METAMORPHO
  Stat         |   Power/Skill/Talent

35 STR | 6 combat levels 21 DEX | 3 Survival Skills 12- 40 CON | 3 Hunting, Tracking, Trailing, Animal Skills 13- 23 BODY | 8d6 HA 17 INT | shape shift, any quasi-humaoid form, persistent 23 EGO | disguise 15- 40 PRE | 4" running 4 COM | 4 pd/ed armor 8 PD | 5d6 AID, +50 to max, to all stats and/or 8 ED | powers to duplicate those of elements (+2), 5 SPD | only to duplicate (-1) 20 REC | 3d6 energy absorbtion, to STUN/BODY, versus 60 END | single attack form only (-1/2) 66 STUN | 3d6 physical absorbtion, to STUN/BODY, versus | single attack form only (-1/2)\ | Archaeology, History, AK: Middle East 14- | 50 Variable Power Pool (Elemental Control, get it?) | only to mimic properties of various substances
Distinctive Features: Multi-Colored & Creepy Looking Vulnerabilities: Strange Radioactive Meteors Psych: considers self freak Psych: Team Player Psych: Unwanted Powers Psych: Gruff
ORIGIN: touched sceptre of Ra TACTICS: pound on foe, preferably using a chemical weakness of theirs COSTUME: unstable molecules: "reed"-suit PERSONALITY: grizzled and demanding of self and others BACKGROUND NOTES: noted elsehwere on-line