Digest Archive vol 1 Issue 220

From: owner-champ-l-digest@sysabend.org
Sent: Monday, March 01, 1999 12:12 AM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #220


champ-l-digest Monday, March 1 1999 Volume 01 : Number 220



In this issue:

RE: Help me with a few concepts
Re: Help me with a few concepts
RE: Help me with a few concepts
#Herochat Discussion
RE: Help me with a few concepts
Re: Industry News
Re: Help me with a few concepts
Re: Help me with a few concepts
Re: [ RE: Robot PCs]
RE: Help me with a few concepts

----------------------------------------------------------------------

Date: Sat, 27 Feb 1999 19:11:11 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: RE: Help me with a few concepts

From: Stainless Steel Rat

>
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>
> * "Filksinger" <filkhero@usa.net> Thu, 25 Feb 1999
> | I don't want to restart the flame war, but are you
> actually claiming
> | that a taser is as deadly as a Police Special? That a hit
> to the head
> | or vitals can be considered lethal to the average man
> with an average
> | roll?
>
> Actually, yes. It is unlikely, but as I stated the last
> time around, a
> solid electric shock can induce cardiac arrest. If that is
> not remedied
> quickly, it will be fatal.

True, but a .32, while not a terribly good weapon, is considerably
more likely to kill.

> Maybe a 1/2d6 would be a better base power in a 4-color game.
>
> Or a small EB with a large Stun-only EB somehow tied to it
> and dependent on
> the small EB doing damage... NND?

I see a few fairly good methods:

8d6 EB, Reduced Penetration

4d6 EB and 6d6 EB, NND (not vs defenses that stop the 4d6 EB's STUN)

8d6 EB linked to 1d6 BODY Drain. This option only works if you allow a
Drain to kill. Hit someone too often, their heart shuts down. Wait an
hour between jolts, and they take only small burns, equivalent to the
no-BODY bruising you take when being pummeled unconscious without
taking BODY.

Here's one that should be interesting. A taser doesn't usually render
people unconscious, it renders them unable to move. They are weak,
clumsy, and groggy, but not unconscious.

So, how about this? 4d6 Drain, all powers of one SFX simultaneously
(all Physical CHAs).

A character hit with this can be stunned, may pass out, loses all
coordination, is so bad off he is in negative BODY, but will recover
so fast that he won't die. So long as you don't hit him again, that
is.

This may not be quite right for a taser (a taser should maybe have the
same effect, but with half the Drain not applicable to BODY), but it
is right for all kinds of attacks that mess you up physically in all
kinds of ways.

Filksinger

------------------------------

Date: Sat, 27 Feb 1999 22:45:16 -0500
From: "Marc" <games@nassau.cv.net>
Subject: Re: Help me with a few concepts

- -----Original Message-----
From: Filksinger <filkhero@usa.net>
To: Champions <champ-l@sysabend.org>
Date: Saturday, February 27, 1999 10:40 PM
Subject: RE: Help me with a few concepts


>From: Stainless Steel Rat
>
>>
>> -----BEGIN PGP SIGNED MESSAGE-----
>> Hash: SHA1
>>
>> * "Filksinger" <filkhero@usa.net> Thu, 25 Feb 1999
>> | I don't want to restart the flame war, but are you
>> actually claiming
>> | that a taser is as deadly as a Police Special? That a hit
>> to the head
>> | or vitals can be considered lethal to the average man
>> with an average
>> | roll?
>>
>> Actually, yes. It is unlikely, but as I stated the last
>> time around, a
>> solid electric shock can induce cardiac arrest. If that is
>> not remedied
>> quickly, it will be fatal.
>
>True, but a .32, while not a terribly good weapon, is considerably
>more likely to kill.
>
>> Maybe a 1/2d6 would be a better base power in a 4-color game.
>>
>> Or a small EB with a large Stun-only EB somehow tied to it
>> and dependent on
>> the small EB doing damage... NND?
>
>I see a few fairly good methods:
>
>8d6 EB, Reduced Penetration
>
>4d6 EB and 6d6 EB, NND (not vs defenses that stop the 4d6 EB's STUN)
>
>8d6 EB linked to 1d6 BODY Drain. This option only works if you allow a
>Drain to kill. Hit someone too often, their heart shuts down. Wait an
>hour between jolts, and they take only small burns, equivalent to the
>no-BODY bruising you take when being pummeled unconscious without
>taking BODY.
>
>Here's one that should be interesting. A taser doesn't usually render
>people unconscious, it renders them unable to move. They are weak,
>clumsy, and groggy, but not unconscious.



How about an entangle. SFX is the target is groggy, Uncoordinated and just
plain shocked.



>
>So, how about this? 4d6 Drain, all powers of one SFX simultaneously
>(all Physical CHAs).
>
>A character hit with this can be stunned, may pass out, loses all
>coordination, is so bad off he is in negative BODY, but will recover
>so fast that he won't die. So long as you don't hit him again, that
>is.
>
>This may not be quite right for a taser (a taser should maybe have the
>same effect, but with half the Drain not applicable to BODY), but it
>is right for all kinds of attacks that mess you up physically in all
>kinds of ways.
>
>Filksinger
>

------------------------------

Date: Sat, 27 Feb 1999 20:21:20 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: RE: Help me with a few concepts

From: Stainless Steel Rat
<snip>
>
> Tazers and stun guns are DC, their current does not
> alternate polarity,
> thus the concept of frequency is meaningless.

Tasers are high frequency AC, not DC.

> Household current is 60Hz in the US, 50Hz in the UK. You
> will rarely find
> AC anywhere but household current; everything else is DC.
>
> 60kHz is at the low end of the AM radio band (AM radio is
> 54kHz to 170kHz).
>
> | I don't know what an electric chair is.).
>
> DC.

AC.

Filksinger

------------------------------

Date: Sun, 28 Feb 1999 00:18:16 -0600
From: "Daniel" <drake01@flash.net>
Subject: #Herochat Discussion

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For those intreasted Mark from Gold Rush Games will be on Dalnet's =
#Herochat next Saturday at 10pm EST to discuss whatever comes up. For =
those intreasted just d/l mirc and connect to random dalnet and type =
/join #herochat. For those of you who are not able to attend a text file =
will be avaiable, simply send an email to me and put Mark @ Herochat in =
the header.=20

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<BODY bgColor=3D#ffffff>
<DIV><FONT size=3D2>For those intreasted Mark from Gold Rush Games will =
be on=20
Dalnet's #Herochat next Saturday at 10pm EST to discuss whatever comes =
up. For=20
those intreasted just d/l mirc and connect to random dalnet and type =
/join=20
#herochat. For those of you who are not able to attend a text file will =
be=20
avaiable, simply send an email to me and put Mark @ Herochat in the =
header.=20
</FONT></DIV></BODY></HTML>

- ------=_NextPart_000_0011_01BE62AF.D6174280--

------------------------------

Date: Sun, 28 Feb 1999 02:23:38 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: RE: Help me with a few concepts

From: Marc [mailto:games@nassau.cv.net]
<snip>
>
>
> How about an entangle. SFX is the target is groggy,
> Uncoordinated and just
> plain shocked.

Nope. An Entangle would create a taser such that strong people ignored
it, while weak people who were totally invulnerable to virtually all
forms of energy would be trapped until released by someone else.
Further, they would never be capable of movement but groggy (etc.),
they would either be immobile or completely recovered, instantly.

If Entangle could be made to work against something besides damage, at
a reasonable markup in price to note the difficulty of escaping, then
it might work fairly well. However, it still wouldn't leave people in
a weakened state at any point, which still keeps it from fitting well.

Filksinger

------------------------------

Date: Sun, 28 Feb 1999 19:29:26 GMT
From: johnl@vnet.net (John Lansford)
Subject: Re: Industry News

On Sat, 27 Feb 1999 16:07:20 -0800, you wrote:

>>Let us all bow our head and observe a moment of silence to note the passing
>>of one of America's great game companies, Avalon Hill.
>
>Wow that really sucks big time, I enjoy many of their games, from Panzer
>Blitz to Facts in Five to Magic Realm (which would make a killer computer
>game). Their military bookcase games were superior to anyone else's and
>they set the standard with games such as Squad Leader. SPI was great
>too... bummer

The creators of Squad Leader have formed another company, purchased
the rights to SL from Hasbro, and intend to continue creating new
modules for the game. I don't know if other games have been purchased
from Hasbro, but it's possible.

John Lansford

The unofficial I-26 Construction Webpage:
http://users.vnet.net/lansford/a10/

------------------------------

Date: 28 Feb 1999 16:51:54 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Help me with a few concepts

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* "Filksinger" <filkhero@usa.net> Sat, 27 Feb 1999
| Tasers are high frequency AC, not DC.

I don't think so. A DC-to-AC chopper would be wasteful in the extreme.
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- --
Rat <ratinox@peorth.gweep.net> \ Warning: pregnant women, the elderly, and
Minion of Nathan - Nathan says Hi! \ children under 10 should avoid prolonged
PGP Key: at a key server near you! \ exposure to Happy Fun Ball.

------------------------------

Date: Sun, 28 Feb 1999 18:53:55 -0600
From: "J. Alan Easley" <alaneasley@email.com>
Subject: Re: Help me with a few concepts

- ----- Original Message -----
From: Filksinger <filkhero@usa.net>
To: Champions <champ-l@sysabend.org>
Sent: Saturday, February 27, 1999 10:21 PM
Subject: RE: Help me with a few concepts


>From: Stainless Steel Rat
><snip>
>>
>> Tazers and stun guns are DC, their current does not
>> alternate polarity,
>> thus the concept of frequency is meaningless.
>
>Tasers are high frequency AC, not DC.

Ya'll are both right and both wrong. Every taser I have looked at the specs
for don't use AC they use DC. They do, however, have a frequency because it
is pulsed DC, which isn't exactly DC but it isn't exactly AC either it has
characteristics of both.





>
>> Household current is 60Hz in the US, 50Hz in the UK. You
>> will rarely find
>> AC anywhere but household current; everything else is DC.
>>
>> 60kHz is at the low end of the AM radio band (AM radio is
>> 54kHz to 170kHz).
>>
>> | I don't know what an electric chair is.).
>>
>> DC.
>
>AC.
>
>Filksinger
>

------------------------------

Date: 23 Feb 99 17:45:52 MST
From: ANTHONY VARGAS <anthony.vargas@usa.net>
Subject: Re: [ RE: Robot PCs]

arcus@webtv.net (chrisopher spoor) wrote:
> are the " incomplete " rules on the net or in print?

They are on the web at:

http://www.javaman.to/hero.html

It's actually in three sections:

the Incomplete Rules, with the specific effects of dropping a given stat.

New Powers, some of which are aplicable to incomplets,

and, Metapowers, which we used to make stuff like 'Rigid Armor' (which,
I'm still not entirely happy with, BTW...). ;)

Enjoy.

____________________________________________________________________
Get free e-mail and a permanent address at http://www.netaddress.com/?N=1

------------------------------

Date: Sun, 28 Feb 1999 20:57:36 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: RE: Help me with a few concepts

From: Stainless Steel Rat

> * "Filksinger" <filkhero@usa.net> Sat, 27 Feb 1999
> | Tasers are high frequency AC, not DC.
>
> I don't think so. A DC-to-AC chopper would be wasteful in
> the extreme.

Technically, they are pulsed DC, with a high frequency. Of course,
this is exactly what you get with a "chopper". True AC is more
difficult and expensive.

An electric chair, however, is definitely AC. It was designed to
convince big business to support mass DC rather than AC to businesses
and homes.

Filksinger

------------------------------

End of champ-l-digest V1 #220
*****************************


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