Digest Archives Vol 1 Issue 26

Desmarais, John
From: owner-champ-l-digest@sysabend.org
Sent: Thursday, November 05, 1998 2:19 AM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #26

champ-l-digest Thursday, November 5 1998 Volume 01 : Number 026



In this issue:

Re: ANIMUS: The Nature Of The Soul ( A metaphysical problem )
Re: PC Organisations...
Re: Traveller
Re: Anglo-HERO
Re: Small ?: Who is writing TUSV?
Re: Anglo-HERO (Re: San Angelo Opinions)
Re: Body counts
Re: Physical vs. Energy Flash
Re: Teleport question
Re: Shameless Plug
Re: GURPS: GURPS
Re: City book layout question- X city: city of Y!
Re: Physical vs. Energy Flash (was RE: Non-Lethal Weapons)
Re: Comics Characters (Long [and for no bloody good reason])
Re: Everyimmortal skills [BobG3]
RE: Would anyone like to see PCs posted
Re: Everyimmortal skills [long]
Re: Non-Lethal Weapons
Re: CHAR: The Commando
Re: All this talk about Ferrets
Re: FAQ (was Re: The Great Linked Debate)
Re: Breadth vs. Depth
Re: Power Pool Deja Vu
Re: The Ultimate Vehicle!
Re: Breadth vs. Depth
Re: Poll Homegrown Universes (was Re: Breadth vs. Depth)
Re: Anglo-HERO (Re: San Angelo Opinions)
Re: Online Magazine
Re: Howdy!

----------------------------------------------------------------------

Date: Tue, 06 Oct 1998 12:32:03 -0500 (EST)
From: Jason Sullivan <ravanos@njcu.edu>
Subject: Re: ANIMUS: The Nature Of The Soul ( A metaphysical problem )

> Could it be a perk (or maybe a talent), yes. The real question
> though, is SHOULD it be? This is determined more by how much of a
> game effect is it to have an animus. Other than as a justification
> for having superpowers, does it have any meaning within the campaign?
> Any odd benifts (or disadvantages, heck - it could BE a disadvantage)?

Animus would grant resistances to certain NND attacks, characters
with an Animus are the only types that could be reborn or ressurected,
characters with an Animus have justification for buying 'extraordinary
skills' and certain powers (namely ones dealing with remembering the past
life and spirit powers that would allow them to exist 'beyond the grave').

> As for how it would be detected: DETECT ANIMUS, 3 pts, +2 points to be
> a sense.

yep. Though I was wondering if other powers, such as Aura
Perception, would be able to...
- -+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+->-+-<-+-
"Fools are my theme, let satire be my song."
-Lord Byron; English Bards and Scotch Reviewers. Line 6.
- -=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-=-_=_-

------------------------------

Date: Mon, 26 Oct 1998 21:13:45 -0500
From: Ross Rannells <rossrannells@worldnet.att.net>
Subject: Re: PC Organisations...

Stephen McGinness wrote:

> I have posted this request for help to both the Usenet and to the TownHall
> Discussion board with absolutely no response.
>
> Has anyone here used the organisation system that was published in one of the
> early editions of Champions. I want to allow some players to run organisations
> and was wondering if this would allow me to do so in an efficient and fair
> manner.
>
> If not has anyone used any other way of allowing players to run organisations??
> It would be nice to have some way to measure the effect of becoming involved
> in raids and robberies and feeling the effects of heores trashing your bases..
>
> Stephen
>
> Stephen

I do this a lot. The best way I have foun is to use the follower rules. Basically
you purchase
the most expensive character at its nomal cost (1 hero point per 5 base points) and
apply
limitation to the additional costs for multiple additional NPC's/Agents.
NPC's/Agents should
be given disadvantage points consistant with the power level of the campaign
(1.5xBase for
Superheroic and 1.0xBase for Heroic). Note, don't allow limitaion greater then +1
and
don't let lower point NPC's/Agents donate more points to the organization then
higer point
NPC's/Agents.

------------------------------

Date: Thu, 15 Oct 1998 10:33:16 -0700 (PDT)
From: Brian Wong <rook@shell.infinex.com>
Subject: Re: Traveller

> > >> > > Traveller was, or at least was proported to be, the very first
> > >> > sci-fi RPG.
> > >> >
> > >> Wasn't there a SF game that predated even D&D called Space
> > >> Opera? I think I saw an article on it somewhere talking about how
> > >> detailed and math-heavy the rules were. Does anyone know anything about
> > >> this?
> >
> > No RPG was earlier than D&D.
> >
> my travler set has copyright 1977 by GDW
> my space opera is copyright 1980 by FGU
>
> anyone got an origional D&D book to look up there date in.

Have we finally come so far that people no longer remember D&D was
first?

I believe it started in 1973 or 1974.

- --
Rook WebRPG Town Hall Magistrate townhall.webrpg.com <0){{{{><
__ Super WebRing http://orion.supersoldiers.com/heroes/webring.html
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html Super Hero Links
\(@/ http://www.infinex.com/~rook/SH/ Super Hero RPG Site

------------------------------

Date: Thu, 20 Aug 1998 21:06:08 -0700
From: Rook <rook@infinex.com>
Subject: Re: Anglo-HERO

Bob Greenwade wrote:
That said, I do still have an outline for a Far East Enemies book
that
> probably isn't much better. Still, among characters like the
> weather-controlling Malaysian girl (Monsoon) and the Korean brick/energy
> projector twins (Yin and Yang) there are some twists that surprised even

Considering that Yin and Yang are concepts no longer grasped in Korean
culture (despite the flag, with it's taoist imagry; there is no school
of taoist thought in Korea, N or S.) this is not so stereotypical.
Actually the if the monsoon character had been Korean that might be
stereotypical.

BTW, Korean words for Yin and Yang are:

Yin: eum
Yang: yahng

Though like China 99% of all Korean names are three syllables
And those that aren't are still divided up into three sections.

- --
Rook WebRPG TownHall Magistrate townhall.webrpg.com <0){{{{><
__ Super WebRing http://orion.supersoldiers.com/heroes/webring.html
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html Super Hero Links
\(@/ http://www.infinex.com/~rook/SH/ Super Hero RPG Site

------------------------------

Date: Thu, 6 Aug 1998 15:05:49 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Small ?: Who is writing TUSV?

On Thu, 6 Aug 1998, Bob Greenwade wrote:

> >> Small question: Who is writing TUSV? No need ta clutter the list. Send
> >> me personal mail, unless you want the free plug. :)
> >
> >Some hack named Bob... he's supposed to be a writer or something. ^_^
>
> Yeah, and no official word on the artist, though there's been some talk
> of some guy named Mike who's supposed to have ability with a pencil....

Really? You know what I heard? He was given the go ahead to illustrate
some anime book... Kazei something...

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Sat, 22 Aug 1998 23:12:36 -0500
From: Bryant Berggren <voxel@theramp.net>
Subject: Re: Anglo-HERO (Re: San Angelo Opinions)

At 09:44 AM 8/22/98 -0500, Jason Sullivan wrote:
>> how many non-attractive people are there anywhere in fiction?i'd say it's
>> a bit of a genre convention. .
> ...but it's a dated genre. Only thin, attractive, buxom females
>get mutant powers? Only muscular, heroic looking males get bitten by
>radioactive click-bugs?

I'd point out that Spider-man, the obvious reference here, was a total
poindexter *before* his origin.

Actually, I think this has to do with the idea that imperfections often are
synonymous with details. Comic book art is drawn in broad, bold strokes, and
simpler characters are usually preferable. That, and if I have a character
I'm going to have to draw day-in and day-out, you're damn skippy it's going
to be good-looking -- since I have to look at it every day, I'm drawing
something I WANT to look at.

- --
"The only thing necessary for the triumph of evil is for good men to
do nothing." -- Edmund Burke (1729-1797)
- ----------------------------------------------------------------------
Visit the SoapVox at http://www.io.com/~angilas/soapvox.html

------------------------------

Date: Tue, 13 Oct 1998 21:39:01 -0400 (EDT)
From: thomas deja <tdj723@webtv.net>
Subject: Re: Body counts

I've had a few character deaths in my years of RPGing--one character
that acutally came back as a ghost after being killed, another whose
death 'inspired' another PC. I've had an unpopular PC killed off after
the player left the group. I've also had scenarios that turned into
villiam-n-thug bloodbaths (one in particular that resulted from a hero
shooting his EB into a propane tank).

My basic view is The Idiot Rule. I will do my damndest to preserve the
life of a PC until he acts like an idiot and does something unbelievably
stupid. And even when he does that stupid thing, I give him a chance or
two to shy away from it.

But if you don't listen to the warnings and do that Incredibly Stupid
Thing, you will die.

"'N I fell for all that'die-like-a-warrior' crap. I've seen clowns fall
off their bikes with more honor"
--Xander Haris, BUFFY TVS #1
____________________________________
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is
available now from Byron Preiss and Berkley
_______________________________
MAKE UP YOUR OWN DAMN TITLE, Tom Deja's webpage
www.freeyellow.com/members/tdj

------------------------------

Date: Mon, 24 Aug 1998 14:36:12 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Physical vs. Energy Flash

On 24 Aug 1998, Stainless Steel Rat wrote:
> "N" == Nuncheon <jeffj@io.com> writes:
>
> N> Please tell me what, in the description of the Flash power, suggests that
> N> a bright burst of light should be a normal Flash,
>
> There is no such thing as a "normal Flash". Flash is a game mechanic; it
> has no 'default' special effect. No power in the game has a 'default'
> special effect.

Are you being willfully stubborn to avoid answering the question?
'Normal' Flash in this case was there to contrast with 'NND Flash'.

You have stated that you think 'sand in the eyes' should be an NND Flash.

I have asked you to back up your position, using the rules, twice. Now I
will say what I have found in reading the rules:

There is nothing in the description of Flash in the Hero 4th Ed Rulebook
that states or implies that sand in the eyes should be anything other than
an unmodified Flash.

There is nothing in the description of Flash Defense that suggests that
sand in the eyes would bypass it.

Why, then, do you believe that 'sand in the eyes' should be treated as 'no
normal defense Flash'?

J


Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Fri, 9 Oct 1998 09:09:46 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Teleport question

On Fri, 9 Oct 1998, David W. Salmon wrote:

> Hi all,
>
> I don't have my BBB handy and was wondering if someone could answer a
> question. If I fly straight up there is a 2 for 1 cost for the movement.
> Meaning if I have 20" of flight I can fly straight up 10". Does the same
> rule apply to Teleport?

I would say no, since Teleport is defeined as moving from point A to point
B without crossing the space in between. Thus, you don't have to 'climb'
to gain alttitude and can Teleport straight up 20" with 20" of Teleport.

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Wed, 7 Oct 1998 18:54:49 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Shameless Plug

On Wed, 7 Oct 1998, Bob Greenwade wrote:

> >Better position??? You mean that being at the top of the alphabetical list
> >isn't enough, BOB? ;-)
>
> Well, I'm thinking of getting one of those special "NewHoo" ratings or
> something, like Michael has.

No! No! No! You can't have *my* Newhoo! It's mine, mine, mine!
(I'm a greedy little miser, so there!) :-P

> Even being at the top of an alphabetical list
> isn't as good as being singled out for excellence.

Yup. ^_^

Ahem.... I think I'll go lay down now.

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Tue, 13 Oct 1998 16:58:37 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: GURPS: GURPS

On Tue, 13 Oct 1998, Bryant Durrell wrote:

> > I would like to point out that the trend (in the last year or so) is for
> > GURPS to do GURPS: "Some Other Game System". Yes, they have made a mess
> > of fine books in the past (I still want to get a copy of GURPS: CHINA &
> > JAPAN) but recently, it seems that GURPS is publishing a GURPS version of
> > other games. An interesting trend to say the least.
>
> The only GURPS: Other Game System published within the last year was in
> fact GURPS: Traveller. (GURPS Goblins was also adapted from an original
> system, but I believe that came out more than a year ago.)

I ssaid last year or so... I don't remember when SJG started their
adaptions of White Wolf's stuff.

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Sat, 12 Sep 1998 11:12:13 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: City book layout question- X city: city of Y!

On Sat, 12 Sep 1998, Bob Greenwade wrote:

> At 11:23 PM 9/11/1998 EDT, GoldRushG@aol.com wrote:
> > We have several other cities we'll be detailing (though none as detailed as
> >the first book) -- all of them fictional -- including Angel Beach (Southern
> >California) and New Century City (our East Coast metropolis). With each we're
> >going to try for a slightly different feel and just trying to broaden the
> >overall "scope" of our new campaign setting.
>
> Am I the only one with a sneaky feeling that Angel Beach will include a
> group of five teenagers who are martial arts experts, wear powered armor,
> and operate transforming mecha to battle alien invaders? ;-]

Yer a sick man, Bob.

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Thu, 20 Aug 1998 21:43:01 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Physical vs. Energy Flash (was RE: Non-Lethal Weapons)

On 20 Aug 1998, Stainless Steel Rat wrote:

> 'Physical' has a well-defined meaning as a game mechanic. What you
> described are special effects of physical substances. The two uses of the
> term 'physical' are orthogonal. If one is going to separate Flash or Power
> Defense into physical and energy components, one should stick to the book's
> definitions.
>
> So, what distinguishes Physical Power Defense from Energy Power Defense?

I dunno. What distinguishes Physical Defense from Energy Defense? Is
there anything beyond the type of damage which it resists? I don't
believe so.

Therefore, Physical Power Defense would, if it existed, defend against
Power attacks with physical SFX or those defined to be Physical at
character creation - the same as Physical Defense defends against EBs or
KAs defined to be Physical.

For example: Dr. Octon's Subsonic Neuralizatron has a feature that lets
you Drain EGO based on subsonic waves. This would be Energy, and go
against EPD. Meanwhile, Prof. Chin has a drug with similar effects, but
defined as a Physical Drain instead.

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Mon, 28 Sep 1998 22:23:30 -0400 (EDT)
From: thomas deja <tdj723@webtv.net>
Subject: Re: Comics Characters (Long [and for no bloody good reason])

Event programming...The Death of Superman. The Trial of Superman. The
Saga of Superman Blue. Knightfall. Knightquest. Contagion.
Cataclysm. No Man's Land. Emerald Dawn. Emerald Twilight. Identity
Crisis. The Clone Saga. Heroes Reborn. Heroes Return.

The emphasis these days is more often than not on good storytelling but
on big stories that create short spikes in sales but nothing else.
Instead of following the leads of series like STARMAN and RESSURECTION
MAN and CHASE, which do good, character-driven work, they do this
constant 'Big Event' plotting that subverts the characters to the comics
equuivelent of Mel Gibson/Bruce Willis action movies....

"'N I fell for all that'die-like-a-warrior' crap. I've seen clowns fall
off their bikes with more honor"
--Xander Haris, BUFFY TVS #1
____________________________________
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is
available now from Byron Preiss and Berkley
_______________________________
MAKE UP YOUR OWN DAMN TITLE, Tom Deja's webpage
www.freeyellow.com/members/tdj

------------------------------

Date: Tue, 11 Aug 1998 09:50:28 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Everyimmortal skills [BobG3]

On Mon, 10 Aug 1998, Michael (Damon) or Peni R. Griffin wrote:

> > And I'm confused. How does the Phys Limit *ignore* the differences in
> >ES? If anything, I'd think it confirms and quantifies it. Just giving
> >extra Languages and stuff for free is what ignores the difference, IMV.

> So what if an immortal character winds up with, say, 6 extra points on his
> list of ES? The kid character gives up Paramedic, TF: Car, and PS @ 8- for
> a total of 3 points. If we assume that his reduced mobility is a constant
> problem, but that his lack of Paramedic and a PS is only an infrequent
> consideration, we can average the whole thing out to Phys Lim (Frequent,
> Slight) and the kid gets 10 points in exchange for the 3 he had to give up,
> a net gain of 7 points that can be spend on any useful skills the kid might
> desire. He is *more* than compensated.

Well, actually, Phys Lim: Kid is more than just giving up a few Everyman
skills. You're also giving up (or at least altering) your legal rights,
changing the way people react to you, etc. There are a lot of limitations
on being a kid...

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Sun, 13 Sep 1998 18:44:07 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: RE: Would anyone like to see PCs posted

On Sun, 13 Sep 1998, Michael (Damon) or Peni R. Griffin wrote:

> Over the past few months I've enjoyed
> seeing posted writeups of the cast of Buffy the Vampire Slayer, and of the
> Watchmen, but deleted all the anime and "Big Trouble in Little China"
> writeups unread because I wasn't interested in those characters; the CHAR
> in the subject header of each made this easy to do.

All of them unread? That's a shame really. I try to put a lot of notes
explaining who they are and what they do for those who never watch anime,
since many of the characters would work well in a number of non-anime
settings. But, I'm glad you like the characters from Watchmen. (Now to
get off my butt and finish the Joker...)

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Tue, 11 Aug 1998 23:11:48 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Everyimmortal skills [long]

On Tue, 11 Aug 1998, Filksinger wrote:

> From: Michael Surbrook <susano@access.digex.net>
>
>
> >On Wed, 12 Aug 1998, Lockie wrote:
> <snip>
> >
> >It is easier to destroy than to create... easier to pull a trigger than to
> >play a guitar.
>
>
> Which is a great source of hope for mankind's future for me. The fact that
> destruction is so much easier, and yet so much is created, is proof that
> mankind is basically creative in nature, not destructive.

Wow... and to think all I was doing was cribbing a line from "Desperado".

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Wed, 26 Aug 1998 20:48:53 -0500
From: Ross Rannells <rossrannells@worldnet.att.net>
Subject: Re: Non-Lethal Weapons

Stainless Steel Rat wrote:

> -----BEGIN PGP SIGNED MESSAGE-----
>
> "RR" == Ross Rannells <rossrannells@worldnet.att.net> writes:
>
> RR> Amperage is the killing effect in electricity not voltage. So the fact
> RR> that a taser is high voltage low amperage only reinforces the fact that
> RR> they are not killing attacks. Tasers can do physical harm, but it is
> RR> minimal and rarely beyond a first degree burn, this does not qualify as
> RR> a killing attack.
>
> You are assuming that "killing attack" equates to "lethal attack". Nothing
> is further from the truth.

No I am not. A 15D6 EB with the special effect of electricity is just a little
less deadly then a 5D6 RKA with the special effect of electricity. The
difference is that the RKA is a High Amperage attack while the EB is a High
Voltage attack. Amperage is the force behind the electricity, which is what
classifies it as a killing atttack. This why a Taser is not a killing attack
since it is extremely low amperage, so they don't do any physical damage to the
target.

------------------------------

Date: Tue, 4 Aug 1998 11:47:31 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: CHAR: The Commando

On Tue, 4 Aug 1998, Jason Sullivan wrote:

> On Tue, 4 Aug 1998, Michael Surbrook wrote:
> <snippage>
> In regards to CON, I will increase it. In regards to INT, I
> didn't want to make him that much more intelligent than the average man or
> woman. >

Except that INT isn't total IQ, but more of one's ability to thnk 'fast'.
This guy sounds like he could use a point or two in INT. Even if it's
only a 13, so he can get teh PER and skill bennies.

> > > 2 John Doe
> > ? What Perk is this? DC's 'Deep Cover'?
> It's from 'Underworld Enemies'

Never seen it.

> His hero ID is the full cammo with makeup and mask, armor, and
> equipment.

Which I disagre with as a concept for Hero ID. But you know that now.

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Tue, 11 Aug 1998 22:02:34 -0700
From: Shelley Chrystal Mactyre <scm@mactyre.net>
Subject: Re: All this talk about Ferrets

At 10:01 PM 8/11/98 -0500, Melinda and Steven Mitchell wrote:
>Of course, If I ever get the chance to play in any games run by you guys,
>you now know how to get me :-)

You know, if you're ever in Reno...<grin> We have three ferrets, two males
(Arthur, 6, and Llew, 2) and one female (Gwen, 6). Usually their gaming
activities are restricted to climbing under the battle map after the game
was over and stealing dice to stash them in a closet, but Arthur and
Gwennie did inspire something in a Fantasy Hero game about five years ago.
(It's on topic, really!)

I was running a game based on Teresa Edgarton's Green Lion Trilogy, and the
PCs were squires on a quest -- they travelled around a lot. I got so tired
of coming up with pithy inn names every time they rode into a town that I
created that world's very first inn franchise, the Dancing Ferret. Since
then Dancing Ferrets have crept up in almost every game I've run,
regardless of genre. =)

Shelley Chrystal Mactyre
http://www.mactyre.net

Quae narravi, nullo modo negabo.

------------------------------

Date: Fri, 9 Oct 1998 00:09:57 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: FAQ (was Re: The Great Linked Debate)

On 8 Oct 1998, Stainless Steel Rat wrote:

> "JD" == Jim Dickinson <jdickins@oregonsbest.com> writes:
>
> JD> CoH Homepage: http://www.oregonsbest.com/~jd/coh
> JD> Member List: http://www.webring.org/cgi-bin/webring?ring=coh&list
>
> Neither of these are canonical.

What has that have to do with anything? He is simply listing URLs for
Hero related sites.

> <URL:http://www.ccs.neu.edu/home/ratinox/champions.html>
> is, and has been since I started it.

So,you have the offical blessing of Hero Games that this FAQ is 'correct'?
News to me.

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Wed, 2 Sep 1998 09:51:21 -0400
From: David Stallard <DBStallard@compuserve.com>
Subject: Re: Breadth vs. Depth

Message text written by INTERNET:HeroGames@aol.com
>So what do *you* like? Putting more characters into a book, or fewer
characters with more detail? More depth or more breadth?<

I think I'm in the "more breadth" camp. My experience has generally been
that the more detailed the material gets, the more conflict I have with it
versus my own perception of a superhero world. Usually when a lot of
detail is devoted to something, I end up ignoring much of the detail
anyway.

For characters, I think the one-page setup like Classic Enemies is probably
the best. The original Enemies was sometimes not detailed enough, but
multi-page detail per character might force the GM in a different direction
than he'd like. For organized villains (teams, or masterminds like Dr.
Destroyer), the Classic Enemies format still is good--a separate page or
two talking about the group as a whole.

For the campaign setting, I think I swing over to the "more depth" side.
San Angelo and Bay City both have detail in it that I doubt I'll ever use,
but it's good to know that it is there if I need it. Basically, I know the
research has already been done and I can just refer to it, rather than
trying to come up with details of how a city works on my own.

------------------------------

Date: Mon, 14 Sep 1998 16:43:21 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Power Pool Deja Vu

On Mon, 14 Sep 1998, Brian Wong wrote:

> > To begin with, lets start with a strictly legal construct, similar, though
> > not identical, to the previous one:
> >
> > 30 VPP
> > 8 Control Cost, OAF Mystic Staff
> >
> 7 not 8.
>
> 15/2=7.5 rounds to 7 in Champions (always round in favor on .5's)
>
> > 60 Multipower Pool (120), OAF Mystic Staff
> > 6 m 12d6 EB
> > 6 m 30" Flight
> > 6 m 30 PD, 30 ED Force Field
> >
> > If it isn't legal, please tell me where it breaks down. If it is legal,
> > please tell me how you would design it, if you would design it differently.
>
> These should be 12 each and not 6.
> 60/5=12.

Except each slot also gets the -1 OAF limitation as well, so they *would*
cost 6 points each.

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Mon, 19 Oct 1998 12:31:35 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: The Ultimate Vehicle!

On Mon, 19 Oct 1998, Bob Greenwade wrote:

> I just thought some folks would like to know: I just emailed the
> manuscript for The Ultimate Vehicle to Bruce Harlick this morning.

As a side note: Saturday I spent 3-4 *hours* on the phone with my editor,
discussing the manuscript for Kazei 5. My editor lives in Florida...

Anyway, layout is dueto begin very soon, while I have about a page or some
of material to revise and expand upon. I don't have any specific dates
for when it is due out in any format, and I have no idea if it is supposed
to be a 4th or 5th edition book. If 5th I will need some serious revising
in a few sections...

As for Fuzion... I guess it will have Fuzion stats, I don't really know
(and to be honest, care).

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Thu, 3 Sep 1998 10:43:17 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Breadth vs. Depth

On Thu, 3 Sep 1998 HeroGames@aol.com wrote:

> >What *I'd* like to see is more support for the non-superhero genres - in
> >particular Fantasy Hero & Star Hero books for 5th ed. Also, a book of science
> >fiction gadgets done up in Hero terms (i.e. a Hero equivalent to GURPS
> >Ultratech)
>
> We have a new edition of Fantasy Hero in the works, as well as a new author
> working on Star Hero. We have also just released Broken Kingdoms, and we have
> half-a-dozen or so other fantasy supplements in the works. There's a complete
> Star Hero campaign setting being written right now by Pat Sweeney, author of
> San Angelo, and we have other support planned.

Hey! There's Kazei 5 as well, anime-cyberpunk in a dark near-future!
It's being edited right now and is suppsoed to be ready for review as of
Oct 31st!

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Fri, 4 Sep 1998 12:55:35 -0700 (PDT)
From: Brian Wong <rook@shell.infinex.com>
Subject: Re: Poll Homegrown Universes (was Re: Breadth vs. Depth)

> Ah, okay. There is certainly a lot of that going on, both with players and
> GM's, right now. I once saw a game going on in WebRPG (a great service, by
> the way) where the people were making up the characters pretty much on the
> spot. When the GM said to one of them, "I want role-players, not
> roll-players" for not having a written background for the just made
> character, I decided to take my leave. Somewhere along the line a dichotomy
> has been created between those willing to put great effort into creating
> their games and those who just want to get together to have some fun, with a
> dim view being taken of the latter.
>
> Of course, it is my view that the people on this list are a different type
> of gamer, and would never slam someone just for having fun. Right?
>
Actually, in this case; I would.

A player who brings in a character without a good well developed
background subtracts from the enjoyment of the entire group. I want to be able
to get into the story and live out the lives of these fictional people. If
someone's just there for the ride and the action they're a definate detraction.

So yeah; Id' toss the roll-player. Especially since there are so many
people on the net who want to role-play and are trying to find games to play
in.

I would want to tell my stories with other people who have the same
level of interest as I do.

------------------------------

Date: Sun, 23 Aug 1998 03:17:48 -0700
From: Rook <rook@infinex.com>
Subject: Re: Anglo-HERO (Re: San Angelo Opinions)

> And all the above is just Southern Baptists. Northern Baptists are a
> different animal all together, more like Southern Methodists than Southern
> Baptists. Ergo, I think religious stereotypes are almost as bad as racial
> ones--right on par with cultural ones. Of course, if this is what makes
> Fantasy such a great game. If the whole cloth of religion bears no
> resemblance to our reality, then these kind of question do not arise :-)

Generic Fantasy Priest PC to Paladin NPC type:

"So, are you a sothern Ergonite or a Northern Ergonite?"

"Actually I'm a Western Ergonite with Central leaning on the Divmar
issue, though I only practice Camla twice weekly to be honest. And the
view of the Koriet sect of Gonash on Marzuls teachings is of particular
interest to me. So how about you? Any opinions on the Edict of Grand
Pozah?"

"Uh... Yeah..."

You see, in fantasy; you can make it even more confusing. :)

- --
Rook WebRPG TownHall Magistrate townhall.webrpg.com <0){{{{><
__ Super WebRing http://orion.supersoldiers.com/heroes/webring.html
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html Super Hero Links
\(@/ http://www.infinex.com/~rook/SH/ Super Hero RPG Site

------------------------------

Date: Fri, 23 Oct 1998 10:11:49 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Online Magazine

On Fri, 23 Oct 1998, Chris Hartjes wrote:

> I don't know if this the appropriate venue for this but I wanted to get
> the list's opinion and feelings on this. With the demise of Adventurers
> Club I feel that there has been a lack of Champions information that
> comes out on a regular basis in an organized formet. The list is great
> but it can sometimes get chaotic and the signal-to-noise ratio gets a
> little high at times.

I'd like to point out that Herozine is (an intermittant) superhero gaming
magazine and Haymaker is a quarterly APA devoted to the Hero System.
Of course, Herozine is not on a regular basison a regular basis, and
Haymaker isn't readily avaliable to the public. An online magazine is a
nice idea though. I dunno if I'd pay for it.

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Sun, 9 Aug 1998 12:32:11 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: Howdy!

On Sun, 9 Aug 1998, Bob Greenwade wrote:

> At 05:13 AM 8/9/1998 EDT, JayPHailey@aol.com wrote:

> >So what have *you* used Hero system for recently?
>
> Money. No, really -- I've finished the first draft for a manuscript for
> The Ultimate Super Vehicle, and I'm awaiting its return so I can send in
> the final draft (I've done a little pre-work on that already).

Heh... oops.

Remember that Kazei 5 game? Well, it's due to be released as a Hero
Sourcebook (sometime) and is currently at the editors getting looked over.
As a nice side benefit, I'm getting to illustrate my own book.

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

End of champ-l-digest V1 #26
****************************


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Date: Tuesday, December 29, 1998 09:13 AM