Name: Captain Marvel Val Char Cost 10/175 STR 0 10/26 DEX 0 10 CON 0 10/15 BODY 0 10 INT 0 10/20 EGO 0 10/20 PRE 0 10/20 COM 0 35/100 PD 0 2/73 ED 0 3/8 SPD -6 37 REC 0 20 END 0 108 STUN 0 Characteristic Rolls: STR: 11/44-, DEX: 11/14-, CON: 11-, INT: 11-, EGO: 11/13-, PER: 11- Run: 6", Swim: 2", Jump: 35", Lift: 100kg/819200 kton Cost Powers END/Roll 522 Shazam granted abilities; Only in Hero ID: -¼ (16) Damage Resistance (20 PD/20 ED); Only in Hero ID: -¼ (24) Damage Reduction (Physical, 50% Resistant); Only in Hero ID: -¼ (24) Damage Reduction (Energy, 50% Resistant); Only in Hero ID: -¼ (70) 30" Flight (NC: 240"); Non-Combat Multiplier: ×8, +10; Reduced END: Half, +¼; Non-Combat (MPH): 714; Only in Hero ID: -¼ 3 (165) +165 STR; Reduced END: Half, +¼; Only in Hero ID: -¼ 8 (38) +16 DEX; Only in Hero ID: -¼ (8) +5 BODY; Only in Hero ID: -¼ (16) +10 EGO; Only in Hero ID: -¼ (8) +10 PRE; Only in Hero ID: -¼ (4) +10 COM; Only in Hero ID: -¼ (52) +65 PD; Only in Hero ID: -¼ (57) +71 ED; Only in Hero ID: -¼ (40) +5 SPD; Only in Hero ID: -¼ 4 Instant Change; Clothes: One Set, 5; Incantation "Shazam": Instant Power, -¼ Cost Skills, Talents, Perks Roll 2 Professional Skill - newspaper 11- 2 Professional Skill - radio 11- 2 Professional Skill - television 11- 100+ Disadvantages 15 Secret Identity - Billy Batson 20 Psych - Dumber than a box of rocks (Very Common, Strong) 20 Code Against Killing (Common, Total) 5 Psych - "10 year old" mentality (Uncommon, Moderate) 15 Dependent NPC - Uncle Dudley (Incompetent, 8-); Skills: Normal, +0 10 Hunted by Black Adam (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 10 Hunted by Dr. Sivania (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 8 Watched by Shazam (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 OCV: 9; DCV: 9; ECV: 7; Mental Def.: 0; Phases: 2, 3, 5, 6, 8, 9, 11, 12 PD/rPD: 100/20; ED/rED: 73/20 Costs: Char.: -6 Disad.: 103 Powers: + 532 Base: + 100 Exp.: + 323 Total: = 526 Total: = 526 Height: 193cm (6'4"), Weight: 100kg (220 lbs), Sex: Male, Age: 10, Race: Human Appearance: Cap is a well-built, handsome, dark-haired man. His costume is red with yellow boots, wrists, and belt, with a yellow lightning bolt on the chest. His cape is white with yellow trim. Background: Background/Personality: Billy Batson was granted his powers by the aged wizard Shazam. By speaking the wizard's name, Billy is transformed by a flash of lightning into the world's mightiest mortal, the Big Red Cheese himself, Captain Marvel. In secret ID Billy is at various times a newspaper, radio, or TV reporter in Fawcett City. Identifying Quote: Holy Moley! Powers/Tactics: Captain Marvel has the wisdom of Solomon, the strength of Hercules, the might of Achilles, the power of Zeus, the endurance of Atlas, and the speed of Mercury. John D's Notes: Since this write-up was already the work of many people, I was a bit less resistant to the idea of modifying it than I normally would be. I found what I considered to be a few math errors (Reduced END on flight had been miscalulated and the cost for his STR was all wacked out) and limitation ommisions (if his enhanced stats are OIHID, that shouldn't the Flight, Damage Red, and Damage Res also be?). End result was the character is now cheaper than originally written with no real change in functionality. Editor's (Tim L.) Notes: This write-up of Captain Marvel is what you might term a cooperative project. I received it from George Ruban, who had it from a post by Sam Bell. George added some suggestions to Sam's write-up when he sent it to me. I've taken the whole works and added and changed some because it wasn't fully fleshed out. Cap's been my favorite hero since I watched his Saturday morning show back in the 70's. I've since gotten into the X-Men fervor, but am still glad to see his comeback with the new Power of Shazam! comic (I just hope it keeps him semi-serious and skips the extended Marvel family goofiness). It is understandably difficult to write up a character that is almost cosmically powerful. Just looking at the characteristics you almost have to agree that Cap is indeed the world's mightiest mortal. The original notes (as received from George) follow. I've indicated who wrote what. In my mind the "dumb as a post" assessment is questionable. Very often he's naive and even "simple" but he can follow a logical chain of reasoning (pouring oil into a burning mine because it would suffocate the flames seems counterintuitive, but smart). Let's just say his characterization is not very consistent. [Sam] Well, let's see. The Big Red is generally shown as having the same str as Superman. Post-Byrne Superman can lift the great pyramid with difficulty (see DC's Who's Who). That's 183 str. 'With difficulty' implies pushing, so lets say a round 175 str. If you need a tougher Captain Marvel, a straight conversion of Superman's pre-crisis str from DC Heroes gives us 250 str! Now, Captain Marvel has the speed of Mercury, so he should be able to keep up with your average speedster. Let's say 8 speed. Yes, I know he rarely uses his great speed in the comics, but look at Superman: he is as fast as the Flash (Barry per-crisis, Wally post-crisis) but he hardly ever uses his speed either. At least Captain Marvel is supposed to be kind of dumb. :-) Captain Marvel has the endurance of Atlas, ie, he never tires when using normal str. With 175 str and 8 spd we could give him a 136 rec. Figuring backward that would require 505 con. With 1/2 end on str he hits a break point and only needs 64 rec and a 143 con. Sounds good. Captain Marvel can be hit several times by beings of equal power without getting plastered, but it does hurt. 175 str hits generate around 122.5 stun. 100 pd and 1/2 reduction ought to do it. Bullets bounce off so he's got some resistant, but I recall him getting flashed pretty easily by Dr Sivana, so let's skip flash def. He's gotten all his power drained a few times, so let's skip pow def as well. I can't think of any way to guage his flight speed off the top of my head, so I'm setting it at 30" so he can keep up with most flyers. I'm giving him a high ego but a low int, since despite the Wisdom of Solomon he is generally portrayed as being dumb as a post. [George] I would put all the powers (and characteristics) on Only In Hero ID (-1/4), and ditch the Multiform, to same points for the same game effects. I think the limitation is appropriate - haven't there been cases where the hero has been gagged in order to prevent him from saying the magic word? Finally I don't follow Shazam much, but I'm sure there must be some KS's, Dependendents, Psych Lims, [personality...] that must have been missed. [Thought this was a good idea; since both have same personality Multiform is not really required. - Editor] ======================================= Character copyright and trademark DC Comics. Character writeup by Sam Bell, George Ruban, & Tim Larson; with minor adjustments by John Desmarais