Name: Dr. Midnight (Dr. Beth Chapel) Val Char Cost 25 STR 15 20 DEX 30 15 CON 10 10 BOD - 18 INT 8 14 EGO 8 20 PRE 10 20 COM 5 8 PD 4 8 ED 4 5 SPD 20 8 REC - 30 END - 31 STN - Characteristic Rolls: STR: 14-, DEX: 13-, CON: 12-, INT: 13-, EGO: 12-, PER: 13- Run: 7", Swim: 2", Jump: 5", Lift: 800 kg Cost Powers END/Roll 20 N-Ray Vision (Can see in darkness) 40 Darkness vs Norm, 5" Radius, 8ch, 1 turn duration, IIF 2 +1" Running Cost Skills, Talents, Perks Roll 5 Jab +1 +3 Strike = 7d6 4 Punch +0 +2 Strike +2d6 = 9d6 3 Throw +0 +1 Strike +v/5 4 Block +2 +2 Block, Abort 4 Dodge - +5 Abort 8 2 Damage Classses 3 Paramedics 13- 2 Science Skill: Anatomy 11- 5 Prof Skill: Surgeon 14- 100+ Disadvantages 15 Secret ID 20 Psych: CVK 15 Psych: Doesn't want to be a hero (Very Common, Moderate) 20 Phys: Blind in normal light 34 Bonus OCV: 7; DCV: 7; ECV: 7; Mental Def.: 7; Phases: 3, 5, 8, 10, 12 PD/rPD: 8/0; ED/rED: 8/0 Costs: Char.: 114 Disad.: 114 Powers: + 100 Base: + 100 Total: = 214 Total: = 214 Background: Dr. Beth Chapel was blinded in a fire during the Crisis. After an operation from Dr. Mid-Nite she can see in the dark, but unlike him she cannot see in the day by using special goggles. She is a reluctant super-heroine and spends most of her time as Infinity Inc's resisdent doctor. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM ===============================================================================