FLICKER (INTERSTELLAR MERCENARY) DC VILLAIN CHARACTERISTICS: 15 STR 5 27 DEX 51 24 CON 28 12 BODY 4 21 INT 11 20 EGO 20 23 PRE 13 20 COM 5 16 PD 13 16 ED 11 6 SPD 23 8 REC - 48 END - 32 STUN - Cost: 184 CP DISADVANTAGES: 15 PsychLim: Code of the Mercenary (common, str) 15 PsychLim: Greedy (common, str) 10 Hunted: Generic Unhappy former employer (AsPow, harsh, 8-) 15 Hunted: Green Lantern/Parallax (MoPow, harsh, 8-) 10 DF: Red Skin, Firehair, Renaissance Costume 5 Reputation 8-: Flamboyant Mercenary 10 Vuln.: 2xSTUN from Head Shots (Glass Jaw) on 8- 5 1D6 Unluck 319 Villain Bonus POWERS: 41 Multipower: 62 pt reserve, OIF (you can't really disarm him) - Whip 4u 2D6 HKA (2«D6 w/STR), A.P., « END 4u Missile Deflection (all attacks), Reflection, +8 to roll 4u 4D6 Flash vs Sight Group at « END (Eye Lash - how's this for a Maneuver name?) 3u STR 15 Telekinesis w/fine manipulation at « END, range is 3" (-¬) 15 3" Stretching, 0 END, OIF - Whip 16 Damage Resistance [16/16] 5 Ultraviolet Vision 20 X-Ray Vision 31 10" Flight, x4 noncombat, « END 10 Instant Change (any clothes) 13 Life Support: Can operate in a Vacuum 5 9 Pts Mental Defense 6 1 Pt Regeneration/hour 85 20" Teleport, x1,024 noncombat (to really get away) TALENTS: 3 Ambidexterity 20 Find Weakness with Whip HKA 13- SKILLS: 3 Climbing 14- 3 Bribery 14- 3 Pilot Spacecraft 14- 7 Trading 16- 3 Streetwise 14- (seedy bars are everywhere) 3 Persuasion 14- 3 Stealth 14- SKILL LEVELS: 15 Three Hand-to-Hand Combat Levels LANGUAGES: 0 Whatever is native 5 English, native accent, literacy TOTAL COST: 184 CHA + 330 Powers = 514 CP BACKGROUND: Flicker (... and die) is a relatively unknown DC villain who made Green Lantern's life miserable back in the issues 20-25 (2nd series). He is not only a mercenary, but also a bounty hunter. POWERS AND SKILLS: Flicker has many powers. His main weapon is his whip, with which he can perform amazing maneuvers (give him a Martial Art with it if you like). Because of his Teleport power, he is very difficult to catch and hold. He can fly, see through objects and in the dark (but he is probably not Kryptonian), and he heals rather quickly. Although he seems pretty tough (rPD/rED 16), Green Lantern (a normal person, for all purposes) was able to punch his lights out ... so I included a Glass Jaw in the write-up. CAMPAIGN USE: You can use Flicker for really offbeat space campaigns where everybody plays people like Green Lantern or Thor; then he becomes a minor nuisance. The second option is to use Flicker in your standard Champions campaign where he hunts friendly and unfriendly aliens ... which sometimes makes him an ally, and sometimes an enemy. He is greedy, amoral and a little sadist, but he is also quite witty and musketeer-like. THE CRUSADERS CAMPAIGN: I made him, but I never used him. Copyright 1996 by Daniel Falke (budket@uni-muenster.de)