Digest Archive vol 1 Issue 466

From: owner-champ-l-digest@sysabend.org
Sent: Saturday, July 24, 1999 1:52 AM
To: champ-l-digest@sysabend.org
Subject: champ-l-digest V1 #466

champ-l-digest Saturday, July 24 1999 Volume 01 : Number 466

In this issue:

Re: Stun from Killing Attacks
Stun Mod for Lasers and the effectiveness of kevlar (was stun from KA's)
RE: Stun from Killing Attacks
Champs in Salem
RE: encumbrance
RE: encumbrance
Re: Stun from Killing Attacks
test - ignor
Re: Group Mind
Re: Chupacabras
Re: Linked Powers and ECs
RE: [Fwd: Name help]


Date: Thu, 22 Jul 1999 17:15:53 -0700
From: Bob Greenwade <bob.greenwade@klock.com>
Subject: Re: Stun from Killing Attacks

At 12:24 AM 7/23/1999 +0100, Simon David Taylor wrote:
> What do most people here use an Increased Stun multiplier to

In my constructions, I use it for Killing Attacks that, for whatever
reason, are more painful than other Killing Attacks that do similar amounts
of physical damage.
This can include serrated blades, certain kinds of "mushrooming" rounds
for firearms, electrical attacks, and similar stuff.
On the other hand, I'm no weapons expert, so if someone in a position to
be more knowledgeable about that kind of thing speaks up and contradicts
anything I'm doing, I'll tend to listen to that person.
- ---
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Date: Thu, 22 Jul 1999 23:15:19 -0700
From: Max Callahan <mcallahan@home.com>
Subject: Stun Mod for Lasers and the effectiveness of kevlar (was stun from KA's)

> I interpret this to be an increased stun multiplier. Conversely, a laser
> would probably have a lower stun multiplier (1D3 for 1/2 limitation)
> since it cuts through what it hits and converts very little kinetic
> energy into damage. On top of that it catarizes the wound it makes,
> leaving little possibility for bleeding damage.

Lasers do damage to flesh (which is mostly water) by imparting large
amounts of thermal energy into a small space causing a steam explosion, the
result is burn damage which hurts like hell (and thus a normal stun mod).
Laser wounds shouldn't bleed very badly, but will still cause fluid loss
(and shock) as the injury weeps plasma.

On the subject of kevlar, I watched a fascinating piece on the History
Channel (or the Discovery channel, don't remember which), A guy (who works
for a body armor company, second chance I believe) put on a Kevlar suit,
took a .44 mag revolver, shot himself in the chest, and then spun the gun
around and fired the remaining 5 rounds into a target (with good accuracy).
Now the chest is a *3 stun mod and we are only looking a 6-7 points of body
on average, so it only takes about 10 points of combined PD and armor to
keep him from being stunned, but it's still a pretty impressive real life

I also saw a show on the History channel in which a guy put on 80 pounds of
chain and plate maile and then proceeded to turn cartwheels, so now I'm
having issues with the encumberence charts.


Date: Fri, 23 Jul 1999 01:28:40 -0400
From: "Scott A. Colcord" <sacolcor@ic.net>
Subject: RE: Stun from Killing Attacks

Dr. Nuncheon wrote:
> On Fri, 23 Jul 1999, Simon David Taylor wrote:
>> What do most people here use an Increased Stun multiplier to
>> represent?
> I use it to represent a waste of points...
> (If you do the math, you're better off just buying the extra
> dice that a straight KA would give you...
> Example: 3d6 RKA (45) vs 2d6 RKA w/ +1 Stun Mult (45) vs 1d6
> RKA w/+4 Stun (45)
> Min Max Average
> 3d6 3 Body, 3 STUN 18 Body, 90 STUN 10.5 Body, 28.00 STUN
> 2d6 w/+1 Stun 2 Body, 2 STUN 12 Body, 72 STUN 7.0 Body, 24.50 STUN
> 1d6 w/+4 Stun 1 Body, 4 STUN 6 Body, 54 STUN 3.5 Body, 22.75 STUN

This is usually true, however if the power has at least +1 in other
advantages on it, the stun multiple becomes more efficient. I've expanded
the decimal point out to give us a bit more precision:

Example: 3d6 RKA AE Radius (90) vs 2d6 RKA AE Radius w/+2 Stun Mult (90)
vs 1d6 RKA AE Radius w/+8 Stun Multiple (90)
Min Max Average
3d6 3 Body, 3 STUN 18 Body, 90 STUN 10.5 Body, 28.00 STUN
2d6 w/+2 Stun 2 Body, 4 STUN 12 Body, 84 STUN 7.0 Body, 31.50 STUN
1d6 w/+8 Stun 1 Body, 8 STUN 6 Body, 78 STUN 3.5 Body, 36.75 STUN

The more advantages that are already on the attack, the more efficient it
is to add a StunX. Here's an extreme example:

3d6 Uncontrolled Continuous 0 END RKA (135) vs
2d6 Uncontrolled Continuous 0 END RKA +3 StunX (135) vs
1d6 Uncontrolled Continuous 0 END RKA +12 StunX (135)

Min Max Average
3d6 3 Body, 3 STUN 18 Body, 90 STUN 10.5 Body, 28.00 STUN
2d6 w/+3 Stun 2 Body, 6 STUN 12 Body, 96 STUN 7.0 Body, 38.50 STUN
1d6 w/+12 Stun 1 Body, 12 STUN 6 Body, 102 STUN 3.5 Body, 50.75 STUN



Date: Thu, 22 Jul 1999 23:25:44 -0700
From: "Jim Dickinson" <gameknight@msn.com>
Subject: Champs in Salem

I am looking for players for a Champions game during the first week in
August. It will be vacation-time for me, and a gaming buddy is going to be
visiting from AZ that week, so we are planning on overdosing on some
Champions (and other games) that week.

If there are any players interested in joining us (we are in Salem, OR)
please let me know, and we'll get you hooked up. :-)

Have fun!

- ----------
Jim Dickinson / The Game Knight http://gameknight.virtualave.net
Check out the Circle of HEROs at http://welcome.to/thecoh
Find me in The FUDGE RPG Club! http://clubs.yahoo.com/clubs/fudge


Date: Thu, 22 Jul 1999 23:33:07 -0700
From: Christopher Taylor <christopherrt@home.net>
Subject: RE: encumbrance

>I also saw a show on the History channel in which a guy put on 80 pounds of
>chain and plate maile and then proceeded to turn cartwheels, so now I'm
>having issues with the encumberence charts.

We have a standing house rule that all equipment that is well distributed
on yoru body (in a pack, worn, in a scabbard, etc) is half the weight for
purposes of encumbrance.

- --------------------------------------------------------------------------
Sola Gracia Sola Scriptura Sola Fide
Soli Deo Gloria Solus Christus Corum Deo
- --------------------------------------------------------------------------


Date: Fri, 23 Jul 1999 01:54:31 -0400
From: "Scott C. Nolan" <nolan@erols.com>
Subject: RE: encumbrance

>>I also saw a show on the History channel in which a guy put on 80 pounds of
>>chain and plate maile and then proceeded to turn cartwheels, so now I'm
>>having issues with the encumberence charts.

Go to an SCA event. Put on plate armor. Stand around. Do Jumping Jacks.
Swing a sword. No problem.

Now. Run like your life depended on it. Keep a constant eye out for bad
guys. Get into a screaming, milling, shoving, chaotic melee that only lasts
two minutes. Now march down the road and do it again. Fight in the ford in
two feet of water. You'll be sweating your heinie off, and I don't care if
you're Mister Universe.

Encumbrance is not about how much you can lift or how much movement you have.
Of course they had a wide range of movement. It'd be death not to.
Encumbrance is about your ability to move like that in the worst of situations,
not the best. For, say, a tournament, I'd ditch the encumbrance rules. But
for slogging through the mines of Azanargud, use 'em.

"In our play we reveal what kind of people we are."
Ovid, 'The Art of Love'.


Date: 23 Jul 1999 12:22:18 -0400
From: Stainless Steel Rat <ratinox@peorth.gweep.net>
Subject: Re: Stun from Killing Attacks

Hash: SHA1

* Ross Rannells <rossrannells@worldnet.att.net> on Thu, 22 Jul 1999
| Look at Hollow Points and Mecury Tipped bullets. Both are modifications
| to bullets that do not increase the damage done to a persons body, but
| increases the shock effect when the bullet hits.

Ahem. No. Go read up on some ballistics tests sometime. The FBI and US
Army have a tonne of documentation.
Version: GnuPG v0.9.8 (GNU/Linux)
Comment: For info see http://www.gnupg.org


- --
Rat <ratinox@peorth.gweep.net> \ Do not taunt Happy Fun Ball.
Minion of Nathan - Nathan says Hi! \
PGP Key: at a key server near you! \


Date: Fri, 23 Jul 1999 17:34:37 -0500 (CDT)
From: Curt Hicks <exucurt@exu.ericsson.se>
Subject: test - ignor



Date: Fri, 23 Jul 1999 22:03:56 EDT
From: Leah L Watts <llwatts@juno.com>
Subject: Re: Group Mind

> TUM has a couple of Mind Link options that you might find useful.
> First, there's the "Psychic Bond" option for +5 points. This enables
>the characters involved to communicate telepathically at any time.

I dug out my TUM disk after you brought it up, but it looks better suited
to one-on-one bonds. Even if I decide that the number of beings in the
"Psychic Bond" doubles every 5 points (a la regular Mind Link), this is
going to get expensive really fast.

> Then there's the -1 Limitation "Feedback," imported from Force Wall,
>which causes each character in a Mind Link to take the STUN from any
>attacks that any other character in the Link takes. This Limitation is
>limited to passing along STUN, but I think one could reasonably double
>Limitation to -2 to allow BODY to be passed along as well.

Probably way too nasty for these critters to live through, they're not
that tough. Even at Stun Only, one good hit could KO the whole pack. It
depends on just how often I decide they go after a meal that can fight
back, though.


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Date: Sat, 24 Jul 1999 00:13:46 -0400
From: Juan Antonio Ramirez <tonio@prtc.net>
Subject: Re: Chupacabras

Sorry for the nitpicking, but "cabra" means "goat", not "sheep"...
And the "Chupacabras" legend is NOT limited to northern Mexico. In
fact, it was recently seen in a big way here in Puerto Rico, where tons
of people claimed to have seen it, t-shirt were sold with the alleged
drawing of the Chupacabras, humorous songs were written about it,
parents scared their children with it (boogie man thing), farmers
claimed to have found dead goats (and cows, etc) with a hole in the top
of the head and no blood, etc.
And by the way, there really IS such a thing as a goatsucker. But it
has nothing to do with the "legend". It's a bird that has the weird
habit of drinking milk from goats' udders, hence goatsucker.

- --Tonio


Date: Sat, 24 Jul 1999 12:30:09 +0800
From: GAZZA <gazza@wantree.com.au>
Subject: Re: Linked Powers and ECs

Bob Greenwade wrote:
> At 07:53 PM 7/19/1999 -0700, Rodger Bright wrote:
> >> * Rodger Bright <rodger.bright@cbpr.com> on Mon, 19 Jul 1999
> >How can you put multiple powers in a single "Elemental Control" Slot?
> >A Slot is for one power, all powers have their own "slots". If I can
> >put multiple powers in a single slot then my characters are going to
> >be supremely bad ass.
> No, I think they won't. Putting more than one Power into a single EC
> slot means that they share the EC bonus among them, and *always* go off
> together (presumably in proportion). It's actually more restrictive and
> less of a cost break than putting them separately into their own slots.

Yes and no. It makes no difference whatsoever in a Multipower framework,
and considering that an EC base cost has to be half of the lowest slot,
it CAN save you points to "stack" powers in some cases.

For example, if I have:

EC: Body of Sand 20 pt reserve 20
Desolidification, not through a-16
air-tight openings (-1/4)
8" Stretching b-20
50% PD and ED Damage Reduction c-20

(76 points total)

If I wanted to split the Damage Reduction, I'd have to lower the base
of the EC to 10 points. That would end up:

EC: Body of Sand 10 pt reserve 10
Desolidification, not through a-24
air-tight openings (-1/4)
8" Stretching b-30
50% PD Damage Reduction c-10
50% ED Damage Reduction d-10

(84 pts total)
- --
"To know others is wisdom.
To know one's self is enlightenment."


Date: Fri, 23 Jul 1999 23:57:55 -0400
From: geoff heald <gheald@worldnet.att.net>
Subject: RE: [Fwd: Name help]

At 09:08 PM 7/22/99 -0700, you wrote:
>Adding that the target language word have a homonym with a similar meaning
>to a homonym of the source language is nearly impossible outside of closely
>related languages. This will be complicated because the languages that use
>Chinese characters (like Japanese) also associate words with similar-looking
>characters despite that they sound nothing like each other. (The number four
>is bad luck in China, Japan, and Korea because the character looks very
>similar to the character for "death.")

Well, now, THIS has some possabilities.

Japanese has two written forms. The simpler form uses characters identical
to Chinese, and while the characters will be pronounced differently, they
will have the same meaning. Many (most?) Japanese are aware of the Chinese
pronounciations, and these are used to make puns.

Further, many Kanji are made up of smaller symbols which each have a
pronounciation and meaning. For instance, the kanji for woman (onna,
IIRC), is made of elements pronounced "ku no ichi". Ninjutsu is practiced
by Shinobi (which we call ninjas), but female practicioners are called
Kunoichi. The name is a pun, because the kanji for it and for woman are
the same.

A native speaker of Japanese might help you find another of these
"dual-meaning" kanji that suits your character.

Geoff Heald
Attention all enemies of the Rival Ninja Corporation: You will lay down
your weapons and surrender to your nearest R.N.C. representative. Failure
to do so will result in your total destruction. Thank you.


End of champ-l-digest V1 #466

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