Element Lad (Jan Arrah) Val Char Cost 15 STR 5 20 DEX 30 18 CON 8 12 BODY 4 28 INT 18 14 EGO 8 20 PRE 10 13 PD 10 13 ED 9 5 SPD 20 7 REC - 36 END - 29 STUN - Characteristic Rolls: STR: 12-, DEX: 13-, CON: 13-, INT: 15-, EGO: 12-, PER: 15- Run: 7", Swim: 2", Jump: 3", Lift: 400 kg Cost Powers END/Roll 420 Multipower, 420 active points 0end, Indirect 32-u 20d6 Entangle, not in vacuum -1/4 20-u 13d6 Entangle Hard+1/4AOE Rad 13"+1, Not to Entangle -1, Not in Vacuum -1/4 125-m 20d6 Entangle Opaque vs Sight & Sound, AOE Radius 22" (+1), Not to Entangle -1, Not in vacuum -1/4 18-u 18d6 Explosive Energy Blast 8-u 6d6 Flash, Explosive, Must hit DCV, linked w/ EEB above 4-u 2d6 NND Energy, Does Body, defense=organic, linked w/ EEB above 32-u Darkness, 19" Radius vs Normal, IR and UV, Not in Vac -1/4 40-u 20d6 NND Does Body (defense: Not ordinary matter) 15-u 5d6 NND Does Body (defense: Not ordinary matter) AOE hexes, x4 Area = 20 hexes, No Range Mod 18-u 7d6 Major Transform to any element, cumulative, only vs inorganic(+1) 32-u Missile Deflection At Range, Usable vs some AOEs (+1) 22-u 10" Tunneling, 30def 8-u 2d6 NND, AOE Radius, x32 rad=64" Uncontrolled Continuous, Fully Invisible, Targets need per roll @-3 to perceive (+1), Def = Self Contained Breathing 42-u Change Environment, Variable Effect, 83,000 mile radius 12-u Life Support vs gasses, Usable on Others AOE Radius, x32=16", Only Usable inside enclosed area (+1/2) 13-u Detect Elements at Range, Discriminatory 2 +1" running = 7" Cost Skills, Talents, Perks Roll 1 Transport Famil: Small Spacecraft 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit 100+ Disadvantages 20 CVK 10 Subject to constant rumors about his sexuality in fanzines. 958 Trom bonus OCV: 7; DCV: 7; ECV: 5; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 13/ ; ED/rED: 13/ Costs: Char.: 122 Disad.: 31 Powers: + 962 Base: + 100 Exp.: + 958 Total: = 1084 Total: = 1084 Background: -------------------------------------------------------------------------------- See Rokk for notes on equipment. The entangles bought with the 'Not to Entangle' limitation are used to put up solid walls. The NND that needs a per roll for the victim to detect in an invisible knock-out gas. The Change Environment is used to put lots of lead into the atmosphere. -------------------------------------------------------------------------------- Write-up copyright © 1995 by Sam Bell (sam@eng.sun.com) ============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM ===============================================================================