Name: Arrowette Val Char Cost 8 STR -2 18 DEX 24 12 CON 4 12 BODY 4 16 INT 6 15 EGO 10 12 PRE 2 16 COM 3 4 PD 2 4 ED 2 4 SPD 12 4 REC 0 24 END 0 22 STUN 0 Characteristic Rolls: STR: 11-, DEX: 13-, CON: 11-, INT: 12-, EGO: 12-, PER: 12- Run: 6/8", Swim: 2", Jump: 2", Lift: 76kg Cost Powers END/Roll 95 Equpiment (33) Multipower - Box & Arrows (75-pt reserve); OAF: -1; Gestures: Instant Power, -¼ u-3 3d6 Entangle - Net arrow (DEF 3); Range: 375; Entangle Damage: Entangle Takes no Damage From Attack, +½; Area Effect (Radius): 5" radius, +1; OAF: -1; Gestures: Instant Power, -¼ 7 u-3 Change Environment (16" rad.); Effect: Fixed, +0; Sticky: +½; Reduced END: Half, +¼; Difficult to Dispel: ×16, +1; OAF: -1; Gestures: Instant Power, -¼ 3 u-3 6d6 Energy Blast - Gas arrow; Range: 335; Versus: ED; No Normal Defense (Gas mask, life support, not breathing_: +1; Reduced END: Half, +¼; OAF: -1; Gestures: Instant Power, -¼ 3 u-3 6d6 Entangle - Bolo arrow (DEF 6); Range: 375; Reduced END: Half, +¼; OAF: -1; Gestures: Instant Power, -¼ 3 u-3 4d6 Killing Attack (RKA) - Sharp, pointy arrow; Range: 375; Reduced END: Half, +¼; OAF: -1; Gestures: Instant Power, -¼ 3 u-3 Swinging - Swinbline arrow (+66", NC: 66"); Non-Combat Multiplier: ×1, +-5; Non-Combat (MPH): 98; Reduced END: Half, +¼; OAF: -1; Gestures: Instant Power, -¼ 7 (26) Multipower - Pocket Crossbow (concealable) (45-pt reserve); Gestures: Instant Power, -¼; IAF: -½ u-2 4d6 Drain STUN - Knockout quarrel (Return/turn); Range: 0; Affects: Single Power, +0; Gestures: Instant Power, -¼; IAF: -½ 4 u-2 Swinging - Swingline quarrel (+41", NC: 41"); Non-Combat Multiplier: ×1, +-5; Non-Combat (MPH): 61; Reduced END: Half, +¼; Gestures: Instant Power, -¼; IAF: -½ 4 u-2 2d6+1 Killing Attack (RKA) - Sharp, pointy quarrel; Range: 220; Reduced END: Half, +¼; Gestures: Instant Power, -¼; IAF: -½ 1 u-2 Change Environment - Freeze Quarrel (4" rad.); Effect: Fixed, +0; Sticky: +½; Reduced END: Half, +¼; Difficult to Dispel: ×8, +¾; Gestures: Instant Power, -¼; IAF: -½ 1 (10) 1d6+1 Killing Attack (HTH) - Knife (Total 1½d6); Range: 0; OAF: -1 2 4 Running (+2", 8", NC: 16"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 6 2 Cost Skills, Talents, Perks Roll 3 Acrobatics 13- 20 Comic Book Martial Arts (4) Punch (OCV +0, DCV +2, 3½d6) (5) Kick (OCV -2, DCV +1, 5½d6) (4) Block (OCV +2, DCV +2 (3) Throw (OCV +0, DCV +1, 1½d6+v/5) (4) Dodge (OCV --, DCV +5 3 Lockpicking 13- 2 Common Missile Weapons 2 Small Arms 3 Deduction 12- 3 Conversation 11- 5 Knowledge Skill: Archery 14- 15 +3 level w/Ranged Combat 6 +3 level w/Single Attack - Bow 3 +1 level w/Tight Group - Bow and Crossbow 3 Ambidexterity 3 Fast Draw 13- 100+ Disadvantages 15 Secret Identity: Cissie King-Jones 20 Psych: Code Against Killing (Common, Total) 15 Psych: Flirt (Very Common, Moderate) 10 Psych: Dislikes Mother (Common, Moderate) 5 Watched by Mother (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 13 Watched by JLA / Red Tornado (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 20 Normal Characteristic Maxima OCV: 6; DCV: 6; ECV: 5; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 4/0; ED/rED: 4/0 Costs: Char.: 67 Disad.: 98 Powers: + 170 Base: + 100 Exp.: + 39 Total: = 237 Total: = 237 Background: Arrowette has been trained from a very young age to be a costumed archer heroine. Her mother, an archery medalist, was the first Arrowette, and now appears to live vicariously through her daughter. After her mother pushed her into battle with the Spazz in Manchester, Alabama (home of Impulse and Max Mercury, who intervened in the fight), she was removed from her mothers custody and made a ward of the state. She now studies at the Elias School, under the care of Dr. Marcy Money. Quite recently, Cissie returned to her hero identity after an unfortunate remark by Money made her want to prove whe was a better archer than her mother. She has joined Young Justice, where she has performed well on several missions with the team. A young, good hearted hellion basically. She is very loyal to the other members of Young Justice, even going so far as to tell off the Justice League in defense of the boys. She is rebellious, and resents her mother (who wouldn't, if in her shoes ?). She is quite determined, and is the most "flirty" of the young women in Young Justice. Height: 170cm (5'7"), Weight: 49kg (108 lbs), Sex: Female, Age: 15 Appearance: Blond hair, blue eyes. She wears thigh high red boots and gymnast style briefs, covered with a short white miniskirt. Her top is a red leather looking tank/halter top affair that leaves her mid riff bare. She has long gloves, that almost reach her elbow, and wears a mask that leaves the bottom half of her face uncovered, as well as leaving her long blonde hair free. Still, the present outfit is a vast improvement over her old outfit. Her arrows are kept in a large quiver on her back, and her bow can be broken down and stored there as well. ======================================= Character write-up by John Desmarais . Character copyright and trademark DC Comics