Digest Archive vol 1 Issue 378

From: owner-champ-l-digest@sysabend.org
Sent: Monday, June 07, 1999 9:14 AM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #378


champ-l-digest Monday, June 7 1999 Volume 01 : Number 378



In this issue:

AoE EGO Blast
Re: AoE EGO Blast
Re: AoE EGO Blast
Arcane Def [was something else]
Re: AoE EGO Blast
Re: AoE EGO Blast
Re: AoE EGO Blast
Re: AoE EGO Blast
Re: AoE EGO Blast
Re: AoE EGO Blast
Re: AoE EGO Blast
Control Pain
Re: Control Pain
Re: Instant Change
Re: Swapping stats
Re: Swapping stats
Re: Swapping stats
OT Email 10 Commandments
Re: Hexless Combat
Re: Hero Overhaul, Simplification, etc.
Re: AoE EGO Blast
Re: Instant Change
Re: AoE EGO Blast
Re: Swapping stats
Re: AoE EGO Blast
Re: Hexless Combat
Re: Swapping stats

----------------------------------------------------------------------

Date: Sun, 06 Jun 1999 09:08:17 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: AoE EGO Blast

How would an AoE: One Hex EGO Blast function?

------------------------------

Date: Sun, 6 Jun 1999 09:14:22 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: AoE EGO Blast

On Sun, 6 Jun 1999, Jason Sullivan wrote:

> How would an AoE: One Hex EGO Blast function?

Not much use really. I don't think Ego Attacks target the hex, so you're
only going to get a max ywo people at a time. I'd go with Explosion and
try and hit everyone in the area. When I had a character with an
Ego-based AoE power, I'd make my too-hit roll and affect everyone with an
ECV lower than what I hit. I'm not certain if this is the way to do it or
not, TUM may have something different.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

Wang Chi: "Here's to the Army and Navy and the battles they have won.
Here's to America's colors, the colors that never run!"
Jack Burton: "May the wings of liberty never lose a feather."
from _Big Trouble in Little China_

------------------------------

Date: Sun, 06 Jun 1999 09:26:03 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Re: AoE EGO Blast

On Sun, 6 Jun 1999, Michael Surbrook wrote:
> On Sun, 6 Jun 1999, Jason Sullivan wrote:
> > How would an AoE: One Hex EGO Blast function?
> Not much use really. I don't think Ego Attacks target the hex, so you're
> only going to get a max two people at a time. I'd go with Explosion and
> try and hit everyone in the area. When I had a character with an
> Ego-based AoE power, I'd make my too-hit roll and affect everyone with an
> ECV lower than what I hit. I'm not certain if this is the way to do it or
> not, TUM may have something different.

I'm trying to construct a Staff of Magic Missiles for a Fantasy
HERO character. I was thinking of an offensive, no range penalty,
indirect, easy to hit with STUN only attack.

My first construct was a 3d6 STUN Only, AoE: 1 Hex, AVLD: vs.
Power Defense, Indirect (+1/4), No Range Penalty with Burnout on 14-, 1
Recoverable Charge, Gestures, Independent, and Incantations.

AC: 56; RC: 11

I then realized an EGO attack (with the 0 point Limitation: Works
vs. Power Defense instead of Mental Defense) might be the way to go.

I was also thinking of splitting up the power into two seperate
abilities: one for sentient creatures (EGO), and the other for non-living
objects (modifying the AVLD into NND: Only vs. non-living objects and
allowing it to do BODY damage).

------------------------------

Date: Sun, 6 Jun 1999 09:34:36 EDT
From: AndMat3@aol.com
Subject: Arcane Def [was something else]

In a message dated 6/6/99 9:27:20 AM Eastern Daylight Time, ravanos@NJCU.edu
writes:

> I'm trying to construct a Staff of Magic Missiles for a Fantasy
> HERO character. I was thinking of an offensive, no range penalty,
> indirect, easy to hit with STUN only attack.
>
> My first construct was a 3d6 STUN Only, AoE: 1 Hex, AVLD: vs.
> Power Defense, Indirect (+1/4), No Range Penalty with Burnout on 14-, 1
> Recoverable Charge, Gestures, Independent, and Incantations.
>
> AC: 56; RC: 11
>
> I then realized an EGO attack (with the 0 point Limitation: Works
> vs. Power Defense instead of Mental Defense) might be the way to go.
>
> I was also thinking of splitting up the power into two seperate
> abilities: one for sentient creatures (EGO), and the other for non-living
> objects (modifying the AVLD into NND: Only vs. non-living objects and
> allowing it to do BODY damage).

i've used this idea successfully in two FH campaigns...

In my fantasy hero games, I allow characters to purchase "Arcane Defense".
This is defined as defense v. all magical effects (that don't target normal
PD/ED).
It costs 3 points each. I only allow mages to purchase it without restriction
(and
i limit how much they are allowed to buy). But i also will add it to certain
magic
items and give it that way to "mundanes". I find that it works well...

I used to charge 5 points per point and allowed it to also act as "standard"
armor.

andy

------------------------------

Date: Sun, 06 Jun 1999 06:32:44 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: AoE EGO Blast

At 09:08 AM 6/6/1999 -0400, Jason Sullivan wrote:
>
> How would an AoE: One Hex EGO Blast function?

With great difficulty. I wouldn't allow an AoE attack vs ECV unless it
were either Selective or Non-Selective. Without that, it'd be useless.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
Interested in sarrusophones? Join the Sarrusophone Mailing List!
http://www.onelist.com/subscribe/Sarrusophone

------------------------------

Date: Sun, 06 Jun 1999 09:06:14 -0500
From: "Guy Hoyle" <ghoyle1@airmail.net>
Subject: Re: AoE EGO Blast

On 6/6/99 at 6:32 AM Bob Greenwade wrote:

>At 09:08 AM 6/6/1999 -0400, Jason Sullivan wrote:
>>
>> How would an AoE: One Hex EGO Blast function?
>
> With great difficulty. I wouldn't allow an AoE attack vs ECV unless it
>were either Selective or Non-Selective. Without that, it'd be useless.

??? Why is that? I don't see any real problems with it. Area Effect Mental
Powers are seen in comics quite frequently.

Guy

Guy Hoyle (ghoyle1@airmail.net)
"I used to think, "Mind control satellites? No way!' But now, I can't
remember what we did without 'em."


------------------------------

Date: Sun, 6 Jun 1999 10:05:51 EDT
From: SteveL1979@aol.com
Subject: Re: AoE EGO Blast

In a message dated 6/6/99 10:04:41 AM Eastern Daylight Time,
ghoyle1@airmail.net writes:

<< ??? Why is that? I don't see any real problems with it. Area Effect Mental
Powers are seen in comics quite frequently.

Guy

Guy Hoyle (ghoyle1@airmail.net)
"I used to think, "Mind control satellites? No way!' But now, I can't
remember what we did without 'em." >>

Hmmm. Guy, given your tagline, somehow I think you're unfairly
biased in favor of AOE Mental Powers. :)
Or perhaps I should say, "have been made unfairly biased." :)

Steve Long

------------------------------

Date: Sun, 06 Jun 1999 07:12:41 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: AoE EGO Blast

At 09:06 AM 6/6/1999 -0500, Guy Hoyle wrote:
>
>On 6/6/99 at 6:32 AM Bob Greenwade wrote:
>
>>At 09:08 AM 6/6/1999 -0400, Jason Sullivan wrote:
>>>
>>> How would an AoE: One Hex EGO Blast function?
>>
>> With great difficulty. I wouldn't allow an AoE attack vs ECV unless it
>>were either Selective or Non-Selective. Without that, it'd be useless.
>
>??? Why is that? I don't see any real problems with it. Area Effect Mental
>Powers are seen in comics quite frequently.

Yes, they are, but they affect people's minds directly, not an area that
just happens to have people in it (like a normal AoE Power).
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
Interested in sarrusophones? Join the Sarrusophone Mailing List!
http://www.onelist.com/subscribe/Sarrusophone

------------------------------

Date: Sun, 6 Jun 1999 10:30:50 -0400
From: "Michael Sprague" <msprague@eznet.net>
Subject: Re: AoE EGO Blast

>>> How would an AoE: One Hex EGO Blast function?
>>
>> With great difficulty. I wouldn't allow an AoE attack vs ECV unless it
>>were either Selective or Non-Selective. Without that, it'd be useless.
>
>??? Why is that? I don't see any real problems with it. Area Effect Mental
>Powers are seen in comics quite frequently.


I can see both sides of this, and could go either way ... though I initially
lean towards Guy's point of view, in that it would work. I could very
easily be swayed to Bob's point of view though.

Consider:

On one hand, Area Effect simply targets everyone with in it's Area, rather
than having to hit a single or multiple targets. In other words, it's
simply an advantage that makes it easier to hit, and you can hit multiple
targets.

On the other hand, normally your hitting the DCV of a hex rather than the
DCV of the target. With an Ego attack your attempting to hit ECV instead of
DCV ... so what is the ECV of a hex? Since it doesn't have one, how can you
target it?

I do like Bob's idea of making it Selective or Non-Selective.

~ Mike

------------------------------

Date: Sun, 6 Jun 1999 10:36:01 -0400
From: "Michael Sprague" <msprague@eznet.net>
Subject: Re: AoE EGO Blast

> I'm trying to construct a Staff of Magic Missiles for a Fantasy
> HERO character. I was thinking of an offensive, no range
> penalty, indirect, easy to hit with STUN only attack.

Why Indirect?

You might want to also consider the Beam Attack Limitation. That is you
can't spread or bounce, and must use full power.

Might this also be a Focus? It makes sense, though it also makes it easy to
destroy.

~ Mike

------------------------------

Date: Sun, 06 Jun 1999 13:04:49 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Re: AoE EGO Blast

On Sun, 6 Jun 1999, Michael Sprague wrote:
> > I'm trying to construct a Staff of Magic Missiles for a Fantasy
> > HERO character. I was thinking of an offensive, no range
> > penalty, indirect, easy to hit with STUN only attack.
> Why Indirect?
It can move around most conventional barriers.
> You might want to also consider the Beam Attack Limitation. That is you
> can't spread or bounce, and must use full power.
Good idea.
> Might this also be a Focus? It makes sense, though it also makes it easy to
> destroy.
It is an OAF.

------------------------------

Date: Sun, 06 Jun 1999 12:28:36 -0500
From: redbf@ldd.net (bobby farris)
Subject: Control Pain

I am going to be doing a Star Wars campaign and am working on a Star
Wars to Hero System conversion (that is why I had starship questions
earlier).

One of the Jedi powers is to "Control Pain." This allows the Jedi to
ignore all penalties from getting wounded. They can be wounded, even
knocked unconscious with this power up, but they won't "feel it." In
game terms they don't take any penalties for their wounds.

I am writing it up as Cannot be Stunned, Plus the power ****
The problem I am having is the **** I know what it is, I just don't know
how much it should cost. I am going to be using the Impairment/Disabling
rules along with the rules that state a character can only attack after
being wounded by making an EGO roll -1 per 2 BODY taken. The power ****
is the ability to ignore those rules. How much should this power cost?

------------------------------

Date: Sun, 06 Jun 1999 14:09:46 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Re: Control Pain

On Sun, 6 Jun 1999, bobby farris wrote:
> One of the Jedi powers is to "Control Pain." This allows the Jedi to
> ignore all penalties from getting wounded. They can be wounded, even
> knocked unconscious with this power up, but they won't "feel it." In
> game terms they don't take any penalties for their wounds.

> I am writing it up as Cannot be Stunned, Plus the power ****
> The problem I am having is the **** I know what it is, I just don't know
> how much it should cost. I am going to be using the Impairment/Disabling
> rules along with the rules that state a character can only attack after
> being wounded by making an EGO roll -1 per 2 BODY taken. The power ****
> is the ability to ignore those rules. How much should this power cost?

I would tread very, very carefully before giving any player
character an ability that totally allows them to negate STUN.

Commonly accepted power constructs for the equivalent of ignoring
or controlling pain would include:

X ammount of Armor; STUN Only (-1/2), Does not prevent penetration
(-1/4)

Resistant Damage Reduction; STUN Only (-1/2)

+X CON only vs. Diabling & Stunning effects (-1)

+X EGO only for making EGO rolls to counteract damage (-1)

Resistance (the Talent); Only vs. Wounding (-1/2)

STUN Aid, Trigger: Taking damage that causes the character to be
Stunned (+1/2); Only up to starting values (Healing) (-1/2), Self
Only (-1/2)


Of note, remember the Automaton rules in regards to the increased
cost of PD and ED.

- -Jason

------------------------------

Date: Sun, 6 Jun 1999 13:39:46 -0700
From: jayphailey@juno.com
Subject: Re: Instant Change

>> And yes, I think the Miracle Man/Mike Moran switch is the veryt
>> definition of "Multiform"
>
>Well, actually, no (unless, of course, you want to do it that way :)
>
>There is no change in personality, no change that I recall in skills.

I think he had skills at using his buiolt in powers that weren't present
in his human form. Also, his human form lost two fingers fighting with a
"Miracle dog", damage that was not reflected in the super form.

> The difference between the two forms if memory serves was purely that
one
>of them had superpowers the other didn't have.

There were pretty extensive differences in the two bodies in detail. For
instance the Miracle Man body didn't seem to be aging as the series moved
on.

> While Multiform can certainly
>model this, there is no reason in this case it HAS to be Multiform, game
>mechanically, and if it is used a number of things will be duplicated
>between the two forms (just about everthing about Mike Moran will be
>duplicated or exceeded in the Miracleman form).

True. You could built all of this as extra stats and stuff that has
OIHID, but to me OIHID and Multiform model two different things and the
"feel" of the Miracle Man change is better modeled by the Multiform.

>Of course, memory may not serve...
>
>JAJ, Gaming Philosopher

As near as I can figure you got it right


Jay P. Hailey <Meow!> [ICQ: 37959005]

Read Star Trek- Outwardly Mobile At-

http://www.geocities.com/~tesral/jay/

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]

------------------------------

Date: 06 Jun 1999 21:49:33 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Swapping stats

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* GAZZA <gazza@wantree.com.au> on Sun, 06 Jun 1999
| Pardon me if this is too obvious, but what about a simple Transfer?
| (Own INT to STR).

You can't use Transfer on yourself.
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- --
Rat <ratinox@peorth.gweep.net> \ Do not use Happy Fun Ball on concrete.
Minion of Nathan - Nathan says Hi! \
PGP Key: at a key server near you! \

------------------------------

Date: Sun, 6 Jun 1999 21:41:50 -0500
From: "J. Alan Easley" <alaneasley@email.com>
Subject: Re: Swapping stats

- ----- Original Message -----
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
To: Champions <champ-l@sysabend.org>
Sent: Sunday, June 06, 1999 8:49 PM
Subject: Re: Swapping stats

> You can't use Transfer on yourself.


Why, just because it says that it works on opponents? If so, I have often
been at odds with myself. For that matter I have been told that I am my own
worst enemy.

Alan

------------------------------

Date: Sun, 06 Jun 1999 20:44:17 -0700
From: James Jandebeur <jimalj@best.com>
Subject: Re: Swapping stats

> You can't use Transfer on yourself.

My book is still packed: where does it say that?
JAJ, GP

------------------------------

Date: Mon, 07 Jun 1999 02:39:30 -0400
From: geoff heald <gheald@worldnet.att.net>
Subject: OT Email 10 Commandments

This appeared in a locoal computer magazine and struck me as relevant.

Thou shalt include a clear and specific subject line.
Thou shalt edit any quoted text down to the minimum thou needest.
Thou shalt read thine own message thrice before thou sendest.
Thou shalt ponder how thy recipient might react to thy message.
Thou shalt check thy spelling and grammar.
Thou shalt not curse, flame, spam, or USE ALL CAPS.
Thou shalt not forward any chain letter.
Thou shalt not rely on the privacy of email, especially from work.
Thou shalt not use e-mail for any illegal or unethical purpose.
Thou shalt when in doubt, save thy message overnight and reread it in the
light of the dawn.
And the Golden Rule of e-mail: That which thou findest hateful to recieve,
sendest thou not unto others.


============================
Geoff Heald
============================
Attention all enemies of the Rival Ninja Corporation: You will lay down
your weapons and surrender to your nearest R.N.C. representative. Failure
to do so will result in your total destruction. Thank you.

------------------------------

Date: Sun, 6 Jun 1999 17:43:43 -0700
From: "Filksinger" <filkhero@deskmail.com>
Subject: Re: Hexless Combat

- ----- Original Message -----
From: Mike Christodoulou <Cypriot@Concentric.net>
To: <champ-l@sysabend.org>
Sent: Tuesday, June 01, 1999 8:17 AM
Subject: RE: Hexless Combat


> At 10:55 AM 6/1/99 -0400, Brian Wawrow wrote:
> >We tried to use magnets but they fell off the white board too
often.
> >
> >I picked up my 4' X 3' white board for $40 CAN [~$28 USD] at Office
Depot.
> >Not a big expense. Like two supplements.
> >
> >
>
>
> Home Depot (or your local hardware equivalent) carries sheets of
> enameled metal -- I think they're intended for appliance covers,
> such as dishwashers. They're fairly cheap and make good magnetic
> surfaces. I've found, however, that anything you draw on them,
> regardless of marker type, is pretty permanent.
>
Home Depot also carries those large flat wall tiles to do bathtub
walls/showers in, giving a smooth surface that is immune to almost
anything. You could even glue them to a sheet of metal.

Filksinger

------------------------------

Date: Sun, 6 Jun 1999 17:52:23 -0700
From: "Filksinger" <filkhero@deskmail.com>
Subject: Re: Hero Overhaul, Simplification, etc.

From: Jason Sullivan <ravanos@NJCU.edu>

> This would be great for an "on line" publication (wither .html or
> .PDF).
>
> ...perhaps we could plead to the Gods of HERO that be to publish
> this on their web site? (All though, it might be "too huge.")

It probably would be. I did once offer to give webspace to every old
article for Digital Hero, but I lost my old copies and Steve never got
back to me.

> In fact, I think it would be an excellent idea if a small group of
> us were to get together and start whacking at this project like a
bunch of
> crazed monkies with baseball bats chasing after a pinata filled with
> bananas.

You want to smash the prodject into a soggy pulp?

Filksinger

------------------------------

Date: Sun, 6 Jun 1999 23:40:05 -0700
From: "Filksinger" <filkhero@deskmail.com>
Subject: Re: AoE EGO Blast

From: Jason Sullivan <ravanos@NJCU.edu>

> How would an AoE: One Hex EGO Blast function?

You would roll against the ECV of the hex (3, of course), whereupon
whomever was in the hex would be hit. Best against egoists, not so
good against martial artists and others who can dive for cover well.

Filksinger

------------------------------

Date: Sun, 6 Jun 1999 23:19:08 -0700
From: "Filksinger" <filkhero@deskmail.com>
Subject: Re: Instant Change

From: James Jandebeur <jimalj@best.com>
<snip>
> Hmm. Nitpicking coming up. Instant Change is Transform. Transform is
an
> attack power. Therefore, it can't take a 0 phase action. But it must
to
> be the same power. I wonder if there is going to be some sort of
> advantage that takes a inoccuous power that is normally considered
an
> attack and makes it into a non-attack power? Or something like that.
I
> mention this not entirely to nit-pick, but because some rules of
that
> nature could be useful elsewhere.

There is no such thing as an attack power. There are powers that are
frequently used to attack that are sometimes called attack powers,
_outside the rules_. However, there is no special limitations on when
you can use them; only to attack with them. They can be 0 phase
actions to turn on, just like other powers, just not when you are
attacking.

So, unless you are attempting "Instant Change, UAO", there is no
reason why Transformation on your own clothes cannot be 0 phase,
unless your GM believes changing clothes is an attack.

Filksinger

------------------------------

Date: Sun, 6 Jun 1999 23:43:02 -0700
From: "Filksinger" <filkhero@deskmail.com>
Subject: Re: AoE EGO Blast

From: Bob Greenwade <bob.greenwade@klock.com>

>
> Yes, they are, but they affect people's minds directly, not an
area that
> just happens to have people in it (like a normal AoE Power).

True, but that has nothing to do with the rules. The rules state that
everyone in the AoE Power's AoE gets hit, period.

Personally, I'd probably require Selective or Non-selective, but
that's me, not the rules.

Filksinger

------------------------------

Date: Mon, 07 Jun 1999 20:21:45 +0800
From: GAZZA <gazza@wantree.com.au>
Subject: Re: Swapping stats

Stainless Steel Rat wrote:
>
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> * GAZZA <gazza@wantree.com.au> on Sun, 06 Jun 1999
> | Pardon me if this is too obvious, but what about a simple Transfer?
> | (Own INT to STR).
>
> You can't use Transfer on yourself.

Just because it says "opponent"? So you can't Drain yourself either?

I admit that Transferring yourself isn't a very USEFUL thing to do,
but I don't see why it should be disallowed. Most of the suggestions -
Drain Side Effect on an Aid, for example - are a Transfer in all but
name.
- --
GAZZA
"To know others is wisdom.
To know one's self is enlightenment."

------------------------------

Date: Mon, 07 Jun 1999 05:59:05 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: AoE EGO Blast

At 11:40 PM 6/6/1999 -0700, Filksinger wrote:
>From: Jason Sullivan <ravanos@NJCU.edu>
>
>> How would an AoE: One Hex EGO Blast function?
>
>You would roll against the ECV of the hex (3, of course), whereupon
>whomever was in the hex would be hit. Best against egoists, not so
>good against martial artists and others who can dive for cover well.

I wouldn't think that a hex would *have* an ECV....
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
Interested in sarrusophones? Join the Sarrusophone Mailing List!
http://www.onelist.com/subscribe/Sarrusophone

------------------------------

Date: Mon, 07 Jun 1999 06:00:45 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Hexless Combat

At 05:43 PM 6/6/1999 -0700, Filksinger wrote:
>>
>> Home Depot (or your local hardware equivalent) carries sheets of
>> enameled metal -- I think they're intended for appliance covers,
>> such as dishwashers. They're fairly cheap and make good magnetic
>> surfaces. I've found, however, that anything you draw on them,
>> regardless of marker type, is pretty permanent.
>>
>Home Depot also carries those large flat wall tiles to do bathtub
>walls/showers in, giving a smooth surface that is immune to almost
>anything. You could even glue them to a sheet of metal.

Hey, cool! Now we can play Champions while showering! ;-]
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
Interested in sarrusophones? Join the Sarrusophone Mailing List!
http://www.onelist.com/subscribe/Sarrusophone

------------------------------

Date: 07 Jun 1999 09:12:57 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Swapping stats

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* GAZZA <gazza@wantree.com.au> on Mon, 07 Jun 1999
| Just because it says "opponent"? So you can't Drain yourself either?

Exactly.

| I admit that Transferring yourself isn't a very USEFUL thing to do,
| but I don't see why it should be disallowed.

Because it duplicates the effect of Multipower.

| Most of the suggestions - Drain Side Effect on an Aid, for example - are
| a Transfer in all but name.

No, it is not, and if you think about it you will see just how differently
the two constructs actually work. They are similar, but they are not the
same.
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Version: GnuPG v0.9.6 (GNU/Linux)
Comment: For info see http://www.gnupg.org

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- --
Rat <ratinox@peorth.gweep.net> \ Happy Fun Ball may stick to certain types
Minion of Nathan - Nathan says Hi! \ of skin.
PGP Key: at a key server near you! \

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End of champ-l-digest V1 #378
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Date: Friday, July 02, 1999 04:11 PM