Digest Archive vol 1 Issue 451

From: owner-champ-l-digest@sysabend.org
Sent: Monday, July 12, 1999 1:15 PM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #451


champ-l-digest Monday, July 12 1999 Volume 01 : Number 451



In this issue:

Say it ain't so.
CHAR: Great White Shark
Kumate (boy spelling is hard>>>)(Long [and quite possibly pointless])
Re: CHAR: Great White Shark
Re: DC: Kumate (boy spelling is hard>>>)(Long [and quite possibly pointless])
Things I would do if I were a Hero
Re: Things I would do if I were a Hero
Re: Advice on Magic System needed.
Re: Advice on Magic System needed.
Re: Advice on Magic System needed.
Re: Advice on Magic System needed.
Re: Kumate (boy spelling is hard>>>)(Long [and quite possibly pointless])

----------------------------------------------------------------------

Date: Sun, 11 Jul 1999 23:01:30 -0400
From: "William K. Bushway" <bushway@us.hsanet.net>
Subject: Say it ain't so.

Schwarzenegger To Play Doc Savage

Arnold Schwarzenegger has agreed to star as the brainy pulp superhero Dr.
Clark Savage Jr. in the upcoming film Doc Savage: The Man of Bronze.
According to Variety, Warner Bros. and Universal Pictures are developing the
project, with Chuck Russell (Eraser) and Frank Darabont (The Shawshank
Redemption) signed to share producing and directing duties.

The film is based on the Doc Savage character--created by pulp author Lester
Dent back in 1933--who starred in his own magazine and later appeared in
numerous novels. In 1975 Warner came out with a Doc Savage: The Man of
Bronze film, but the campy flick was denounced by both critics and fans.

Darabont, Russell and screenwriter David Leslie Johnson are working on a new
Savage adventure for their movie, based on a story by Johnson and Brett
Hill. There is no script yet, but Johnson and Hill have reportedly written
an 80-page treatment for the project.

***
William K. Bushway
"Ladies and gentlemen, you might want to shield yourselves with your desert
menus, I might be dangerous!"
- -The Tick, The Tick vs. The Idea Men

------------------------------

Date: Mon, 12 Jul 1999 00:51:40 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: CHAR: Great White Shark

Take out your copy of Hero Bestiary, open it to the great White Shark, and
rip it out. Use this instead. Oh, and I was really tempted to write an
intro that had Seeker get eaten as opposed to merely getting beat up.

GREAT WHITE SHARK
(Carcharodon Carcharias)

Val CHA Cost Roll Notes
35 STR 5 16- 3200kg; 7d6
15 DEX 15 12- OCV: 5 / DCV: 5
25 CON 30 14-
23 BODY 18 14-
3 INT -7 10- PER Roll 11- / 14-
5 EGO -10 10- ECV: 2
25 PRE 15 14- PRE Attack: 5d6
10 COM 0 11-
10 PD 7 Total: 13 PD / 3 PDr
8 ED 3 Total: 11 ED / 3 EDr
3 SPD 15 Phases: 4, 8, 12
8 REC 0
50 END 0
45 STUN 1
Total Characteristics Cost: 92

Movement: Running: 0"
Swimming: 4" / 8" (see below)

Cost Powers & Skills
Combat Training:
8 Combat Skill Levels: +4 OCV with Bite

Great White Shark Powers:
27 Great Size: Growth: 4 Levels, 0 END (+1/2), Persistant (+1/2),
Always on (-1/2)
+20 STR, +4 BODY & STUN, +1" Reach, -4" KB, -3 DCV, +3 to others
PER
30 Bite: HKA: 1 1/2d6 (3d6 with STR), +1 STUN (+1/2),
Reduced Penetration (-1/4), END 4
9 Thick Skin: Armor: +3 DEF
5 Gills: Life Support: Breathe Water
- -12 Running: -6" (0" Total)
1 Swimming: 0 END (+1/2) on base 2" Swimming
2 Swimming: +2" (Total 4")
6 Burst of Speed: Swimming: +9" (13" Total), x2 END (-1/2), END 4
32 Ampullae of Lorenzi: Detect: Electrical Fields, Ranged, Sense,
Targeting 12-
5 Acute Sense of Smell: Discriminatory Smell
3 Sharp Senses: Enhanced Perception: +1 with all PER
4 Sharp Senses: Enhanced Perception: +2 with Smell PER
23 Lateral Line: Spatial Awareness, 360 degrees, To detect motion
only (+1/2)
10 Acute Sense of Smell: Tracking Scent

3 Stealth 12-
7 Tracking 12-
163 Total Powers & Skills Cost
255 Total Character Cost

75+ Disadvantages
20 Hunted: Man (MoPow) 11-
Physical Limitation:
10 Cannot leap
15 No fine manipulation
15 Psychological Limitation: Always hungry, goes out of its way to
find food
20 Reputation: Man-eating shark (ext) 14-
Susceptability:
15 If out of water: 2d6/Turn
10 If not moving *in* water: 1d6/Turn
75 Experience
255 Total Disadvantage Points

Appearance:
A Great White Shark is possibly the more 'shark-like' of all sharks
(although the Blue Shark is probably the best 'generic-looking' shark).
It has a blunt snout, broad pectoral fins, a tall dorsal fin and almost
perfectly symmetrical caudual fins. It is a grayish color along the back
and pale white along the stomach. The eye is a dull black circle. A
White Shark's teeth are very large, reaching lengths of over 1.5" and
sharply serrated.

When full grown the Great White Shark is a massive animal - the largest
large-prey predatory fish in existence. Great Whites can reach lengths of
19-21 feet (with the possibility of 23 feet) and mass upwards of 3,940
pounds or more (some have been weighed at over 4,000 lbs). The smallest
White Sharks are newborns, which at 41" and 28 pounds are still bigger
than something like 75% of all sharks in existence.

Ecology:
White Sharks live in warm waters the world over. They eat almost anything
that swims, including seals, sea lions, skates, rays, other sharks,
penguins, fish, carrion (such as floating whale carcasses) and (very
rarely) people. The primary food items of large Great Whites seems to be
seals (including fur seals, seal lions and elephant seals) and anywhere
these mammals gather to roost one can expect to find large quantities of
White Sharks. They are diurnal, being active during the day and are
probably shallow water animals, remaining in the upper 300' of the ocean.
The areas most commonly frequented by White Sharks is the San Francisco
Bay area of California, Southern Australia and South Africa.

At a best guess, White Sharks give birth to one live pup at a time. A pup
is a good 4' long and ready to eat anything it can catch. Young white
sharks are far much faster than the one presented here (which is meant to
represent a 3200 lb boat-wrecking monster) with more base inches of
swimming. White Sharks mature slowly and probably live for 20 years or
more.

Motivations:
Typical animal motivations.

Combat Techniques:
White Sharks are attracted to food or food-like items. They tend to
attack by rushing their prey, striking with a destructive bite of their
massive jaws and then withdrawing to wait for their prey to bleed to
death. This seems to be why so few people are actually eaten by Great
Whites. One the shark strikes, it releases its victim, and waits for it
to die. Since most people are swimming with others, they are pulled out
of the water before death occurs.

Prior to striking, a shark may bump its target, possibly to see if it
really is a food item. The Ampullae of Lorenzi enable a shark to detect
weak electrical fields (created by all living things, but far more
detectable in water) and by bumping a target it may be able to determine
what the object is. Note that metal objects (such as boat propellers,
cages and ship's hulls) will disrupt this field, causing the shark to bite
at non-food items (such as cages, propellers and other metal objects).
Sharks can also use the Ampullae of Lorenzi to find fish that have buried
themselves in the sand, such as skates, rays and flatfish.

A White Shark will rush its target and quickly bite down, closing its jaws
in 1.7 to .76 seconds (hence the +4 OCV). It will then shakes its victim
before letting go. If the target is a large unmoving object (such as a
whale carcass) the shark will twist itself about and carve out a chunk of
flesh that might weigh 40 pounds or more (Great Whites have swallowed 300+
pound seals whole). The wound is very large, ragged and bleeds profusely
(thus the +1 Stun). Once the prey is fully incapacitated, the shark will
circle back around and finish it off in a few gulps.

Note that Great Whites do not run unless confronted by a larger shark (and
maybe not even then). They are at the top of the food chain and normally
aren't preyed on by anything (except man). Of course, if a large elephant
seal puts up enough of a defense (and a large male elephant seal may mass
6,000 pounds) the shark will leave.

Other Names: Blue Pointer, Jaws, Maneater, Uptail, Tommy, White Death,
White Pointer, White Shark

Rumors:
It is commonly believed that Great White Sharks can reach lengths of up to
36 feet. There are some who believe that Megalodon, a 45+ foot relative
of the Great White Shark, may still exist. Popular theory also holds that
a shark can go 'rogue', developing a taste for human flesh and remaining
in an area where it is readily available.

Designer's Notes:
This is the Great White Shark, brought to life in Peter Benchly's thriller
Jaws and Steven Spielberg's blockbuster of the same name. The character
sheet is an attempt to capture the real abilities of the Great White,
which are exceeding impressive. The character sheet in the Hero Bestiary
is a total disaster and is hopelessly inaccurate. For starters, the Great
White doesn't hear any well near as well as the character sheet says, its
skin is not equivalent to chain armor and it certainly *doesn't* have 18"
of Swimming (which at a SPD of 3 allows it a top speed of 40 mph). The
text is even further from the truth. Great Whites top out at 19-21 feet
and there are no 35 foot, 5 ton Great White Sharks. Great Whites do not
hunt in groups (they seem to be solitary), don't eat squid (they are too
slow) and do not Berserk at the scent of blood (of course, the Mako
listing is equally in error, as they get to 'only' 13 feet long, not 18
feet in length).

Recommnded Reading:
Ellis, Richard
Great White Shark
The Book of Sharks
Matthiessen, Peter
Blue Meridan


- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"In the future, there will be no lighting."

Dr. Mark Doherty, on the film _Johnny Mnemonic_

------------------------------

Date: Sun, 11 Jul 1999 23:00:52 -0700
From: Chad Riley <chadriley01@sprynet.com>
Subject: Kumate (boy spelling is hard>>>)(Long [and quite possibly pointless])

Steve Rogers, better known to the world as Captain America, opened
the door to his apartment. He tried to get away from the mansion when he
could. Be by himself and reflect his incredible life. Sure he was a
living legend to millions, he was the embodiment of the United States of
America, but some times he found himself thinking, "I hang out with
Thor! I have met and talked to beings from other planets, I have battled
Gods, Demons, and Eaters of Worlds!"
He set his portfolio on the table, it made a muffled thump as it hit
the oaken tabletop. He ran his fingers through his hair and sighed. All
and all, he was glad for his lot in life; but he wished he still had his
mother's picture, he wishes he could have seen Buckey grow. He sometimes
wished he could retire and lead a normal life, a life in a time where
there was no need for Avengers, Defenders, and X-men.
He quickly sorted through his mail. A glimmer caught his eye. On his
coffee table lay what appeared to be a giant dragonfly wing. He
inspected closer, the gossamer sheet was actually parchment. Etched
delicately in golden script was; "Steve Rogers, your deeds have made you
a Champion of Light and Order, we humbly request your presence at the
Tournament of Champions."
After reading the last word the script began to glow. Instinctively,
Steve reached for his shield, but it was no longer their. For that
matter, his apartment was no longer there. He found himself in what
appeared to be an opulent temple. The room was almost as big as a city
block. In it were several men and women. Everyone was in a stylized gi.
He looked at himself in one of the polished wall hangings, he was also
dressed in a gi, his was blue with a red belt and as he turned he
noticed a large white star on the back. Disconcerted but curious, he
scanned the room. He recognized some of the individuals instantly;
Natasha Romanov, the Black Widow, Daniel Rand, also known as Iron Fist,
the Sons of the Tiger, his eyes widened as he saw Helmut Zemo, Georges
Batroc, and Maximillian Zaran. However, many of the others he didn't
recognize, they seem alien to him somehow.
That was when he met the gaze of Bruce Wayne, the Batman. He had
never seen his face without his cowl, but he new it was the Batman. They
had met and fought against and with each other during the whole inter
dimensional crisis with the boy Access. Only a select few remembered it.
Bruce was wearing a black gi with a yellow belt, and no doubt his Batman
symbol on the back. Bruce acknowledged him with a humorless smile and a
bried nod.
Steve had begun to walk towards the Batman when he felt a hand on
his shoulder. Turning slowly, he found himself staring into the white
eyes of Matt Murdock, aka the Daredevil, at his side, Logan, the man
known as Wolverine.
"Captain America," Murdock said matter-of-factly, "How are you?"
"About as well as can be expected," The Sentinel of Liberty replied,
"Have you made any inroads as to why we are here?"
"The Tournament of Champions, of course" Logan spat the words. "Like
we need more dimensional spanning crap. We have lives and problems on
our own worlds!"
"So you have seen as well that some present our not from our
reality?" Cap asked some times comrade.
"Actually," Daredevil spoke, "I'd have to say most of them are from
elsworlds. Even some that I sense are from our universe seem to be from
alternate versions or alternate histories, like that young lady over
there." He pointed to an athletic blonde haired woman who was wearing an
identical gi to Captain America
"You mean American Dream," he mused, then it occurred to him that he
knew her, even though they had never met. "This is very strange indeed
friends."
"Oy! Captain America! Daredevil! Wolverine! I'd like to introduce
m'self."
The trio turned and saw a powerfully built blonde haired man in
white pants with a red belt. He was called Seeker, and on his world he
was a hero.
"Whaddaya want Crocodile Dundee?" Logan growled, the large
Australian beamed.
"Gee mate, maybe when you grow up you'll be a happy person." Logan
snarled but didn't take any action, for which Captain America was
relieved.
Before anymore unpleasantries could be exchanged, a loud gong rang
out and everyone turned to a gigantic alter at the end of the room.
"Greetings Champions!" An old man said grandly, he raised his arms
and the gong again sounded.
"Thank you for coming on such short notice," The old man smiled at
his little joke and continued, "You are the greatest warriors your
worlds have to offer, and it is our pleasure to allow you to test
yourselves against the best warriors of yours and other worlds to
determine the Eternal Champion."
Murmurs from the assembled warriors drew no notice from the old man.

"The contest does not begin until after the feast, you will find
yourselves acting on your best behavior until the Tournament begins. So,
mingle and enjoy!"
With that, the gong sounded a third time and giant, golden, doors at
either side of the alter opened to a series of feast halls. The aroma of
succulent meals of all types from pizza to roasted boar permeated the
great hall. The gathered contestants began shuffling towards the doors.
Captain America and the others began walking, not entirely of their own
free will, towards the banquet.
"This does not bode well," he said to Seeker.
"We'll have to play along for the moment, mate." Seeker said as he
licked his lips, "Besides, the grub smells divine."




Okay, so what does this have to do with anything?
Glad you asked. And sorry to ramble on by the way.
I've decided I want to run a big a$$ tournament for martial artists.
Mostly an intellectual exercise. I probably won't use everyone. However,
if you were to send your top ten warriors (human level only) who would
they be? Any characters DC, Marvel, IMAGE, Hero, Fuzion, etc. I'd like
to keep this as published heroes only but I'll accept almost anyone,
Bruce Lee? Sure he'll be there. I like setting these things up and since
my last one didn't work, here's a new one. You don't even have to write
the characters up (I will, that's part o' the fun), I just want a list
of your fave characters who you'd like to see in a streetfighter-esque
tournament.


Ready?....FIGHT!!!!
Chad

------------------------------

Date: Sun, 11 Jul 1999 23:15:12 -0700
From: Chad Riley <chadriley01@sprynet.com>
Subject: Re: CHAR: Great White Shark

Anyone see the trailer for Deep Blue Sea? We went and saw Wild Wild West this
evening and they had the trailer for the former movie. My fiancee and brother
both came up with the same thouhgt (while I was vowing not to go to the
bathroom without a shot gun now). The though was this; why use the biggest,
nastiest, and most viscious member of the species. The reason that sharks are
used is stated in the trailer and from our reasoning, why not use a dog shark
or one of the smaller, easier killed species? Scientists in movies are stupid.

Chad

Michael Surbrook wrote:

> Take out your copy of Hero Bestiary, open it to the great White Shark, and
> rip it out. Use this instead. Oh, and I was really tempted to write an
> intro that had Seeker get eaten as opposed to merely getting beat up.
>
> GREAT WHITE SHARK
> (Carcharodon Carcharias)
>
> Val CHA Cost Roll Notes
> 35 STR 5 16- 3200kg; 7d6
> 15 DEX 15 12- OCV: 5 / DCV: 5
> 25 CON 30 14-
> 23 BODY 18 14-
> 3 INT -7 10- PER Roll 11- / 14-
> 5 EGO -10 10- ECV: 2
> 25 PRE 15 14- PRE Attack: 5d6
> 10 COM 0 11-
> 10 PD 7 Total: 13 PD / 3 PDr
> 8 ED 3 Total: 11 ED / 3 EDr
> 3 SPD 15 Phases: 4, 8, 12
> 8 REC 0
> 50 END 0
> 45 STUN 1
> Total Characteristics Cost: 92
>
> Movement: Running: 0"
> Swimming: 4" / 8" (see below)
>
> Cost Powers & Skills
> Combat Training:
> 8 Combat Skill Levels: +4 OCV with Bite
>
> Great White Shark Powers:
> 27 Great Size: Growth: 4 Levels, 0 END (+1/2), Persistant (+1/2),
> Always on (-1/2)
> +20 STR, +4 BODY & STUN, +1" Reach, -4" KB, -3 DCV, +3 to others
> PER
> 30 Bite: HKA: 1 1/2d6 (3d6 with STR), +1 STUN (+1/2),
> Reduced Penetration (-1/4), END 4
> 9 Thick Skin: Armor: +3 DEF
> 5 Gills: Life Support: Breathe Water
> -12 Running: -6" (0" Total)
> 1 Swimming: 0 END (+1/2) on base 2" Swimming
> 2 Swimming: +2" (Total 4")
> 6 Burst of Speed: Swimming: +9" (13" Total), x2 END (-1/2), END 4
> 32 Ampullae of Lorenzi: Detect: Electrical Fields, Ranged, Sense,
> Targeting 12-
> 5 Acute Sense of Smell: Discriminatory Smell
> 3 Sharp Senses: Enhanced Perception: +1 with all PER
> 4 Sharp Senses: Enhanced Perception: +2 with Smell PER
> 23 Lateral Line: Spatial Awareness, 360 degrees, To detect motion
> only (+1/2)
> 10 Acute Sense of Smell: Tracking Scent
>
> 3 Stealth 12-
> 7 Tracking 12-
> 163 Total Powers & Skills Cost
> 255 Total Character Cost
>
> 75+ Disadvantages
> 20 Hunted: Man (MoPow) 11-
> Physical Limitation:
> 10 Cannot leap
> 15 No fine manipulation
> 15 Psychological Limitation: Always hungry, goes out of its way to
> find food
> 20 Reputation: Man-eating shark (ext) 14-
> Susceptability:
> 15 If out of water: 2d6/Turn
> 10 If not moving *in* water: 1d6/Turn
> 75 Experience
> 255 Total Disadvantage Points
>
> Appearance:
> A Great White Shark is possibly the more 'shark-like' of all sharks
> (although the Blue Shark is probably the best 'generic-looking' shark).
> It has a blunt snout, broad pectoral fins, a tall dorsal fin and almost
> perfectly symmetrical caudual fins. It is a grayish color along the back
> and pale white along the stomach. The eye is a dull black circle. A
> White Shark's teeth are very large, reaching lengths of over 1.5" and
> sharply serrated.
>
> When full grown the Great White Shark is a massive animal - the largest
> large-prey predatory fish in existence. Great Whites can reach lengths of
> 19-21 feet (with the possibility of 23 feet) and mass upwards of 3,940
> pounds or more (some have been weighed at over 4,000 lbs). The smallest
> White Sharks are newborns, which at 41" and 28 pounds are still bigger
> than something like 75% of all sharks in existence.
>
> Ecology:
> White Sharks live in warm waters the world over. They eat almost anything
> that swims, including seals, sea lions, skates, rays, other sharks,
> penguins, fish, carrion (such as floating whale carcasses) and (very
> rarely) people. The primary food items of large Great Whites seems to be
> seals (including fur seals, seal lions and elephant seals) and anywhere
> these mammals gather to roost one can expect to find large quantities of
> White Sharks. They are diurnal, being active during the day and are
> probably shallow water animals, remaining in the upper 300' of the ocean.
> The areas most commonly frequented by White Sharks is the San Francisco
> Bay area of California, Southern Australia and South Africa.
>
> At a best guess, White Sharks give birth to one live pup at a time. A pup
> is a good 4' long and ready to eat anything it can catch. Young white
> sharks are far much faster than the one presented here (which is meant to
> represent a 3200 lb boat-wrecking monster) with more base inches of
> swimming. White Sharks mature slowly and probably live for 20 years or
> more.
>
> Motivations:
> Typical animal motivations.
>
> Combat Techniques:
> White Sharks are attracted to food or food-like items. They tend to
> attack by rushing their prey, striking with a destructive bite of their
> massive jaws and then withdrawing to wait for their prey to bleed to
> death. This seems to be why so few people are actually eaten by Great
> Whites. One the shark strikes, it releases its victim, and waits for it
> to die. Since most people are swimming with others, they are pulled out
> of the water before death occurs.
>
> Prior to striking, a shark may bump its target, possibly to see if it
> really is a food item. The Ampullae of Lorenzi enable a shark to detect
> weak electrical fields (created by all living things, but far more
> detectable in water) and by bumping a target it may be able to determine
> what the object is. Note that metal objects (such as boat propellers,
> cages and ship's hulls) will disrupt this field, causing the shark to bite
> at non-food items (such as cages, propellers and other metal objects).
> Sharks can also use the Ampullae of Lorenzi to find fish that have buried
> themselves in the sand, such as skates, rays and flatfish.
>
> A White Shark will rush its target and quickly bite down, closing its jaws
> in 1.7 to .76 seconds (hence the +4 OCV). It will then shakes its victim
> before letting go. If the target is a large unmoving object (such as a
> whale carcass) the shark will twist itself about and carve out a chunk of
> flesh that might weigh 40 pounds or more (Great Whites have swallowed 300+
> pound seals whole). The wound is very large, ragged and bleeds profusely
> (thus the +1 Stun). Once the prey is fully incapacitated, the shark will
> circle back around and finish it off in a few gulps.
>
> Note that Great Whites do not run unless confronted by a larger shark (and
> maybe not even then). They are at the top of the food chain and normally
> aren't preyed on by anything (except man). Of course, if a large elephant
> seal puts up enough of a defense (and a large male elephant seal may mass
> 6,000 pounds) the shark will leave.
>
> Other Names: Blue Pointer, Jaws, Maneater, Uptail, Tommy, White Death,
> White Pointer, White Shark
>
> Rumors:
> It is commonly believed that Great White Sharks can reach lengths of up to
> 36 feet. There are some who believe that Megalodon, a 45+ foot relative
> of the Great White Shark, may still exist. Popular theory also holds that
> a shark can go 'rogue', developing a taste for human flesh and remaining
> in an area where it is readily available.
>
> Designer's Notes:
> This is the Great White Shark, brought to life in Peter Benchly's thriller
> Jaws and Steven Spielberg's blockbuster of the same name. The character
> sheet is an attempt to capture the real abilities of the Great White,
> which are exceeding impressive. The character sheet in the Hero Bestiary
> is a total disaster and is hopelessly inaccurate. For starters, the Great
> White doesn't hear any well near as well as the character sheet says, its
> skin is not equivalent to chain armor and it certainly *doesn't* have 18"
> of Swimming (which at a SPD of 3 allows it a top speed of 40 mph). The
> text is even further from the truth. Great Whites top out at 19-21 feet
> and there are no 35 foot, 5 ton Great White Sharks. Great Whites do not
> hunt in groups (they seem to be solitary), don't eat squid (they are too
> slow) and do not Berserk at the scent of blood (of course, the Mako
> listing is equally in error, as they get to 'only' 13 feet long, not 18
> feet in length).
>
> Recommnded Reading:
> Ellis, Richard
> Great White Shark
> The Book of Sharks
> Matthiessen, Peter
> Blue Meridan
>
> --
> Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html
>
> "In the future, there will be no lighting."
>
> Dr. Mark Doherty, on the film _Johnny Mnemonic_

------------------------------

Date: Mon, 12 Jul 1999 10:36:43 +0200
From: Sebastien Andrivet <andrivet@grolier.fr>
Subject: Re: DC: Kumate (boy spelling is hard>>>)(Long [and quite possibly pointless])

>Okay, so what does this have to do with anything?
>Glad you asked. And sorry to ramble on by the way.
>I've decided I want to run a big a$$ tournament for martial artists.
>Mostly an intellectual exercise. I probably won't use everyone. However,
>if you were to send your top ten warriors (human level only) who would
>they be? Any characters DC, Marvel, IMAGE, Hero, Fuzion, etc. I'd like
>to keep this as published heroes only but I'll accept almost anyone,
>Bruce Lee? Sure he'll be there. I like setting these things up and since
>my last one didn't work, here's a new one. You don't even have to write
>the characters up (I will, that's part o' the fun), I just want a list
>of your fave characters who you'd like to see in a streetfighter-esque
>tournament.

Well, if we keep to the human martial artists...

Classic choices would include Captain America, Shang Chi, Cat, Midnight
(before his death and his comeback as Midnight Sun), Lady Shiva, Batman,
Kobra, Bronze Tiger, Black Panther, Richard Dragon, Green Arrow II, Karate
Kid (both), Magnus, Archer (from Valiant), Zealot, Richard Eagle...


____________________________________________________________
Sebastien Andrivet - Charge de developpement
Club-Internet - GROLIER INTERACTIVE Europe / Online Groupe
11 rue de Cambrai - 75927 Paris Cedex 19 - France
Tel : + 33 1 55 45 46 85 - Fax : + 33 1 55 45 46 95

"Patricia, mon petit, je ne voudrais pas te para=EEtre vieux jeu ni encore
moins grossier, l'homme de la pampa, parfois rude reste toujours courtois,
mais la v=E9rit=E9 m'oblige =E0 te le dire : ton Antoine commence =E0 me les=
briser
menu !"
- Monsieur Fernand (Les Tontons Flingueurs)

------------------------------

Date: Mon, 12 Jul 1999 10:25:25 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Things I would do if I were a Hero

http://users.erols.com/vansickl/hero.htm

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"'Cause I'm the god of destruction, that's why!"
Susano Orbatos, _Orion_

------------------------------

Date: Mon, 12 Jul 1999 10:38:03 -0400 (EDT)
From: Michael Surbrook <susano@dedaana.otd.com>
Subject: Re: Things I would do if I were a Hero

My favorite:

100.If my ship is whisked to the far side of the galaxy, leaving us with a
seventy-year journey home, and a super-being offers to take us home
instantly in exchange for having his baby, I'll agree and ask what we can
get for two babies.

- --
Michael Surbrook - susano@otd.com - http://www.otd.com/~susano/index.html

"'Cause I'm the god of destruction, that's why!"
Susano Orbatos, _Orion_

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Date: Mon, 12 Jul 1999 08:10:36 -0700
From: Rodger Bright <rodger.bright@cbpr.com>
Subject: Re: Advice on Magic System needed.

> > 4. END Reserve and REC. This is the one I am having some problems
> > with. I have a few different options, but I don't really love either
> > one. I am going to require any Channeler that when he uses a magic
> > power the END comes from his END reserve, BUT, he must also spend
> > Physical END to match whatever is spent from his Reserve.
>
> One point to consider is that if you've got these two pools with the same
> REC, it's really almost the same as just having the smaller pool...

Physical END returns at their REC per 12 seconds (turn). The END Reserve for
the True Source returns VERY slowly, and only with rest. It will normally
take a Channeler 4-5 hours to get back a fuly depleted END Reserve.



> The END cost is easy to do...all powers should buy x2 END defined as being
> 1/2 from the END reserve and 1/2 from the caster's personal END. (This
> should be OK because the ratio is fixed - if you wanted to alter it you'd
> pay the +1/4 for using either personal END or the END reserve.)

Brilliant, going to do this for sure.



> > 4A. The END Reserve is determined by multiplying your EGO and 1/2 your
> > Physical REC. This is the max that the END Reserve may be. You
> > must still purchase each 10 END in the Reserve at 1 character point.
> > This has a (-1/2) limitation built in. May only use with true Source
> > Powers
> > (-1/2).
>
> Er. Normally you can only use END Reserve with powers that are defined as
> operating off of it instead of your personal END, so I'd say that that
> -1/2 is kind of a non-limitation.

Cool, will nix that limitation.



> In any case...is a limit on the END reserve *really* necessary? You're
> going to have the limitation that it causes physical END loss as well as
> the END reserve, and since they'll also be spending their points on the
> END reserve, you've got another built-in limit, so your players probably
> aren't likely to go overboard because it won't be much of a limit.

If I allowed a Channeler to have a limitless END reserve then they would most
likely be WAY too powerful. I Personally would spend 30 points on my
reserve. If I had 300 END for casting spells I would be able to fight for a
LONG time. Granted, they would have to take a break to recover their physical
END, but almost all characters get that back within a minute. This might
work, but it might also make it unbalanced, I will play test it.

Thanks for the ideas.

- --Rodger

------------------------------

Date: Mon, 12 Jul 1999 10:30:29 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Advice on Magic System needed.

On Mon, 12 Jul 1999, Rodger Bright wrote:
> > In any case...is a limit on the END reserve *really* necessary? You're
> > going to have the limitation that it causes physical END loss as well as
> > the END reserve, and since they'll also be spending their points on the
> > END reserve, you've got another built-in limit, so your players probably
> > aren't likely to go overboard because it won't be much of a limit.
>
> If I allowed a Channeler to have a limitless END reserve then they would most
> likely be WAY too powerful. I Personally would spend 30 points on my
> reserve. If I had 300 END for casting spells I would be able to fight for a
> LONG time. Granted, they would have to take a break to recover their physical
> END, but almost all characters get that back within a minute. This might
> work, but it might also make it unbalanced, I will play test it.

I can see this. I was working on the assumption that the END reserve
would recover every Turn, much like the regular REC. Even with this,
there's still going to be a point of diminishing returns - how long are
battles likely to last? (I'm thinking that the players are likely to be
able to recover most if not all of their END Reserves between fights) If
you're not likely to use 300 END in a single combat (or a stretch of
combats) before you can recover, you've got some points there that would
be better put to use in other places.

Here's some things I was wondering (that might be answered on your page):

Are there ways to speed up the recovery of your END reserve? (meditation,
drugs, stealing/being given energy from other people, absorbing it from
spells cast at you) Perhaps some with side effects?

Are there magical artifacts out there that increase your END reserve, your
recovery time, or your (um, I forget your term, but it's the relative
'power' of the person, which determines AP/damage classes, etc)?

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Mon, 12 Jul 1999 08:38:47 -0700
From: Rodger Bright <rodger.bright@cbpr.com>
Subject: Re: Advice on Magic System needed.

> If I allowed a Channeler to have a limitless END reserve then they would most
> > likely be WAY too powerful. I Personally would spend 30 points on my
> > reserve. If I had 300 END for casting spells I would be able to fight for a
> > LONG time. Granted, they would have to take a break to recover their physical
> > END, but almost all characters get that back within a minute. This might
> > work, but it might also make it unbalanced, I will play test it.
>
> I can see this. I was working on the assumption that the END reserve
> would recover every Turn, much like the regular REC. Even with this,
> there's still going to be a point of diminishing returns - how long are
> battles likely to last? (I'm thinking that the players are likely to be
> able to recover most if not all of their END Reserves between fights) If
> you're not likely to use 300 END in a single combat (or a stretch of
> combats) before you can recover, you've got some points there that would
> be better put to use in other places.

Most of the guys that play Channelers end up Spending from as little as 15 END from
the Reserve per fight, up to over a 100. If you are forced to fight 3 or 4 battles
in rapid succsession then having 300 END would allow you be a little loose with the
Attack powers. I might actually just say that you can have as much reserve as you
would like, what the hell. The only problem is the rules raper who then does the
math and realizes that an extra 100 END costs only 10 points, and that you get a
nice -1/2 limitation on x2 END. Meaning that if you apply the x2 END limitaion to
all your powers you will end up saving quite a few character points simply by
spending the extra points to double your END.



> Here's some things I was wondering (that might be answered on your page):
>
> Are there ways to speed up the recovery of your END reserve? (meditation,
> drugs, stealing/being given energy from other people, absorbing it from
> spells cast at you) Perhaps some with side effects?
>
> Are there magical artifacts out there that increase your END reserve, your
> recovery time, or your (um, I forget your term, but it's the relative
> 'power' of the person, which determines AP/damage classes, etc)?

I hadn't thought of ways to speed up the recovery. I was going to work on a skill
or power that is like a Channeler link, where a bunch of channelers loan their
ability/END/power to another.

Magic artifacts are few and far between. The ONLY magic item them group has is this
wimpy ring that changes the appearance of a non human to a human. It is fairly
weak, very benign, and if somneone powerful found out that they had it, they would
be in deep crud. Even a wimpy artifact like that would fetch upwards of 150,000
Copper Pieces.

- -_Rodger

------------------------------

Date: Mon, 12 Jul 1999 11:08:32 -0500 (CDT)
From: "Dr. Nuncheon" <jeffj@io.com>
Subject: Re: Advice on Magic System needed.

On Mon, 12 Jul 1999, Rodger Bright wrote:
> >
> > I can see this. I was working on the assumption that the END reserve
> > would recover every Turn, much like the regular REC. Even with this,
> > there's still going to be a point of diminishing returns - how long are
> > battles likely to last?
>
> Most of the guys that play Channelers end up Spending from as little as 15 END from
> the Reserve per fight, up to over a 100. If you are forced to fight 3 or 4 battles
> in rapid succsession then having 300 END would allow you be a little loose with the
> Attack powers.

That is true. On the other hand, they're going to have fewer skills, or
different powers, or *something*

I might actually just say that you can have as much reserve as you
> would like, what the hell. The only problem is the rules raper who then does the
> math and realizes that an extra 100 END costs only 10 points, and that you get a
> nice -1/2 limitation on x2 END. Meaning that if you apply the x2 END limitaion to
> all your powers you will end up saving quite a few character points simply by
> spending the extra points to double your END.

You do have to watch out for this. I was under the impression that you
were designing all of the powers for this, or at least had a set of ground
rules for them, that would disallow such things. (Simply state 'you must
take x2 END on all Chanelling powers, this is defined as being 1/2 from
your personal END and 1/2 from your END Reserve. You can't take anything
more than the required x2 END.')

> > Here's some things I was wondering (that might be answered on your page):
> >
> > Are there ways to speed up the recovery of your END reserve? (meditation,
> >
> > Are there magical artifacts out there that increase your END reserve, your
> > recovery time, or your (um, I forget your term, but it's the relative
> > 'power' of the person, which determines AP/damage classes, etc)?
>
> I hadn't thought of ways to speed up the recovery. I was going to work on a skill
> or power that is like a Channeler link, where a bunch of channelers loan their
> ability/END/power to another.

That sounds like a great way to start. The other ideas could be used for
NPCs or plot seeds...imagine if the chanellers hear about a drug that lets
them recover their END reserve quickly...but then they find out about the
side effects it has on the users...

> Magic artifacts are few and far between.

Fair enough. I was dimly remembering things from when I actually read the
Jordan books long ago, and I think they had something like that.

J

Hostes aliengeni me abduxerent. Jeff Johnston - jeffj@io.com
Qui annus est? http://www.io.com/~jeffj

------------------------------

Date: Mon, 12 Jul 1999 10:11:33 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Kumate (boy spelling is hard>>>)(Long [and quite possibly pointless])

At 11:00 PM 7/11/1999 -0700, Chad Riley wrote:
>I've decided I want to run a big a$$ tournament for martial artists.
>Mostly an intellectual exercise. I probably won't use everyone. However,
>if you were to send your top ten warriors (human level only) who would
>they be? Any characters DC, Marvel, IMAGE, Hero, Fuzion, etc. I'd like
>to keep this as published heroes only but I'll accept almost anyone,
>Bruce Lee? Sure he'll be there. I like setting these things up and since
>my last one didn't work, here's a new one. You don't even have to write
>the characters up (I will, that's part o' the fun), I just want a list
>of your fave characters who you'd like to see in a streetfighter-esque
>tournament.

Somewhere I have a list of all the martial-arts characters in the
Champions Universe, which I'd made to organize the Tournament of the
Dragon. I'll see if I can dig it up and post it this afternoon.
(BTW the correct spelling, I believe, is "Kumite.") :-]
- ---
Bob's Original Hero Stuff Page! [Circle of HEROS member]
http://www.klock.com/public/users/bob.greenwade/original.htm
Merry-Go-Round Webring -- wanna join?
http://www.klock.com/public/users/bob.greenwade/merrhome.htm
Interested in sarrusophones? Join the Sarrusophone Mailing List!
http://www.klock.com/public/users/bob.greenwade/sarrus.htm

------------------------------

End of champ-l-digest V1 #451
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