HI-VOLTAGE 
+-----------------------------------+----------------------------------------+
|VALUE CHARACTERISTIC COST BASE  PTS|NAME: Kyle Evans                        |
|   14 Strength         x1    10   4|HERO ID: HI=VOLTAGE                     |
|15/27 Dexterity        x3    10  15|PLAYER:      Hamilton                   |
|   31 Constitution     x2    10  42|----------------------------------------+
|   14 Body             x2    10   8| PTS             POWERS              END|
|   15 Intelligence     x1    10   5|  60 Multipower (Electricity) (60)      |
|   14 Ego              x2    10   8| 12m 6D6 Aid (Electricity),"into END    |
|   20 Presence         x1    10  10|     for devices, robots, computers,    |
|   18 Comeliness       x1/2  10   4|     cybernetix",20 Max Increase,fade   |
|    7 Physical Defens  x1     3   4|     rate: per minute,vs SFX (one       |
|    6 Energy Defense   x1     6   0|     power)                            6|
|    6 Speed            x10  3.7  23| 11m 3" Darkness (Electricity),         |
|   13 Recovery         x2     9   8|     "versus electronic sensors &       |
|   62 Endurance        x1/2  62   0|     cameras",Detect,N-Ray Vision,      |
|   49 Stun             x1    37  12|     Sight Group,Radio Group           5|
|       Characteristics Cost:    143|  1u Extra-Dimensional Move             |
+-----------------------------------+     (Electricity),"into wires,         |
|DISADVANTAGES         BASE: 150+PTS|     batteries, phone-lines (not        |
|Secret ID,"Kyle Evans"           15|     fiber-optics)",Dimension: into     |
|Dependent NPC,incompetent,       25|     charged electric & phone lines,    |
| appear 14-                        |     circuitry a,14- Activation(-1/2)  2|
|Watched,"P.S.I.",more powerful,  15| 12m 2D6 Killing Attack - Ranged        |
| non-combat influence,harsh,       |     (Electricity),x1 Armor Piercing    |
| appear 14-                        |     (+1/2),Sticky(+1/2)               6|
|Hunted,"the Shop",as powerful,   20| 10m 13D6 Dispel (Electricity),vs SFX   |
| non-combat influence,limited      |     (one power)                       5|
| area,harsh,appear 14-             | 12m 8D6 Energy Blast (Electricity),    |
|Mystery Disad                    30|     x1 Armor Piercing(+1/2)           6|
|Susceptibility,"non-electrified  25|  1m x1 Faster-than-light Travel        |
| copper",very common,per turn,     |     (Electricity),Costs END(-1/2)     1|
| 2D6                               |  15 Elemental Control (Electricity)    |
|Accidental Change,"when          10|     (15)                               |
| grounded",common,occur 8-         |15a) 4D6 Absorption (Electricity),      |
|Accidental Change,"sturck by      5|     "2d6 STUN, 1d6 BODY, 1d6 END",     |
| ice/water  and related            |     fade rate: per minute,vs SFX       |
| powers",uncommon,occur 8-         |     (one power)                        |
|Enraged,"at poison/chemical      10|15b) 15/15 Force Field (Electricity)   3|
| based attacks",common,occur       |15c) Clairsentience (Electricity),      |
| 11-,recover 11-                   |     "can see along electric lines,     |
|Enraged,"govt.                   15|     and see out electric socke",       |
| experimentation",very common,     |     Spatial Awareness,Sight Group     3|
| occur 14-,recover 11-             |15d) 50% Damage Reduction (ED)          |
|Distinctive Features,            20|     (Electricity),"FIFTY PERCENT DMG   |
| "electrified aura (hero id)",     |     REDUC. vs. ENERGY",resistant       |
| concealable,extreme               |17e) Desolidification (Electricity),    |
|Distinctive Features,"body       10|     Vulnerability: water, ice,         |
| highly charged, scans as a        |     copper grounding,Linked(-1/2),     |
| mutant",easily concealable,       |     "to Flight"                       4|
| major                             |15f) 200/10 End Reserve                 |
|Genetic Engineering & Mutation   30|     (Electricity),"battery for EC &    |
| Bonus                             |     MP only."                          |
|Psychological Limitation,        25|15g) +5 Detect (Electricity),           |
| "rescue innocent children",       |     "devices, currents, batteries",    |
| very common,total                 |     make into sense,Desc: sense flow   |
|Psychological Limitation,"code   25|     & potential of electricity,        |
| vs. harming innocents",very       |     devices, circu,Transdimensional    |
| common,total                      |     (+1/2),Dimension: along electric   |
|                                   |     lines,Discriminatory(+1/2)         |
|                                   |15h) Spatial Awareness (Electricity),   |
|                                   |     vs. Living, Electrical, Metallic   |
|                                   |     Only(-1/2),Discriminatory(+1/2)    |
|                                   |15i) 12" Flight (Electricity),x4        |
|                                   |     Non-Combat                        2|
|                                   |15j) Invisibility (Electricity),"vs.    |
|                                   |     Electronic Devices",Normal         |
|                                   |     Sight,Radio Group                 3|
|                                   |15k) 2D6 Killing Attack - HTH           |
|                                   |     (Electricity),14- Activation       |
|                                   |     (-1),jammed,Damage Shield(+1/2)   4|
|                                   |15l) Life Support (Electricity),        |
|                                   |     doesn't breathe,doesn't            |
|                                   |     eat/sleep/excrete,safe in          |
|                                   |     vacuum/pressure,safe in            |
|                                   |     radiation,safe in heat/cold,       |
|                                   |     immune to disease,immune to        |
|                                   |     aging                              |
|                                   |15m) 20 Power Defense (Electricity),    |
|                                   |     x1 Hardened(+1/4),Resistant        |
|                                   |     (+1/4)                             |
|                                   |21n) +12 Dexterity (Electricity),       |
|                                   |     "lightning fast"                   |
|                                   |   3 Electronics 11-                    |
|                                   |   5 11 Mental Defense (Electricity),   |
|                                   |     IAF(-1/2),unbreakable,personal     |
|                                   |     focus                              |
|                                   |   3 Federal Police Powers              |
|                                   |   1 Vehicle: Other (5pt)               |
|                                   |   1 Base: Other (5pt)                  |
|                                   |   1 8- Contact: JLA Member,            |
|                                   |     Deputized, Registered Paranormal   |
|                                   |   2 11- Contact: Chromium              |
|                                   |   2 11- Contact: Puck                  |
|                                   |  10 Followers: Cursor, familiar        |
|                                   |     (50pt)                             |
|                                   |   6 2 Levels: electrical powers &      |
|                                   |     skills,tight group                 |
|          Disadvantages Total : 280| 386 : Powers Total                     |
|             Experience Spent +  99| 143 + Characteristic Total             |
|                 Total Points = 529| 529 = Total Cost                       |
+-----------------------------------+----------------------------------------+

Kyle and his sister Tana were born mutants, of mutant parents, and fell under the
influence of the SHOP, a quasi-governmental agency that seeks to study and exploit
paranormals. (cf. Firestarter)  Captain Justice used his considerable pull to get
them out of the SHOP, and trained Hi Voltage to use his powers against crime.

Best Quote: "Can I make my beer spill onto the corrupt cop?"