Name: Cyborg Val Char Cost 0/50 STR -10 20 DEX 30 23 CON 26 13 BODY 6 20 INT 10 10 EGO 0 15 PRE 5 14 COM 2 20 PD 10 18 ED 13 5 SPD 20 15 REC 0 46 END 0 50 STUN 0 Characteristic Rolls: STR: 9/19-, DEX: 13-, CON: 14-, INT: 13-, EGO: 11-, PER: 13- Run: 6/13", Swim: 2", Jump: 10/90", Lift: 25kg/25 ton Cost Powers END/Roll 50 +50 STR; IIF - Cyborg parts: -¼; Reduced END: Half, +¼ 2 30 Multipower (60-pt reserve); OAF - Detachable parts: -1 u-3 12d6 Energy Blast (Sonic); Range: 300; Versus: ED; OAF - Detachable parts: -1 6 u-3 4d6 Killing Attack (RKA) (Laser); Range: 300; OAF - Detachable parts: -1 6 u-3 3d6 Flash (Normal Sight); Range: 300; Area Effect (Radius): 3" radius, +1; OAF - Detachable parts: -1 6 30 Stretching (8", NC: 16); Non-Combat Multiplier: ×2, +0; OAF - Detachable parts: -1; Reduced END: Zero, +½ 0 13 Damage Reduction (Physical, 50%); Activation: 14-, -½ 13 Damage Reduction (Energy, 50%); Activation: 14-, -½ 64 Superleap (+80", 90", NC: 180"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 298; IIF - Cyborg parts: -¼ 16 14 Running (+7", 13", NC: 26"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 26 3 4 Ultraviolet Vision; IIF: -¼ 4 Infrared Vision; IIF: -¼ 2 Telescopic Sense (Sight, +2 to PER); IIF: -¼ 6 Telescopic Sense ("parobolic hearing") (Hearing, +4 to PER) Cost Skills, Talents, Perks Roll 10 +1 level w/Overall Level 15 Climbing 19- 5 Computer Programming 14- 100+ Disadvantages 10 Vulnerability: Electricity (2× STUN); Attack: Uncommon, +5 20 Vulnerability: NND (2× STUN); Attack: Common, +10 10 Phys. Lim. - Cyborg parts (Frequently, Slightly) 10 Distinctive Features: Cyborg; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0 20 Hunted: Terminator (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 Hunted: H.I.V.E. (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 Dependent NPC: Sarah Simms (girlfriend) (Normal, 11-); Skills: Normal, +0 OCV: 7; DCV: 7; ECV: 3; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 20/0; ED/rED: 18/0 Costs: Char.: 112 Disad.: 105 Powers: + 269 Base: + 100 Exp.: + 176 Total: = 381 Total: = 381 Background: Editor's Notes: The character as I originally received it from Mike Orsoe (94fa095@viking.dvc.edu) was from a 1983 issue of Chaosium's _Different Worlds_ magazine. I assume the characters in the article were written to be current for that time. Unfortunately, they were also written for an older edition of the Champions game, and none of the powers had points listed, only a point total for the character. So what I've done is take the character and buy everything as closely as was possible to the original. This was complicated somewhat by the fact that I've never played Champions prior to 4th edition. I've retained the original values for the character disads in certain cases (which should be obvious) because not enough info is given to determine how much they are worth. I changed the Vulnerabilities from 30 points. John's Notes: I made some attempt to clean-up the point values of the disadvantages based on my memories of the character from the mid 80s (30 and 35 point 8 or less hunteds were just more than I could handle).