuzaki Umi: MK Rayearth * Tachibana Maria: Sakura Taisen *

------------------------------

Date: Tue, 08 Sep 1998 07:41:54 +1000
From: happyelf <jonesmj@topaz.cqu.edu.au>
Subject: Re: Anglo-HERO (Re: San Angelo Opinions)

Brian Wong wrote:

> When I read comics from Korea, europe, or other parts of asia; a good

> half of them take place in settings not within the borders or cultures of the
> people that produced them.

Note the effect of the 'bilingual world'- english vs non-english speaking,
and the result is a different sort of discourse in the 'second world', so to speak.
.
This can be seen to casue many of the cultural issues and diversity trends you speak
of.
England is currently viewed as quite cosmopolotan, mostly due to it's
interaction with europe, while american is the other extreme- don't ask
me where my own nation stands, i think we can best be described
as having 'high democratic variance'. . .Note also that there is a
superficial element here. Many value jugements of this sort
would construct a concept from another linguistic background as being
more creative or generally admirable, despite it being just as
cliche as everything else.

------------------------------

Date: Sun, 13 Sep 1998 02:17:14 -0700
From: Rook <rook@infinex.com>
Subject: Komodo Dragons (Re: Physical Stat Limits)

> Once upon a time one of my players gave his Los Angeles based P.I. a strong
> phobia of Komodo Dragons. So I was just itching to have some irate crime lord
> set loose a komodo dragon in the PC's office. But the chance never came up, so
> the character got a number of points essentially for free.

Keep in mind that people with phobias often see them in things that
aren't directly part of the phobia. He would have seen every moving
shadow as a possible komodo dragon. Or every large still form in a dark
room (such as a bundle of luandry) as a komodo dragon just waiting for
him.

The potential of encountering a phobia is often much more fearful than
actually encountering it.

- --
Rook WebRPG TownHall Magistrate townhall.webrpg.com <0){{{{><
__ Super WebRing http://orion.supersoldiers.com/heroes/webring.html
/.)\ Nothing vast enters the life of mortals without a curse.
\(@/ http://www.infinex.com/~rook/SH/ Super Hero RPG Site

------------------------------

Date: Tue, 22 Sep 1998 19:36:43 -0500
From: Ross Rannells <rossrannells@worldnet.att.net>
Subject: Re: Anglo Hero, Batman, Etc.

geoff heald wrote:

> At 07:05 AM 9/22/98 -0700, you wrote:
> >At 11:12 PM 9/21/1998 EDT, JayPHailey@aol.com wrote:
> >>They did, in fact release an animated Batman movie. It tanked.
> >
> > It couldn't have been that bad, considering they did a second one on
> video.
> >
> I still haven't seen it, but I understand that it wasn't bad at all, but
> nobody went to see it. I think that's what he meant by 'it tanked.'

I've saw the first with my two oldest kids in the theater, it was pretty
good. The second was announced and was to be released after Batman and
Robin. The second also had Mr. Freeze as the main villian, I never say it
advertised in any of the local theatres. I have seen it on video, but
haven't rented it yet.

------------------------------

Date: Thu, 27 Aug 1998 22:18:24 -0300
From: Trevor Barrie <tbarrie@ibm.net>
Subject: Re: Icorporating Myth without stepping on religion.

On Wed, Aug 26, 1998 at 04:30:39PM -0700, Anthony Jackson wrote:

> > For instance. Let's say you want to toss in a greek 'Muse' or a
> > christian 'Angel' or do a 'shamanic experience' or whatever. Yet at the
> > same time you don't want to 'take favorites' and make a declaration over
> > which, if any, mythos is accurate to the world.
>
> As a rule, you can't, because religions tend to define themselves as the 'one
> true faith' and superior to all other faiths.

I'm no expert on comparative religions, but I thought that this attitude was
somewhat peculiar to the JudeoChristianIslamic family of religions.

------------------------------

Date: Sat, 22 Aug 98 10:53:21
From: qts <qts@nildram.co.uk>
Subject: Re: Physical vs. Energy Flash (was RE: Non-Lethal Weapons)

On Fri, 21 Aug 1998 13:39:52 -0500 (CDT), Dr. Nuncheon wrote:

>On Fri, 21 Aug 1998, qts wrote:
>
>> Surely both Flash and Flash Defense should be limited by SFX? Your
>> example above would also be negated by any sort of goggles or most
>> masks.
>
>Er, yeah, that's the point - but all to often, they're /not/, and there's
>a lot of ambiguity over what the 'default' of Flash is.

Then that's a problem with the GM, not in the design of the power.
Perhaps putting a magnifying glass by the power would help.

>Basically, I think my idea is a) more consistent with the rest of the HERO
>system, and b) more balanced with respect to other powers.

I think it's a needless complication.
qts

Home: qts@nildram.co.uk.

------------------------------

Date: Wed, 12 Aug 1998 14:51:24 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Boon to Mankind: you WILL drive properly

On Tue, 11 Aug 1998, Bob Greenwade wrote:
> At 05:31 PM 8/11/1998 -0500, Curt Hicks wrote:
> >
> >Really ? Even if it's "vehicle cannot turn unless turn signal is on" ?
>
> That part is easy. The hard part is knowing the difference between a
> freeway and a school zone, how far ahead the car in front is, how far
> behind the car is that you're about to move in front of, recognizing "Right
> Lane Must Turn Right," not moving forward when the light is red...

Not being able to turn without using a turn signal is a Bad Idea (tm) if
you ever expect to have to swerve out of the way to avoid having an
accident, hitting something in the road (animal, unknown box, pothole),
etc.

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Mon, 05 Oct 1998 16:35:33 -0700
From: Christopher Taylor <ctaylor@viser.net>
Subject: Re: Shameless Plug

>> >I was sent this URL today, by the editor of a Yahoo competitor:
>> >
>> >http://www.newhoo.com/Games/Roleplaying/Hero_Games/
>> >
>> >My website got top billing! (cool!)
>> >
>> >But, hey, there are a mess of other sites there as well, including Bob
>> >Greewade's, Theala Sildorian's and Shelley Chrystal Mactyre's!
>> >
>> >Check it out!

Just did gee Im like 4th, must not be by quality hehehe but they did say I
had "beautiful sketches"

wonder who does the copy???


- ----------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
- -----------------------------------------------------------

------------------------------

Date: Tue, 29 Sep 1998 23:19:01 -0400 (EDT)
From: thomas deja <tdj723@webtv.net>
Subject: Re: Campaign Styles/Types

Yes...the Teen Heroes game was built with 100 point teens that got a 75
point budget for powers....

"'N I fell for all that'die-like-a-warrior' crap. I've seen clowns fall
off their bikes with more honor"
--Xander Haris, BUFFY TVS #1
____________________________________
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is
available now from Byron Preiss and Berkley
_______________________________
MAKE UP YOUR OWN DAMN TITLE, Tom Deja's webpage
www.freeyellow.com/members/tdj

------------------------------

Date: Wed, 19 Aug 1998 02:07:51 -0500 (EST)
From: Tokyo Mark <bastet@iquest.net>
Subject: RE: Jumping on the latest fad...

>
> I recall a weapon described in the Matador trilogy by Steve
> Perry. A Spasm dart (almost always fired from a strange
> weapon called a spetsdod, for some reason) paralyzed, but
> did not kill. The paralysis would readily wear off.
>
> In six months.
>
> In some ways, a nearly perfect military weapon.

I remember this series, it was pretty good. I think there ended up being
around 7 books. I usually assumed the Spasm dats were built specially for
the spetsdod. Since it was an easily concealed and convinient weapon
that let you keep your hands free, it was the weapon of choice.

The Spasm darts contracted every muscle in the target's body and the
effects lasted 6 months. A almost perfect military weapon, yes.

------------------------------

Date: Thu, 3 Sep 1998 17:37:47 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Immortal Challenge: the original request.

On Thu, 3 Sep 1998, Max Callahan wrote:

> I wouldn't mind seeing a street level immortal write up, as they seem to
> work better in that genre.

That's what I'm working on. I'll state right now that my immortal is very
much derived from some of the long-lizvd and immortal characters that
appeared in DC's "Sandman".

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Sun, 11 Oct 1998 09:06:41 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Champions Play by e-mail

On Sun, 11 Oct 1998, Dave Felton wrote:

> Does anyone know of a Champs pbem. There are rumours of one but as yet I
> have been unable to find one. Or if anybody has the engine that is supposed
> to exist please forward it and I will do the hosting...

There is Crossover Earth 98, which uses Champions as the engine for
character design.

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Thu, 13 Aug 1998 15:55:38 -0500 (EST)
From: Jason Sullivan <ravanos@njcu.edu>
Subject: Re: Did you have to do that?!? (A Question rears it's ugly head)

> I believe that that is totally illegal not to mention massively abusive.

...the only reason I brought the Follower in a VPP up is because
I'm creating a character who carries a number of robots with him that
changes every adventure. All of them are very different.

In 'Underworld Enemies' there is a listing as follows for the
villian _Idiot King_ on page 14:
- ---------------------------------------------------------------------
Cost Powers
- ---------------------------------------------------------------------
267 | 200 Point Mastermind Power Pool: Can be used for Followers
(Thugs), Vechiles, Bases, skills and powers appropiate fro his schemes.
Only change between adventures (-1/2)

...is this an throwback to an earlier edition? A fluke? Anyone
care to comment?

------------------------------

Date: Tue, 20 Oct 1998 12:53:50 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Scorpion like Battle Vehicle

On Tue, 20 Oct 1998, Silky the Wonder Pimp wrote:

"Silky the Wonder Pimp"? Dare we ask?

> Greetings!
>
> Thanks! That does give me a good base to run off of! Nice to see hotmail
> and navigator is actually sending out my e-mail. So please don't be
> surprised when a similar question pops up.

Is this why I go this message twice?

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Tue, 03 Nov 1998 08:32:21 -0600
From: "Guy Hoyle" <ghoyle1@airmail.net>
Subject: Re: Metal Armor

On 9/21/98, at 10:36 PM, Rook wrote:

>> What if they're Ducks from RQ?
>
> Only in RQ can the phrase "My brave Duck Paladin rides off into the
>sunset upon his trusty war-ostrich" be said by someone with a straight
>face.

I know this is an old one, but I couldn't let it pass by.

1) Ducks can be player characters in RQ, but who would actually want one?
They have very few strengths, and they're persecuted quite a bit. They're
mostly comic relief.

2) There are no Paladins in RQ. Possibly you are thinking of the
worshippers of Humakt? However, you really can't call most of them "Lawful
Good" by any means, since they are dedicated to a god of Death.

3) There IS an ostrich tribe, whose members herd and ride ostriches, but
they're not ducks, and they're a very, very small tribe. They, too, are a
bit of a joke.

------------------------------

Date: Wed, 30 Sep 1998 21:54:27 -0500
From: Ross Rannells <rossrannells@worldnet.att.net>
Subject: Re: Campaign Styles/Types

Filksinger wrote:

> From: Lisa Hartjes <beren@unforgettable.com>
>
> <snip>
> One I've wanted to do for a while, but never had the nerve/right group: a
> very adult game where the players play people who are less than heroes
> (former mob hit man, heroin-addicted housewife who turned hooker for fun
> more than money, company exec who killed his partner and framed his
> partner's wife, etc.) who find themselves working together to stop the
> return of mystic evil, evil enough to make the worst of them look like
> boyscouts. I named it "The Unredemed".

Now that is an origanal idea! that would be a fun campaign to play.

------------------------------

Date: Fri, 14 Aug 1998 07:58:43 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Followers/Vechiles/Automatons/AI in a VPP

On Thu, 13 Aug 1998 opal@technologist.com wrote:

> I have no idea what that is. But, you might be looking at a set of followers
> with Multiform or somesuch. I mean, how loyal is a creature going to be
> if you occassionally render him into non-existence to open up some point
> in your VPP?

Depending on SFX, of course, you might not be rendering the creature into
oblivion - he might just be on vacation, or in training, or somewhere else
where you don't have access to him. It's like a Gadget pool - I don't
assume that those gadgets are the only ones the gadgeteer has made up and
sitting aorund the lab - they're just the only ones that he happens to be
carrying with him.

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Mon, 24 Aug 1998 21:12:03 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Return of Good Idea/Bad Idea

Oh, and I put all of the orginal Good/Bad ideas up on my website, just in
case you missed them the first time around. Things I learned from
Champions is there too.

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Tue, 11 Aug 1998 22:40:59 EDT
From: Leah L Watts <llwatts@juno.com>
Subject: Re: Boon to Mankind: you WILL drive properly

>> Transform the world: Every supervillains dream! Use a Transform,
large
>> area to reduce some characteristic of everyone there and use the
points to
>> buy more Driving. Possibly, reduce Ego and/or give them all
Compulsively
>> Responsible Driver.
>>
>
>Can I legally use transform ? Do I have to use mind control instead ?

I think transform to give someone a permanent Psych Lim is allowed. Of
course, there got to be some way for the transformed person to go back to
normal (either an all-or-nothing cure or by "healing" the Body rolled for
the transform).

Leah

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------------------------------

Date: Sat, 22 Aug 1998 09:30:23 -0500
From: Ross Rannells <rossrannells@worldnet.att.net>
Subject: Re: Automatons

qts wrote:

> On Sat, 22 Aug 1998 01:08:26 -0500, Ross Rannells wrote:
>
> >The mind link is necessary but so is the language skill TCP/IP
>
> Wouldn't that be an 'Everycomputer' skill? <gdrlf>
> qts
>
> Home: qts@nildram.co.uk.

Definitely not. Ever tried to network a computer without a network
card? I have never been able to get these silly coax connecters to work
in an RS232 slot. While TCP/IP is the most common networking protocol
there are literally hundreds of others. TCP/IP is just the unofficial
Lingua Franca of computers since it is the language of the internet.

------------------------------

Date: Tue, 18 Aug 1998 09:02:28 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Jumping on the latest fad...

On Mon, 17 Aug 1998, Michael (Damon) or Peni R. Griffin wrote:

> >Batman and Punisher are both vigilante types who have
> >lost loved ones by means of violence caused by the criminal element;
>
> Batman, however, absolutely despises guns, while the Punisher
> enthusiastically embraces their use. How do you resolve this for a single
> character? Multiple Personality Disorder?

Let's see...

Maybe this amalgamated 'Batisher' uses guns, but not to kill people - with
all of his physical training, 'Bruce Castle' could be an excellent shot -
perhaps he specializes in 'trick shots' - disarming people, etc. With his
technical knowledge, he could also make a variety of 'special ammunition'
to make his job easier...

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Mon, 10 Aug 1998 15:05:51 -0400
From: Mike Christodoulou <Cypriot@concentric.net>
Subject: Re: Boon to Mankind: you WILL drive properly

At 01:27 PM 8/11/98 -0500, Curt Hicks wrote:
>
>What powers / effects would be needed to cause everybody to drive
>properly ? (please, no arguing about what properly means)
>

Mind Control and TK will be awfully expensive.

Cheapest would be Combat Driving, Usable Against Others. Although
I don't know if I could get that one by a GM.

====================== =================================================
Mike Christodoulou "Never doubt that a small group of committed
Cypriot@Concentric.Net citizens can change the world. In fact, it is
(770) 662-5605 the only thing that ever has." -- Margaret Mead
====================== =================================================

------------------------------

Date: Wed, 30 Sep 1998 16:36:41 -0700
From: Rook <rook@infinex.com>
Subject: Re: Is this as abnormal as I think it is? (Minority Gamers)

> * I'm 1/16th Cherokee, which would count as good as full-blooded for the
> Native American Nations in the SHADOWRUN universe. :]

I see I'm not the only one who noticed that in the real world of today,
there are only 1 million nativ am's in the USA, but by 2060 there are
hundreds of millions. This given that in 2010 or so the US tries to kill
them all off... I guess counting it by tiny fractions is the only way
you can reach the numbers they do. That or EXTREMELY fertile women. :)

- --
Rook WebRPG TownHall Magistrate townhall.webrpg.com <0){{{{><
__ Super WebRing http://orion.supersoldiers.com/heroes/webring.html
/.)\ Nothing vast enters the life of mortals without a curse.
\(@/ http://www.infinex.com/~rook/SH/ Super Hero RPG Site

------------------------------

Date: Wed, 21 Oct 1998 09:52:47 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Language Questions

On Wed, 21 Oct 1998, Bob Greenwade wrote:

> (On a tangent: I know the names of most diacritics, like the tilde ~
> and the circumflex ^ for instance, but I forget the name of this one -- the
> double dot over a vowel. Anyone here know it, other than "double dot"?)

That'd be the 'umlaut' as far as I know.

Very common in heavy metal band names for some reason - so common that my
standard 'Heavy Metal Band' that appears whenever I require such a thing
in my campaigns is called 'Umlaut' (with the umlauts over the a, second u,
and in a burst of frenzied diacriticalizing that completely ignores all
rules of pronunciation,etc, over the 'm'.)

Umlaut the band is very successful, and somehow has survived for several
hundred years into the future, based on its appearance in various
cyberpunk and space opera games...

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Tue, 18 Aug 1998 15:05:01 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Cute Joke

On Tue, 18 Aug 1998, Bob Greenwade wrote:

> Two very blatant Hero in-jokes are regarding the birth-names of Dark
> Seraph (Classic Enemies) and Mice (Enemies For Hire).

And they are?

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Fri, 21 Aug 1998 00:49:56 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: CCA (Re: Anglo-HERO (Re: San Angelo Opinions))

On Thu, 20 Aug 1998, Rook wrote:

> > I'll skip the part about B:tAS, chalking that whole thing up to poor
>
> What's B:tAS?

Batman: The Animated Series

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Thu, 3 Sep 1998 14:44:19 -0400
From: David Stallard <DBStallard@compuserve.com>
Subject: Re: Poll Homegrown Universes (was Re: Breadth vs. Depth)

Message text written by Michael Surbrook
>I have never tried to run in any published universe, even our Feng Shui
game was altered to fit what we wanted to play. OTOH, I have used many
published characters, although very few were dropped straight into my
universe(s) without some sort of modification.<

Why? Are all of the RPG companies way off base in the setting creation
department, or have you just not found a setting that you have been happy
with? Or do you just enjoy tinkering? This seems like way too much work
to me, but apparantly a lot of GMs feel they need to "own" every aspect of
their gameworld.

To answer the poll, I almost always use published settings...I still make
up my own adventures and NPCs, but the setting is usually an "official" one
and I also use the published NPCs and adventures for that setting.

------------------------------

Date: Sun, 1 Nov 1998 20:30:21 -0500 (EST)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Cyber-Hero

On Sun, 1 Nov 1998, Jay P Hailey wrote:

> >>Oh. And how would you have handled the netrunning section?
> >>
> >>I imagine it would be some form of X-D movement...

I like (and prefer) the X-D move idea.

> >Possibly, or just Mental Combat with a cyber-spoo special effect.

This idea is used in TUM, BTW. Cybermind is a seperate catagory, I
believe.

> Oooo. now there'a an Idea. I like it.

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Fri, 7 Aug 1998 11:26:36 -0400
From: David Stallard <DBStallard@compuserve.com>
Subject: Re: Great Campaigns and what makes them Great

Message text written by Bill Svitavsky
>It was easier for me to create scenarios for this campaign than it has
been
for any other RPG. I had a large cast of well-developed NPC's, and could
simply ask myself what a given character had been up to lately - sometimes
their actions surprised even me.<

This campaign sounds incredible, but your tale can be disheartening because
it sounds like you need to run a campaign for years in order to achieve
something like this. The longest campaign I've ever been involved with was
just under 1 year, and there were plenty of "breaks" in there (we weren't
playing every single weekend, in other words).

------------------------------

Date: Fri, 4 Sep 1998 13:16:56 -0400
From: David Stallard <DBStallard@compuserve.com>
Subject: Re: Poll Homegrown Universes (was Re: Breadth vs. Depth)

Message text written by "James Jandebeur"
>Odd, I read that post and didn't get that impression. Certainly the piece
you've left after snippage doesn't imply that, it simply says that a GM
might alter the seasoning. In fact, he doesn't even talk about hacking it
to
pieces: if you run the same game as him, it is likely to come out
completely
different, even if the details are left the same. That is, it will be
seasoned to taste.<

I guess it goes back to previous messages, where "Microwave GMs" were
looked at negatively. The message I quoted doesn't say this explicitly,
but I took it to be reinforcing the "bashing" of Microwave GMs.

------------------------------

Date: Tue, 3 Nov 1998 09:23:42 -0500 (EST)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Cyber-Hero

On Mon, 2 Nov 1998, Kim Foster wrote:

> How do the GMs out there handle Cyberware and Implants? The system used in
> Cyberhero has been pretty much univerally panned on the list so I was
> looking from some alternatives.

Goto:

http://www.access.digex.net/~susano/cyberware.html

to see my Cyberware chapter from my Kazei 5 worldbook. It discusses
various forms of cybernetics and how to handle them.

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Tue, 20 Oct 1998 11:54:51 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Converting GURPS Characters to Hero

On Tue, 20 Oct 1998, Kim Foster wrote:

> Does anyone have any guidelines for converting GURPs characters/races to
> Hero 4th?

Yes.

http://www.access.digex.net/~susano/gurpshero.html

It covers most things, although I had to pass on doing a power by power
conversion of GURPS Supers. This should enable you to generate a rough
draft of a Hero character.

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Sat, 17 Oct 1998 18:05:56 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: RE: Where are we ?

On Sat, 17 Oct 1998, Curt Hicks wrote:

>
> > From: Bob Greenwade <bob.greenwade@klock.com>
>
> > - as you're apparently outside the US (at any rate, I gather that from your
> > email address), maybe there's another US embassy/consultate bombing
>
> What a great cue. I'm in Dallas, Texas (Richardson actually.)
>
> Curt

Uh... with an address of exucurt@exu.ericsson.se? Isn't 'se' Sweden?

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

End of champ-l-digest V1 #22
****************************


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