Name: Dr. Fate (Kent Nelson) Val Char Cost 50 STR 40 23 DEX 39 28 CON 36 14 BODY 8 28 INT 18 18 EGO 16 25 PRE 15 12 COM 1 40 PD 30 40 ED 34 6 SPD 27 16 REC - 56 END - 53 STUN - Characteristic Rolls: STR: 19-, DEX: 14-, CON: 15-, INT: 15-, EGO: 15-, PER: 15- Run: 6", Swim: 2", Jump: 10", Lift: 25 ton Cost Powers END/Roll 6 Life Support: Temperature, Aging 40 40/40 resistant pd/ed 75 30" Flight, 1/2 End [3] 12 1/2 End Str [2] 94 50 Str Telekinesis 1/2 End [2] Cost Skills, Talents, Perks Roll 3 Scholar 3 Knowledge Skills: Archaeology, Occult, Sorcery 11- 100+ Disadvantages 15 DNPC: Inza (Normal, 11-) 15 Hunted: Chaos Lords (MP, 8-) 8 Hunted: Order Lords (MP, 8-, Watch Only) 15 Psych: Code vs Killing (com, str) 15 Secret ID 329 "No relation to that other 'Kent' guy" Bonus OCV: 8; DCV: 8; ECV: 6; Mental Def.: 0; Phases: 2, 4, 6, 8, 10, 12 PD/rPD: 40/40; ED/rED: 40/40 Costs: Char.: 264 Disad.: 397 Powers: + 233 Base: + 100 Exp.: + Total: = 497 Total: = 497 The above is Dr. Fate as he was through most of WWII, when he only wore the half-helmet of his own design. Unlike the Spectre, Nabu doesn't get too fancy when he's using his power pool. He often just whips up a 32d6 Energy Blast at 1/2 End, or a 16d6 Entangle. If he or his friends are in trouble he'll abort to put up a 23/22 forcewall, hardened, 0 End. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM ===============================================================================