Digest Archives Vol 1 Issue 99

From: owner-champ-l-digest@sysabend.org 
Sent: Friday, December 18, 1998 2:10 AM 
To: champ-l-digest@sysabend.org 
Subject: champ-l-digest V1 #99 
 
 
champ-l-digest        Friday, December 18 1998        Volume 01 : Number 099 
 
 
 
In this issue: 
 
    Re: impaired gaming 
    Re: Updated VIPER [Long!] 
    Greetings! 
    RE: Looking For Printable Hex Maps 
    Martial Arts Maneuver Elements (longish) 
    95 years ago...  
    RE: Updated VIPER 
    Re: 95 years ago...  
    Re: 95 years ago...  
    Re: 95 years ago...  
    Re: Martial Arts Maneuver Elements (longish) 
    Re: 95 years ago...  
    re: Cottage Weekend 
    Re: impaired gaming 
    Re: 95 years ago...  
    Re: Updated VIPER 
    Re: Martial Arts Maneuver Elements (longish) 
    RE: Updated VIPER 
    Re: 95 years ago... 
    Re: Updated VIPER 
    Re: Martial Arts Maneuver Elements (longish) 
    re: Cottage Weekend 
    Re: impaired gaming 
    Re: Updated VIPER 
 
---------------------------------------------------------------------- 
 
Date: Thu, 17 Dec 1998 08:01:46 -0600 (CST) 
From: "Dr. Nuncheon" <jeffj@io.com> 
Subject: Re: impaired gaming 
 
On Wed, 16 Dec 1998, geoff heald wrote: 
 
<snip of great story> 
 
But, I gotta ask: 
 
> I spent most of the day drooling into the carpet with a barbell placed 
> behind my head, pinning me to the floor. 
 
WHY? 
 
> Last point:  a great gamer and friend of mine once said, "I don't become an 
> @$$hole when I'm drunk; I'm _always_ an @$$hole.  It's just when I'm drunk 
> I can't override my natural @$$hole-ish tendancies." 
 
Words of wisdom. 
 
J 
 
Hostes aliengeni me abduxerent.              Jeff Johnston - jeffj@io.com 
Qui annus est?                                   http://www.io.com/~jeffj 
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 10:20:34 EST 
From: llwatts@juno.com (Leah L Watts) 
Subject: Re: Updated VIPER [Long!] 
 
>> >Again, the point of the section is being missed.  This isn't a 
>>study in "this is how VIPER is dealing with the Champions, and you have 
to 
>>use the Champions in this adventure."  It's a look at "here's one more 
item 
>>in the arsenal of VIPER for dealing with supers that tick them off." 
And 
>>they're not, as a rule, the type to just put a bullet through the brain 
of 
>>an enemy as said enemy steps out of the shower. 
 
> Okay - *big* difference in core visions of VIPER here with you Bob - 
>I can't see any group that exists solely for profit wasting a billion 
bucks 
>to humiliate *anyone.* If a normal thinks you're not hot stuff because 
>Seeker trashed seven of your guys on national TV, then visit his 
grandmother 
>with a chainsaw and he'll figure out the truth really quickly.  
 
I lean to the four-color view of VIPER, but if Joe Normal is refusing to 
smuggle sealed crates of VIPER materials on his company's trucks because 
"you guys are wimps, I saw Seeker beat up 7 of your agents at once", I 
would expect the local nest to pound him into tapioca ("I've met Seeker, 
and you're not him").  But, that only intimidates one person.  Pounding 
Seeker or any of the other Champions into tapioca on national TV would 
intimidate many more people, since they're supposed to be able to handle 
VIPER.  After that fight, Joe Normal would be more likely to shut up and 
load the crates.  Maybe the Nest Leader's main reason to put the 
Champions in the hospital was revenge, but it would still produce 
benefits to VIPER as a whole. 
 
And, as someone else pointed out, the new hero-zapper weapon doesn't have 
to be a one-use device.  A weapon that can be used in a wide range of 
missions, but that also sets off an annoying hero's Vulnerability, would 
be cost-effective to build even if most nests will never encounter that 
hero. 
 
Leah 
 
___________________________________________________________________ 
You don't need to buy Internet access to use free Internet e-mail. 
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html 
or call Juno at (800) 654-JUNO [654-5866] 
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 12:32:58 -0600 
From: "McBride, Sean" <Sean_McBride@ATKEARNEY.com> 
Subject: Greetings! 
 
Greetings Everyone! 
 
Just a note to say hi, introduce myself, and let you know that I am in Brian 
Wawrows' "Mind-Bogglingly Cool" FH game. 
 
I'm new to RPG's but I'm learning, so please bear with any stupid newbie 
questions... 
 
Merry Ho-Ho, 
Sean McBride, CNA 
Technical Assistant - A.T.Kearney, Toronto 
Ontario, Canada 
VOICE: (416)596-3757 
PAGER: (888)293-7243 PIN:011-5550 
Sean.McBride@ATKearney.com 
Reality is merely an illusion, albeit a very persistent one.  - Albert 
Einstein  
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 10:45:35 -0800 (PST) 
From: Dale Ward <daleaward@rocketmail.com> 
Subject: RE: Looking For Printable Hex Maps 
 
Greetings! 
 
- ---Filksinger <filkhero@usa.net> wrote: 
> 
> As a filksinger, I have license to be silly whenever I please. 
>  
 
      Hmmm... Point taken. Charges dropped. 
 
Dale A. Ward 
<Back On The Beat> 
 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 10:34:56 PST 
From: "Roland Volz" <roland_volz@hotmail.com> 
Subject: Martial Arts Maneuver Elements (longish) 
 
Season's greetings to the list!  I was designing a martial art when a  
question came up.  In typical fashion, I came up with two solutions,  
neither one of which I liked more than the other.  Therefore, I thought  
I'd share them with the list and see if there was anything I missed (as  
usual :).  Also, I respect the intelligence and creativity of the people  
on the list when it comes to solving conceptual design problems, and  
wanted to see if anyone came up with something I liked better, so here  
goes. 
 
I wanted to design a martial arts maneuver that is specifically for  
assaulting two opponents at once.  For example, remember that guy in  
Police Academy (I forget which one) who kicks two guys in the head at  
once?  That's the kind of think I'm thinking about.  Looking at the  
elements that are already there, I came up with two ways to do it: 
 
1) Create a new element called "Sweep" (see the optional maneuver in the  
Hero System Rulebook and the BBB).  It costs 3 points, modifies the OCV  
bonus by -2 (which can be bought back up), and allows the maneuver to  
attack two opponents at once.  It doesn't give any special bonus if used  
to attack just *one* opponent; it just allows the maneuver to affect two  
adjacent targets with the same maneuver.  An attack roll must be made to  
hit each target, and if the first one misses, the second target may not  
be hit.  The maneuver now takes up a full phase; the Time+ element may  
still be added, but now adds an additional Phase as opposed to an  
additional Segment (not sure about that last part). 
 
2) Add the maneuver element "Must be Swept".  This deducts 2 from the  
cost of the maneuver, just like "Must Follow ...".  This is more severe  
than the previous, since the first option allows you to buy up the OCV  
of the maneuver to cancel the -2 penalty for being Swept; the second  
does not. 
 
I would greatly appreciate any feedback anyone would like to share.   
Thanks! 
 
Roland 
 
______________________________________________________ 
Get Your Private, Free Email at http://www.hotmail.com 
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 13:54:38 -0500 (EST) 
From: Michael Surbrook <susano@otd.com> 
Subject: 95 years ago...  
 
In this time of impeachment hearings and cruise missiles, of war with  
Iraq, and shouting Congressmen, perhaps it is time to mark a more 
positive occasion.  One that has had more of an impact on the 20th Century 
than possibly any other. 
 
95 years ago, two young men - both high-school drops outs - who made their 
living repairing bicycles, accomplished a feat deemed impossible by many 
of their fellows.   
 
They flew. 
 
The plane, made from wood, wire and cloth was aloft for a mere 12 seconds, 
reached an altitude of only 10 feet and had atop speed of only 35 miles 
and hour.  But, it was the first time in history that a self-powered, 
heavier than air craft had acheaved independent flight under its own 
power. 
 
As a comparision, the 120 feet traveled by the Wright brother's Flyer is 
significantly less than the wingspan of a modern 747.  And while the Flyer 
took 12 seconds to travel 120 feet, the 747 can fly 1.6 miles in the same 
amount of time. 
 
Now, we have planes that fly purely though human muscle power, 
solar-powered planes, planes that can fly around the world on a single 
tank of fuel, planes that can skim the edge of the atmosphere and fly at 
better than 4,000 mph, a plane that can glide back from space and Earth 
orbit... 
 
And where will we go next? 
 
Michael Surbrook / susano@otd.com  
http://www.otd.com/~susano/index.html 
"'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion   
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 09:56:51 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: RE: Updated VIPER 
 
At 07:18 PM 12/16/98 -0600, Michael (Damon) & Peni Griffin wrote: 
>At 07:47 AM 12/15/1998 -0800, Bob Greenwade wrote: 
>>   Again, the point of the section is being missed.  This isn't a study in 
>>"this is how VIPER is dealing with the Champions, and you have to use the 
>>Champions in this adventure."  It's a look at "here's one more item in the 
>>arsenal of VIPER for dealing with supers that tick them off." 
> 
>I guess it just depends on what the weapons are and how they're presented. 
>Obsidian, for example, will never be a part of my campaign.  The 
>Obsidian-Bane Class III Vibra-Gun would be an absolute waste of time for me 
>if presented as something developed primarily for use against that 
>character.   
 
   You're still missing the point.  It's not necessarily a weapon to be 
used in the course of a game (though it can certainly be that), but an 
example of what will happen to *your* character if he becomes enough of a 
burr in VIPER's butt. 
 
>Now, if it were written up as a general use sonic weapon, something they 
>regularly use to Tunnel through or disintegrate walls, or to attack 
>vehicles, and merely included a footnote to the effect that VIPER agents 
>trained in the use of this weapon have been advised of Obsidian's 
>Vulnerability, that would be fine.  At least then it's a matter of taking 
>advantage of resources that have much broader uses, not spending huge 
>amounts of caash to develop weapons designed to counter a single individual 
>(or very small group of individuals with the same weakness). 
 
   I'd forgotten that Obsidian, like most of the Crusher Gang, is 
vulnerable to sonics.  That's yet one more incentive for VIPER to develop a 
Sonic RKA weapon (probably Penetrating) for general issue... right, Scott? 
:-] 
   For most of your points in this paragraph, though, I do agree.  The 
suggestion I was giving above falls more under the issue of "How VIPER 
Hunts Your Character" (as an GM's alternative to what's in the existing 
work) than under the category of "general issue weapons," and designing the 
weapons against the Champions was just an f'r'instance (since it'd be 
impossible for Scott to write up "weapons VIPER will develop for use 
specifically against your PCs when they get 400 experience points and foil 
them for the 86th time"). 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 13:57:06 -0800 (PST) 
From: Ell Egyptoid <egyptoid@yahoo.com> 
Subject: Re: 95 years ago...  
 
> And where will we go next? 
About 23 hexes, including knockback... 
== 
Elliott  aka  The Egyptoid 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 14:13:31 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: 95 years ago...  
 
At 01:54 PM 12/17/98 -0500, Michael Surbrook wrote: 
   [cool stuff about the Wright Brothers and aviation in general] 
>And where will we go next? 
 
   I think two of the answers can be found at: 
 
http://www.moller.com 
http://www.nasa.gov 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 17:22:35 -0500 (EST) 
From: Michael Surbrook <susano@otd.com> 
Subject: Re: 95 years ago...  
 
On Thu, 17 Dec 1998, Oscar Tibor wrote: 
 
> Hopefully to Mars within the next 20 years, although mankind should  
> already have colonies on the moon & Mars if we had continued with a real 
> space program.  Unfortunately we must rely on the space shuttle, over a  
> billion accidents waiting to happen. 
> There endeth my rant on the space program. 
 
All things considered, the shuttle seems to work quite well. 
 
Michael Surbrook / susano@otd.com  
http://www.otd.com/~susano/index.html 
"'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion   
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 13:29:50 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Martial Arts Maneuver Elements (longish) 
 
At 10:34 AM 12/17/98 PST, Roland Volz wrote: 
>2) Add the maneuver element "Must be Swept".  This deducts 2 from the  
>cost of the maneuver, just like "Must Follow ...".  This is more severe  
>than the previous, since the first option allows you to buy up the OCV  
>of the maneuver to cancel the -2 penalty for being Swept; the second  
>does not. 
 
   Between your two options, I'd recommend this one.  And technically, you 
*can* buy up the -2 OCV from the Sweep by taking a regular +2 OCV. 
   However, what I'd really recommend is just buying the maneuver, and 
using the Sweep option with it regularly. 
   Another possibility would be to take Combat Skill Levels vs Sweep 
Pentalties for just this one maneuver, at the rate of +2 (to offset just 
this one, specific thing) per point spent on it. 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 14:22:47 -0800 (PST) 
From: Oscar Tibor <oscartibor@yahoo.com> 
Subject: Re: 95 years ago...  
 
Michael Surbrook  wrote: 
> 
> In this time of impeachment hearings and cruise missiles, of war with  
> Iraq, and shouting Congressmen, perhaps it is time to mark a more 
> positive occasion.  One that has had more of an impact on the 20th 
Century 
> than possibly any other. 
>  
> 95 years ago, two young men - both high-school drops outs - who made 
their 
> living repairing bicycles, accomplished a feat deemed impossible by 
many 
> of their fellows.   
>  
> They flew. 
>  
> The plane, made from wood, wire and cloth was aloft for a mere 12 
seconds, 
> reached an altitude of only 10 feet and had atop speed of only 35 
miles 
> and hour.  But, it was the first time in history that a self-powered, 
> heavier than air craft had acheaved independent flight under its own 
> power. 
>  
> As a comparision, the 120 feet traveled by the Wright brother's 
Flyer is 
> significantly less than the wingspan of a modern 747.  And while the 
Flyer 
> took 12 seconds to travel 120 feet, the 747 can fly 1.6 miles in the 
same 
> amount of time. 
>  
> Now, we have planes that fly purely though human muscle power, 
> solar-powered planes, planes that can fly around the world on a single 
> tank of fuel, planes that can skim the edge of the atmosphere and 
fly at 
> better than 4,000 mph, a plane that can glide back from space and 
Earth 
> orbit... 
>  
> And where will we go next? 
>  
Hopefully to Mars within the next 20 years, although mankind should  
already have colonies on the moon & Mars if we had continued with a real 
space program.  Unfortunately we must rely on the space shuttle, over a  
billion accidents waiting to happen. 
There endeth my rant on the space program. 
 
Oscar Tibor 
Insurance Agent Extraordinaire 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 14:41:07 -0800 (PST) 
From: Ell Egyptoid <egyptoid@yahoo.com> 
Subject: re: Cottage Weekend 
 
1) re: "Blowing Spliff" - Dunno, never had any. I don't judge people for 
   doing it, but I can say this: Everytime I've found out that they 
   did smoke mj, it explained to me why they had already made a bad  
   impression on me. But the world needs flake-a-zoids as well as 
   well-nigh-perfect people like me, so I don't say anything. 
 
 
2) re: Getting away from it all to game: Not counting game conventions, 
   I've done this like three times. 
 
   Summer at a lake-side villa on Lake Lure, North Carolina. Pretty 
much  
   the same schedule and benefits described earlier, minus the "spliff". 
   Several weekend retreats running: /cue weird music/ StarTrek the RPG. 
 
   Once a bunch of us Champions players took over a Relax-a-con in Bham, 
   Alabama. I had all my books, loads of Cardboard Heroes, and a pretty 
   good show was put on for all the non-gamers. For much of the night 
   we had interested spectators. (For those of you who've read my JLA  
   page, this was the "Zoo Crew" adventures). Normally the Con was 
sci-fi 
   oriented, but we shoved in some gaming. 
   
   Can't remember the third time. must be all the drinking. But it was 
   great I tell you. Ya shoulda been there, man. 
 
 
3) re: Impaired Gaming    I've done this twice, once in an rpg, once 
not: 
 
   One time we were playing Supremacy, the nuke-war boardgame, and I put 
   away a whole bottle of peach schnapps. I was playing South America as 
   my world power. I had nukes first and I was holding other players  
   hostage. If they sent me 100 virgins I would spare them the bomb. 
   Later on, the guy running Europe pissed me off, so I bombed the hell 
   out of the continent and landed troops on England. The headlines 
read: 
       "MEXICAN GENERAL PACO MELOCOTONE RAPES TRAFALGAR SQUARE" 
   I didn't win that one, but I came in 2nd, if such a thing is possible 
   in nuclear war. 
    
 
   I used to run a fantasy game each and every wednesday night. 
Desmarais 
   was a player in it. He may remember this. one week I decided to GM 
   the game while plastered. The players arrived about 7 oclock, so at 
   5:30 I began sipping on some Hairy Navels. So they all piled in and 
   everything was just the same as previous weeks. Right!!!   
   I thought everything I did was hilarious and I handed out way too 
   much magic, gold, and x.p.s.   Desmarais may enlighten us on this 
   episode...?   
   My goal is to find a bar where they encourage using polyhedral dice. 
 
 
FYI: melocotones is Spanish for peaches... 
 
PS: Don't bother to flame or reply until you  
   have recalibrated your sarcasmometer. 
  I might've left out 1 or 2 of the :) or ;) above.     See Ya Tomorrow! 
 
== 
Elliott  aka  The Egyptoid 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 18:56:26 -0500 
From: geoff heald <gheald@worldnet.att.net> 
Subject: Re: impaired gaming 
 
At 08:01 AM 12/17/98 -0600, you wrote: 
>But, I gotta ask: 
> 
>> I spent most of the day drooling into the carpet with a barbell placed 
>> behind my head, pinning me to the floor. 
> 
>WHY? 
> 
> 
Beats me.  Seemed like a good idea at the time.  Persoanally, I think it 
had something to do with the narcotics and impaired judgement.  I mean, I 
_put_ the barbell behind my head.  And I _could_ have moved it if I wanted 
to. 
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 18:23:16 -0600 
From: "Logan D." <logand@cyberramp.net> 
Subject: Re: 95 years ago...  
 
- -----Original Message----- 
From: Oscar Tibor <oscartibor@yahoo.com> 
To: Michael Surbrook <susano@otd.com&> Champions Mailing List 
<champ-l@sysabend.org> 
Date: Thursday, December 17, 1998 6:12 PM 
Subject: Re: 95 years ago... 
 
>> And where will we go next? 
>> 
>Hopefully to Mars within the next 20 years, although mankind should 
>already have colonies on the moon & Mars if we had continued with a real 
>space program.  Unfortunately we must rely on the space shuttle, over a 
>billion accidents waiting to happen. 
>There endeth my rant on the space program. 
> 
>Oscar Tibor 
>Insurance Agent Extraordinaire 
 
 
Trust an insurance agent to be on the pessimistic side when it comes to 
accidents. ~_^ 
 
- -Logan 
 
- ---------------------------------------------------------------------------- 
- -- 
"God does not play dice with the universe; He plays an ineffable 
game of His own devising, which might be compared, from the perspective 
of any of the other players,* to being involved in an obscure and complex 
version of poker in a pitch-dark room, with blank cards, for infinite 
stakes, with a Dealer who won't tell you the rules, and who 
_smiles all the time_." 
   -Neil Gaimen and Terry Pratchett 
    _Good Omens_ 
*i.e., everybody. 
- ---------------------------------------------------------------------------- 
- -- 
web page: http://www.cyberramp.net/~logand/ 
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 16:21:26 -0800 
From: Scott Bennie <sbennie@dowco.com> 
Subject: Re: Updated VIPER 
 
> >I guess it just depends on what the weapons are and how they're presented. 
> Obsidian, for example, will never be a part of my campaign.  The Obsidian-Bane 
> Class III Vibra-Gun would be an absolute waste of time for me if presented as 
> something developed primarily for use against that character. < 
> 
>    You're still missing the point.  It's not necessarily a weapon to be used 
> in the course of a game (though it can certainly be that), but an example of 
> what will happen to *your* character if he becomes enough of a burr in VIPER's 
> butt. 
> 
> >Now, if it were written up as a general use sonic weapon, something they 
> regularly use to Tunnel through or disintegrate walls, or to attack vehicles, 
> and merely included a footnote to the effect that VIPER agents trained in the 
> use of this weapon have been advised of Obsidian's Vulnerability, that would 
> be fine.  At least then it's a matter of taking advantage of resources that 
> have much broader uses, not spending huge amounts of cash to develop weapons 
> designed to counter a single individual (or very small group of individuals 
> with the same weakness). 
> 
>    I'd forgotten that Obsidian, like most of the Crusher Gang, is vulnerable 
> to sonics.  That's yet one more incentive for VIPER to develop a Sonic RKA 
> weapon (probably Penetrating) for general issue... right, Scott? 
 
Probably. It depends on how quickly VIPER labs can adjust the VR-10 sonic rifle 
to be a killing attack rather than an AVLD. 
 
Let's see, if I wanted to take out the Champions, I'd want the following: 
 
Seeker: 1 hex AE Killing Attack weapon (adjust the EG-01 to develop a small 
fragmentation grenade launcher; minor development project). 
Obsidian: VR-10 sonic rifle or a new (VR-10A) killing penetrating weapon 
mentioned above.. 
Quantum: Assuming they know the disad, VIPER needs to develop a STUN drain 
weapon. Probably a paralyzing gas grenade launcher with continuing charges 
(significant development project). 
Jaguar: Same weapon as Quantum, again assuming they know his Accidental Change. 
Defender: Develop a magnetic blaster that does extra damage against robots and 
powered armor (Major development project, but probably one VIPER would find very 
useful). 
Solitaire: Develop a probability gun that does extra damage against people with 
Unluck. 
(Major development project, likely to be shelved) or a Drain vs. all magic 
effects gun (Major development project, likely to reap major benefits for VIPER, 
but just as likely to make them major mystic enemies should they learn of its 
development). 
 
Scott Bennie 
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 18:25:10 -0600 
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net> 
Subject: Re: Martial Arts Maneuver Elements (longish) 
 
At 10:34 AM 12/17/1998 PST, Roland Volz wrote: 
>I wanted to design a martial arts maneuver that is specifically for  
>assaulting two opponents at once.  For example, remember that guy in  
>Police Academy (I forget which one) who kicks two guys in the head at  
>once?  That's the kind of think I'm thinking about.  Looking at the  
>elements that are already there, I came up with two ways to do it: 
> 
>1) Create a new element called "Sweep" (see the optional maneuver in the  
>Hero System Rulebook and the BBB).  It costs 3 points, modifies the OCV  
>bonus by -2 (which can be bought back up), and allows the maneuver to  
>attack two opponents at once.  It doesn't give any special bonus if used  
>to attack just *one* opponent; it just allows the maneuver to affect two  
>adjacent targets with the same maneuver.  An attack roll must be made to  
>hit each target, and if the first one misses, the second target may not  
>be hit.  The maneuver now takes up a full phase; the Time+ element may  
>still be added, but now adds an additional Phase as opposed to an  
>additional Segment (not sure about that last part). 
 
There are several people on this list who will very likely be able to 
provide useful comments on martial arts maneuvers.  I'm not one of them.  I 
do have some questions about the above treatment, which perhaps those more 
knowledgeable folks would care to answer while they're addressing your 
original query: 
 
If I understood it correctly, one possible use of the maneuver is to use a 
long pole or plank to hit two people at the same time, one just ahead and 
to your left, the other just ahead and to your right.  All you do is bring 
the improvised weapon up and thrust it forward; it should hit both targets 
simultaneously.  The above treatment gives a -2 to OCV [no problem], 
requires separate attack rolls for each target [questionable, I think, but 
see #1 below] and makes it impossible to hit the "secondary" target if the 
first roll fails [why?] 
 
So here are my questions:   
(1) In the example above, the attacker is making a single thrust toward 
closely adjacent targets that he expects to hit simultaneously.  Why two 
separate attack rolls?  Does it not make more sense to have a single roll, 
compared separately to the [possibly different] DCVs of the two targets? 
"Okay, you rolled X, which is sufficient to hit the guy on the left, but 
the guy on the right just manages to duck back out of the way thanks to his 
superior DCV."    
 
Now, remember I didn't claim to be able to offer useful advice on this 
subject, but I think it might make more sense to me if you applied a -2 to 
OCV for attacking two targets together, with an extra -1 or -2 for every 
additional target to be attacked together, instead of requiring separate 
attack rolls.  The greater the number of targets, the more difficult the 
move, but you'd still be able to treat it as a single move, outcome varying 
only based on the DCV of each target.  I don't know how you'd determine the 
maximum number of simultaneous targets, but I can see allowing three or 
four under some circumstances. 
 
(2) Even given that two separate attack rolls makes sense for a single move 
(and I would like that explained), why should missing the "first" roll make 
it impossible to hit the "second" target?  They're being attacked 
*together*, not one after the other.  There is no "secondary" target, 
distinguishable from a "primary" target.  How can the result of the attack 
on the left-hand target be influenced by the outcome of the attack on the 
right-hand target (or vice versa) when the occur in the same instant?   
 
(3) For purposes of the first two questions, does it make any difference 
that I described an attack that included the use of a weapon (Weapon 
Element required?) as opposed to Roland's original example of kicking two 
guys in the head at once? 
 
(4) In cases where a ladder, long pole or plank is used, you might also be 
able to Block multiple incoming attacks with a single maneuver.  In the 
recent Zorro movie, the "new" Zorro was able to Bind three attackers' 
swords simultaneously by enticing them to thrust at him through an 
iron-barred cell door, then sliding the door to one side to trap all three 
blades.  Could Blocking multiple opponents could be done in some similar 
fashion, based in part on what Roland described for a single attack with 
multiple targets?  
 
Oops, sorry, that list of questions was longer than I'd intended it to 
be...things kept occuring to me as I typed. 
 
Damon 
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 18:51:44 -0600 
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net> 
Subject: RE: Updated VIPER 
 
At 09:56 AM 12/17/1998 -0800, Bob Greenwade wrote: 
>   For most of your points in this paragraph, though, I do agree.  The 
>suggestion I was giving above falls more under the issue of "How VIPER 
>Hunts Your Character" (as an GM's alternative to what's in the existing 
>work) than under the category of "general issue weapons," and designing the 
>weapons against the Champions was just an f'r'instance (since it'd be 
>impossible for Scott to write up "weapons VIPER will develop for use 
>specifically against your PCs when they get 400 experience points and foil 
>them for the 86th time"). 
 
Well, exactly.  That's part of why I was arguing against your suggestion 
for character-specific weapons (or rather, since I kept missing the point, 
against what I incorrectly understood to be your suggestion for 
character-specific weapons, for which you grabbed the Champions as a 
convenient example).   
 
My reasoning was: the Champions won't be in my campaign, nor, I suspected, 
in most people's homegrown campaigns; Scott can't design weapons 
specifically to counter the heroes that *will* be in any given homegrown 
campaign, because he'll have no way of anticipating who they are, how 
powerful they are or what any of their weaknesses may be.   
 
So, weapons designed and built with the purpose of taking out specific 
heroes -- *any* specific heroes -- are not only a waste of money for VIPER, 
but possibly a waste of space in the book, for anyone who doesn't use 
either the Champions as written, or homegrown heroes with at least some of 
the same exploitable weaknesses.  
 
If in fact you were suggesting that the "How VIPER Hunts..." section be 
expanded to include the notion of using various of VIPER's multipurpose 
tools and weapons to attack heroes based on a known weakness, and making 
sure VIPER agents trained in the use of said weapons/equipment are made 
aware of which heroes have applicable weaknesses...well, if I'd caught that 
earlier I could have saved us both some time here.  Certainly I have no 
quarrel with that idea.   
 
If, OTOH, you were suggesting that "How VIPER Hunts..." include the 
suggestion that VIPER invest lots of cash in designing and building weapon 
systems that might or might not have additional, incidental uses, but which 
were commisioned for the purpose of targeting specific characters 
(homegrown or not)...that I'd have to respectfully disagree with in almost 
any circumstance. 
 
I added "in almost any circumstance" at the last minute because it suddenly 
occured to me that a weapon designed by LexCorp, specifically designed to 
exploit Superman's weaknesses, makes perfect sense to me.  However, 
Superman is on a power level well above that of any individual Champion -- 
or homegrown character built on a similar number of points -- and most 
normal attacks don't faze him.  It's pretty much special weapons or nothing 
in his case.   
 
Besides, with Lex it's personal.  It's not just that his criminal plans get 
foiled time after time, the bigger problem is that with Supes around, Lex 
is no longer the Big Man in Metropolis.  It's a full-blown obsession with 
him.  If a VIPER nest leader, or someone in their R&D division with some 
influence in Budget&Accounting, has this kind of obsession relative to an 
individual character in the game...okay, let's see some money spent for 
character-specific weapons designs. 
 
Damon 
 
------------------------------ 
 
Date: 17 Dec 1998 22:06:58 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: 95 years ago... 
 
- -----BEGIN PGP SIGNED MESSAGE----- 
Hash: SHA1 
 
"MS" == Michael Surbrook <susano@otd.com> writes: 
 
MS> All things considered, the shuttle seems to work quite well. 
 
Yes, it does at that. 
 
Truth is, it is an abject failure.  Thank you Congress for cutting NASA's 
development budget in half.  By 'saving' so much money in development 
costs, NASA's operational budget has skyrocketed (because ICBM-style 
launches are hideously wasteful).  That does not count the cost of 
designing and building Venture Star now instead of 15 years ago. 
 
On the other hand, Venture Star is one slick puppy. 
- -----BEGIN PGP SIGNATURE----- 
Version: GnuPG v0.4.5 (GNU/Linux) 
Comment: For info finger gcrypt@ftp.guug.de 
 
iD8DBQE2ecbSgl+vIlSVSNkRAvsCAKCriID2YfXeYUJ0XP41tMbhASt5ugCeO4+n 
Fm/ayMMPvYwzJwEbNeyko6w= 
=XElR 
- -----END PGP SIGNATURE----- 
 
- --  
Rat <ratinox@peorth.gweep.net>    \ Do not taunt Happy Fun Ball. 
PGP Key: at a key server near you! \  
GPG Key: same as my PGP 5 (DH) key  \  
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 20:58:40 -0600 
From: "Michael (Damon) & Peni Griffin" <griffin@txdirect.net> 
Subject: Re: Updated VIPER 
 
At 04:21 PM 12/17/1998 -0800, Scott Bennie wrote: 
>Let's see, if I wanted to take out the Champions, I'd want the following: 
> 
>Seeker: 1 hex AE Killing Attack weapon (adjust the EG-01 to develop a small 
>fragmentation grenade launcher; minor development project). 
>Obsidian: VR-10 sonic rifle or a new (VR-10A) killing penetrating weapon 
>mentioned above.. 
>Quantum: Assuming they know the disad, VIPER needs to develop a STUN drain 
>weapon. Probably a paralyzing gas grenade launcher with continuing charges 
>(significant development project). 
>Jaguar: Same weapon as Quantum, again assuming they know his Accidental 
Change. 
>Defender: Develop a magnetic blaster that does extra damage against robots 
and 
>powered armor (Major development project, but probably one VIPER would 
find very 
>useful). 
>Solitaire: Develop a probability gun that does extra damage against people 
with 
>Unluck. 
>(Major development project, likely to be shelved) or a Drain vs. all magic 
>effects gun (Major development project, likely to reap major benefits for 
VIPER, 
>but just as likely to make them major mystic enemies should they learn of its 
>development). 
 
All nice general use weapons, with the likely exception of those listed for 
use against Solitaire (and the latter one's probably okay in any campaign 
with an average or better amount of magic present).  I needn't have 
worried.  :) 
 
The probability gun might fit in with the San Angelo campaign...call it a 
Flux Rifle or whatever.  Flux Cannon?  Yeah, I like the sound of Flux 
Cannon better.  ;) 
 
Damon 
 
------------------------------ 
 
Date: 17 Dec 1998 22:07:53 -0500 
From: Stainless Steel Rat <ratinox@peorth.gweep.net> 
Subject: Re: Martial Arts Maneuver Elements (longish) 
 
- -----BEGIN PGP SIGNED MESSAGE----- 
Hash: SHA1 
 
"RV" == Roland Volz <roland_volz@hotmail.com> writes: 
 
RV> I wanted to design a martial arts maneuver that is specifically for 
RV> assaulting two opponents at once. 
 
Use "Sweep" as written in the book. 
- -----BEGIN PGP SIGNATURE----- 
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GJCR+yYxFivHV/HyRW4mW6U= 
=Q5+z 
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- --  
Rat <ratinox@peorth.gweep.net>    \ Do not taunt Happy Fun Ball. 
PGP Key: at a key server near you! \  
GPG Key: same as my PGP 5 (DH) key  \  
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 19:19:10 -0800 (PST) 
From: John Desmarais <johndesmarais@yahoo.com> 
Subject: re: Cottage Weekend 
 
- ---Ell Egyptoid <egyptoid@yahoo.com> wrote: 
> 
>    I used to run a fantasy game each and every wednesday night. 
> Desmarais 
>    was a player in it. He may remember this. one week I decided to GM 
>    the game while plastered. The players arrived about 7 oclock, so at 
>    5:30 I began sipping on some Hairy Navels. So they all piled in and 
>    everything was just the same as previous weeks. Right!!!   
>    I thought everything I did was hilarious and I handed out way too 
>    much magic, gold, and x.p.s.   Desmarais may enlighten us on this 
>    episode...?   
 
Was this the "Poker with the Deck of Many Things" game? 
 
 
== 
======================================= 
John Desmarais  <champ-l-owner@sysabend.org> 
Keeper of the Champions / Hero System mailing 
list.  http://www.sysabend.org/champions 
======================================= 
_________________________________________________________ 
DO YOU YAHOO!? 
Get your free @yahoo.com address at http://mail.yahoo.com 
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 18:06:27 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: impaired gaming 
 
At 06:56 PM 12/17/98 -0500, geoff heald wrote: 
>At 08:01 AM 12/17/98 -0600, you wrote: 
>>But, I gotta ask: 
>> 
>>> I spent most of the day drooling into the carpet with a barbell placed 
>>> behind my head, pinning me to the floor. 
>> 
>>WHY? 
>> 
>> 
>Beats me.  Seemed like a good idea at the time.  Persoanally, I think it 
>had something to do with the narcotics and impaired judgement.  I mean, I 
>_put_ the barbell behind my head.  And I _could_ have moved it if I wanted 
>to. 
 
   If one can count unmedicated panic disorder as an "impairment," I 
suppose you could say that I've never gamed in a *non*-impaired state.... 
   (That's why I've only been skimming this thread:  Been there, done that, 
got the T-shirt.) 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
Date: Thu, 17 Dec 1998 18:24:52 -0800 
From: Bob Greenwade <bob.greenwade@klock.com> 
Subject: Re: Updated VIPER 
 
At 04:21 PM 12/17/98 -0800, Scott Bennie wrote: 
>>    I'd forgotten that Obsidian, like most of the Crusher Gang, is 
vulnerable 
>> to sonics.  That's yet one more incentive for VIPER to develop a Sonic RKA 
>> weapon (probably Penetrating) for general issue... right, Scott? 
> 
>Probably. It depends on how quickly VIPER labs can adjust the VR-10 sonic 
rifle 
>to be a killing attack rather than an AVLD. 
> 
>Let's see, if I wanted to take out the Champions, I'd want the following: 
> 
>Seeker: 1 hex AE Killing Attack weapon (adjust the EG-01 to develop a small 
>fragmentation grenade launcher; minor development project). 
 
   Personally, I'd go for Autofire Explosions -- an EG-02A. 
 
>Obsidian: VR-10 sonic rifle or a new (VR-10A) killing penetrating weapon 
>mentioned above.. 
 
   The reason for the VR-10A would be that it could be lethal to those 
VIPER enemies with high defenses -- Obsidian, Armadillo, Powerhouse, and 
Buzzsaw are the ones that I can find easily, though I'm sure there are others. 
 
>Quantum: Assuming they know the disad, VIPER needs to develop a STUN drain 
>weapon. Probably a paralyzing gas grenade launcher with continuing charges 
>(significant development project). 
 
   Nah, I'd make it a BODY Drain in the form of a metabolic disruptor. 
Like the above, a significant development project, but one that can be 
deadly to many other enemies of VIPER as well. 
 
>Jaguar: Same weapon as Quantum, again assuming they know his Accidental 
Change. 
 
   I think either a STUN or BODY Drain would be good against him.  In fact, 
the BODY Drain would be even deadlier against him than against Quantum. 
 
>Defender: Develop a magnetic blaster that does extra damage against robots 
and 
>powered armor (Major development project, but probably one VIPER would 
find very 
>useful). 
 
   An anti-tech device (Dispel vs All High-Tech Powers At Once) might be 
just as useful (especially if one allows the "Cumulative" Advantage on 
Dispel).  It would also be effective against Warhawk (whom I developed for 
TUV). 
 
>Solitaire: Develop a probability gun that does extra damage against people 
with 
>Unluck. 
>(Major development project, likely to be shelved) or a Drain vs. all magic 
>effects gun (Major development project, likely to reap major benefits for 
VIPER, 
>but just as likely to make them major mystic enemies should they learn of its 
>development). 
 
   The Drain looks nice to me, though some sort of fear-gas grenade might 
be nearly as effective (given a couple of her Psych Limits). 
- --- 
Bob's Original Hero Stuff Page!  [Circle of HEROS member] 
   http://www.klock.com/public/users/bob.greenwade/original.htm 
Merry-Go-Round Webring -- wanna join? 
   http://www.klock.com/public/users/bob.greenwade/merrhome.htm 
 
------------------------------ 
 
End of champ-l-digest V1 #99 
**************************** 


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