Name: Doorman Val Char Cost 15 STR 5 12 DEX 6 15 CON 10 10 BODY 0 13 INT 3 18 EGO 16 15 PRE 5 10 COM 0 3 PD 0 3 ED 0 4 SPD 18 6 REC 0 30 END 0 26 STUN 0 Characteristic Rolls: STR: 12-, DEX: 11-, CON: 12-, INT: 12-, EGO: 13-, PER: 12- Run: 6", Swim: 2", Jump: 3", Lift: 200kg Cost Powers END/Roll 12 Elemental Control: Darkforce Control (12-pt reserve) a-43 4d6 Doorway to the Flesh; Attack vs. Limited Defense: Organic Defenses Only: +1½; Usable By Others: Power Lost, +¼ 5 This power represents Doorman's ability to place himself contact with an opponent and allow his allies to bypass their artificial defenses (Powered Armor, Armored Costumes, Forcfields, Forcewalls, etc) As can be seen, the attack is expensive but it adds to the attack of his ally, they cannot exceed their normal attack strength. A martial artist with a 4d6 attack still does 4d6 AVLD. A brick with a 55 STR does 8d6 AVLD. Attacking Doorman's Victim is a -2 OCV Penalty due to the fact that they must attack through Doorman to be effective. b-26 10" Teleportation [Doorway] (Long Range 10"); Increased Range: ×1, +0; Long Range: 10"; Long Range (miles): 0.012; Mass Multiplier: ×1, +0; Fixed Locations: 0; Floating Locations: 0; Usable By Others: Power Lost, +¼; Usable by Others Number: 8, +¾; Reduced END: Half, +¼; only to create a "Door" where there is none.: Slightly, -¼ 1 c-12 8" Flight (NC: 16"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 24; Reduced END: Zero, +½ 0 100+ Disadvantages 15 Secret Identity: Hollis Demarr 20 Code Against Killing (Common, Total) 15 Loyal to Teammates (Common, Strong) OCV: 4; DCV: 4; ECV: 6; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 3/0; ED/rED: 3/0 Costs: Char.: 63 Disad.: 50 Powers: + 93 Base: + 100 Exp.: + 6 Total: = 156 Total: = 156