| Val | Char | Cost |
| 10 | STR | 0 |
| 13 | DEX | 9 |
| 11 | CON | 2 |
| 10 | BODY | 0 |
| 18 | INT | 8 |
| 15 | EGO | 10 |
| 13 | PRE | 3 |
| 14 | COM | 2 |
| 2 | PD | 0 |
| 2 | ED | 0 |
| 3 | SPD | 7 |
| 4 | REC | 0 |
| 22 | END | 0 |
| 21 | STUN | 0 |
| 6" | RUN | 0 |
| 2" | SWIM | 0 |
| 2" | LEAP | 0 |
| Cost | Power | END |
| 8 | Hypnosis: Mind Control 10d6 (50 Active Points); Extra Time (1 Minute, -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), OAF Expendable (Easy to obtain new Focus; Something small and shiny; -1), Limited Power Hypnosis Only (-1/2), No Range (-1/2), Limited Power May not take other actions (-1/4), Incantations (-1/4) | 5 |
| Cost | Martial Arts Maneuver |
| 0 | Weapon Element: Default Element: Blades |
| 5 | Ballestra: 1/2 Phase, +2 OCV, -2 DCV, Weapon +4 DC Strike; Half Move required |
| 3 | Cut: 1/2 Phase, +2 OCV, +1 DCV, Weapon |
| 4 | Froissement: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 20 STR to Disarm |
| 4 | Parry: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| Cost | Skill |
| 3 | Language: English (completely fluent) |
| 2 | Language: Russian (fluent conversation) |
| 3 | Deduction 13- |
| 2 | PS: Lawyer 11- |
| 2 | PS: Professor 11- |
| 2 | PS: Physician 11- |
| 3 | WF: Small Arms, Blades |
| 2 | KS: Law 11- |
| 2 | KS: Supernatural beings 11- |
| 2 | KS: Magic 11- |
| 3 | Scientist |
| 2 | 1) SS: Biology 13- (3 Active Points) |
| 2 | 2) SS: Chemistry 13- (3 Active Points) |
| 2 | 3) SS: Medicine 13- (3 Active Points) |
| 3 | Paramedics 13- |
| 6 | +2 with Fencing |
| 3 | +1 with small arms |
| Cost | Perk |
| 1 | Fringe Benefit: License to practice a profession |
| Cost | Equipment (Equipment Costs do not actually figure in Total Cost. They are included here for reference only.) | END |
| Knife: Killing Attack - Hand-To-Hand 1/2d6, Reduced Endurance (0 END; +1/2), Ranged (+1/2) (20 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 1-5 (-1/4) [Notes: Can Be Thrown] | 0 | |
| Sword, Rapier: Killing Attack - Hand-To-Hand 1d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), STR Minimum 10 (-1/2), Real Weapon (-1/4) | 0 | |
| .45 (Colt Peacemaker): Killing Attack - Ranged 2d6-1, +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 6 Charges (-3/4), Beam (-1/4), Real Weapon (-1/4) | [6] | |
| Wooden Stakes: 2 | 0 | |
| Silver Bullets: 4 | 0 |
Total Character Cost: 110
| Val | Disadvantages |
| 0 | Normal Characteristic Maxima |
| 10 | Psychological Limitation: Vain (Common, Moderate) |
| 15 | Psychological Limitation: Overconfidence (Very Common, Moderate) |
| 10 | Physical Limitation: Short (Frequently, Slightly Impairing) |
Disadvantage Points: 35
Height: 1.60 m Weight: 55.00 kg
Eye Color: Brown Hair Color: Brown
Personality/Motivation: He is a small, excitable Frenchman, given to oaths, parbleu, helas, and interjections, mon vieux, and a similarly stereotyped manner of speech.
Quote:
Powers/Tactics: He is very intelligent, well-educated, trained, and experienced in fighting and defeating the occult and whatever random monstrous nasty he fights. (He’s also vain, voluble, and a glutton, but never mind). He uses guns, knives, stakes, silver, iron, hypnosis, or whatever it takes to slaughter the bad guys and see good triumph.
Campaign Use:
Appearance:
Base Points: 75
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0