Name: Enchantress (Amora) Val Char Cost 50 STR 35 20 DEX 30 48 CON 76 30 BODY 40 23 INT 13 18 EGO 16 25 PRE 15 40 COM 15 25 PD 15 25 ED 14 5 SPD 20 19 REC - 96 END - 77 STUN - Characteristic Rolls: STR: 19-, DEX: 13-, CON: 19-, INT: 14-, EGO: 13-, PER: 14- Run: 7", Swim: 2", Jump: 9", Lift: 25 ton Cost Powers END/Roll 7 1 level Density Increase, Always On 4 5/5 resistant pd/ed 60 1/2 Resistant Physical & Energy Damage Reduction 30 3/4 Resistant Physical & Energy Damage Reduction, Only vs Body 12 Life Support vs Pressure, Temperature, Disease, Aging 2 +1" Running 6 Regeneration: 1 Body/hour 20 24pts Mental Defense 15 15pts Power Defense 82 6d6 Ego Drain, Recover 5pts/Day (+1 1/4) 0 End, Totally Invisible, 1 Turn Activation (-1) 0 DCV (-1/2) Only vs "Men" (-1/4) "Kiss" 270 135pt Power Pool, 0 Phase to change (+1) Cost Skills, Talents, Perks Roll 25 Magic Skill 25- 3 Scholar 1 Knowledge Skill: Illusions 11- 1 Knowledge Skill: Scrying 11- 1 Knowledge Skill: Teleportation 11- 1 Knowledge Skill: Transformation 11- 1 Knowledge Skill: Mind Control 11- 1 Knowledge Skill: Sorcery 11- 3 High Society 14- 3 Persuation 14- 23 Seduction, 24- 17 Universal Translator, 17-, Human Languages Only (-1/2) 30 3 Overall levels 100+ Disadvantages 25 Distinctive Features: Fantastic Babe (Not Concealable, Causes Uncontrollable Lust) 15 Hunted: Odin (MP, 8-) 10 Psych: Unfamiliar w/Earth (com, mod) 15 Psych: Vain (com, str) 15 Psych: Dislikes direct combat (VC, mod) 20 Psych: Enjoys Seducing Handsome Men (com, str) 5 Rival: Karnilla 702 Goddess Bonus OCV: 7; DCV: 7; ECV: 6; Mental Def.: 24; Phases: 3, 5, 8, 10, 12 PD/rPD: 25/5; ED/rED: 25/5 Costs: Char.: 289 Disad.: 807 Powers: + 618 Base: + 100 Exp.: + Total: = 907 Total: = 907 Background: The Enchantress is Asguard's second greatest sorceress (after Karnilla) but she concentrates on seduction and manipulation to get what she wants. A favorite trick is to cast an illusion making herself look like a hero's love interest, then kissing him until his ego plummets and he can easily be controlled. If forced into combat she will either cast simple force bolts (18d6 Energy Blast @ 0 End) or try to hide and cast an Aid on one of her puppets to increase their strength. ------------------------------------------------------------------------------ Write-up copyright © 1995 by Sam Bell (sam@eng.sun.com). Permission granted to duplicate and transmit, as long as this note is not removed.