Digest Archive vol 1 Issue 230

From: owner-champ-l-digest@sysabend.org
Sent: Monday, March 08, 1999 4:08 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #230


champ-l-digest Monday, March 8 1999 Volume 01 : Number 230



In this issue:

Re: X-Men Movie
Re: X-Men Movie
Re: Looking for gaming group in Puget Sound
In search of..
RE: In search of..
RE: X-Men Movie [longish]
Re: Laser Sabre ???
High-Tech Medical Equipment
Re: High-Tech Medical Equipment
Re: X-Men Movie
Re: High-Tech Medical Equipment
Move-through/Move-by with HKA
Reva
Shard Tharken
Re: Move-through/Move-by with HKA
Re: High-Tech Medical Equipment
Re: Move-through/Move-by with HKA
Re: High-Tech Medical Equipment
Re: Move-through/Move-by with HKA
Unknown Eagles
Re: Move-through/Move-by with HKA
RE: High-Tech Medical Equipment
Re: Move-through/Move-by with HKA
Re: High-Tech Medical Equipment
Re: Move-through/Move-by with HKA
RE: Move-through/Move-by with HKA
FW: CHAR: Beast of Gevaudan
Re: Move-through/Move-by with HKA
Re: Move-through/Move-by with HKA
RE: Move-through/Move-by with HKA

----------------------------------------------------------------------

Date: Sun, 07 Mar 1999 20:38:20 -0600
From: Todd Hanson <badtodd@home.com>
Subject: Re: X-Men Movie

Filksinger wrote:

> They'd both work if we couldn't find anyone the right size, but they
> are both too tall. Benoit is 5'9", and Malenko is 5'10".

Are you sure Malenko is that tall? He was standing side by side with
Benoit, and it sure looked like he was a good 4 inches shorter than
Benoit.


Todd

------------------------------

Date: Sun, 07 Mar 1999 20:53:15 -0600
From: Trevor Gunther <gunthert@sk.sympatico.ca>
Subject: Re: X-Men Movie

Malenko's bio at WCW.com lists him as 5'9" and Benoit as 5'10",
trevor

Todd Hanson wrote:

> Filksinger wrote:
>
> > They'd both work if we couldn't find anyone the right size, but they
> > are both too tall. Benoit is 5'9", and Malenko is 5'10".
>
> Are you sure Malenko is that tall? He was standing side by side with
> Benoit, and it sure looked like he was a good 4 inches shorter than
> Benoit.
>
> Todd

------------------------------

Date: Mon, 8 Mar 1999 03:26:04 -0500 (EST)
From: Epawtows <epawtows@acm.vt.edu>
Subject: Re: Looking for gaming group in Puget Sound

>
> I'm looking for an established group in the Puget Sound region. I live in
> Puyallup and would be happy to travel as far north as Renton.
>
I know of my group and a few others that are active north of Seattle,
but I'm afraid that's a bit too far north for you.

Anyone else running champs in the Puget Sound area? Heck, even if
you're up north with me (Lynnwood/Everett area) we could at least
meet and chat sometime.

Eric

------------------------------

Date: Mon, 8 Mar 1999 11:31:53 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: In search of..

people who are willing to review and comment upon material for an upcoming
Hero Supernatural Bestiary.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"It is a good day to die."
Klingon proverb

------------------------------

Date: Mon, 8 Mar 1999 11:39:02 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: RE: In search of..

Wow... three responses 30 seconds after posting the request. We all need
to get a life... ^_^

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"It is a good day to die."
Klingon proverb

------------------------------

Date: Mon, 8 Mar 1999 11:49:05 -0500
From: Brian Wawrow <bwawrow@fmco.com>
Subject: RE: X-Men Movie [longish]

To me, having a guy who's 5'10" play Wolverine is not such a big deal. It's
less important to nit pick over inches than it is to get someone with the
right kind of physical presence. When I think of Wolverine, I think of those
hard looking guys drinking rye* in crappy little bars in northern Ontario.
Guys who work in log mills or tobacco farms.

Remember the Meltdown graphic novel with Wolverine and Havok? The frames
were all painted. I really liked the way Wolverine was drawn in that. He
didn't look like a body builder because he's not the kind of guy to spend
hours in the gym. He was drawn like he'd been doing heavy labour since he
was 8.

I think Dean Malinko is pretty close but physically, Benoit is it. Can he
act? Well, he's a professional wrestler but he's better in the ring than he
is on the mike.

Sooo... if we cast nothing but pro 'rasslers.... that would be ridiculous!

Wolverine: Benoit
Cyke: Brett Hart
Phoenix: Sable
Beast: The Rock
Ice Man: Kidman
Nightcrawler: Ray Mysterio Jr.
Colossus: Test [the 7' cut corporate guy]
Havok: Chris Jericho
Storm: Jaqueline
Rogue: Debra McMichael ?
Bishop: Booker T
Cable: Steve Austin

Magneto: Vince McMahon
Sabretooth: Kevin Nash
Apocalypse: Undertaker
Juggernaught: Paul Whight [the wrestler formerly known as the Giant]

Oh, yea. Quite the ensemble cast there.

*rye is what Canadians call Canadian whiskey.

Later
BRI


] Malenko's bio at WCW.com lists him as 5'9" and Benoit as 5'10",
] trevor
]
] Todd Hanson wrote:
]
] > Filksinger wrote:
] >
] > > They'd both work if we couldn't find anyone the right
] size, but they
] > > are both too tall. Benoit is 5'9", and Malenko is 5'10".
] >
] > Are you sure Malenko is that tall? He was standing side by
] side with
] > Benoit, and it sure looked like he was a good 4 inches shorter than
] > Benoit.
] >
] > Todd
]
]
]
]

------------------------------

Date: Mon, 08 Mar 1999 08:50:30 -0800
From: Mark Lemming <icepirat@ix.netcom.com>
Subject: Re: Laser Sabre ???

Black Bishop wrote:
> I have another player that is designing a character with a sword sabre
> he is a Star Wars fan (like me *laugh*) but when we looked at a design for
> a laser sabre we was seeking an original idea.
> I mean, a Laser Sabre in Star wars can cut almost everything and so
> I was thinking about an RKA no range 0 End Double Penetrating
>
> I was thinking : has anyone a different (and more original or better) idea
> for it ?

Can't say it's more original, but nothing works better for slicing
through something than dice. Maybe add Armor Piercing.
We wound up in our campaigns having a lot of characters with laser swords.
The base was 4d6 RKA, No range (-1/4).
The No range being only (-1/4) was to avoid Damage Shield arguments.
The other type of sword that showed up was the variable laser sword.
Adjust DCs to taste.

60 Multi 120 Active, Focus(-3/4), No Range(-1/4)
6u 5d6+1 RKA, 0 End "Default"
6u 4d6 RKA AP, 0 End "Tight beam"
6u 4d6 RKA, 1 Hex, 0 End "Wide Beam"
6u 2d6 RKA, AP, +3 Stun, Autofire x5, 60 Charges, "Pulse Mode"
6u Change environment up the kazoo, "Big Flashlight"

The focus limit just reflects that it never gets knocked away, but it
doesn't take a round. Plus the -1/4 for no range could of just been
reduced by range...
Pulse Mode has shown itself to be too effective and the Big flashlight was
just being silly.
Granted, this really isn't the Star Wars weapon, but it's what wound up
being played. (At least a dozen PC's and villains had these things...)

- -Mark Lemming

------------------------------

Date: Mon, 08 Mar 1999 09:08:31 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: High-Tech Medical Equipment

Does anyone have any suggestions for high-tech medical equipment that
might be appropriate for a superhero world?
I'm not looking for ultra-advanced technology, but stuff that's just a
little bit beyond what we have now -- ideally, something that's currently
in the later stages of development in the real world, or that has only
recently come into use.
Equipment for hospitals, clinics, ambulances, medical labs, and just
about any other aspect of the medical industry is welcome.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Mon, 8 Mar 1999 12:35:41 -0500 (EST)
From: arcus@webtv.net (chrisopher spoor)
Subject: Re: High-Tech Medical Equipment

Electric pacifiers based off psychic research and "hot Sleep" technology
from Stronghold instead of anastisha<sp>. Genetic scanners from mutant
research that detects allergies to medicines and some medical
conditions. Power nullifiers to weaken victims so they can be treated.

A little high tech, but based off champaign technoogy. Oh. armour and
mental defence for paramedics :)

------------------------------

Date: Mon, 8 Mar 1999 09:36:23 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: Re: X-Men Movie

From: Trevor Gunther <gunthert@sk.sympatico.ca>


>Malenko's bio at WCW.com lists him as 5'9" and Benoit as 5'10",
>trevor
>


Oops. I was looking them both up at the same time, and apparently got the
data reversed.

Though I suppose that was obvious.

Filksinger

------------------------------

Date: Mon, 08 Mar 1999 09:53:32 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: High-Tech Medical Equipment

At 12:35 PM 3/8/99 -0500, chrisopher spoor wrote:
>Electric pacifiers based off psychic research and "hot Sleep" technology
>from Stronghold instead of anastisha<sp>. Genetic scanners from mutant
>research that detects allergies to medicines and some medical
>conditions. Power nullifiers to weaken victims so they can be treated.
>
>A little high tech, but based off champaign technoogy. Oh. armour and
>mental defence for paramedics :)

Actually, that's quite a bit higher-tech than I was hoping for.
I was thinking more along the lines of surgical tools made from strong
composite materials for cutting open tough super-hides, portable injury
cauterizers... heck, I'd be happy with a good write-up for a defribbulator
(not to mention some help with the correct spelling!). :-]
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Mon, 8 Mar 1999 13:01:04 -0500
From: "Johnson, Adam" <AJohnson@clariion.com>
Subject: Move-through/Move-by with HKA

Question... how does one model a move-through or move-by if the person is using a Killing Attack, like a huge sword or Wolverine's claws?

I'm not sure how to do this, and there's nothing in the HSR about this.

I'm wondering if you still figure out the base damage as normal, take that as a damage class, and add it to the HKA's damage via killing attack levels...

Like, say, STR of 20 is a DC 4 normally, and with a velocity of 10"... a move-by is half strength plus v/5, right? So normally, it would be DC 2 for strength, plus another DC 2 for velocity, making it DC 4... normal damage of 4d6.
If you add DC 4 to a 2d6 HKA (DC 6), you get DC 10 (3d6+1). Is this right, or is there an actual method to the madness?


- ----------------------------------------------------------
Adam Johnson
Product Support -- Head Lab Resident Area Tech (RAT)
ajohnson@clariion.com
Life's a long song... but the tune ends too soon for us all
Jethro Tull, "Life's a Long Song," Living in the Past
- ----------------------------------------------------------

------------------------------

Date: Mon, 8 Mar 1999 10:41:54 -0800
From: Tracy L Birdine <hawk291@juno.com>
Subject: Reva

REVA
First Hand Scout/Khandara Elves


20/23 STR 10
18 DEX 24
16/19 CON 12
17/20 BODY 14
17 INT 7
14 EGO 8
15 PRE 5
14 COM 2
4/7 PD 0
3/5 ED 0
3 SPD 2
7/9 REC 0
32/38 END 0
35/42 STUN 0
Characteristics Cost: 84

13 PKG,"Half-orc Racial Package"
(3) +3 STR 0
(6) +3 BODY
(6) +3 CON
(2) +2 PD
(1) +1 ED
(0) +0 INT,-1 Var Lim(-1/2)
(0) +0 EGO,-2 Var Lim(-1)
(0) +0 COM,-1 Var Lim(-1/2)
(-10) Distinctive Features: Half-orc
(5) IR Vision
10 PKG,"Scout"
(3) Lightsleep
(3) Bump Of Direction
(3) Tracking 12-
(3) Survival 11-
(3) Stealth 13-
(5) Weaponsmith 12-
(3) PS: Scout 12-,(INT based)
3 AK: Forest & Mountains 12-,(INT based)
3 AK: Khandara 12-,(INT based)
7 WF,Common Melee,Common Missile
3 13- Fast Draw
8 1 Levels,all combat
3 Tactics 12-
3 12- Combat Sense
3 Ambidexterity
3 Acrobatics 13-
3 Climbing 13-
3 3 Resistance
3 Lockpicking 13-
3 Streetwise 12-
3 Shadowing 11-
3 Trading 12-
3 Paramedic 12-
3 Riding 13-
2 TF,Riding Animals
4 11- Contact: House Tharken
5 Lang: Elvan,native accent,literacy
5 Lang: Human,native accent,literacy
1 Lang: Orcish
3 Lang: Dwarven,fluent conversation,literacy

Powers Cost: 103
Total Cost: 187

Base Points: 100
5 Psych Lim,"Brutalized Youth",uncommon,moderate
10 Psych Lim,"Shunned by others",common,moderate
10 Hunted,"Orc Tribes",more powerful,limited area,harsh,appear
8-
10 Psych Lim,"Sense of duty/House Tharken",uncommon,strong
10 Rep,"Half-orc",occur 8-,extreme reputation
10 Enraged,"Threat to adopted family/friends",common,occur 11-,
recover 11-
10 Psych Lim,"Duty to Khandara elves",uncommon,strong
10 Rep,"Kael's Crew",occur 11-

Disadvantages Total: 75
Experience Spent: 12
Total Points: 187



|- /\ \\/ |< [ ICQ: 32038562 ]
CO/Alpha Company, Black Horse Regiment

"Your brain doesn't perform any other function
than to keep your head from caving in." --Peg Bundy

------------------------------

Date: Mon, 8 Mar 1999 10:41:24 -0800
From: Tracy L Birdine <hawk291@juno.com>
Subject: Shard Tharken

SHARD THARKEN
Advanced Scout/Khandara Elves

17 STR 7
18/21 DEX 24
15 CON 10
16 BODY 12
15/18 INT 5
19/20 EGO 18
16 PRE 6
20/21 COM 5
6 PD 3
6 ED 3
4 SPD 9
6 REC 0
30 END 0
33 STUN 0
Characteristics Cost: 102

5 PKG,"Elvan Racial Package"
(3) Lightsleep
(9) +3 DEX
(3) +3 INT
(2) +1 EGO
(1) +1 COM
(4) +2" RUN
(5) UV Vision
(0) +0 STR,-2 Var Lim(-1) 0
(0) +0 BODY,-8 Var Lim(-4)
(0) +0 PD,-1 Var Lim(-1/2)
(0) +0 ED,-1 Var Lim(-1/2)
(0) +0 STUN,-3 Var Lim(-1 1/2)
10 PKG,"Forest Elf Cultural Package"
(0) Lang: Elvan,native
(6) 2 Levels: +2 with Bows
(1) WF,Bows
(3) Animal Handler 11-
(3) Stealth 13-
(3) Tracking 13-
(3) Survival 11-
10 PKG,"Scout"
(3) Lightsleep
(3) Bump Of Direction
(5) Weaponsmith 12-
(3) PS: Scout 13-,(INT based)
10 Eidetic Memory
10 11- Danger Sense
3 13- Combat Sense
3 Ambidexterity
3 13- Fast Draw
1 TF,Horses / Donkeys
5 WF,Unarmed Combat,Swords,Bows,Thrown Knives / Axes
2 Low Nobility
3 Persuasion 12-
3 Bureaucratics 12-
2 Lang: Dwarven,fluent conversation
1 Lang: Orcish
3 Paramedic 13-
3 Climbing 13-
3 Acrobatics 13-
3 AK: Khandara 13-,(INT based)
3 AK: Forest & Mountains 13-,(INT based)
4 13- Contact: House Tharken
2 11- Contact: Seligad, Healer/Inventor/Mage

Powers Cost: 92
Total Cost: 194

Base Points: 100
5 Distinctive,"Forest Elf",easily concealable,minor
5 Psych Lim,"Overconfidence",uncommon,moderate
15 Hunted,"Concealers",more powerful,harsh,appear 8-
15 Psych Lim,"Sense of Duty: Reva",uncommon,total
10 Psych Lim,"Duty to Khandara elves",uncommon,strong
5 Psych Lim,"Practical Joker",uncommon,moderate
10 Rep,"Kael's Crew",occur 11-

Disadvantages Total: 65
Experience Spent: 29
Total Points: 194



|- /\ \\/ |< [ ICQ: 32038562 ]
CO/Alpha Company, Black Horse Regiment

"Your brain doesn't perform any other function
than to keep your head from caving in." --Peg Bundy

------------------------------

Date: 08 Mar 1999 14:02:24 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Move-through/Move-by with HKA

- -----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

* "Johnson, Adam" <AJohnson@clariion.com> Mon, 08 Mar 1999
| Question... how does one model a move-through or move-by if the person is
| using a Killing Attack, like a huge sword or Wolverine's claws?

Half-phase action to run, half-phase action to strike with the sword or
claws.
- -----BEGIN PGP SIGNATURE-----
Version: GnuPG v0.9.2 (GNU/Linux)
Comment: For info see http://www.gnupg.org

iD8DBQE25B7Agl+vIlSVSNkRAvA4AKCSUb+W0choR6xsS9hyr+FSvg4VRwCggopN
EcSy1/LBRRfyAqyZSE8Zicc=
=bvYB
- -----END PGP SIGNATURE-----

- --
Rat <ratinox@peorth.gweep.net> \ Ingredients of Happy Fun Ball include an
Minion of Nathan - Nathan says Hi! \ unknown glowing substance which fell to
PGP Key: at a key server near you! \ Earth, presumably from outer space.

------------------------------

Date: Mon, 08 Mar 1999 11:07:00 PST
From: "Jesse Thomas" <haerandir@hotmail.com>
Subject: Re: High-Tech Medical Equipment

On Mon, 08 Mar 1999 Bob Greenwade <bob.greenwade@klock.com> wrote:

>cauterizers... heck, I'd be happy with a good write-up for a
defribbulator
>(not to mention some help with the correct spelling!). :-]

Defibrilator, I believe.

Jesse Thomas

haerandir@hotmail.com


>---
>Bob's Original Hero Stuff Page! [Circle of HEROS member]
> http://www.klock.com/public/users/bob.greenwade/original.htm
>Merry-Go-Round Webring -- wanna join?
> http://www.klock.com/public/users/bob.greenwade/merrhome.htm
>
>
>


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

------------------------------

Date: Mon, 8 Mar 1999 13:23:39 -0600 (CST)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Move-through/Move-by with HKA

On 8 Mar 1999, Stainless Steel Rat wrote:

> * "Johnson, Adam" <AJohnson@clariion.com> Mon, 08 Mar 1999
> | Question... how does one model a move-through or move-by if the person is
> | using a Killing Attack, like a huge sword or Wolverine's claws?
>
> Half-phase action to run, half-phase action to strike with the sword or
> claws.

Which doesn't really answer the question, does it? It doesn't act like a
Move-By or a Move-Through: no velocity adds for damage, no modification to
OCV or DCV, no full-move, no ability to continue moving after the attack.

It's not even the official HERO games answer, so I think it's a bit
misleading to make the statement without saying something to that effect.

As for the original question: as far as I remember, Move Throughs and Move
Bys are treated like any other maneuver when used with a Killing Attack.
I think there's a detailed explanation on how to figure this out in Ninja
Hero, but the book is at home while I am at work, so I can't crack it open
to let you know how it works. If nobody else has come forward by the time
I get home, I should be able to post tonight.

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Mon, 08 Mar 1999 11:27:59 PST
From: "Jesse Thomas" <haerandir@hotmail.com>
Subject: Re: High-Tech Medical Equipment

On Mon, 08 Mar 1999 Bob Greenwade <bob.greenwade@klock.com> wrote:
>
> Does anyone have any suggestions for high-tech medical equipment
that
>might be appropriate for a superhero world?
> I'm not looking for ultra-advanced technology, but stuff that's just
a
>little bit beyond what we have now -- ideally, something that's
currently
>in the later stages of development in the real world, or that has only
>recently come into use.

I stumbled across this GURPS write-up while looking for info on the
famous "Russian Sleep Machine" one day. You could probably adapt it to
Champions quite easily, and hero-universe paramedics might be issued a
device based on these principles for anesthetizing/ restraining
superbeings who are for some reason resistant to traditional
sedatives... I believe this write-up is an errata of an entry from
GURPS Ultra-Tech.

PS: I can't vouch for the validity of this technique. Most of the
material I have seen on it has consisted of various medical types
arguing about whether or not it's a hoax. Still, it's got that patina
of super-science that could allow you to introduce it to a campaign with
a bit of hand-waving.

:Deepsleep Box

This device consists of a small cap (containing electrodes), attached by
wires to a unit the size of two cigarette packs. It has no
effect on a wide-awake person, but will lull a tired or relaxed user
into deeper sleep with an electromagnetic field
("electronarcosis") and soothing sound. The sleep lasts as long as the
electrodes are in place; a timer activates a buzzer when
it's time to wake up. Six hours of deepsleep are equivalent to 8 hours
of normal sleep.

This TL8 device (also called "Russian sleep," from its inventors in the
USSR of old Earth) is used in hospitals to soothe patients,
or to ensure a good night's sleep for an insomniac. A deepsleep box may
also be used on a captive, once he goes to sleep, to
make sure that he stays that way.

Should the box be turned off, a user will wake after a normal night's
sleep. If they had been under the box for more than 6
hours, they've already had their night's sleep, and they will awaken
normally in 2d minutes. If someone tries to awaken a user
immediately after removing or turning off the box, they can -- but the
subject will be mentally stunned, and will be at a -2 on all
recovery rolls. The automatic timer has the same effect.

A deepsleep box is Legality Class 6 and runs for 3 months on a B cell.
Cost is $500 and weight is 2 pounds. At TL9, weight is
halved. At TL10 the "box" vanishes -- the device becomes a Sleep Cap,
below.


I expect someone at or below 0 STUN would qualify as "tired or relaxed."
You can probably find more info about the real-world effects of the
device (and the ongoing controversies surrounding it) by searching for
"Russian Sleep Machine" or "electronarcosis". Can't think of anything
else off the top of my head.

Jesse Thomas

haerandir@hotmail.com

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

------------------------------

Date: Mon, 8 Mar 1999 13:33:03 -0600 (CST)
From: gilberg@ou.edu
Subject: Re: Move-through/Move-by with HKA

>* "Johnson, Adam" <AJohnson@clariion.com> Mon, 08 Mar 1999
>| Question... how does one model a move-through or move-by if the person is
>| using a Killing Attack, like a huge sword or Wolverine's claws?
>
>Half-phase action to run, half-phase action to strike with the sword or
>claws.

Yes, according to Rat it is quite appropriate for killing attacks
not to be usable with a full phase, while normal attacks certainly are. He
calls this logic. Go figure.

However, I believe Nija Hero has something to say on this. Treat it
as added DCs, much like STR, with the same cavat that you cannot more than
double the original attack.


-Tim Gilberg

------------------------------

Date: Mon, 08 Mar 1999 14:40:16 -0600
From: Bill Svitavsky <bsvitavsky@mln.lib.ma.us>
Subject: Unknown Eagles

I'm in the mood to buy some Hero products, and I'm considering the Unknown
Eagles campaign book from Hero Plus. Is it worth getting?

I have no plans to run any WW II era campaigns, but I often find useful
bits in books that don't seem directly applicable to my games; are there
any notable sections in Unknown Eagles that might prove useful in other
sorts of games (or time travel scenarios, at least?)

- - Bill Svitavsky

------------------------------

Date: Mon, 8 Mar 1999 11:45:20 -0800 (PST)
From: John Desmarais <johndesmarais@yahoo.com>
Subject: Re: Move-through/Move-by with HKA

- --"Johnson, Adam" <AJohnson@clariion.com> wrote:
>
>
> Question... how does one model a move-through or move-by if the
person is using a Killing Attack, like a huge sword or Wolverine's
claws?
>
> I'm not sure how to do this, and there's nothing in the HSR about
this.
>
> I'm wondering if you still figure out the base damage as normal,
take that as a damage class, and add it to the HKA's damage via
killing attack levels...
>
> Like, say, STR of 20 is a DC 4 normally, and with a velocity of
10"... a move-by is half strength plus v/5, right? So normally, it
would be DC 2 for strength, plus another DC 2 for velocity, making it
DC 4... normal damage of 4d6.
> If you add DC 4 to a 2d6 HKA (DC 6), you get DC 10 (3d6+1). Is this
right, or is there an actual method to the madness?

That's pretty much it, just think in terms of "damage classes" instead
of "dice" and everything works pretty normal.

- -=>John Desmarais
http://www.sysabend.org/champions
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com

------------------------------

Date: Mon, 8 Mar 1999 13:45:10 -0600
From: "Hudson, Robert" <x2rhudso@southernco.com>
Subject: RE: High-Tech Medical Equipment

At 11:09 AM march 08 Bob G wrote:

>Does anyone have any suggestions for high-tech medical equipment
that might be appropriate for a superhero world?

>I'm not looking for ultra-advanced technology, but stuff that's
just a little bit beyond what we have now -- ideally, something that's
currently in the later stages of development in the real world, or that has
only recently come into use.

>Equipment for hospitals, clinics, ambulances, medical labs, and
just about any other aspect of the medical industry is welcome.


I'm not sure why you're looking for this kind of gear Bob, but I
think you're wandering into a problem area with the system here - the Hero
System simply does not deal well with the construction of 'normal' items.

Case in point is the flashlight listed in Shelley Mactyre's PRIMUS
book - the thing came out costing *16* points, despite some number
crunching. I suppose that she could have ladled some more Limitations on the
thing to drop the price, but there really wasn't a point to it - it was just
a flashlight.

I think most of this sort of thing is best reflected with a simple
bonus to Paramedic or whatever medical-based Skill rolls you deem
appropriate [PS: Surgeon; PS: Emergency Medicine, etc.] depending on the
extent of the equipment available. Maybe a 1d6 Healing power through a focus
or something at the most.

I really don't see the need for any kind of actual game statistics
for this kind of thing - I've always felt that one of the stand-out things
about the Hero System was that we didn't *need* six books worth of equipment
listings to play... just the core rules and some imagination.

Rob Hudson

------------------------------

Date: 08 Mar 1999 14:49:31 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Move-through/Move-by with HKA

- -----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

* "Dr. Nuncheon" <jeffj@io.com> Mon, 08 Mar 1999
| Which doesn't really answer the question, does it? It doesn't act like a
| Move-By or a Move-Through:

Nor does the described effect. Therefore, Move By and Move Through are not
appropriate mechanics, so I ignored them and proceeded to the next means of
modeling the effect.

| It's not even the official HERO games answer, so I think it's a bit
| misleading to make the statement without saying something to that effect.

By the Big Blue Book, a Move By or Move Through does normal Strength damage
plus normal damage based on velocity. They do not do killing damage,
period.

| As for the original question: as far as I remember, Move Throughs and Move
| Bys are treated like any other maneuver when used with a Killing Attack.
| I think there's a detailed explanation on how to figure this out in Ninja
| Hero, but the book is at home while I am at work, so I can't crack it open
| to let you know how it works. If nobody else has come forward by the time
| I get home, I should be able to post tonight.

Of course, damage adds from doing a Move By with an HKA cannot exceed the
base HKA. Chances are Wolvie won't get anything for his trouble other than
a lousy CV and having to suck one third of the damage he does, which is
killing damage because of the conversion for the claws.

This makes no sense given the special effects described, which is why I
chucked the whole idea in the first place, like I said.
- -----BEGIN PGP SIGNATURE-----
Version: GnuPG v0.9.2 (GNU/Linux)
Comment: For info see http://www.gnupg.org

iD8DBQE25CnLgl+vIlSVSNkRAssHAJ9M0Ah7pL8LbB50qzkh/5w3CIsJ4QCfc0IL
EXN0mH54K/EaCB/ziYDZuQE=
=ippu
- -----END PGP SIGNATURE-----

- --
Rat <ratinox@peorth.gweep.net> \ Happy Fun Ball may stick to certain types
Minion of Nathan - Nathan says Hi! \ of skin.
PGP Key: at a key server near you! \

------------------------------

Date: 08 Mar 1999 14:50:07 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: High-Tech Medical Equipment

- -----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

* "Jesse Thomas" <haerandir@hotmail.com> Mon, 08 Mar 1999
| Defibrilator, I believe.

Defibrillator.

See, you should have paid attention during the discussion on tazers and
stun guns. :)
- -----BEGIN PGP SIGNATURE-----
Version: GnuPG v0.9.2 (GNU/Linux)
Comment: For info see http://www.gnupg.org

iD8DBQE25Cnvgl+vIlSVSNkRAuViAJ98gDJVP3mtYoXICRsAb/qgdWdTSQCglZ43
ruDUtHfBHum0F/rTjl/H18A=
=PwJm
- -----END PGP SIGNATURE-----

- --
Rat <ratinox@peorth.gweep.net> \ If Happy Fun Ball begins to smoke, get
Minion of Nathan - Nathan says Hi! \ away immediately. Seek shelter and cover
PGP Key: at a key server near you! \ head.

------------------------------

Date: Mon, 8 Mar 1999 13:57:05 -0600 (CST)
From: gilberg@ou.edu
Subject: Re: Move-through/Move-by with HKA

>Of course, damage adds from doing a Move By with an HKA cannot exceed the
>base HKA. Chances are Wolvie won't get anything for his trouble other than
>a lousy CV and having to suck one third of the damage he does, which is
>killing damage because of the conversion for the claws.
>
>This makes no sense given the special effects described, which is why I
>chucked the whole idea in the first place, like I said.

Again, we have a fine example of Logic-By-Rat.

When Wolverine wants to move his full distance and attack, for some
reason his claws won't pop out and he has to punch. However, if Wolverine
only goes half of his possible, his claws can extend. Perfectly logical,
no? Hmmmm. It seems the fastball special is quite impossible when using
the claws. No matter, it makes sens according to Logic-By-Rat.

Or take the Ninja Hero example. Wolvie does get something for using
a move-thru/move-by: He can do a full move and potentially make multiple
attacks--yes, there is a CV modifier, but I see Wolvie as having some levels
specifically for Move-bys and Move-thrus. And as according to Ninja Hero,
the damage he takes would be treated as normal damage, depending on SFX. (I
think this is the ruling, anyway.)

See Rat? Isn't that easy? You don't even have to accept the word
of your most-eligible-to-bash Hero Author, Steve Long. This is straight
from Aaron Allston.


-Tim Gilberg

------------------------------

Date: Mon, 8 Mar 1999 15:02:00 -0500
From: "Johnson, Adam" <AJohnson@clariion.com>
Subject: RE: Move-through/Move-by with HKA

Okay, someone mentioned Ninja Hero earlier on. I didn't have a copy of that with me, but I do have on my system here the electronic version of the Ultimate Martial Artist, so I did a quick check.

Here's what I found...


Move By: +1 DC per 5" relative velocity; max damage bonus = base weapon damage. (Extra DC's are lost with STR bonuses)
Move Through: +1 DC per 3" relative velocity; max damage bonus as before.
Damage taken by the attacker from either maneuver is not done as a killing attack, but as an equivalent DC of normal damage. If a weapon is used, the weapon takes the damage instead.

Ultimate Martial Artist, pp 177-8



- ----------------------------------------------------------
Adam Johnson
Product Support -- Head Lab Resident Area Tech (RAT)
ajohnson@clariion.com
Life's a long song... but the tune ends too soon for us all
Jethro Tull, "Life's a Long Song," Living in the Past
- ----------------------------------------------------------

> -----Original Message-----
> From: Stainless Steel Rat [SMTP:ratinox@peorth.gweep.net]
> Sent: Monday, 08 March, 1999 14:50
> To: Champions
> Subject: Re: Move-through/Move-by with HKA
>
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> * "Dr. Nuncheon" <jeffj@io.com> Mon, 08 Mar 1999
> | Which doesn't really answer the question, does it? It doesn't act like a
> | Move-By or a Move-Through:
>
> Nor does the described effect. Therefore, Move By and Move Through are not
> appropriate mechanics, so I ignored them and proceeded to the next means of
> modeling the effect.
>
> | It's not even the official HERO games answer, so I think it's a bit
> | misleading to make the statement without saying something to that effect.
>
> By the Big Blue Book, a Move By or Move Through does normal Strength damage
> plus normal damage based on velocity. They do not do killing damage,
> period.
>
> | As for the original question: as far as I remember, Move Throughs and Move
> | Bys are treated like any other maneuver when used with a Killing Attack.
> | I think there's a detailed explanation on how to figure this out in Ninja
> | Hero, but the book is at home while I am at work, so I can't crack it open
> | to let you know how it works. If nobody else has come forward by the time
> | I get home, I should be able to post tonight.
>
> Of course, damage adds from doing a Move By with an HKA cannot exceed the
> base HKA. Chances are Wolvie won't get anything for his trouble other than
> a lousy CV and having to suck one third of the damage he does, which is
> killing damage because of the conversion for the claws.
>
> This makes no sense given the special effects described, which is why I
> chucked the whole idea in the first place, like I said.
> -----BEGIN PGP SIGNATURE-----
> Version: GnuPG v0.9.2 (GNU/Linux)
> Comment: For info see http://www.gnupg.org
>
> iD8DBQE25CnLgl+vIlSVSNkRAssHAJ9M0Ah7pL8LbB50qzkh/5w3CIsJ4QCfc0IL
> EXN0mH54K/EaCB/ziYDZuQE=
> =ippu
> -----END PGP SIGNATURE-----
>
> --
> Rat <ratinox@peorth.gweep.net> \ Happy Fun Ball may stick to certain types
> Minion of Nathan - Nathan says Hi! \ of skin.
> PGP Key: at a key server near you! \

------------------------------

Date: Mon, 8 Mar 1999 15:19:15 -0500
From: Brian Wawrow <bwawrow@fmco.com>
Subject: FW: CHAR: Beast of Gevaudan

Brian Wawrow
Financial Models Company

"Do or do not. There is no try."
- - Yoda



] -----Original Message-----
] From: Michael Surbrook [mailto:susano@dedaana.otd.com]
] Sent: Monday, March 08, 1999 3:12 PM
] To: Brian Wawrow
] Subject: RE: CHAR: Beast of Gevaudan
]
]
] On Mon, 8 Mar 1999, Brian Wawrow wrote:
]
] Please, if possible, replay to all.
]
] > I have a couple of comments about this beast.
] >
] > Editing nitpik: A stat roll on 0COM is <9
]
] Oops... missed that.
]
] > In terms of design, the beast's bark is worse than it's
] bite. I'd maybe give
] > it another 5 STR and an extra DC on the fang attack. Also,
] I'd buy its run
] > up to 11" or so, just so that it can dash off into the
] woods and outrun
] > anyone without serious mobility.
]
] Well, it killed people, so it doesn't need a lot of HKA to da that. I
] based a lot of it's abilites off of the write-up for a normal
] wolf, just
] suped up or its great size. I'm think a 25 STR and a 1d6+1 HKA.
]
] As for the running, that's a good point, it needs a bit more.
] OTOH: It's
] howling was enough to totally frighten people, so in some
] ways, its bark
] was worse than its bite.
]
] > It sure has some heavy defenses. I can certainly see why
] villiagers by the
] > dozen wouldn't have a prayer.
]
] I needed something that couldn't be stopped by normal musket
] fire. At one
] point a report syas the Beast was assulted by a dozen or so
] people, using
] axs, knives and pitchforks and it ignored their attack and
] continued to
] attack one person.
]
] > I like how the whole werewolf question is just part of the
] background story
] > and not reflected in the writeup. Thus, it is a mystical
] beast susceptible
] > to silver but not necessarily a werewolf or vampire.
]
] Thanks!
]
] > >From a FH viewpoint, I'd adjust damage and CV's to fit my
] party and modify
] > numbers, but aside from that, it's just fine. I'd let them
] fight one or two
] > of them before dropping clues about the silver
] vulnerability, then set them
] > up against a pack.
]
] The original was a singular beast, but one could have a pack
] of these...
] that is a scary prospect.
]
] --
] Michael Surbrook - susano@otd.com -
http://www.otd.com/~susano/index.html

"It is a good day to die."
Klingon proverb

------------------------------

Date: Mon, 8 Mar 1999 14:39:47 -0600 (CST)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Move-through/Move-by with HKA

On 8 Mar 1999, Stainless Steel Rat wrote:

> * "Dr. Nuncheon" <jeffj@io.com> Mon, 08 Mar 1999
> | Which doesn't really answer the question, does it? It doesn't act like a
> | Move-By or a Move-Through:
>
> Nor does the described effect.

The described effect being 'A Move Through or Move By with a Killing
Attack, like a huge sword or claws'?

So...Move Bys do not model Move Bys with Swords?

> | It's not even the official HERO games answer, so I think it's a bit
> | misleading to make the statement without saying something to that effect.
>
> By the Big Blue Book, a Move By or Move Through does normal Strength damage
> plus normal damage based on velocity. They do not do killing damage,
> period.

By the Big Blue Book, a Strike doesn't do killing damage either.

Of course, if you use Ninja Hero or TUMA, which the lest time I checked
were official supplements, then they have rules in there for how to handle
Maneuvers when using weapons.

> | As for the original question: as far as I remember, Move Throughs and Move
> | Bys are treated like any other maneuver when used with a Killing Attack.
>
> Of course, damage adds from doing a Move By with an HKA cannot exceed the
> base HKA.

Never said they didn't.

> Chances are Wolvie won't get anything for his trouble other than
> a lousy CV and having to suck one third of the damage he does, which is
> killing damage because of the conversion for the claws.

Wolvie also gets the ability to make a full move and attack an opponent at
any point along that move.

If the character in question does not have enough STR to bring the damage
adds up to the value of the base HKA, then they can also benefit. Granted,
this is more likely to happen in a heroic-level campaign than in a
superhero one (especially if STR minimums are being used), but it's not
inconcievable even in a Supers game. If I were writing up Wolverine, for
example, I probably wouldn't give him enough STR to double the
effectiveness of his claws, because that would make him too strong to be
an accurate model of the character.

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: 08 Mar 1999 15:52:58 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Move-through/Move-by with HKA

- -----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

* "Dr. Nuncheon" <jeffj@io.com> Mon, 08 Mar 1999
| So...Move Bys do not model Move Bys with Swords?

Nope. Try the 'Passing Strike' maneuver from Ninja Hero. The FMove
element was created specifically for this kind of thing.
- -----BEGIN PGP SIGNATURE-----
Version: GnuPG v0.9.2 (GNU/Linux)
Comment: For info see http://www.gnupg.org

iD8DBQE25Diqgl+vIlSVSNkRAvPUAJ9JGE4ll87f+ayYuGE3p1Ww5btjygCgz98f
F2V0VJ6P+GACflY3glps3z4=
=6Qn+
- -----END PGP SIGNATURE-----

- --
Rat <ratinox@peorth.gweep.net> \ Warning: pregnant women, the elderly, and
Minion of Nathan - Nathan says Hi! \ children under 10 should avoid prolonged
PGP Key: at a key server near you! \ exposure to Happy Fun Ball.

------------------------------

Date: Mon, 8 Mar 1999 16:06:19 -0500
From: Brian Wawrow <bwawrow@fmco.com>
Subject: RE: Move-through/Move-by with HKA

HONK!!

Since you can use the UMA rules to build a 0pt. maneuver that looks just
like a Move By, wouldn't you say the FMove element exists so you can build
an improved variation on Move By?

Or, are we in fact quibbling over the semantics of a well known maneuver
that most people can deal with just fine. It's been known to happen. If you
don't think its possible to do a move through with a HKA, I have one word
for you... bull. There's a double meaning there if you look for it.
Rhinocerous. Mounted Lance. In all these cases, the attacker is obviously
absorbing a porion of the impact energy in non-killing form while the
business end of the attack is pointy and sharp, dig?

] -----BEGIN PGP SIGNED MESSAGE-----
] Hash: SHA1
]
] * "Dr. Nuncheon" <jeffj@io.com> Mon, 08 Mar 1999
] | So...Move Bys do not model Move Bys with Swords?
]
] Nope. Try the 'Passing Strike' maneuver from Ninja Hero. The FMove
] element was created specifically for this kind of thing.
] -----BEGIN PGP SIGNATURE-----
] Version: GnuPG v0.9.2 (GNU/Linux)
] Comment: For info see http://www.gnupg.org
]
] iD8DBQE25Diqgl+vIlSVSNkRAvPUAJ9JGE4ll87f+ayYuGE3p1Ww5btjygCgz98f
] F2V0VJ6P+GACflY3glps3z4=
] =6Qn+
] -----END PGP SIGNATURE-----
]
] --
] Rat <ratinox@peorth.gweep.net> \ Warning: pregnant women,
] the elderly, and
] Minion of Nathan - Nathan says Hi! \ children under 10 should
] avoid prolonged
] PGP Key: at a key server near you! \ exposure to Happy Fun Ball.
]

------------------------------

End of champ-l-digest V1 #230
*****************************


Web Page created by Text2Web v1.3.6 by Dev Virdi
http://www.virdi.demon.co.uk/
Date: Tuesday, June 15, 1999 01:08 PM