Name: Aquaman Val Char Cost 40/45 STR 30 23 DEX 39 25 CON 30 13 BODY 6 16 INT 6 24 EGO 28 23 PRE 13 18 COM 4 24/25 PD 16 19/20 ED 14 6 SPD 27 13 REC 0 50 END 0 50 STUN 4 Characteristic Rolls: STR: 17/18-, DEX: 14-, CON: 14-, INT: 12-, EGO: 14-, PER: 12- Run: 6/9", Swim: 2/30", Jump: 9/20", Lift: 6400kg/12½ ton Cost Powers END/Roll !7 Density Increase-1 (×2 mass); Mass: 147 kg/323 lbs; Extra PD: +1; Extra ED: +1; Extra STR: +5; Knockback: -1"; Reduced END: Zero & Persistent, +1; Always On: -½ 0 10 Damage Resistance (10 PD/10 ED) 15 Active Sonar 4 Ultraviolet Vision; Only in Water: -¼ 3 Ultrasonic Hearing 4 Enhanced Perception (Sonar, +2 to PER) 5 Breathe in Water 2 Immune to High Pressure 2 Immune to Cold 2 Slow to Age 5 Lack of Weakness (-5 to Roll) 5 Mental Defense (10 pts) 6 Running (+3", 9", NC: 18"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 13 2 9 Superleap (+11", 20", NC: 40"); Non-Combat Multiplier: ×2, +0; Non- Combat (MPH): 49; Only out of water: -¼ 2 47 Swimming (+28", 30", NC: 240"); Non-Combat Multiplier: ×8, +10; Non- Combat (MPH): 500; Reduced END: Half, +¼ 3 15 Mind Link; Minds: Related Group, +10; Number of Minds: 16, +20; Distance: Single Planet, +0; Dimension: Current, +0; Link with: Those with Mind Link, -1 50 EC: Sea Creature Control (50-pt reserve) a-70 SUM: Sea Animals (8 177-point creatures); Range: 0; Summon: Limited Group, +¼; Reduced END: Half, +¼ 5 b-33 8d6 Mind Control; Communication: Telepathic, +¼; Area Effect (Radius): 6" radius, +1; Reduced END: Half, +¼; Sea Creatures Only: -½ 4 c-34 9d6 Telepathy; Area Effect (Radius): 6" radius, +1; Reduced END: Half, +¼; Sea Creatures Only: -½ 4 20 Water Freedom; Only in Water: -½ (20) +4 level w/DCV (10) +2 level w/HTH Combat Cost Skills, Talents, Perks Roll 2 Acrobatics; Only in water: -¼ 14- 5 AK: Oceans 14- 2 Breakfall; Only in water: -¼ 14- 3 Bureaucratics 14- 4 CK: Atlantis 13- 3 Concealment 12- 3 Deduction 12- 1 High Society 8- 6 KS: Ocean Creatures 15- 5 KS: Atlantean Laws 14- 4 KS: Pirates 13- 2 KS: Ocean Menaces 11- 2 KS: Sea Lanes 11- 4 Atlantean Language (Native Accent); Literacy: Standard, 0 0 English Language (Native Accent); Literacy: Standard, 0 14 Water Combat (5) Defensive Strike (OCV +1, DCV +3, 9d6) (4) Martial Dodge (OCV --, DCV +5 (5) Passing Strike (OCV +1, DCV +0, 9d6+v/5) 7 Navigation 13- 3 Oratory 14- 10 PERK: Head of State 3 Persuasion 14- 3 Survival 11- 3 Systems Operation 12- 3 Tactics 12- 2 TF: Air Vehicles 2 TF: Ground Vehicles 2 TF: Water Vehicles 1 WF: Pole Arms 2 WF: Small Arms 10 +2 level w/HTH Combat 10 +1 level w/Overall Level 100+ Disadvantages 15 DNPC: Mera (Normal, 11-); Skills: Normal, +0 25 HUN: Black Manta (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 25 HUN: Ocean Master (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 PHY: Must be in Water every few hours (Frequently, Greatly) 20 PSY: Driven to succeed (Very Common, Strong) 15 PSY: Heroic Idealist (Very Common, Moderate) 15 PSY: Code Against Killing (Common, Strong) 10 P-ID: Arthur Curry 10 REP: King of Atlantis (8-, Extreme) 10 REP: Leader of JLA (11-) 5 1d6 Unluck 20 VUL: Heat-based Attacks (2× STUN); Attack: Common, +10 10 VUL: Heat-based Attacks (1½× BODY); Attack: Common, +10 10 WAT: United Nations (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 10 WAT: Namor (14-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 300 Hero Bonus OCV: 8; DCV: 8; ECV: 8; Mental Def.: 10; Phases: 2, 4, 6, 8, 10, 12 PD/rPD: 25/10; ED/rED: 20/10 Costs: Char.: 217 Disad.: 515 Powers: + 469 Base: + 100 Exp.: + 71 Total: = 686 Total: = 686 Height: 186cm (6'1"), Weight: 73½/147kg (162 lbs/323 lbs) ============================================================================ Character write-up created by Mitchel Santorineos for his Amalgam Champions Campaign. Amalgam is my Champions game set in a world that is a combination of both Marvel and DC comics. The Amalgam Universe asks the question: "What would happen if all the known comic book heroes existed on one earth, and how would a small group of heroes match up to their idols".