Digest Archive vol 1 Issue 233

From: owner-champ-l-digest@sysabend.org
Sent: Wednesday, March 10, 1999 7:20 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #233


champ-l-digest Wednesday, March 10 1999 Volume 01 : Number 233



In this issue:

Re: Normally I wouldn't allow this, but...
Re: Normally I wouldn't allow this, but...
Re: Teleport Against Other ???
RE: Teleport Against Other ??? amendment
RE: Teleport Against Other ??? amendment
RE: Teleport Against Other ??? amendment
RE: Teleport Against Other ??? amendment
Re: [OT] Casting Wolverine
Re: High-Tech Medical Equipment
Re: UAO stuff
Re: High Tech Medical Equipment
Re: High-Tech Medical Equipment
Re: [OT] Casting Wolverine
Re: Teleport Against Other ??? amendment
Re: High Tech Medical Equipment
RE: Teleport Against Other ??? amendment
Re: Normally I wouldn't allow this, but...
RE: Teleport Against Other ??? amendment
Re: Normally I wouldn't allow this, but...
High-Tech Medical Equipment
Re: PBEM Campaigns
Re: Teleport Against Other ??? amendment
Re: Dracula in Hero

----------------------------------------------------------------------

Date: Tue, 9 Mar 1999 14:59:59 -0800 (PST)
From: Draco Paladin <paladin@uvic.ca>
Subject: Re: Normally I wouldn't allow this, but...

On Tue, 9 Mar 1999, Bill Svitavsky wrote:

[snip]

> In other words, what are the trickiest situations you can imagine meriting
> GM's permission?
>

There was one game I was in (fairly low-powered (50-50 I think)) in which
one of the characters was a cyborg type who had a chip jack a la
cyberpunk. This was represented as a multi power with all the slots as
skills and some levels... it had a full phase change lim as well IIRC. It
worked quite well, and as he found new chips to use he would just spend 1
or at most 2 xp to add them.

- --
Mother is the name for GOD on the lips and
hearts of all children. - Eric Draven

------------------------------

Date: Tue, 9 Mar 1999 17:12:24 -0600 (Central Standard Time)
From: Tim Gilberg <gilberg@ou.edu>
Subject: Re: Normally I wouldn't allow this, but...

> Tim Gilbert and I both came up with some fairly legitimate PC uses of

That's Gilberg. Not Gilbert, Gilberg. Sheesh.

> come up with that would be highly unbalanced in unrestrained use, but might
> be balanced by some well chosen Limitations, SFX, or other considerations?
> When, for example, might you allow a PC to have an NND RKA? Put Skills in a
> VPP? Drastically exceed campaign limits for CV or damage? Create useful
> combat equipment with a Transform?
>
> In other words, what are the trickiest situations you can imagine meriting
> GM's permission?

I don't want to say trickiest, necessarily, but I generally allow
these types of things when they are greatly limited in some way.

Telepathy isn't your normal example, but I generally restrict it
from my campaigns as it makes mysteries quite difficult. However, I
allowed a player to buy an empathy power.

-Tim Gilberg
-"English Majors of the World! Untie!"

------------------------------

Date: Tue, 9 Mar 1999 15:32:37 -0800 (PST)
From: shaw@caprica.com (Wayne Shaw)
Subject: Re: Teleport Against Other ???

>Hi everyone
>one of my famous questions :
>
>I don't have my book so I don't remember if it is written somewhere, but a
>NPC is able to teleport other with a touch
>3 little questions :
>
>1) can she teleport enemies in the earth ?

I've tended to treat it that the teleport reversion and backlash happens
when you do this...but the backlash happens to the person with the _power_.

>
>2) Now... she teleport a wall of 2 tons like 40 meters on the head of
>someone... how many dice I should roll for damage ?

Look up what Strength is needed to lift 2 tons; I think it's around 28, so
it'll do about 5 dice, plus the falling damage (though don't forget at 40
meters...20 hexes...it'll take three segments to fall, which means most
likely the target will get out of the way first.)

------------------------------

Date: Tue, 9 Mar 1999 15:34:18 -0800 (PST)
From: shaw@caprica.com (Wayne Shaw)
Subject: RE: Teleport Against Other ??? amendment

>While we're on this Usable Against Other page, I'd also like to hear what
>people think about Tunneling UAO, or even more heinous, XDimensional Travel
>UAO

I think for the most part they're bad ideas is what I think. But then,
Teleport UAO is about the only one of the UAO applications I have much
tolerance for; the others really look like for the most part they're cheap
ways to get superior versions of other powers such as Telekinesis or Entangles.

------------------------------

Date: Tue, 9 Mar 1999 15:35:49 -0800 (PST)
From: shaw@caprica.com (Wayne Shaw)
Subject: RE: Teleport Against Other ??? amendment

>
>> From: Brian Wawrow <bwawrow@fmco.com>
>>
>> While we're on this Usable Against Other page, I'd also like to hear what
>> people think about Tunneling UAO, or even more heinous, XDimensional Travel
>> UAO
>>
>
>Obviously, both need STOP signs. The XDT UAO probably needs a HUGE Stop
>sign. I think there should be another way for a victim to escape the
>Tunneling UAO other than having tunneling or teleport themselves...

Well, depending on how deep they may be tunnelled, they do; given the way
the material thickness rules work, it's entirely possible to tunnel out of a
not _too_ deep hole with super strength or an Energy Blast. It's still
obnoxious.

------------------------------

Date: Wed, 10 Mar 1999 07:50:50 +0800
From: Allan Dunbar <adunbar@iinet.net.au>
Subject: RE: Teleport Against Other ??? amendment

At 12:26 9/03/99 -0500, you wrote:
>While we're on this Usable Against Other page, I'd also like to hear what
>people think about Tunneling UAO, or even more heinous, XDimensional Travel
>UAO
>
Tunneling, UAO, does nothing. It is not an attack, although at GM's
discretion, it could have some kind of special effect.

Now EDM UAO is a nasty one. PC in a game I was in used it to
"disintergrate" a really horrific villain by the name of Icepick. We were
all supposed to be horrified (Code vs Killing etc) but truth be told we were
so relieved we let him get away with it. Icepick was the kind of villain
that killed you, your family, your dog, your dog's family and everyone who
ever met you or looked like you and ate the livers as well. Nice girl. She
terrifed us...both as players and as characters.

EDM is generally only usuable against others if they allow it, however, the
advantage, Usuable against others states (I believe) that this allows you to
use a power against someone, against their will.

Nasty nasty nasty. But damn useful sometimes.

Allan Dunbar

------------------------------

Date: Tue, 9 Mar 1999 15:43:50 -0800 (PST)
From: shaw@caprica.com (Wayne Shaw)
Subject: RE: Teleport Against Other ??? amendment

>At 11:25 AM 3/9/99 PST, Jesse Thomas wrote:
>>
>>
>>As for XDimensional Travel, I think that there'd have to be some
>>mechanism within the new dimensional locale for getting back, or I'd
>>just plain disallow it as anything other than an NPC plot device power
>>used to kick off a scenario. I.e., "You are transported to the
>>Legendary Lands of Thrim. You suspect that if you find a powerful
>>enough wizard, he could probably send you back home, for a price." You
>>know, quests 'n' stuff.
>>
>
>As a general principle, I agree. I could also see it for a PC, though, with
>significant limitations to serve a specific role in a given campaign. I'm
>thinking of ROM: Spaceknight, whose Neutralizer (I think) could banish the
>evil Wraiths to Limbo. This made him Earth's best defender against the
>Wraiths, which defined him as a hero.

I think for that kind of thing I'd think seriously about a Transform,
instead. The costs are much better balanced for the effect.

------------------------------

Date: Tue, 9 Mar 1999 18:18:49 -0600
From: "Burleson's" <burleson@genesisnet.net>
Subject: Re: [OT] Casting Wolverine

The Australian actor who played 'Iron Bar' in the Road Warrior sequel
"Beyond Thunderdome" gets my vote.

He was Tina Turner's enforcer. Diminutive and stoic. Played a good tough
guy.


Jon Burleson

------------------------------

Date: 09 Mar 1999 19:45:59 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: High-Tech Medical Equipment

- -----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

* Tim Gilberg <gilberg@ou.edu> Mon, 08 Mar 1999
| Which begs the question: Would a taser do in a pinch?

Maybe... if you happen to be MacGyver and modify it appropriately, notably
the removal of the 'chopper' that is responsible for the pulsed signal from
the circuit.
- -----BEGIN PGP SIGNATURE-----
Version: GnuPG v0.9.2 (GNU/Linux)
Comment: For info see http://www.gnupg.org

iD8DBQE25cDHgl+vIlSVSNkRAh2iAJ9wNSDc7qtgReTbgprRuGHZnGZs7wCfRlcU
Yszyz+li1MRJgQfE1JzQ9rU=
=4Zs8
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- --
Rat <ratinox@peorth.gweep.net> \ Caution: Happy Fun Ball may suddenly
Minion of Nathan - Nathan says Hi! \ accelerate to dangerous speeds.
PGP Key: at a key server near you! \

------------------------------

Date: Tue, 09 Mar 1999 17:31:43 -0800
From: Mark Lemming <icepirat@ix.netcom.com>
Subject: Re: UAO stuff

Allan Dunbar wrote:
>
> At 12:26 9/03/99 -0500, you wrote:
> >While we're on this Usable Against Other page, I'd also like to hear what
> >people think about Tunneling UAO, or even more heinous, XDimensional Travel
> >UAO
> >
> Tunneling, UAO, does nothing. It is not an attack, although at GM's
> discretion, it could have some kind of special effect.

For that matter EDM is not an attack. It's just like many of the other
UAO powers. And if you go by Rat logic, there are no attack powers, just
attack rolls. Which UBO requires.


>
> Now EDM UAO is a nasty one.
<example snipped>
> EDM is generally only usuable against others if they allow it, however, the
> advantage, Usuable against others states (I believe) that this allows you to
> use a power against someone, against their will.

After an attack roll.

Here's another weird one:
UAO Energy Blast would be a way for a villain
to make a hero shoot somebody.
Of course you would need invisible effects on the UAO advantage to
make it work. (There's a reason there's a stop sign...)

Partial writeup:
Xd6 EB, variable special effect, (UAO with Invisible), at
range (Invis as well?), Limit to X.
Defense against the UAO could be an Ego roll.

This could be a power for a mentalist for triggering
other peoples powers. X would be limited to targets EB.

Or you could just mind control them...

- -Mark Lemming

------------------------------

Date: Tue, 09 Mar 1999 23:10:50 EST
From: Leah L Watts <llwatts@juno.com>
Subject: Re: High Tech Medical Equipment

The March issue of Popular Science has a miniature incinerator for
hypodermic needles -- stick the needle in the hole, and less than 10
seconds later the tip has been destroyed, which means you don't have to
worry about your janitorial staff getting poked accidentally with a
contaminated needle.

Moving one or two steps ahead, suppose hospitals and clinics had access
to cabinet-sized incinerators that would safely destroy bloody bandages,
syringes, used rubber gloves, and all the other stuff that they currently
have to get a biowaste hauler to dispose of?

Possible writeup:
1d6 Energy HKA
Continuous, Uncontrolled
Bulky OAF, HKA does no Knockback, 3 charges, charges cost END
Active Cost 37, Real Cost 8

There may be a better way to write this -- what I'm trying for is,
item(s) is/are placed in incinerator, the lid is closed and "on" button
pushed, then item is hit with three successive 1d6 KAs. (On average, 9
BODY, which is more than enough for what's going to be placed in this.)
After the cycle is completed, it turns off automatically, but can be used
again (the charges reset) in a short period of time. (I used "charges
cost END" because this shouldn't work if it's not plugged in.)

Of course, the government will probably still require special disposal
methods for the resulting ash, but it would still be simpler to handle,
and most likely cheaper.

Leah

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]

------------------------------

Date: Wed, 10 Mar 1999 00:45:34 -0500
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: High-Tech Medical Equipment

At 12:11 PM 3/9/99 -0800, you wrote:
>From: Steven J. Owens <puff@netcom.com>
>
>
>
>>David A. Fair writes:
><snip>
>>> 6. A Tricorder-type device could be Detect vs.. Diseases, Toxins,
>>> Injuries and Physical Abnormalities, Focus, RSR, only vs. humanoids in
>>> databases (-1/2).
>>
>> Actually, that'd be the McCoy "Salt and Pepper Shaker", not a
>>Tricorder :-).
>
>
>It is defined as a "Medical Tricorder".
>
>Filksinger
>
Actually, its called a "Fairnberger" or something, and is an accessory to a
Medical Tricorder.


============================
Geoff Heald
============================
And it's a little-known fact that the Y1K problem caused the Dark Ages.
Roving bands of well-paid craftsmen fitted two extra beads to abacuses and
sorted it out.

------------------------------

Date: Wed, 10 Mar 1999 18:27:00 -0800
From: Rick Holding <rholding@actonline.com.au>
Subject: Re: [OT] Casting Wolverine

Burleson's wrote:
>
> The Australian actor who played 'Iron Bar' in the Road Warrior sequel
> "Beyond Thunderdome" gets my vote.
>
> He was Tina Turner's enforcer. Diminutive and stoic. Played a good tough
> guy.

Its been yonks since I've seen the movie. Did he have both arms
completely covered on tattoos? If so, his name is Angry Anderson. He
would need a major hair job, however. He is bald.
- --
Rick Holding

If only "common sense" was just a bit more common...
or if you prefer... You call this logic ?

------------------------------

Date: Wed, 10 Mar 1999 18:42:12 -0800
From: Rick Holding <rholding@actonline.com.au>
Subject: Re: Teleport Against Other ??? amendment

Wayne Shaw wrote:

> >As a general principle, I agree. I could also see it for a PC, though, with
> >significant limitations to serve a specific role in a given campaign. I'm
> >thinking of ROM: Spaceknight, whose Neutralizer (I think) could banish the
> >evil Wraiths to Limbo. This made him Earth's best defender against the
> >Wraiths, which defined him as a hero.
>
> I think for that kind of thing I'd think seriously about a Transform,
> instead. The costs are much better balanced for the effect.

Transform into what??? With EDM, the target is not destroyed, can come
back another day, and doesn't take several attempts to reach the 2xbody
number required for transform. ROM claps his hands, points his
superduper ray gun, whatever, at a wraith. He needs a massive attack in
one hit with transform, a not quite so massive couple of attacks with
cumalitive transform (and we still dont know WHAT we are transforming
them into and how they get better) or a single attack roll for EDM.

However, all of this assumes that there are appropiate restrictions
placed upon the power. But that is what the GM is getting paid for.
- --
Rick Holding

If only "common sense" was just a bit more common...
or if you prefer... You call this logic ?

------------------------------

Date: Wed, 10 Mar 1999 06:46:32 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: High Tech Medical Equipment

At 11:10 PM 3/9/99 EST, Leah L Watts wrote:
>The March issue of Popular Science has a miniature incinerator for
>hypodermic needles -- stick the needle in the hole, and less than 10
>seconds later the tip has been destroyed, which means you don't have to
>worry about your janitorial staff getting poked accidentally with a
>contaminated needle.
>
>Moving one or two steps ahead, suppose hospitals and clinics had access
>to cabinet-sized incinerators that would safely destroy bloody bandages,
>syringes, used rubber gloves, and all the other stuff that they currently
>have to get a biowaste hauler to dispose of?

I like this idea. Arguably it goes more toward toxic waste disposal
than actual medical use, but I think it's workable.

>Possible writeup:
> 1d6 Energy HKA
> Continuous, Uncontrolled
> Bulky OAF, HKA does no Knockback, 3 charges, charges cost END
> Active Cost 37, Real Cost 8
>
>There may be a better way to write this -- what I'm trying for is,
>item(s) is/are placed in incinerator, the lid is closed and "on" button
>pushed, then item is hit with three successive 1d6 KAs. (On average, 9
>BODY, which is more than enough for what's going to be placed in this.)
>After the cycle is completed, it turns off automatically, but can be used
>again (the charges reset) in a short period of time. (I used "charges
>cost END" because this shouldn't work if it's not plugged in.)

I don't think I'd even bother with the Charges. If plugged in, something
could just as easily just keep hitting whatever's inside with RKAs until
it's destroyed, or proven beyond its ability to destroy. Granted, three
should be plenty for most purposes, but it should be the user's (or
programmer's) responsibility to decide when to shut it off.
Besides, 3 Charges as a Limitation means it can only be used that many
times per day -- not in practice, but as a limit.

>Of course, the government will probably still require special disposal
>methods for the resulting ash, but it would still be simpler to handle,
>and most likely cheaper.

Yes, quite. :-]
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Wed, 10 Mar 1999 07:01:39 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: RE: Teleport Against Other ??? amendment

At 07:50 AM 3/10/99 +0800, Allan Dunbar wrote:
>At 12:26 9/03/99 -0500, you wrote:
>>While we're on this Usable Against Other page, I'd also like to hear what
>>people think about Tunneling UAO, or even more heinous, XDimensional Travel
>>UAO
>>
>Tunneling, UAO, does nothing. It is not an attack, although at GM's
>discretion, it could have some kind of special effect.

It *does nothing*? How about shoving someone a few meters into the
ground for starters?
I doubt that I'd allow Tunneling UAO with the "fill in behind" element;
otherwise it's a pretty reasonable cost for being able to force someone
into a pit, tunnel, or similar situation.

>Now EDM UAO is a nasty one. PC in a game I was in used it to
>"disintergrate" a really horrific villain by the name of Icepick. We were
>all supposed to be horrified (Code vs Killing etc) but truth be told we were
>so relieved we let him get away with it. Icepick was the kind of villain
>that killed you, your family, your dog, your dog's family and everyone who
>ever met you or looked like you and ate the livers as well. Nice girl. She
>terrifed us...both as players and as characters.

Pardon my asking, but how did EDM UAO "disintegrate" this character?
Was she transported to a lethal dimension or something?
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Wed, 10 Mar 1999 10:39:18 -0600
From: Bill Svitavsky <bsvitavsky@mln.lib.ma.us>
Subject: Re: Normally I wouldn't allow this, but...

At 05:12 PM 3/9/99 -0600, Tim Gilberg wrote:
>
>> Tim Gilbert and I both came up with some fairly legitimate PC uses of
>
> That's Gilberg. Not Gilbert, Gilberg. Sheesh.
>

Oops - Sorry! I knew it was Gilberg, too; I just typed it wrong. With the
name Svitavsky, I'm generally pretty careful about those things.


> -Tim Gilberg
> -"English Majors of the World! Untie!"
>

I was an English Major, too - all the more reason I should be ashamed of
misspelling your name.

- - Bill Spitowski - er, Svitavsky

------------------------------

Date: Wed, 10 Mar 1999 10:51:31 -0600 (CST)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: RE: Teleport Against Other ??? amendment

On Wed, 10 Mar 1999, Bob Greenwade wrote:
> At 07:50 AM 3/10/99 +0800, Allan Dunbar wrote:
>
> >Now EDM UAO is a nasty one. PC in a game I was in used it to
> >"disintergrate" a really horrific villain by the name of Icepick.
>
> Pardon my asking, but how did EDM UAO "disintegrate" this character?
> Was she transported to a lethal dimension or something?

I think that's why it's in quotes...the character wasn't actually
disintegrated, but picture this: Guy fires a beam of light out which
envelopes other guy...light fades away, other guy is gone. Was the other
guy vaporized or transported to an alternate dimension?

I had a villain once that had Desolid & Invisibility UAO (plus an Affects
Desolid attack) which he would use to take people out of the fight and
then deal with them later. A truly nasty combination, and the first time
a player got hit with it everyone was convinced that he had been vaporized
(including the player, who we let sweat for a while until one of the GMs
was able to take him aside and explain what happened...)

The PCs were quite confused when they later saw the villain turn his
'massive disintegrating attack' on one of his own companions after calling
for a retreat - confused, at least, until the beam wore off on the PC that
had been hit, and he told them what had happened.

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Wed, 10 Mar 1999 09:24:13 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Normally I wouldn't allow this, but...

At 10:39 AM 3/10/99 -0600, Bill Svitavsky wrote:
>At 05:12 PM 3/9/99 -0600, Tim Gilberg wrote:
>>
>>> Tim Gilbert and I both came up with some fairly legitimate PC uses of
>>
>> That's Gilberg. Not Gilbert, Gilberg. Sheesh.
>>
>
>Oops - Sorry! I knew it was Gilberg, too; I just typed it wrong. With the
>name Svitavsky, I'm generally pretty careful about those things.

Hey, I get the same thing, even with a fairly simple surname.

>> -Tim Gilberg
>> -"English Majors of the World! Untie!"
>>
>
>I was an English Major, too - all the more reason I should be ashamed of
>misspelling your name.

Well, I was a Music Major, but then again I'm a professional writer....

>- Bill Spitowski - er, Svitavsky

- Bob Greenway -- uh, Greenwood -- er, -- Greenwaid... Greenwit? Would
you believe Gruenwold?
Never mind. ;-]
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Wed, 10 Mar 1999 09:29:13 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: High-Tech Medical Equipment

I think I have just about enough for the quick list I was going to put
up (including a few items that are just "+X to Paramedic").
The one area where I'm a bit weak is Analysis machines. I'm thinking of
equipment that, for example, looks at blood samples for DNA or body
chemistry. In fact, those are the two examples I have so far, but I'd like
a couple more.
Remember, I'm looking especially for stuff that's only recently been
released, is in the later stages of development, or is a short logical step
forward from existing technology.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Wed, 10 Mar 1999 11:44:19 -0800 (PST)
From: <miq@teleport.com>
Subject: Re: PBEM Campaigns

With the recent talk on the list of Pbem guidelines, I took the hint and
finished up putting up some information on the Pbem Mark Lemming and I have
been working on.

The game is a kind of a twist on golden age champions. It will take place
in 1947, but there is the possibility to play a hero of the 1990's as well.

A word of warning: the game takes place in the same universe as the
infamous Sam Bell Boston Protectors game (150 str bricks etc etc). It will
not be a high point game however.

Check out the web page for more information about the game, and how to
submit a character.

http://www.freeyellow.com/members6/chromatic/1947.html

- --
__
Miq Millman miq@teleport.com
Tualatin, OR

------------------------------

Date: Wed, 10 Mar 1999 13:06:08 -0800 (PST)
From: shaw@caprica.com (Wayne Shaw)
Subject: Re: Teleport Against Other ??? amendment

>Wayne Shaw wrote:
>
>> >As a general principle, I agree. I could also see it for a PC, though, with
>> >significant limitations to serve a specific role in a given campaign. I'm
>> >thinking of ROM: Spaceknight, whose Neutralizer (I think) could banish the
>> >evil Wraiths to Limbo. This made him Earth's best defender against the
>> >Wraiths, which defined him as a hero.
>>
>> I think for that kind of thing I'd think seriously about a Transform,
>> instead. The costs are much better balanced for the effect.
>
> Transform into what??? With EDM, the target is not destroyed, can come
>back another day, and doesn't take several attempts to reach the 2xbody
>number required for transform. ROM claps his hands, points his
>superduper ray gun, whatever, at a wraith. He needs a massive attack in
>one hit with transform, a not quite so massive couple of attacks with
>cumalitive transform (and we still dont know WHAT we are transforming
>them into and how they get better) or a single attack roll for EDM.

Transforms can be reverseable rather than healable. Being summoned back
from Limbo seems a reversion condition to me. As to being transformed into
what...into being in another dimension. Since being cast into another
dimension is often the functional equivelent of death (as it pretty much was
for the dire wraiths in that situation) using a power originally based on a
killing attack seems appropriate enough to me.

>
> However, all of this assumes that there are appropiate restrictions
>placed upon the power. But that is what the GM is getting paid for.

I don't care what restrictions are being placed on it. 40 points is too
cheap for one shot take-out power of that scale. Especially given that it
may well be cheaper than 40 real points given other properties of the power.

------------------------------

Date: Wed, 10 Mar 1999 18:16:16 -0600
From: Lance Dyas <lancelot@binary.net>
Subject: Re: Dracula in Hero

The fact that Dracula was a wizard whose Magic primarily worked at night
and involved nature.

That 33 strength could also be an appropriately sized aid which was lesser in
day light..... this would make it supernatural.

His regeneration might not work at all in daylight....

These are the significant elements of Dracula.


Michael Surbrook wrote:

> Anyone reasonably familier with Stoker's Dracula? The *original* Dracula?
>
> How do these stats look to you?
>
> Val CHA Cost Roll Notes
> 33 STR 23 16- 2400kg; 6 1/2d6 [3]
> 20 DEX 30 13- OCV: 7 / DCV: 7
> 25 CON 30 14-
> 15 BODY 10 12-
> 20 INT 10 13- PER Roll 13-
> 20 EGO 20 13- ECV: 7
> 30 PRE 20 15- PRE Attack: 6d6
> 10 COM 0 11-
> 12 PD 6 Total: 12 PD
> 10 ED 5 Total: 10 ED
> 4 SPD 10 Phases: 3, 6, 9, 12
> 12 REC 0
> 50 END 0
> 45 STUN 0
>
> Note: The 33 STR is derived from the statement that Dracula is "... so
> strong in person as twenty men;...".
>
> --
> Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html
>
> "...Nothing is a coincidence if it happens to bolster the conclusions we
> already seek. This is how we professionals discover the messages hidden in
> seemingly disparate objects or events."
> James Finn Garner

------------------------------

End of champ-l-digest V1 #233
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Date: Tuesday, June 15, 1999 01:08 PM