Digest Archive vol 1 Issue 391

From: owner-champ-l-digest@sysabend.org
Sent: Sunday, June 13, 1999 3:18 AM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #391


champ-l-digest Sunday, June 13 1999 Volume 01 : Number 391



In this issue:

Re: Swapping stats
Re: HERO site bnack up
Dr. McCoy dies
Re: Char: Exterminators
Re: HERO site bnack up
Re: New Limitation: Power runs on BODY (was New Limitation: Power runs on STUN)
Re: HERO gamers are a funny crowd
Re: HERO gamers are a funny crowd
Summon: Summoned Creatures and Disadvantages
Email address change
Re: New Limitation: Power runs on STUN
Re: Char: Exterminators
Re: Char: Exterminators
Re: Dr. McCoy dies
CHAR: THE UNDEAD
Re: Steve Austin
Re: Swapping stats
unsubscribe
Re: Swapping stats
Re: Swapping stats
Re: Summon: Summoned Creatures and Disadvantages
Re: Summon: Summoned Creatures and Disadvantages
Re: Summon: Summoned Creatures and Disadvantages
Re: Swapping stats
Teleport & the Area Effect Advantage
Re: Teleport & the Area Effect Advantage
Re: Teleport & the Area Effect Advantage

----------------------------------------------------------------------

Date: Sat, 12 Jun 1999 02:47:56 -0400
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: Swapping stats

At 09:02 PM 6/11/99 -0400, you wrote:
>-----BEGIN PGP SIGNED MESSAGE-----
>Hash: SHA1
>
>* "Dr. Nuncheon" <jeffj@io.com> on Fri, 11 Jun 1999
>| Why does the detective get Personal Immunity: Only When Holding Revolver
>| and Not Mind Controlled for free?
>
>When did I ever say that he was immune?

When you said that a character cannot attack himself with his own powers.


============================
Geoff Heald
============================
Attention all enemies of the Rival Ninja Corporation: You will lay down
your weapons and surrender to your nearest R.N.C. representative. Failure
to do so will result in your total destruction. Thank you.

------------------------------

Date: Fri, 11 Jun 1999 09:51:27 -0700
From: jayphailey@juno.com
Subject: Re: HERO site bnack up

> Now I'm wondering if I should write up Legscetera as a character?
>
> Autofire HA Kicks, distracts valiant Superheroes from performing
>their duties, interferes with free enterprise, corporate espionage,
>computer hacking...
>
> Sounds like a winner to me. Anyone at all interested? (I
>just need the validation on

You Go!


Jay P. Hailey <Meow!> [ICQ: 37959005]

Read Star Trek- Outwardly Mobile At-

http://www.geocities.com/~tesral/jay/

___________________________________________________________________
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------------------------------

Date: Sat, 12 Jun 1999 07:41:01 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Dr. McCoy dies

DeForest Kelly died today.

http://www.cnn.com/SHOWBIZ/TV/9906/11/kelley.obit.ap/index.html

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"Let my glory be that I had such friends as these."
W.B. Yeats

------------------------------

Date: Sat, 12 Jun 1999 06:45:40 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Char: Exterminators

At 04:58 AM 6/12/1999 GMT, David Graham wrote:
>I am looking for a group of characters from the now out of print Alien
>Enemies book called the Exterminators (or something like that). Basically,
>this is a group of young kids who hang around and hunt UFO's. If anyone has
>copies of their sheets that they could scan as plain text and send along, it
>would be much appreciated. Posting to the list is acceptable, as some of
>you other subscribers might be able to use these characters in your own
>campaigns.

Actually:
1. Alien Enemies may be out of print, but it isn't out of stock. I'm
pretty sure that you can still get it from Gold Rush Games, or through the
WebRPG online store, if not both.
2. It would be highly illegal, as a blatant copyright violation, for
anyone to do as you just asked. (This, unfortunately, makes it somewhat
illegal for you to even ask, though I doubt you'd be prosecuted in this
case for soliciting a crime since copyright violation is mainly a Federal
civil offense.)
3. The Exterminators are not "young kids," unless you're 90 years old
and see anyone with color still in their hair that way. The youngest,
Trekkie, is in her mid-twenties, and the rest are in their thirties and
older. One, Bruiser, is a Vietnam vet.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
Interested in sarrusophones? Join the Sarrusophone Mailing List!
http://www.onelist.com/subscribe/Sarrusophone

------------------------------

Date: Sat, 12 Jun 1999 06:48:39 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: HERO site bnack up

At 09:51 AM 6/11/1999 -0700, jayphailey@juno.com wrote:
>> Now I'm wondering if I should write up Legscetera as a character?
>>
>> Autofire HA Kicks, distracts valiant Superheroes from performing
>>their duties, interferes with free enterprise, corporate espionage,
>>computer hacking...
>>
>> Sounds like a winner to me. Anyone at all interested? (I
>>just need the validation on
>
>You Go!

Hero gamers are a funny crowd. We'll jump on just about anything as an
opportunity to invent a strange new character.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
Interested in sarrusophones? Join the Sarrusophone Mailing List!
http://www.onelist.com/subscribe/Sarrusophone

------------------------------

Date: Sat, 12 Jun 1999 06:50:57 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: New Limitation: Power runs on BODY (was New Limitation: Power runs on STUN)

At 11:02 PM 6/11/1999 -0400, Jason Sullivan wrote:
> Cheopthatos the Nefaratusian is a Savant of the Black Forbidden
>Arts.
>
> All of his Necromancy is fueled by "cannibal consumption" (or more
>HERO mechanically, by BODY loss).
>
> How much woul dit cost for the Power Limitation: Power runs on
>BODY?

Lots. Body costs 4X as much as END, and recovers at REC/Month instead
of REC/Phase. And when he runs out, he's not just dead tired, he's dead.
I'd call that worth a +2, if not more.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
Interested in sarrusophones? Join the Sarrusophone Mailing List!
http://www.onelist.com/subscribe/Sarrusophone

------------------------------

Date: Sat, 12 Jun 1999 09:18:56 -0500
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net>
Subject: Re: HERO gamers are a funny crowd

At 06:48 AM 6/12/1999 -0700, Bob Greenwade wrote:
> Hero gamers are a funny crowd. We'll jump on just about anything as an
>opportunity to invent a strange new character.

As witness the Dr. Pepper clones and "Heroes of Styx". I very nearly
starting brainstorming for an Electric Light Brigade (based on ELO songs)
in response to that one...

Damon

------------------------------

Date: Sat, 12 Jun 1999 10:41:29 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Re: HERO gamers are a funny crowd

On Sat, 12 Jun 1999, Michael (Damon) & Peni Griffin wrote:
> At 06:48 AM 6/12/1999 -0700, Bob Greenwade wrote:
> > Hero gamers are a funny crowd. We'll jump on just about anything as an
> >opportunity to invent a strange new character.
> As witness the Dr. Pepper clones and "Heroes of Styx". I very nearly
> starting brainstorming for an Electric Light Brigade (based on ELO songs)
> in response to that one...

I was working on Thomas Dolby songs, and was very excited about
making Dr. Magnus Pike and Ms. Sakamoto... untile I found out that Ms.
Sakamoto was a real person, which took the fun out of it.
Still, I dream of my Linked RKA/NND Flash, Fragile OAF: Vial of
Chemicals just so I could shout: "I Blinded Him With Science!"

------------------------------

Date: Sat, 12 Jun 1999 11:40:50 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Summon: Summoned Creatures and Disadvantages

Do the Disadvantages of Summon Creatures count against the total
points that is required to summon them?

------------------------------

Date: Sat, 12 Jun 1999 11:20:30 -0500
From: redbf@ldd.net (bobby farris)
Subject: Email address change

Hi, me again

Just a note that I am changing my email address. I will now be
BJ@redbow.net I can be reached there or at the present email address.

------------------------------

Date: Sat, 12 Jun 1999 12:43:22 -0400
From: BILL SVITAVSKY <NBYMAIL11@mln.lib.ma.us>
Subject: Re: New Limitation: Power runs on STUN

"Michael Sprague" <msprague@eznet.net>
>>>>>>>>>>>

>Imagine you're given the option of paying 1 point for a characteristic that
>can be used as either STUN or END. If you were going to sink a lot of
>points into END, or into CON so you could build both STUN and END, buying
>this dual-purpose characteristic at the same cost you'd normally pay for
>STUN is a pretty good deal. Now imagine that as an added bonus, you get a
>20% discount (a -1/4 Limitation) on the cost of your END-using powers if
>you have this dual-purpose characteristic. You simply buy up that STUN/END
>characteristic with the points you would have spent on CON, STUN, and END,
>and you've got quite an efficient character. For the right character, this
>is exactly what "Power runs on STUN" does.



Interesting. Your interpretation of this seems different then mine, if I
understand what your writing, and the text is certainly not clear on the
subject.

My interpretation was that the power used STUN _instead_ of END. This is
why I was leaning toward the -1 Limitation. If you could simply use STUN
_or_ END, this would indeed be worth a smaller Limitation value, especially
considering that normally if your out of END and burning STUN, you burn 1d6
STUN for each 2 END used.

If I adapt this though (and I think I will), I would stick with my
interpretation where you use STUN instead of END, and set it at -1.

<<<<<<<<<<<<<<<<<<<<

Sorry, I guess I should have made my point clearer. I was assuming,
like you, that the power would run on STUN *instead of* END. However,
if this is the character's primary END (now STUN) burning power,
this disadvantage could actually allow the character to be
constructed more efficiently. Rather than sinking points into both
END and STUN, or in a high CON to raise both, a character whose
major powers all run on STUN can ignore END, or even buy it down,
buying up STUN exclusively. As STUN increases, the character
simultaneously gets more resistance to battle damage and the
ability to run his powers longer. This could actually be quite a
benefit to the character.

Granted, this depends a lot on how an individual character is
constructed, but it seems to me that this potential benefit
warrants a fairly moderate Limitation value: perhaps -1/2.

Bill Svitavsky

------------------------------

Date: Sat, 12 Jun 1999 17:45:56 GMT
From: David Graham <dgraham882@hotmail.com>
Subject: Re: Char: Exterminators

>At 04:58 AM 6/12/1999 GMT, David Graham wrote:
> >I am looking for a group of characters from the now out of print Alien
> >Enemies book called the Exterminators (or something like that).
>Basically,
> >this is a group of young kids who hang around and hunt UFO's. If anyone
>has
> >copies of their sheets that they could scan as plain text and send along,
>it
> >would be much appreciated. Posting to the list is acceptable, as some of
> >you other subscribers might be able to use these characters in your own
> >campaigns.
>
> Actually:
> 1. Alien Enemies may be out of print, but it isn't out of stock. I'm
>pretty sure that you can still get it from Gold Rush Games, or through the
>WebRPG online store, if not both.

I've checked the Hero Plus catalog, the same one where you buy all the
Ultimate books and such, as well as the Hero Games Web site. Not seeing the
book in either of those places gave me the impression it was pretty much out
of stock.

> 2. It would be highly illegal, as a blatant copyright violation, for
>anyone to do as you just asked. (This, unfortunately, makes it somewhat
>illegal for you to even ask, though I doubt you'd be prosecuted in this
>case for soliciting a crime since copyright violation is mainly a Federal
>civil offense.)

Goes to show how ignorant of copyright laws I am. For the record, there was
no intention to make profit on these sheets. I simply needed them for a
campaign, and saw no other way I could get them. Believe me, I would be
more than happy to just buy the dang book myself. The problem is finding a
copy.

> 3. The Exterminators are not "young kids," unless you're 90 years old
>and see anyone with color still in their hair that way. The youngest,
>Trekkie, is in her mid-twenties, and the rest are in their thirties and
>older. One, Bruiser, is a Vietnam vet.

Well, all I even knew about them is what someone else told me. And even
then, I didn't exactly write it all down. So it goes to show how ignorant I
am of certain other facts. :(


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

------------------------------

Date: Sat, 12 Jun 1999 13:03:59 -0500
From: "Guy Hoyle" <ghoyle1@airmail.net>
Subject: Re: Char: Exterminators

On 6/12/99 at 5:45 PM David Graham wrote:
>> 2. It would be highly illegal, as a blatant copyright violation, for
>>anyone to do as you just asked. (This, unfortunately, makes it somewhat
>>illegal for you to even ask, though I doubt you'd be prosecuted in this
>>case for soliciting a crime since copyright violation is mainly a Federal
>>civil offense.)
>
>Goes to show how ignorant of copyright laws I am. For the record, there
was
>no intention to make profit on these sheets. I simply needed them for a
>campaign, and saw no other way I could get them. Believe me, I would be
>more than happy to just buy the dang book myself. The problem is finding
a
>copy.

A common misconception is that it's OK to publish something that's
copyrighted as long as you don't charge for it. Unfortunately, by giving
away someone else's copyrighted material, you are hurting his ability to
make a profit from it, even if you don't make any money from it yourself.
Also, even if something is out of print, it is still copyrighted.

Guy

------------------------------

Date: Sat, 12 Jun 1999 11:39:25 -0700 (PDT)
From: Oscar Tibor <oscartibor@yahoo.com>
Subject: Re: Dr. McCoy dies

- --- Michael Surbrook <susano@dedaana.otd.com> wrote:
> DeForest Kelly died today.


This is a truly sad day. Deforest was a great actor, better known for
being Dr. McCoy a role he played well. His best work was as a villian
in 1950's and early 60's western movies. Rent them if you can.

Deforest Kelly, James Doohan,Walter Koenig, and George Takei were the
only normal people in ST:TOS. They were also the only good actors in
that great series. It's a great shame that only Walter had much of a
acting career after ST:TOS and the 6 movies.

I wish Deforest's family condolences on their great loss.

===
Oscar Tibor
Florida Insurance Agent Extraordinaire
_________________________________________________________
Do You Yahoo!?
Get your free @yahoo.com address at http://mail.yahoo.com

------------------------------

Date: Sat, 12 Jun 1999 17:08:31 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: CHAR: THE UNDEAD

THE UNDEAD

Val CHA Cost Roll Notes
15 STR 5 12- 200kg; 3d6
15 DEX 15 12- OCV: 5 / DCV: 5
10 CON 0 11-
25 BODY 30 14-
5 INT -5 10- PER Roll 11-
- EGO -- 0- ECV: -
10 PRE 0 11- PRE Attack: 2d6
0 COM 0 9-

4 PD 9 Total: PD / PDr
4 ED 9 Total: ED / EDr
3 SPD 5 Phases: 4, 8, 12
5 REC 0
0 END -10
- - STUN -

Total Characteristics Cost: 58

Movement:
0 Running: 6" / 12"
-2 Swimming: 0"

Cost Powers & Skills
1 Climbing 8-
1 Local Language (Basic Conversation)
2 WF: Common melee weapons
2 WF: Common missile weapons

60 Takes No Stun (Automaton)
15 Does Not Bleed (Automaton)
30 LS: Full Effect

9 4 PD Armor; Only versus slashing/stabbing weapons (not blunt,
falling, crushing, and most AoE attacks) and projectiles (-1)

18 2 PD/ED Armor

7 Lack of Weakness -7

5 Infrared Vision
5 Sense Life

8 0 END on STR: 15
6 0 END on Running: 6"

Total Powers & Skills Cost: 167
Total Character Cost 225

100+ Disadvantages
15 Accidental Change: Inanimate during the day [sunrise];
(Common, 11-)
20 Distinctive Features: Dead (Concealable with effort, Extreme
Reaction)
20 Physical Limitation: Dead; Incapable of healing by normal means
(Frequently, Fully)
20 Susceptability: 3d6 BODY from Holy Water, Objects, or Ground
(Common, Instant/Minute)

Total Disadvantage Points: 75

Designers Notes:
This is a typical summonable Undead. A corpse in any state of
decay or a skeleton is all that is required. Once enchanted, the Undead
merely rises and shambles about like a mindless automaton.

Description:
A corpse in varying states of decay or a skeleton. Often times,
the Undead will be clothed and outfitted with weaponry befitting it's
former profession.
It is possible to disguise the Undead in heavy clothing or armor,
but they will retain the same heavy footed gait and looks as decayed as
they were when they were dead. Other tell tale signs the Undead are what
they are would be by observing a lack of coherent speech or conversation
and the putrification of their flesh (which smells of rot and decay).

Powers Notes:
Undead have rudimentary combat skills gained from their "animating
force." Most Undead are skilled with the language of their creators
(though many are incapable of speech).
The Undead are Automatons, so they Take no STUN and Do Not Bleed.
They are also exceptionally resistant to injury, as they have no internal
organs to rupture. All that is needed for them to function is their
skeleton to act as a frame for it's articulation.
The Undead can "Sense Life" as part of their unholy enchantment.
Infrared Vision is coupled with this Sense as part of it's SFX.

Disadvantages Notes:
The Undead dislike sunlight. When they come into contact with the
rays of the sun, they go into a hibernative state. They are still
animate, but prefer not to function in sunlight. They may still be
animate during the say indoors.
The Undead are dead. Most Healing will have no effect on them.
They need to be repaired magically with specialized Necromantic spells.
The Undead are also subject to decay, are are considered "non living" for
the purposes of most spells.
The Undead can not remain on Holy Ground without destroying
themselves, nor can they tolerate Holy Water or Onjects, which does much
damage to them.

(The Undead created by Jason Sullivan, character sheet created by Michael
Surbrook)

------------------------------

Date: Sat, 12 Jun 1999 18:06:59 -0400 (EDT)
From: "Daniel P. Pawtowski" <dpawtows@acm.vt.edu>
Subject: Re: Steve Austin

>
> Yup. I think the cells were described as the same ones used in
> satellites.
>
Not that these 'nuclear cells' that appeared on the show bear the
slightest resemblance to the nuclear power supplies used by actual
space hardware. But then, what the heck, it was a 4-color TV show.

Daniel Pawtowski
dpawtows@halcyon.com

------------------------------

Date: Sat, 12 Jun 1999 16:13:15 -0700
From: "James Jandebeur" <james@javaman.to>
Subject: Re: Swapping stats

> >When did I ever say that he was immune?
>
> When you said that a character cannot attack himself with his own powers.

As I understand Rat's position, it is as follows:

1. Transfer is not meant to be used on oneself to alter your own stats: that
is the province of other powers.
2. Using Transfer in such a way on a regular basis is, therefore,
undesirable, if not actually illegal.
3. If the Transfer is on an irregular basis (about as often as the gunshot
wound to the leg example), that's not a problem, but if it's a regular use
of the power another power should be bought for it.

He did, indeed, never say that the person was immune, only that if the
character wants to use the generally-used-as-attack (that's PC for Attack)
power on themselves on a regular basis, they should not buy it that way.

I'm forced to half-way agree: using the Hulk-like example brought up
earlier, either the multipower or the Aid with Side Effect are certainly
better ways to buy it, at least in cost-effectiveness. And
cost-effectiveness is important if you seek balance in the game: why should
the person who wants to get dumber and stronger pay as much as the person
who wants to siphon power from an enemy when the power is not as effective?

On the other hand, I see limited balance issues with the character who
bought a Transfer using it on themselves to adjust their characteristics
about. It could certainly be abused, but it should be reasonably easy to
catch someone trying to take advantage of it. But that's not the way I'd
purchase it to accomplish the goals of the original poster.

JAJ, Gaming Philosopher
http://www.javaman.to/philosopher.html

------------------------------

Date: Thu, 03 Jun 1999 07:54:35 -0700
From: Rick Holding <rholding@actonline.com.au>
Subject: unsubscribe

I'm heading across to the US until the end of July and I'll log back on
then.
- --
Rick Holding

If only "common sense" was just a bit more common...
or if you prefer... You call this logic ?

------------------------------

Date: Sat, 12 Jun 1999 21:48:07 -0500
From: Ross Rannells <rossrannells@worldnet.att.net>
Subject: Re: Swapping stats

Stainless Steel Rat wrote:

> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> * Leah L Watts <llwatts@juno.com> on Fri, 11 Jun 1999
> | it "normal". Rat, if this isn't what you meant by "normal occurance",
> | can we get a clarification?
>
> Go slam your hand in a car door as a method of getting paid time off from
> work. Do it a couple of times a month. That is a normal (or routine)
> occourance.

You can't base a Champions game on what is normal. The very premis
of the games assumes things don't work normally. Do people fly and
shoot bolts of energy from their hands in the world you live in?

------------------------------

Date: Sat, 12 Jun 1999 21:51:21 -0500
From: Ross Rannells <rossrannells@worldnet.att.net>
Subject: Re: Swapping stats

Wayne Shaw wrote:

> >Transform is the only power that explicitly says it can not be used on
> >the power's owner. By the rules Absorption works fine when the owner
> >slaps themself around. I don't let a character do so just because I
> >think it's abusive, but that's a house rule.
>
> Though I should note there is a character in comics who has done just that,
> more or less, on occasion before getting into a fight. The Black King from
> the X-books occasionally would slam himself into a wall to charge up if he
> knew a problem was coming.

This also happened in one of the Wild Card books. The one with the
attack on Ellis Island. Detroit Steel was constantly hitting The Reflector
to make him more powerful. So while it is a rule abuse it is by no
means out of genre.

------------------------------

Date: Sat, 12 Jun 1999 23:41:08 EDT
From: Leah L Watts <llwatts@juno.com>
Subject: Re: Summon: Summoned Creatures and Disadvantages

> Do the Disadvantages of Summon Creatures count against the
>total
>points that is required to summon them?

The way I'm reading it, Summon is based on the total points, not total
minus disads, so no. I'd love to be proven wrong, though.

Leah

___________________________________________________________________
Get the Internet just the way you want it.
Free software, free e-mail, and free Internet access for a month!
Try Juno Web: http://dl.www.juno.com/dynoget/tagj.

------------------------------

Date: Sat, 12 Jun 1999 22:56:29 -0500
From: Mitchel Santorineos <mitchels@megsinet.net>
Subject: Re: Summon: Summoned Creatures and Disadvantages

>>> Do the Disadvantages of Summon Creatures count against the
total points that is required to summon them?<<<

>>The way I'm reading it, Summon is based on the total points, not total
minus disads, so no. I'd love to be proven wrong, though.<<


That's a very good questions, and I'm inclined to agree with Leah. I have
always used the total cost before Disads. I always assumed that the Disads
were there to help the players defeat the summoned creature, not a way to
make it easier for the bad guy to summon them.

------------------------------

Date: Sat, 12 Jun 1999 21:19:42 PDT
From: S A Rudy <sarudy@hotmail.com>
Subject: Re: Summon: Summoned Creatures and Disadvantages

Mitchel Santorineos <mitchels@megsinet.net> says:
> >>> Do the Disadvantages of Summon Creatures count against the
>total points that is required to summon them?<<<
> >>The way I'm reading it, Summon is based on the total points, not total
>minus disads, so no. I'd love to be proven wrong, though.<<
>
>
>That's a very good questions, and I'm inclined to agree with Leah. I have
>always used the total cost before Disads. I always assumed that the Disads
>were there to help the players defeat the summoned creature, not a way to
>make it easier for the bad guy to summon them.

Hey. Good guys use Summon, too.

I don't have my book in front of me, but it seems that the rule for Summon
should be along the same pattern as the rule for Followers.

- -S


_______________________________________________________________
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------------------------------

Date: Sun, 13 Jun 1999 00:39:37 -0400
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: Swapping stats


At 09:51 PM 6/12/99 -0500, you wrote:
>
>
>Wayne Shaw wrote:
>
>> >Transform is the only power that explicitly says it can not be used on
>> >the power's owner. By the rules Absorption works fine when the owner
>> >slaps themself around. I don't let a character do so just because I
>> >think it's abusive, but that's a house rule.
>>
>> Though I should note there is a character in comics who has done just that,
>> more or less, on occasion before getting into a fight. The Black King from
>> the X-books occasionally would slam himself into a wall to charge up if he
>> knew a problem was coming.
>
>This also happened in one of the Wild Card books. The one with the
>attack on Ellis Island. Detroit Steel was constantly hitting The Reflector
>to make him more powerful. So while it is a rule abuse it is by no
>means out of genre.
>
While it may seem excessively picky, this is a seperate issue that has
already been addressed. It is perfectly legal for a hero to hit another
hero who has Absorbtion to "power him up", and tow heros who both have
Absorbtion can do it to each other. The question here is specificly if a
hero may hit _himself_ for this purpose.


============================
Geoff Heald
============================
Attention all enemies of the Rival Ninja Corporation: You will lay down
your weapons and surrender to your nearest R.N.C. representative. Failure
to do so will result in your total destruction. Thank you.

------------------------------

Date: Sun, 13 Jun 1999 01:06:26 -0400
From: "Arcangel Ortiz" <cptpatriot@mindspring.com>
Subject: Teleport & the Area Effect Advantage

The question is:

If a character has the following power:
Teleport 10" Mass Limit of 800 kg
Area Effect, Radius(+1)

What does this allow the character to do?

I say that it allows the character to teleport 800 kg from within the area
effect, while my friend says that the character can teleport 800 kg from
each hex.

What do you think?

------------------------------

Date: Sun, 13 Jun 1999 01:58:37 -0400
From: "Dale A. Ward" <daleward@ix.netcom.com>
Subject: Re: Teleport & the Area Effect Advantage

Greetings!

Arcangel Ortiz wrote:

> The question is:
>
> If a character has the following power:
> Teleport 10" Mass Limit of 800 kg
> Area Effect, Radius(+1)
>
> What does this allow the character to do?
>
> I say that it allows the character to teleport 800 kg from within the area
> effect, while my friend says that the character can teleport 800 kg from
> each hex.
>
> What do you think?


Hmmm... I am, self-admittedly, extremely liberal in my interpretation of the rules.
I figure the story is more important than bean-counting. However, even I would tend to
balk at your friend's interpretation. The mass limit is the grand total that the
character can teleport... he's just able to collect that mass from a greater area.


Dale A. Ward

**********************************
* Adult child of alien invaders. *
**********************************

------------------------------

Date: Sun, 13 Jun 1999 02:17:11 -0500
From: "J. Alan Easley" <alaneasley@email.com>
Subject: Re: Teleport & the Area Effect Advantage

- ----- Original Message -----
From: Arcangel Ortiz <cptpatriot@mindspring.com>
To: Champions List <champ-l@sysabend.org>
Sent: Sunday, June 13, 1999 12:06 AM
Subject: Teleport & the Area Effect Advantage


> The question is:
>
> If a character has the following power:
> Teleport 10" Mass Limit of 800 kg
> Area Effect, Radius(+1)
>
> What does this allow the character to do?
>
> I say that it allows the character to teleport 800 kg from within the area
> effect, while my friend says that the character can teleport 800 kg from
> each hex.
>
> What do you think?

From your question, I am guessing the real problem is "Just what does adding
the Advantage "Area Effect, Radius" to Teleport do?"

My strictly "by the rules" interpretation would say that adding AE to
Teleport does absolutely nothing because Teleport only affects the character
with the power and what he/she is touching.

As a GM I would be willing to allow the removal of the touching stipulation
due to the AE advantage but not the weight requirement. I would also insist
that the area of the Teleport be centered around the character and that it
include everyone or no one. Meaning that in your example the character
would take itself and everyone around it on a 10" ride but only if the total
weight of the people and objects in the area weighed no more than 800kg,
otherwise the power would fail and Teleport no one.

To achieve the effect your friend wants he/she should drop the extra mass on
the Teleport and buy it Usable Against Others. There is no need to by Extra
Mass because with UAO the mass of animate objects is not important. Then
with the addition of Area Effect he/she will Teleport anyone within the area
regardless of their weight. The effect would still have to centered around
the character and effect the character unless he/she purchases Personal
Immunity or has one of the defenses against Teleport w/UAO because the power
still isn't Ranged.

Alan

------------------------------

End of champ-l-digest V1 #391
*****************************


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