Digest Archive vol 1 Issue 239

From: owner-champ-l-digest@sysabend.org
Sent: Wednesday, March 17, 1999 9:56 AM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #239


champ-l-digest Wednesday, March 17 1999 Volume 01 : Number 239



In this issue:

Re: Desolid Martial Artist
Re: Desolid Martial Artist
Re: Desolid Martial Artist
Re: Desolid Martial Artist
Re: Hair fighter
Re: Pbem player openings still
Re: Hair fighter
RE: Desolid Martial Artist
Re: Hair fighter
Re: Desolid Martial Artist
Re: Desolid Martial Artist
First Punch! (not about Jackie Chan...)
Character Write Ups I (We?) Would Like To See... (fwd)
Re: First Punch! (not about Jackie Chan...)
Re: Character Write Ups I (We?) Would Like To See... (fwd)
Re: Character Write Ups I (We?) Would Like To See... (fwd)
Re: Character Write Ups I (We?) Would Like To See... (fwd)
Re: Character Write Ups I (We?) Would Like To See...
GRG Site
Re: First Punch! (not about Jackie Chan...)
Re: Character Write Ups I (We?) Would Like To See... (fwd)
Captain HERO
RE: Character Write Ups I (We?) Would Like To See...
Re: Hair fighter
Re: Hair fighter

----------------------------------------------------------------------

Date: Tue, 16 Mar 1999 14:47:53 -0800 (PST)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: Desolid Martial Artist

Bob Greenwade writes:
> Here's a question I'd like a general ruling on. I think it's come up
> for discussion before, but I've never gotten a sense of any consensus.
> If a martial artist has Desolidification, does he need Affects Real
> World on his Martial Arts, or will ARW on his STR suffice?

It would probably be like powering up any other advantage with martial arts --
you need to power up the 'affects solid' advantage as well. As such, martial
damage classes and manuever modifiers would be divided by 3 ;)

------------------------------

Date: Tue, 16 Mar 1999 18:03:26 -0500
From: Mathieu Roy <matroy@abacom.com>
Subject: Re: Desolid Martial Artist

Bob Greenwade wrote:

> Here's a question I'd like a general ruling on. I think it's come up
> for discussion before, but I've never gotten a sense of any consensus.
> If a martial artist has Desolidification, does he need Affects Real
> World on his Martial Arts, or will ARW on his STR suffice?

My gut feeling (for which I'm likely to get flamed =) ) is that he wouldn't,
but the damage classes added to damage would need to take the "Affects Real
World" advantadge into account.

Mathieu

------------------------------

Date: Tue, 16 Mar 1999 18:03:24 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Desolid Martial Artist

On Tue, 16 Mar 1999, Bob Greenwade wrote:

> Here's a question I'd like a general ruling on. I think it's come up
> for discussion before, but I've never gotten a sense of any consensus.
> If a martial artist has Desolidification, does he need Affects Real
> World on his Martial Arts, or will ARW on his STR suffice?

Here's my take. Either 1 - prorate his damage like you do AP on his STR
and all the rest (as explained in UMA) OR buy a 'nacked' ARW on the
largest amount of dice of damage his MA can do.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

Kevin Matchstick: "Oh great. So, I'm reverting. Becoming a child again."
Mirth: "No, Kevin, you are becoming a warrior."

_Mage_, Matt Wagner

------------------------------

Date: Tue, 16 Mar 1999 15:26:03 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Desolid Martial Artist

At 06:03 PM 3/16/99 -0500, Mathieu Roy wrote:
>Bob Greenwade wrote:
>
>> Here's a question I'd like a general ruling on. I think it's come up
>> for discussion before, but I've never gotten a sense of any consensus.
>> If a martial artist has Desolidification, does he need Affects Real
>> World on his Martial Arts, or will ARW on his STR suffice?
>
>My gut feeling (for which I'm likely to get flamed =) ) is that he wouldn't,
>but the damage classes added to damage would need to take the "Affects Real
>World" advantadge into account.

This seems to be the consensus; but what if I have a need for this guy
to do full damage with his MA?
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Tue, 16 Mar 1999 15:23:09 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Hair fighter

At 11:59 AM 3/16/99 -0500, Mathieu Roy wrote:
>
>
>Black Bishop wrote:
>
>> Hi again,
>> well I was wondering... I would to design a chatacter like Medusa of the
>> Inhumans and I though about
>> What about a AE on Grab ? How design it ?
>
>How about AE Telekinesis, No Range? It will let you do grabs and squeezes,
>and you can assign a small limitation to the fact that someone could get free
>by cutting the hair, and another to the fact that it can't go through
>barriers (-1/2 total?)

If you also throw in Autofire on the TK, the character can do multiple
things at once (within reason, of course). :-]
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Tue, 16 Mar 1999 15:26:42 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Pbem player openings still

At 12:00 PM 3/16/99 -0800, miq@teleport.com wrote:
>The response so far has been good, but I still have some openings in the
>game I'm running with Mark. Check out the details on the web page:
>
>www.freeyellow/members6/chromatic/1947.html

That probably should be:

http://www.freeyellow.com/members6/chromatic/1947.html

;-]
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Tue, 16 Mar 1999 18:03:19 -0600
From: Todd Hanson <badtodd@home.com>
Subject: Re: Hair fighter

Black Bishop wrote:

> Hi again,
> well I was wondering... I would to design a chatacter like Medusa of the
> Inhumans and I though about
>
> Extra Limb : Hair
> Stretching

That pretty much covers it. It's a pretty straight forward effect.


> but now there are a lot of probs
> Medusa can grab several opponent in her hair... how I can simulate this ?

You already did with extra limbs. Medusa grabs many several people, but she
grabs them one at a time. With extra limbs, you can keep hold of people and
continue to grab others on your next action(s).


> and then the hair work just to grab and choke and so but a lot of people
> together... I though about a "AE Entangle No Range" but it is not and
> entangle I think, seeing that she can squeeze or choke
> then I though to buy extra strengh only with hair... but what is the
> modifier about this ?

Just buy the strength with the -1/2 lim, doesnt affect figured chars.

> What about a AE on Grab ? How design it ?

No reason to. You've already got it covered with extra limbs and stretching.
If you REALLY need to grab multiple people in the same phase, I have seen GMs
allow players to 'sweep' a grab, but that would be purely a house rule.


Todd

------------------------------

Date: Tue, 16 Mar 1999 16:09:52 -0800
From: "Jim Dickinson" <ethernut@earthlink.net>
Subject: RE: Desolid Martial Artist

Well, in my games, Martial Arts is a skill, and as such is generally =
discouraged from being modified by POWER MODIFIERS. Though it is done =
(like Levels in Foci), it is something that happens rarely, and is =
frowned upon.

Hence, in my games it would just be on STR. However, a player that =
tried to use Affects Solid for a Desolid MA character would be frowned =
upon. Well, actually he would be tarred, feathered, drawn, quartered, =
boiled in oil, dragged behind a horse through a brier patch, =
keel-hauled, and then crucified. So it doesn't come up often. :-)

- -----Original Message-----
From: owner-champ-l@sysabend.org [mailto:owner-champ-l@sysabend.org]On
Behalf Of Bob Greenwade
Sent: Tuesday, March 16, 1999 2:42 PM
To: Hero Mailing List
Subject: Desolid Martial Artist


Here's a question I'd like a general ruling on. I think it's come up
for discussion before, but I've never gotten a sense of any consensus.
If a martial artist has Desolidification, does he need Affects Real
World on his Martial Arts, or will ARW on his STR suffice?
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Tue, 16 Mar 1999 19:31:04 -0500
From: "Michael Sprague" <msprague@eznet.net>
Subject: Re: Hair fighter

>Hi again,
>well I was wondering... I would to design a chatacter like Medusa of the
>Inhumans and I though about
>
>Extra Limb : Hair
>Stretching
>
>but now there are a lot of probs
>Medusa can grab several opponent in her hair... how I can simulate this ?
>and then the hair work just to grab and choke and so but a lot of people
>together... I though about a "AE Entangle No Range" but it is not and
>entangle I think, seeing that she can squeeze or choke
>then I though to buy extra strengh only with hair... but what is the
>modifier about this ?
>What about a AE on Grab ? How design it ?


Extra Limbs works fine, so long as you only want to grab one target at a
time.

For multiple targets at a time, it wouldn't be cheap, but consider using
Area Effect, with Selective Targets. This allows you to pick and choose
multiple targets in the area.

~ Mike

------------------------------

Date: Tue, 16 Mar 1999 16:51:38 -0800
From: Derek Hiemforth <derekh@employees.org>
Subject: Re: Desolid Martial Artist

At 3:26 PM -0800 3/16/99, Bob Greenwade wrote:
> This seems to be the consensus; but what if I have a need for this guy
>to do full damage with his MA?

I'd say if you buy the Advantage only on the STR, then you'd have to
pro-rate the MA damage. If you buy the Advantage on both the STR and
the MA, then it would work normally.

- - Derek

------------------------------

Date: Tue, 16 Mar 1999 20:21:38 -0500
From: Mathieu Roy <matroy@abacom.com>
Subject: Re: Desolid Martial Artist

Bob Greenwade wrote:

> >My gut feeling (for which I'm likely to get flamed =) ) is that he wouldn't,
> >but the damage classes added to damage would need to take the "Affects Real
> >World" advantadge into account.
>
> This seems to be the consensus; but what if I have a need for this guy
> to do full damage with his MA?

I'd say you ought to buy some extra damage classes, perhaps with appropriate
limitations that they can only be used with certain maneuvers (as well as when
Desolid).

Mathieu

------------------------------

Date: Tue, 16 Mar 1999 21:06:41 -0500 (EST)
From: SURGAT <ravanos@NJCU.edu>
Subject: First Punch! (not about Jackie Chan...)

I'm developing a power with the SFX being a "really sneaky and
unexpected first punch."

I know the appropiate way to model the power (which would include
a plus to DEX, Only to determine who goes first while using that attack
and Invisibility to all sense groups with STR for that attack, perhaps
even OCV levels), but I'm having trouble with which drawbacks I should
tack on the power.

The power functions only during the "first strike" of combat. It
would not work while other characters were already fighting the "first
strike" character. It would not work on the same character twice in the
same combat, or on characters who observed the "power" during a combat.
It may have potential to suprise characters in later combats, however. I
either have to tailor this with "custom" limitations, or some kind of
"recoverable charge." I'd prefer the former.

Any advice on costs would be greatly appreciated.

------------------------------

Date: Tue, 16 Mar 1999 21:09:02 -0500 (EST)
From: SURGAT <ravanos@NJCU.edu>
Subject: Character Write Ups I (We?) Would Like To See... (fwd)

What Characters would you like to see written up?

My list is as follows:

AEon Flux (the MTV cartoon character from _AEon Flux_)

Ash (from _Evil Dead_ and _Army of Darkness_)

The Avengers: Emma Peel and John Steed (from the 60's show _The Avengers_)

Dr. Calagari and Ceasar (from _The Cabinet of Dr. Calagari_)

Professor Cavor and an average Selenite (from "The First Men in The
Moon," by H.G Wells)

Dr. Henry Jekyll/Mr. Edward Hyde (from _"The Strange nge Case of Dr.
Jekyll and Mr. Hyde," by Robert Louis Stevenson)

Dr. Griffin (from "The Invisible Man," by H.G. Wells [I think Surbrook
did this one already])

Sherlock Holmes and Dr. John H. Watson (from "The Adventures of Sherlock
Holmes" et. al. by Sir Arthur Conan Doyle)

Dr. Fu Manchu (from "The Insidious Dr. Fu Manchu" et. al. by Sax Rohmer)

Mannimal (from the not so popular TV series _Mannimal_ [who recently
reappeared on the not so popular series _NightMan_])

Vampires from different genres (Bram Stoker, Buffy the Vampire Slayer,
Vampire$, Count Orloc of Nosferatu, White Wolf Vampires, Fright Night,
Lair of the White Worm, and the list goes on...)

I'd also like to see: The Phantom (Comic Book and Movie), The Shadow
("...who knows what evil lurks in the hearts of men?"), more Pulp
heroes, Phileas Fogg and his baloon, Captian Nemo and the Nautilus,
Professor James Moriarty, Dr. Moreau and his Moreauian Beast Men, MadMan
(of Allred comic book fame), and The Elementals (of the 80's Comico
comic book fame)

A list of John Woo type Hollywood maneuvers might be nice, too (for
firearms).

------------------------------

Date: 16 Mar 1999 21:36:30 -0500
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: First Punch! (not about Jackie Chan...)

- -----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

* SURGAT <ravanos@NJCU.edu> on Tue, 16 Mar 1999
| I'm developing a power with the SFX being a "really sneaky and
| unexpected first punch."
[...]
| Any advice on costs would be greatly appreciated.

Suprise Maneuver.
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Version: GnuPG v0.9.4 (GNU/Linux)
Comment: For info see http://www.gnupg.org

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- --
Rat <ratinox@peorth.gweep.net> \ If Happy Fun Ball begins to smoke, get
Minion of Nathan - Nathan says Hi! \ away immediately. Seek shelter and cover
PGP Key: at a key server near you! \ head.

------------------------------

Date: Tue, 16 Mar 1999 18:55:30 -0800
From: Christopher Taylor <ctaylor@viser.net>
Subject: Re: Character Write Ups I (We?) Would Like To See... (fwd)

At 09:09 PM 3/16/99 -0500, SURGAT wrote:
>
>What Characters would you like to see written up?

Way way back in the Day, Dragon Magazine had a couple articles where they
wrote up characters, they did all the TV, Movie, and book private
eye/detectives in Top Secret format, then did western heroes in Boot Hill
stats, both were really cool. I would love to see that kind of thing, as
Manga is uninteresting to me.

- --------------------------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
- --------------------------------------------------------------------------

------------------------------

Date: Tue, 16 Mar 1999 22:00:17 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Character Write Ups I (We?) Would Like To See... (fwd)

On Tue, 16 Mar 1999, SURGAT wrote:

> What Characters would you like to see written up?

> Professor Cavor and an average Selenite (from "The First Men in The
> Moon," by H.G Wells)

I have this book and might be able to do something with this.

> Dr. Griffin (from "The Invisible Man," by H.G. Wells [I think Surbrook
> did this one already])

Yes I did. He's on my website.

> Vampires from different genres (Bram Stoker, Buffy the Vampire Slayer,
> Vampire$, Count Orloc of Nosferatu, White Wolf Vampires, Fright Night,
> Lair of the White Worm, and the list goes on...)

Bwahahaahahahaha! Oh yea of little faith, your quest has been answered!

> I'd also like to see: The Phantom (Comic Book and Movie), The Shadow
> ("...who knows what evil lurks in the hearts of men?"), more Pulp
> heroes, Phileas Fogg and his baloon, Captian Nemo and the Nautilus,
> Professor James Moriarty, Dr. Moreau and his Moreauian Beast Men, MadMan

I was consideing Dr. Moreau as well. Also, a Martian War Machine (I have
the tre cool HG Well leatherbound collection, y'see).

> (of Allred comic book fame), and The Elementals (of the 80's Comico
> comic book fame)
>
> A list of John Woo type Hollywood maneuvers might be nice, too (for
> firearms).

I did Chow Yun Fat, that good enough?

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

Kevin Matchstick: "Oh great. So, I'm reverting. Becoming a child again."
Mirth: "No, Kevin, you are becoming a warrior."

_Mage_, Matt Wagner

------------------------------

Date: Tue, 16 Mar 1999 21:17:29 -0600
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net>
Subject: Re: Character Write Ups I (We?) Would Like To See... (fwd)

At 06:55 PM 3/16/1999 -0800, Christopher Taylor wrote:
>Way way back in the Day, Dragon Magazine had a couple articles where they
>wrote up characters, they did all the TV, Movie, and book private
>eye/detectives in Top Secret format, then did western heroes in Boot Hill
>stats, both were really cool. I would love to see that kind of thing, as
>Manga is uninteresting to me.

My own interest in manga/anime/sentai/<other Japanese entertainment media>
is also extremely low, but I assume someone (besides Surbrook) is enjoying
it, so I just delete those posts -- thoughtfully marked as such in the
subject heading so I can do just that -- and move on.

Also, whereas 10-15 years ago I'd crank out Champions characters at the
drop of a hat, in more recent years I've gotten really lazy about
it...these days I hardly ever write up characters other than those I'm
about to play. So I don't feel like I'm entitled to complain if other
people aren't taking the time to write up characters I'd find interesting.
(None of this is any reflection on you, Christopher; I'm only describing
myself here.)

FWIW, all those "Fastest Guns That Never Lived" stats were included in the
Boot Hill rulebook in 3rd Edition.

Damon

------------------------------

Date: Wed, 17 Mar 1999 00:21:09 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Character Write Ups I (We?) Would Like To See...

Yes, I do adapt a lot of manga and anime characters. I also try to
present some / many in a 'generic' manner that will appeal to anyone that
reads the character. Hence, all the descriptive text and all. Hopefully,
there will be ideas even in the manga character that people will find
useful, regardless of origin.

Hmmm... I have to wonder, has anyone used any of the 200+ characters I
have sent to this list?

What happened to them/you?

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

Kevin Matchstick: "Oh great. So, I'm reverting. Becoming a child again."
Mirth: "No, Kevin, you are becoming a warrior."

_Mage_, Matt Wagner

------------------------------

Date: Wed, 17 Mar 1999 01:16:47 EST
From: GoldRushG@aol.com
Subject: GRG Site

A great many more links are now working (other than the software, hardware
and video links). Anyone willing to make a test cruise through the site and
let me know how we did?

Mark @ GRG
http://members.aol.com/goldrushg

------------------------------

Date: Wed, 17 Mar 1999 04:52:52 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: First Punch! (not about Jackie Chan...)

At 09:06 PM 3/16/99 -0500, SURGAT wrote:
>
> I'm developing a power with the SFX being a "really sneaky and
>unexpected first punch."
>
> I know the appropiate way to model the power (which would include
>a plus to DEX, Only to determine who goes first while using that attack
>and Invisibility to all sense groups with STR for that attack, perhaps
>even OCV levels), but I'm having trouble with which drawbacks I should
>tack on the power.
>
> The power functions only during the "first strike" of combat. It
>would not work while other characters were already fighting the "first
>strike" character. It would not work on the same character twice in the
>same combat, or on characters who observed the "power" during a combat.
>It may have potential to suprise characters in later combats, however. I
>either have to tailor this with "custom" limitations, or some kind of
>"recoverable charge." I'd prefer the former.
>
> Any advice on costs would be greatly appreciated.

Just offhand, I'd call it Lightning Reflexes, with a Limitation that it
only works for surprise attacks.
Depending on the campaign, +6 LR seems about right; I'd call the
Limitation bonus a -2.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Wed, 17 Mar 1999 14:23:57 +0100
From: Black Bishop <BISHOP@mail.sirnet.it>
Subject: Re: Character Write Ups I (We?) Would Like To See... (fwd)

At 21.09 16/03/99 -0500, you wrote:
>
>What Characters would you like to see written up?
>
>My list is as follows:
>
>AEon Flux (the MTV cartoon character from _AEon Flux_)
>
>Ash (from _Evil Dead_ and _Army of Darkness_)
>
>The Avengers: Emma Peel and John Steed (from the 60's show _The Avengers_)
>
>Dr. Calagari and Ceasar (from _The Cabinet of Dr. Calagari_)
>
>Professor Cavor and an average Selenite (from "The First Men in The
>Moon," by H.G Wells)
>
>Dr. Henry Jekyll/Mr. Edward Hyde (from _"The Strange nge Case of Dr.
>Jekyll and Mr. Hyde," by Robert Louis Stevenson)
>
>Dr. Griffin (from "The Invisible Man," by H.G. Wells [I think Surbrook
>did this one already])
>
>Sherlock Holmes and Dr. John H. Watson (from "The Adventures of Sherlock
>Holmes" et. al. by Sir Arthur Conan Doyle)
>
>Dr. Fu Manchu (from "The Insidious Dr. Fu Manchu" et. al. by Sax Rohmer)
>
>Mannimal (from the not so popular TV series _Mannimal_ [who recently
>reappeared on the not so popular series _NightMan_])
>
>Vampires from different genres (Bram Stoker, Buffy the Vampire Slayer,
>Vampire$, Count Orloc of Nosferatu, White Wolf Vampires, Fright Night,
>Lair of the White Worm, and the list goes on...)
>
>I'd also like to see: The Phantom (Comic Book and Movie), The Shadow
>("...who knows what evil lurks in the hearts of men?"), more Pulp
>heroes, Phileas Fogg and his baloon, Captian Nemo and the Nautilus,
>Professor James Moriarty, Dr. Moreau and his Moreauian Beast Men, MadMan
>(of Allred comic book fame), and The Elementals (of the 80's Comico
>comic book fame)
>
>A list of John Woo type Hollywood maneuvers might be nice, too (for
>firearms).
>
>
>


WHITE WOLF VAMPIRES!!!!!!!!! WHITE WOLF VAMPIRES!!!!! ehhe I am a fan of
White Wolf I have almost every book of white wolf but I think the system
isn't good.
If I could trasfer properly EVERY character of White wolf into Hero System
I could be the happiest player of the world heheeh
Thank ya

------------------------------

Date: Wed, 17 Mar 1999 08:49:38 -0500 (EST)
From: SURGAT <ravanos@NJCU.edu>
Subject: Captain HERO

I am working on a generic 100 Base point 150 Maxium Disadvantage
point generic Hero called "Captain Hero."

Captain Hero is currently a sketchy concept. I am designing him
for my new HERO Campagin Web Page.
I was hoping the collective of this web page would be willing to
kindly contribute advice on Captain HERO as I contruct him.

Captain Hero is an caucasian American male of slighty above
average height with brown hair and brown eyes. Captain Hero is not a
mutant, nor is he of magical or other-worldly origins. He is a
licenced Superhero. Captain Hero is a "good guy" and would not have any
Disadvantage like Beserk, Compulsions to Killing, Sadism, Misogyny, or
Necrophilia. Captain Hero does not have skeletons in his closet
(literally or figureatively); that means he's not the son of Baron Von
Klemp, nor is he a closet homosexual, nor some political extremist,
regigious zealot, racial supremist, drug cartel leader, or superpatroit
(in other words, there's no intrinsic trait in his personal life or
background that the Media can exploit, and no secrets that can ruin his
super hero career). Captain Hero is a bit of an overgrown Boy Scout, prone
to soliquies (when appropiate), valuing life, saving cats from trees, and
good PR. Captain Hero dosn't kill, or use Killing Attacks. Captain Hero
is very humane, and would risk his life selflessly for the saftey of
others. Captain Hero may or may not have Super Powers. If he does have
Super Powers, they are most likely to be straight forward, not
particularily glitzy, and not necesarily deceptive. Mental Illusions,
Teleportation, Growth, Shrinking, most Special Powers, Darkness,
Desolidification, EDM, FTL, Images, Invisibility, HKA, RKA, Shape Shift,
and Stretching, in most cases, aren't very Captain Hero.

Captain Hero's costume is Red, White, and Blue. He has a mask
that covers his forehead and cheeks, with no top (so his hair can be
seen), and a wedge, so his mouth and chin are visible. His mask and body
suit (top and tights) are blue. His top ends at his wrists, leaving his
hands naked. He has a white star in the center of his chest, and a white
belt. He has red underwear type bottoms and red bucket boots (the type
that hang over). His cape is red, though it might be two different colors
(inside one, outside another, and/or striped, like a flag).
Captain Hero has a comic book physique.

Your comments, critiques, and criticisms are appreciated.

If this discussion annoys some of you, or you don't think it's
particularily relevent to Champions and the HERO system, please e-mail me
privately, and I will ask that this matter be discussed between private
e-mails.
If you're feeling particularily considerate (or secretive, or
paranoid), you can e-mail me privately from the get go.
To all those involved, you will be credited on the bottom of the
charcaracter sheet. I will keep you updated on the status of the Captain
Hero project.

Thank You for your time,
Jason Sullivan

------------------------------

Date: Wed, 17 Mar 1999 08:27:57 -0600
From: "Hudson, Robert" <x2rhudso@southernco.com>
Subject: RE: Character Write Ups I (We?) Would Like To See...

At 11:21 PM March 16 Surbrook wrote:

>Yes, I do adapt a lot of manga and anime characters. I also try to
> present some / many in a 'generic' manner that will appeal to anyone that
> reads the character. Hence, all the descriptive text and all. Hopefully,
> there will be ideas even in the manga character that people will find
> useful, regardless of origin.
>
>Hmmm... I have to wonder, has anyone used any of the 200+
characters I
> have sent to this list?
>
>What happened to them/you?


I've had the Oriental monsters, and the Celtic-themed critters from
'Mage' you have on the site used against me in a Fantasy Hero game very
successfully. [Really hated that Goblin Spider BTW - it doggoned near ate my
lunch!] The GM also interspersed the more fantasy-oriented Hong Kong Action
hero write-ups in the game with the names changed to protect the guilty, and
they worked very well. He took the Fong Sai Yuk write-up and made the
character a female martial artist we had to defeat in a contest to win some
vital information. She squished three of us in rapid succession in
one-on-one bouts, then finally lost when I challenged her to a debate on
religion and philosophy. [I'm scholar-mage with an Arabian background, and
had *no* desire to become the next doormat she cleaned her slippers on!]

He's now setting us up to deal with some demons that I dread are the
'Ninja Scroll' guys with new names - looks to be fun, even if I think I'll
be doing a *lot* of running!

I personally have Nieh Hsiao Tsing slated to appear in my Justice,
Inc. game as part of a series of adventures involving a legendary katana
that is possessed by the spirit of the swordsmith's daughter. [She was slain
with it by a ninja who stole the blade before the swordsmith could summon a
spirit to inhabit the blade, and her soul was trapped in it by the waiting
spells.] Earlier in the same game, I previously used Chow Yun Fat as an
exceptionally lethal mob shooter from the West Coast brought in to 'handle'
the party - they hated him, ran from him for three adventures, and finally
used his Code of Honor to get out from under by saving his life when
*another* villain mistook him for an ally and almost killed him. He headed
back to the Coast, and they all breathed a sigh of relief.

Overall, I've got to say that I've gotten good use out of your
material - lots of it.


Rob Hudson

------------------------------

Date: Wed, 17 Mar 1999 09:46:45 -0500
From: werther@hilander.com (...jason schneiderman...)
Subject: Re: Hair fighter

>Black Bishop wrote:
>
>> Hi again,
>> well I was wondering... I would to design a chatacter like Medusa of the
>> Inhumans and I though about
>>
>> Extra Limb : Hair
>> Stretching
>
>That pretty much covers it. It's a pretty straight forward effect.

Hmm. I'm not so sure. By making the hair a "limb", doesn't that mean that
it can be injured like a limb? In other words, if someone takes a knife -
or even a pair of scissors - and starts hacking away at it, it'd do Stun
and body as if someone were hacking away at an arm or a leg. That's the one
reason why I chose to use TK with the "hair" as a special effect - cut hair
shouldn't feel pain or suffer damage.

::jason::

------------------------------

Date: Wed, 17 Mar 1999 09:55:29 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Hair fighter

On Wed, 17 Mar 1999, ...jason schneiderman... wrote:

> >> Hi again,
> >> well I was wondering... I would to design a chatacter like Medusa of the
> >> Inhumans and I though about
> >>
> >> Extra Limb : Hair
> >> Stretching
> >
> >That pretty much covers it. It's a pretty straight forward effect.
>
> Hmm. I'm not so sure. By making the hair a "limb", doesn't that mean that
> it can be injured like a limb? In other words, if someone takes a knife -
> or even a pair of scissors - and starts hacking away at it, it'd do Stun
> and body as if someone were hacking away at an arm or a leg. That's the one
> reason why I chose to use TK with the "hair" as a special effect - cut hair
> shouldn't feel pain or suffer damage.

A while back someone posted this idea (using hair as a 'power'). I was
very interested in the idea, as I intend to adapt "The Bride With White
hair" at some point. Anyway, here are some of the collected thoughts from
the posting:

Warning, they are a bit mixed up.

Two words:
Prehensile Hair

Yes... Prehensile Hair. Think about it. A character who's power
is LIVING HAIR. Maddening, no? Here's the best part... It has lots and
lots and lots of possibilities.
It grows! (stretching)
It's strong! (+ STR [Hair ONLY])
It can feel it's way around? (Hair sense???)
It can be used to move!!! (Swinging, Climbing, and perhaps even
Running)
It can whip out and attack with a fury unknown to man or
beast!!!!! (+ SPD [Hair ONLY]!?!?!, + HA, + OCV, Hair-Fu?!?!)
It can brace you in a windstorm, change lightbulbs, wax your car,
make iced tea, play baseball (missile deflection & reflection).
Unfortunately, it can be cut (with no 'BODY' damage to the Hair
hero herself), burned (hair does burn, you know), and is subject to bad
perms, sticky messes, and other hair-raising experiences ...but it grows!
(grows back... quick!)

So, true belivers, give me what you think this furry-fury should
have and could have. How would you structure it, what could the 'hair' do
(bad pun), what couldn't the hair do (FTL hair? No.), how would you
represent the hair's 'BODY' (Eiee! Another pun!), how do you deal with
extra attacks (extra SPD) that ONLY the hair gets, what about other
abilities (...Tim, for the last time, there is no Lim
'Linked to Hair' [or is there?]), what about the weaknessess that
specifically target the hair itself?
...give me input (like actual sets of powers and frameworks, if
you could), and even bad punny names (Hair-O, Hairier, Hairess...)

> Two words:
> Prehensile Hair

Actually, I myself am interesting in seeing opinions on this concept,
especially after viewing "The Bride With the White Hair". Who? you say...
just another awesome example of Hong Kong funky martial arts cinema.
Brigette Lin rocks!

> Yes... Prehensile Hair. Think about it. A character who's power
is LIVING HAIR. Maddening, no? Here's the best part... It has lots and
lots and lots of possibilities.
> It grows! (stretching)

Simple: Stretching.

> It's strong! (+ STR [Hair ONLY])

+'x' STR, Does not affect figured (-1/2), Can only be used to grab,
squeeze etc (-1?)
Note: if put in a Multipower, then you have to drop the "Does not affect
figured".

> It can feel it's way around? (Hair sense???)

Spatial Awareness with... (hmmmm) No Range. When combined with the
Stretching you can use your hair to feel where things are.

> It can be used to move!!! (Swinging, Climbing, and
> perhaps even Running)

I'd go with the Climbing and Swinging parts.

> It can whip out and attack with a fury unknown to man
> or beast!!!!! (+ SPD [Hair ONLY]!?!?!, + HA,
> + OCV, Hair-Fu?!?!)

That bonus SPD part is a big no-no. Much more trouble than it's worth and
a real rules violation. The hair should be considered to be dice of Hand
Attack, with some levels in OCV due to being hard to block (or predict).

> It can brace you in a windstorm, change lightbulbs,
> wax your car, make iced tea, play baseball (missile
> deflection & reflection).

Nope. In order of your examples the powers would be: extra STR,
Stretching (or Extra Limb), ditto, ditto, ditto. Well, maybe
Deflection/Reflection on Thrown Objects for that last one.

> Unfortunately, it can be cut (with no 'BODY' damage to
> the Hair hero herself), burned (hair does burn, you
> know), and is subject to bad perms, sticky messes,
> and other hair-raising experiences.
> ...but it grows! (grows back... quick!)

Special Effects. Unless you want to have a Phys Lim or even a
Susceptability saying otherwise. Heh, I can see it down: Suscept: 3d6
Drain to Hair Multipower is hit with a fire based attack.

In "The Bride" (awesome flic BTW and the sequel is pretty cool as well),
she produces her hair at will and has an endless supply of strands.

> So, true belivers, give me what you think this furry-fury
> should have and could have. How would you structure it, what could
> the 'hair' do (bad pun), what couldn't the hair do (FTL hair? No.),
> how would you represent the hair's 'BODY' (Eiee! Another pun!),
> how do you deal with extra attacks (extra SPD) that ONLY the hair gets,
> what about other abilities (...Tim, for the last time, there is no Lim
> 'Linked to Hair' [or is there?]), what about the weaknessess that
> specifically target the hair itself?

Off the top of my head, the Bride would have the following (most likely in
a Multipower):

Extra STR - she grabbed, held and crushed people with her hair.
Stretching - in order to use her hair at range. The Bride's max
range was something like (oh...) 40 feet.
Entangle - Huge No Range AoE: Radius Entangle, where she launches
her hair in all directions and wraps everyone up tight. One could link
some form of crush or backlash effect to this.
RKA - she would send stands of hair *into* people. This could be
an autofire attack, since the Bride usually sent several.
HKA: The Bride whips her hair about and neatly cuts someone's
throat.

Note: some of these attacks are Continous and Uncontrolled. She whacks X
with some hair, lets him writhe in pain and then turns her attentions to
some other poor sod. One way to stop the Continous effect was to cut the
hair (takes one phase and the hair is DEF x Body x...)

These ideas good enough?

>> Two words:
>> Prehensile Hair
>
>Actually, I myself am interesting in seeing opinions on this concept,
>especially after viewing "The Bride With the White Hair". Who? you
say...
>just another awesome example of Hong Kong funky martial arts cinema.
>Brigette Lin rocks!

And then there's Zen from the Martial Champions video game (unusual in
that few guys ever have this power).

>> It can feel it's way around? (Hair sense???)
>
>Spatial Awareness with... (hmmmm) No Range. When combined with the
>Stretching you can use your hair to feel where things are.

This would depend on whether it's merely "prehensile hair," in which case
this construction is understandable, or "living hair," in which case the
hair is just a reeeeeally baroque form of Extra Limbs, and the ability to
"feel around" is a special effect (since it can feel pain, it's not like
there's a difference between putting your hand on the hotplate in the dark
and putting your hair on the hotplate in the dark).

>> It can whip out and attack with a fury unknown to man
>> or beast!!!!! (+ SPD [Hair ONLY]!?!?!, + HA,
>> + OCV, Hair-Fu?!?!)
>
>That bonus SPD part is a big no-no. Much more trouble than it's worth
and
>a real rules violation. The hair should be considered to be dice of Hand
>Attack, with some levels in OCV due to being hard to block (or predict).

Real rules violation? It's practically verbatim from the Extra Limbs
section: if you want to buy extra attacks with extra limbs as the special
effect, buy more SPD.

>> It can brace you in a windstorm, change lightbulbs,
>> wax your car, make iced tea, play baseball (missile
>> deflection & reflection).
>
>Nope. In order of your examples the powers would be: extra STR,
>Stretching (or Extra Limb), ditto, ditto, ditto. Well, maybe
>Deflection/Reflection on Thrown Objects for that last one.

While we're at it ... how about formering a soft buffer between you and
incoming attacks? For those with 'mere' prehensile hair, this could work
as Damage Reduction or Force Field with an activation roll. For living
hair, it's a mundane block or missile reflection, since if the hair takes
a direct hit you're gonna feel it anyhow, thus defeating the purpose of
putting something between you and the attack. Use your sidekick instead.
:)

>Extra STR - she grabbed, held and crushed people with her hair.
>Stretching - in order to use her hair at range. The Bride's max range
was
>something like (oh...) 40 feet.
>Entangle - Huge No Range AoE: Radius Entangle, where she launches her
hair
>in all directions and wraps everyone up tight. One could link some form
>of crush or backlash effect to this.
>RKA - she would send stands of hair *into* people. This could be an
>autofire attack, since the Bride usually sent several.
>HKA: The Bride whips her hair about and neatly cuts someone's throat.
>
>Note: some of these attacks are Continous and Uncontrolled. She whacks X
>with some hair, lets him writhe in pain and then turns her attentions to
>some other poor sod. One way to stop the Continous effect was to cut the
>hair (takes one phase and the hair is DEF x Body x...)
>
>These ideas good enough?

I've never seen the Bride (damn), so I don't know whether the hair in
question was prehensile or living. But if it was living, entangle and RKA
are extraneous to stretching, the Grab maneuver, and the HKA.

>> It's strong! (+ STR [Hair ONLY])
MS> +'x' STR, Does not affect figured (-1/2), Can only be used to grab,
MS> squeeze etc (-1?)

Occam's Razor: Telekensis.

>> It can feel it's way around? (Hair sense???)
MS> Spatial Awareness with... (hmmmm) No Range.

Reduced Range, maybe? "No Range" limits it to, well, the hex one is in if
not moreso.


> Two words:
> Prehensile Hair
>
> Yes... Prehensile Hair. Think about it. A character
>who's power is LIVING HAIR. Maddening, no? Here's the best part...
>It has lots and lots and lots of possibilities.

Extra Limbs: Hair. 5 CP.

> It grows! (stretching)
> It's strong! (+ STR [Hair ONLY])
> It can feel it's way around? (Hair sense???)

Plain old touch sense.

> It can be used to move!!! (Swinging, Climbing, and
> perhaps even Running)
> It can whip out and attack with a fury unknown to man
> or beast!!!!! (+ SPD [Hair ONLY]!?!?!, + HA,
> + OCV, Hair-Fu?!?!)

Yuck, SPD only for hair? Nope, nope, bad idea. Hair Fu would be neat,
though.

> It can brace you in a windstorm, change lightbulbs,
> wax your car, make iced tea, play baseball (missile
> deflection & reflection).

and Knockback Resistance

> Unfortunately, it can be cut (with no 'BODY' damage to

OIF - lots of it, and it grows back quick.

> So, true belivers, give me what you think this furry-fury
>should have and could have.

30 VPP: Hair Powers [30]
30 VPP Control: Cosmic (+2), Limited Powers (reasonable hair stuff) (-1/2)

Voila. Note that a 30 point multipower with enough multi slots to cover
all the stunts would cost more, most likely.


- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

------------------------------

End of champ-l-digest V1 #239
*****************************


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