Digest Archive vol 1 Issue 387

From: owner-champ-l-digest@sysabend.org
Sent: Thursday, June 10, 1999 7:24 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #387


champ-l-digest Thursday, June 10 1999 Volume 01 : Number 387



In this issue:

Re: Can a base be a scientist?
Re: Char: the crow
Re: Char: the crow
Re: Swapping stats
Re: Swapping stats
Re: Swapping stats
Re: New Limitation: Power runs on STUN
Re: Swapping stats
Re: Instant Change
Re: The Mummy
Re: Instant Change
Re: Instant Change
Re: The Mummy
Re: New Limitation: Power runs on STUN
Re: Upcoming from Surbrook (was The Mummy)
Re: The Mummy
Re: Automata
Re: Fantasy HERO Magical Treasure Conversion
Re: Can a base be a scientist?
Re: Can a base be a scientist?
Re: Automata
Re: Upcoming from Surbrook (was The Mummy)
Re: New Limitation: Power runs on STUN
Re: Can a base be a scientist?
Re: Swapping stats
Char: Destroy!!!
Char: Captain Maximum
Char: Red Basher
Re: Swapping stats
Re: Swapping stats
Re: What's My Line? (was The Mummy)
Re: What's My Line? (was The Mummy)
Re: Instant Change
Re: What's My Line? (was The Mummy)
Caidin Characters
Re: Char: Destroy!!!

----------------------------------------------------------------------

Date: Thu, 10 Jun 1999 15:35:09 EDT
From: AndMat3@aol.com
Subject: Re: Can a base be a scientist?

In a message dated 6/10/99 3:23:32 PM Eastern Daylight Time, geoff@igcn.com
writes:

> >I'm writing up a base with a bunch of labs, and it suddenly occurred to me
> >I could save a few points buying the Scientist skill modifier for the
base.
> >My first thought was that this was pretty point munchkinish, but it does
> >make a certain amount of sense for a high tech facility to be constructed
> >in a way to facilitate adding new labs. And I can't find anything that
> >makes this illegal. Any opinions?
>
> Ooh, nice one. :) If I allowed Scientist for characters, I would probably
> allow it for a base, but require some sort of "special effect" drawback
> (example: all labs use some common equipment, which if destroyed would
> incapacitate most/all labs).

I allow Travler, Scholar and Scientist for computers... so i'd allow
them for the base (or at least the base computer). it's been so long
since i saw a really good (published) write up of a base or computer
that I don't know if it's in the "HERO Cannon" or not... not that that
would make a big difference.

andy

------------------------------

Date: Thu, 10 Jun 1999 15:44:20 -0400
From: Geoff Speare <geoff@igcn.com>
Subject: Re: Char: the crow

>Im working on this character for a dark hero game thats coming up. I was
>wondering what you guys had come up with for the Post Mordem Regen.

Pick a house rule, personally I would use the Uncontrolled Advantage.

>#1 he can see through his birds eyes at an pretty good range. Easily a 1/2
>mile.

Clairsentience, lots of range, Limitation "only through his bird" (I would
give this a -1 assuming the bird looks normal and has normal movement powers)

>#2 when he touches an object, he has full sensory flashbacks to the last
>relevent
> (to him) event that it was present at.

Clairsentience, Retrocognition, Limitation "only for last relevent event"
(probably -1/2, but depends on specifics too much)

>#3 the character can, by touch, have full sensory flashbacks to any event
>someone else has witnessed. He can later also transfer this full sensory
>event to another person by touch.

Eep. Clairsentience, Retrocognition, Limitation "only for events witnessed
by that person" (probably -0; drawback offset by the fact that the
character could Retro an event which occurred a long distance away.

Transfer to another person is a toughie -- Telepathy doesn't let you write
memories in 4th Edition, so you probably have to use Transform.

Any character with this much Clairsentience is a real plot-wrecker. Don't
be surprised if your GM says no...

Geoff Speare (who has wrecked at least one plot with Clairsentience :)

------------------------------

Date: Thu, 10 Jun 1999 15:46:05 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Char: the crow

On Thu, 10 Jun 1999 Akirazeta@aol.com wrote:

> Im working on this character for a dark hero game thats coming up. I was
> wondering what you guys had come up with for the Post Mordem Regen.

There was some discussion about this as concerning 5th Edition. There is
a new 'from death' option. I don't know is Steve Long posted the exact
numbers.

> Also, how would you write this clarsentience. Its 3 parted.
>
> #1 he can see through his birds eyes at an pretty good range. Easily a 1/2
> mile.

Here's a version of this power as done for another character:
Animal Sight: Clairisentience: Sight, Hearing, Smell, x 4 Range (2400" or
3 Miles), 0 END (+1/2), Must utilize an animal, point of view is
controlled by animal's actions (-1/2), 0 DCV Concentrate
(throughout) (-1)

> #2 when he touches an object, he has full sensory flashbacks to the last
> relevent (to him) event that it was present at.

Retrocognitive Clairisentience that is No Range and requires a Foci
(object to be read).

> #3 the character can, by touch, have full sensory flashbacks to any event
> someone else has witnessed. He can later also transfer this full sensory
> event to another person by touch.

See above. Transfering the event is No Range Mental Illusions (probably).

> I plan to use those, a suped up regen, super human speed and dex, and a nice
> Gun Fighting multipower that i found on the net ( originally for chow yun
> fat).

You're welcome.

>And, of course, the left over points will all go into damage resistance.


- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"If ye love wealth greater than liberty, the tranquility of servitude greater
than the animating contest for freedom, go home from us in peace. We seek
not your counsel, nor your arms. Crouch down and lick the hand that feeds
you; and may posterity forget that ye were our countrymen."
Samuel Adams

------------------------------

Date: 10 Jun 1999 16:48:08 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Swapping stats

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* Bob Greenwade <bob.greenwade@klock.com> on Thu, 10 Jun 1999
| The real point is this: turning a weapon on oneself for purposes other
| than suicide does take place with some regularity in fiction, and it
| certainly does in real life. Thus, it would be helpful to have an
| allowance for it in the rules.

But is it considered to be a normal occourance when it does happen? You
still have not answered that question.
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- --
Rat <ratinox@peorth.gweep.net> \ Do not use Happy Fun Ball on concrete.
Minion of Nathan - Nathan says Hi! \
PGP Key: at a key server near you! \

------------------------------

Date: Thu, 10 Jun 1999 16:50:31 -0400
From: Geoff Speare <geoff@igcn.com>
Subject: Re: Swapping stats

>* Bob Greenwade <bob.greenwade@klock.com> on Thu, 10 Jun 1999
>| The real point is this: turning a weapon on oneself for purposes other
>| than suicide does take place with some regularity in fiction, and it
>| certainly does in real life. Thus, it would be helpful to have an
>| allowance for it in the rules.
>
>But is it considered to be a normal occourance when it does happen? You
>still have not answered that question.

Yeah, shame on you Bob for sticking to the real point. :)

Geoff Speare

------------------------------

Date: 10 Jun 1999 16:50:04 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Swapping stats

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* "Dr. Nuncheon" <jeffj@io.com> on Thu, 10 Jun 1999
| The 'right way' to recover END and STUN is to buy Recovery. Does that
| mean I can't buy Aid: END or Aid: Stun? I can't put my Absorbtion or
| Transfer to END or STUN?

It means you _should_ not buy Aid or Absorption or Transfer when Recovery
is the appropriate way of realizing the special effect.

[...]
| Fine. "If you can normally attack yourself, why is Transfer an exception?"

It is not, because attacking oneself is not normal by any stretch of the
imagination.
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- --
Rat <ratinox@peorth.gweep.net> \ Do not taunt Happy Fun Ball.
Minion of Nathan - Nathan says Hi! \
PGP Key: at a key server near you! \

------------------------------

Date: Thu, 10 Jun 1999 13:50:13 PDT
From: Jesse Thomas <haerandir@hotmail.com>
Subject: Re: New Limitation: Power runs on STUN

On Thu, 10 Jun 1999 Bill Svitavsky <nbymail11@mln.lib.ma.us> wrote:

>I recently got a house ruling that I
>couldn't push a 0 END power from the GM of a game I'm about to start
>playing (Hi, Jesse.)

I think it makes sense. The normal case for a power that has been bought
with 0 END Cost is that it doesn't cost endurance. Otherwise, you've wasted
a +1/2 advantage. Ergo, you can't push it. QED.

Jesse Thomas

haerandir@hotmail.com


_______________________________________________________________
Get Free Email and Do More On The Web. Visit http://www.msn.com

------------------------------

Date: 10 Jun 1999 16:51:41 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Swapping stats

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* Christopher Taylor <ctaylor@viser.net> on Thu, 10 Jun 1999
| True, but you have to admit he has a valid point there. Especially
| considering that technically in the rules you hurt yourself by default if
| you use an area effect attact at no range (??)

As I previously pointed out, being within the area of effect of a power is
not the same as being attacked with that power. Being affected by the AoE
is a function of the AoE advantage, not the power that is being advantaged.
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- --
Rat <ratinox@peorth.gweep.net> \ Do not taunt Happy Fun Ball.
Minion of Nathan - Nathan says Hi! \
PGP Key: at a key server near you! \

------------------------------

Date: Thu, 10 Jun 1999 16:25:53 -0400
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: Instant Change

At 12:12 AM 6/10/99 -0400, you wrote:
>On 9 Jun 1999, Stainless Steel Rat wrote:
>
>> | Now, if Transformation can't be used to turn a stick into a sword, then
>> | what do you sue Transform for? And, what power would be used to turn a
>> | stick into a sword?
>>
>> You cannot use Transformation to as a means of giving yourself powers that
>> you have not paid for. That is, you cannot (as per my examples) routinely
>> use a minimum-cost Transformation to give yourself much more expensive
>> powers.
>
>So, what about a Fantasy Hero setting where you don't have to pay for a
>HKA sword? What then?
>
>--
>Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html
>
My Opinion is that that would be allowed. In fact, that's what Transform
is for. But that's also why Transform has a Stop sign.

============================
Geoff Heald
============================
Attention all enemies of the Rival Ninja Corporation: You will lay down
your weapons and surrender to your nearest R.N.C. representative. Failure
to do so will result in your total destruction. Thank you.

------------------------------

Date: Thu, 10 Jun 1999 16:49:45 -0400
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: The Mummy

At 10:09 AM 6/10/99 -0400, you wrote:
>> Please do. I enjoy your interpretations of characters in HSR form
>
>Aww... shucks, yer embarassing me...
>
>Oh, my next adaptions will be an attempt to clear out some backlog of
>characters I had started and then set aside. Probably the first will be a
>rather famous individual.
>
> "...a man barely alive. We can rebuild him..."
>

You're writing up Oscar Goldman?

=================
Geoff Heald
who won a trivia contest for knowing who said that line.

------------------------------

Date: 10 Jun 1999 16:53:11 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Instant Change

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* Michael Surbrook <susano@dedaana.otd.com> on Thu, 10 Jun 1999
| So, what about a Fantasy Hero setting where you don't have to pay for a
| HKA sword? What then?

If you want a magic spell that turns a twig into a sword, you buy HKA with
the special effect "transform a twig into a sword".
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- --
Rat <ratinox@peorth.gweep.net> \ Caution: Happy Fun Ball may suddenly
Minion of Nathan - Nathan says Hi! \ accelerate to dangerous speeds.
PGP Key: at a key server near you! \

------------------------------

Date: 10 Jun 1999 16:55:12 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Instant Change

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* S A Rudy <sarudy@hotmail.com> on Thu, 10 Jun 1999
| >Yeah... but that is not a Transformation, that is a special effect.

[...]

| If I had a PC who wanted to be able to change instantly
| from civvies to a power suit, whatever the SFX, I'd
| expect them to take Instant Change.

And how is that different from what I said?
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- --
Rat <ratinox@peorth.gweep.net> \ If Happy Fun Ball begins to smoke, get
Minion of Nathan - Nathan says Hi! \ away immediately. Seek shelter and cover
PGP Key: at a key server near you! \ head.

------------------------------

Date: Thu, 10 Jun 1999 16:58:13 EDT
From: Akirazeta@aol.com
Subject: Re: The Mummy

<< "...a man barely alive. We can rebuild him..." >>

I assume that youve adjusted his price tag for inflation. That is, if you
were actuially talking about Steve Austin

------------------------------

Date: Thu, 10 Jun 1999 17:03:54 -0400
From: Bill Svitavsky <nbymail11@mln.lib.ma.us>
Subject: Re: New Limitation: Power runs on STUN

At 01:50 PM 6/10/99 PDT, Jesse Thomas wrote:
>On Thu, 10 Jun 1999 Bill Svitavsky <nbymail11@mln.lib.ma.us> wrote:
>
>>I recently got a house ruling that I
>>couldn't push a 0 END power from the GM of a game I'm about to start
>>playing (Hi, Jesse.)
>
>I think it makes sense. The normal case for a power that has been bought
>with 0 END Cost is that it doesn't cost endurance. Otherwise, you've wasted
>a +1/2 advantage. Ergo, you can't push it. QED.
>

I'm not disputing it. At least no farther than the Hero Gamer Push the GM
for Everything You Can Get Out of Your Points Code of Ethics requires. I
don't think the intent of the rules is absolutely clear on this matter, but
I'd be inclined to this ruling as GM myself.

Bill Svitavsky

------------------------------

Date: Thu, 10 Jun 1999 13:47:45 -0700 (PDT)
From: shaw@caprica.com (Wayne Shaw)
Subject: Re: Upcoming from Surbrook (was The Mummy)

>The novel was entitled "Cyborg" and was written by Martin Caidin in 1972.
>I think it is the origin of the word 'cyborg' and possibly of the term
>'bionics' (although I could be wrong). Basically, he's the granddaddy of
>Cyborg (DC Comics), Kiddy Phenil (Silent Mobius), HalfJack (Champions),
>Deathloc (Marvel), Battle Angel (Gunm) and a host of other characters.

I saw the word 'cyborg' used in SF stories well predating the Caidin novel,
though I can't tell you who actually _did_ originate the term. In addition
to the novel _Cyborg_, as I recall, Caidin wrote two or three other novels
using Steve Austin. One of them was fairly distinctive in having Austin
linked directly into a spacecraft so he 'became' it.

------------------------------

Date: Thu, 10 Jun 1999 17:18:12 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: The Mummy

On Thu, 10 Jun 1999 Akirazeta@aol.com wrote:

> << "...a man barely alive. We can rebuild him..." >>
>
> I assume that youve adjusted his price tag for inflation. That is, if you
> were actuially talking about Steve Austin

Lesse... 6 billion dollars sound about right?

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"Put it this way -- remember Gozer? This guy makes
Gozer look like Little Mary Sunshine."

Winston, from _The Real Ghostbusters_ episode
"Collect-Call of Cthulhu"

------------------------------

Date: Thu, 10 Jun 1999 13:52:35 -0700 (PDT)
From: shaw@caprica.com (Wayne Shaw)
Subject: Re: Automata

>At 09:05 PM 6/9/99 -0400, Dave Mattingly wrote:
>>Followup questions: Do 3 levels of Density Increase for an automaton give +3
>>PD/ED or +1 PD/ED? How much does Damage Resistance for 6 PD/ED cost: 6, or
>>18?
>
>for what it's worth I ignore that 3x rule. You are a fool not to buy
>normal PD/ED in a superhero campaign even if you DONT take STN because the
>energy blasts will rip you to shreds if you dont.

Ignoring the 3x rule is extremely unbalancing, since it makes any entity
which doesn't take Stun remarkably easy to make effectively invulnerable at
a very low point cost. It's one of the current problems with letting people
build power-suits as vehicles, in fact.

------------------------------

Date: Thu, 10 Jun 1999 13:55:15 -0700 (PDT)
From: shaw@caprica.com (Wayne Shaw)
Subject: Re: Fantasy HERO Magical Treasure Conversion

>> From what I remember of the original description, Charges would probably
>>be the best way to go. 100 charges would be a +3/4 Advantage, but Charges
>>Do Not Recover is a -2 Limitation.
>
>Note here that charges should NEVER NEVER NEVER cost more than 0 END
>cost... I really tried to get them to fix that in 5th edition but I doubt
>they did

I suspect the only reason it goes higher currently is increase on Reduced
Endurance cost for Autofire Attacks.

------------------------------

Date: Thu, 10 Jun 1999 14:23:43 PDT
From: Jesse Thomas <haerandir@hotmail.com>
Subject: Re: Can a base be a scientist?

On Thu, 10 Jun 1999 Geoff Speare <geoff@igcn.com> wrote:
>
>Ooh, nice one. :) If I allowed Scientist for characters, I would probably
>allow it for a base, but require some sort of "special effect" drawback
>(example: all labs use some common equipment, which if destroyed would
>incapacitate most/all labs).
>

As the GM in question, I think I can make a definitive answer. And that
answer is: What he (Geoff) said. Thanks Geoff!

Bill, you do realize that a) I'm going to use the example drawback against
you and b) the Hypernaughts will be responsible, don't you? ;)

Jesse Thomas

haerandir@hotmail.com


_______________________________________________________________
Get Free Email and Do More On The Web. Visit http://www.msn.com

------------------------------

Date: Thu, 10 Jun 1999 17:25:09 -0400
From: Bill Svitavsky <nbymail11@mln.lib.ma.us>
Subject: Re: Can a base be a scientist?

At 02:23 PM 6/10/99 PDT, Jesse Thomas wrote:
>On Thu, 10 Jun 1999 Geoff Speare <geoff@igcn.com> wrote:
>>
>>Ooh, nice one. :) If I allowed Scientist for characters, I would probably
>>allow it for a base, but require some sort of "special effect" drawback
>>(example: all labs use some common equipment, which if destroyed would
>>incapacitate most/all labs).
>>
>
>As the GM in question, I think I can make a definitive answer. And that
>answer is: What he (Geoff) said. Thanks Geoff!
>
>Bill, you do realize that a) I'm going to use the example drawback against
>you and b) the Hypernaughts will be responsible, don't you? ;)

Actually, I'd say Geoff will be responsible. Thanks Geoff.

Bill Svitavsky
:-)

------------------------------

Date: Thu, 10 Jun 1999 13:59:55 -0700 (PDT)
From: shaw@caprica.com (Wayne Shaw)
Subject: Re: Automata

>At 09:27 AM 6/10/1999 -0700, James Jandebeur wrote:
>>> for what it's worth I ignore that 3x rule. You are a fool not to buy
>>> normal PD/ED in a superhero campaign even if you DONT take STN because the
>>> energy blasts will rip you to shreds if you dont.
>>
>>Well, yes, you will be ripped to shreds if you don't have some PD and ED,
>>but you don't need nearly as much: without taking STUN a 12 defense will, on
>>average, completely ignore a 12d6 EB. A 14 Resistant defense will ignore the
>>equivalent 4d6 Killing Attack. I always assumed that was why they increased
>>the cost of defense for Automata.
>
> I've operated on the same assumption, and make that assumption in my
>campaign advice in TUV: basically, if a character is primarily a vehicle
>operator (and the rule would logically apply to characters with the Takes
>No Stun Power), the DEF should be no more than 1/3 (or, at most, 2/7) of
>the PD/ED that would be allowed for a "brick" character. If a brick is
>allowed a PD/ED of 40, for instance, then the Vehicle (or Automaton) should
>max out at DEF 13.

This is exactly what I did in the Rule of X formula as I applied it to the
player who has a vehicle-powersuit in my campaign. Personally, I think the
vehicle armor should of been priced similar to automaton armor, too, but at
least that prevents it from getting out of hand.

------------------------------

Date: Thu, 10 Jun 1999 14:30:09 -0700 (PDT)
From: John Desmarais <johndesmarais@yahoo.com>
Subject: Re: Upcoming from Surbrook (was The Mummy)

- --- Michael Surbrook <susano@dedaana.otd.com> wrote:
> On Thu, 10 Jun 1999, John Desmarais wrote:
>
> > > > I wasn't even aware that there was a novel on which the series had
> been
> > > > based.
> > >
> > > The novel was entitled "Cyborg" and was written by Martin Caidin in 1972.
> > > I think it is the origin of the word 'cyborg' and possibly of the term
> > > 'bionics' (although I could be wrong). Basically, he's the granddaddy of
> > > Cyborg (DC Comics), Kiddy Phenil (Silent Mobius), HalfJack (Champions),
> > > Deathloc (Marvel), Battle Angel (Gunm) and a host of other characters.
> >
> > So, are you just gonna do te hero from that book, or are you gonna
> > write-up the Godwhale as well?
>
> Who or what is that?

Another related novel by Caidin (I think it may have been The God Machine, but
I'm not sure) featured a cyborg whale.

- -=>John Desmarais
_________________________________________________________
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Get your free @yahoo.com address at http://mail.yahoo.com

------------------------------

Date: Thu, 10 Jun 1999 14:27:54 -0700
From: Mark Lemming <icepirat@ix.netcom.com>
Subject: Re: New Limitation: Power runs on STUN

Bill Svitavsky wrote:
>
> At 01:50 PM 6/10/99 PDT, Jesse Thomas wrote:
> >On Thu, 10 Jun 1999 Bill Svitavsky <nbymail11@mln.lib.ma.us> wrote:
> >
> >>I recently got a house ruling that I
> >>couldn't push a 0 END power from the GM of a game I'm about to start
> >>playing (Hi, Jesse.)
> >
> >I think it makes sense. The normal case for a power that has been bought
> >with 0 END Cost is that it doesn't cost endurance. Otherwise, you've wasted
> >a +1/2 advantage. Ergo, you can't push it. QED.
> >
>
> I'm not disputing it. At least no farther than the Hero Gamer Push the GM
> for Everything You Can Get Out of Your Points Code of Ethics requires. I
> don't think the intent of the rules is absolutely clear on this matter, but
> I'd be inclined to this ruling as GM myself.

I'm inclined to not go with this ruling. One can do some activity
fairly tirelessly, but if they want to push it they'll rapidly
overextend themselves.

If the reason for the 0 end is like a gun that never runs out of bullets,
then I would say yes. Blanket rulings are generally a bad idea.

- -Mark Lemming

------------------------------

Date: Thu, 10 Jun 1999 13:16:37 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Can a base be a scientist?

At 03:13 PM 6/10/1999 -0400, Bill Svitavsky wrote:
>
>I'm writing up a base with a bunch of labs, and it suddenly occurred to me
>I could save a few points buying the Scientist skill modifier for the base.
>My first thought was that this was pretty point munchkinish, but it does
>make a certain amount of sense for a high tech facility to be constructed
>in a way to facilitate adding new labs. And I can't find anything that
>makes this illegal. Any opinions?

I'm with you. A "Scientist" Skill Modifier would basically mean that
the base has access to substantial high-tech, general-purpose lab
equipment. Go for it.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
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------------------------------

Date: Thu, 10 Jun 1999 16:51:48 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Swapping stats

On 10 Jun 1999, Stainless Steel Rat wrote:
> * "Dr. Nuncheon" <jeffj@io.com> on Thu, 10 Jun 1999
> | The 'right way' to recover END and STUN is to buy Recovery. Does that
> | mean I can't buy Aid: END or Aid: Stun? I can't put my Absorbtion or
> | Transfer to END or STUN?
>
> It means you _should_ not buy Aid or Absorption or Transfer when Recovery
> is the appropriate way of realizing the special effect.

I point the wand at victim and acticate the 'recharge' power.
Victim loses END.
Wand gets END reserve recharged.

Are you seriously saying that Recovery is the 'correct' way to buy this
power? Recovery with what limitations? In what way do you intend to link
the amount of Recovery to the amount that is removed from the victim? How
would you make it able to Recover more than once per turn?

If Transfer *is* the correct way to buy the power, are you suggesting that
the power should just not work if I point said wand at myself? What if
it's a Universal Focus, and I hand it to my buddy, who points it at me?
Will it work then, or do I get Personal Immunity for free?

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Thu, 10 Jun 1999 15:01:17 -0700
From: Mark Lemming <icepirat@ix.netcom.com>
Subject: Char: Destroy!!!

Destroy!!! was an oversized one shot comic book put out by Eclipse. It
was done by Scott McCloud. It's the story of two testosterone pumped guys
beating the crap out of each other in New York. In this battle most of
New York gets destroyed. There are certain house rules that should be put
into effect to make this sort of fight possible. Knockback is measured
at 1" equals a block. If you hit an obstruction and the knockback
exceeds the def + body, subtract 1" and continue. Ignore knockback
damage as well. Some movement rates may need increasing as well. Since
this is a very four color fight, don't worry about buildings collapsing
on innocents. In the words of the mayor, "At least no one got hurt."

There were reprints of this comic in both a normal size and a 3D version.
If you can find it, it's worth checking out for a good example of a
silly, no-plot, just action game.

The only characters written up are Captain Maximum and Red Basher. You
could have Barbara represented by a normal with the additional disad:
"Stunned by pathetically small pieces of debris"

- -Mark Lemming

------------------------------

Date: Thu, 10 Jun 1999 15:01:31 -0700
From: Mark Lemming <icepirat@ix.netcom.com>
Subject: Char: Captain Maximum

Captain Maximum

75 STR 65 10 Damage Resistance (10 PD/10 ED) (10)
20 DEX 30 38 Running (+19", 25", NC: 50") (38) 8
53 CON 86 85 +60" Superleap, x64 (75", NC: 4800")
15 BODY 10 56 Double Knockback w/STR
13 INT 3
14 EGO 8 3 City Knowledge 12-
20 PRE 10 3 Seduction 13-
16 COM 3
50 PD 35
50 ED 39
5 SPD 20
26 REC 0
106 END 0
80 STUN 0
Char: 309
Pow + 195
Total: 504

20 DNPC (Barbara, mayor's daughter) 11-
20 Overconfident

The hero of our story. He attempts to calm down Red
at first, but winds up being knocked back 40 blocks.
At which point the fight really begins.

Who knows, he might have some additional skills and
powers, but for this one shot comic it's all he
displayed. I'm not really sure of the seduction
skill, but it's there to represent Barbara dumping
Red in favor of the Captain. City knowledge in
that he knows of a good burger joint and can
recognize an important landmark building...

(Captain Maximum created by Scott McCloud, character sheet created by Mark
Morgan)

------------------------------

Date: Thu, 10 Jun 1999 15:01:37 -0700
From: Mark Lemming <icepirat@ix.netcom.com>
Subject: Char: Red Basher

Red Basher

80 STR 70 15 15/15 Damage Resistance
14 DEX 12 30 1/2 Damage Reduction, Only when
73 CON 126 beserk/enraged(-1)
18 BODY 16 26 +10d6 HA, Double Knockback(+3/4), Knockback
13 INT 3 only(-1)
14 EGO 8 39 +15d6 HA "Big Bash", Double
25 PRE 15 Knockback(+3/4), Only with Haymaker(-1)
8 COM -1 59 +34" Superleap, x64NC, (50", NC: 3200")
50 PD 34 20 1/2 End Strength
50 ED 35 60 Double Knockback w/STR
4 SPD 16 20 +4 level w/HTH Combat
31 REC 0
146 END 0
95 STUN 0
Char: 334
Pow + 269
Total: 603

25 Berserk when dumped (14-, 8-)
500 Barefoot Bonus

Red get's a bit of a bum rap since the Mayor is all set to
let him off after the initial rampage, but after the Captain
does that movethru from the moon he lets him get arrested.

Both characters are fairly evenly matched, but Red does get
the upper hand if beserk. Which through the comic seems to
be the case.

(Red Basher created by Scott McCloud, character sheet created by Mark Morgan)

------------------------------

Date: Thu, 10 Jun 1999 15:00:58 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Swapping stats

At 04:48 PM 6/10/1999 -0400, Stainless Steel Rat wrote:
>-----BEGIN PGP SIGNED MESSAGE-----
>Hash: SHA1
>
>* Bob Greenwade <bob.greenwade@klock.com> on Thu, 10 Jun 1999
>| The real point is this: turning a weapon on oneself for purposes other
>| than suicide does take place with some regularity in fiction, and it
>| certainly does in real life. Thus, it would be helpful to have an
>| allowance for it in the rules.
>
>But is it considered to be a normal occourance when it does happen? You
>still have not answered that question.

Well, I've never considered it to be particularly miraculous or odd when
a person's weapon affects him- or herself.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
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------------------------------

Date: Thu, 10 Jun 1999 15:01:53 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Swapping stats

At 04:50 PM 6/10/1999 -0400, Geoff Speare wrote:
>
>>* Bob Greenwade <bob.greenwade@klock.com> on Thu, 10 Jun 1999
>>| The real point is this: turning a weapon on oneself for purposes other
>>| than suicide does take place with some regularity in fiction, and it
>>| certainly does in real life. Thus, it would be helpful to have an
>>| allowance for it in the rules.
>>
>>But is it considered to be a normal occourance when it does happen? You
>>still have not answered that question.
>
>Yeah, shame on you Bob for sticking to the real point. :)

Yeah, it's so hard to have a debate with Rat when I do that....
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
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------------------------------

Date: Thu, 10 Jun 1999 15:03:46 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: What's My Line? (was The Mummy)

At 04:49 PM 6/10/1999 -0400, geoff heald wrote:
>At 10:09 AM 6/10/99 -0400, you wrote:
>>> Please do. I enjoy your interpretations of characters in HSR form
>>
>>Aww... shucks, yer embarassing me...
>>
>>Oh, my next adaptions will be an attempt to clear out some backlog of
>>characters I had started and then set aside. Probably the first will be a
>>rather famous individual.
>>
>> "...a man barely alive. We can rebuild him..."
>>
>
>You're writing up Oscar Goldman?
>
>=================
>Geoff Heald
>who won a trivia contest for knowing who said that line.

For the bonus prize, here's a tricky one:

"It is... it is........ it is green."
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
Interested in sarrusophones? Join the Sarrusophone Mailing List!
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------------------------------

Date: Thu, 10 Jun 1999 17:12:23 -0500
From: "Logan Darklighter" <logand@airmail.net>
Subject: Re: What's My Line? (was The Mummy)

- -----Original Message-----
From: Bob Greenwade <bob.greenwade@klock.com>
To: champ-l@sysabend.org <champ-l@sysabend.org>
Date: Thursday, June 10, 1999 5:09 PM
Subject: Re: What's My Line? (was The Mummy)


>At 04:49 PM 6/10/1999 -0400, geoff heald wrote:
>>At 10:09 AM 6/10/99 -0400, you wrote:
>>>> Please do. I enjoy your interpretations of characters in HSR form
>>>
>>>Aww... shucks, yer embarassing me...
>>>
>>>Oh, my next adaptions will be an attempt to clear out some backlog of
>>>characters I had started and then set aside. Probably the first will be
a
>>>rather famous individual.
>>>
>>> "...a man barely alive. We can rebuild him..."
>>>
>>
>>You're writing up Oscar Goldman?
>>
>>=================
>>Geoff Heald
>>who won a trivia contest for knowing who said that line.
>
> For the bonus prize, here's a tricky one:
>
> "It is... it is........ it is green."


Data, from ST: TNG, the response is from Scotty who says:

"That's good enough for me laddy!"

^_^

- -Logan

- ---------------------------------------------------
"You can never forget the personal. Or else what are you fighting FOR?
The person who fights only for the cause is always in danger of becoming
a fanatic, or of losing any reason for fighting at all. But the person
who fights for his family and his home fights just long enough to win,
without losing himself to the violence or the cause."

Ambassador Jeffrey Sinclair
Babylon 5
"To Dream in the City of Sorrows"
- ---------------------------------------------------
Web page: http://www.cyberramp.net/~logand

------------------------------

Date: Thu, 10 Jun 1999 14:23:41 -0700
From: jayphailey@juno.com
Subject: Re: Instant Change

>>Incidentally, I think that the one-phase costume change is way too
short...
>
>I think it's a genre convention. I've seen any number of heroes with no
>real excuse do it in clearly extremely short periods of time in the
past.

When I was a kid, I boosted some of my Mom's excercise tights and ran
some, errrr reality tests.

I discovere sveral things

A> Nothing, nothing in the world looks quite as dim as a ten year old in
tights playing superheo-

B> That wearing your costume under your clothes thing *doesn't* work. My
Mom and dad spotted me very single time and it was not what you'd call
comfortable

C> My best time for a quik change was somwhere in the vicinity of five
minutes. The pants bunching up around the legs just ruins the groove.
you're not fighting crime with any credibility once that happens


Jay P. Hailey <Meow!> [ICQ: 37959005]

Read Star Trek- Outwardly Mobile At-

http://www.geocities.com/~tesral/jay/


___________________________________________________________________
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------------------------------

Date: Thu, 10 Jun 1999 16:15:11 PDT
From: Jesse Thomas <haerandir@hotmail.com>
Subject: Re: What's My Line? (was The Mummy)

On Thu, 10 Jun 1999 Bob Greenwade <bob.greenwade@klock.com> wrote:

> For the bonus prize, here's a tricky one:
>
> "It is... it is........ it is green."

That's easy! It's the sound of Lt. Data trying to identify an apparently
unidentifiable drink for the benefit of Montgomery Scott.

Jesse Thomas

haerandir@hotmail.com


_______________________________________________________________
Get Free Email and Do More On The Web. Visit http://www.msn.com

------------------------------

Date: Thu, 10 Jun 1999 16:00:09 -0700
From: jayphailey@juno.com
Subject: Caidin Characters

>Another related novel by Caidin (I think it may have been The God
Machine, but
>I'm not sure) featured a cyborg whale.
>
>-=>John Desmarais

What would be the point of a Cyborg whale?

Now after endless rounds of defeats inflicted on it by Omega Squad, the
evil Japanese mega-Corp (Whose name escapes me) was perfectly justfified
in building the nuclear powered Cyber-T-Rex and siccing it on us.

But what's the *point* of a cyber whale? Unless you have a real
resentment at Aqua-Man or Prince Namor I can't see what you'd do with
it.

Attack and sink civilian shipping I guess...

"This is Evil Overloard Nemo the Seventeenth! I want a Million dollars
(Ten billion, Sir,) Ten billion dollars or I will unleash my pet yet
again!"

Jay P. Hailey <Meow!> [ICQ: 37959005]

Read Star Trek- Outwardly Mobile At-

http://www.geocities.com/~tesral/jay/

___________________________________________________________________
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------------------------------


Date: Thu, 10 Jun 1999 15:54:17 -0700
From: jayphailey@juno.com
Subject: Re: Char: Destroy!!!

>Destroy!!! was an oversized one shot comic book put out by Eclipse.

I loved it! It was pretty much the last word in "Men in Spandex beating
the hell out of each other." Humor city!

>It was done by Scott McCloud. It's the story of two testosterone pumped

>guys beating the crap out of each other in New York. In this battle
most
>of New York gets destroyed. There are certain house rules that should be

>put into effect to make this sort of fight possible. Knockback is
>measured at 1" equals a block. If you hit an obstruction and the
knockback
>exceeds the def + body, subtract 1" and continue. Ignore knockback
>damage as well. Some movement rates may need increasing as well.
>Since this is a very four color fight, don't worry about buildings
>collapsing on innocents.

Thay all seemed to be crawling out of the wreckage at the end with smiles
on their faces to have such dedicated guardians of order in thier midsts.

> In the words of the mayor, "At least no one got hurt."
>
>There were reprints of this comic in both a normal size and a 3D
version.
>If you can find it, it's worth checking out for a good example of a
>silly, no-plot, just action game.
>
>The only characters written up are Captain Maximum and Red Basher. You
>could have Barbara represented by a normal with the additional disad:
>"Stunned by pathetically small pieces of debris"
>
>-Mark Lemming

Thank you mark! I appreciate you posting this one up!


Jay P. Hailey <Meow!> [ICQ: 37959005]

Read Star Trek- Outwardly Mobile At-

http://www.geocities.com/~tesral/jay/


___________________________________________________________________
Get the Internet just the way you want it.
Free software, free e-mail, and free Internet access for a month!
Try Juno Web: http://dl.www.juno.com/dynoget/tagj.

------------------------------

End of champ-l-digest V1 #387
*****************************


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