Digest Archives Vol 1 Issue 34

Desmarais, John
From: owner-champ-l-digest@sysabend.org
Sent: Sunday, November 08, 1998 2:48 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #34

champ-l-digest Sunday, November 8 1998 Volume 01 : Number 034



In this issue:

Re: unsub
Re: Cyber-Hero)
Re: test
Re: Vehicle Body
Re: A Tale of Two Cities
Re: Morale Rolls (was Danger International / Justice Inc)
Re: Mail problem
Re: Negative Sight
Re: Disadvantages for an angelic player character.
Re: Comeliness / Perception
Ack!
Re: Half Move
Re: Comeliness / Perception
Re: Combat Cards (was: Re: Cyber-Hero)
Re: Comeliness / Perception
Re: Comeliness / Perception
Re: Comeliness / Perception

----------------------------------------------------------------------

Date: Sat, 07 Nov 1998 12:19:31 -0500
From: "John Desmarais" <john.desmarais@ibm.net>
Subject: Re: unsub

On Thu, 5 Nov 1998 22:54:47 -0600, Burleson's wrote:

>
>unsubscribe me from this list this is bullshit
>

To unsubscribe from the Champions Mailing List send an email to
<champ-l-request@sysabend.org> with UNSUBSCRIBE as the body of the message.

Have a nice day.


- -= John Desmarais <champ-l-owner@sysabend.org> =-
- -=
- -= Keeper of the Champions Mailing List.
- -= http://www.sysabend.org/champions

------------------------------

Date: Sat, 7 Nov 1998 10:19:30 -0800
From: jayphailey@juno.com (Jay P Hailey)
Subject: Re: Cyber-Hero)

[ -1 OCV after a half move]

>Supposedly George McDonald dropped it because it encouraged ranged
>attackers to just stand in one place and blast, and therefor made
battles less
>mobile and interesting.

I agree with this line of reasoning.

One of the thing I like about Hero system is that if you think carefully
and have clever movements (and coordinated ones, and a good plan) You can
really alter the out come of a battle.


Jay P. Hailey <Meow!>


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------------------------------

Date: Sat, 07 Nov 1998 09:33:50 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: test

At 07:21 PM 11/3/98 -0600, Tim Gilberg wrote:
>
> I'm testing out Pine for PC. How's it look?

Looks A-OK from this end.

------------------------------

Date: Sat, 07 Nov 1998 09:40:01 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Vehicle Body

At 10:45 AM 11/4/98 -0600, bobby farris wrote:
>Assuming it has average armor of lets say DEF 6, and I use a rifle doing
>3d6K I will average doing 4 body to it per action.
>
>With a .50 caliber rifle I can take out a Star Destroyer with
>approximately 12 shots.
>Now, we all know this is impossible. Did I mess up my mechanics
>somewhere. How do I deal with this?

Never mind the BODY; 40 is about right. However, you ought to raise the
DEF to something like 20 or 30 to prevent it from being destroyed by some
kid with a slingshot and a bag of rocks.

------------------------------

Date: Sat, 07 Nov 1998 08:28:54 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: A Tale of Two Cities

At 09:37 AM 11/5/98 -0500, Chris Hartjes wrote:
>I'm starting to put together my notes from the campaign city I created
>and wanted to get some ideas from the list on how they would feel about
>seeing two versions of a city: one from before WWII for pulp-style
>adventures and one modern version.

Generally speaking, I think you'd do better to just write out the modern
version as the full book and then make a chapter or appendix with notes and
additions for using the city in a pulp setting (or, for that matter, Golden
Age, Wild West, or various futuristic settings).

------------------------------

Date: Sat, 07 Nov 1998 08:51:33 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Morale Rolls (was Danger International / Justice Inc)

At 08:14 AM 11/3/98 -0800, Wayne Shaw wrote:
>>What IS missing, which if I ever do War Hero will be addressed, is some
>>kind of courage under fire structure, so that people who arent trained
>>might freeze and lose phases, or even cower and hide for several at a time.
>
>Reason that's missing is that a lot of people take enormous affront at
>morale rules in RPGs; they feel that they should be the ones to judge
>whether their character would freeze or not, not a game system.

For PCs, that's quite true. However, a Roll for NPC groups (and
individuals) would be helpful for some GMs.

------------------------------

Date: Sat, 07 Nov 1998 10:21:48 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Mail problem

At 02:32 PM 11/4/98 -0500, Michael Surbrook wrote:
>Is *everyone* getting flooded with old mail messages?
>
>And if yes, do all of them have this: m00bi800@cwcom.net as an address?

I didn't want to look at *all* of them, since I was privileged (due to
the computer problems I discuss in another post) with downloading all 778
at once (including a couple from other lists, but not counting those dated
31 Oct and later), but I did look at a few of them randomly and they did
indeed have that address in the To: field and the list in the From: field.
Incidentally, the oldest one in my batch comes from you, Michael, dated
July 29 with the subject "Anime Ninja Crusher Strike."

------------------------------

Date: Sat, 07 Nov 1998 09:21:15 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Negative Sight

At 09:33 PM 11/5/98 -0500, Mike Christodoulou wrote:
>What's the best way to model the vision of someone who
>comes from a "negative" dimension -- That is, someone
>for whom darkness is the normal condition while the more
>light there is, the more difficult it is to see. (Although
>total darkness would be sensory overload.)
>
>In other words, I'm turning the sight perception modifiers
>around:
> bright day -4
> day -2
> night +2
> dark night +4

Just offhand, I'd start with Ultraviolet Vision (to simulate the "night
vision" and a Physical Limitation: Poor Day Vision. This would probably
have to be tweaked a bit to make it precisely true to concept, but I think
it's a good starting point.

------------------------------

Date: Sat, 07 Nov 1998 08:58:51 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Disadvantages for an angelic player character.

At 10:17 AM 11/3/98 -500, Stainless Steel Rat wrote:
>F> may very well be bound by "Thou shall not commit murder".
>
>Catholic schollars do not agree. Murder -- the willful and deliberate
>taking of another's life -- is murder.

OK, now I think I'm seeing where the confusion is here; my understanding
of "murder" (in the Ten Commandments sense) is the willful and deliberate
taking of another's life *on one's own account* (as opposed to taking life
as a matter of execution or war, both of which are done following due
process of law, if you'll pardon my adopting a more contemporary term). I
think that most others who are discussing this in the sense of
"blatant/outright murder" have that understanding as well.

------------------------------

Date: Sat, 07 Nov 1998 08:38:27 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Comeliness / Perception

At 04:38 PM 11/3/98 +0100, Alain RAMEAU wrote:
> I prefer to treat the comeliness as a "talent" or a desadvantage,
> rather than having it as a charac above 10 or below 10.
>
> And I don't like a lot the Perception roll, which is important, and is
> just an INT one. I would add a charcteristic of PER (cost 1 or 2 per
> point). In fact, hard scientists in movies are generally shown wearing
> spectacles and somewhat absent minded. Which does not go well with a
> perception based upon INT charac !
>
> Any opinions ?

If they're both nearsighted and absent-minded, then this is consistent,
since the game functions of INT ("the ability to take in and process data
quickly") don't really reflect one's IQ or knowledge.
At the same time, "Nearisighted" and "Absent-Minded" are both
Disadvantages (both Physical Limitations, though some would consider the
latter to be Psychological), and not really affected by Characteristics.
The real question is, if a character is more able to "take in and
process data quickly," then would that character logically be more able to
notice things that come within his field of perception (visual, audio,
olfactory, or otherwise)?

------------------------------

Date: Sat, 07 Nov 1998 10:18:44 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Ack!

Well, it finally happened.... My system crashed completely. It took my
brother nearly a week to get my hard drives working (the one I'd been using
as my boot drive was faulty, plus I'd installed it incorrectly), and to do
so he had to reformat both drives.
Unfortunately, I have no practical means of backing anything up, so I
ended up losing everything. Program settings, manuscripts, email
addresses, browser bookmarks -- anything that I didn't have in hard copy or
sent to someone else is now gone forever, or at least until I rebuild it.
This means, unfortunately, that some of the obligations that I'd made
will not be met. There are two that I feel particularly badly about: A
few of the folks to whom I'd promised part of my author's cache of copies
for TUV will get only an apology; and the Rising Force Universe Sourcebook,
which I'd been preparing for release at DunDraCon next year, will be much
later than that.
As I rebuild my system, I'll be asking people that I've sent things to,
to please send them back so I can have a copy. Gradually, I'm sure, I'll
be able to get most of my lost stuff rebuilt.
There are two requests for assistance that I do have for these lists at
large, though. First, could someone please email me directly with the
Creation Workshop Mailing List address (or, better, send a "test" message
to that address)?
Second, would Clinton Chard (who I assume is still Lurking about here)
please contact me directly?
(I would like to give public thanks to my brother, Joel, for his
excellent and patient help here. I was away from the "cutting edge" of
computing for so long that I'm only now catching up, and it was my own
fault -- putting a 3GB drive without a special driver on a system that
needs one for anything over 2GB -- that this problem cropped up. He has
his own business building computers, under the name of Noyz Computers, so
if anyone here knows of someone who would like a custom-built computer done
for a good price with good, honest advice and top-notch customer service,
just contact him at noyzsyzop@aol.com.)

------------------------------

Date: Sat, 07 Nov 1998 12:21:23 -0800
From: Christopher Taylor <ctaylor@viser.net>
Subject: Re: Half Move

At 10:19 AM 11/7/98 -0800, you wrote:
>[ -1 OCV after a half move]
>
>>Supposedly George McDonald dropped it because it encouraged ranged
>>attackers to just stand in one place and blast, and therefor made
>battles less
>>mobile and interesting.
>
>I agree with this line of reasoning.
>
> One of the thing I like about Hero system is that if you think carefully
>and have clever movements (and coordinated ones, and a good plan) You can
>really alter the out come of a battle.

For Champions I would typically leave this out, but it is more realistic,
or at least believable... and in most heroic games, I would apply the -1
penalty. The exception for this would be John Woo style or wild martial
arts games where it almost makes sense for it to ADD OCV while in motion.

- ----------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Gloria Deo Solus Christus Corum Deo
- -----------------------------------------------------------

------------------------------

Date: Sat, 07 Nov 1998 17:24:42 -0800
From: James Jandebeur <james@javaman.to>
Subject: Re: Comeliness / Perception

> The real question is, if a character is more able to "take in and
> process data quickly," then would that character logically be more able to
> notice things that come within his field of perception (visual, audio,
> olfactory, or otherwise)?

I would think so, or at least think that for purposes of gaming that
it's not too far afield. If you're better at processing incoming
information overall than the average, you have more time, as it were, to
look around and notice things.

I'm not saying that it's technically correct, but it's close enough in
my opinion. As always, others will vary.

JAJ, GP

------------------------------

Date: Sun, 08 Nov 1998 13:58:52 -0800
From: Rick Holding <rholding@ActOnline.com.au>
Subject: Re: Combat Cards (was: Re: Cyber-Hero)

Tim Gilberg wrote:
> I must have been remembering 3rd edition myself, then. I played
> with that rules set for about 3 months before getting 4th. I've never
> used the rule, as it's a pain to remember. It seems logical, just a mess.

We never have had a problem remembering it. Its now part of the
reflexive tallying of modifiers.

- --
Rick Holding

If only "common sense" was just a bit more common...
or if you prefer... You call this logic ?

------------------------------

Date: Sun, 08 Nov 1998 07:50:02 -0500
From: "C. Badger" <wbandsis@westco.net>
Subject: Re: Comeliness / Perception

At 08:38 11/07/98 -0800, Bob Greenwade wrote:
>At 04:38 PM 11/3/98 +0100, Alain RAMEAU wrote:
>> I prefer to treat the comeliness as a "talent" or a desadvantage,
>> rather than having it as a charac above 10 or below 10.

th's been my take also. Since then u do have a little more definition of
group break downs..... Especially since no skill rolls are based on Com.


> If they're both nearsighted and absent-minded, then this is consistent,
>since the game functions of INT ("the ability to take in and process data
>quickly") don't really reflect one's IQ or knowledge.
> At the same time, "Nearisighted" and "Absent-Minded" are both
>Disadvantages (both Physical Limitations, though some would consider the
>latter to be Psychological), and not really affected by Characteristics.
> The real question is, if a character is more able to "take in and
>process data quickly," then would that character logically be more able to
>notice things that come within his field of perception (visual, audio,
>olfactory, or otherwise)?

some would fall into that category Bob, but I know some people who are just
about as dumb as a rock and yet very perceptive. Good hunters but you
wouldn't want them doing any mental based work for you because there would
be quite a few mistakes. But they can usuallt get their limit of deer with
in the first couple of days of deer season.
- -*"*-.,,.-*"*-.,,.-*"*-.,,.-*"*-.,,.-*"*-.,,.-*"*-.,,.-*"*-.,,.-*"*-
C. Badger

"My shoes are too tight, and I've forgotten how to dance."
Londo
Babylon 5

------------------------------

Date: Sun, 08 Nov 1998 06:16:36 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Comeliness / Perception

At 07:50 AM 11/8/98 -0500, C. Badger wrote:
>At 08:38 11/07/98 -0800, Bob Greenwade wrote:
>> If they're both nearsighted and absent-minded, then this is consistent,
>>since the game functions of INT ("the ability to take in and process data
>>quickly") don't really reflect one's IQ or knowledge.
>> At the same time, "Nearisighted" and "Absent-Minded" are both
>>Disadvantages (both Physical Limitations, though some would consider the
>>latter to be Psychological), and not really affected by Characteristics.
>> The real question is, if a character is more able to "take in and
>>process data quickly," then would that character logically be more able to
>>notice things that come within his field of perception (visual, audio,
>>olfactory, or otherwise)?
>
>some would fall into that category Bob, but I know some people who are just
>about as dumb as a rock and yet very perceptive. Good hunters but you
>wouldn't want them doing any mental based work for you because there would
>be quite a few mistakes. But they can usuallt get their limit of deer with
>in the first couple of days of deer season.

These, of course, are the guys with low INT and Enhanced Perception. :-]

------------------------------

Date: Sun, 8 Nov 1998 10:32:40 -0800 (PST)
From: Kim Foster <nexus@uky.campus.mci.net>
Subject: Re: Comeliness / Perception

At 07:50 AM 11/8/98 -0500, C. Badger wrote:
>At 08:38 11/07/98 -0800, Bob Greenwade wrote:
>>At 04:38 PM 11/3/98 +0100, Alain RAMEAU wrote:
>>> I prefer to treat the comeliness as a "talent" or a desadvantage,
>>> rather than having it as a charac above 10 or below 10.
>
>th's been my take also. Since then u do have a little more definition of
>group break downs..... Especially since no skill rolls are based on Com.


I might be in the minority, but I prefer Com as a stat. It allows for more
variation in the appearnce of characters for comparison's sake. With the
"talent" method, it tends to break down in two or three levels. You're
eithers (for example) Pretty or Beautiful. Anything from homely to slightly
attractive is lumped together and with the talents there are only two
levels. The supermodel is Beautiful and so is the Goddess of Beauty.

Its easy enough to give Com a game function. it can act as complimentary to
any number of skils rolls. Almost all the Pre based skills can be assisted
by it to one degree or another.
I know violence doesn't solve all problems...
But it sure feels good!
Felicia:DS3:Vampire Savior

------------------------------

End of champ-l-digest V1 #34
****************************


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