Name: Daphne Blake Val Char Cost 10 STR 0 16 DEX 18 15 CON 10 10 BODY 0 11 INT 1 13 EGO 6 11 PRE 1 17 COM 3 2 PD 0 3 ED 0 3 SPD 4 5 REC 0 30 END 0 23 STUN 0 Characteristic Rolls: STR: 11-, DEX: 12-, CON: 12-, INT: 11-, EGO: 12-, PER: 11- Run: 6", Swim: 2/4", Jump: 2", Lift: 100kg Cost Powers END/Roll 2 Swimming (+2", 4", NC: 8"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 4 1 Cost Skills, Talents, Perks Roll 2 KS: Accounting 11- 4 KS: Cheerleading 13- 3 Concealment 11- 2 Occultism 11- 1 French (Basic Conv.); Literacy: Standard, 0 3 Persuasion 11- 3 Riding 12- 3 Stealth 12- 1 Security Systems 8- 10 Money (Wealthy) 50+ Disadvantages 15 In Love with Fred (Common, Strong) 10 2d6 Unluck 15 Facinated with the supernatural (Common, Strong) 10 Fear of monsters and "icky things" (Common, Moderate) OCV: 5; DCV: 5; ECV: 4; Mental Def.: 0; Phases: 4, 8, 12 PD/rPD: 2/0; ED/rED: 3/0 Costs: Char.: 43 Disad.: 50 Powers: + 34 Base: + 50 Total: = 77 Total: = 100 Height: 170cm (5'7"), Weight: 52kg (114 lbs), Sex: Female, Age: 16 Appearance: Tall, thin, and well built, with red hair and classic attractive features. Standard Clothing: Purple Knit Dress With Matching Hair Band And Shoes, Lime Green Scarf, Pink Stockings Background: Likes: Solving Mysteries, Looking Good Dislikes: Being Bored Ambition: To Be A Famous Mystery Writer Trademark Statement: "Jeepers!" Better known as "Danger Prone" Daphne; she's the one you can count on to fall through the trapdoor or get locked up in some castle. Whenever the gang finds a clue or figures out a part of the villain's plan, she'll let fly with a lively, "Jeepers!" ROLE-PLAYING NOTES You are Fred's girlfriend and your family is even wealthier than his! Velma is your best friend and you have a motherly affection for Shag and Scooby. You love mysteries even if the other are better at solving them than you are. People call you "danger-prone," but you know that's silly; you just have some bad luck now and again. You are fascinated with the supernatural and keep a ouija board in the Mystery Machine. Monsters are scary, and probably icky as well. GAMEMASTER'S NOTE: Daphne's "Security System" skill operates automatically to difuse traps in any situation the gamemaster sees fit (although, these same situations are a prime candiate for her Unluck as well). Adapted in part from information found at http://www.mindspring.com/~ernestm/cthulhu/ ======================================= Hero System write-up by John Desmarais - no one knows exactly why. Do with it as you will, but please leave this note attached. 8-Nov-2000