Name: Black Knight II (Nathan Garrett) Val Char Cost 18 STR 8 20 DEX 30 18 CON 16 13 BODY 6 18 INT 8 14 EGO 8 20 PRE 10 10 COM - 8 PD 4 8 ED 4 5 SPD 30 8 REC - 36 END - 31 STUN - Characteristic Rolls: STR: 13-, DEX: 13-, CON: 13-, INT: 13-, EGO: 12-, PER: 13- Run: 6", Swim: 2", Jump: 4", Lift: 303kg Cost Powers END/Roll 48 24/24 Armor, OIF 4 6pt Flash Def, OIF 3 5pt Lack of Weakness, OIF 30 6d6 NND (def=10pt Life Support) 16ch, OAF "Paralysis Gas Pistol" 44 Multipower: 87.5 active, OAF "Lance" 4-u 2d6+1 Autofire, +1 Stun Mod, 60ch, no KB "Machine Gun" 4-u 17d6 Energy Blast 16ch No KB "Heat Ray" 4-u 3d6+1 Armor Piercing RKA, 32ch No KB "Electric Ray" 2-u 8d6 Entangle, 1 Body (-1/2), 4ch "Bolo" 4-u 10d6 Energy Blast, x2 KB 16ch "Concussive Blast" Cost Skills, Talents, Perks Roll 15 +3 OCV w/Lance 20 2 Overall levels 3 Inventor 13- 3 Mechanics 11- 3 Electronics 11- 3 Scientist 1 Science: Metallurgy 11- 1 Science: Physics 11- 1 Science: Biology 11- 1 Science: Genetics 11- 1 Science: Particle Accellerators 11- 3 Weaponsmith 11- 39 Follower: 194pt Horse 100+ Disadvantages 15 Psych: Wants to prove he is as good as Black Knight I (com, str) 20 Psych: Overconfident (VC, str) 10 Psych: Hates Hank Pym (com, mod) 20 Normal Characteristic Max 200 Bucket-head Bonus OCV: 7; DCV: 7; ECV: 5; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 32/24; ED/rED: 32/24 Costs: Char.: 124 Disad.: 265 Powers: + 241 Base: + 100 Exp.: + Total: = 365 Total: = 365 Background: Nathan Garret was unworthy of the Ebon Blade of his Ancestor, the original Black Knight, so he designed a high-tech arsenal for himself. He was originally an Ant-Man villain, but he met his demise accidentally while trying to kill Iron Man. His nephew, Dane, became the heroic Black Knight III. ------------------------------------------------------------------------------ Name: Black Knight's Horse Val Char Cost 35 STR 10 20 DEX 30 27 CON 34 18 BODY 10 5 INT -5 8 EGO -4 10 COM - 12 PD 8 12 ED 7 5 SPD 20 9 REC - 54 END - 42 STUN - Characteristic Rolls: STR: 16-, DEX: 13-, CON: 14-, INT: 10-, EGO: 11-, PER: 11- Run: 10", Swim: 2", Jump: 7", Lift: 3200kg Cost Powers END/Roll 20 3 levels growth, Always On 4 1pip HKA, Reduced Penetration "Bite" 12 +4d6 Hand Attack "Hooves" 6 2pd/2ed Armor 8 +4" Running 3 +1 Perception 4 +2 Hearing 4 +2 Smell 33 23" Flying, 1/2 End [2] No non-combat (-1/4) Needs 4 hex wide area to fly (-1/4) Turn mode=23" (-1/4) Cost Skills, Talents, Perks Roll 100+ Disadvantages 10 No fine manipulation OCV: 7; DCV: 5; ECV: 3; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 14/2; ED/rED: 14/2 Costs: Char.: 110 Disad.: 10 Powers: + 94 Base: + 194 Exp.: + Total: = 204 Total: = 204 ------------------------------------------------------------------------------ Write-up copyright © 1995 by Sam Bell (sam@eng.sun.com). Permission granted to duplicate and transmit, as long as this note is not removed.