Digest Archive vol 1 Issue 413

From: owner-champ-l-digest@sysabend.org
Sent: Sunday, June 20, 1999 12:39 AM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #413


champ-l-digest Sunday, June 20 1999 Volume 01 : Number 413



In this issue:

Re: Swapping stats
Re: Clarifying a point (was Re: Swapping stats)
Re: Teleport & the Area Effect Advantage
Re: Teleport & the Area Effect Advantage
Re: Top 5 things
Re: Top 5 things
Re: [Off Topic] [5th Ed] Fuzed?
RE: The Metric System [was...Space Battleship]
Off Topic= Re: Metric system & Fantasy Hero ideas
Re: The Metric System [was...Space Battleship]
Re: [Off Topic] [5th Ed] Fuzed?
Re: [Off Topic] [5th Ed] Fuzed?
Freeform PBeM RPGs
Re: Top 5 things
Re: Freeform PBeM RPGs
Re: [Off Topic] [5th Ed] Fuzed?
Re: [Off Topic] [5th Ed] Fuzed?
Re: [Off Topic] [5th Ed] Fuzed?

----------------------------------------------------------------------

Date: Sat, 19 Jun 1999 11:28:47 +0800
From: GAZZA <gazza@wantree.com.au>
Subject: Re: Swapping stats

Stainless Steel Rat wrote:
> * Rodger Bright <rodger.bright@cbpr.com> on Wed, 16 Jun 1999
> | I think a great power would be the ability to sacrifice some of one
> | characteristic or power to boost another one.
>
> +40 Strength, Side Effect: 2D6 Drain INT (-1/2).

Oh dear, oh dear, oh dear. You mistyped that, right? Because surely
you know that it would have to be 3d6 rather than 2d6; it's 30 Active
Points OR 1/2 the Active Cost of the power, whichever is GREATER.

(As an aside, I've always thought Drains as Side Effects borders on
abusive. You could always take 3d6 Drain BODY - average loss 5 BODY,
which will return in less than 30 seconds - rather than 6d6 Energy
Blast, which will do an average of 6 BODY, which WON'T come back
by itself, as well as an average of 21 STUN).
- --
GAZZA
"To know others is wisdom.
To know one's self is enlightenment."

------------------------------

Date: Sat, 19 Jun 1999 01:36:26 -0400
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: Clarifying a point (was Re: Swapping stats)

At 08:15 AM 6/17/99 -0700, you wrote:
>>Transfer:
>> "A character with this Adjustment Power can temporarilly take points from
>> an opponent's Characteristic or Power and add those points to one of his
>> own Characteristics or Powers."
>
>Lets take a look at Flash then shall we? I doubt anyone really thinks that
>Flash won't affect themselves:
>"A character with this Standard Power cant "flash" an opponent's senses
>(usually normal sight)..."
>
>>Personal Immunity:
>> "This Advantage prevents the character from being affected by his own
>> power."
>
>The very existence of this advantage and the fact that Transformation
>specifically states it will not work on the person with the power shows
>that by default other powers work on yourself.

I'll have to argue with that. While I support the view that "opponent"
does not mean "not self", Personal Immunity could exist for Area of Effect
and/or reflected powers. So it's mere existance does not prove our point.


============================
Geoff Heald
============================
Attention all enemies of the Rival Ninja Corporation: You will lay down
your weapons and surrender to your nearest R.N.C. representative. Failure
to do so will result in your total destruction. Thank you.

------------------------------

Date: Sat, 19 Jun 1999 01:26:02 -0700
From: david_mckee@filemaker.com (David McKee)
Subject: Re: Teleport & the Area Effect Advantage

>Oh, is THAT what this is all about? Mass?

A:
>case of Teleport, you can legimately claim that there is a specified
>way to increase the number of targets - buy extra mass.

[while there is also an additional, DIFFERENT, method for area; the
cause of this thread]


B:
>This isn't the
>case with TK - if I want to affect more targets, I've got to do it the
>traditional way of buying AE.


C:
>clear to me that the "lift 400kg per hex" is really the only possible
>interpretation.

Given that you yourself stated A and B, I cannot understand your
conclusion (C).

By your own admission, TK isn't the same as Teleport (A <> B)

If TK is the "lift 400kg per hex" conclusion (by the virtue of B),
then as far as I can understand, it is only logical that Teleport
is not a "lift 400kg per hex" conclusion, because of B....

If we equate Teleport's Mass extension for roughly "the quantity
of targets" because the Area extension is something different,
discovered through contrast of TK, then the only conclusion I
can come up with is that Teleport w/ AE doesn't apply the Mass
limit per hex, but rather the total, since AE and Mass are
unrelated.


I'm confused.


- -Dave

------------------------------

Date: Sat, 19 Jun 1999 07:37:51 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Teleport & the Area Effect Advantage

At 10:32 AM 6/19/1999 +0800, GAZZA wrote:
>Bob Greenwade wrote:
>
>> What I'm referring to here, is that the difference with this aspect of
>> Teleport is the same that I'd apply to Telekinesis: mass. If a Power
>> affects a certain amount of mass, then that's how much mass it can
>> affect. Damaging Powers with AoE still do their total damage, and
>> mass-affecting Powers with AoE affect their total mass.
>
>Oh, is THAT what this is all about? Mass?
>
>Well, I don't have the book with me right now, but does the description
>of TK even MENTION Mass? All TK does is give you Ranged STR. Which means
>I can do anything with TK that I could do with STR, except I can do it
>at range.

STR lifts mass.

>Say I've got 20 STR TK, AE: Radius. I use it to Punch everyone in the
>AE. I do 4d6 to each, right? Not 4d6 distributed amongst all targets.
>I'm using my full 20 STR against every target.
>
>So why can't I use a full 20 STR to LIFT, rather than Punch? In the
>case of Teleport, you can legimately claim that there is a specified
>way to increase the number of targets - buy extra mass. This isn't the
>case with TK - if I want to affect more targets, I've got to do it the
>traditional way of buying AE. If we look at it as several targets that
>are being lifted, rather than one humongous amount of mass, it seems
>clear to me that the "lift 400kg per hex" is really the only possible
>interpretation.

This is just a small part of why I have a problem with having
Punch/Squeeze as an automatic part of Telekinesis; it creates such an
imbalance (or, if you don't consider this an imbalance, at least confusion).
However, even if this is corrected, your argument would apply to AoE
STR, which is a not atypical construct for giant humanoids (whether organic
or robotic). In this case, I would certainly argue that the giant does
full STR damage to each target in an area, but can still lift only what his
STR would yield as a total and not per hex. And so it would be with TK.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
Interested in sarrusophones? Join the Sarrusophone Mailing List!
http://www.klock.com/public/users/bob.greenwade/sarrus.htm

------------------------------

Date: Sat, 19 Jun 1999 07:47:55 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Top 5 things

At 10:24 PM 6/18/1999 EDT, Leah L Watts wrote:
>> . . . . I don't have my BBB
>>handy, but now I'm wondering - has a Variable DNPC evern been explicitly
>>allowed? Every game I've ever run or played in has allowed the "friend
>in
>>need for the duration of the adventure" construction, but I'm not sure
>if
>>the official DNPC description mentions it.
>
>It's not in the BBB, but I seem to recall seeing the "Random DNPC" in at
>least one article in Adventurer's Club.

Actually, the last sentence of the second paragraph in the BBB reads,
"The DNPC can even change from time to time, or even every adventure ('A
date in every port')." Seeker, as a sample character, has just such a
construct: DNPC, current girlfriend (who, apparently, was Lin Chow for
Watchers of the Dragon).
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
Interested in sarrusophones? Join the Sarrusophone Mailing List!
http://www.klock.com/public/users/bob.greenwade/sarrus.htm

------------------------------

Date: Sat, 19 Jun 1999 13:00:34 -0400
From: Gypsy <klgeorge@mindspring.com>
Subject: Re: Top 5 things

Leah L Watts wrote:
>
> > . . . . I don't have my BBB
> >handy, but now I'm wondering - has a Variable DNPC evern been explicitly
> >allowed? Every game I've ever run or played in has allowed the "friend
> in
> >need for the duration of the adventure" construction, but I'm not sure
> if
> >the official DNPC description mentions it.
>
> It's not in the BBB, but I seem to recall seeing the "Random DNPC" in at
> least one article in Adventurer's Club.
>

Under the description of DNPC in the BBB it says "The DNPC can change
from time to time, or even every adventure ("A date in Every port")."

- --
Imagination is the seed of intelligence. Nourish it and watch it grow.
ICQ #3788510

------------------------------

Date: Sat, 19 Jun 1999 12:09:12 -0400
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: [Off Topic] [5th Ed] Fuzed?

At 04:05 PM 6/18/99 -0400, you wrote:
>On Fri, 18 Jun 1999 Akirazeta@aol.com wrote:
>
>> I know that HERO games has stated that the book will have both fuzion and
>> HERO system versions of all material, but does that mean that the base
Fuzion
>> system will be included in the 5th Ed rules book?
>
>I wil say the answer to that is 'no'.
>
I hate to be picky (okay, I'll admit that I love it, but I try not to do
it) but this isn't really OT IMO. I mean, a question about the Hero
Rulebook (in any incarnation) strikes me as very ON topic for the Hero
list. Am I wrong?


============================
Geoff Heald
============================
Attention all enemies of the Rival Ninja Corporation: You will lay down
your weapons and surrender to your nearest R.N.C. representative. Failure
to do so will result in your total destruction. Thank you.

------------------------------

Date: Sat, 19 Jun 1999 14:01:17 -0400
From: geoff heald <gheald@worldnet.att.net>
Subject: RE: The Metric System [was...Space Battleship]

At 01:10 AM 6/19/99 -0400, you wrote:
>At 7:25 PM -0400 6/16/99, geoff heald wrote:
>> American
>>Standard gauge for railroad tracks, which is also being adopted for things
>>like Japan's high-speed rail lines, is based on the distance between the
>>wheels on the steam engines we bought from England, which were in turn
>>based on the distance between the wheels on wagons, which were based on the
>>ruts in the roads, which were made by Roman chariots. Little did tha
>>ancient Romans guess when they fixed a chariot size based on the width of
>>two horses that they were setting a transport standard for the next 2000
>>years.
>
> Nope. The British inventor (Stephenson?) of the locomotive based the
>length of his axles on a common (but non-standardized) lenght of cart
>axles. His competitors used a different length for their axles. During the
>American Civil War, Northern and Southern railroads used different gauges.
>American, Eastern European, and Western European railroads use different
>guages. There is no "standard" to be based on the Romans. :-)
>
American Standard Gauge is, IIRC 4' 8 1/2". While many railroads here use
smaller gauges, they are called "narrow gauge" wheras it is called
"Standard Gauge" over here. It was based on the size of the first (or most
common or something) staem engines we bought. That was, in turn, based on
the width of the cars it was to pull, which were standard coaches. Thse
were based on the width of the ruts in the roads, as dropping a wheel into
a rut could break a wheel or axle. As for the bit about the ruts dating to
the Romans, I got that when someone else posed a message about this to
another list, but it does make sense.

============================
Geoff Heald
============================
Attention all enemies of the Rival Ninja Corporation: You will lay down
your weapons and surrender to your nearest R.N.C. representative. Failure
to do so will result in your total destruction. Thank you.

------------------------------

Date: Sat, 19 Jun 1999 12:32:04 -0700 (PDT)
From: Oscar Tibor <oscartibor@yahoo.com>
Subject: Off Topic= Re: Metric system & Fantasy Hero ideas

> --- Black Bishop <BISHOP@mail.sirnet.it> wrote:
> >
> > I just wanted to help sorry if I bother (by the way it is 10.000
> > square
> > meter sorry again !!!!!)
>
> Hey Black Bishop,
>
> Don't be sorry! The metric system is far superior to our imperial
> hodgepodge, however we Americans are truly wierd. On the one hand we
> like simple solutions like: If Saddam, Slobo, or any other 3rd rate
> scumbag gives us any lip, we bomb them into the stone age, which
> isn't
> a far trip for them. On the other, we like complicated hodgepoge
> systems of measurements & our language which has few regular verbs or
> nouns making it a nightmare for speakers of every other language.
>
> No flames from superpatriots please, I think our American
> theoretical
> form of government and life is far superior to anything ever created
> or
> to be created, however we have problems caused by ignorant savages
> who
> have forgotten, or heaven forbid, never known what our Constitution &
> Bill of Rights are for. Both documents contend that Americans have
> any
> & all rights granted just because we exist, not by some artificail
> entity known as government. Both documents only curtail our
> goverment,
> to keep us Americans from being like evryone else: beholden to a
> government who is supposed to be beholden to us.
>
> What this has to do with gaming, and Hero in particular, I have no
> earthly clue. Just blame it on my foreign affairs, national security
> &
> insurance background.
>
> Hmm, this gives me a great idea for a side adventure in my next
> fantasy
> game. The Benevolent Society of Risk Selection (I'll get a better
> name)
> based in Lloyd's Tavern in the south side of Xville has accepted a
> 50%
> share of the risk
> for an expedition to the Spratley Islands, inhabited by dreadfull
> minotaurs and other vile beasts. This expedition's purpose is to get
> the Constitution, an ancient artifact of wonderous power, and bring
> it
> to Varady Isbolya Grand Wizard of the White Robes. Admitedly it
> needs
> some work, but it's a good way to begin the introduction of a
> Republican form of government to a fantasy setting.
>
> Good day to all!
>
> ===
> Oscar Tibor
> Florida Insurance Agent Extraordinaire
> _________________________________________________________
> Do You Yahoo!?
> Get your free @yahoo.com address at http://mail.yahoo.com
>
>

===
Oscar Tibor
Florida Insurance Agent Extraordinaire
_________________________________________________________
Do You Yahoo!?
Get your free @yahoo.com address at http://mail.yahoo.com

------------------------------

Date: Sun, 20 Jun 1999 04:31:40 +0800
From: Allan Dunbar <adunbar@iinet.net.au>
Subject: Re: The Metric System [was...Space Battleship]

At 10:18 18/06/99 -0700, you wrote:
>>Then again, all bar one champions game I have ever played has been set
>in
>>the United States. I personally prefer to play games set in Australia
>(use
>>that local knowledge) but quite frankly, Australia does not have the
>"image"
>>popular to superhero games.
>>
>>Anyway, I stop now...
>>
>>Regards
>>
>>Allan Dunbar
>
>The only solution would seem to me to be to get some people together and
>run a "Champions of Australia" campaign yourself.
>
>
It has been done. One of the GM's I regularly play with ran a long running
Champions campaign based in Perth. And for some reason not entirely clear
to anyone that was involved with the game, it was a really bloody and deadly
affair. We didn't try to do that...it just kept happening.

But yes, my current game is approaching conclusion, so I might start
planning a new one, if I have time.

>Jay P. Hailey <Meow!> [ICQ: 37959005]
>
>Read Star Trek- Outwardly Mobile At-
>
>http://www.geocities.com/~tesral/jay/
>
>
>
>___________________________________________________________________
>Get the Internet just the way you want it.
>Free software, free e-mail, and free Internet access for a month!
>Try Juno Web: http://dl.www.juno.com/dynoget/tagj.
>
>

------------------------------

Date: Sat, 19 Jun 1999 20:17:36 -0400 (EDT)
From: "John Desmarais" <john.desmarais@ibm.net>
Subject: Re: [Off Topic] [5th Ed] Fuzed?

On Sat, 19 Jun 1999 12:09:12 -0400, geoff heald wrote:

>At 04:05 PM 6/18/99 -0400, you wrote:
>>On Fri, 18 Jun 1999 Akirazeta@aol.com wrote:
>>
>>> I know that HERO games has stated that the book will have both fuzion and
>>> HERO system versions of all material, but does that mean that the base
>Fuzion
>>> system will be included in the 5th Ed rules book?
>>
>>I wil say the answer to that is 'no'.
>>
>I hate to be picky (okay, I'll admit that I love it, but I try not to do
>it) but this isn't really OT IMO. I mean, a question about the Hero
>Rulebook (in any incarnation) strikes me as very ON topic for the Hero
>list. Am I wrong?

You are correct (not that I'm a particularly stringent topic police). Why?

- -=>John Desmarais
http://www.sysabend.org/champions

------------------------------

Date: Sat, 19 Jun 1999 21:39:41 -0400
From: "Dale A. Ward" <daleward@ix.netcom.com>
Subject: Re: [Off Topic] [5th Ed] Fuzed?

Greetings!

John Desmarais wrote:
>
> On Sat, 19 Jun 1999 12:09:12 -0400, geoff heald wrote:
> >I hate to be picky (okay, I'll admit that I love it, but I try not to do
> >it) but this isn't really OT IMO. I mean, a question about the Hero
> >Rulebook (in any incarnation) strikes me as very ON topic for the Hero
> >list. Am I wrong?
>
> You are correct (not that I'm a particularly stringent topic police). Why?
>
> -=>John Desmarais

I'm sure I've probably seen this info before but I can't recall it at the
moment. Is there, in fact, a list dedicated to Hero System in general (as
opposed to this Champions specific material)?

I know there's a list for The art Of Game Mastering (I've been subscribed for 3
months and have received exactly 7 messages from it - 3 off topic) and I've also
seen a reference to a Fantasy Hero list that I haven't been able to successfully
subscribe to (I don't know why).

My 3 favorite genres being 1) Fantasy, 2) SciFi and 3) Anything Not
Supers-related, I'd be very interested in more general-interest material.


Dale Ward
************************************************
* "Macintosh - we may not do everything right, *
* but at least we knew the century would end." *
* - attributed to Douglas Adams *
************************************************
****************************************
* The early bird may get the worm, but *
* the second mouse gets the cheese. *
****************************************

------------------------------

Date: Sat, 19 Jun 1999 21:24:44 -0500
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net>
Subject: Freeform PBeM RPGs

I've just been browsing through the mailing lists aailable through
onelist.com; there are over 1300 listings under the Roleplaying Games
category alone (including several dozen separate email games devoted to
"Dawson's Creek Meets Buffy the Vampire Slayer"!) and I have to wonder
about all this.

One list that apparently was just created today is "AnitaRPG", which will
be a game based on the excellent Anita Blake novels. The creator of this
list explains: "Made it mainly cause I want to play in Anita's world, and
couldn't find an existing RPG totally of her world that suited."

The woman couldn't find *any* existing RPG rules set that would allow her
to create a modern urban horror setting in keeping with these novels?
Seems unlikely. I'd guess it's more likely she's just one of those people
who like the acting elements of RPG games, but don't care for written rules
or game mechanics. This would be more of an email LARP than an email
version of a "tabletop" RPG.

Given that the Hero System leans more in the direction of 'rules heavy'
than 'rules light', it follows that Hero System players aren't bothered by
a lot of detailed mechanics in their games, so my question for this group is:

Do you or any of the players in your group participate in the kind of
freeform PBeM games described above, and if so, how well does it work for
you, compared to more structured 'tabletop' RPGs?

Damon

------------------------------

Date: Sat, 19 Jun 1999 22:53:41 EDT
From: Leah L Watts <llwatts@juno.com>
Subject: Re: Top 5 things

>>It's not in the BBB, but I seem to recall seeing the "Random DNPC" in
at
>>least one article in Adventurer's Club.
>
> Actually, the last sentence of the second paragraph in the BBB reads,
>"The DNPC can even change from time to time, or even every adventure ('A
>date in every port')."

Yep, I missed that one. Oops :)

Leah

___________________________________________________________________
Get the Internet just the way you want it.
Free software, free e-mail, and free Internet access for a month!
Try Juno Web: http://dl.www.juno.com/dynoget/tagj.

------------------------------

Date: Sat, 19 Jun 99 16:53:23 PDT
From: "Richard O'Marro" <hbcraft@impulsedata.net>
Subject: Re: Freeform PBeM RPGs

- ----------
> I've just been browsing through the mailing lists aailable through
> onelist.com; there are over 1300 listings under the Roleplaying Games
> category alone (including several dozen separate email games devoted =
to
> "Dawson's Creek Meets Buffy the Vampire Slayer"!) and I have to wonder
> about all this.
>
> One list that apparently was just created today is "AnitaRPG", which =
will
> be a game based on the excellent Anita Blake novels. The creator of =
this
> list explains: "Made it mainly cause I want to play in Anita's world, =
and
> couldn't find an existing RPG totally of her world that suited."
>
> The woman couldn't find *any* existing RPG rules set that would allow =
her
> to create a modern urban horror setting in keeping with these novels?
> Seems unlikely. I'd guess it's more likely she's just one of those peo=
ple
> who like the acting elements of RPG games, but don't care for written =
rules
> or game mechanics. This would be more of an email LARP than an email
> version of a "tabletop" RPG.
>
> Given that the Hero System leans more in the direction of 'rules heavy'
> than 'rules light', it follows that Hero System players aren't bothered=
by
> a lot of detailed mechanics in their games, so my question for this gro=
up is:
>
> Do you or any of the players in your group participate in the kind of
> freeform PBeM games described above, and if so, how well does it work =
for
> you, compared to more structured 'tabletop' RPGs?
>
> Damon
>
>
Well, I'm in one called the CAoL or Callahanian Army of Light that start=
ed out in alt.callahans and just got bigger and bigger. We find it's both=
fun and frustrating at the same time. Characters range from a 15th centu=
ry Scotch Druidess, to a Telekinetic superhero, to a former servent of =
both the Time Lords and Vorlons, to a Moorcockian tradgic immortal hero, =
to a former God of Theives who accidentally destroyed hsi home dimention =
in a battle with Chaos. Because of the huge ranges in powers, a normal =
RPG system just would not work. A few people have tired making up the mor=
e powerful character with GURPS and Hero and ended up with characters cos=
ting THOUSANDS of points.
Now doing it free form allows for a lot more fexability in the developme=
nt of the characters, if you want them to start developing an ability or =
a skill or something, your don't have to wait until you "level" or have =
the experience to spend to do it. Thus people spend less time thinking =
on what neat things they want to buy for their character, and more on wha=
t direction do I want the character to go in?
Also a bennefit of a free-form RPG is that it becomes a more cerebral =
of a game. Dungeon crawls and hack and slash just become boring after a =
while when each person can just write out all their actions ahead of time=
. You have to have some sort of twists to keep theintrests of hte other =
people playing.
Now for the drawbacks. You end up having arguments about how things happ=
en when people end up doing things that overlap and you have to sit down =
and figure out what post goes when and how that affects posts after it. =
There's also times someone tries to do something just TOO powerful for =
the plot and we have to stop and go "Nuh uh, I need this <> way for the =
plot I have in mind, so you can't get <> effect. You could possibly do =
<> or <>..." and a few times this has lead to some hard feeling and bitte=
rness, but we have to work past it. Usually by writing ourselves out for =
a while to cool off.
As a GM of a freeform game, you can end up with even more fantastic of =
things than you ever expected, but you can also end up seeing a lot of =
planning go into the toilet with one single post sometimes. It's a little=
easier to "herd" players in a particular direction with a tabletop game,=
but sometimes it's fun just to be able to sit back and watch some comple=
tely unexpected sub plot show up and develop.

------------------------------

Date: Sat, 19 Jun 1999 23:22:09 -0400
From: geoff heald <gheald@worldnet.att.net>
Subject: Re: [Off Topic] [5th Ed] Fuzed?

At 09:39 PM 6/19/99 -0400, you wrote:
> I'm sure I've probably seen this info before but I can't recall it at the
>moment. Is there, in fact, a list dedicated to Hero System in general (as
>opposed to this Champions specific material)?
>

I believe this is it. About 80% of the people here use Hero for Champions
only (I think) so most of the traffic is Champs-related. There is a
seperate Fantasy Hero list, but a lot of the posts there are duplicated here.


============================
Geoff Heald
============================
Attention all enemies of the Rival Ninja Corporation: You will lay down
your weapons and surrender to your nearest R.N.C. representative. Failure
to do so will result in your total destruction. Thank you.

------------------------------

Date: Sat, 19 Jun 1999 20:22:36 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: [Off Topic] [5th Ed] Fuzed?

At 09:39 PM 6/19/1999 -0400, Dale A. Ward wrote:
>Greetings!
>
> I'm sure I've probably seen this info before but I can't recall it at the
>moment. Is there, in fact, a list dedicated to Hero System in general (as
>opposed to this Champions specific material)?

Actually, this list should be good for anything Hero System related. It
may be called the Champions Mailing List in your bookmarks, but the Hero
Mailing List (hero-l@sysabend.org) is basically the same thing. Well, it
*is* the same thing, literally, since all the same people and all the same
stuff is sent to both (they're aliases for each other).
A lot of what Michael Surbrook posts would probably be inappropriate for
most supers games, but would go great for Horror Hero, Fantasy Hero, and
other Hero System games. More than one discussion -- including one rather
recent one -- has been regarding some aspect of fantasy or sci-fi.
So go ahead, post whatever you want on whatever genre you want. We can
take it (well, most of us can anyway). :-]
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
Interested in sarrusophones? Join the Sarrusophone Mailing List!
http://www.klock.com/public/users/bob.greenwade/sarrus.htm

------------------------------

Date: Sun, 20 Jun 1999 00:44:05 -0400 (EDT)
From: "John Desmarais" <john.desmarais@ibm.net>
Subject: Re: [Off Topic] [5th Ed] Fuzed?

On Sat, 19 Jun 1999 21:39:41 -0400, Dale A. Ward wrote:

> I'm sure I've probably seen this info before but I can't recall it at the
>moment. Is there, in fact, a list dedicated to Hero System in general (as
>opposed to this Champions specific material)?
>
> I know there's a list for The art Of Game Mastering (I've been subscribed for 3
>months and have received exactly 7 messages from it - 3 off topic) and I've also
>seen a reference to a Fantasy Hero list that I haven't been able to successfully
>subscribe to (I don't know why).
>
> My 3 favorite genres being 1) Fantasy, 2) SciFi and 3) Anything Not
>Supers-related, I'd be very interested in more general-interest material.

While the list discussions do tend to be primarily Champions related, it really is a Hero
System list (as illustrated by the general lack of Fuzion related discussions). It is
named the Champions Mailing List mostly because the name Champions is more well
known than Hero System.

- -=>John Desmarais
http://www.sysabend.org/champions

------------------------------

End of champ-l-digest V1 #413
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Date: Friday, July 02, 1999 04:15 PM