Digest Archive vol 1 Issue 401

From: owner-champ-l-digest@sysabend.org
Sent: Wednesday, June 16, 1999 9:16 AM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #401


champ-l-digest Wednesday, June 16 1999 Volume 01 : Number 401



In this issue:

RE: New Power Advantage:Innate
Re: Teleport & the Area Effect Advantage
Re: New Power Advantage:Innate
RE: New Power Advantage:Innate
Re: Data using contractions
Re: Teleport & the Area Effect Advantage
Re: Teleport & the Area Effect Advantage
Re: Hero site & web design trends
Re: Hero site & web design trends
Re: Space Battleship
Re: Swapping stats
Re: New Power Advantage:Innate
Re: Teleport & the Area Effect Advantage
Re: Swapping stats (Rat remix)
Re: Data using contractions
Re: Space Battleship
Re: Data using contractions
Re: Songs to supers...
Char: Innuendo (from song to Super)
Innuendo Cha
RE: New Power Advantage:Innate
Re: Space Battleship

----------------------------------------------------------------------

Date: Tue, 15 Jun 1999 20:46:24 -0400
From: "Scott A. Colcord" <sacolcor@ic.net>
Subject: RE: New Power Advantage:Innate

> --- David Nasset <dnasset@cns.eds.com> wrote:
>
> Not to be annoying but how tall is a target with 2 15-point levels of
> Growth, Always On when MM hits him with 3 10-point levels of Shrinking,
UAO?
>
> He still gets the +6 PD/ED (IIRC) for the growth even though he is no
> longer 8m tall. If you required MM to do a Growth Drain as well, this
> inconsistency is removed.

Well, this actually stems from a /different/ problem in the system, namely
that Growth and Shrinking do not negate each other if applied in appropriate
amounts. A person with 15 pts of Growth and 10 pts of Shrinking stays the
same size, but is left with +15 STR (N.F.C.) +3 BODY, +3 STUN, and x2 Reach.

I put together a house rule system to handle this and a couple of other
problems with size changes, but it hasn't been play tested yet, and I'm not
sure the point costs are where they should be. It involved giving
characters
a SIZE attribute (which can be negative), in a fashion similar to
vehicles.

----Scott

------------------------------

Date: Tue, 15 Jun 1999 19:54:17 -0500
From: "J. Alan Easley" <alaneasley@email.com>
Subject: Re: Teleport & the Area Effect Advantage

- ----- Original Message -----
From: James Jandebeur <jimalj@best.com>
To: HERO System List <champ-l@sysabend.org>
Sent: Tuesday, June 15, 1999 3:31 AM
Subject: Re: Teleport & the Area Effect Advantage


> > Yes, but an Energy Blast is a power that normally (with no additional
points
> > spent) affects things other than the owner. Teleport only affects other
> > animates if you pay additional points. The amount of those additional
> > points determines how much extra mass you can move with you.
>
> So, if you took it with Usable Against Others, would it then, in your
> opinion, allow each object under 800 kg to be affected? After all, at
> that point it has the ability aside from both buying up the mass and
> from Area Effect to affect others.

Yes, but not exactly. UAO takes away the mass limitation for animates, but
not for inanimates. So any PC or NPC would be teleported if they don't have
one of the predefined defenses regardless of mass. Only objects of the
inanimate sort would have to obey the mass restriction which I believe would
indeed then apply per object not on the total mass of the objects.

I would not, however, allow a character to purchase it that way. I would
insist on the use of the mass doubling price from UAO and disallow the
purchase of extra mass on the Teleportation. I am not sure if that is the
"correct" way to do it according to the book and don't feel like looking it
up right now but that is the way I would do it.

Alan
HeroRPG-owner@onelist.com

------------------------------

Date: Tue, 15 Jun 1999 21:08:06 EDT
From: SteveL1979@aol.com
Subject: Re: New Power Advantage:Innate

In a message dated 6/15/99 8:17:41 PM Eastern Daylight Time,
why@superlink.net writes:

<< You were and good. As an advantage it makes more sense. But why would
anyone by Difficult to Dispel for +1/4 when this is +1/4?

How does it work with regard to Characteristics? I hope that would be
illegal. >>

There are guidelines provided for its use, yes, as well as certain
requirements which have to be met before you can take it -- for example, the
Power has to be Always On (or, as with anything else, you have to get the
GM's permission), which lets out Characteristics right there.
The short answer: maybe no one would buy Difficult to Dispel. It
depends on the situation, what their GM lets them get away with, how willing
they are to cheese the rules to get something "powerful" at the expense of
character concept or rationality, and many other factors. But I'm daggone
sure not going to delete a useful and logical Advantage from the book just
because some people are going to be jerks and misuse it, any more than I'm
going to forbid everyone to buy cars just because some people drive
irresponsibly.

Steve Long

------------------------------

Date: Tue, 15 Jun 1999 16:45:55 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: RE: New Power Advantage:Innate

At 04:32 PM 6/15/1999 -0400, Bill Svitavsky wrote:
>At 04:18 PM 6/15/99 -0400, David Nasset wrote:
>>
>> In fact, I could shrink a semi by casting "Drain Growth".
>>
>
>I'll have no truck with that.

Just for that, I oughtta 'mack you in the mouth! ;-]
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
Interested in sarrusophones? Join the Sarrusophone Mailing List!
http://www.onelist.com/subscribe/Sarrusophone

------------------------------

Date: Tue, 15 Jun 1999 21:59:46 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Re: Data using contractions

On Tue, 15 Jun 1999 jayphailey@juno.com wrote:
> Data actually has "Ethics Subroutines" which implies that his Federation
> ethics are prgrammed in. But Data has risked himself for his friends
> often and the risk of severe harm or destruction to himself. I would
> tend to think that offering one's own existence so that one's loved ones
> might continue is emotional more than anything else. Not invalid but
> emotional nonethe less.

Could have just been Asimov's Law of Robotics. Soong was greatly
infulenced by Issac Asimov's work (or so it said in the Starfleet manual I
read).

------------------------------

Date: 15 Jun 1999 22:56:14 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Teleport & the Area Effect Advantage

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* "J. Alan Easley" <alaneasley@email.com> on Tue, 15 Jun 1999
| Yes, but not exactly. UAO takes away the mass limitation for animates, but
| not for inanimates.

Huh? Since when? Where does the BBB make any such distinction?
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- --
Rat <ratinox@peorth.gweep.net> \ When not in use, Happy Fun Ball should be
Minion of Nathan - Nathan says Hi! \ returned to its special container and
PGP Key: at a key server near you! \ kept under refrigeration.

------------------------------

Date: 15 Jun 1999 23:02:31 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Teleport & the Area Effect Advantage

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* shaw@caprica.com (Wayne Shaw) on Tue, 15 Jun 1999
| I can see an argument that you may not be able to be at the edge of a
| radius attack, but I don't believe for a moment that someone buying a
| zero range cone or line or single hex has to be in that target hex, any
| more than someone with a zero range energy blast can only use it on the
| hex he's in.

Correct. It all has to do with how the AoE is targeted. With Radius, the
center hex is the target hex and must be within 1 hex of you to qualify as
"No Range". With Line and Cone, the target hex is the start of the area,
not the center. If the start hex is not the one you are standing in, you
will probably not be affected (unless you turn the area "backwards" on
yourself for some reason).
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- --
Rat <ratinox@peorth.gweep.net> \ Happy Fun Ball may stick to certain types
Minion of Nathan - Nathan says Hi! \ of skin.
PGP Key: at a key server near you! \

------------------------------

Date: Tue, 15 Jun 1999 23:51:47 -0400
From: "Dale A. Ward" <daleward@ix.netcom.com>
Subject: Re: Hero site & web design trends

Greetings!

Time for MY impressions of the new HeroGames website.

Point 1) Even at 1024x768 Res on a 15" monitor, the big black navbar is a bit
of a pain. Instead of having 2 lines of options plus a pop-up description of
each option, I would suggest stretching it out into a long ribbon - single line,
no pop-up... much cleaner. It would mean losing the logo, but that can be placed
in a separate area, independent of the navbar.

Point 2) The text area of the main frame (that little box where Foxbat was
holding his popgun) is far too small, especially at a screen res that minimizes
the navbar. Let's expand that puppy side-to-side and get rid of some of that
blank space.

Point 3) In a few places, the text font looked like the blocky system font from
Notepad. I'm not ruling out the possibility that this might be a quirk of my
browser (I hope not...), or that it might be a bit of draft text that snuck past
one stage of inspection and will be cleaned up for the finals.

Point 4) On the upside, I seriously LIKE the main display font. The color
scheme is quite striking, as well. Very crisp.

Initial Summary) The new design has promise. I've seen better... but I've seen
LOTS worse. Let us all bear in mind that this is still a work-in-progress, and
withhold final judgement until the grand reopening.


Dale A. Ward

*******************************
* For every star on Broadway, *
* there's a twitchin' frog. *
* - Louie, The Lizard *
*******************************

------------------------------

Date: Tue, 15 Jun 1999 22:56:50 -0500
From: "Guy Hoyle" <ghoyle1@airmail.net>
Subject: Re: Hero site & web design trends

On 6/16/99 at 8:06 AM Allan Dunbar wrote:
>>Web designers need to take pity on those of us with 15" monitor screens
and
>>make the banners, fixed frames, and button bars as small and unobtrusive
as
>>possible.
>>
>>Damon
>>
>>
>If you can, simply set your resolution higher. Fit more on the same
screen.

So if he can't, or doesn't want to, he's out of luck? (Sorry, cheap shot).

That's OK if you know that your target audience has big monitors with high
resolutions, but I don't know if the Hero guys should go with that
assumption. You should go with what your target audience is likely to
have, so as to reach as big an audience as possible. You can design some
snazzy sites while still accomodating the needs of your audience.

600x800's still the most common resolution on the net these days, so that's
what I usually shoot for; heck, it might even make good sense to take webtv
into account. Tell 'em what resolution you designed the site for. But if
I were to tell some of my viewers that they're going to have to view my
website at a certain resolution or else, then I'd expect to lose some of
'em. And since the Website and word of mouth are Hero's primary means of
advertising these days, I'd advise them against setting the resolution too
high.

Guy

------------------------------

Date: Tue, 15 Jun 1999 23:15:09 -0500
From: Ross Rannells <rossrannells@worldnet.att.net>
Subject: Re: Space Battleship

Logan Darklighter wrote:

> Hey Bob! Have I got a challenge for you and TUV! And anybody else who want's
> to give this a crack. ^_^
>
> So I'm going through my copy of Ultimate Mentalist and there's this
> reasonably well designed space frigate in there. And I am reminded of a
> certain anime show I have always loved - Starblazers. (Or, in the original
> Japanese - Uchu Senkan Yamato or "Space Battleship Yamato".)
>
> I did some idle thinking on how to write up the Argo (Yamato) in Hero System
> terms, and decided to take it to the list for some feedback and advice.
>
> There's a lot of different things to cover when designing the stats for the
> Argo. In my opinion, the Argo is just barely practical to write up in Hero.
> Much bigger than that and you'd better just do it as caveat or "plot
> device". I'm curious as to how TUV will handle things though.
>
> A few things that come to mind when designing something this big.
>
> First off, she's HUGE in comparison to most other Hero vehicles. 265.8
> meters long and listed at 62,000 metric tons (she's lighter than her WWII
> counterpart). She goes right off the regular size chart in the BBB. I can
> extrapolate upward from the chart though, so eventually, I should find the
> right size.
>
> Okay then, here's a value that looks right in most respects:
>
> Length: 125 Hexes
> Width: 64 Hexes
> Area: 8000 Hexes
> Mass: 200 KTons
> DCV: -16
> STR: 115
> Knockback: -21
> BODY: 31
>
> Okay. As a base to work from, the size mostly comes out right. Shave some
> off the width to add to the length and the height and it comes out right,
> with a little extra left over. Length-133", Beam-17", Height-39", would be
> about right. Mass is higher than expected, but that can be fudged. The
> interior area voluume also looks about right for interior space. This
> doesn't include voluume, right? Just flat deckplans? How about multiple
> decks? The Argo is several stories tall.
>
> Okay. How about we limit the next bit of discussion to just the flight
> characteristics? Don't worry about weapons. We'll get there later. Trust me.
> ^_^
>
> So, the Argo has two basic propulsion systems. An "impulse" drive for normal
> space flight, and a Wave Motion Engine for FTL flight.

Shouldn't the Wave Motion Engine be Transdimensional Movment. Every
time they engaged it, they went a different distances and they covered
several light years in a few short second on more then one occasion. That
takes quite a bit of FTL. Transdimensional Movment would be cheaper
and better represent the show IMHO.

>
>
> 30" of flight with a healthy Non-Combat multiple sounds about right for the
> impulse drive.
>
> A SPD 3 for the Ship overall seems about right for movement purposes, (but
> what about all the different weapon elements? There were a LOT of different
> energy weapons in turrets and missile launchers of various types and a crew
> to man them all independently. She could fire her main and secondary guns
> all in a "broadside" or target independently at several different targets.
> How to portray this? Again, don't worry about game mechanics yet for the
> various specific weapons, we'll get there in due time. I just want to know
> how to portray the robust fighting capabilities of the ship in terms of how
> many attacks can be targeted per turn or phase.)

Laser Cannons and Rockets are probably RKA and EB depending.
Missles are best done up as seperate vehicles that are carried by
the ship.

The last time I did up the Argo, the Wave Motion Gun looked something
like this: 30D6RKA, Extended Range, 4 x1 charge clips, 1 turrn to reload,
OIF, 0 degree Arc, Only on same Level. Giving the WMG about a 23KM
range (we played 1 Cap Ship hex is 512 standard hexes) and costs 107 points,

The Laser Cannons were 10D6 RKAs, 2xExtended Range, OIF,
180 degree Arc, 64 x 1 Charge Clips. The Main Guns have a range
of 38 KMs and has a base cost of 90 points. There were 4 turrets
of 3 guns each, so apply a 0.25 limitation too the 18 points 12
weapons cost give 14 points for the additional guns. Making the
Main guns cost 104 points.

The rest of the guns are the same basic system for cost

>
>
> The Wave Motion Engine is a bit trickier to work with, since I have a more
> concrete idea of how fast the Argo traverses Interstellar (and even
> intergalactic!) space. The Argo made a round trip of 296,000 Light years to
> the Greater Magellenic Cloud (Straight line distance, approximately 148,000
> LY) in under one year. She was opposed for the entire trip there by the
> Gamilons and was thus delayed considerably. The return trip was unimpeded
> for the most part and was made in a little over 3 1/2 months. From
> statements made in the show and a general feel for how things worked, I am
> assuming the Argo was making on average about 2 spacewarps per day.
> Apparently there was a limit on how many spacewarps they could perform in a
> given time due to stress on the ship and recalibration of the drive and
> calculations for navigation.
>
> With that data in mind, anyone want to take a crack at defining the Wave
> Motion Engine in Hero terms?
>
> Atter that, we get to the really interesting bits!
>
> -Logan
> ----------------------------------------------------------------------------
> --
> "God does not play dice with the universe; He plays an ineffable
> game of His own devising, which might be compared, from the perspective
> of any of the other players,* to being involved in an obscure and complex
> version of poker in a pitch-dark room, with blank cards, for infinite
> stakes, with a Dealer who won't tell you the rules, and who
> _smiles all the time_."
> -Neil Gaimen and Terry Pratchett
> _Good Omens_
> *i.e., everybody.
> ----------------------------------------------------------------------------
> --
> Web page: http://www.cyberramp.net/~logand

------------------------------

Date: Tue, 15 Jun 1999 21:22:37 -0700
From: "Filksinger" <filkhero@deskmail.com>
Subject: Re: Swapping stats

- ----- Original Message -----
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
To: Champions <champ-l@sysabend.org>
Sent: Tuesday, June 15, 1999 12:01 PM
Subject: Re: Swapping stats


> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> * "Filksinger" <filkhero@deskmail.com> on Tue, 15 Jun 1999
> | Yes, he did indeed say that a person was completely unable to use
the
> | Powers Transfer and Drain on himself.
>
> Pardon me, but if you go back and actually read what I wrote, you
will see
> that what I wrote is that a person normally will not attack himself.

Your first post on the subject, dated June 6th, 1999 6:49PM, signed by
you using your PGP key, states, "You cannot use Transfer on yourself".
This was the entire post, not counting sig, headers, and such. Not,
"This is not the proper way to create this effect", or "You cannot buy
the Power for this purpose", or "You cannot use the power this way
routinely", or "This power cannot be used upon yourself except in
special circumstances". Simply that "You cannot use Transfer on
yourself".

In later posts, you stated that, since the Power description for
Transfer used the word opponent, you could not use it on yourself.
When AoE was brought up as an example, you stated that the ability to
use your Drain on yourself by use of AoE was a special case due to
AoE. When I and others referred to your position repeatedly as meaning
that you were simply immune to your own attack for no good reason
(unless you used AoE), you never once stated that we misunderstood
you.

So if that wasn't what you meant, fine. But don't tell me you didn't
say, "You cannot use Transfer upon yourself."

Filksinger

------------------------------

Date: Tue, 15 Jun 1999 23:16:40 -0700
From: "Filksinger" <filkhero@deskmail.com>
Subject: Re: New Power Advantage:Innate

From: Joe Mucchiello <why@superlink.net>
<snip>
> > >I'm glad Steve posted elsewhere that he already created
> > >this construct in 5th Ed as -1/4 limitation on Persistent Only
> > >powers.
> >
> > So am I. It is a better construct.
>
> Ooops. He corrected that to a +1/4 advantage on persistent powers.

Better. Its advantages outweighed its limitations

<snip>
> What? Drain lowers the active points of a power construct. It has
> absolutely nothing to do with being or not being human. Why can't
CON be
> Innate in Dwarves? Aren't wings inherent to birds? Can their
flight be
> drained? Why just shrinking, growth and desolid? What really makes
> something Innate or Inherent? Why would height be innate but not
swimming
> in a fish? This is my question.

Because you are confusing the word "innate" with the
Advantage/Limitation/whateveritis of "Innate". They aren't quite the
same. As a general rule, if the Power goes away when the creature
dies, it may have been innate, but it wasn't Innate.

If you have to use a Power, it isn't Innate. Birds don't have Innate
Flight, because there is nothing about a bird that makes it part of
the laws of physics that it floats into the air. However, Flight would
be Innate to a helium creature.

We need something like Innate, in order to make Powers like Drain
consistent with the real world. Otherwise, you have "Drain vs Life
Support", which not only stops people from using aqualungs, but causes
robots to need to breathe, or "Drain vs Desolid" which makes ghosts
solid, or "Drain vs Flight" which not only stops jet packs from
working but turns helium creatures to zenon creatures.

Filksinger

------------------------------

Date: Wed, 16 Jun 1999 02:12:29 -0500
From: "J. Alan Easley" <alaneasley@email.com>
Subject: Re: Teleport & the Area Effect Advantage

- ----- Original Message -----
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
To: Champions <champ-l@sysabend.org>
Sent: Tuesday, June 15, 1999 9:56 PM
Subject: Re: Teleport & the Area Effect Advantage


> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> * "J. Alan Easley" <alaneasley@email.com> on Tue, 15 Jun 1999
> | Yes, but not exactly. UAO takes away the mass limitation for animates,
but
> | not for inanimates.
>
> Huh?

I said that the mass of the target of a power made Usable Against Others is
unimportant unless the object is inanimate. If the object is animate the
power simply affects a single creature regardless of size or mass. So I
could teleport a Space Dragon massing billions of tons with no mass
doublings but could not teleport a space ship of similar mass without
purchasing a butt load of extra mass at +1/4 per doubling. This is somewhat
illogical from a scientific point of view where mass is mass whether it is
part of a living creature or not but in some genres it would make no more or
less sense than anything else. Thinking strictly of game balance it makes
sense that I wouldn't be thwarted in my attempts to affect an individual
with my expensive UAO power just because somebody has a level of Density
Increase or Growth unless of course either of those is listed as one of the
defenses. Of course your opinion may vary.

>Since when?

I am not sure when it started because the only version of the Hero rules I
have handy is the Champions Deluxe that came with the Heromaker software.
Which I believe is the most recent. It could be a recent addition but I
believe it started with version 4.

>Where does the BBB make any such distinction?

Last paragraph of the description of UAO on page 98 or the BBB 4.2:

"Powers with this Advantage can be used against inanimate objects of
approximately human mass; this inanimate mass can be increased x2 for an
additional +1/4 Advantage (It's very expensive to get enough Teleport
Usable Against Others to Teleport the Earth.) The target's mass is only
relevant for inanimate objects."

Nowhere other than that as far as I know.

Alan
HeroRPG-owner@onelist.com

------------------------------

Date: Tue, 15 Jun 1999 20:30:51 -0400
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: Swapping stats (Rat remix)

At 09:42 AM 6/14/99 -0400, you wrote:
>
>>The way the Hero system works, if you come up with a clever misuse of a
>>power to resolve a situation, such as using Transfer on yourself to
>>increase your Strength so as to survive a deathtrap, the GM should let you
>>get away with it. But if you _always_ want to have that additional
>>Strength, you must pay points for it. Having Transfer, which is not
>>normally used on oneself, is *NOT* paying for additional Strength.
>

But Transfer wouldn't get you any Str you didn't pay for. You paid points
to buy it as Int, and Transfer just lets you move some of those points into
Str. While I had originally thought of using Multipower for this purpose,
I like how Transfer adds randomness to how many points are moved.

I agree it could be abused, but I don't think it is inherantly abusive.


============================
Geoff Heald
============================
Attention all enemies of the Rival Ninja Corporation: You will lay down
your weapons and surrender to your nearest R.N.C. representative. Failure
to do so will result in your total destruction. Thank you.

------------------------------

Date: Wed, 16 Jun 1999 03:50:01 -0400
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: Data using contractions

At 11:13 AM 6/15/99 -0400, you wrote:
>I thought ST:TNG was terribly inconsistent on Data's emotions. He clearly
>felt friendship for his crewmates, even if he did describe it as "the
>pleasing effect of familiar patterns in my neural subroutines" or somesuch.
>There was one episode I recall, though, that actually did something with
>the concept of Data having no real emotions. He got involved in a romance,
>then brought it to an abrupt halt with no feeling whatsoever.
>

Except that he seemed a little sad about it, at least in private, leaving
the audience wondering if he WAS a little sad, or if we were just projecting.

I also recall in the episode Data's Day where Data suspects that a Vulcan
official is lying to him and comments for his log how he "wishes he had a
gut feeling" to re-enforce his belief that Vulcans do not lie. It seemed
obvious that he had a "gut feeling" that she was lying, but again I might
just be projecting.


============================
Geoff Heald
============================
Attention all enemies of the Rival Ninja Corporation: You will lay down
your weapons and surrender to your nearest R.N.C. representative. Failure
to do so will result in your total destruction. Thank you.

------------------------------

Date: Wed, 16 Jun 1999 04:02:58 -0400
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: Space Battleship

At 11:02 AM 6/15/99 -0500, you wrote:

>With that data in mind, anyone want to take a crack at defining the Wave
>Motion Engine in Hero terms?
>
>
Teleport. Extra Time, as it took calculations to get it right.
Concentrate, 0 DCV as it required that the ship not move. Also, while a
warp could be aborted, it had to take place at a specific time. Not sure
how to reflect that.
Also, AOE because when the ship warped while in the midst of the minefield,
some of the mines closest to the ship went with it.
Don't forget that in addition to being a spaceship, it floats, flys, and
works as a submarine.


============================
Geoff Heald
============================
Attention all enemies of the Rival Ninja Corporation: You will lay down
your weapons and surrender to your nearest R.N.C. representative. Failure
to do so will result in your total destruction. Thank you.

------------------------------

Date: Wed, 16 Jun 1999 04:09:51 -0400
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: Data using contractions

At 08:35 AM 6/15/99 -0700, you wrote:
>
>
>Data actually has "Ethics Subroutines" which implies that his Federation
>ethics are prgrammed in. But Data has risked himself for his friends
>often and the risk of severe harm or destruction to himself. I would
>tend to think that offering one's own existence so that one's loved ones
>might continue is emotional more than anything else. Not invalid but
>emotional nonetheless.
>

As Spock would say: Sometimes the needs of the many outweigh the needs of
the few or the one. Therefore, it is logical to risk one's own life to
save the lives of others. Add to that the fact that risking your life is
part of the job of a Starfleet Officer, and Data has plenty of
non-emotional motivations.


============================
Geoff Heald
============================
Attention all enemies of the Rival Ninja Corporation: You will lay down
your weapons and surrender to your nearest R.N.C. representative. Failure
to do so will result in your total destruction. Thank you.

------------------------------

Date: Wed, 16 Jun 1999 06:38:10 -0400
From: "Jason & Julia Galterio" <galterio@home.net>
Subject: Re: Songs to supers...

Speaking as one who based three different campaigns around BOC's Imaginos
album, I agree. :)

And, just to be fair, one of the campaigns was for AD&D and the other two
were for White Wolf's World of Darkness (one of which is still running via
email, in fact). I haven't found a way to incorporate more than just the
odd song lyric for Champions games.

Jason

- -----Original Message-----
From: Lance Dyas <lancelot@inetnebr.com>
To: Michael Surbrook <susano@dedaana.otd.com>
Cc: Champions Mailing List <champ-l@sysabend.org>
Date: Tuesday, June 15, 1999 1:56 AM
Subject: Re: Songs to supers...


>No competition surely, BOC rocks... ;) additionally the flavor of Veteran
for
>the Psychic Wars is worthy of an entire campaign me thinks.
>
>Michael Surbrook wrote:
>
>> It just struck me that the winner in the "songs to supers" contest is
Blue
>> Oyster Cult. I mena, how do you compete with "Black Blade" (Elric),
>> "Veteran of the Psychic Wars", "Me262" and (of course) "Godzilla".
>>
>> --
>> Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html
>>
>> "I must say that I find television very educational.
>> The minute somebody turns it on, I go to the library
>> and read a book.
>>
>> Groucho Marx
>
>

------------------------------

Date: Wed, 16 Jun 1999 05:59:43 -0500
From: "Michael Nunn" <mlnunn@scrtc.com>
Subject: Char: Innuendo (from song to Super)

Credits: Innuendo was created and writen up by Michael Nunn, The background
is based on concepts from the Queenrych album 'Operation Mind Crime."

"16 and on the run from home, got a job in Time Square workin live S & M
shows, 25 bucks a f#$k and Jon's a happy man." That's how it started.
Taylor was born in Vermont and raised in a strict catholic home. Her father
was an authoritarian who forbade her from dating ar having male friends.
From the time she could remember he abused her mother and from the time she
was 6 years old he sexually abused her on a regular basis. On her 16th
birthday she decided "no more", left home, and headed to the big city.
Times were tough, her 200 dollars didn't last long, and hunger began to set
in. When a man in a nice suit told her he would give her 100 dollars if she
would go with him, that was the start of her rapid descent into the world of
prostitution, drugs, and violence that is New York City. Life on the
streets is never easy, and one night a Jon got a little too rough and left
her for dead in an alley beside a church.
"Father William saved her from the street", but his salvation bore a heavy
price, a debt to be paid in full, weekly, "... on the alter. Like a
sacrifice." Eventually Father William was busted for illegal use of church
funds. It was then that Taylor met officer Geoff Wilton NYPD. Her
knight-in-shining-armor, kind, gentle, and handsome. He got her a place to
stay, a job at a friends diner, and they started dating - her first real
dates. He treated her better than she had ever treated herself, and
eventually the became lovers. One night his wife burst in and caught them
in the act. End of the line her dream man became another nightmare.
Things went from bad to worse, fired from her job when they found out about
Geoff, evicted from the apartment he was paying for, and on the streets
again. That's when she saw the flyer "WANTED, young people between the
ages of 17 and 21 for employment in a new business. Good pay and benefits,
single people only need apply. The business was V.E. Inc a front for The
Cult, a secret organization. They didn't try to hide there intentions from
her. Taylor figured "Who can you trust when everyone's a crook?" Her
father let her down, religion let her down, the law let her down, at least
these guys were being open about there plans for her.
The Cult were looking for test subjects for a new series of Enhancement
serums. For the first time in her life she felt that people were being
straight with her, they told her the risks and what was expected of her. Of
the 25 "test" subjects 7 died, 9 had no change, the other 10 developed
"super" powers, but Taylor excelled, Her powers developed faster and better
than any of the others. Taylor worked very hard to learn to use her powers
and again led the test subjects. It seemed to the test team that Taylor was
a natural, she used her powers like she was born to them.
Eventually her training was over and it was time for her first "real world
operation" a simple robbery with two agents for support. Unfortunately it
went bad and the two agents were killed by a mysterious costumed vigilante,
Taylor managed to escape with only minor wounds. Afraid to return to base,
she got a motel room and hid out. It was here she was some hero on TV
telling runaways to go home, or at least call and let someone know that hey
were alive. Home; it had been 4 years since she had been home. It took all
of her money but she made it. When she arrived only her mother was there
and it was a joyful reunion. Shortly afterward, her father came in, flew in
to fit of rage and attacked Taylor. This time he wasn't attacking a
defenseless girl but a combat trained woman. He found out the hard way.
Taylor warned him if he ever touched her mother again she would be back to
finish the job. Taylor said goodbye to her mother and left for New York
City again, this time with a plan. She was going to do anything she could
to try and help clean up the mire that had pulled her down.

APPEARANCE: Taylor is a beautiful 20 year old, her years of hard living are
not evident on her youthful face. She is built like a professional body
builder, a combination of hard work and the drugs The Cult gave her. One of
her super powers is the ability to alter her appearance at will, so she
ofter look different Taylor wears a body suit of unknown design she got from
The Cult. She also carries many useful items in a belt of pouches she wears
around her right leg. When not in costume she tends to wear big shirts and
biker shorts. She like to wear lots of jewelry, usually fake. She has a
slight New England accent. Taylor is 5' 6" tall and weighs 148lbs, she has
blue eyes her hair changes color so often she doesn't even remember what
color it was. Her costume is black with gold trim.

PERSONALITY: Taylor is a bright and high spirited young woman; her hard
years on the streets did little to dim her youthful outlook on life. On the
other hand she has developed a distrust for white men in authority
positions. She never had one in her life that has done anything to deserve
her trust.
Taylor believes that true friendship must be earned over a period of time
and expects the same. She won't trust anyone who acts like an instant
friend.

Credits: Innuendo was created and writen up by Michael Nunn, The background
is based on concepts from the Queenrych album 'Operation Mind Crime."

------------------------------

Date: Wed, 16 Jun 1999 06:21:53 -0500
From: "Michael Nunn" <mlnunn@scrtc.com>
Subject: Innuendo Cha

10/30 STR 0
20/26 DEX 30
10/20 CON 0
11 BODY 2
13 INT 3
18 EGO 16
20 PRE 10
22 COM 6
7/11 PD 5
5/7 ED 3
4/6 SPD 4
4/10 REC 0
20/40 END 0
21/36 STUN 0
Characteristics Cost: 79

3 PS:Dancer 14-
3 Seduction 13-
40 MP (40)
4u 20" Teleport 4
4u Invisibility,Radio,Sight Group,no fringe 4
4u 2D6 Entangle,Based On ECV(+1),vs mental defense 4
4u 2 1/2D6 Ego Attack,Damage Shield(+1/2) 4
1u 8D6 Telepathy,Visible(-1/4),No Range(-1/2),OCV Based(-1) 4
2u 8D6 Mental Illusions,OCV Based(-1) 4
13 10/10 Armor,Only In Hero ID(-1/4),OIF(-1/2),14- Activation (-1/2)
5 3 Levels: Hand to Hand/Telepathy based,tight group,14-
Activation(-1/2),DCV only(-1/4)
4 Martial Block
4 M Strike,"Cresent Kick"
5 Off Strike,"Spinning Back Kick"
3 Basic Strike,"Punch"
10 EC (10),"Enhancement Mutations"
10a) +20 STR 2
10b) +6 DEX
10c) +10 CON
10d) +2.0 SPD
10e) +10" Running 2
15 -2 Images,Sight Group,On self only/only humans(-1/4),No
Range(-1/2) 3

Powers Cost: 174
Total Cost: 253

Base Points: 100
20 Berserk,"Touched against her will ",uncommon,occur 11-,
recover 8-
10 Distinctive,"Extreme Beauty",easily concealable,major
20 Hunted,"________________________",more powerful,non-combat
influence,harsh,appear 8-
20 Hunted,"________________________",more powerful,non-combat
influence,harsh,appear 8-
10 Vuln,"Mental Illusions",common,x1 1/2 stun
15 Psych Lim,"Vengeful",common,strong
15 Psych Lim,"Distrust men",common,strong
25 Susc,"Cocaine",uncommon,per phase,3D6
15 Secret ID,"Taylor Tylo"

Disadvantages Total: 150
Experience Spent: 3
Total Points: 253

------------------------------

Date: Wed, 16 Jun 1999 09:03:39 -0400
From: "Johnson, Adam" <AJohnson@clariion.com>
Subject: RE: New Power Advantage:Innate

You could, but I don't think you could 'Ford the consequences.
Maybe then you could Sierra of your ways
*grin*
okay, I'll quit before someone tells me to Chevy it :)


- ----------------------------------------------------------
Adam Johnson
Product Support -- Head Lab Resident Area Tech (LabRAT)
ajohnson@clariion.com
- ----------------------------------------------------------


- -----Original Message-----
From: Bob Greenwade [mailto:bob.greenwade@klock.com]
Sent: Tuesday, 15 June, 1999 19:46
To: champ-l@sysabend.org
Subject: RE: New Power Advantage:Innate


At 04:32 PM 6/15/1999 -0400, Bill Svitavsky wrote:
>At 04:18 PM 6/15/99 -0400, David Nasset wrote:
>>
>> In fact, I could shrink a semi by casting "Drain Growth".
>>
>
>I'll have no truck with that.

Just for that, I oughtta 'mack you in the mouth! ;-]
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
Interested in sarrusophones? Join the Sarrusophone Mailing List!
http://www.onelist.com/subscribe/Sarrusophone

------------------------------

Date: Wed, 16 Jun 1999 08:08:59 -0500
From: "Logan Darklighter" <logand@airmail.net>
Subject: Re: Space Battleship

>> With that data in mind, anyone want to take a crack at defining the Wave
>> Motion Engine in Hero terms?
>
>Take your pick (I can't remember how long each "jump" actually took, so I
>assumed 5 minutes):
>
>62 Active points of FTL, 2 continuing charges of 5 minutes each per day is
just
>a little bit slower than you want (approx 127680.5 lt yr in a 3.5 month
time
>period).
>
>64 Active points of FTL, 2 continuing charges of 5 minutes each per day is
just
>a little bit faster than you want (approx 255361 lt yr in a 3.5 month time
>period).
>


I think I'll go with the latter value, as it seems to be more likely that
they _could_ go faster but various things like periodic maintenence and
other anomalies probably slowed them down. That, or I could say that this
reflects the tweaking that happened after they concluded their first journey
and the improvement in the techniques and technology.

Thanks! This, along with Bob's Extra Dimensional movement, produces what
looks like just the right effect. :)

- -Logan
- ----------------------------------------------------------------------------
- --
"God does not play dice with the universe; He plays an ineffable
game of His own devising, which might be compared, from the perspective
of any of the other players,* to being involved in an obscure and complex
version of poker in a pitch-dark room, with blank cards, for infinite
stakes, with a Dealer who won't tell you the rules, and who
_smiles all the time_."
- -Neil Gaimen and Terry Pratchett
_Good Omens_
*i.e., everybody.
- ----------------------------------------------------------------------------
- --
Web page: http://www.cyberramp.net/~logand

------------------------------

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*****************************


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