Digest Archive vol 1 Issue 246

From: owner-champ-l-digest@sysabend.org
Sent: Thursday, March 25, 1999 12:58 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #246


champ-l-digest Thursday, March 25 1999 Volume 01 : Number 246



In this issue:

Re: A couple of comments about movies
Mooks, Goons and Agents Was:[Re: A couple of comments about movies]
Re: A couple of comments about movies
Re: A couple of comments about movies
Re: A couple of comments about movies
Re: Find Out What The Future Holds For You?
Re: A couple of comments about movies
Re: A couple of comments about movies
RE: A couple of comments about movies
Re: A couple of comments about movies
Eight-Blade Eddie
RE: vehicular hostilities
Re: He's the one they call Dr. FeelGood... (Drugs)
Re: A couple of comments about movies
Re: He's the one they call Dr. FeelGood... (Drugs)
Vampire$
Re: A couple of comments about movies
Re: A couple of comments about movies
Re: A couple of comments about movies
Re: A couple of comments about movies
Re: Eight-Blade Eddie
Re: A couple of comments about movies
Re: Eight-Blade Eddie
RE: A couple of comments about movies
A new HTML character sheet for your approval ...
Cool Game Aid
Champions on the Internet -- New Resource
RE: A couple of comments about movies
Re: Cool Game Aid

----------------------------------------------------------------------

Date: Wed, 24 Mar 1999 09:49:53 -0800
From: Mark Lemming <icepirat@ix.netcom.com>
Subject: Re: A couple of comments about movies

Michael Surbrook wrote:
>
> On Wed, 24 Mar 1999 gilberg@ou.edu wrote:
>
> >
> > Well, over the weekend I finally rented and watched a couple of 1998
> > movies I'd been wanting to see, Ronin and Blade.
> >
> > Both seemed to have elements that could be easily adapted to gaming.
> >
> > Putting the problems I had with Blade aside (Wasn't it werewolves
> > who didn't like silver?

Love at first bite.

> Massive vulnerabilities vs the right weapons? Or that the heroes were
> that good?

Probably were using the mook (sp) rules from that other game system that
I can't remember the name of. The basic idea was that agents and other thugs
just fall as wheat before the heroes.

> > Now, on to Ronin. Wow. While not a great movie, it did have so
> > many "cool" things. The characters would be quite interesting to write up
> > with necessary skills, etc. But the best part of this movie was the
> > unbelievably good chase scenes--some of the best I've ever seen. So I ask
> > the list, what other movies have great chase scenes on the level of Ronin?
>
> I haven't seen Ronin, but "The Road Warrior" needs to go on any such list.

Bullet has one of the best chase scenes ever. Ronin evoked the same style of
chase. The Dead Pool had a cool remote car vs car chase scene. Certain
episodes
of Streets of San Francisco...

- -Mark Lemming

------------------------------

Date: Wed, 24 Mar 1999 09:59:25 -0800
From: Nic Neidenbach <naneiden@iswest.com>
Subject: Mooks, Goons and Agents Was:[Re: A couple of comments about movies]

At 10:56 AM 3/24/99 -0600, gilberg@ou.edu wrote:
>
> Putting the problems I had with Blade aside (Wasn't it werewolves
>who didn't like silver?), it had some interesting effects, weapons, and
>characters. However, those Vampires died awfully easily. How would one
>write them up? Against normals, they were very tough--against Blade and
>company, they died all to easily. How would one simulate this?
>

The "modern" version of a vampire isn't susceptible to silver, but there
are plenty of stories out there where silver was a viable weapon against them.

Probably the only way to simulate this accurately would be to give them
vulnerabilities and susceptibilities to those various attacks. The elder,
more powerful vampires would have less of these weaknesses.

Feng Shui and Seventh Sea deal with this kind of cannon fodder real easily.
Feng Shui's "Mooks" and Seventh Sea's "Goons" are one-hit, one-kill
targets, that let heroes mow down tons of enemies with relative ease, but
when they face off against the villain, the more detailed combat rules apply.

Seventh Sea actually has a third tier of villain, the Henchman. While
tougher than a Goon, he doesn't have the staying power of a main villain.

For Champions/Hero System, you could suspend the regular combat rules for
these kinds of opponents. However, it would probably be more balanced to
simply design them with inherent weaknesses so that they'll fall after a
few hits. Heros plowing through a dozen agents is certainly in keeping with
the genre. What's more interesting to read in a comic book, Captain America
taking down two dozen agents on his way to confront the Red Skull? Or
several pages of Captain America trying to knock out four agents?

Plowing through Mooks, Goons or Agents can give heroes a chance to be
playful, boast, or otherwise show off. While not appropriate to all genres,
it does have its place.

- -Nic

------------------------------

Date: Wed, 24 Mar 1999 13:59:39 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: A couple of comments about movies

On Wed, 24 Mar 1999, Jason Sullivan wrote:

> > Putting the problems I had with Blade aside (Wasn't it werewolves
> > who didn't like silver?), it had some interesting effects, weapons, and
> > characters. However, those Vampires died awfully easily. How would one
> > write them up? Against normals, they were very tough--against Blade and
> > company, they died all to easily. How would one simulate this?
>
> Myths about "vampires" vary from country to country. In fact, in
> one myth I've read, dead werewolves become vampires. The only specific
> vampire vulnrability that I can name off hand that I've heard of was about
> a blessed silver bullet penetrating the heart of a vampire, which would
> incapicitate it-- and even only then if it was kept away from moonlight,
> which would revive it instantly.

Whoa... I've been doing extensive research into vampires for my latest
Hero book project. I am not sure aobut the 'blessed silver bullet', but I
can state that garlic seems to be (IMO) the universal ward vs vampires.
Some vampires can be killed by bullets (the chiang-shih for example), and
Stoker stated that Dracula could be given the 'true death' by having a
sared bullet fired into his coffin. As for moonlight, the only place I
can find any reference to moonlight reviving a vampire is "Varney the
Vampire" and "Lord Ruthen".


<vamp lims snipped>

Were these disads for vampires from Blade?

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

Kevin Matchstick: "Oh great. So, I'm reverting. Becoming a child again."
Mirth: "No, Kevin, you are becoming a warrior."

_Mage_, Matt Wagner

------------------------------

Date: Wed, 24 Mar 1999 14:03:53 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: A couple of comments about movies

On Wed, 24 Mar 1999, Mark Lemming wrote:

> Probably were using the mook (sp) rules from that other game system that
> I can't remember the name of. The basic idea was that agents and other thugs
> just fall as wheat before the heroes.

That's Feng Shui.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

Kevin Matchstick: "Oh great. So, I'm reverting. Becoming a child again."
Mirth: "No, Kevin, you are becoming a warrior."

_Mage_, Matt Wagner

------------------------------

Date: Wed, 24 Mar 1999 11:09:35 -0800
From: Christopher Taylor <ctaylor@viser.net>
Subject: Re: A couple of comments about movies

>Whoa... I've been doing extensive research into vampires for my latest
>Hero book project. I am not sure aobut the 'blessed silver bullet', but I
>can state that garlic seems to be (IMO) the universal ward vs vampires.
>Some vampires can be killed by bullets (the chiang-shih for example), and
>Stoker stated that Dracula could be given the 'true death' by having a
>sared bullet fired into his coffin. As for moonlight, the only place I
>can find any reference to moonlight reviving a vampire is "Varney the
>Vampire" and "Lord Ruthen".
>
>
><vamp lims snipped>
>
>Were these disads for vampires from Blade?

as I remember the movie, discounting for stylishness, which it was RICH in,
the vampires were hurt by fire, but not killed... garlic, wood stakes,
sunlight, and silver were their vulnerabilities

- --------------------------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
- --------------------------------------------------------------------------

------------------------------

Date: Wed, 24 Mar 1999 19:38:14 GMT
From: samael@clark.net (Acid Rainbow)
Subject: Re: Find Out What The Future Holds For You?

On Tue, 23 Mar 1999 21:23:34 -0500 (EST), "John Desmarais"
<john.desmarais@ibm.net> sent these symbols into the net:
<snippage>
>Personally, unless it becomes a big problem Id choose not to initiate =
any technical=20
>solutions.
One technical solution might be to bounce all mail that isn't =
addressed
to .*@sysabend.org that type of thing gets rid of approx 90% of all spam.
It would also have the side-benefit, (for me anyway) of not having =
messages
that are CC'd to sysabend.org go into my spam-folder.

**********************************************************************
*Lissajous patterns and windmills and don't ask about the connection.*
* Acid Rainbow: Semi-professional windmill-tilter. *
**********************************************************************

------------------------------

Date: Wed, 24 Mar 1999 12:44:14 -0800
From: Nic Neidenbach <naneiden@iswest.com>
Subject: Re: A couple of comments about movies

At 09:49 AM 3/24/99 -0800, Mark Lemming wrote:
>
>Bullet has one of the best chase scenes ever. Ronin evoked the same style of
>chase. The Dead Pool had a cool remote car vs car chase scene. Certain
>episodes
>of Streets of San Francisco...
>

How about The Blues Brothers? Or is that just the most cars crashed? :)

- -Nic

------------------------------

Date: Wed, 24 Mar 1999 12:24:38 -0800 (PST)
From: shaw@caprica.com (Wayne Shaw)
Subject: Re: A couple of comments about movies

> Putting the problems I had with Blade aside (Wasn't it werewolves
>who didn't like silver?), it had some interesting effects, weapons, and

Silver has classically been one of the two great metallic banes, and the
line of demarkation between vampires and werewolves has never been tidy.
I've seen any number of places where silver was a bane for vampires and
werewolves both.

------------------------------

Date: Wed, 24 Mar 1999 16:03:29 -0500
From: Brian Wawrow <bwawrow@fmco.com>
Subject: RE: A couple of comments about movies

Maximum crashes? Remember Smokey and the Bandit? Even with all those smashed
up police cars, I wish I'd forgotten it.

Of course, Road Warrior is right near the top for highway combat. Although,
Mad Max featured more chases. "Lest ah the vee-ayt intaceptas!" <- apologies
to any Aussies for my phonetic liberties

Let us not forget the forerunner to all great chase scenes and vehicular
combat, Ben Hur. Talk about racing.

So, while we're on the topic, does anybody have a set of good house rules
for autoduels or other vehiclular hostilities? Hero falls a little short in
this department. I imagine that kind of thing is covered in the TUV book
that's been mentioned.

BRI
'There is no substitute for cubic inches'

] How about The Blues Brothers? Or is that just the most cars
] crashed? :)
]
] -Nic
]
]

------------------------------

Date: Wed, 24 Mar 1999 13:56:26 -0800
From: "Filksinger" <filkhero@usa.net>
Subject: Re: A couple of comments about movies

From: Christopher Taylor <ctaylor@viser.net>


<snip>
> ><vamp lims snipped>
> >
> >Were these disads for vampires from Blade?
>
> as I remember the movie, discounting for stylishness, which it was RICH
in,
> the vampires were hurt by fire, but not killed... garlic, wood stakes,
> sunlight, and silver were their vulnerabilities

Fire could kill a vampire. It was listed as a method by Whistler, Blade's
mentor.

Quinn, the vampire who survived fire, was a member of the Cianteto tribe,
known for their enormous strength and durability, and the ability to heal
missing limbs. Blade commented, just before setting him on fire, as to how
he had tried to kill Quinn before, and had failed. Quinn was exceptionally
tough, and this is the reason the stakes and fire didn't kill him.

Decon Frost was a member of the Frost tribe. As best as I can determine, the
Frosts were known for their extreme speed, which explains how Frost was able
to dodge bullets after they had been fired, at a range of only a few feet.

Both of these are partly guesses. The Blade website,
http://www.lycos.com/blade/ , specifically describes all of the tribes of
the House of Erebus, but unfortunately never tells you who is of what tribe,
and someone has messed it up, so that one of the tribes is listed twice, and
the Frost tribe is missing. There was a listing for an exceptionally fast
tribe that is also missing, so I assume that is the Frost tribe.
Additionally, the full names of most of the characters are not included, so
I had to deduce Quinn's tribe, for example.

The best way to describe these creatures would be with superhuman stats,
some Damage Resistance, even some Damage Reduction, but with the defenses
useless against vampire vulnerabilities. Give then heavy duty
Susceptibilities and Vulnerabilities, give Blade the proper weapons, and
give Blade special extra damage bonuses vs vampires due to special training
aimed specifically at vampire weak points (specified as the heart and head).
Particularly tough vampires would then have additional powers and
characteristics, depending upon their skills, conditioning, and special
tribal strengths.

Filksinger

------------------------------

Date: Wed, 24 Mar 1999 19:09:55 -0500 (EST)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Eight-Blade Eddie

Here's a hypothetical story about an NPC I'm making. Let's call
him "Eight-Blade Eddie." That name is not misleading, because in
actuality, he has eight blades (though I've changed the name to protect
the innocent).

Here is my boggle:

He has a Multipower, which deals, specifically, with the fact that
he can use his blades with startling efficency.

All of them are modeled on the basic contruct of his "average
blade," which is:

2d6 HKA, No KB (-1/4)

I wanted to model the "thrown" slots as:

2d6 HKA, Ranged (+1/2), No KB (-1/4), Ranged based on STR (-1/4)

Now, do I model the Multipower with:
Focus: OIF (inaccessable to represent the sheer number of knives)

Restrainable (to represent the fact that you can disarm the
knives, but he is likely to pull out another)

8 "Clips" of 1 Recoverable Charges (specifically for the slots of
throwing or the entire Multipower?)

If the last option is opted for, there needs to be some sort of
"Lockout" limitation, to represent if all of the Charges are used up, and
they are not recoved, the Multipower shuts down. (No blades, no
stabbing).

Also, if there is more than one "Thrown" slot, and the entire
Multipower does not have the Limitation of 8 "Clips" of 1 Recoverable
Charges, is there any way to represent that the two Slots share the same
Charges? If so, does it increase or decrease the ammount on the
Limitation?

------------------------------

Date: Wed, 24 Mar 1999 18:46:25 -0600
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net>
Subject: RE: vehicular hostilities

At 04:03 PM 3/24/1999 -0500, Brian Wawrow wrote:
>So, while we're on the topic, does anybody have a set of good house rules
>for autoduels or other vehiclular hostilities? Hero falls a little short in
>this department.

Until you have TUV, what about Aaron Allston's "Autoduel Champions"? Out
of print, but not impossible to find.

Damon

------------------------------

Date: Wed, 24 Mar 1999 19:00:10 -0600
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net>
Subject: Re: He's the one they call Dr. FeelGood... (Drugs)

At 09:32 AM 3/24/1999 -0500, Jason Sullivan wrote:
>Hello,
>
> I need some guidelies or write ups to use as references to drugs
>and poisons.
>
> Specific information on how to make valid constructs divided by
>vector (how the drug is absorbed into the body), it's effects, and how it
>is actually utilized against an opponent (slipped into a drink, injested
>as a pill, absorbed through the skin) would be appreciated.
>
> Specifically, drug write-ups like cloroform and any "Mickey Finn"
>that could be dropped into a drink would be appreciated.

Steve Peterson has a six page article in "Hero System Almanac 2" that
covers Alcohol, Amphetamines, Carbon monoxide, Chloral hydrate (knockout
drops), Chloroform, Cocaine, Ether, Hydrocyanic acid, LSD, Marijuana, Nerve
gas, Nitrous Oxide, PCP, Pentothal (truth serum), Picrotoxin (plant toxin),
Secobarbital (tranquilizer) and Strychnine. Full Hero System writeups for
each, with description of effects and how administered. Once you have
this, you may need nothing else.

"An Eye For An Eye" also has a 14 page section on illegal drugs, but for
your needs I think you'll get a lot more mileage out of Steve's 6 pages.
The 14-pager has some Hero stats for drugs (mostly the same drugs covered
in HSA2, and variants thereof) but those stats are heavily buried in the
text, and none of them are written up in terms of Active Points/Real Cost
for a dose. Steve's HSA2 article does give that infor for each drug/poison
listed.

Damon

|-----------------------------------------------------------|
|************* Beware of geeks bearing .GIFs ***************|
|-----------------------------------------------------------|
|Damon & Peni's homepages: http://www.txdirect.net/~griffin |
| Children's Books -- Dolls -- X-Files -- Pulp Magazines |
| Computers -- Gaming -- All Human Knowledge |
|-----------------------------------------------------------|

------------------------------

Date: Wed, 24 Mar 1999 23:59:46 -0600 (Central Standard Time)
From: Tim Gilberg <gilberg@ou.edu>
Subject: Re: A couple of comments about movies

> Quinn, the vampire who survived fire, was a member of the Cianteto tribe,
> known for their enormous strength and durability, and the ability to heal
> missing limbs. Blade commented, just before setting him on fire, as to how
> he had tried to kill Quinn before, and had failed. Quinn was exceptionally
> tough, and this is the reason the stakes and fire didn't kill him.

Exceptionally tough? Sure--early on. But that last fight was
over on segment 12.


-Tim Gilberg
-"English Majors of the World! Untie!"

------------------------------

Date: 24 Mar 99 23:23:09 MST
From: ANTHONY VARGAS <anthony.vargas@usa.net>
Subject: Re: He's the one they call Dr. FeelGood... (Drugs)

Jason Sullivan <ravanos@NJCU.edu> wrote:
> Hello,
> =

> I need some guidelies or write ups to use as references to drugs
> and poisons.
> =

> Specific information on how to make valid constructs divided by
> vector (how the drug is absorbed into the body), it's effects, and how =
it
> is actually utilized against an opponent (slipped into a drink, injeste=
d
> as a pill, absorbed through the skin) would be appreciated.
> =

> Specifically, drug write-ups like cloroform and any "Mickey Finn"
> that could be dropped into a drink would be appreciated.

I have some basic, generic poisons from a few years back. I played a
Pulp Hero who specialized in poisons, and, while trying to get something
remotely effective in while dealing with Apt limits and so forth, I =

realized that the usual NND KAs and Drains really made no sense. Normal
people are already adequately vulnerable to KAs, afterall, and Gradual
takes care of the onset. =


Here are 4 examples of basic poison types: =

=

Injected Poison (Blade Venom): This poison represents a poisoned dagger =

or similar weapon. The first 1d of killing damage occurs imediately and =

represents the wound caused by the blade. If this first increment fails =

to do body damage, the remaining 3d of damage (that caused by the poison)=
=

do not occur. Obviously this works fine for monster attacks as well. =

For a snakebite, dart or poison ring effect (one that is delivered by a =

very small wound) take the lim: 'doesn't work at all vs rPD' -1/2. =

4d6 RKAp, Gradual: 1trn (4 1d KAs, 1 every 3 segments) - 1/2, No Range=
=

- -1/2, Must do body on first increment or attack fails -1/4, 6 charges =

- -3/4, OAF: Envenomed weapon -1. =

Active Cost: 60, Real cost: 15. =

=

Injested Poison: This poison kills only those characters who actually =

swallow it. It is planted in food or water and is dificult to detect. =

Though it is not an NND, few characters will be able to defend against it=
=2E =

Remember, most armor (in heroic games) doesn't cover the character =

completely. One area it doesn't cover is the inside of his mouth! You =

can't eat with a Force Field up so there's no danger of that stopping the=
=

poison once its gone off. Those characters with unfocused Armor or Damage=
=

resistance should get thier defenses after all, if thier very skin can =

turn sword blades it's not that surprising that a poison meant to kill =

normal humans won't work as well. =

3d6-1 RKAp, Triggered: when eaten +1/4, Area Effect Hex =

+1/2, Invisible to all but one sense group +3/4, Gradual: 1hr -2, IAF: =

poison ampule -1/2, Only affects triggering characters -1/4, vs. Living =

only -1/2, not vs creatures with wierd metabolisms/appropriate Life =

support/immunities -1/4, 4 chgs -1. =

Active Cost: 100, Real Cost: 18 =

Note: the poison must be area effect or else it only damages the FOOD=
it
was planted in. Also since it's AE it doesn't take a hit location of =

head (since its set off when you swallow it) or stomach, just a 'generali=
zed'
hit. =

=

Contatct Poison: This poison kills those who touch it with thier exposed=
=

flesh. Obviously armor, and even normal clothing, offers complete =

protection. This write up assumes the poison is part of a creature's =

natural deffense - like a Poison Arrow Tree Frog - but it could also be =

'planted' on an object by using advantages like those of the Injested =

Poison. =

3d6 RKAp, Damage Shield +1/2, 0 END +1/2, Gradual: 1 turn -1/2, Attac=
ker
must make contact with bare flesh -1 (most attackers use =

weapons), Only vs living creatures -1/2, not vs creatures with sealed LS,=
=

immunities, wierd metabolisms or thik skin/fur/scales -1/2. =

Active cost 90, Real Cost 27. =

=

Poison Gas: This poison lingers in the air for a short time doing damage=
=

to all who breath it durring that period. This is an example of a poison=
=

that pretty much has to be an NND. However, it doesn't have to be a huge=
=

one, nor need it be gradual. =

1d6 RKAp, NND:Sealed Life Support (does BOD) +2, Area Effect: Radius =

+1, Continuous +1, Uncontrollable +1/2, Extended Area +1/2, OAF: gas =

grenade -1, 1 continuing charge lasting 1 min -1, vs living -1/2, =

dispersed by high winds or counteragents -0 (required because of the =

Uncontrollable Adv.). =

Active Cost 90, Real cost 27 =



____________________________________________________________________
Get free e-mail and a permanent address at http://www.netaddress.com/?N=3D=
1

------------------------------

Date: Thu, 25 Mar 1999 00:28:20 -0800
From: Tracy L Birdine <hawk291@juno.com>
Subject: Vampire$

You want some tough bitchin' (pardon ma French) Vampires?

Vampire$

Both the book (by John Steakly) and the movie.

Picture the Marines' first contact with the aliens in 'Aliens'.


Nuff said.

------------------------------

Date: Thu, 25 Mar 1999 00:33:34 -0800
From: Tracy L Birdine <hawk291@juno.com>
Subject: Re: A couple of comments about movies

On Wed, 24 Mar 1999 10:56:46 -0600 (CST) gilberg@ou.edu writes:
>
> Well, over the weekend I finally rented and watched a couple
>of 1998 movies I'd been wanting to see, Ronin and Blade.
>

Ronin was a very cool movie on a number of levels.

The car chases harkened back to the days of Remy Julian. For those of
you too young, or not in the know, he was Italy's premier stunt car
driver and stunt car coordinator. Anyone remember 'The Great Heist?' (I
think that's the name of the movie)

The analogy between Sam's crew and the 47 Ronin was poetic.

And it was gritty as hell...

Make a hell of a Hero campaign...


|- /\ \\/ |< [ ICQ: 32038562 ]
CO/Alpha Company, Black Horse Regiment

------------------------------

Date: Thu, 25 Mar 1999 21:51:31 -0800
From: Rick Holding <rholding@actonline.com.au>
Subject: Re: A couple of comments about movies

Brian Wawrow wrote:
> Of course, Road Warrior is right near the top for highway combat. Although,
> Mad Max featured more chases. "Lest ah the vee-ayt intaceptas!" <- apologies
> to any Aussies for my phonetic liberties

If I remember correctly, (and it has been more years than I care to
remember since it all happened), Mad Max was the first of the three, I
can't remember the title of the second, and Beyond Thunderdome was the
third. The title "Road Warrior" was used for the American release of
the first movie.

But as I live in Australia, I never saw the Americian release....

I'll drop into the local video store and have a look tomorrow.
- --
Rick Holding

If only "common sense" was just a bit more common...
or if you prefer... You call this logic ?

------------------------------

Date: Thu, 25 Mar 1999 04:22:26 -0800 (PST)
From: Oscar Tibor <oscartibor@yahoo.com>
Subject: Re: A couple of comments about movies

Tim Gilberg wrote:

> Now, on to Ronin. Wow. While not a great
> movie, it did have so
> many "cool" things. The characters would be quite
> interesting to write up
> with necessary skills, etc. But the best part of
> this movie was the
> unbelievably good chase scenes--some of the best I've
> ever seen.
>

Ronin was a great movie, however the fruitcake that translated
the subtitles should find a new job, maybe as a garbageman.
For those of us that speak french,we could understand the story
within the story. The story within the story made Ronin one of the
top five movies of the year.

If you only read the subtitles then I agree Tim, this was a good movie.

Bon journee les gars! (Have a great day, dudes!)


===
Oscar Tibor
Florida Insurance Agent Extraordinaire

_________________________________________________________
Do You Yahoo!?
Get your free @yahoo.com address at http://mail.yahoo.com

------------------------------

Date: Thu, 25 Mar 1999 07:25:05 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: A couple of comments about movies

On Thu, 25 Mar 1999, Rick Holding wrote:

> Brian Wawrow wrote:
> > Of course, Road Warrior is right near the top for highway combat. Although,
> > Mad Max featured more chases. "Lest ah the vee-ayt intaceptas!" <- apologies
> > to any Aussies for my phonetic liberties
>
> If I remember correctly, (and it has been more years than I care to
> remember since it all happened), Mad Max was the first of the three, I
> can't remember the title of the second, and Beyond Thunderdome was the
> third. The title "Road Warrior" was used for the American release of
> the first movie.

It was "Mad Max", "Mad Max II" and "Mad Max: Beyond Thunderdome".

Sine "Mad Max" was virtually unknown in America, it was renamed "The Road
Warrior".

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"You should not confuse your career with your life."
Dave Barry

------------------------------

Date: Thu, 25 Mar 1999 07:35:52 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Eight-Blade Eddie

On Wed, 24 Mar 1999, Jason Sullivan wrote:

>
> Here's a hypothetical story about an NPC I'm making. Let's call
> him "Eight-Blade Eddie." That name is not misleading, because in
> actuality, he has eight blades (though I've changed the name to protect
> the innocent).
>
> Here is my boggle:
>
> He has a Multipower, which deals, specifically, with the fact that
> he can use his blades with startling efficency.

When I wrote up Manji, who carries 12 swords on his person (somewhere), I
used the following construct:

Equipment:
96 12 Blades Variable Power Pool: 60 Point Pool
No Skill Roll (+1), Can Change Powers as 0 Phase Action (+1),
Limited SFX: Hand-held Bladed Weapons (-1), OIF: Multiple weapons
in pool (-1/2)

Granted, this is a expesnive, but it allows for a gret deal of variety in
attacks.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"You should not confuse your career with your life."
Dave Barry

------------------------------

Date: Thu, 25 Mar 1999 23:19:24 +1000
From: "Lockie" <jonesl@cqnet.com.au>
Subject: Re: A couple of comments about movies

- -----Original Message-----
From: Michael Surbrook <susano@dedaana.otd.com>
To: Rick Holding <rholding@actonline.com.au>
Cc: champ-l@sysabend.org <champ-l@sysabend.org>
Date: Thursday, March 25, 1999 10:25 PM
Subject: Re: A couple of comments about movies


>On Thu, 25 Mar 1999, Rick Holding wrote:
>
>> Brian Wawrow wrote:
>> > Of course, Road Warrior is right near the top for highway combat.
Although,
>> > Mad Max featured more chases. "Lest ah the vee-ayt intaceptas!" <-
apologies
>> > to any Aussies for my phonetic liberties
>>
>> If I remember correctly, (and it has been more years than I care to
>> remember since it all happened), Mad Max was the first of the three, I
>> can't remember the title of the second, and Beyond Thunderdome was the
>> third. The title "Road Warrior" was used for the American release of
>> the first movie.
>
>It was "Mad Max", "Mad Max II" and "Mad Max: Beyond Thunderdome".
>
>Sine "Mad Max" was virtually unknown in America, it was renamed "The Road
>Warrior".
>

Not to be confused with 'pricilla, queen of the desert' which was renamed 'a
bunch of men dressed as women driving through somewhere which looks kinda
like arizona'


>--
>Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html
>
> "You should not confuse your career with your life."
> Dave Barry
>
>

------------------------------

Date: Thu, 25 Mar 1999 09:41:00 -0500
From: Geoff Speare <geoff@igcn.com>
Subject: Re: Eight-Blade Eddie

> He has a Multipower, which deals, specifically, with the fact that
>he can use his blades with startling efficency.

I would do it as follows:

On the multipower pool, and all the slots with are not ranged, a limitation
"not when out of knives". I would make this worth -1/4 (less limiting than
a single OIF; most of the time, Eddie just has to make sure he doesn't
throw his last knife).

On the slots that are ranged, I would buy whatever version of "8 Charges"
you find appropriate (clips, recoverable, etc.), and then buy an extra
limitation "Using other slots with charges remove charges from this slot as
well". That's a harder limitation to value; I would put it at -1/2, but you
(or your GM) would have to make that call based on the specifics of the
situation.

Geoff Speare

------------------------------

Date: Thu, 25 Mar 1999 09:41:13 -0500
From: Brian Wawrow <bwawrow@fmco.com>
Subject: RE: A couple of comments about movies

Actually, Mad Max II was retitled The Road Warrior.

Mad Max was still largely unknown in Canada, despite being redubbed with an
American accent for release here. It took some digging to find the original.
You can tell it's the first of the series because Mel looks about 22.

] It was "Mad Max", "Mad Max II" and "Mad Max: Beyond Thunderdome".
]
] Sine "Mad Max" was virtually unknown in America, it was
] renamed "The Road
] Warrior".
]
] --
] Michael Surbrook - susano@otd.com -
] http://www.otd.com/~susano/index.html
]
] "You
] should not confuse your career with your life."
] Dave Barry
]
]

------------------------------

Date: Thu, 25 Mar 1999 09:56:24 -0600
From: Chris Olson <chris_olson@itd.sterling.com>
Subject: A new HTML character sheet for your approval ...

Was anyone else disappointed in the quality of the output filter
provided with Creation Workshop and Hero Creator? It looked like the
text filter was modified to create an html dump.

I wanted a sophisticated html page to be generated, one that looked like
a character sheet. So I created one. Take a look at it, and let me
know what you think:

http://www.novia.net/~pern/chris/champs/Hero.html

Enjoy!

Chris

- --
// chris@Sterling.COM | Send comp.sources.x submissions to:
\X/ Amiga: The only way to fly! | sources-x@sterling.com
GCS d++(-) s++:+ a C++(++++) US++++ P--- L+ E++ W++ N++ o? !K w+++(++++) !O M+
V-- PS PE+ Y+ PGP t* 5++ X+ R+++ tv b+++ DI++ D G e h---(++) r+++ z++++

------------------------------

Date: Thu, 25 Mar 1999 11:31:28 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Cool Game Aid

I have no idea how long this has been out, but yesterday I just picked up
Steve Jackson GAme's rerelease of their Cardboard Heroes set. It's 436
full-color counters reprinting the orignal 13 fantasy sets put out by SJG.
Although the counters are a little dark, they are colorful, printed on
thick cardstock and a steal at 19.99!

You get a few duplicates, mosty of mooks counters like zombies, ghouls and
orcs. Very, very useful.

Now, if only SJG would do the same for their *other* sets! (Autoduel,
Champions, SF, etc...) Oh, and yes, it would be nice to see more SF sets,
a cyberpunk set, the normals set again... well, more cardboard hero sets
in general. I have a virtual army of (ohhh...) 500-700 figures residing
in a plastic storage bin the size of a shoebox. Small and much lighter
then any lead figure case (and a lot less work!).

SJG? Bring 'em on!

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"What would you do with a brain if you *had* one?"
Dorothy (Judy Garland), from _The Wizard of Oz_

------------------------------

Date: Thu, 25 Mar 1999 11:51:08 -0500
From: "Dave Mattingly" <dave@haymaker.win.net>
Subject: Champions on the Internet -- New Resource

The newest Haymaker has been released. Along with it is my article on
playing Champions via the internet. PBEM (play by e-mail) games, Chat games,
and Champions MUSH are covered.

If you're interested, you can check it out at
http://www.haymaker.org/haym20.html.

Dave Mattingly
http://www.haymaker.org

------------------------------

Date: Thu, 25 Mar 1999 12:38:45 -0500 (EST)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: RE: A couple of comments about movies

On Thu, 25 Mar 1999, Brian Wawrow wrote:

> Actually, Mad Max II was retitled The Road Warrior.

ACK! Yeah, that was the right one. I forgot the "II"...

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"What would you do with a brain if you *had* one?"
Dorothy (Judy Garland), from _The Wizard of Oz_

------------------------------

Date: Thu, 25 Mar 1999 09:53:33 -0800
From: Nic Neidenbach <naneiden@iswest.com>
Subject: Re: Cool Game Aid

At 11:31 AM 3/25/99 -0500, Michael Surbrook wrote:
>
>Now, if only SJG would do the same for their *other* sets! (Autoduel,
>Champions, SF, etc...) Oh, and yes, it would be nice to see more SF sets,
>a cyberpunk set, the normals set again... well, more cardboard hero sets
>in general. I have a virtual army of (ohhh...) 500-700 figures residing
>in a plastic storage bin the size of a shoebox. Small and much lighter
>then any lead figure case (and a lot less work!).
>

This is a great set. Although I don't know if its getting a lot of
distribution. One of the things I like about Cardboard Heroes of any sort
is if you have a sketch of your character, it doesn't take much work to
create your own cardboard figure for it. The biggest challenge I've had is
finding good bases. The bases that came with the original Battletech
cardboard mechs work well.

Anyone know of another source for bases?

- -Nic

------------------------------

End of champ-l-digest V1 #246
*****************************


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Date: Tuesday, June 15, 1999 01:10 PM