Name: Cobra (Klaus Voorhees) Val Char Cost 15 STR 5 23 DEX 39 18 CON 16 15 BODY 10 13 INT 3 14 EGO 8 20 PRE 10 8 COM -1 25 PD 22 25 ED 21 5 SPD 17 7 REC - 36 END - 32 STUN - Characteristic Rolls: STR: 12-, DEX: 14-, CON: 13-, INT: 12-, EGO: 12-, PER: 12- Run: 11", Swim: 2", Jump: 3", Lift: 200kg Cost Powers END/Roll 60 1/2 Physical and Energy Reduction 15 Shapeshift (long, thin shape to fit through small openings) 37 +50 Str 0 End, Doesn't Add to Fig, Only to hold/squeeze (-1/2) 15 +25 Str 0 End, Doesn't Add to Fig, Only to hold (-1) 10 +5" Running 12 6/6 Armor OIF 7 Clinging, 15 Str, OIF 18 3d6 RKA vs Pd, OIF, No KB, 6ch "Cobra Missiles" 15 1d6 Body Drain, Recover 1/hour, effects 1/turn, 60ch, Uncontrolled Continuous, Linked with Missiles, Only if Missiles do body (-1/4), OIF Cost Skills, Talents, Perks Roll 2 Science: Toxicology 11- 3 Mechanics 11- 3 Inventor 12- 2 Knowledge Skill: Underworld 11- 10 1 Overall level 24 3 Combat levels 6 +3 OCV w/Grabs 6 +3 HTH levels, Only DCV vs grabs/entangles (-1) OIF 100+ Disadvantages OCV: 8; DCV: 8; ECV: 5; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 31/6; ED/rED: 31/6 Costs: Char.: 150 Disad.: 0 Powers: + 245 Base: + 100 Exp.: + 295 Total: = 395 Total: = 395 Background: -------------------------------------------------------------------------------- Write-up copyright © 1995 by Sam Bell (sam@eng.sun.com). Permission granted to duplicate and transmit, as long as this note is not removed.