Name: Crimson Cowl Val Char Cost 15 STR 5 20 DEX 30 20 CON 20 12 BODY 4 25 INT 15 20 EGO 20 25 PRE 15 12 COM 1 8 PD 5 8 ED 4 4 SPD 10 10 REC 6 40 END 0 40 STUN 10 Characteristic Rolls: STR: 12-, DEX: 13-, CON: 13-, INT: 14-, EGO: 13-, PER: 14- Run: 6", Swim: 2", Jump: 3", Lift: 200kg Cost Powers END/Roll 10 Elemental Control: Cybernetic Cloak (10-pt reserve) a-10 1d6+1 HKA: Cowl Picks (Total 2d6+1); Range: 0 2 b-10 Missile Deflection (All Ranged Attacks, None, OCV 7); Deflect Attacks: Normal, +0; Deflection Bonus: 0; OCV: 7 c-7 Stretching (4", NC: --); Non-Combat Multiplier: ×2, +0; Cloak only - : Slightly, -¼; No Non-Combat: -¼ 2 d-20 /10" Flight (NC: 20"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 30; Reduced END: Zero, +½ 0 e-102 10" Teleportation (Long Range 1,250"); Increased Range: ×125, +35; Long Range: 1,250"; Long Range (miles): 1.55; Mass Multiplier: ×8, +15; Fixed Locations: 5; Floating Locations: 3, 15; Reduced END: Half, +¼ 1 41 2d6 Flash (Normal Sight, Sight); Range: 0; Linked (Teleportation): -½; No Range: -½; Personal Immunity: +¼; Reduced END: Zero, +½; Area Effect (Radius): 5" radius, +1 0 10 Flash Defense (Sight, 10 pts) 10 Flash Defense (Hearing, 10 pts) 10 Lack of Weakness (-10 to Roll) 6 Mental Defense (10 pts) 9 Armored Costume and Cloak (6 PD/6 ED); OIF: -½; Activation: 14-, -½ Cost Skills, Talents, Perks Roll 10 +2 level w/HTH Combat 3 Breakfall 13- 3 Contortionist 13- 3 Stealth 13- 3 Demolitions 11- 3 Disguise 11- 3 Electronics 11- 3 Mechanics 11- 3 Mimicry 11- 3 Shadowing 11- 3 Computer Programming 14- 3 Concealment 14- 3 Criminology 14- 3 Cryptography 14- 3 Deduction 14- 3 Forensic Medicine 14- 3 Paramedic 14- 3 Security Systems 14- 3 Systems Operation 14- 7 Tactics 16- 3 Knowledge Skill: Criminal Underworld 14- 20 Comic Book Martial Arts (4) Punch (OCV +0, DCV +2, 5d6) (5) Kick (OCV -2, DCV +1, 7d6) (4) Block (OCV +2, DCV +2) (3) Throw (OCV +0, DCV +1, 3d6+v/5) (4) Dodge (OCV --, DCV +5) 3 Bureaucratics 14- 3 High Society 14- 3 Interrogation 14- 3 Oratory 14- 3 Persuasion 14- 2 Science: Mathematics 11- 2 Science: Medicine 11- 20 +2 level w/Overall Level 100+ Disadvantages 10 Hunted: Citizen V (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 Hunted: Thunderbolts (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 Secret Identity: No Clue on this one Folks 10 Flamboyant, always in charge (Common, Moderate) 15 Greedy (Common, Strong) 15 Pragmatic/Business Like (Common, Strong) 10 Reputation: New Master Villain (11-) 333 Villain Bonus OCV: 7; DCV: 7; ECV: 7; Mental Def.: 10; Phases: 3, 6, 9, 12 PD/rPD: 14/6; ED/rED: 14/6 Costs: Char.: 145 Disad.: 423 Powers: + 378 Base: + 100 Total: = 523 Total: = 523 Background: This is an extrapolation of the skills and abilities thus shown by the new Crimson Cowl. Height: 170cm (5'7"), Weight: 53kg (117 lbs), Sex: Female, Race: Human (assumed) Appearance: Tight red body suit with big cleavage, Crimson Cowl with a long, cyernetically extending cape. =============================================================================== Character write-up by Chad Riley