Digest Archive vol 1 Issue 237

From: owner-champ-l-digest@sysabend.org
Sent: Monday, March 15, 1999 3:46 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #237


champ-l-digest Monday, March 15 1999 Volume 01 : Number 237



In this issue:

Hello?
Re: Teleport Against Other ??? amendment
Re: High-Tech Medical Equipment
Two questions
Multiple Heads
Re: Two questions
Multiple Heads - Reply
Re: Multiple Heads
Re: Two questions
Re: Multiple Heads - Reply
Re: Two questions
Re: Multiple Heads
Re: Multiple Heads - Reply
Re: Multiple Heads - Reply
Re: Multiple Heads - Reply
Re: Multiple Heads
Re: Two questions
Re: Multiple Heads - Reply
Re: Multiple Heads - Reply
Re: Multiple Heads - Reply
Re: Two questions
Re: Two questions
Re: Pun-ishment
Change of Address

----------------------------------------------------------------------

Date: Sun, 14 Mar 1999 12:43:00 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Hello?

Did my question on joke-based gadgets just kill the list?
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Sat, 13 Mar 1999 10:34:31 +1000
From: "Lockie" <jonesl@cqnet.com.au>
Subject: Re: Teleport Against Other ??? amendment

- -----Original Message-----
From: Bob Greenwade <bob.greenwade@klock.com>
To: champ-l@sysabend.org <champ-l@sysabend.org>
Date: Wednesday, March 10, 1999 1:58 PM
Subject: RE: Teleport Against Other ??? amendment


>At 12:26 PM 3/9/99 -0500, Brian Wawrow wrote:
>>While we're on this Usable Against Other page, I'd also like to hear what
>>people think about Tunneling UAO, or even more heinous, XDimensional
Travel
>>UAO
>
> What I think about any Movement Power UAO is, slap a big Stop Sign on
>it. It's an effect that makes logical sense, but it's so potentially
>unbalancing that the GM has to be careful in its administration, especially
>when a PC has it.


I tend to double the advantage value for a uao that has particularly blatant
combat aplications.


>---
>Bob's Original Hero Stuff Page! [Circle of HEROS member]
> http://www.klock.com/public/users/bob.greenwade/original.htm
>Merry-Go-Round Webring -- wanna join?
> http://www.klock.com/public/users/bob.greenwade/merrhome.htm
>
>

------------------------------

Date: Sat, 13 Mar 1999 10:43:21 +1000
From: "Lockie" <jonesl@cqnet.com.au>
Subject: Re: High-Tech Medical Equipment

- -----Original Message-----
From: Filksinger <filkhero@usa.net>
To: champ-l@sysabend.org <champ-l@sysabend.org>
Date: Wednesday, March 10, 1999 2:42 PM
Subject: Re: High-Tech Medical Equipment


>From: Steven J. Owens <puff@netcom.com>
>
>
>
>>David A. Fair writes:
><snip>
>>> 6. A Tricorder-type device could be Detect vs.. Diseases, Toxins,
>>> Injuries and Physical Abnormalities, Focus, RSR, only vs. humanoids in
>>> databases (-1/2).
>>
>> Actually, that'd be the McCoy "Salt and Pepper Shaker", not a
>>Tricorder :-).
>
>
>It is defined as a "Medical Tricorder".
>
>Filksinger
>
>

tricorder being esperanto for overarching plot device- technically,
all of the star treck gagets can function as tricorders, as can the ship,
various random chunks of metal, and pretty much anything else they
can find lying around.

------------------------------

Date: Mon, 15 Mar 1999 08:52:59 -0500
From: "Johnson, Adam" <AJohnson@clariion.com>
Subject: Two questions

These questions were asked of my by a friend at our last game...

1. In a move by, if you do multiple attacks, do you pay the endurance for each attack?

2. With growth, if you have paid for 0 end on the growth, do you have to pay the endurance when you swing a punch (for the extra strength from the growth)?

Thanks

- ----------------------------------------------------------
Adam Johnson
Product Support -- Head Lab Resident Area Tech (RAT)
ajohnson@clariion.com
Life's a long song... but the tune ends too soon for us all
Jethro Tull, "Life's a Long Song," Living in the Past
- ----------------------------------------------------------

------------------------------

Date: Mon, 15 Mar 1999 08:54:08 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Multiple Heads

Does anyone have any suggestions on how to deal with a creature taht has
more than one head? By this, I mean things like the hydra (9+ heads),
Cereberus (3 heads), La Velue (2 heads) etc...

I figure there are a few options:

1 - Slap on Extra Limbs: Head for 5 points and do nothing. Works, but not
very satisfactory.

2 - Autofire on bite. Works for some creatures, but only if these heads
attack one target.

3 - Area of Effect. Defined as a Cone AoE, this would work for some
creatures, especially if it is made Non-Selective. Depending ont he
number of heads a limitation could be made regarding how many targets
could be attacked.

4 - Extra SPD: only for head attacks. I don't care for this idea, but it
does seem to have a bit of merit here.

5 - Duplication (Always On) or Followers. Each head is now a seperate
'character'. It could work (and could turn any such creature into a
horrific opponent) but the mechanics may be questionable. It also looks
to be very expensive and/or complex to figure out.

The problem comes much more apparent when dealing with certian mythical
beasts that had snakes for tails. Obviously, the snake can strike at
whatever is behin the creture, and at the same time as the front head is
attacking. Also, there is the problem of a creature like Scylla, who
would take 6 sailors all in one strike with her 6 heads. This is
certianly not going to be solved by +x SPD and seems a prime canidate
for the "Duplication" power.

Any suggestions?

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

Kevin Matchstick: "Oh great. So, I'm reverting. Becoming a child again."
Mirth: "No, Kevin, you are becoming a warrior."

_Mage_, Matt Wagner

------------------------------

Date: Mon, 15 Mar 1999 08:55:55 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Two questions

On Mon, 15 Mar 1999, Johnson, Adam wrote:

> 1. In a move by, if you do multiple attacks, do you pay the endurance
> for each attack?

Uhm... no, I don't think so. You pay the END for the use of your STR and
your movement once during the phase.

> 2. With growth, if you have paid for 0 end on the growth, do you have
> to pay the endurance when you swing a punch (for the extra strength from
> the growth)?

Yes.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

Kevin Matchstick: "Oh great. So, I'm reverting. Becoming a child again."
Mirth: "No, Kevin, you are becoming a warrior."

_Mage_, Matt Wagner

------------------------------

Date: Mon, 15 Mar 1999 15:12:23 +0000
From: Stephen McGinness <MCGINNESSS@parliament.uk>
Subject: Multiple Heads - Reply

Michael,

If all the attacks are the same (a la Hydra) I think I would be tempted to go the
route of the area effect. With no range and increased radius (if required to
represent long necks etc) this would present you with the opportunity to attack
anyone within range on any of your phases. As you said this could be limited
again by the number of people who would be affected by the attack during any
one phase.

If each attack is different (as with the Chimera) each attack would have to be
bought separately and linked so that they might be utilised in the same phase.
(yes I did say linked!) The upshot is that the different attacks are more
expensive but then they have more utility. If the base power of the attack is the
same then you might still be advised to go with the area effect and number
limitation but buy variable special effects.


Stephen

------------------------------

Date: Mon, 15 Mar 1999 07:10:48 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Multiple Heads

At 08:54 AM 3/15/99 -0500, Michael Surbrook wrote:
>Does anyone have any suggestions on how to deal with a creature taht has
>more than one head? By this, I mean things like the hydra (9+ heads),
>Cereberus (3 heads), La Velue (2 heads) etc...
>
>I figure there are a few options:
>
>1 - Slap on Extra Limbs: Head for 5 points and do nothing. Works, but not
>very satisfactory.
>
>2 - Autofire on bite. Works for some creatures, but only if these heads
>attack one target.

Generally speaking, I'd take these two together.
And Autofire can be used to hit multiple targets, if those multiple
targets are in adjacent hexes (and sometimes when they aren't -- though
aside from the situation you describe below, for which I recommend a
different solution than this, they generally will be).

>5 - Duplication (Always On) or Followers. Each head is now a seperate
>'character'. It could work (and could turn any such creature into a
>horrific opponent) but the mechanics may be questionable. It also looks
>to be very expensive and/or complex to figure out.
>
>The problem comes much more apparent when dealing with certian mythical
>beasts that had snakes for tails. Obviously, the snake can strike at
>whatever is behin the creture, and at the same time as the front head is
>attacking. Also, there is the problem of a creature like Scylla, who
>would take 6 sailors all in one strike with her 6 heads. This is
>certianly not going to be solved by +x SPD and seems a prime canidate
>for the "Duplication" power.

For a case like this, I'd take Duplication with the -1 Limitation "Both
Duplicates Share STUN and BODY" (the bonus being based off the "Feedback"
Limitation for Force Wall and other Powers). It should probably also be
Always On, though YMMV.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Mon, 15 Mar 1999 07:12:16 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Two questions

At 08:52 AM 3/15/99 -0500, Johnson, Adam wrote:
>
>These questions were asked of my by a friend at our last game...
>
>1. In a move by, if you do multiple attacks, do you pay the endurance for
each attack?

No. It's considered a single attack for END purposes.

>2. With growth, if you have paid for 0 end on the growth, do you have to
pay the endurance when you swing a punch (for the extra strength from the
growth)?

Yes. These are two different matters. (Though I do think that there
should be a way to buy reduced END on that STR, short of buying Reduced END
for the affected STR, Linked to Growth.)
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Mon, 15 Mar 1999 10:19:27 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Multiple Heads - Reply

On Mon, 15 Mar 1999, Stephen McGinness wrote:

> Michael,
>
> If all the attacks are the same (a la Hydra) I think I would be tempted to go the
> route of the area effect. With no range and increased radius (if required to
> represent long necks etc) this would present you with the opportunity to attack
> anyone within range on any of your phases. As you said this could be limited
> again by the number of people who would be affected by the attack during any
> one phase.

If all the heads are the same, yes, this looks to be the best way.

> If each attack is different (as with the Chimera) each attack would have to be
> bought separately and linked so that they might be utilised in the same phase.
> (yes I did say linked!) The upshot is that the different attacks are more
> expensive but then they have more utility. If the base power of the attack is the
> same then you might still be advised to go with the area effect and number
> limitation but buy variable special effects.

Hmmm... possibly. I have two questions here.

1 - What about a creature that has a head and then another head on its
tail? For example, the nue and La Velue both have a snake (with head) for
a tail. And ideas?

2 - How do you kill one of the heads (thus ending one of the attacks)?

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

Kevin Matchstick: "Oh great. So, I'm reverting. Becoming a child again."
Mirth: "No, Kevin, you are becoming a warrior."

_Mage_, Matt Wagner

------------------------------

Date: Mon, 15 Mar 1999 10:24:09 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Two questions

On Mon, 15 Mar 1999, Bob Greenwade wrote:

> >2. With growth, if you have paid for 0 end on the growth, do you have to
> pay the endurance when you swing a punch (for the extra strength from the
> growth)?
>
> Yes. These are two different matters. (Though I do think that there
> should be a way to buy reduced END on that STR, short of buying Reduced END
> for the affected STR, Linked to Growth.)

??? Bob, why not just by Reduced END on the total STR value, including
that which is given to you by Growth. Why bring Linked into it?

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

Kevin Matchstick: "Oh great. So, I'm reverting. Becoming a child again."
Mirth: "No, Kevin, you are becoming a warrior."

_Mage_, Matt Wagner

------------------------------

Date: Mon, 15 Mar 1999 10:27:04 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Multiple Heads

On Mon, 15 Mar 1999, Bob Greenwade wrote:

> >1 - Slap on Extra Limbs: Head for 5 points and do nothing. Works, but not
> >very satisfactory.
> >
> >2 - Autofire on bite. Works for some creatures, but only if these heads
> >attack one target.
>
> Generally speaking, I'd take these two together.
> And Autofire can be used to hit multiple targets, if those multiple
> targets are in adjacent hexes (and sometimes when they aren't -- though
> aside from the situation you describe below, for which I recommend a
> different solution than this, they generally will be).

Have you ever tried to hit with that? And if you miss one, you miss the
rest. It can be done, but the best needs to get some massive OCV bonuses
to counteract that.

> >5 - Duplication (Always On) or Followers. Each head is now a seperate
> >'character'. It could work (and could turn any such creature into a
> >horrific opponent) but the mechanics may be questionable. It also looks
> >to be very expensive and/or complex to figure out.
> >
> >The problem comes much more apparent when dealing with certian mythical
> >beasts that had snakes for tails. Obviously, the snake can strike at
> >whatever is behin the creture, and at the same time as the front head is
> >attacking. Also, there is the problem of a creature like Scylla, who
> >would take 6 sailors all in one strike with her 6 heads. This is
> >certianly not going to be solved by +x SPD and seems a prime canidate
> >for the "Duplication" power.
>
> For a case like this, I'd take Duplication with the -1 Limitation "Both
> Duplicates Share STUN and BODY" (the bonus being based off the "Feedback"
> Limitation for Force Wall and other Powers). It should probably also be
> Always On, though YMMV.

Then, of course comes the question of how to build the secondary
character... I'll keep this idea in mind.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

Kevin Matchstick: "Oh great. So, I'm reverting. Becoming a child again."
Mirth: "No, Kevin, you are becoming a warrior."

_Mage_, Matt Wagner

------------------------------

Date: Mon, 15 Mar 1999 08:09:13 -0800
From: Mark Lemming <icepirat@ix.netcom.com>
Subject: Re: Multiple Heads - Reply

Michael Surbrook wrote:
>
> 1 - What about a creature that has a head and then another head on its
> tail? For example, the nue and La Velue both have a snake (with head) for
> a tail. And ideas?
>
> 2 - How do you kill one of the heads (thus ending one of the attacks)?

For the multiheaded creatures of myth I always liked the
multi-character approach. Since the heads often acted like separate
characters in the myths, this made sense to me.
One approach I came up with for a hydra was to make the body a separate
character as well. It had a dependence on having heads and could summon
them two at a time. Only if one had just been cut off and not having the
stump treated with fire. The body was also tough enough so that the heroes
needed to go the head/fire route. (Having a pixie fire mage helped a lot...)

- -Mark Lemming

------------------------------

Date: Mon, 15 Mar 1999 11:15:08 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Multiple Heads - Reply

On Mon, 15 Mar 1999, Stephen McGinness wrote:

> >1- What about a creature that has a head and then another head on its tail? For
> >example the nue and La Velue both have a snake (with head) for a tail. Any
> >ideas?
>
> Is this a problem?? I'd have thought that it was just a matter of whether it was
> able to attack (more limitations - cheaper attack!!) If the tail is flexible and long
> enough then you would be able to attack twice to the front, or once to the fron
> (bite) and once to the back (snake head).

yes, but you can't atatck twice in one phase (normally). Should I use the
Duplication idea here?

> > 2 - How do you kill one of the heads (thus ending one of the attacks)?
>
> Hadn't considered this.
>
> Hmm. I'd tend to go with treating them as foci. If you do enough damage to one
> of the heads that it would have taken out a focus then I'd say that head was
> dead. When there is only one head left then I'd treat it as normal, functional until
> the creature is dead of BODY loss.

Meaning? I determine the DEF of the creature based on its largest power
of DEF of the creature? Do one BODY beyond that and the head is dead?

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

Kevin Matchstick: "Oh great. So, I'm reverting. Becoming a child again."
Mirth: "No, Kevin, you are becoming a warrior."

_Mage_, Matt Wagner

------------------------------

Date: Mon, 15 Mar 1999 16:02:44 +0000
From: Stephen McGinness <MCGINNESSS@parliament.uk>
Subject: Re: Multiple Heads - Reply

>1- What about a creature that has a head and then another head on its tail? For
>example the nue and La Velue both have a snake (with head) for a tail. Any
>ideas?

Is this a problem?? I'd have thought that it was just a matter of whether it was
able to attack (more limitations - cheaper attack!!) If the tail is flexible and long
enough then you would be able to attack twice to the front, or once to the fron
(bite) and once to the back (snake head).

> 2 - How do you kill one of the heads (thus ending one of the attacks)?

Hadn't considered this.

Hmm. I'd tend to go with treating them as foci. If you do enough damage to one
of the heads that it would have taken out a focus then I'd say that head was
dead. When there is only one head left then I'd treat it as normal, functional until
the creature is dead of BODY loss.

Obviously with many of these creatures there is often more to killing them than
doing the requisite BODY damage so to treat teh heads as foci shouldn't look
too much out of place.


Stephen

------------------------------

Date: Mon, 15 Mar 1999 08:50:46 -0800
From: Christopher Taylor <ctaylor@viser.net>
Subject: Re: Multiple Heads

>Does anyone have any suggestions on how to deal with a creature taht has
>more than one head? By this, I mean things like the hydra (9+ heads),
>Cereberus (3 heads), La Velue (2 heads) etc...
>
>I figure there are a few options:
>
>1 - Slap on Extra Limbs: Head for 5 points and do nothing. Works, but not
>very satisfactory.
>
>2 - Autofire on bite. Works for some creatures, but only if these heads
>attack one target.
>
>3 - Area of Effect. Defined as a Cone AoE, this would work for some
>creatures, especially if it is made Non-Selective. Depending ont he
>number of heads a limitation could be made regarding how many targets
>could be attacked.
>
>4 - Extra SPD: only for head attacks. I don't care for this idea, but it
>does seem to have a bit of merit here.

I have used the extra speed one usually, this seems to be the most
effective at simulating it being able to do a lot of things at once (even
if there is a delay) by giving it upwards of 6 speed. In a Fantasy
campaign this is horrific speed, and will make it seem to do hundreds of
things at the same time. In A Champions game probably the other options
are best

- --------------------------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
- --------------------------------------------------------------------------

------------------------------

Date: Mon, 15 Mar 1999 08:53:24 -0800
From: Christopher Taylor <ctaylor@viser.net>
Subject: Re: Two questions

>1. In a move by, if you do multiple attacks, do you pay the endurance for
each attack?

I would say you pay for each individual attack of the multiple move-by, I
cannot comprehend the logic of not doing so, but the move END only once.

>2. With growth, if you have paid for 0 end on the growth, do you have to
pay the endurance when you swing a punch (for the extra >strength from the
growth)?

Those are two separate animals. The Growth costs nothing to maintain, but
the effort he uses with STR does, unless he buys 0 END on STR.

- --------------------------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
- --------------------------------------------------------------------------

------------------------------

Date: Mon, 15 Mar 1999 09:06:54 -0800
From: Christopher Taylor <ctaylor@viser.net>
Subject: Re: Multiple Heads - Reply

>2 - How do you kill one of the heads (thus ending one of the attacks)?

The way I simulated this was to give the extra speed/autofire a limitation
based on BOD, for each x BOD it was reduced in effect (this is why I didnt
use area effect). This works especially well with autofire.

- --------------------------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
- --------------------------------------------------------------------------

------------------------------

Date: Mon, 15 Mar 1999 12:04:34 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Multiple Heads - Reply

On Mon, 15 Mar 1999, Christopher Taylor wrote:

> >2 - How do you kill one of the heads (thus ending one of the attacks)?
>
> The way I simulated this was to give the extra speed/autofire a limitation
> based on BOD, for each x BOD it was reduced in effect (this is why I didnt
> use area effect). This works especially well with autofire.

What was the value of the limiation?

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

Kevin Matchstick: "Oh great. So, I'm reverting. Becoming a child again."
Mirth: "No, Kevin, you are becoming a warrior."

_Mage_, Matt Wagner

------------------------------

Date: Mon, 15 Mar 1999 09:10:11 -0800
From: Christopher Taylor <ctaylor@viser.net>
Subject: Re: Multiple Heads - Reply

At 08:09 AM 3/15/99 -0800, Mark Lemming wrote:
>Michael Surbrook wrote:
>>
>> 1 - What about a creature that has a head and then another head on its
>> tail? For example, the nue and La Velue both have a snake (with head) for
>> a tail. And ideas?
>>
>> 2 - How do you kill one of the heads (thus ending one of the attacks)?
>
>For the multiheaded creatures of myth I always liked the
>multi-character approach. Since the heads often acted like separate
>characters in the myths, this made sense to me.
>One approach I came up with for a hydra was to make the body a separate
>character as well. It had a dependence on having heads and could summon
>them two at a time. Only if one had just been cut off and not having the
>stump treated with fire. The body was also tough enough so that the heroes
>needed to go the head/fire route. (Having a pixie fire mage helped a lot...)

I like that idea a lot, dang I love creative use of powers. You could make
the dependance be on having each head so each one that dies does x damage
to the body, once ever. If it doesnt regenerate, this will kill it in
time, you would have to give it regen for the hydra concept.

- --------------------------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
- --------------------------------------------------------------------------

------------------------------

Date: Mon, 15 Mar 1999 09:28:13 -0800
From: "James Jandebeur" <james@javaman.to>
Subject: Re: Two questions

>> Yes. These are two different matters. (Though I do think that there
>> should be a way to buy reduced END on that STR, short of buying Reduced
END
>> for the affected STR, Linked to Growth.)
>
>??? Bob, why not just by Reduced END on the total STR value, including
>that which is given to you by Growth. Why bring Linked into it?


Likely: To get the effect of someone who only pays END for base Strength
before the growth. So a character with 20 STR pre-Growth only ever pays the
2 points for that strength, no matter how big. There are some character
conceptions that this works for, possibly including plain old Growth if
viewed the right way.

JAJ, GP

------------------------------

Date: Mon, 15 Mar 1999 10:01:25 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: Re: Two questions

From: Johnson, Adam <AJohnson@clariion.com>


>
>These questions were asked of my by a friend at our last game...
>
>1. In a move by, if you do multiple attacks, do you pay the endurance for
each attack?


Yes, but endurance for _movement_ is paid once.

>2. With growth, if you have paid for 0 end on the growth, do you have to
pay the endurance when you swing a punch (for the extra strength from the
growth)?


The END paid for Growth gives you the STR, using the STR costs END _in
addition_ to the END for Growth.

Filksinger

------------------------------

Date: Mon, 15 Mar 1999 14:55:00 -0500
From: Bill Svitavsky <nbymail11@mln.lib.ma.us>
Subject: Re: Pun-ishment

At 08:36 PM 3/12/99 -0600, Michael (Damon) & Peni Griffin wrote:
>At 03:40 PM 3/12/1999 -0800, Bob Greenwade wrote:
>> My next need:
>> Gadgets based on puns.
>> The worse the pun, the better the gadget! :-]
>> (Even if nobody here ever uses any of the suggestions, this should be
>fun!)
>
>Well, ignoring some old ones (the Ray Gun, which Transforms targets into a
>guy named Ray, or the variant Ronald Ray Gun...)

How about a Depth-Ray, which causes its target to muse profoundly about the
significance of whatever's going on, effectively removing them from the
battle (Mind Control: Ponder Deeply)?
Other rays might include a Manta Ray, an H.A. Rey, and a Charlotte Ray.

The gadgeteer would probably use Nanatechnology, which is of course
technology based around grandmothers. Similar technology would be involved
in the Auntie-Matter gun.

Possible power sources include Fishin' and Jazz Fusion.

Other Gadgets:

Oozey Submachine Gun: This gun is a little tough to aim, since it tends to
change shape and drip quite a bit, but fires an entangle.

Literary Cannon: a cannon which fires classic books at one's enemies.

Junk Mail: A suit of armor composed of CD club invitations, credit card
applications, and other unsolicited mailings.

- - Bill Svitavsky

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Date: Sun, 14 Mar 1999 21:46:00 -0500 (EST)
From: chris@ergmusic.com
Subject: Change of Address

Could the Powers That Be change my e-mail address to
chartjes@littlehart.net.

Thank you.

Chris Hartjes

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End of champ-l-digest V1 #237
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