LOCKJAW STR 39 DEX 7 CON 44 BOD 21 INT 11 EGO 19 PRE 12+ (see below) COM 0 PD 10 ED 10 SPD 4 REC 18 END 99 STN 88 POWERS: Variable Power Pool: 95 Teleportation Based Powers Only, such as: FTL Travel: UBO, Sticky, costs END Tpt up to 327,680 Hexes Non-Combat Tpt up to 60 Hexes in Combat personally Tpt up to 30 Hexes in Combat, Area Effect, AP, Sticky, etc. Tpt Usable By Others Tpt Usable Against Others Energy Blast vs. PD (Tpt object at opponent) Ranged Killing Attack (Tpt object into opponent) Extreme DCV Bonuses, Costs END (Micro Tpts) Damage Reduction 75% versus PD, Resistant (Micro Tpts) Energy Blast versus PD, No Normal Defense: (Tpt Dust, Glass, Powder, etc. into Opponents eyes; Defense could be Flash Defense: Sight or Life Sup: Sealed Breathe) Body Drain: Tpt opponent's sections away Recovery Drain: Tpt fluids out of opponents systems Tunneling UBO: Tpt massive amounts of dirt into space Control Cost: 47 Restricted to Teleport Effects Only -.5 Change Powers on Half a Phase +.5 (w/skill Roll) Tpt Floating Locations: Attilan City on Moon (His private Room) FF Headquarters (Four Freedom's Plaza) Wherever Thing Is at the Time! Mind Scan: 10 Dice, +5 to the roll (avg = 40) Combat Levels: +10 with Mind Scan (Routinely finds the Thing anywhere in entire USA) Combat Levels: +4 for any actions with Tpt VPP Combat Levels: +3 with Grab (Bite based) 3d6 HKA Bite, Reduced Penetration, Continuous PRE: +35 among Inhumans, FF, aquaintances, or for defence. Tracking Scent Enhanced PER: Mind Scan +2 Enhanced PER: Scent & hearing +3 Flash Def: 5 in Mental Sense Group Mental Defense: 7 Power Defense: 5 (highly energized mutant physiology) One Level Growth, Always On, Persistent, O END One Level Density Increase, Always On, Persistent, O END Armor: 3 PD, 3 ED hard skin, thick fur Clairsentience: Same Ranges as Teleport (Yee-Hah!) Extra Limbs: Tongue (Clumsy -.5) SKILLS: Martial Arts: Beast Fu Martial Grab: Bite Martial Block: Head Butt Defensive Strike: Leg Bite Damage Classes: +2 Levels: +3 With Beast Fu Lip Reading Navigation Deduction Tracking Stealth Conversation (Listening Only, -.75) KS: Teleportation Physics: Theory & Practice 23- (VPP:) KS: Hyper-physics 14- KS: Earth Goegraphy 13- KS: Lunar Geography 12- KS: Inhuman Politics & History 12- KS: Fantastic Four/Avengers History 12- KS: Psychology KS: Psychiatry (esp. Rejection & Deformity) Contact: Thing(Ben Grimm) + Reed Richards Contact: Black Bolt + Attilan Base: Private Rooms & Inhuman Palace in Attilan Base: Always welcome at FF HQ Money 5 (can draw on resources of Inhumans or FF) Bump of Direction Lightsleep DISADS: Dist.Features: Quite Ugly, like an elephantine bull-dog. Dist.Features: Psychic Tuning Fork on Forehead Pysch: Prefers Being Known as Dog-like pet rather than a mutated deformed InHuman Phys.Limit: No fingers, nor Fine Manipulation (has to use Tongue & Lips, paws too crude) Phys.Limit: Detects as Mutant on Scanners (Standard Inhuman Disad, they are products of Kree experiments, plus Terrigen Mists) Phys.Limit: Cannot speak languages Psych: Sensitive for & about deformed or crippled beings note: does not think of himself as crippled, is not "sorry for self" Secret ID: Actually a terrigen-deformed Inhuman prince Suscept: 1d6 damage per day: Pollutants Psych: Fond of his Inhuman "family" & especially Crystal Reputation: people assume he's "simply an animal" Experience: Thing's Buddy Bonus Optional Disads: Vulnerability: Poison Gas, Mutagens, and Pollution-based Chemical Attacks (1.5x Stun Only) Hunted: Maximus Rivalry: Krypto (professional only) NOTES: Why FTL first in VPP? Lockjaw's stated range is 2.5 BILLION MILES. Put that in your Heromaker and smoke it! Don't take my Tpt numbers as limits or as the gospel. Lockjaw will not always push the power to it's maximum. The truly awesome distances and FTL travel take 3-4 Extra phases to set-up. I fudged out the vulnerability based on all the rest of the literature. Consider it optional. The Krypto rivalry is only for my own heavily crossed over DC/Marvel/Cahmpions campaign really. Consider it optional as well, possibly humorous :) The Conversation skill and the Cannot Speak limitation are NOT contradictory. Lockjaw is a great listener and can draw people into revealing much about themselves as they patter on to him, because he responds via his eyes & body language) Credit Dave M. at Powerpoint for my choice to do LJ's teleport as a VPP thingie. Let the number crunchers put exact figures onto my ideas if they like. Re-read his characteristics: Please don't think "slow clumsy target beast". remember, when the villains go to waste ammo on him, he won't be there to be hit, will he? Possibly: think of his DEX as being in the 29-32 range as far as Teleport Reaction time is concerned. Did he ever tpt someone to himself in the FF comics? I think it was always touch/sight range (thus No Summoning with the VPP) In my campaign, Hyper-physics is the science of why warp-drive and or FTL-drive works. (ask B'Elana on Voyager about tachyon fields and the gibberish you hear will be hyperphysics jargon) Lockjaw is heroic, he probably won't use the truly nasty Tpt schticks like Body Drain except versus extreme dangers such as Ultron, Mechanon, Darkseid, Foxbat, etc. Okay, you got me: the Beast-fu is really reaching. I did it because his MSH "Fighting" is remarkable. Sue me. In situations of extreme danger, he will voluntarily operate at an effective Speed of 3 and keep a held phase for emergency evac teleport: AE selective
Lockjaw assisted Reed Richards heavily in the flight from the Marvel Universe collapse.