Digest Archives Vol 1 Issue 32j

Desmarais, John
From: owner-champ-l-digest@sysabend.org
Sent: Thursday, November 05, 1998 10:42 AM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #32

champ-l-digest Thursday, November 5 1998 Volume 01 : Number 032



In this issue:

RE: Campaign Styles/Types
Re: Anglo-HERO (Re: San Angelo Opinions)
Re: old messages
Re: THIS IS BLOODY RIDICULOUS!!
Re: [Off-Topic] Racism/Cinderella (Re: Anglo-HERO (Re: San Angelo Opinions))
More Benchmarks (Long. Steve Long.:)
RE: Campaign Styles/Types
Re: something still odder
Re: Comics Characters (Long [and for no bloody good reason])

----------------------------------------------------------------------

Date: Wed, 30 Sep 1998 10:57:41 -0400 (EDT)
From: thomas deja <tdj723@webtv.net>
Subject: RE: Campaign Styles/Types

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Okay...non-CHAMPIONS games utilizing the hero system that I've run or
played in:

The Fringe: Horror-based hero game with 200 point characters playing
monsters who are fighting against the darkness to find their immortal
souls, and ascention into heaven...

Anime Hero: Anime-based invasion storyline based loosely on CYBORG 009,
with teenagers gaining powers to repel he invaders.

Dream Hero: 150 point characters enter the dreamtime to protect it from
destruction.

'Nightworld' Hero: major scientific accident changes the world
completely--we're 100 point characters trying to figure out what's going
on.....

Run-Run Shaw Hero: 100 pouint Martial Artists in Imperial China using
the original NINJA HERO rules.....

"'N I fell for all that'die-like-a-warrior' crap. I've seen clowns fall
off their bikes with more honor"
--Xander Haris, BUFFY TVS #1
____________________________________
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is
available now from Byron Preiss and Berkley
_______________________________
MAKE UP YOUR OWN DAMN TITLE, Tom Deja's webpage
www.freeyellow.com/members/tdj



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From: Brian Wawrow <bwawrow@fmco.com>
To: Hero System Listserv <hero-l@sysabend.org>
Subject: RE: Campaign Styles/Types
Date: Wed, 30 Sep 1998 10:01:37 -0400
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Wow, I find this pretty interesting, Lisa. Almost all the responses to
this original query of yours have been supers games. Given that champs
is the most versatile and flexible system in existence [screw GURPS],
I'm surprised that there hasn't been much mention of different genres.
Here's a list of non-supers champs games I've played in or ran.

Tolaria: heavy magic fantasy campaign that ran on a pseudopolitical
level for about 4 years.

fantasy: numerous other games [some offshoots of Tolaria], many only
running for a short time but lots of "makin' guys"

post-apocalyptic: mutants have about 20 points worth of restricted
powers and a 10 point physical disad they don't get points for.

cyberpunk: Anybody got CyberHero? Really a nice supplement for all your
high tech needs.

Ascension Colony: set 100 years in the future on Earth's first colony on
Proxima Centauri

Orcs!: another fantasy campaign but the players are orcs. We did a lot
of work flushing out details and flavour of orc culture.

Plexigon: Almost a supers game. High power operatives that work for an
interdimentional mercenary organization.

Obviously, to run a game in a context that isn't wide open for powers,
you have to do some significant work, deciding what powers are valid and
how you want to handle things. Otherwise, a fantasy game can turn into a
supers game really quick.

I hope that helps. Talk to you later,
BRI
> I am trying to figure out the different styles and types of campaigns
> that
> people have for their games. Silly me, right now I can only think of
> two:
> Dark Champions/Street Level and Four Color. I'd really appreciate it
> if
> anyone could help me expand my list.
>
>
> Lisa Hartjes
>
> beren@unforgettable.com
> ICQ: Berengiere (9062561)
>
>


- --13810183--

------------------------------

Date: Sat, 22 Aug 1998 17:51:25 +1000
From: happyelf <jonesmj@cqu.edu.au>
Subject: Re: Anglo-HERO (Re: San Angelo Opinions)

qts wrote:

> On Thu, 20 Aug 1998 12:37:28 -0500 (EST), Jason Sullivan wrote:
>
> > However, when they re-did the animation style, updating
> >characters, they turned bats old' brown eyes blue! We're talking sky
> >blue! And they made him more pale! Thinner! More chiseled features!
>

it was minimalist! gothic! film noir!

> >It's bad enough that the only Kryptonians we see are caucasian in the
> >animated series (and in the normal Superman comic book back in the 70's,
> >the only place on Krypton you'd find black people was on a tiny island
> >called Vathlo).

well ermn, isn't that a good thing? based on the setting, and if i remember
correctlythey were kinda super-advanced. . .?


> >I mean, I have nothing against caucasians, but when most
> >of the characters you see in a movie are attractive blue eyed caucasians,
> >it makes you wonder what the people who are casting these characters are
> >thinking. In the end, it -is- just fantasy; they could try and make it
> >more realistic, though.
> >

more realistic that say. . .100% of the homosexual people potrayed being
hyper-competent, neat and morally perfect? or 100% of women who
are in competition with a man within a scenario winning said contest,
while said male is depicted as some form of lower primate? Just as fantastic.
There will never be a naturalistic response from this sort of media. The only
thing to
do is pay attention to those stories who cast the way they should, and leave
your
pet peeves at home.


> > Also, another annoying trend I've noticed is not so much the
> >overwhelming uni-race of heroes, but also the characturization of a
> >person's cultural identity? Must most Asian heroes know some form of
> >martial art?

it makes more sence for a hero to know martial arts if they
are from the area of the world who originated them. And it's unlikely
from a traditional story pov that the secrets of tai-dim-mak will be
taught to a select coven of jamacian people in the depths of brooklyn.


> Must most Native American characters have some sort of
> >Native American motif?

erm, huh? like most characters motif's aren't culture-based?captain america?
the fantastic four? thor? all the products of their
culture. then there's the animal people, who are similarly representitive.


> Must most Russian hero have some sort of
> >Nationalist theme?

if you live in the old ussr, and have super powers, you either join the
party or get squashed by some guy with a big hammer after
being hamstrung by a guy with a big sickle. propaganda shapes
these character. valid, i'd say..


> Must most of the hero populance live in the United
> >states? And of that populance, must most of them be attractive
> >caucasians? How many pudgy heroes (concepts such as The Blob and Bouncing
> >Boy have their fat intergrated into their powers) have you seen?

how many non-attractive people are there anywhere in fiction?i'd say it's a bit
of a genre convention. .

> Elderly?
> >How many female heroes wear normal clothes and have average
> >chest/waist/hip size? How many homosexual heroes do we see? Where are
> >the Jewish heroes?

Well, i'd argue pretty much every jewish person on tv has heroic points
totals,they tend to belong in the new 'stereotype elite' with other areas like
working
women. All are depicted as 'above the mean', especially compared to the
poor old WASP's. And i can turn the whole 'beutiful women' thing around-
women are portrayed as being more attractive than men. The normal 'portrayal
of stereotype' suggest that if you say something about character X, you
are suggesting that group X has that trait. hence if female characters
on tv are attractive, it suggests that women in general are more
attractive then their male counterparts, as well as putting pressure on women
to
match that stereotype, it perpetuates the fallacy that women are the 'outgroup'

by placnig them on a pedestal of desirability.
. In comics we see an idealised and ludicrous body look for both sexes-
how many men do you know with any sort of pectoral muscles at all,
littleown rippling bumper-bar chests?


> And similarily, what kinds of sterotypes can you find
> >in villians? MUST most super powered WWII villians be Nazis?

well it makes sence agian. . the nazi's conducted industrialised barbarism.they
believed in the superman. If they found a way to make supermen,
they'd crank them out by the busload.


> MUST most
> >nefarious villans have some sort of psychological derangement or freakish
> >deformity that makes them abominations?
>

well. . in the real world, a lot of the people with these problemstend to have
a less than ideal life. And often it's the other way around-
a beutiful perfect villain who is maimed for their evil, despite their original

winning looks.


> Surely this calls for The Ultimate Stereotype? :}
> qts
>
> Home: qts@nildram.co.uk.

well .. .the ultimate genre cliche, maybe. .

------------------------------

Date: Thu, 05 Nov 1998 10:08:19 EST
From: llwatts@juno.com (Leah L Watts)
Subject: Re: old messages

>did anyone else just get a bunch of email from the list that was from
>july to august in dates?
>

I thought Juno was getting weird on me, but apparently other people are
having the same problem; though I've gotten messages as recent as
two-three days ago.

Leah

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]

------------------------------

Date: Thu, 5 Nov 1998 08:29:56 -0600 (CST)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: THIS IS BLOODY RIDICULOUS!!

On Wed, 4 Nov 1998, J. W. Eiler wrote:

> Truth to tell, there were several old threads that I didn't mind getting --
> though I would have liked a measure of choice in the matter <g>.

At least now they can be archived? If anyone saved them this time around,
that is...

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Thu, 10 Sep 1998 16:57:35 +1000
From: Lockie <jonesl@cqnet.com.au>
Subject: Re: [Off-Topic] Racism/Cinderella (Re: Anglo-HERO (Re: San Angelo Opinions))

didn't you guys hear me? I'M DONE! please, throw your
badly rationalised arguments at somebody else. I can live with a
pair of dinks calling me a racist (even if you have switched to a more
patronising method of acusatory dismissal) but the list cannot and
should not deal with any futher comment from ANYOINE. End of thread!

(ps: no wonderboy, this does not refer to the CONSTRUCTIVE discussions
being carried out in simmilar threads)

"Enslave humanity willya?"

- ----------
> From: Brian Wong <rook@shell.infinex.com>
> To: Tim Gilberg <gilberg@ou.edu>
> Cc: champ-l@omg.org
> Subject: [Off-Topic] Racism/Cinderella (Re: Anglo-HERO (Re: San Angelo
Opinions))
> Date: Thursday, September 10, 1998 7:23 AM
>
> This is offtopic. But several do seem to be following it, and this is my
> attempt at a non-flame war ivoking response.
>
> >> What movie is this? I have a new disney Cinderella movie with
Witney
> >> Houstin as the fairy godmother, and Brandy as Cinderella. But the
prince
> >> is phillipino, his advisor is white. The stepmother is white. The
queen
> >> is black, the king is white.
> >> Doesn't sound all black to me. Sounds multiracial. Genetically
> >> unrealistic in the case of the prince; but it otherwise espouses your
> >> "genuinly equal system" as far as race goes. However it seems that
when
> >> presented with a "genuinly equal system" that doesn't make whites more
> >> equal than everyone else; this disturbs you.
> >
> > You noticed that as well, eh? Actually, I've noticed many (not all,
> > not necessarily most, but many) Whites feel this way. They like the
> > idea of everything being equal, as long as Whites are just a bit more
> > equal than most. I think it's a case of old feelings and ideas dies
> > hard.
>
> Maybe my comment was a little harsh and out of line. But the way he
> mentioned going off to do Othello seemed to be stating that the only
reason
> to do a response to a perception about Cinderella.
>
> I don't think it's a white thing; it's a human thing. When a person
> grows up as a member of a privilaged group; they are often unaware of
this.
> Especially when the privillages deal with relatively fine matters being
> applied over a long period. It's not part of our nature to see how
difficult
> what privilages we may have make life for those around us.
> My wife comes from a country where 99% of the people are of the same
> ethnic group. As a result foriegners are the general target. But having
> come from there she did not see this. It been a situation of pointing
out
> things on a case by case basis and showing this to her. When she go to
the US
> suddenly she was the target for the time in her life. Her initial
reaction
> was that american whites were very racist. But I've slowly been able to
mirror
> it to the way foriegners are treated in her home country.
> This same experience, btw; was one I had had many times with the white
> americans I met in asia. Being the targets of racism for the first time
in their
> lives; they felt outrage and all but a few refused to see it for the same
> treatment minorities in the US got. Only with a new target. Most non
whites I
> met over there hardly noticed the difference of going from being a target
of
> one group to the target of another.
> None of that is meant to condone any sort of racism. Merely to highlight
> that it is quite real and an unfortunate part of our nature.
>
> >> BTW, music and acting wise; it's the best version of the story
I've
> >> ever seen.
> >
> > Most of the credit deserves to go to Rodgers and Hammerstein of
> > course. It is their version.
> >
> > The only thing I really _didn't_ like was Brandy as Cinderella. Her
> > voice was fine, but her acting had no real depth to it. Houston was
> > good as the godmother, but I would have rather seen an older actress
> > play the part. It should have been a bit more grandmotherly, not
> > vixen-like. (Though that may be the influence of the cartoon on me.)
>
> I dunno. I kinda liked it the way it was. Though I can see the age
> bit for a fairy GODMOTHER. I kinda like Brandy though; so maybe I
skipped
> a few faults in her acting.
>
> > very good, and Whoopie was great as the queen. Jason Alexander stole
it
> > for me as the assisstant, however.
>
> He was the show's real treat. The last place I ever expected to see
> him was in a musical. And he was good at it. Good enough that he might
just
> have a career after something as big and 'typecasting' as Sienfeld.
>
> > Yeah, a great production. However, it was no where near
controversial,
> > IMO.
>
> Yeah. On both counts. Someone else mentioned some other musical version
> that was all white. I've never seen or heard of that, so I have no
comments on
> it. I will mention another musical that has black and white versions.
> The wizard of Oz. The old all white version was merely a sign of it's
times.
> The 70's all black (I think it was all black) one however is purposefully
set
> up as a racial parody and could be seen as racist. Though it is comedy;
which
> is often both the birth of civil movements, and typically the last
holdout for
> prejudice. Sometimes in the same example.

------------------------------

Date: Sat, 08 Aug 1998 01:18:02 -0400 (EDT)
From: aregalad@miami.edu
Subject: More Benchmarks (Long. Steve Long.:)

Howdy!

> Some time ago, I was in a discussion in which it was suggested that Hero
> have clearer benchmarks for what is a low, medium, high, maximum human, and
> superhuman characteristic. I liked the idea, and have put together some
> suggestions. I hope everyone likes them.:)

Some time ago I was the one that started that discussion (or at least one
of them). :] Since then I have developed two versions of my benchmark
tables. One of them I shared with the list, but the updated version I have
yet to share. Since you have been kind enough to post yours I'll share
mine too. Mine extend well into the superheroic range.

Some things to keep in mind:

1) There are four general categories for benchmarks, each with four
sub-categories. These are: a) WEAK (Debilitated, Feeble, Poor and
Challenged), b) NORMAL (Average, Competent, Exceptional, Heroic),
PARANORMAL (Legendary, Incredible, Amazing, Monstrous), and COSMIC
(Godlike, Unearthly, Universal, Beyond). Below I listed the sub-categories
only because of the restrictions of my communications program.

2) Although I use Fuzion labels for the lower levels, I adopted some MSH
words for the higher levels. They were there, and I didn't want to make
up my own. :] Besides, they kind of make sense.

3) STR is set apart from the rest of the characteristics because it is the
most visual stat, and in most genre's progresses very drastically once it
hits the paranormal level.

Anyways, here it goes:

LABEL CHAR STR PD/ED REC STN END SPD
Debilitated 0 0 0 0 0 0 0
Feeble 1-2 1-2 1 1 1-6 1-5 1
Poor 3-5 3-5 1 2 7-12 6-10 1
Challenged 6-8 6-8 1 3 13-18 11-16 1

Average 9-11 9-11 2 4 19-23 17-22 2
Competent 12-14 12-14 3-4 5-6 24-32 23-31 2
Exceptional 15-17 15-17 5-6 7-8 33-41 32-40 3
Heroic 18-20 18-20 7-8 9-10 42-50 41-50 4

Legendary 21-23 21-25 9-10 11-12 51-60 51-60 5
Incredible 24-29 26-40 11-15 13-15 61-75 61-75 6
Amazing 30-35 41-55 16-20 16-18 76-90 76-90 7
Monstrous 36-41 56-70 21-25 19-21 91-105 91-105 8

Godlike 42-50 71-100 26-35 22-27 106-135 106-135 9
Unearthly 51-59 101-130 36-45 28-33 136-165 136-165 10
Universal 60-69 131-160 46-55 34-39 166-195 166-195 11
Beyond 70- 161- 56- 40- 196- 196- 12

VERY BRIEF DESCRIPTIONS OF LABELS:

Debilitated: Completely incapacitated (or neg. char. rules apply)
Feeble: "Dumb animal" INT, nearly incapacitated.
Poor: Deteriorating (illness? age?)
Challenged: clumsy, dense, slow, unhealthy

Average: Jos Shmoe
Competent: competent at everyday tasks w/char. Do most things well.
Exceptional: much better than ordinary, genius, born athelete
Heroic: among best in world

Legendary: among best in history, found in myth or comics, borderline
paranormal
Incredible: competent paranormal, undoubtedly beyond human ability
Amazing: paranormals of exceptional ability in char
Monstrous: Demigod level

Godlike: realm of gods, most members of mythical pantheons have at least
one stat in this range.
Unearthly: Titans, Godzilla, personfications of natural forces have stats
in this range.
Universal: Personifications of universal forces have char in this range
Beyond: Primordial entities have stats in this range

___________________________________________________________________________

Okay, here are a few comments

1) Your treatment of STR is excellent! I'm seriously rethinking my STR
Benchmarks because of it. I don't know much about weight lifting and
lift records, so your work is VERY helpful. Thank you!

2) INT is my big problem w/HERO because it is the only stat (except maybe
COM) that is useless except for those magic numbers (3,8,13,18...). This
also made benchmark tables difficult because I couldn't come up with a
consistent progression that made sense. You see, I feel that every stage
on a benchmark table should make a difference in play (if not every point
of a stat). Originally, my breakdown went something like this:

0
1-2
3-5
6-8
9-11
12-14
15-17
18-20

The problem with this is that 6-8 has the same game effect as 9-11. You
get the same problem with 12-14 and 15-17).

Filksinger's benchmarks solve this with a different progression, and it
works, although I'm a little leary of having stats so high be considered
"normal human" - except for STR.

My first benchmark tables solved the "INT problem" by having
the INT benchmarks progress in increments of five, while the other stats
(except STR) followed the above breakdown. I didn't like this. It just
felt wrong.

Also, I think the heroic level should top off in a way that corresponds to
the NCM disad. To solve the INT problem I went to these "new" version of
the benchmarks and instituted a series of house rules that make INT far
more useful. Now every point of INT counts. Here are the rules:

1) SPD is calculated in the following fashion: (INT+DEX/20)+1

By game definition, INT is supposed to represent how fast you think, and I
always felt it should help determine how fast and efficiently you react.

2) Initiative is determined by an average of INT and DEX. Mental Attacks
go on INT, not EGO. Again, I think this is justified by the game
definition of INT.

3) INT now costs x2 instead of x1

Anyway, I wish I could participate in the discussion, but tomorrow I'm off
to California for two weeks. I'll try to catch up when I get back.

Take care everyone, and thanks for posting your benchmarks Filksinger!

I enjoyed them!

Ciao,

Dragonfly

------------------------------

Date: Wed, 30 Sep 1998 11:02:27 -0400 (EDT)
From: thomas deja <tdj723@webtv.net>
Subject: RE: Campaign Styles/Types

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Seeing your mention of WILD CARDS made me remember the most recent
not-quite-supers campaign I ran called "Dealer's Choice"....very, very
low level supers in Las Vegas circa 1961...inspred by the TV series
CRIME STORY.

Also, we ran a very successful campain called The empire club which was
a literal Saturday Morning serial; 150 point characters in a worldwide
club of adventurers fighting pulp-characters, each session ending in a
cliffhanger...it spawned another game called Empire Club Jr., featuring
teenage members of the same club....

"'N I fell for all that'die-like-a-warrior' crap. I've seen clowns fall
off their bikes with more honor"
--Xander Haris, BUFFY TVS #1
____________________________________
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is
available now from Byron Preiss and Berkley
_______________________________
MAKE UP YOUR OWN DAMN TITLE, Tom Deja's webpage
www.freeyellow.com/members/tdj



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Date: Wed, 30 Sep 1998 10:17:17 -0400 (EDT)
From: Michael Surbrook <susano@access.digex.net>
cc: Hero System Listserv <hero-l@sysabend.org>
Subject: RE: Campaign Styles/Types
In-Reply-To: <8703624AF1D2D111A7A30000F8C1D291563394@postal.toronto.fmco.com>
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On Wed, 30 Sep 1998, Brian Wawrow wrote:

> cyberpunk: Anybody got CyberHero? Really a nice supplement for all your
> high tech needs.

I disagree. A lot of the equipment and cyberwear created for thatbook is
very questionable game mechanics wise. At least IMO.

As for games that have been run around here?

Well...

Star Trek - There is a periodic ST game run using Hero rules. The
characters are crew of the USS Venture.

Sengoku - fantasy adventure set in 16th C Japan. defunct

Sons of the Phoniex - Ninja Hero game inspiried by "Big Trouble in Little
China". defunct

Kazei 5 - anime/cyberpunk game. defunct. Game being developed into a
Hero System worldbook.

Silent Mobius Zeta - anime/cyberpunk/horror game set in the anime/manga
universe of "Silent Mobius".

Justiifers - all the supers are mutants. PCs are a Govt team. Uses ideas
taken from Project Sunburst extensively.

Avatar game - gritty '4-color' supers world. defunct

Justice Alliance - 'graphic novel' style supers world. Borrowed some
ideas from Wild Cards and GURPS IST. defunct

Nightwatch - long running (now defunct) supers game that started out with
a 'play yourself' premise. It had two off shoot games, Golden Gate Guard
and the Northern Lights. (also defunct)

Teen supers game - just what it says. Set in 1982 and uses 200 point
characters.

Troubleshooters - set in 2300. A sort of gritty 'Pulp Fiction' feel to
it. on hold.

Bus trip - 0-25 point normals are cast into a strange and wierd world.
Several have developed 'super powers' but no one has a clue as to where
they are...

Twilight 2000 Hero - game set in the universe described in GDWs Twlight
2000.

Uh... and otehr settings and genres

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************



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Date: Fri, 30 Oct 1998 13:49:59 -0500 (EST)
From: thomas deja <tdj723@webtv.net>
Subject: Re: something still odder

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What a great way to design this character! i'm working on a character
idea tenatively called 'Database' with a very similar power conception,
and you've come up with a great way to work it.....

"'I thought you loved stake-outs."
"Yeah--it's like camping with guns."
--Costas Amdolyr and Tammy Lauren, MARTIAL LAW
____________________________________
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is
available now from Byron Preiss and Berkley
_______________________________
MAKE UP YOUR OWN DAMN TITLE, Tom Deja's webpage
www.freeyellow.com/members/tdj



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Date: Fri, 30 Oct 1998 09:56:33 -0800 (PST)
From: Egyptoid <egyptoid@yahoo.com>
Reply-To: egyptoid@bellsouth.net
Subject: Re: something still odder
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>Is there some easy way to build this that I've missed (Probably)?
Easy? Not really, but heres how we tried.
[[Some GM interp going on here]]

Scarlett, former heroine in the Justice League of Alabama,
was inspired by Rogue of the X-men. She absorbs powers by touch.

She has 2 powers to do this with, 2 talents, and 2 psych disads,
and a variable power pool. I'll work from obscure to most obvious.

First, she's bought Cramming twice, each with Var.Spec.FX advantage,
and the advantage: usable by touch, and then limitation, must
touch target. his allows her to "borrow" 2 skills almost
instantly just by touching someone. The catch: the 2 skills she
gets are randomly chosen. So she touches Dr.Crowbar and gets the
skill "Breakfall", terribly cool, and "KS:Stamp Collecting", blah.
Next person she touches, those 2 skills vanish in favor of 2 new.

Second, she has 2 non-defined Psych disads, with an "advantage" of
Variable Spec.FX. These also change upon touching flesh.
So she touches Dr.Crowbar and gets "angry" and "domineering",
later at the zoo she touches a killer whale and gets "gregarious"
and "carnivorous". [[Campaign note: Magic Michael got into the
habit of keeping a dog around, which he would toss into Scarlett's
arms when she got too weird. Touching the dog would "reset" her
to something like "loyal" ]]

Thirdly, she has a 60 point VPP. This has the "usual" mimic pool
limits/advants. Typically it arranges itself into 3 or 4 of the
target's largest powers. Like the killer whale gave her STR, sonar,
and swimming.

Fourthly she has Transfer. This is 3 dice, with a plus to the max
gained, making a total of 60 xferable. this has basically the
same limits and advants as the VPP. The fade rate on the Transfer
was "Per Decade", however, it normally functioned at a fade-rate of
"Per Turn". But is has another limitation we called the "Rule of X".
Yet for every phase she continued absorbing once the maximum was hit,
would add to time instead of points.

here's some HeroMaker output on her.

Powers:
71 3D6 Transfer (Mutant Powers),"STUN, plus 3-5 largest
powers",22 Max Increase,fade rate: per 5 years,vs SFX (all
powers),Always On,NCC,Side FX(Desc: triggers psych disad
changes, minor x-forms, changes) ,Rule of X: (fade rate is per
turn and must be maxed = time),STUN always fades at normal
rate,not versus magic, mental, or electronic powers,Dmg
Shield,Invisible,Sight Group,0 END Persistent,Var FX,any
SFX. 0END
5 x3 Cramming,NCC,Linked,"to Transfer",Always On,Trigger,Desc:
touch based,Var FX,SFX Group: as per target
5 x3 Cramming,NCC,Linked,"to Transfer",Always On,Trigger,Desc:
touch based,Var FX,SFX Group: as per target
3 Eidetic Memory,absorbed memories,NCC,Var FX,SFX Group: as
per target's mind
77 VPP (60),only change in given circ,no choice how powers
change,restricted type of powers,can change powers as 0
phase,no skill roll required,"Touch Based Mimic Pool",Always
On,No Range,NCC,Side FX,Desc: psych problems,Var FX,any SFX,
SFX Group: 3-5 of target's largest powers.
Disadvantages:
25 Psych Lim,"Variable Psych One",very common,total
5 Psych One is random, changeable, uncontrolled
25 Psych Lim,"Variable Psych Two",very common,total
5 Psych Two is random, changeable, uncontrolled
20 Phys Lim,"Flesh to Flesh Touch Triggers Powers, Always",all
the time,greatly

an older version of her is here:
http://www.sysabend.org/champions/elliott/scarlett.html

Again, this was inspired by the Rogue idea, it isn't a write-up of Rogue.
==
Elliott aka Egyptoid
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com



- --47556683--

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Date: Sun, 27 Sep 1998 21:36:04 -0400 (EDT)
From: thomas deja <tdj723@webtv.net>
Subject: Re: Comics Characters (Long [and for no bloody good reason])

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There is supposedly a new OFFICIAL HANDBOOK OF THE MARVEL UNIVERSE
coming out--however, considering that the spearheader of that project,
Glenn Greenberg, is off looking to jump ship, who knows if it'll ever
get off the ground.

And the DC Universe does have WHO'S WHO IN THE DC UNIVERSE....Image is
too fractured a comic company, with like eight different parrallell
world to really make a project like thisfeasible (although I would die
for a WHO'S WHO IN ASTRO CITY....)

The problem is, these books are labor inhtensive and not exactly best
sellers--there's not a lot on incentive to do them....

"'N I fell for all that'die-like-a-warrior' crap. I've seen clowns fall
off their bikes with more honor"
--Xander Haris, BUFFY TVS #1
____________________________________
THE ULTIMATE HULK, containing the new story, "A Quiet, Normal Life," is
available now from Byron Preiss and Berkley
_______________________________
MAKE UP YOUR OWN DAMN TITLE, Tom Deja's webpage
www.freeyellow.com/members/tdj



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Date: Sun, 27 Sep 1998 17:11:49 -0700
From: Chad Riley <chadriley01@m7.sprynet.com>
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Subject: Re: Comics Characters (Long [and for no bloody good reason])
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John Desmarais wrote:

> On Sun, 27 Sep 1998 00:19:55 -0700, Chad Riley wrote:
>
> >Anyway. DC doesn't really rip anyone off but themselves. They have the
> >Superman Clones (The Superfamily, the Marvels, Martian Manhunter, the
> >Daxamites, Bizzaro, Black Adam, Power Girl add naseum), Flash Clones
> >(Flash (1,2,&3) the Quicks, Impulse, Miricle Max, the Future Flashes,
> >add naseum (gosh maybe i'm adding a little too much nauseum?)) The GL
> >Corps, every other human Crimefighter is the a dark knight. DC has so
> >many characters and they only had to make up like 10 sets of powers.And
> >I felt bad for being unoriginal in character design.
>
> A few comments on the DC created "Superman Clones".
>
> The Marvels (and Black Adam) weren't DC creations. Fawcett was the original
> publisher. DC sued them over it. Fawcett went mostly broke fighting the case, the DC
> bought the characters from them. Once they owned the character they were obligated
> to use them or risk losing their trademark.
>
> Now that we've eliminated half of the "Superman Clones" I'll give a brief (but not very
> convincing) justification for the rest. Keep in mind just how long DC has been publishing
> superhero comics. If we really examine it (and look at all Daxamites as one "clone"),
> they've really only averaged a about one real "Superman Clone" a decade; and when
> you think of just how much of an icon Superman is (I mean, almost any character who's
> primary shctick is "super strong" could be streched into being a "Superman Clone",
> that's not really that bad.
>
> As for the "Flash Clones", well... It's kind of the same as the "Superman Clones" except
> that Waid through them all (new and old forgotten characters) at uu all at once.
>

I just wanna say a few things about my post last night. Sorry. I just had the most
frustrating time writing up an origin for and name for a character that I needed to rant. I
adore the superman powers. All the clones in DC (and marvel and Image comics) I even like them
too. Those would be the powers that I would want. The tough part is doing something new with
the characters since they have been done so often speedsters as well. DC moreso than marvel
(IMO) takes a concept and makes a lot of characters with it cutting down on the ones I can
make. Damn them! :-) So when I try to make a new character I inevitably find that he/she/it
has been done. Normally I have no trouble going on with the character anyway but last night I
was in a mood.



Speaking of off topic. I heard that Marvel is going to do an update on the OHTTMU. Anyone
heard anything? It'd be nice if all the Superhero Comic companies did one. Just for reference.



Talk later,
Chad Riley
Eater of Barbecue Pork



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