Name: Alex Swan aka. FIREARM Val Char Cost 15 STR 5 23 DEX 48 18 CON 16 15 BODY 10 15 INT 5 17 EGO 14 16 PRE 6 10 COM 0 8 PD 5 5 ED 1 4 SPD 7 10 REC 6 40 END 2 50 STUN 18 Characteristic Rolls: STR: 12-, DEX: 14-, CON: 13-, INT: 12-, EGO: 12-, PER: 12- Run: 6", Swim: 2/4", Jump: 3", Lift: 200kg Cost Powers END/Roll 5 Multipower: Firearm (20-pt reserve); OIF: -½; Focus Expendability: Hard to Acquire, -¼; Independent: -2 u-14 2d6 RKA; Range: 335; Multipower: Fixed Slot; Charges: 12, +¼; Clips: 8; Armor Piercing: 1, +½; Autofire: 5 shots, ½; OIF: -½; Focus Expendability: Hard to Acquire, -¼; Independent: -2 0 u-11 14d6 Energy Blast; Range: 350; Versus: ED; Multipower: Fixed Slot; Charges: 4, -1; OIF: -½; Focus Expendability: Hard to Acquire, -¼; Independent: -2 0 Cost Skills, Talents, Perks Roll 15 +5 level w/guns 9 +3 level w/guns 32 +4 level w/All Combat 20 +4 level w/Only DCV 5 Accurate Sprayfire 5 Concentrated Sprayfire 5 Skipover Sprayfire 8 +2 DC for Martial Attacks 5 Choke Hold (OCV -2, DCV +0, Grab, 3d6 NND) 4 Fast Strike (OCV +2, DCV +0, 7d6) 4 Martial Block (OCV +2, DCV +2) 4 Martial Dodge (OCV --, DCV +5) 4 Martial Strike (OCV +0, DCV +2, 7d6) 3 Martial Throw (OCV +0, DCV +1, 5d6+v/5) 5 Offensive Strike: Headbutt (OCV -2, DCV +1, 9d6) 4 Reversal (OCV -1, DCV -2, STR 40) 5 Takeaway (OCV +0, DCV +0, STR 35) 67 Special Boat Service Training (3) Climbing 14- (13) +10 DEX; Doesn't Affect Figured: -½; Affects Figured: No; Limited Power: Only when Diving: -¾ (5) Demolitions 12- (7) Navigation 13- (3) Paramedic 12- (11) Shadowing 15- (5) Stealth 15- (7) Survival 13- (2) Swimming (+2", 4", NC: 8"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 6 1 (3) Transport Familiarities (1) Boats (1) Scuba (1) Parachuting (3) Traveler (5) Weapon Familiarities (2) Small Arms (1) Thrown knives/axes (1) Flamethrowers (1) Heavy Machine Guns 47 Lodge Training (3) Combat Driving 14- (5) Conversation 13- (6) Knowledge Skill: Espionage World 15- (5) Lockpicking 15- (7) Persuasion 14- (9) Security Systems 15- (9) Streetwise 15- (3) Tactics 12- 5 Acrobatics 15- 6 Area Knowledge: England 16- 2 Area Knowledge: Los Angeles County 12- 1 Area Knowledge: London 11- 6 Area Knowledge: Pasadena 16- 2 Area Knowledge: Santa Monica 12- 3 Bribery 12- 7 Concealment 14- 3 Criminology 12- 11 Deduction 16- 3 Interrogation 12- 1 Knowledge Skill: Cooking 8- 6 Knowledge Skill: Film Noir novels 15- 1 Knowledge Skill: Hockey 8- 3 Knowledge Skill: Japanese Litographs 12- 4 Knowledge Skill: Literature 13- 3 Knowledge Skill: Martial Arts 12- 2 Knowledge Skill: Military procedures 11- 1 Knowledge Skill: Occult 8- 4 Knowledge Skill: Pool 13- 2 Knowledge Skill: Rugby 11- 6 Knowledge Skill: Unconventional Weapons 15- 7 Tracking 14- 3 Japanese (Fluent Conv.); Literacy: Literate (if not standard), 1 1 Spanish (Basic Conv.); Literacy: Standard, 0 7 Weaponsmith: Slugthrowers; Weapon Category: Slugthrowers 13- 2 Concealed Weapons Permit 5 Contact: Ben Travers; police detective; Usefulness: Normal, +0 15- 1 Contact: Ernie Shadrack; bailbondsman; Usefulness: Normal, +0 8- 1 Contact: Lodge Operative; Usefulness: Normal, +0 11- 1 Contact: Dorris, answering service; Usefulness: Normal, +0 11- 2 Contact: Mr. Motto; landlord; Usefulness: Normal, +0 12- 1 Contact; Usefulness: Normal, +0 11- 3 Fast Draw 14- 2 Private Investigator License 1 Weapon Permit 3 Well-Connected 3 Combat Sense 12- 5 Defense Maneuver 15 Luck (3d6) !1 Resistance (+1 to EGO Rolls) 1 Base: Swan's Office: 5; File Name: Swan's Office 250+ Disadvantages 15 DNPC: Ellen Swan; wife (Normal, 11-); Skills: Normal, +0 10 Distinctive Features: Scar across eye; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0 10 Hunted: random ultra with a grudge (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 Normal Characteristic Maxima 10 Public Identity: known as FIREARM 15 Reputation: known to get involved with ultras (11-, Extreme) 10 2d6 Unluck 10 Watched: ALADDIN; gov't agency (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0 8 Watched: The Lodge; gov't agency (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Limited, -5; Actions: Only Watching, ×½; Punishment: Mild, -5 10 Watched: Edwin Mosley, the Sportman (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0 202 Other: Last Boyscout Bonus OCV: 8; DCV: 8; ECV: 6; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 8/0; ED/rED: 5/0 Costs: Char.: 143 Disad.: 320 Powers: + 428 Base: + 250 Total: = 571 Total: = 570 Real Name: Alexander "Alec" Swan Occupation: Former Lodge Agent; Private Investigator Legal Status: U.S. citizen monitored by the government Marital Status: Married Twice Known Relatives: Dorris (first wife, divorced), Ellen Swan (current wife), Ethal (aunt) Group Affiliations: Former agent for the Special Boat Service; former agent for The Lodge Base of Operations: Office above Motto's Teriyaki, Pasadena, California First Appearance: Firearm #1 History: Alec Swan is a private investigator who, against his own wishes, manages to become embroiled in cases involving the strange and the ultrahuman. His career began when he was a member of the Special Boat Service, the British equivalent of the Navy SEALS; his mission record was extraordinary. He then became an agent for the Lodge, one of England's covert agencies. As one of its "squires", Swan earned his codename, "Firearm", due to his proficiency with guns. As a Lodge agent, Swan did many things which haunt him to this day. His last mission as a Lodge operative concerned two rouge ultra-human agents, one from the Lodge and one from Aladdin, an American agency. A transatlantic operation arose, combining the forces of both agencies to stop the agents. High command, determined to eliminate the targets, decided that pawns were needed to die with them in order to ensure the scenario looked realistic. Swan was the only one to walk away from the mission, and upon learning the truth left the agency. The only thing he took with him was his weapon, which he informed the Lodge he had "lost." Swan left England for America, where he finally settled down in Pasadena, California. He set up shop as a private investigator, hoping for a quiet life, but never finding it. His cases almost always, sooner or later, involve the fantastic. While investigating the disappearance of Artie Tate for Claire Brody, Swan found himself facing down the Sportsmen, a group of wealthy cannibalistic ultras, who hunted down retired servicemen for sport. Afterwards, he met Ellen, a young woman who was so ashamed of the wings growing out of her back, she was contemplating suicide, until Alec talked her out of it. A missing child case took an interesting turn when Swan discovered that the child in question was Kevin Green, better known as the ultrahuman, Prime. Unable to find any information on the streets, Swan was forced to ask for help from the Lodge, something he had promised himself he would never do. In exchange for the information provided, Swan would have to take a case for them in the future. The Lodge case involved Swan having his consciousness projected, against his will, into a cyberspace recreation of Glasgow, Scotland. Once there he had to free the program from the control of a double agent, rescue the professor that had created the program, and find his way home. He succeeded, and, once free, proceeded to make it clear that he would never work for the Lodge again. By far, his most dangerous case involved the ultra-killer, Rafferty. Alec was hired by Samuel Garrett to find his son's killer, and soon found himself contacted by Rafferty, who challenged Swan to stop him. Rafferty led Swan on a cross-country chase leaving a wake of murdered ultrahumans behind him. During the chase, Rafferty was able to destroy Swans special firearm. The chase ended in San Diego at Reverend August's cathedral. Rafferty had stormed the cathedral to kill the ultrachild Penny Slater, who had the ability to heal with a touch, but soon found himself surrounded by the police. Using the cathedral workers as hostages, Rafferty called for Swan, hoping to use him as a distraction to aid his escape. Swan defeated Rafferty's men and rescued the child. As the bomb-rigged cathedral exploded around them, Swan and Rafferty mortally wounded each other. Rafferty died inside the burning cathedral, Swan on the steps outside. Using her abilities, Penny Slater was able to revive Swan. During this case, Alec had married Ellen, who was no working in Las Vegas as a showgirl. They've begun a life together, And Alec is trying once again to peacefully settle down. Abilities: Swan is highly skilled in a variety of combat techniques, armed and unarmed, but specialized in the use of firearms. Because of his service in the Special Boat Service, Swan is unimpeded by combat in water and is able to survive dives from high altitudes. Equipment: Swan has used a variety of weapons over his career and has even improvised on occasion. Until recently, he had relied on a special gun received from the Lodge. The weapon provided him with a variety of destructive options, from a large caliber, full auto-fire to explosive charges.