Digest Archive vol 1 Issue 444

From: owner-champ-l-digest@sysabend.org
Sent: Monday, July 05, 1999 2:20 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #444


champ-l-digest Monday, July 5 1999 Volume 01 : Number 444



In this issue:

Re: Typical Cyber HERO settings
Re: Twilight Zone: (Was Re:Uppin the ante - 250 Pts! Heroic dreams come true!)
[Off Topic] DC's "Judgement Day" storyline
Comet Lee & Lucifer's Hammer
Re: Twilight Zone: (Was Re:Uppin the ante - 250 Pts! Heroic dreams come true!)
Re: Uppin the ante - 250 Pts! Heroic dreams come true!
Re: Fantasy Hero Magic System Design
Re: [Off Topic] DC's "Judgement Day" storyline
Fw: [Off Topic] DC's "Judgement Day" storyline
Re: Fantasy Hero Magic System Design
Re: Twilight Zone: (Was Re:Uppin the ante - 250 Pts! Heroic dreams come true!)
Re: Twilight Zone: (Was Re:Uppin the ante - 250 Pts! Heroic dreams come true!)
Re: Twilight Zone: (Was Re:Uppin the ante - 250 Pts! Heroic dreams come true!)
Re: Fw: [Off Topic] DC's
Hero/villain personality types(was twilight zone)
test
Re: Comet Lee & Lucifer's Hammer
Starting campaigns
Re: Starting campaigns

----------------------------------------------------------------------

Date: Sun, 4 Jul 1999 12:53:46 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Typical Cyber HERO settings

On Sat, 3 Jul 1999, Jason Sullivan wrote:

> Is your typical Cyber HERO setting Heroic or Superheroic?

My Kazei 5 setting was 150 points base, plus 100 points of Disads. It
worked pretty well considering that we had cyborgs, replicants and
psychokinetics in the cast.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"It's not a song about drinking. It's a song about drinking alone."
George Thorogood, about the song "I Drink Alone"

------------------------------

Date: Sun, 04 Jul 1999 09:55:23 -0700
From: Lizard <lizard@mrlizard.com>
Subject: Re: Twilight Zone: (Was Re:Uppin the ante - 250 Pts! Heroic dreams come true!)

At 09:40 AM 7/4/99 -0700, Stormtide wrote:
> I'm just curious why we haven't seen many
>powers that could be used to help others such as "Aid"
>and the like. Isn't that the nature of being a hero?
>
But I'm *not* a hero. :) Since I don't use my existing abilities to help
others (other than the fact that if I want to get paid, I need to do work
other people find valuable), why should I be any different in a 'powered
up' state?

Which brings up an interesting point:Why do people (in comics) who never
had any desire to be cops, firemen, doctors, social workers, etc, all
become full of self-sacrifice when they get superpowers? For a few
characters, this makes sense -- Batman, obviously, and Spiderman, who is
working off a guilt complex. But in a 'real world with powers' type
universe, you'd see very few people who suddenly run out and anonymously
battle crime. You'd see a lot more who'd use their powers for profit,
though not necessarily in criminal ways. Speedsters running messenger
services, telepaths working for labor negotiations boards, bricks serving
as bodyguards to movie stars.

I mean, come on. You wake up one morning and discover you can bench press a
truck and bounce bullets. Your first thought is:

a)I know! I shall put on a mask and dedicate my life to fighting the forces
of darkness!

b)Bwahahaha! With this unstoppable power, the world shall be mine! All
shall kneel before my might!

b)Woohoo! Hollywood, here I come!

------------------------------

Date: Sun, 04 Jul 1999 12:03:46 -0500
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net>
Subject: [Off Topic] DC's "Judgement Day" storyline

Yesterday I read about DC's upcoming crossover series "Judgement Day". I
found a lot not to like about the premise, but I'll skip most of that
commentary, in deference to the fact that this entire post is off topic
anyway.

In short: the Demon Etrigan offers the current nominal ruler of Hell a
bargain -- give the rulership of Hell to Etrigan, in return for the power
to destroy Heaven (as if!)

Etrigan points out that the Spectre is currently at loose ends and ripe for
a hostile takeover, as it were. Spec needs to be bound to a host (human,
usually) in order to function properly, and long-time host Jim Corrigan has
gone on to his final reward. The bargain is made, Hell freezes over (in
the process displacing its resident demons and lost souls to Earth) and
three teams of superheroes spring into action.

One group, including Superman, tries to relight the fires of Hell; a second
group defends Earth from the infernal invaders; the third group goes to
Heaven. One thing they try to do is convince Corrigan to resume his
partnership with the Spectre. No fool, he refuses. Now they must seek
"another deceased hero" to heed the call. I got a bad feeling about this...

There was no hint at all about who the dead hero would be, but I think they
may use this as an excuse to screw with Hal Jordan again. Now, I admit it
would be very interesting to take a guy who has, daily for many years,
sworn "No evil shall escape my sight" and bond him with the Spectre. Even
the green/white/black color scheme works for both of them. :)

As interesting as that story would be, though, I hope I'm wrong. DC has
done quite enough to Hal Jordan and he really ought to be left alone now.
If anyone else would like to speculate on who the Spectre's new host might
be, you can reply off-list if you like. Who else fits the bill? I don't
really see this as a job for Mr. Terrific, Flash (Barry Allen) or the
Golden Age Sandman.

Damon

========================
Where there is sorrow, there is holy ground.
-- Oscar Wilde

------------------------------

Date: Sun, 4 Jul 1999 12:55:39 -0500
From: "Jon & Kate Burleson" <burleson@genesisnet.net>
Subject: Comet Lee & Lucifer's Hammer

Does anyone know anything about Comet Lee? I was going to work it into a
version of a Lucifer's Hammer storyline.

Jon Burleson

------------------------------

Date: Sun, 4 Jul 1999 14:27:02 EDT
From: ErolB1@aol.com
Subject: Re: Twilight Zone: (Was Re:Uppin the ante - 250 Pts! Heroic dreams come true!)

In a message dated 99-07-04 12:56:46 EDT, lizard@mrlizard.com writes:

> Which brings up an interesting point:Why do people (in comics) who never
> had any desire to be cops, firemen, doctors, social workers, etc, all
> become full of self-sacrifice when they get superpowers? For a few
> characters, this makes sense -- Batman, obviously, and Spiderman, who is
> working off a guilt complex. But in a 'real world with powers' type
> universe, you'd see very few people who suddenly run out and anonymously
> battle crime.

A lot of this, I think, comes from the fact that being the *first* (and
probably the *only*) guy to go out and fight crime using ones superpowers is
a very different thing from "joining the superhero community" when one gains
powers.

Even when the community exists, joining in sometimes requires active
recruitment. Consider the early X-men: IIRC Nightcrawler, Cyclops, et al
didn't start in on the superheroing business until after Prof X recruited
them. Until then, they were just trying to make a living (and trying to keep
away from the lynch mobs).

> You'd see a lot more who'd use their powers for profit,
> though not necessarily in criminal ways. Speedsters running messenger
> services, telepaths working for labor negotiations boards, bricks serving
> as bodyguards to movie stars.

Glamor. These types could exist in a comic-book universe without being very
well known compared to the heroic types. There are even hints that such types
*do* exist in the Marvel & DC universes.

>
> I mean, come on. You wake up one morning and discover you can bench press a
> truck and bounce bullets. Your first thought is:
>
> a)I know! I shall put on a mask and dedicate my life to fighting the forces
> of darkness!
>
> b)Bwahahaha! With this unstoppable power, the world shall be mine! All
> shall kneel before my might!
>
> b)Woohoo! Hollywood, here I come!

In a comic-book universe there are a couple of cinematic factors involved:

1. Power corrupts. If you try to be neutral, you will be corrupted into evil.
The only way to avoid this fate is to dedicate yourself to fighting against
the forces of darkness. (Note that pacifistic altruism isn't enough to avoid
this fate. If you don't become a heroic butt-kicker, or at least directly
support heroic butt-kickers, you will end up turning evil no matter how much
"peaceful" good you try to do.)

2. The elite are beyond the control of the ordinary authorities. The police
are helpless against the various supervillians, and the only people who have
a chance are heroes with powers. In general you tend to get more amateur
volunteers when the professionals are thin on the ground (or nonexistant) -
and this holds for superheroing too. (Of course there's also the general
kickback from the pro's against the amateurs' horning in on "their" turf, but
that's another story.)

Erol K. Bayburt
Evil Genius for a Better Tomorrow

------------------------------

Date: Sun, 04 Jul 1999 07:45:04 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Uppin the ante - 250 Pts! Heroic dreams come true!

At 10:46 PM 7/2/1999 -0700, Chad Riley wrote:
>yourself!)
>
>I have actually been rather facinated by the 10/100 pt stuff here. You
>guys and gals are pretty dang creative when given the points. So now I
>wanna go all the way with this one. Make a 250 superheroic (or just
>heroic) or villainish (depending on how you see yourself) version of
>yerself.

Could we get back to this after 5th Edition has been released (including
the Hero Creator templates)? :-]
If we're assuming some sort of Radiation Accident here, I'd probably
start by eliminating my myriad Physical Limitations, raising my Physical
Characteristics, and taking some Quantum Manipulation abilities including
Flight, TK, Missile Deflection, and Invisibility. If we wait until I can
get the 5th Ed templates for HC, though, I can give you a full character
sheet, because there are some things in the upcoming edition that I think
I'd want to use. :-]
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
Interested in sarrusophones? Join the Sarrusophone Mailing List!
http://www.klock.com/public/users/bob.greenwade/sarrus.htm

------------------------------

Date: Sun, 4 Jul 1999 17:08:12 -0400
From: "Ricky Hunt" <rickyhunt@mindspring.com>
Subject: Re: Fantasy Hero Magic System Design

One potential advantage I have been working on for Fantasy Hero campaign is
Slow Endurance Burn. My magic system requires that all spells must burn
some endurance from a mana (endurance) reserve. Some spells shouldn't burn
so much mana as others, even if they have the same active points. The
example in my campaign is the light spell, which I have always seen as a low
wattage spell.

Slow Endurance Burn will only work with constant powers. It moves the rate
of endurance spent down on the time chart. For the first level (+1/4 or
+1/2, I can't decide) it would cause the power to burn endurance once per
turn. The next would be once per min, then once per 5 min, each for an
extra +1/4. I even considered using +1/8 for each step because this gets
more expensive the 0 Endurance advantage very quickly. This advantage only
makes sense when endurance _must_ be used for a power, such as in my spell
system.

Rick
rickyhunt@mindspring.com

------------------------------

Date: Sun, 04 Jul 1999 17:31:13 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: Re: [Off Topic] DC's "Judgement Day" storyline

On Sun, 4 Jul 1999, Michael (Damon) & Peni Griffin wrote:
>
> There was no hint at all about who the dead hero would be... <snip>

DeadMan is the deadest hero I know... but it sounds like DC is
trying to "make ammends" for Hal Jordan's death (which Harlan Ellison
chewed out [and rightfuly so] in one of his commentaries on the Sci Fi
channel).

------------------------------

Date: Sun, 4 Jul 1999 17:03:02 -0500
From: "Daniel" <drake01@flash.net>
Subject: Fw: [Off Topic] DC's "Judgement Day" storyline

- ----- Original Message -----
From: Daniel <drake01@flash.net>
To: Michael (Damon) & Peni Griffin <griffin@txdirect.net>
Sent: Sunday, July 04, 1999 2:25 PM
Subject: Re: [Off Topic] DC's "Judgement Day" storyline


> According to a friend of mine who works at a comic shop it was originaly
> called "hell on earth" and the DC staff joked it should be called "Hal on
> Earth". It is belived by many who work in comic shops that Hal Jorden will
> become the new spectre.
>
> To me though that's fine, if you look at the way the Spectre is SUPPOSED
to
> be protrayed he's (it?) is a sepereate entity, much as Cap. Marvel/Rick
> Jones was back in the 70's. The host is merely tieing him down to the
> Earthly plane.
>
> ----- Original Message -----
> From: Michael (Damon) & Peni Griffin <griffin@txdirect.net>
> To: <champ-l@sysabend.org>
> Sent: Sunday, July 04, 1999 12:03 PM
> Subject: [Off Topic] DC's "Judgement Day" storyline
>
>
> > Yesterday I read about DC's upcoming crossover series "Judgement Day".
I
> > found a lot not to like about the premise, but I'll skip most of that
> > commentary, in deference to the fact that this entire post is off topic
> > anyway.
> >
> > In short: the Demon Etrigan offers the current nominal ruler of Hell a
> > bargain -- give the rulership of Hell to Etrigan, in return for the
power
> > to destroy Heaven (as if!)
> >
> > Etrigan points out that the Spectre is currently at loose ends and ripe
> for
> > a hostile takeover, as it were. Spec needs to be bound to a host
(human,
> > usually) in order to function properly, and long-time host Jim Corrigan
> has
> > gone on to his final reward. The bargain is made, Hell freezes over (in
> > the process displacing its resident demons and lost souls to Earth) and
> > three teams of superheroes spring into action.
> >
> > One group, including Superman, tries to relight the fires of Hell; a
> second
> > group defends Earth from the infernal invaders; the third group goes to
> > Heaven. One thing they try to do is convince Corrigan to resume his
> > partnership with the Spectre. No fool, he refuses. Now they must seek
> > "another deceased hero" to heed the call. I got a bad feeling about
> this...
> >
> > There was no hint at all about who the dead hero would be, but I think
> they
> > may use this as an excuse to screw with Hal Jordan again. Now, I admit
it
> > would be very interesting to take a guy who has, daily for many years,
> > sworn "No evil shall escape my sight" and bond him with the Spectre.
Even
> > the green/white/black color scheme works for both of them. :)
> >
> > As interesting as that story would be, though, I hope I'm wrong. DC has
> > done quite enough to Hal Jordan and he really ought to be left alone
now.
> > If anyone else would like to speculate on who the Spectre's new host
might
> > be, you can reply off-list if you like. Who else fits the bill? I
don't
> > really see this as a job for Mr. Terrific, Flash (Barry Allen) or the
> > Golden Age Sandman.
> >
> > Damon
> >
> > ========================
> > Where there is sorrow, there is holy ground.
> > -- Oscar Wilde
> >
> >
>

------------------------------

Date: Sun, 04 Jul 1999 15:03:00 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Fantasy Hero Magic System Design

At 05:08 PM 7/4/1999 -0400, Ricky Hunt wrote:
>One potential advantage I have been working on for Fantasy Hero campaign is
>Slow Endurance Burn. My magic system requires that all spells must burn
>some endurance from a mana (endurance) reserve. Some spells shouldn't burn
>so much mana as others, even if they have the same active points. The
>example in my campaign is the light spell, which I have always seen as a low
>wattage spell.
>
>Slow Endurance Burn will only work with constant powers. It moves the rate
>of endurance spent down on the time chart. For the first level (+1/4 or
>+1/2, I can't decide) it would cause the power to burn endurance once per
>turn. The next would be once per min, then once per 5 min, each for an
>extra +1/4. I even considered using +1/8 for each step because this gets
>more expensive the 0 Endurance advantage very quickly. This advantage only
>makes sense when endurance _must_ be used for a power, such as in my spell
>system.

This is a really hard call. Charges become Continuing for one Turn at
+1/2, which is the same Advantage cost as 0 END. On the other hand, this
cost is there even for Instant Powers, which would otherwise need a +1
Advantage (Continuous) to do this.
Personally, I'd just translate the chart directly over: +1/2 for one
Turn, +3/4 for one minute, +1 for five minutes. (At that point,
maintaining it will be so cheap that it might as well be 0 END.)
Alternately, it could be used in campaign were, as you suggest, 0 END is
not permitted.
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
Interested in sarrusophones? Join the Sarrusophone Mailing List!
http://www.klock.com/public/users/bob.greenwade/sarrus.htm

------------------------------

Date: Sun, 4 Jul 1999 22:47:55 EDT
From: WyldWsel@aol.com
Subject: Re: Twilight Zone: (Was Re:Uppin the ante - 250 Pts! Heroic dreams come true!)

In a message dated 7/4/99 12:56:46 PM Eastern Daylight Time,
lizard@mrlizard.com writes:

<< Which brings up an interesting point:Why do people (in comics) who never
had any desire to be cops, firemen, doctors, social workers, etc, all
become full of self-sacrifice when they get superpowers? For a few
characters, this makes sense -- Batman, obviously, and Spiderman, who is
working off a guilt complex. But in a 'real world with powers' type
universe, you'd see very few people who suddenly run out and anonymously
battle crime. You'd see a lot more who'd use their powers for profit,
though not necessarily in criminal ways. Speedsters running messenger
services, telepaths working for labor negotiations boards, bricks serving
as bodyguards to movie stars.

I mean, come on. You wake up one morning and discover you can bench press a
truck and bounce bullets. Your first thought is:

a)I know! I shall put on a mask and dedicate my life to fighting the forces
of darkness!

b)Bwahahaha! With this unstoppable power, the world shall be mine! All
shall kneel before my might!

b)Woohoo! Hollywood, here I come!

>>
Ok in all honesty i would probally take C. But here you pose a good
question any "HERO"'s background should anwser, and anwser it in depth.

The Wyld Weasel

------------------------------

Date: Sun, 04 Jul 1999 22:14:45 -0500
From: Bryant Berggren <voxel@theramp.net>
Subject: Re: Twilight Zone: (Was Re:Uppin the ante - 250 Pts! Heroic dreams come true!)

At 09:55 AM 7/4/99 -0700, Lizard wrote:
> Which brings up an interesting point:Why do people (in comics) who never
> had any desire to be cops, firemen, doctors, social workers, etc, all
> become full of self-sacrifice when they get superpowers? For a few
> characters, this makes sense -- Batman, obviously, and Spiderman, who is
> working off a guilt complex. But in a 'real world with powers' type
> universe, you'd see very few people who suddenly run out and anonymously
> battle crime. You'd see a lot more who'd use their powers for profit,
> though not necessarily in criminal ways. Speedsters running messenger
> services, telepaths working for labor negotiations boards, bricks serving
> as bodyguards to movie stars.

For the same reason that James Bond movies have very little to do with
realistic espionage activities: this is not a documentary, it's an adventure
story.

Of course, Spider-Man DID run out to use his powers for profit, and Batman
doesn't *have* any powers. :]

> I mean, come on. You wake up one morning and discover you can bench press
> a truck and bounce bullets. Your first thought is:
>
> a)I know! I shall put on a mask and dedicate my life to fighting the
> forces of darkness!
>
>b)Bwahahaha! With this unstoppable power, the world shall be mine! All
>shall kneel before my might!
>
>b)Woohoo! Hollywood, here I come!

My brother once coined the immortal phrase in a similiar discussion: "Hey,
if I get so much as hypersensitive smell, I'm thinking 'world conquest'."

Of course, in the "real world", the lines are blurred a little. My own
motivations would probably fall somewhere between (a) and (b) (a la
Superman, King of the World) -- one person's "forces of darkness", after
all, isn't necessarily everybody's.

- --

------------------------------

Date: Sun, 04 Jul 1999 20:13:51 -0700
From: Lizard <lizard@mrlizard.com>
Subject: Re: Twilight Zone: (Was Re:Uppin the ante - 250 Pts! Heroic dreams come true!)

At 10:14 PM 7/4/99 -0500, Bryant Berggren wrote:
>At 09:55 AM 7/4/99 -0700, Lizard wrote:
>> Which brings up an interesting point:Why do people (in comics) who never
>> had any desire to be cops, firemen, doctors, social workers, etc, all
>> become full of self-sacrifice when they get superpowers? For a few
>> characters, this makes sense -- Batman, obviously, and Spiderman, who is
>> working off a guilt complex. But in a 'real world with powers' type
>> universe, you'd see very few people who suddenly run out and anonymously
>> battle crime. You'd see a lot more who'd use their powers for profit,
>> though not necessarily in criminal ways. Speedsters running messenger
>> services, telepaths working for labor negotiations boards, bricks serving
>> as bodyguards to movie stars.
>
>For the same reason that James Bond movies have very little to do with
>realistic espionage activities: this is not a documentary, it's an adventure
>story.
>
Of course -- it's a genre convention. But the original question was not,
"What sort of superhero would you be?", it was "What if YOU got
super-powers?" They are NOT the same question.

The powers I'd pick for a life of derring-do, or for that matter, world
conquest, are quite different than those I'd pick for use in enhancing my
own existence.

------------------------------

Date: Mon, 05 Jul 1999 03:50:22 GMT
From: David Graham <dgraham882@hotmail.com>
Subject: Re: Fw: [Off Topic] DC's

> > > If anyone else would like to speculate on who the Spectre's new host
>might
> > > be, you can reply off-list if you like. Who else fits the bill? I
>don't
> > > really see this as a job for Mr. Terrific, Flash (Barry Allen) or the
> > > Golden Age Sandman.

Two words: Jason Todd. :)



______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

------------------------------

Date: Mon, 5 Jul 1999 00:18:40 EDT
From: WyldWsel@aol.com
Subject: Hero/villain personality types(was twilight zone)

In a message dated 7/4/99 2:27:35 PM Eastern Daylight Time, ErolB1@AOL.COM
writes:

<< 1. Power corrupts. If you try to be neutral, you will be corrupted into
evil.
The only way to avoid this fate is to dedicate yourself to fighting against
the forces of darkness. (Note that pacifistic altruism isn't enough to avoid
this fate. If you don't become a heroic butt-kicker, or at least directly
support heroic butt-kickers, you will end up turning evil no matter how much
"peaceful" good you try to do.) >>

But does it really? Even if its genre why not try for one exception to
the rule?
One PC who I really enjoyed was played by a friend in the service, he had
good presence and oratory skills and major healing abilities. He also had
some major defenses also was a total pacifist and would not refuse medical
aid to anyone, Hero or villain. He worked as a negotiator for the local PD
and wound up detailed to the sanctioned hero group several times he avoided
minor fights through negotiations. When he could not prevent a fight he
concerned him self with those likely to be injured or already hurt(normals
usually) He would stabilize any downed hero or villain, this made for many
player to player role playing opportunities( read conflict) He would shield
a downed combatant from either side and try to prevent further harm.
Technically he was a good guy but he stayed fairly neutral in actions. Is
there really a neutral personalty type suited for a supers game? I don't
know, but I did enjoy this attempt.
also this got me thinking just what personality archetypes work for my game
and would a list help newer gamers? Again I don't know but I will start
listing the ones I come up with, and from all I have seen of this board Ill
get plenty of imput on them and hopefully reminders of any I miss.

The Wild Weasel

------------------------------

Date: Mon, 05 Jul 1999 11:23:16 -0400 (EDT)
From: Jason Sullivan <ravanos@NJCU.edu>
Subject: test

test

I haven't received any messages today.

------------------------------

Date: Mon, 05 Jul 1999 11:02:00 -0500
From: "Bobby Farris Jr." <BJ@redbow.net>
Subject: Re: Comet Lee & Lucifer's Hammer

Jon & Kate Burleson wrote:

> Does anyone know anything about Comet Lee? I was going to work it into a
> version of a Lucifer's Hammer storyline.
>
> Jon Burleson

You might want to take a look at www.artbell.com. It should have some links
to information on Comet Lee.

What I have understood of it, is that it will miss Earth by 92 million
miles. It will swing around the sun and come back about the time the sun
will be going into an eclipse on/around August 11th. (Neat coincidence
there).

There is a theory (radical in my opinion) that is a "Hyperspace model of the
Universe". It, basically, says that all planetary objects of another
extradimensional aspect. This allows small things, like comets, to effect
the sun in strange ways. The proponents of this point to the fact that after
Haley's, Hale-Bopp, and the Shoemaker-Levy, comet the sun went through some
intense sunspot activity.....

Neat uhh....

------------------------------

Date: Mon, 05 Jul 1999 11:07:21 -0500
From: "Bobby Farris Jr." <BJ@redbow.net>
Subject: Starting campaigns

Happy 4th of July everyone.

I have a question on how other GM's start their supers campaigns. Do you
have the players make individual characters and then bring them into a
group? Do you tell the players what kind of group they will work for and
then have them make characters, or do you ask the players to make up the
kind of group they work for then then the characters?

For example, some players might want to work for a government ran group,
others might want to work for the Avengers, or even others might want to
work behind the scenes such as the X-Men.

The problem I have is that everytime I let my players make up their own
characters and then try to get them together they end up fighting and
the campaign doesn't last as long.

Bobby Farris

------------------------------

Date: Mon, 5 Jul 1999 11:14:02 -0700
From: "Martin Von Cannon" <martian_2099@hotmail.com>
Subject: Re: Starting campaigns

I have them make individual characters. Then I have something happen that
they all respond to. They do what they want. If they end up fighting each
other, then so be it. Of course the Reputation Disad is a good thing as
well.

- ----- Original Message -----
From: Bobby Farris Jr. <BJ@redbow.net>
To: <champs-l@sysabend.org>
Sent: Monday, July 05, 1999 9:07 AM
Subject: Starting campaigns


| Happy 4th of July everyone.
|
| I have a question on how other GM's start their supers campaigns. Do you
| have the players make individual characters and then bring them into a
| group? Do you tell the players what kind of group they will work for and
| then have them make characters, or do you ask the players to make up the
| kind of group they work for then then the characters?
|
| For example, some players might want to work for a government ran group,
| others might want to work for the Avengers, or even others might want to
| work behind the scenes such as the X-Men.
|
| The problem I have is that everytime I let my players make up their own
| characters and then try to get them together they end up fighting and
| the campaign doesn't last as long.
|
| Bobby Farris
|
|
|
|

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End of champ-l-digest V1 #444
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Date: Monday, September 06, 1999 10:37 AM