Digest Archive vol 1 Issue 431

From: owner-champ-l-digest@sysabend.org
Sent: Monday, June 28, 1999 10:09 AM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #431


champ-l-digest Monday, June 28 1999 Volume 01 : Number 431



In this issue:

Re: Variable powers
Re: Variable powers
Re: The Ultimate Boxer
Re: Fantasy Hero - spell focus
RE: Fantasy Hero - spell focus
Re: OT Email 10 Commandments
Re: Variable powers
Re: Variable powers
Re: Variable powers
GT2K Tonight
Re: Variable powers
Re: Variable powers
Thanks!
Re: Variable powers
Re: Variable powers
Adv/Lim?
Re: Adv/Lim?
Re: Variable powers
Lots of OOP Hero stuff at The Dragon's Trove
Re: Variable powers
Re: Variable powers
Re: Adv/Lim?
In the news....
Re: In the news....

----------------------------------------------------------------------

Date: Sun, 27 Jun 1999 08:27:19 -0500
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net>
Subject: Re: Variable powers

At 08:10 AM 6/27/1999 -0500, Bobby Farris Jr. wrote:
>Okay, so lets do it your way and see what it look like.
>I buy 5d6 Darkness vs Sight/Sound with the +1/4 advantage Variable Effect
cost
>comes to a 75 active point power costing 7 end.
>
>Now lets do it per the Champions rules;
>
>60 Darkness Multipower
>Slot #1 Darkness versus Sight u-5 END: 5
>Slot #2 Darkness versus Sound u-5 END: 5
>Slot #3 Darkness versus Sight and Sound u-6 END: 6
>
>So, for the cost of doing my way it takes 76 points. 1 more point then
your way
>and less 1 or 2 more endurance.

I believe in order for the Multipower to completely duplicate the
functionality of "Christopher's way", you'd also need a slot with no
adders, in order to be able to use the stripped-down version with no
advantages [note the use of lower case there]. It was my understanding
that Variable Effect would allow the removal of any advantageous modifier,
and Darkness by default only works against one sense:

>60 Darkness Multipower
Slot #0 Darkness versus Normal Sight u-4 END: 4 <-- add this slot
>Slot #1 Darkness versus Sight Sense Group u-5 END: 5
>Slot #2 Darkness versus Sound Sense Group u-5 END: 5
>Slot #3 Darkness versus Sight and Sound u-6 END: 6

So it would cost 80 points rather than 76. But I agree, this is the way to
do it.

Damon

------------------------------

Date: 27 Jun 1999 09:48:55 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Variable powers

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* Christopher Taylor <christopherrt@home.net> on Sat, 26 Jun 1999
| How can you set the advantage to nothing? Since you have to use advantages
| at full level whenever you use them, how would it be possible to use it to
| get NOTHING?

VA can be any Advantage whatsoever. "None" is a subset of "any", so I
really do not see what the problem is. So you have "Nothing" at a +1 level
of Advantage of effect, which is why it costs you END, even though nothing
extra is happening.

I did not say it was a *good* way to do it, only that it is mechanically
valid.
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- --
Rat <ratinox@peorth.gweep.net> \ Happy Fun Ball may stick to certain types
Minion of Nathan - Nathan says Hi! \ of skin.
PGP Key: at a key server near you! \

------------------------------

Date: Sun, 27 Jun 1999 06:59:41 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: The Ultimate Boxer

At 01:34 PM 6/26/1999 -0700, Christopher Taylor wrote:
>>> > I'd call this Invisibility, OIF, Only in shadows/darkness.
>>>
>>> They're just black clothes. I don't want to make it overly
>>> powerful, either... Invisibility does have a Fringe that can be seen
>>> though with PER... I wonder if there could be a way to "scale" it to the
>>> ammount of darkness present?
>>
>>How about buying it as stealth skill levels oif?
>
>I still like the Images not there trick:
>
>Images (senses affected, not UV or IR probably), PER modifier; Self Only
>(-1/2), No Range (-1/2), Single effect (-1), 0 END (+1/2)
>
>Ends up pretty cheap, makes a nice camoflauge/hide in shadows effect,
>people can see you if they are really perceptive. You aren't invisible,
>just difficult to see.

This is precisely how I'd do this particular effect.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
Interested in sarrusophones? Join the Sarrusophone Mailing List!
http://www.klock.com/public/users/bob.greenwade/sarrus.htm

------------------------------

Date: Sat, 26 Jun 99 12:54:46
From: "qts" <qts@nildram.co.uk>
Subject: Re: Fantasy Hero - spell focus

On Tue, 22 Jun 1999 16:11:25 -0500 (CDT), Curt Hicks wrote:

>
>
>I'm doing spell design for a fantasy hero setting.
>I see that there are limitations for extra time to prepare a focus up
>to one day with a skill roll required.

Where's this? AFAIAA Extra time and RSR normally only apply to the
casting of the spell - half effect if Delayed Effect, too.

>I also see that there are limitations for spells that require an expendable
>material based on the cost of the material.

>What if my spell focus takes more than a day to prepare ?

If it's in a situation where you're not time-restricted, then it isn't
really worth a bonus at all.

>What if it's an expensive item, but one that is not expended when the
>spell is cast ?

Then give it a bonus if it's *significantly* more expensive. In
literature, rarity seems to be more important than cost.
qts

Home: qts@nildram.co.uk.

------------------------------

Date: Sat, 26 Jun 99 13:00:09
From: "qts" <qts@nildram.co.uk>
Subject: RE: Fantasy Hero - spell focus

On Wed, 23 Jun 1999 09:38:25 -0400, Brian Wawrow wrote:

>So, what's the dirtiest, sneakiest, most underhanded way that you've ever
>stripped a character of their focus?

Termites are good for that mage with his wooden staff.

OTOH The Holy Hand Grenade of Antioch is a good one.
qts

Home: qts@nildram.co.uk.

------------------------------

Date: Sat, 26 Jun 99 13:08:26
From: "qts" <qts@nildram.co.uk>
Subject: Re: OT Email 10 Commandments

On Mon, 07 Jun 1999 02:39:30 -0400, geoff heald wrote:

>This appeared in a locoal computer magazine and struck me as relevant.

<snip>

>Thou shalt check thy spelling and grammar.

Hmmm...
qts

Home: qts@nildram.co.uk.

------------------------------

Date: Sun, 27 Jun 1999 08:29:18 -0700
From: Christopher Taylor <christopherrt@home.net>
Subject: Re: Variable powers

>> >> VARIABLE EFFECT: This advantage allows powers to be used more
flexibly than
>> >> normally possible. Energy blast with this may be used as stun only or
>> >> normal; an area effect attack with this may be used as a normal blast
or as
>> >> the area effect, and so forth. A very partial list of examples would
be:

>Okay, so lets do it your way and see what it look like.

>So, for the cost of doing my way it takes 76 points. 1 more point then
your way
>and less 1 or 2 more endurance.

That is correct, although its not a flat comparison, the differences vary
at other power levels.

>Note also that the more powers I put into the Multipower the more I will save
>versus your +1/4 advantage.

Also correct, which shows that it is not abusive as people have thought,
simply an easier and quicker construction.

>> Sort of, you can always lower your dice if you are worried about that.
>> This would allow a character to use his blast stun only if he wanted, but
>> you PAY for the privalege, a +1/4 advantage.
>
>Actually, if all you want to do is less dice of effect you can already to
that per
>the current Hero System rules. If you have a 6d6 Armor Piercing energy
blast you
>CAN choose to only throw a 2d6 energy blast it just HAS to be Armor
Piercing. In

Again, this would allow you to use the power with or without the AP
advantage, AND vary the dice if you wanted. Or use it stun only or so forth.

>the Darkness example above if at anytime you wanted to have just a 2d6
Darkness
>you can choose to do that unless you have bought the limitation, Only at
Maximum
>Power. This is a great way to save endurance.
>
>You could do this for other powers as well, entangle and even Force Field.
If you
>have a 30pd/30ed Force Field you could only turn it on for a 15pd/15ed FF
(Note
>the proportion is the same).

Clearly, and this is why I suggested this advantage. Then you could (with
the same 30/30) have a 1 PD, 30 ED force field... thus keeping the ED up
but saving END if you chose to. The reason I brought this up was that
someone pointed out that it isn't part of the rules to be able to do this,
you can't vary your powers in this manner (use for FF with odd variations
that are non proportional, use only part of your Invisibility, etc).

------------------------------

Date: Sun, 27 Jun 1999 08:31:32 -0700
From: Christopher Taylor <christopherrt@home.net>
Subject: Re: Variable powers

>| How can you set the advantage to nothing? Since you have to use advantages
>| at full level whenever you use them, how would it be possible to use it to
>| get NOTHING?
>
>VA can be any Advantage whatsoever. "None" is a subset of "any", so I
>really do not see what the problem is. So you have "Nothing" at a +1 level
>of Advantage of effect, which is why it costs you END, even though nothing
>extra is happening.

Well, as a GM I wouldn't buy this approach. Without getting into math and
logic, none is NOT a subset of any, any means any advantage that is in the
book, none is not an advantagage at all, so in my opinion, you couldn't say
that you set your advantage to nothing.

------------------------------

Date: 27 Jun 1999 13:05:43 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Variable powers

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* Christopher Taylor <christopherrt@home.net> on Sun, 27 Jun 1999
| Well, as a GM I wouldn't buy this approach. Without getting into math and
| logic, none is NOT a subset of any, any means any advantage that is in the
| book, none is not an advantagage at all, so in my opinion, you couldn't say
| that you set your advantage to nothing.

Okay, aside from the excercise in logic, why as the GM would not allow it?
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- --
Rat <ratinox@peorth.gweep.net> \ Happy Fun Ball contains a liquid core,
Minion of Nathan - Nathan says Hi! \ which, if exposed due to rupture, should
PGP Key: at a key server near you! \ not be touched, inhaled, or looked at.

------------------------------

Date: Sun, 27 Jun 1999 13:30:54 EDT
From: GoldRushG@aol.com
Subject: GT2K Tonight

I'm forwarding this info because tonight's show has a review of San Angelo=
:=20
City of Heroes in it. No, I don't know what they're gonna say, but I'm sure=20
gonna find out. ;) If you miss tonight's show, it'll be archived for later=20
listening, too.

Mark @ GRG
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D
SUNDAY NIGHT AT GT2K.COM:
<<< www.gt2k.com >>>
GAMETALK LIVE, THIS SUNDAY EVENING, 9:30 PM EST
Tune in to GAMETALK, the only live, Internet show dedicated to HOBBY
GAMING! This week, it=92s the pre-ORIGINS madness show! We also take a look
at San Angelo: City of Heroes, from Gold Rush Games! Our ICQ chat room
will be open during the show, ICQ # 32525233, for you to shoot us your
comments and questions. www.gt2k.com

------------------------------

Date: Sun, 27 Jun 1999 13:14:47 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Variable powers

On 27 Jun 1999, Stainless Steel Rat wrote:
> * Christopher Taylor <christopherrt@home.net> on Sun, 27 Jun 1999
> | Well, as a GM I wouldn't buy this approach. Without getting into math and
> | logic, none is NOT a subset of any, any means any advantage that is in the
> | book, none is not an advantagage at all, so in my opinion, you couldn't say
> | that you set your advantage to nothing.
>
> Okay, aside from the excercise in logic, why as the GM would not allow it?

My only guess would be 'because it's functionally the same as not using
the advantage'. In other words, a cheezy way of getting around the 'you
must always use the advantage' rule.

Of course, if I had a player that wanted to do that, I'd just say, "Put
the points in an advantage thats useless in this situation." For example:
Affects Desolid when attacking a solid target, or increase range when
attacking a target 5 feet away.

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: 27 Jun 1999 14:32:34 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Variable powers

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* "Dr. Nuncheon" <jeffj@io.com> on Sun, 27 Jun 1999
| My only guess would be 'because it's functionally the same as not using
| the advantage'. In other words, a cheezy way of getting around the 'you
| must always use the advantage' rule.

Except for the fact that you are spending END for a +1 Advantage.

| Of course, if I had a player that wanted to do that, I'd just say, "Put
| the points in an advantage thats useless in this situation." For example:
| Affects Desolid when attacking a solid target, or increase range when
| attacking a target 5 feet away.

And this is different from "put that advantge into nothing" in what way?
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- --
Rat <ratinox@peorth.gweep.net> \ Warning: pregnant women, the elderly, and
Minion of Nathan - Nathan says Hi! \ children under 10 should avoid prolonged
PGP Key: at a key server near you! \ exposure to Happy Fun Ball.

------------------------------

Date: Sun, 27 Jun 1999 17:25:49 EDT
From: Sbennie@aol.com
Subject: Thanks!

I've received a lot of offers for help with the conversions for Gestalt -
thanks! I don't need any more help at this time, but it's good to know you
guys can come through in a pinch. (And right now, it's a pinch).

Scott Bennie

------------------------------

Date: Sun, 27 Jun 1999 15:32:43 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Variable powers

On 27 Jun 1999, Stainless Steel Rat wrote:
> * "Dr. Nuncheon" <jeffj@io.com> on Sun, 27 Jun 1999
> | Of course, if I had a player that wanted to do that, I'd just say, "Put
> | the points in an advantage thats useless in this situation." For example:
> | Affects Desolid when attacking a solid target, or increase range when
> | attacking a target 5 feet away.
>
> And this is different from "put that advantge into nothing" in what way?

It shuts rules lawyers up.

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Sun, 27 Jun 1999 19:44:39 -0400
From: Juan Antonio Ramirez <tonio@prtc.net>
Subject: Re: Variable powers

"Dr. Nuncheon" wrote:

> On 27 Jun 1999, Stainless Steel Rat wrote:
> > * "Dr. Nuncheon" <jeffj@io.com> on Sun, 27 Jun 1999
> > | Of course, if I had a player that wanted to do that, I'd just say, "Put
> > | the points in an advantage thats useless in this situation." For example:
> > | Affects Desolid when attacking a solid target, or increase range when
> > | attacking a target 5 feet away.
> >
> > And this is different from "put that advantge into nothing" in what way?
>
> It shuts rules lawyers up.
>

That's not all, though.
Say you put it into "Affects Desolid"... 'cept there was an invis, desolid bad guy
in the way, which you didn't know was there. Or say you miss and hit your desolid
friend.
Basically, if everything goes on like you expected, then there's no difference...
but if something goes "weird"... who knows, maybe it IS important what advantage
you chose.

>
> J
>
> Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
> Qui annus est? http://www.io.com/~jeffj

- --Tonio

------------------------------

Date: Sun, 27 Jun 1999 19:53:45 -0400
From: Juan Antonio Ramirez <tonio@prtc.net>
Subject: Adv/Lim?

Here's what I want to do... I want to make this item (say a ring, a
power bracelet, whatever) which has a set of powers which anybody who
picks it up and wears it can use. By the way, Superhero setting...
Well, the problem is the SFX. They are sorta variable... it depends on
who picks it up. It basically reflects the personality, or desires, or
likes, or something like that, of the user. Like say the powers are
Flight, EB, and Force Wall. If a pyromaniac uses it, the Flight would
be Torch-like (with a firey trail), EB would be like a blast of fire,
and the force wall would be a wall of fire. If an occultist picked it
up, maybe flight would be him sprouting demonlike bat wings, EB would be
spirits shooting from his hands and attacking, and Force Wall might be
pillars of unearthly black stone rising from the ground.
Anyway, you get the idea... the SFX ARE variable, but not for one
user...
I'm tempted to list it as a +/- 0 Adv/Lim ("SFX Reflects user's
'heart'"), but I'm thinking maybe it's Variable SFX with a Limitation on
the Advantage...
What to you guys think?

- --Tonio

------------------------------

Date: Sun, 27 Jun 1999 17:02:39 -0700
From: James Jandebeur <jimalj@best.com>
Subject: Re: Adv/Lim?

> I'm tempted to list it as a +/- 0 Adv/Lim ("SFX Reflects user's
> 'heart'"), but I'm thinking maybe it's Variable SFX with a Limitation on
> the Advantage...

I have to agree with idea 1: In any given user's hands, the power is not
variable. I'd only charge for the advantage if it was passed around
amongst the group a lot, but if it isn't, then it is not a real
advantage for the purchaser, just a nifty special effect.

JAJ, Gaming Philosopher
http://www.javaman.to/philosopher.html

------------------------------

Date: Sun, 27 Jun 1999 20:00:29 -0700
From: Christopher Taylor <christopherrt@home.net>
Subject: Re: Variable powers

>| Well, as a GM I wouldn't buy this approach. Without getting into math and
>| logic, none is NOT a subset of any, any means any advantage that is in the
>| book, none is not an advantagage at all, so in my opinion, you couldn't say
>| that you set your advantage to nothing.
>
>Okay, aside from the excercise in logic, why as the GM would not allow it?

Because if you buy an advantage you must use it with the power. Since you
have to have an advantage, you cannot choose that advantage to be "nothing"
because "nothing" is not an advantage.

------------------------------

Date: Sun, 27 Jun 1999 22:12:10 -0500
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net>
Subject: Lots of OOP Hero stuff at The Dragon's Trove

Michael Cox at The Dragon's Trove advertised this list of stuff earlier
today. Much of what's listed is OOP. There's even a copy of "Wings of the
Valkyrie". Email him at <order@dragontrove.com> and be sure to include his
stock number:

>A1289 - Champions 4th ed. hardcover - Near Mint, minor wear. $25.00
>A1288 - Champions GM Screen & Accessories - Near Mint $6.00
>A1260 - Red Doom (Champions) - Near Mint $5.00
>A1261 - The Coriolis Effect (Champions) - VG/NM shape, minor wear. $5.00
>A1262 - Escape From Stronghold (Champions) - VG/NM shape, minor wear. $5.00
>A1263 - Voice of Doom (Champions) - VG/NM shape, minor wear. $5.00
>A1264 - Enemies III (Champions) - Near Mint, minor wear. $5.00
>A1265 - Champions Gamemaster Screen 1st ed - Near Mint, minor wear. $4.00
>A1271 - The Circle and the M.E.T.E. (Champions) - Near Mint $5.00
>A1272 - Wings of the Valkyrie (Champions) Near Mint $30.00
>A1273 - Enter the Dragon's Claw "Honor" (Villians and Vigilantes) - VG/NM
$7.00
>A1274 - C.L.O.W.N. (Champions) - Near Mint $5.00
>A1275 - Deathstroke (Champions) - Near Mint. $5.00
>A1312 - The Great Supervillian Contest (Champions) - Near Mint $5.00
>A1276 - Neutral Ground (Champions) Near Mint $5.00
>A1277 - The Blood and Dr. McQuark (Champions) Near Mint $5.00
>A1278 - Wrath of the Seven Horsemen (Champions) - Near Mint $6.00
>A1279 - Gadgets (Champions) - Near Mint $6.00
>A1280 - Atlas Unleashed (Champions) - Near Mint $6.00
>A1281 - Mind Games (Champions) - Near Mint $5.00
>A1282 - To Protect and Serve (Champions) - Near Mint $6.00
>A1283 - Enemies, Villians Abound (Champions) - Near Mint $5.00
>A1284 - Target Hero (Champions) - VG/NM $5.00
>A1285 - Enemies (Champions) - VG/NM $5.00
>A1286 - The Spell Book (Fantasy Hero) - Near Mint $7.00
>A1287 - Magic Items (Fantasy Hero) - Near Mint $8.00
>A1316 - Adventurer's Club Vol.1 #1 - VG/NM shape, some cover dirtiness. $9.00
>A1317 - Adventurer's Club Vol.1 #2 - Near Mint $8.00
>A1318 - Adventurer's Club #3 - Near Mint, some dirtiness to back cover $6.00
>A1319 - Adventurer's Club #4 - Near Mint $7.00
>A1320 - Adventurer's Club #5 - Near Mint $7.00
>A1321 - Adventurer's Club #6 - Near Mint $6.00
>A1322 - Adventurer's Club #7 - Near Mint $6.00
>A1323 - Adventurer's Club #9 - Near Mint $6.00
>A1324 - Adventurer's Club #10 - Near Mint, minor wear $5.00
>A1325 - Adventurer's Club #11 - Near Mint $5.00
>A1326 - Adventurer's Club #12 - Near Mint $5.00

------------------------------

Date: Mon, 28 Jun 1999 01:08:02 -0700
From: Reverend Spith <cptspith@teleport.com>
Subject: Re: Variable powers

Christopher Taylor wrote:

> >| Well, as a GM I wouldn't buy this approach. Without getting into math and
> >| logic, none is NOT a subset of any, any means any advantage that is in the
> >| book, none is not an advantagage at all, so in my opinion, you couldn't say
> >| that you set your advantage to nothing.

> >Okay, aside from the excercise in logic, why as the GM would not allow it?

> Because if you buy an advantage you must use it with the power. Since you
> have to have an advantage, you cannot choose that advantage to be "nothing"
> because "nothing" is not an advantage.

Actually, I'd have to disagree with the claim that "none" is not a
subset of "any." The Book does say that VA allows and advantage or
combination of advantages UP TO a maximum value. If I can afford a car
repair UP TO a maximum of X dollars, and a friend does it for free, I
can still afford it, because $0 is included in the set of "cost UP TO X
dollars." Also, in the charges lim/advantage list, 13-16 charges is
listed as "0" which either means +0 advantage or -0 limitation; either
way it sets a precedent that an advantage or limitation CAN be equal to
0, since making a power with 16 charges IS a modifier, even though the
bonus/cost is 0. I think the additional END cost for the power (+1
advantage-worth of END reguardless of how many advantages used or not)
compensates for being able to have no advantage; a power used in such a
case has basically cost twice as much in points and END as the exact
same power as used by another character without the VA.

- --
- -Reverend Spith
"He hoped and prayed that there wasn't an afterlife. Then he realized
there was
a contradiction involved here and merely hoped that there wasn't an
afterlife."


- -DOUGLAS ADAMS

------------------------------

Date: Mon, 28 Jun 1999 01:01:41 -0700 (PDT)
From: shaw@caprica.com (Wayne Shaw)
Subject: Re: Variable powers

>>| Well, as a GM I wouldn't buy this approach. Without getting into math and
>>| logic, none is NOT a subset of any, any means any advantage that is in the
>>| book, none is not an advantagage at all, so in my opinion, you couldn't say
>>| that you set your advantage to nothing.
>>
>>Okay, aside from the excercise in logic, why as the GM would not allow it?
>
>Because if you buy an advantage you must use it with the power. Since you
>have to have an advantage, you cannot choose that advantage to be "nothing"
>because "nothing" is not an advantage.

I expect he was asking why 'none' is not as appropriate as a number of other
things you could choose with Variable Advantage, other than the letter of
the rules. I certainly can't see any way it's unbalancing.

------------------------------

Date: Mon, 28 Jun 1999 08:10:46 -0500
From: "Bobby Farris Jr." <BJ@redbow.net>
Subject: Re: Adv/Lim?

Juan Antonio Ramirez wrote:

> Here's what I want to do... I want to make this item (say a ring, a
> power bracelet, whatever) which has a set of powers which anybody who
> picks it up and wears it can use. By the way, Superhero setting...
> Well, the problem is the SFX. They are sorta variable... it depends on
> who picks it up. It basically reflects the personality, or desires, or
> likes, or something like that, of the user. Like say the powers are
> Flight, EB, and Force Wall. If a pyromaniac uses it, the Flight would
> be Torch-like (with a firey trail), EB would be like a blast of fire,
> and the force wall would be a wall of fire. If an occultist picked it
> up, maybe flight would be him sprouting demonlike bat wings, EB would be
> spirits shooting from his hands and attacking, and Force Wall might be
> pillars of unearthly black stone rising from the ground.
> Anyway, you get the idea... the SFX ARE variable, but not for one
> user...........

I think here I would have to go with straight SFX. If the user who picked it
up could change what the power looked like it would be Variable SFX.
However, as long as it is the same for that one person then I would say it
is just nifty SFX.

------------------------------

Date: Mon, 28 Jun 1999 08:18:27 -0500
From: "Bobby Farris Jr." <BJ@redbow.net>
Subject: In the news....

Heard two things today that make me wonder if I ain't livin' in the
world of Supers.

Prison break in France.
Apparently a helicopter flew into the prison dangling steel cables
and lifted out some prisoners under gunfire...
Does this sound like some henchmen breaking out a supervillian or what?

Second TRUE story.
Apparently there is a women that can detach her eyeball and still
see through it even though it is miles away. The police discovered this
when she called them to tell them her eye was stolen and that she could
see the criminals. She had taken it out and put it into a cleaning
solution and left it in a suitcase in her hotel room while she went
swimming. (Swimming makes it pop out). The criminals stole her suitcase
and she found them when they put the glass containing her eye on a
window sill where she could see a grocery store across the street. She
called the grocery store to find out it's address...and then the police.

------------------------------

Date: Mon, 28 Jun 1999 09:08:21 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: In the news....

On Mon, 28 Jun 1999, Bobby Farris Jr. wrote:

> Heard two things today that make me wonder if I ain't livin' in the
> world of Supers.
>
> Second TRUE story.
> Apparently there is a women that can detach her eyeball and still
> see through it even though it is miles away.

Say what?

Do you have a source for this?

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

End of champ-l-digest V1 #431
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