Digest Archive vol 1 Issue 360

From: owner-champ-l-digest@sysabend.org
Sent: Thursday, May 27, 1999 10:07 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #360


champ-l-digest Thursday, May 27 1999 Volume 01 : Number 360



In this issue:

Re: Concentrate
Re: Concentrate
Re: Concentrate
Presence: What is it good for?
Re: Presence: What is it good for?
Re: Presence: What is it good for?
Re: Concentrate
Re: House Rules:
Re: RSR....sort of
Re: RSR....sort of
RE: RSR....sort of
RE: -Division isnt high math
RE: Presence: What is it good for?
RE: [FLUFF] A question of 10
Re: Presence: What is it good for?
RE: Presence: What is it good for?
RE: Presence: What is it good for?
RE: Presence: What is it good for?
Re: Presence: What is it good for?
Re: [FLUFF] A question of 10
Re: [FLUFF] A question of 10
RE: (null)

----------------------------------------------------------------------

Date: Wed, 26 May 1999 16:06:02 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Re: Concentrate

> Stainless Steel Rat wrote:
> > Concentration has two forms: concentration to activate and concentration to
> > use.
> > If disturbed while activating a power that requires concentration to
> > activate, the prep time is lost and you must start over. But once the
> > power is active, and concentration is not required to maintain it, the
> > power remains active as normal.
> > If the power requires concentration throughout, if the character is
> > disturbed, the power goes down.

This, in essence (of the interruptable Concentration Throughout)
is similar to how Gestures or Incantations are "Interuptable".

I always wondered what a musical instrument being played would
constitute...

------------------------------

Date: Wed, 26 May 1999 13:43:35 PDT
From: "Jesse Thomas" <haerandir@hotmail.com>
Subject: Re: Concentrate

On Wed, 26 May 1999 Jason Sullivan <ravanos@NJCU.edu> wrote:

> I always wondered what a musical instrument being played would
>constitute...
>

It would, of course, depend on the instrument. Having to strum an upright
bass in combat would probably be more limiting than tootling away on a penny
whistle. The following might be appropriate:

Gestures (should be obvious)

OAF (not surprisingly)

Concentration, if you have to do a bit of tricky fingering. Some people can
sing/dance while playing, others have to concentrate on what they're doing
to the exclusion of all else.

Concentration could also represent the fact that you are limited in movement
by having a guitar or whatever strapped to you.

Incantation might be appropriate for wind instruments, since you would have
trouble playing them if something happened to your lips or tongue.

A Limited Power limitation to represent the fact that it's noisy. This would
depend on FX. If just strumming very quietly on your (muted) guitar is
sufficient to activate the power, you wouldn't need this, nor would you need
it if you already have Incantation, since that includes a volume
requirement. I'd call it -1/4.

Jesse Thomas

haerandir@hotmail.com


_______________________________________________________________
Get Free Email and Do More On The Web. Visit http://www.msn.com

------------------------------

Date: 26 May 1999 16:49:53 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Concentrate

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* Jason Sullivan <ravanos@NJCU.edu> on Wed, 26 May 1999
| I always wondered what a musical instrument being played would
| constitute...

Could be either Concentration or Gestures, or maybe both, or possibly
neither, depending on the nature of the campaign and the instrument in
question.
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- --
Rat <ratinox@peorth.gweep.net> \ Do not use Happy Fun Ball on concrete.
Minion of Nathan - Nathan says Hi! \
PGP Key: at a key server near you! \

------------------------------

Date: Wed, 26 May 1999 17:44:33 -0400
From: "Scott C. Nolan" <nolan@erols.com>
Subject: Presence: What is it good for?

Has anyone put Presence to good use in an heroic-level
game? How do you use it, and how does it affect combat
and play?

------------------------------

Date: Wed, 26 May 1999 17:45:11 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Presence: What is it good for?

On Wed, 26 May 1999, Scott C. Nolan wrote:

> Has anyone put Presence to good use in an heroic-level
> game? How do you use it, and how does it affect combat
> and play?

In my experience, it can be used just fine. After all, the cops kicking
in a door and yelling "FREEZE!" is basically a real-world presence
attack...you're not going to get the mileage out of it that you would in a
superhero game, but you're still likely to get a bit of hesitation.

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Wed, 26 May 1999 16:57:21 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Presence: What is it good for?

At 05:44 PM 5/26/1999 -0400, Scott C. Nolan wrote:
>Has anyone put Presence to good use in an heroic-level
>game? How do you use it, and how does it affect combat
>and play?

Besides the occasional Presence Attack, I've found it good mostly for
use with PRE-based Skills (where it comes in very handy indeed).
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Wed, 26 May 1999 16:55:43 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Concentrate

At 04:06 PM 5/26/1999 -0400, Jason Sullivan wrote:
>> Stainless Steel Rat wrote:
>> > Concentration has two forms: concentration to activate and
concentration to
>> > use.
>> > If disturbed while activating a power that requires concentration to
>> > activate, the prep time is lost and you must start over. But once the
>> > power is active, and concentration is not required to maintain it, the
>> > power remains active as normal.
>> > If the power requires concentration throughout, if the character is
>> > disturbed, the power goes down.
>
> This, in essence (of the interruptable Concentration Throughout)
>is similar to how Gestures or Incantations are "Interuptable".
>
> I always wondered what a musical instrument being played would
>constitute...

You mean, a character who has to play a particular musical instrument in
order to activate a Power? It seems to me that this would be Gestures,
Incantations (especially if it's a wind instrument), and Focus.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Wed, 26 May 1999 20:42:52 -0400 (EDT)
From: arcus@webtv.net (chrisopher spoor)
Subject: Re: House Rules:

<<Or you could try costing them out as Physical Limitations. "OK, 'Does
Knockdown instead of Knockback' is probably a Frequent Phys. Lim. Now,
how incapacitating is it?">>

Oh I like this, I'll have to work up a chart for advantages also. Lets
see Hit Locations would be frequent and totally useful.

<<Its a fascinating idea, its just that hit locations can be heinously
effective (it would help balance this by having the effect be reciprocal
i.e. if you get to use the optional rule so do people against you).>>

True, but I think this new idea might even it out a little. Now should I
allow players to buy immunity to specific rules based on frequency of
use? Also the villains that need Hit Location will also have it

------------------------------

Date: Wed, 26 May 1999 19:26:18 -0700
From: "Filksinger" <filkhero@deskmail.com>
Subject: Re: RSR....sort of

From: bobby farris <redbf@ldd.net>

> I have a player that wants to have a power...we will call it
> power X.
> Power X always works, however how well it works depends on how well
the
> character performs a skill.
>
> At first glance it would appear to be a RSR. However, as I said, the
> power never fails, but the "active points" of the power change
depending
> upon how well the player makes his roll.

Do it like this. Assume a skill of 17-:

2d6 EB
+2d6 EB, RSR
+2d6 EB, 14-
+2d6 EB, 11-
+2d6 EB, 8-

Make the rolls all one roll, and away it goes.

Filksinger

------------------------------

Date: Wed, 26 May 1999 23:20:36 EDT
From: AndMat3@aol.com
Subject: Re: RSR....sort of

In a message dated 5/26/99 10:32:41 PM Eastern Daylight Time,
filkhero@deskmail.com writes:

> From: bobby farris <redbf@ldd.net>
>
> > I have a player that wants to have a power...we will call it
> > power X.
> > Power X always works, however how well it works depends on how well
> the
> > character performs a skill.
> >
> > At first glance it would appear to be a RSR. However, as I said, the
> > power never fails, but the "active points" of the power change
> depending
> > upon how well the player makes his roll.

setting the way back machine for Mystic Masters... was there not a
- -1/4 limitation having to do with an ego roll and you got more active
points the more you made the roll by?

i cannnot find my MM; but i seem to remember something about that.

or maybe i'm having a senior moment.

andy

------------------------------

Date: Wed, 26 May 1999 19:10:22 -0700
From: Grant Enfield <enfield@asu.edu>
Subject: RE: RSR....sort of

Jason Sullivan wrote:


> Also, I like using a modified form of Linked called
> "Scaled Link"
> when powers are dependent upon another (ex: +1d6 HA Scale
> Linked to every
> 5" of Movement for Captain Locomotive).


I've done this sort of thing with the limitation Force Field x/x equals
Flight inches, or whatever. I don't know how well it works for other people,
but I thought it did the trick. :)



grant

------------------------------

Date: Wed, 26 May 1999 19:19:36 -0700
From: Grant Enfield <enfield@asu.edu>
Subject: RE: -Division isnt high math

> >Grant Enfield wrote:
>
> > > And the "hard math" Christopher referred to is, I
> believe, Subtraction
> > > (Additions tricky partner). Of course I'm preaching to
> the rest of the
> >choir
> > > here. :)


Reverend Spith intoned:

> Oh, the math stops everyone; I had one player who was a
> computer-geek/phisics major in my game - years ago - and of
> all the players,
> _he_ would take about a minute to figure out the total of
> three dice. It
> seems to be more the ability for players to realize that it's
> not hard, than
> the actually difficulty of the math itself.



Yes, but I think that has more to do with the universal law that says you
can't total your own dice until everyone else at the table has done so in
their heads first.

I've sat stupefied by the little dots on my three dice sooooooo many times.
:)

Maybe it should be common practice for the person to the player's left to
roll the dice. That might speed the game up.




grant

------------------------------

Date: Thu, 27 May 1999 11:50:26 +0200
From: Henrik Giese <henrik.giese@lgp.se>
Subject: RE: Presence: What is it good for?

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It might not be very usefull, but you're going to be very happy that you
bought it up when Mechanon or Doctor D enters the room (10D6+ PRE attack)...
It's also very usefull in the roll-playing aspect. Try getting the crowd to
listen to you if you only have 13 PRE.

/Henrik

- -----Original Message-----
From: Bob Greenwade [mailto:bob.greenwade@klock.com]
Sent: den 27 maj 1999 01:57
To: champ-l@sysabend.org
Subject: Re: Presence: What is it good for?


At 05:44 PM 5/26/1999 -0400, Scott C. Nolan wrote:
>Has anyone put Presence to good use in an heroic-level
>game? How do you use it, and how does it affect combat
>and play?

Besides the occasional Presence Attack, I've found it good mostly for
use with PRE-based Skills (where it comes in very handy indeed).
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm


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<P><FONT SIZE=3D2>It might not be very usefull, but you're going to be =
very happy that you bought it up when Mechanon or Doctor D enters the =
room (10D6+ PRE attack)...</FONT></P>

<P><FONT SIZE=3D2>It's also very usefull in the roll-playing aspect. =
Try getting the crowd to listen to you if you only have 13 PRE.</FONT>
</P>

<P><FONT SIZE=3D2>/Henrik</FONT>
</P>

<P><FONT SIZE=3D2>-----Original Message-----</FONT>
<BR><FONT SIZE=3D2>From: Bob Greenwade [<A =
HREF=3D"mailto:bob.greenwade@klock.com">mailto:bob.greenwade@klock.com</=
A>]</FONT>
<BR><FONT SIZE=3D2>Sent: den 27 maj 1999 01:57</FONT>
<BR><FONT SIZE=3D2>To: champ-l@sysabend.org</FONT>
<BR><FONT SIZE=3D2>Subject: Re: Presence: What is it good for?</FONT>
</P>
<BR>

<P><FONT SIZE=3D2>At 05:44 PM 5/26/1999 -0400, Scott C. Nolan =
wrote:</FONT>
<BR><FONT SIZE=3D2>&gt;Has anyone put Presence to good use in an =
heroic-level</FONT>
<BR><FONT SIZE=3D2>&gt;game?&nbsp; How do you use it, and how does it =
affect combat</FONT>
<BR><FONT SIZE=3D2>&gt;and play?</FONT>
</P>

<P><FONT SIZE=3D2>&nbsp;&nbsp; Besides the occasional Presence Attack, =
I've found it good mostly for</FONT>
<BR><FONT SIZE=3D2>use with PRE-based Skills (where it comes in very =
handy indeed).</FONT>
<BR><FONT SIZE=3D2>---</FONT>
<BR><FONT SIZE=3D2>Bob's Original Hero Stuff Page!&nbsp; [Circle of =
HEROS member]</FONT>
<BR><FONT SIZE=3D2>&nbsp;&nbsp; <A =
HREF=3D"http://www.klock.com/public/users/bob.greenwade/original.htm" =
TARGET=3D"_blank">http://www.klock.com/public/users/bob.greenwade/origin=
al.htm</A></FONT>
<BR><FONT SIZE=3D2>Merry-Go-Round Webring -- wanna join?</FONT>
<BR><FONT SIZE=3D2>&nbsp;&nbsp; <A =
HREF=3D"http://www.klock.com/public/users/bob.greenwade/merrhome.htm" =
TARGET=3D"_blank">http://www.klock.com/public/users/bob.greenwade/merrho=
me.htm</A></FONT>
</P>

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Date: Thu, 27 May 1999 11:50:46 +0200
From: Henrik Giese <henrik.giese@lgp.se>
Subject: RE: [FLUFF] A question of 10

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Multiform (one phase at 0 DCV, costs END, x2 END) 2 extra forms (30 pts, -2
lim, 10 real pts).
1st form: Griffon (flight, HKA, senses, pays for it with dist. feature: not
con. allways)
2nd form: some kind of aquatic creature (swimming, life support)

Guess what kind of character I usually play!

/Henrik

- -----Original Message-----
From: werther@hilander.com [mailto:werther@hilander.com]
Sent: den 22 maj 1999 19:15
To: champ-l@sysabend.org
Subject: [FLUFF] A question of 10


"So, this is what's called a lunchtime poll..."
- - Heather Chandler, _Heathers_

Random thought that popped into my head the other afternoon.
You're relaxing somewhere - the beach, the mall, Main Street, study hall,
pick some place appropriate. Suddenly, three aliens with big heads and
pastel-colored skin appear to you and inform you that, as a reward for
living an examined life or some other pretext, your life is about to
change. And, coincidentally, these big-headed aliens happen to view the
world in Hero System terms.

The upshot? You - yes, you - have ten points to spend. On yourself. Any way
you like.
What would you buy?

Jason Schneiderman



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<P><FONT SIZE=2>Multiform (one phase at 0 DCV, costs END, x2 END) 2 extra forms (30 pts, -2 lim, 10 real pts).</FONT>
<BR><FONT SIZE=2>1st form: Griffon (flight, HKA, senses, pays for it with dist. feature: not con. allways)</FONT>
<BR><FONT SIZE=2>2nd form: some kind of aquatic creature (swimming, life support)</FONT>
</P>

<P><FONT SIZE=2>Guess what kind of character I usually play!</FONT>
</P>

<P><FONT SIZE=2>/Henrik</FONT>
</P>

<P><FONT SIZE=2>-----Original Message-----</FONT>
<BR><FONT SIZE=2>From: werther@hilander.com [<A HREF="mailto:werther@hilander.com">mailto:werther@hilander.com</A>]</FONT>
<BR><FONT SIZE=2>Sent: den 22 maj 1999 19:15</FONT>
<BR><FONT SIZE=2>To: champ-l@sysabend.org</FONT>
<BR><FONT SIZE=2>Subject: [FLUFF] A question of 10</FONT>
</P>
<BR>

<P><FONT SIZE=2>&quot;So, this is what's called a lunchtime poll...&quot;</FONT>
<BR><FONT SIZE=2>- Heather Chandler, _Heathers_</FONT>
</P>

<P><FONT SIZE=2>Random thought that popped into my head the other afternoon.</FONT>
<BR><FONT SIZE=2>You're relaxing somewhere - the beach, the mall, Main Street, study hall,</FONT>
<BR><FONT SIZE=2>pick some place appropriate. Suddenly, three aliens with big heads and</FONT>
<BR><FONT SIZE=2>pastel-colored skin appear to you and inform you that, as a reward for</FONT>
<BR><FONT SIZE=2>living an examined life or some other pretext, your life is about to</FONT>
<BR><FONT SIZE=2>change. And, coincidentally, these big-headed aliens happen to view the</FONT>
<BR><FONT SIZE=2>world in Hero System terms.</FONT>
</P>

<P><FONT SIZE=2>The upshot? You - yes, you - have ten points to spend. On yourself. Any way</FONT>
<BR><FONT SIZE=2>you like.</FONT>
<BR><FONT SIZE=2>What would you buy?</FONT>
</P>

<P><FONT SIZE=2>Jason Schneiderman</FONT>
</P>
<BR>

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Date: Thu, 27 May 1999 09:23:19 -0400
From: Geoff Speare <geoff@igcn.com>
Subject: Re: Presence: What is it good for?

>Has anyone put Presence to good use in an heroic-level
>game? How do you use it, and how does it affect combat
>and play?

I've seen Presence-based skills used all the time in heroic games...

...however, I can't recall a truly useful Presence Attack being made. This
is probably because the Presence Attack rules are really written from a
superheroic perspective (just like the knockback rules). I've had it in
mind to write a heroic level Presence system, but haven't gotten around to
it yet.

Geoff Speare

------------------------------

Date: Thu, 27 May 1999 06:26:17 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: RE: Presence: What is it good for?

At 11:49 AM 5/27/1999 +0200, you wrote:

>>>>

<excerpt>

<smaller>It might not be very usefull, but you're going to be very happy
that you bought it up when Mechanon or Doctor D enters the room (10D6+
PRE attack)...

</smaller></excerpt><<<<<<<<


Somehow I have a hard time expecting either of those two characters
showing up in a heroic-level game.... :-]

(Unless of course it's Super Agents!)

- ---

Bob's Original Hero Stuff Page! [Circle of HEROS member]

http://www.klock.com/public/users/bob.greenwade/original.htm

Merry-Go-Round Webring -- wanna join?

http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Thu, 27 May 1999 15:29:41 +0200
From: Henrik Giese <henrik.giese@lgp.se>
Subject: RE: Presence: What is it good for?

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The big, nasty dragon, demon or other monster then. Or a gun-toting maniac
with a bad rep...

/Henrik

- -----Original Message-----
From: Bob Greenwade [mailto:bob.greenwade@klock.com]
Sent: den 27 maj 1999 15:26
To: Hero Mailing List
Subject: RE: Presence: What is it good for?



At 11:49 AM 5/27/1999 +0200, you wrote:

>>>>


It might not be very usefull, but you're going to be very happy that you
bought it up when Mechanon or Doctor D enters the room (10D6+ PRE attack)...


<<<<


Somehow I have a hard time expecting either of those two characters showing
up in a heroic-level game.... :-]

(Unless of course it's Super Agents!)

- ---

Bob's Original Hero Stuff Page! [Circle of HEROS member]

http://www.klock.com/public/users/bob.greenwade/original.htm

Merry-Go-Round Webring -- wanna join?

http://www.klock.com/public/users/bob.greenwade/merrhome.htm


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<DIV><SPAN class=756333613-27051999><FONT color=#0000ff face=Arial size=2>The
big, nasty dragon, demon or other monster then. Or a gun-toting maniac with a
bad rep...</FONT></SPAN></DIV>
<DIV><SPAN class=756333613-27051999><FONT color=#0000ff face=Arial
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=756333613-27051999><FONT color=#0000ff face=Arial
size=2>/Henrik</FONT></SPAN></DIV>
<BLOCKQUOTE>
<DIV class=OutlookMessageHeader><FONT face="Times New Roman"
size=2>-----Original Message-----<BR><B>From:</B> Bob Greenwade
[mailto:bob.greenwade@klock.com]<BR><B>Sent:</B>; den 27 maj 1999
15:26<BR><B>To:</B> Hero Mailing List<BR><B>Subject:</B> RE: Presence: What
is it good for?<BR><BR></FONT></DIV>
<P>At 11:49 AM 5/27/1999 +0200, you wrote: </P>
<P>&gt;&gt;&gt;&gt; </P><BR>
<P><FONT size=2>It might not be very usefull, but you're going to be very
happy that you bought it up when Mechanon or Doctor D enters the room (10D6+
PRE attack)... </FONT></P>
<P>&lt;&lt;&lt;&lt; </P><BR>
<P>Somehow I have a hard time expecting either of those two characters
showing up in a heroic-level game.... :-] </P>
<P>(Unless of course it's Super Agents!) </P>
<P>--- </P>
<P>Bob's Original Hero Stuff Page! [Circle of HEROS member] </P>
<P>http://www.klock.com/public/users/bob.greenwade/original.htm </P>
<P>Merry-Go-Round Webring -- wanna join? </P>
<P>http://www.klock.com/public/users/bob.greenwade/merrhome.htm
</P></BLOCKQUOTE></BODY></HTML>

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Date: Thu, 27 May 1999 14:49:31 +0100
From: Stephen McGinness <MCGINNESSS@parliament.uk>
Subject: RE: Presence: What is it good for?

I've found it useful for guaging reactions to things. I've used PRE attacks from
inanimate objects or situaiotns to get across to the players how horrific a scene
actually is and the effect it has on them.

In the UK a couple of years ago there was an incident where a man went into a
school in Scotland and shot dozens of small children (ages 5-9) with
semi-automatic weapons.

In that sort of situation I would make the players do a PRE roll which would
determine the effect the scene had on them. Those who failed badly might faint
others would throw up etc.

In the case of a room with a reputation for sending men crazy they might have to
make a PRE roll to actually pluck up the courage to enter it.


Stephen

------------------------------

Date: Thu, 27 May 1999 11:43:14 -0400
From: Bill Svitavsky <nbymail11@mln.lib.ma.us>
Subject: Re: Presence: What is it good for?

At 05:44 PM 5/26/99 -0400, Scott C. Nolan wrote:
>Has anyone put Presence to good use in an heroic-level
>game? How do you use it, and how does it affect combat
>and play?
>
>

I use Presence Attacks a lot in all my games, superheroic and heroic.

One of the most memorable uses of PRE I've seen in a heroic-level game,
though, was with a very cool magic sword in a Fantasy Hero game a friend
ran. This sword had decent OCV and damage bonuses, but by far the best
aspect of it was a big PRE boost. Not only was that useful in combat, but a
warrior wielding this sword could gather an army and inspire them
tremendously. This was in fact the King's sword; that's how he got to be
King in the first place. He was rather perturbed when we stole it from him.

Bill Svitavsky

------------------------------

Date: Thu, 27 May 1999 18:30:29 GMT
From: samael@clark.net (Acid Rainbow)
Subject: Re: [FLUFF] A question of 10

On Tue, 25 May 1999 12:36:11 -0700, Derek Hiemforth
<derekfnord@geocities.com> sent these symbols into the net:

>At 10:14 AM -0700 5/22/99, Jason Schneiderman wrote:
>
>>The upshot? You - yes, you - have ten points to spend. On yourself. Any=
way
>>you like.
>>What would you buy?
>
>3 LS: Immune to Aging
>3 LS: Immune to Disease
>4 Regeneration: 1 BODY per Day (-1.25)
The main problem as I see it, is that 10 points wouldn't come *close* =
to
buying off my Phys lims. Now if I could have the use of the 70-odd points
from those, or the option of having them removed I'd be happy.

------------------------------

Date: Thu, 27 May 1999 11:38:40 -0700
From: Christopher Taylor <ctaylor@viser.net>
Subject: Re: [FLUFF] A question of 10

>>>The upshot? You - yes, you - have ten points to spend. On yourself. Any way
>>>you like.
>>>What would you buy?

> The main problem as I see it, is that 10 points wouldn't come *close* to
>buying off my Phys lims. Now if I could have the use of the 70-odd points
>from those, or the option of having them removed I'd be happy.

buy 5 points off two of them, that would make a big difference I would
think. I'd certainly use my points to buy off disads like Destitute LOL

- --------------------------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Deo Gloria Solus Christus Corum Deo
- --------------------------------------------------------------------------

------------------------------

Date: Thu, 27 May 1999 18:52:16 -0700 (PDT)
From: shaw@caprica.com (Wayne Shaw)
Subject: RE: (null)

>range to see the mods and if you made it, etc. The estimating really
>helps, especially for people who 'rule play' and use the SPD chart and such.

Personally, I think 'using the SPD chart' often perfectly adequately
simulates what seems to go on in both the real world and even moreso in
heroic fiction where the heroes take advantage of their superior response
time to effectively take down slower opposition by using their sluggish
response time against them.

------------------------------

End of champ-l-digest V1 #360
*****************************


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