Name: Baron Zemo II Val Char Cost 15 STR 5 24 DEX 42 20 CON 20 12 BODY 4 18 INT 8 20 EGO 20 20 PRE 10 2 COM -4 8 PD 5 8 ED 4 6 SPD 26 10 REC 6 40 END 0 30 STUN 0 Characteristic Rolls: STR: 12-, DEX: 14-, CON: 13-, INT: 13-, EGO: 13-, PER: 13- Run: 6", Swim: 2", Jump: 3", Lift: 200kg Cost Powers END/Roll 45 Multipower: Variable Blaster pistol (45-pt reserve) u-4 9d6 Energy Blast: Blaster; Range: 225; Versus: ED; Multipower: Fixed Slot 4 u-4 3d6 RKA: Disintigration Beam; Range: 225; Multipower: Fixed Slot 4 u-9 4d6 Energy Blast: Stunner; Range: 250; Versus: ED; Multipower: Fixed Slot; Attack vs. Limited Defense: Power Defense: +1½ 5 18 1½d6 HKA: Vibranium Blade (Total 2d6+1); Range: 0; Versus: PD; OAF: -1; Armor Piercing: 1, +½ 4 3 Flash Defense: Cowl (Sight, 5 pts); OIF: -½ 5 Mental Defense (9 pts) 16 Armor: Chain mail Costume (8 PD/8 ED); OIF: -½ 3 Radio Listen and Transmit: Cowl; OIF: -½ 3 Ultraviolet Vision: Cowl; OIF: -½ 35 6d6 Entangle: Adhesive - X Guantlet Projectors (DEF 6); Range: 0; Entangle Damage: Entangle and Target Both Take Damage, +¼; Entangle Backlash: +½; Charges: 4, -1; No Range: -½; OIF: -½ 0 Cost Skills, Talents, Perks Roll 68 Martial Arts & Fencing Skills (12) +3 DC for Martial Attacks (1) Martial Arts Weapons; Unarmed Combat: +0; Swords: +1 (4) Block (OCV +2, DCV +2 (5) Choke (OCV -2, DCV +0, Grab, 3½d6 NND) (5) Crescent Kick/Great Slash (OCV -2, DCV +1, 10d6) (4) Disarm (OCV -1, DCV +1 (4) Evade (OCV --, DCV +5 (5) Jab/Reposte (OCV +1, DCV +3, 6d6) (4) Knife Hand/Slash (OCV -2, DCV +0, 2d6 HKA) (3) Legsweep (OCV +2, DCV -1, 7d6) (4) Punch (OCV +0, DCV +2, 8d6) (5) Rushing Slash (OCV +1, DCV +0, 6d6+v/5) (4) Snap Kick/Thrust (OCV +2, DCV +0, 8d6) (5) Takeaway (OCV +0, DCV +0, STR 40) (3) Throw (OCV +0, DCV +1, 6d6+v/5) 12 +4 level w/All Ranged Attacks 10 +2 level w/Hand to Hand Combat 6 +2 level w/swords 3 Acrobatics 14- 3 Breakfall 14- 3 Climbing 14- 3 Weapon Familiarity (Unarmed Combat & Clubs, Swords, Small Arms) 3 Tactics 13- 2 Knowledge Skill: Criminal Underworld 13- 2 Knowledge Skill: Nazi History 13- 2 Knowledge Skill: Nazi Technology 12- 2 Knowledge Skill: Small Unit Tactics 13- 2 Knowledge Skill: Superhumans 12- 3 Knowledge Skill: Zemo Family History 14- 20 Base: 100 45 Follower (125, 50 pts, 0 Disad.); Number: 125, +35 10 Money (Wealthy) 20 Vehicle: 100 2 Contact: Criminal Underworld; Usefulness: Normal, +0 11- 2 Contact: Nazi Groups; Usefulness: Normal, +0 11- 2 Contact: Terrorist World; Usefulness: Normal, +0 11- 3 Bribery 13- 3 Bureaucratics 13- 3 Conversation 13- 3 High Society 13- 3 Interrogation 13- 3 Oratory 13- 3 Persuasion 13- 3 Seduction 13- 2 Science: Biochemistry 13- 2 Science: Biology 13- 2 Science: Chemistry 13- 3 Scholar 3 Scientist 100+ Disadvantages 20 Distinctive Features: Hideously Scarred Face; Concealability: Concealable, 10; Reaction: Extreme, +10 20 Hunted: Avengers (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 10 Hunted: Citizen V (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 10 Hunted: Scourge (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 10 Public Identity: Helmut Zemo 20 Arrogance (Very Common, Strong) 20 Megalomania (Common, Total) 15 Reverence for Father (Common, Strong) 10 Vengeful (Uncommon, Strong) 15 Reputation: Gifted Criminal Mastermind (11-, Extreme) 5 Rivalry: Other World Conquerers; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 297 Villain Bonus OCV: 8; DCV: 8; ECV: 7; Mental Def.: 9; Phases: 2, 4, 6, 8, 10, 12 PD/rPD: 16/8; ED/rED: 16/8 Costs: Char.: 146 Disad.: 452 Powers: + 406 Base: + 100 Total: = 552 Total: = 552 =============================================================================== Character write-up by Chad Riley