Digest Archives Vol 1 Issue 42

Desmarais, John
From: owner-champ-l-digest@sysabend.org
Sent: Monday, November 16, 1998 6:59 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #42

champ-l-digest Monday, November 16 1998 Volume 01 : Number 042



In this issue:

Servants of the Dragon PBEM
Re: CHAR: Bambolea (part 2)
3x3 Eyes Hero
Re: CHAR: Bambolea (part 2)
META: Ignore this post
Re: 3x3 Eyes Hero
Re: CHAR: Bambolea (Part One)
Re: CHAR: Bambolea (part 2)
Re: 3x3 Eyes Hero
CHAR: Tenshinhan duplicate
Re: CHAR: Bambolea (part 2)
CHAR: Kushami
CHAR: Raditz
CHAR: Tenshinhan
Re: 3x3 Eyes Hero
Re: CHAR: Bambolea (part 2)
Re: FH Anyone?
Re: Mental Defense vs. Mental Damage Reduction
Re: Mental Defense vs. Mental Damage Reduction

----------------------------------------------------------------------

Date: Mon, 16 Nov 1998 10:21:55 -0500
From: "Lisa Hartjes" <beren@unforgettable.com>
Subject: Servants of the Dragon PBEM

Thanks to everyone who submitted character concepts. All the places have
been filled. There are a *lot* of creative people out there. The game
should be a lot of fun. For anyone who is interested in lurking, there is a
mailing list set up for the game. You can subscribe to it on the web page.


Lisa Hartjes

beren@unforgettable.com
http://roswell.fortunecity.com/daniken/79
ICQ: Berengiere (9062561)

"Evil is only victorious when Good chooses not to win."

------------------------------

Date: Mon, 16 Nov 1998 07:48:01 -0800 (PST)
From: Ell Egyptoid <egyptoid@yahoo.com>
Subject: Re: CHAR: Bambolea (part 2)

> >PRAYER POWERS:
> >ALTA-AURA POWERS:
> Wouldn't these be better in Elemental Controls?
Better how? cost-wise? Maybe. As you can tell
I wasn't worried about cost, just concept.

I was just writing down her powers in the
logical groups when & how she got them.

==
Elliott aka Egyptoid
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------------------------------

Date: Mon, 16 Nov 1998 11:28:44 -0500 (EST)
From: Michael Surbrook <susano@access.digex.net>
Subject: 3x3 Eyes Hero

For those of you who are interested in such tings, I just finished my
adaption of GURPS: 3x3 Eyes to the Hero system. You can find it at
www.access.digex.net/~susano/3x3.html (for now).

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Mon, 16 Nov 1998 09:02:06 -0800 (PST)
From: Ell Egyptoid <egyptoid@yahoo.com>
Subject: Re: CHAR: Bambolea (part 2)

> Re: CHAR: Bambolea (part 2)
> > >21 5D6 Luck (blessing of God) Variable Limitation
> > I think one needs to define a list of Limits for Varia-Limit
>That one was in the desc I thing.. the cross or in a pinch
>incantations..?
Actually I meant any reasonable Limitations.
Focus could be the Holy Cross, or just the regular gold charm fish
she wears on her wrist. Or it could be simply Extra Time, since
(depending on your theology) god can supposedly hear mental prayers.

Or just Gestures, such as kneeling, etc. But if we must be completist,
the only ones I can see as being appropriate:
Gestures, Incantations, Costs END, Extra END, Extra Time,
No Cons.Control, Focus (at any level), Side-Effects, Concentrate,
Visible, RSR(with or without SideFX) , Only in Hero ID,
Limited: only in good faith or with a clean conscience (which is
just like her multipower)


>I was reading this character to my wife and she said "Oh, a female
>Latina Buckaroo Banzaii with super powers." Great character. I plan to
>do some campaign specific modifications to her and use her as a foil
for
Banzai? I guess, because she is so skilled in various areas. Yeah, when
I was done writing her up, I couldn't beleive how much she cost.


> 48 Comeliness kind of high.
I don't remember if it was here on this list or in r.g.f.s-h, but I've
had the COM argument before. I'm not shy about handing out superhumanly
good-looking numbers. I'm not lowering the number. IMC she's one of the
ten best looking mortals on the planet. IMC the best looking super-model
(if you can call such skinniness beautiful) would have a COM of 23 or
so.
So yes, she's 2.25 times as lovely as the top percentile.
Yes, it's subjective.


==
Elliott aka Egyptoid
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------------------------------

Date: Mon, 16 Nov 1998 10:50:01 -0800 (PST)
From: John Desmarais <johndesmarais@yahoo.com>
Subject: META: Ignore this post

Ingore this post.





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------------------------------

Date: Mon, 16 Nov 1998 10:38:12 -0800 (PST)
From: Ell Egyptoid <egyptoid@yahoo.com>
Subject: Re: 3x3 Eyes Hero

nice pages, even if the subject matter is narrow :)

DAMN! you sure do crank out a lot of that stuff.

When I get more of my stuff posted, we'll have
to compare if your Anime woody is bigger than
my Egyptian woody. (Web Page Envy :)
==
Elliott aka Egyptoid
_________________________________________________________
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------------------------------

Date: Mon, 16 Nov 1998 09:20:07 -0800
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: CHAR: Bambolea (Part One)

At 03:45 PM 11/15/98 -0500, thomas deja wrote:
>Actually, look at Pearl Jam which sold several album without making one
>video--the recent one for "Do the Evolution" is their first video in
>YEARS.....

I said it's hard, not impossible! There are a couple other notable
exceptions as well (though I can't recall offhand who they are).
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm

------------------------------

Date: Mon, 16 Nov 1998 15:20:38 -0400
From: Juan Antonio Ramirez Morell <tonio@prtc.net>
Subject: Re: CHAR: Bambolea (part 2)

Ell Egyptoid wrote:
>
> > 48 Comeliness kind of high.
> I don't remember if it was here on this list or in r.g.f.s-h, but I've
> had the COM argument before. I'm not shy about handing out superhumanly
> good-looking numbers. I'm not lowering the number. IMC she's one of the
> ten best looking mortals on the planet. IMC the best looking super-model
> (if you can call such skinniness beautiful) would have a COM of 23 or
> so.
> So yes, she's 2.25 times as lovely as the top percentile.
> Yes, it's subjective.

Um, isn't the Hero system arranged so that every 5 points is x2?
That'd make her 32 times as lovely as the top percentile...

Tonio

>
> ==
> Elliott aka Egyptoid
> _________________________________________________________
> DO YOU YAHOO!?
> Get your free @yahoo.com address at http://mail.yahoo.com

------------------------------

Date: Mon, 16 Nov 1998 14:35:19 -0500 (EST)
From: Michael Surbrook <susano@access.digex.net>
Subject: Re: 3x3 Eyes Hero

On Mon, 16 Nov 1998, Ell Egyptoid wrote:

> nice pages, even if the subject matter is narrow :)
>
> DAMN! you sure do crank out a lot of that stuff.

Yeah, right. This took me a year (well... at least 8 months) to convert.

> When I get more of my stuff posted, we'll have
> to compare if your Anime woody is bigger than
> my Egyptian woody. (Web Page Envy :)

Uhm... no comment.

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Mon, 16 Nov 1998 14:11:02 -0500 (EST)
From: Michael Surbrook <susano@access.digex.net>
Subject: CHAR: Tenshinhan duplicate

[this is the character sheet for the duplicate version of Tenshinhan]

TENSHINHAN
(Shishin no Ken version)

Val CHA Cost Roll Notes
20 STR 10 13- 400kg; 4d6
15 DEX 15 12- OCV: 5 / DCV: 5
18 CON 16 13-
18 BODY 16 13-
15 INT 5 12- PER Roll 14-
24 EGO 28 14- ECV: 8
20 PRE 10 13- PRE Attack: 4d6
10 COM 0 11-
12 PD 8 Total: 12 PD
12 ED 8 Total: 12 ED
3 SPD 5 Phases: 4, 8, 12
8 REC 0
36 END 0
37 STUN 0
Total Characteristics Cost: 121

Movement: Flight: 10" / 40"
Running: 6" / 12"
Superleap: 9" / 18"
Swimming: 2" / 4"

Cost Powers & Skills
Combat Training:
24 Combat Skill Levels: +3 with all Combat
Martial Arts: Tsurusen-ryu
Maneuver OCV DCV Damage
4 Block +2 +2 Block, Abort
4 Bone-breaking Blow -2 +0 1d6 HKA (2d6 with STR)
4 Dodge +0 +5 Dodge vs All, Abort
4 Elbow/Knee Strike +2 +0 8d6 Strike
5 Kick -2 +1 10d6 Strike
4 Punch +0 +2 8d6 Strike
4 Tien-hsueh Strike -1 +1 3d6 NND (1)
8 Two Damage Classes

Ki Powers:
70 Ki Powers Multipower: 70 Point Pool
5 u - Ki Blast: EB: 10d6, END 6
5 u - Kiai: Dispel: 18d6, vs Any Ki Power (+1/4),
Incantations (-1/4), Gestures (-1/4), END 7
3 u - Taiyoken: Flash: 3d6 vs Sight Group, Explosive (+1/2),
Personal Immunity (+1/4), Incantations (-1/4), Gestures (-1/4),
No Range (-1/2), END 9

25 Bukujutsu: Flight: 10", x4 NCM, END 4
5 Superleap: +5" (9" total), END 3
6 Enhanced Perception: +2 with all PER rolls

Background Skills:
3 Acrobatics 12-
3 Breakfall 12-
3 Climbing 12-
2 KS: Martial World 11-
2 KS: Tsurusen-ryu 11-
7 Survival 13-
4 TF: Air vehicles, Ground Vehicles
204 Total Powers & Skills Cost
325 Total Character Cost

100+ Disadvantages
15 DNPC: Chao-Tzu, Less Powerful, 14-
15 Distinctive Features: Three Eyes (NC)
Psychological Limitation:
15 Honorable (C, S)
15 Protective of Chao-Tzu (C, S)
5 Reputation: Former student of Tsurusennin 8-
160 Experience
325 Total Disadvantage Points

(Tenshinhan created by Akira Toriyama, character sheet created by Michael
Surbrook)

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Mon, 16 Nov 1998 11:39:53 -0800 (PST)
From: Ell Egyptoid <egyptoid@yahoo.com>
Subject: Re: CHAR: Bambolea (part 2)

Bambolea was an idea I had been tossing around for a long time.
She didn't get a name until I got an album by the Gypsy Kings,
with their upbeat version of what is apparently a traditional
Spanish melody and lyrics. Mainly I've just seen/read/talked
about latinas a lot lately, for no reason: such as Gloria Estefan,
my Puerto Rican ex-girl-friend, Linda Ronstadt, my best friend's
Puerto Rican ex-girl-friend, Paula Abdul, and my second Puerto
Rican ex-girl-friend, and of course Selena.

But yeah the more I think about Buckaroo Banzai, the more that makes
sense. She only adventures (fights crime) part time, is talented in
many areas, isn't rattled by much, and doesn't need the money, all
just like Banzai. I can just picture John Lithgow mocking her:
"Laugh awhile you can, monkey-gal" Then of course she might punch him
across the chops because she finds the evolution reference offensive :)

I'm quite flattered that someone would use her in a campaign. That's why
I posted her (or any character I post) All I'd ask is that she remain
the
genuine article. What I mean is that she's just not like most of the
religious people you'd see on TV for example. She's not preachy,
screachy,
judgmental, hypocritical, hollow or delusional. Of course your mileage
with
her will vary wildly, depending on how you view religion, god,
theology, etc.
in your life/campaign. I'd say she's somewhat like a paladin:
empowered by
god to fight evil. Although she's not overboard or fanatic about it,
after
she takes time out for a "regular" career and approaches the whole
picture
in a balanced way.

Possible Campaign Hooks:

1. She's singing the national anthems at a big event, such as the
olympics,
world cup, etc. and EUROSTAR attacks. She becomes the erstwhile ally of
any heroes at the event.

2. She calls the PC heroes to help her finish a case, since tour time
is coming up and she's in the middle of a big mess.

3. If a PC owes UNTIL a favor, they could get tapped to help her when
she calls in a favor from them.

4. Reverse of 3 above, PC calls in help from UNTIL, and they're busy,
so they ask Bambolea to help the PC.

5. She's not a combat monster, she could captured and need PCs to rescue
her. (not likely given her resourcefulness and Luck)

6. Nno-one in the PC group knows anything about some powerful religious
artifact, so she is the natural choice to inivite along and take it off
their hands and maybe it ends up in some huge warehouse full of
thousands
of identical wood boxes, then the PC's have to find it again.

7. She asks the PC's to get Jaguar off her case:
JAGUAR: "My honey my baby don't put my love upon no shelf"
BAMBOLEA: "Don't hand me no lines and keep your hands to yourself"
JAGUAR: "I want you real bad, I'm about to give in"
BAMBOLEA: "Let me tell you about true love, tell you about sin..."
JAGUAR: "Honey I'll live with you for the rest of my life..."
BAMBOLEA: "No huggy no kissy until you make me your wife!"
JAGUAR: "My honey my baby don't put my love on no shelf"
BAMBOLEA: "Don't hand me no lines and keep your hands to yourself"

8. I think that's quite enough.
==
Elliott aka Egyptoid
_________________________________________________________
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------------------------------

Date: Mon, 16 Nov 1998 14:06:21 -0500 (EST)
From: Michael Surbrook <susano@access.digex.net>
Subject: CHAR: Kushami

KUSHAMI/RANCHI

Val CHA Cost Roll Notes
13 STR 3 12- 150kg; 2 1/2d6
15 DEX 15 12- OCV: 5 / DCV: 5
13 CON 6 12-
10 BODY 0 11-
10 INT 0 11- PER Roll 11-
10 EGO 0 11- ECV: 3
15 PRE 5 12- PRE Attack: 3d6
18 COM 4 13-
5 PD 2 Total: 5 PD
5 ED 2 Total: 5 ED
3 SPD 5 Phases: 4, 8, 12
6 REC 0
26 END 0
24 STUN 0
Total Characteristics Cost: 42

Movement: Running: 7" / 14"
Swimming: 2" / 4"

Cost Powers & Skills
Combat Training:
16 Combat Skill Levels: +2 with Combat
10 Combat Skill Levels: +2 with Small Arms

Equipment:
31 Guns: RKA: 2 1/2d6, Variable Special Effects (any type of Small
Arms) (+1/4), Variable Advantage (+1 1/2), Weapons must conform to
real-world examples (-1/2), OAF (-1), Can only change weapons
during shift in Multiform (-1)

Transformation Power:
10 Transform: Multiform to Kushami (a 0 Point Normal), Limited
Conscious Control (whenever Ranchi/Kushami sneezes) (-1)

Background Skills:
2 Running: +1" (7" total), END 1
7 Combat Driving 14-
5 Concealment 12-
3 Demoltions 11-
7 Fast Draw 14-
3 Lockpicking 12-
3 Shadowing 11-
3 Stealth 12-
3 Streetwise 12-
4 TF: Air vehicles, Ground Vehicles
2 WF: Small Arms
109 Total Powers & Skills Cost
151 Total Character Cost

75+ Disadvantages
Psychological Limitation:
10 Bad Tempered and Violent (C, M)
15 Greedy (C, S)
10 Reputation: Former bank robber and violent, Ext 8-
5 Unluck: 1d6
36 Experience
151 Total Disadvantage Points

Designers Notes:
Kushami an the ultra-violent character introduced rather early in the
Dragonball series. Goku runs into her while searching for a cute girl to
keep Kamesennin company. At the time, Kushami was fleeing the police,
having just robbed a bank. We quickly learn that Kushami has two distinct
forms, Kushami herself, and the very nice and gentle Ranchi (pronounced
'lunch'). These forms switch when ever Kushami/Ranchi sneezes.

Kushami/Ranchi end up staying with Kamesennin for some time, before
leaving to live with Tenshinhan and Chao-zu. The duo were never more than
minor characters, however, and eventually vanish from the series all
together. According the the end of the anime, Ranchi makes her living
driving a delivery truck.

Description:
Kushami and Ranchi both stand about the same height, which is looks to be
5'8" or so. They both have slim builds, narrow waists and long legs.
Kushami is blonde, while Ranchi has black hair. Both have thick wavy
masses of hair, wear it very long. Due to their constant switching,
clothing varies greatly, although Kushami wears 'action' oriented
clothing, while Ranchi prefers dresses.

Powers Notes:
Aside from their switching forms, the duo have no real powers. Kushami
does seem to be able to produce guns instantly upon appearing and is
always armed. Her guns power means that she can have virtually any kind
of hand gun or other small arms the GM desires, complete with +1 STUN or
Autofire capabilities. Kushami has been seen to use shotguns, SMGs, 9mm
automatics and a Colt M1911. Kushami skills are derived from a few
sequences in the manga as well as a logical projection of what she should
know.

Ranchi is a 0 point character. She should have 8's in most of her
Characteristics (even INT - Ranchi doesn't seem all that quick on the
uptake), a COM of 18 (or 20) and a few minor skills like KS: & PS:
Cooking.

Disadvantages Notes:
Kushami is bad tempered, violent and greedy. She robs banks, steals gems
and complains when prevented from hi-jacking a plane. She has a great
liking for guns and will gladly shoot anyone that offends her (which is
most everyone). She's good to have around in a fight, if you can tolerate
having her around *before* the fight.

(Ranchi/Kushami created by Akira Toriyama, character sheet created by
Michael Surbrook)

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Mon, 16 Nov 1998 14:05:01 -0500 (EST)
From: Michael Surbrook <susano@access.digex.net>
Subject: CHAR: Raditz

A while back I posted a few cahracters from my ongoing attempt to adapt
the anime/manga series "Dragonball Z". Here are a few more:

RADITZ

Val CHA Cost Roll Notes
35 STR 25 13- 3200kg; 7d6
24 DEX 42 13- OCV: 8 / DCV: 8
25 CON 30 13-
15 BODY 10 12-
10 INT 0 11- PER Roll 11-
10 EGO 0 11- ECV: 3
20 PRE 10 12- PRE Attack: 4d6
10 COM 0 11-
14 PD 7 Total: 26 PD / 12 PDr
12 ED 7 Total: 24 ED / 12 EDr
5 SPD 16 Phases: 3, 5, 8, 10, 12
12 REC 0
50 END 0
45 STUN 0
Total Characteristics Cost: 147

Movement: Flight: 25" / 50"
Running: 9" / 18"
Superleap: 14" / 28"
Swimming: 2" / 4"

Cost Powers & Skills
Combat Training:
16 Combat Skill Levels: +2 with all Combat
15 Combat Skill Levels: +3 with Hand-to-hand
Martial Arts: General HTH Training
Maneuver OCV DCV Damage
4 Block +2 +2 Block, Abort
4 Dodge -- +5 Dodge vs All, Abort
4 Flying Dodge -- +4 Dodge vs All, Abort, Full Move
5 Kick -2 +1 11d6 Strike
4 Knee/Elbow Strike +2 +0 9d6 Strike
4 Punch +0 +2 9d6 Strike

Saiyajin Racial Powers:
3 Life Support: Immune to Aging
5 Tail: Extra Limb

Ki Powers:
80 Ki Energy Multipower: 80 point Pool
8 u Ki Blast: 16d6, END 8
7 u Ki Blast: 10d6, AP (+1/2), END 7
7 u Ki Blast: 10d6, Explosive (+1/2), END 7
40 Missle Deflection: All Ranged Attacks, Reflect back at Caster
50 Bukujutsu: Flight: 25", END 2
6 Running: +3", END 2
7 Superleap: +7", END 2

Equipment:
14 Freezer Armor: Armor: DEF 12, Locations 9-14 (-1), OIF (-1/2)
34 Scouter: Detect: Fighting Ability, +7 to Per Roll (18-),
Discriminatory,
Ranged, Sense, Telescopic +8, 360!, OIF (-1/2)

Background Skills:
3 Acrobatics 13-
3 Breakfall 13-
2 PS: Mercenary/Warrior 11-
3 Stealth 13-
3 Streetwise 12-
3 Survival 11-
1 TF: Spaceship
335 Total Powers & Skills Cost
482 Total Character Cost

100+ Disadvantages
15 Accidental Change: To Were-monkey Form Under a Full Moon (Unc) 14-
10 Distinctive Features: Tail (Conc)
15 Physical Limitation: Physical Weakness if Tail is Grabbed
(STR & END = 0) (I, F)
Psychological Limitation:
15 Casual Killer (C, S)
15 Manipulative, not above using trickery and guile to get his way
(C, S)
5 (10) Overly dependent on his scouter (C, M)
15 Racial Arrogance (C, S)
15 Reputation: Saiyajin - Very Powerful Warriors (Ext), 11-
277 Experience
482 Total Disadvantage Points

Designer's Notes:
Raditz is Goku's older brother and one of only four Saiyajins to survive
the destruction of the Saiyan homeworld. He comes to Earth in Vol 17 to
find Goku and check to see if Goku's completed his mission of wrecking the
planet. Since Goku hasn't (and, in fact is married and has a son - Gohan)
Raditz is a bit peeved. He feels his brother has gotten soft and weak and
kidnaps Gohan in order to force Goku to destroy everything. Goku, joined
by Piccolo, tracks Raditz down to recover his son. In the course of the
battle, we see the first glimpse of Gohan's possible power, Piccolo looses
an arm and Goku and Raditz are killed. As a side note, the name "Raditz"
is a play on the word "radish".

Description:
Raditz is tall, broad and very muscular. He is almost as tall as Piccolo,
making him close to 7' in height. His hair is a thick black mane that
falls to his knees. He wears brown and white Freezer armor over a black
bodysuit.

Powers Notes:
Raditz's powers are very basic, mainly because he had so little 'screen'
time. He has all the standard ki powers, including flight, leaping,
resistance to harm and the ability to fire energy blasts. We see him toss
at least two kinds, one is the standard energy blast, and another is some
sort of flaming ball that is powerful enough to stun Goku and knock him
out of the sky. Raditz has been given a simple energy blast multipower to
simulate these effects. Note that Raditz has a tail and can become a
Were-monkey (but he's less than the point total of the Were-monkey, so
there is no change to his character sheet).

Raditz wears a standard suit of Freezer armor, covering his torso,
shoulders and thighs. He also wears a scouter. He has been seen catching
bullets out of the air, and kills a farmer by flipping the man's rifle
round back at him.

In the anime version of the series, Raditz is seen lifting a small truck
with one arm. Thus, his STR of 35 is only a projection. It could be 38
to 40 if the Game Master wishes.

Disadvantages Notes:
Aside from his standard Racial disadvantages, Raditz has a few specific
psychological limitations. He will kill without hesitation, killing a
farmer right after landing. He is more than willing to kill Goku, Piccolo
and just about everyone else he meets during his short appearance in the
manga. Naturally, Raditz is quite arrogant and totally convinced of
Saiyajin superiority. Everyone else is just a weakling to Raditz, not
worthy of his attention. Raditz is very dependent on his scouter,
constantly referring to it to find out the power level of who ever he's
fighting. He also tends to express disbelief at any values the scouter
gives him, especially if they are higher than what he assumes should be
the 'normal' values. Finally, Raditz is very manipulative. He kidnaps
Gohan in order to force Goku to kill for him, and promises Goku virtually
anything in order to get Goku to release his tail (and allow Raditz to
regain his strength). Naturally, once Goku lets go, Raditz turns on him,
smashing Goku into the ground.

(Raditz created by Akira Toriyama, character sheet created by Michael
Surbrook)

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Mon, 16 Nov 1998 14:08:59 -0500 (EST)
From: Michael Surbrook <susano@access.digex.net>
Subject: CHAR: Tenshinhan

TENSHINHAN

Val CHA Cost Roll Notes
30 STR 20 16- 1600kg; 6d6
26 DEX 48 14- OCV: 9 / DCV: 9
25 CON 30 14-
18 BODY 16 13-
15 INT 5 12- PER Roll 14-
24 EGO 28 14- ECV: 8
20 PRE 10 13- PRE Attack: 4d6
10 COM 0 11-
17 PD 11 Total: 17 PD
17 ED 12 Total: 17 ED
5 SPD 14 Phases: 3, 5, 8, 10, 12
12 REC 2
50 END 0
46 STUN 0
Total Characteristics Cost: 197

Movement: Flight: 20" / 80"
Running: 9" / 18"
Superleap: 17" / 34"
Swimming: 2" / 4"

Cost Powers & Skills
Combat Training:
15 Combat Skill Levels: +3 with HTH
8 Combat Skill Levels: +4 with Dodonpa, Kamehameha & Ki Blast
Martial Arts: Tsurusen-ryu
Maneuver OCV DCV Damage
4 Block +2 +2 Block, Abort
4 Bone-breaking Blow -2 +0 1d6 HKA (2d6 with STR)
4 Dodge +0 +5 Dodge vs All, Abort
4 Elbow/Knee Strike +2 +0 10d6 Strike
5 Kick -2 +1 12d6 Strike
4 Punch +0 +2 10d6 Strike
4 Tien-hsueh Strike -1 +1 3d6 NND (1)
8 Two Damage Classes

Ki Powers:
120 Ki Powers Multipower: 120 Point Pool
6 u - Dodonpa: EB: 17d6, Gestures (-1/4), END 8
4 u - Kamehameha: EB: 20d6, x2 END (-1/2), Full Phase (-1/2),
Incantations (-1/4), Gestures (-1/4), END 20
6 u - Ki Blast: EB: 12d6, END 6
5 u - Kiai: Dispel: 20d6, vs Any Ki Power (+1/4),
Incantations (-1/4), Gestures (-1/4), END 7
5 u - Shinkikoho: RKA: 4d6, AoE: Radius (+1), x2 END (-1/2),
Incantations (-1/4), Gestures (-1/4), Side Effect: Drain 3d6 BODY
and 3d6 STUN (-1/2), END 24
4 u - Taiyoken: Flash: 4d6 vs Sight Group, Explosive (+1/2),
Personal Immunity (+1/4), Incantations (-1/4), Gestures (-1/4),
No Range (-1/2), END 9

46 Missle Deflection: All Ranged Attacks, Reflect back at Caster,
+3 OCV
45 Bukujutsu: Flight: 20", x4 NCM, END 4
6 Running: +3" (9" total), END 2
14 Sanzouken: Teleport: 12", No Non-combat movement (-1/4), Must be
able to cross distance normally (-1/2), END 2
10 Superleap: +10" (17" total), END 3
6 Enhanced Perception: +2 with all PER rolls
37 Ki Sense: Detect: Ki, Discriminatory, Ranged, Sense,
Telescopic +8, 360 degrees
130 Shishin no Ken: Duplication: 4 x 325 pt Duplicates, Full
Phase (-1/2), Base form vanishes when Duplicates are formed, must
form all 4 Duplicates initially (-1)
3 Shiyoken: Extra Limbs: 2 Arms, Full Phase (-1/4), Costs
End (-1/2), END 1
13 Shiyoken: +4 with Hand-to-Hand, Linked to Extra Limbs (-1/2)
22 Zazoken: Images: Sight, Radius 16", -4 to PER, Must perform a
half-move minimum (-1/2), No Range (-1/2) END 4

Background Skills:
3 Acrobatics 14-
3 Breakfall 14-
3 Climbing 14-
2 KS: Martial World 11-
2 KS: Tsurusen-ryu 11-
7 Survival 13-
4 TF: Air vehicles, Ground Vehicles
566 Total Powers & Skills Cost
763 Total Character Cost

100+ Disadvantages
15 DNPC: Chao-Tzu, Less Powerful, 14-
15 Distinctive Features: Three Eyes (NC)
Psychological Limitation:
15 Honorable (C, S)
15 Protective of Chao-Tzu (C, S)
5 Reputation: Former student of Tsurusennin 8-
593 Experience
763 Total Disadvantage Points

Designers Notes:
Tenshinhan is one of the first really powerful characters that Goku
encountered. Trained by Tsurusennnin (a rival of Kamesennin), Tenshinhan
fought Goku in the 22nd and 23rd Tenkaichi Budokai, winning the 22nd, but
loosing to Goku in the 23rd. In both Tenkaichi Budokais Tenshinhan
demonstrated some amazing ki powers, several of which were never seen
again.

After the 22nd Tenkaichi Budokai, Tenshinhan renounced his association
with Tsurusennnin and became one of the Z-fighters, helping Goku battle
the Evil Demon King Piccolo, Nappa, Vegita, Freeza and Cell. He was
killed battling Nappa and Vegita and almost dies later on in a fight with
Cell. Although a secondary character, Tenshinhan is a powerful fighter,
with some impressive ki powers, and appeared frequently throughout the
series.

Description:
Tenshinhan is tall and broad, standing at least six feet in height. He is
well muscled, bald and has three eyes (with the third set right above his
nose in the lower half of his forehead). He normally dresses in green
trousers, white boots and a yellow sash for a belt. At other times he
wears a partial tunic that leaves most of his chest bare. When fully
dressed, he wears Mandarin Chinese looking clothing.

Tenshinhan has a long scar running across the right side of his chest.
This is a result of a fight with Tao-pie-pie, after Tao-pie-pie was
rebuilt as a cyborg.

Powers Notes:
Tenshinhan is the master of a number of unique ki powers, many of which he
only used once. Starting from the top, we have:

Dodonpa - this is a powerful ki blast that is short from one
finger. Initially, the Dodonpa was more powerful than the Kamehameha, but
the Kamehameha can be increased.
Kamehameha - *the* signature attack of the series, the kamehameha
is a powerful blast of ki energy created by cupping one's hands to the
side and then thrusting out with the arms.
Kiai - by focusing his ki and yelling, Tenshinhan can dispel and
dissipate incoming ki attacks.
Shinkikoho - Tenshinhan brings his hands in front of his face,
touching thumbs and index fingers. Sighting through the open space, he
then unleashes a massive blast of ki energy that vaporizes anything it
hits. This attack can be very deadly, however, and can kill the user.
Taiyokan - this technique releases a bright flash of light from
the body, blinding anyone nearby.
Shishen no Ken (12 Eyes) - by using this technique, Tenshinhan can
divide himself into 4 identical duplicates, each 1/4 the power and speed
of the original.
Shiyoken - this allows Tenshinhan to grow an additional set of
arms, allowing him much greater flexibility in hand-to-hand combat.
Zazoken (One pattern) - by moving quickly, Tenshinhan can leave an
afterimage behind, confusing his opponents as to where he really is.

Naturally, Tenshinhan can utilize a number of other, more common, ki
techniques, including flight, moving too fast to be seen, detecting
other's ki and deflecting (and possibly *reflectiing*) ki blasts fired at
him.

Disadvantages Notes:
Tenshinhan was originally very arrogant, and very sure of himself. He
shattered Yamcha's leg in the 22nd Tenkaichi Budokai and was very
confident about beating Goku in the finals. Interestingly enough, he was
angered by Tsurusennnin having Chao-zu interfere in the fight and demanded
that Chao-zu stop. When Kamesennin rescued Chao-zu from injury and or
death, Tenshinhan began to doubt his former training. He also stated that
he was not a killer, and had no desire to replace Tao-pie-pie
(Tsurusennnin's brother) as an assassin. Tenshinhan has become more of an
honorable fighter, disdaining the use of weapons and other tricks and
preferring to win his fights fairly, using only his own skills and ki
powers.

Tenshinhan's closest friend and constant side-kick is the diminutive
Chao-zu. The two are inseparable and are often found together.
Tenshinhan is very protective of him, and will do his best to keep him out
of harm's way.

(Tenshinhan created by Akiria Toriyama, character sheet created by Michael
Surbrook)

***************************************************************************
* "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion *
* Michael Surbrook / susano@access.digex.net *
* Visit "Surbrook's Stuff' the Hero Games resource site at: *
* http://www.access.digex.net/~susano/index.html *
* Attacked Mystification Police / AD Police / ESWAT *
* Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
***************************************************************************

------------------------------

Date: Mon, 16 Nov 1998 13:10:46 -0800 (PST)
From: John Desmarais <johndesmarais@yahoo.com>
Subject: Re: 3x3 Eyes Hero

- ---Ell Egyptoid <egyptoid@yahoo.com> wrote:
>
> nice pages, even if the subject matter is narrow :)
>
> DAMN! you sure do crank out a lot of that stuff.
>
> When I get more of my stuff posted, we'll have
> to compare if your Anime woody is bigger than
> my Egyptian woody. (Web Page Envy :)

Speaking of which, your revised "stuff" is posted.


==
=======================================
John Desmarais <champ-l-owner@sysabend.org>
Keeper of the Champions / Hero System mailing
list. http://www.sysabend.org/champions
=======================================
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com

------------------------------

Date: Mon, 16 Nov 98 21:08:18
From: "qts" <qts@nildram.co.uk>
Subject: Re: CHAR: Bambolea (part 2)

On Sun, 15 Nov 1998 10:54:31 -0800, Bob Greenwade wrote:

>At 01:40 PM 11/14/98 -0800, Ell Egyptoid wrote:
>>48 COM 33
>
> Even as you describe it, this seems *awfully* high. I mean, if we
>assume that a well-trained supermodel can (but doesn't necessarily) reach a
>30 (as concluded in a discussion on this list some months ago), Bambi would
>be well into the range of truly angelic beauty. COM 30, or maybe a little
>higher, would seem about right for her with her training and such.

How about having a 25-30 COM and the rest as OIHID?
qts

Home: qts@nildram.co.uk.

------------------------------

Date: Mon, 16 Nov 1998 07:18:13 -0800
From: jayphailey@juno.com (Jay P Hailey)
Subject: Re: FH Anyone?

> [Brian Wawrow] I'm currently playing in an 'evil' game where
>all the PC's are evil. Our plan is to hire a traps guy and a bunch of
>dwarves and build ourselves a dungeon. Then, we poison a couple of
>towns
>and kidnap a couple of princesses. When word gets out of these
>atrocities, we just wait for the heros to come get us, kill them with
>our traps and the monsters we've trapped and collect their loot.
>
> The dungeon is a big trap for heros, dig?


My gawd! You *are* evil!!!

I like it..


Jay P. Hailey <Meow!>

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]

------------------------------

Date: Mon, 16 Nov 1998 13:32:13 PST
From: "Jesse Thomas" <haerandir@hotmail.com>
Subject: Re: Mental Defense vs. Mental Damage Reduction

>The break even point for PD and ED vs. PD and ED Damage Reduction is
higher,
>due to the fact that you get a base PD and ED, along with the fact that
>Damage Reduction only acts against which gets past your defenses. I
won't
>even try and figure it out, as the base PD and ED will vary quite a
bit.

I didn't notice any glaring mathematical errors in your treatise, though
I admit my eyes glazed over about halfway through paragraph #3, since I
find probability & statistics stultifying (one of the reasons I dropped
out of being a Psych major). However, I did find one major conceptual
error.

I will now read to you from the holy Big Blue Book. Everyone, please
open your hymnals to page 76, section "Mental Defense", paragraph 1:
"Characters start with 0 Mental Defense, but a character who purchases
Mental Defense gets a defense equal to his EGO/5, plus the number of
Character Points spent."

Mathematically speaking, this is identical to the formula for Energy
Defense (which is based on CON with a point cost equivalent to EGO).
Granted, PD (being based on STR) is cheaper, but otherwise the point
breaks for MD and PD/ED are identical. Granted, MD has a minimum point
cost of 5, but unless you're EGO is 60, you probably want to have an MD
at least 5 points higher than your EGO/5, anyway.

I don't know, maybe I am the only person on Earth whose rulebook
contains that sentance, for I have had this discussion many times with
many experienced and capable Hero System players who are convinced that
MD works like PowDef or FlashDef and is a straight point-for- point
cost. This is not the case. Even non-mentalist can (and often should,
depending on character concept) consider devoting 5-7 points to Mental
Defense, just to represent a strong will. (This was a common enough
mechanic in Marvel Super Heroes, where even the Thing had an excellent
Psyche, to represent the fact that he was resistant to mind control.)

As for your other calculations of the relative worth of Mental Damage
Reduction and Mental Defense, they apply equally to PD & ED vs. regular
Damage Reduction, which is why Damage Reduction has a little magnifying
glass next to it.

IMHO, Mental Damage Reduction should apply to all attacks that Mental
Defense covers, just like the Physical and Energy forms apply to all
relevant attacks in their special FX category. Also, as pertains to
Mental Illusions, MD should apply to the Mental Illusions Power, while
all damage done by the illusion should be applied against the defense
the character believes is being affected. Thus, illusionary bullets
would be applied against PD, hallucinatory flame goes against ED, and
imaginary Mind Control (betcha hadn't thought of THAT) should go against
MD, if your GM allowed it at all... ;)

Jesse Thomas

haerandir@hotmail.com


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------------------------------

Date: Mon, 16 Nov 1998 16:38:41 -0700
From: Curtis A Gibson <mhoram@relia.net>
Subject: Re: Mental Defense vs. Mental Damage Reduction

Jesse Thomas wrote:
> I don't know, maybe I am the only person on Earth whose rulebook
> contains that sentance, for I have had this discussion many times with
> many experienced and capable Hero System players who are convinced that
> MD works like PowDef or FlashDef and is a straight point-for- point
> cost. This is not the case. Even non-mentalist can (and often should,
> depending on character concept) consider devoting 5-7 points to Mental
> Defense, just to represent a strong will. (This was a common enough
> mechanic in Marvel Super Heroes, where even the Thing had an excellent
> Psyche, to represent the fact that he was resistant to mind control.)

What has come up in our campaigns for the strong willed type, is for
them to buy mental reduction, with the limitation that it doesn't effect
EGO attack (-1/2 to -1 depending on frequency). at the -1/2 level this
gives 1/4 reduction for 7 points, and 1/2 reduction for 13. 13 points
and any mental 'effect' powers (mind control, Mental illusions ect) is
halved. This makes it very difficult to affect the mind of the character
but still just as easy to fry his brains with an attck.

Assuming an Ego of 18 (strong willed as we said) and 1/2 mental
reduction Effects only -1/2, on average a 12d6 mind control will just
break the 'equal to' ego level and not get anywhere near +10. A really
good roll (say all fives) will just break +10 level.

> IMHO, Mental Damage Reduction should apply to all attacks that Mental
> Defense covers, just like the Physical and Energy forms apply to all
> relevant attacks in their special FX category. Also, as pertains to
> Mental Illusions, MD should apply to the Mental Illusions Power, while
> all damage done by the illusion should be applied against the defense
> the character believes is being affected. Thus, illusionary bullets
> would be applied against PD, hallucinatory flame goes against ED, and
> imaginary Mind Control (betcha hadn't thought of THAT) should go against
> MD, if your GM allowed it at all... ;)

Although with mental damage reduction the ability to get the bonus over
ego enough to cause damage will be very difficult to do.

- -Mhoram
- --
What is called glory, I think, is mostly the relief you feel after
you've fought and lived through battle without getting maimed.
- -Harry Turtledove Krispos Rising

------------------------------

End of champ-l-digest V1 #42
****************************


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