Name: Flash Val Char Cost 20 STR 10 40 DEX 90 25 CON 30 11 BODY 2 13 INT 3 15 EGO 10 15 PRE 5 14 COM 2 18 PD 14 15 ED 10 10 SPD 50 10 REC 2 50 END 0 40 STUN 6 Characteristic Rolls: STR: 13-, DEX: 17-, CON: 14-, INT: 12-, EGO: 12-, PER: 17- Run: 6/0", Swim: 2", Jump: 4", Lift: 400kg Cost Powers END/Roll 84 Multipower (105-pt reserve); Must Touch a Surface: -¼ u-8 35" Flight (NC: 70"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 260; Reduced END: Zero, +½; Must Touch a Surface: -¼ 0 u-8 Supersonic Flight (Mach 7, 5,250 MPH); Reduced END: Zero, +½; Must Touch a Surface: -¼ 0 45 Multipower (67-pt reserve); Must be able to move: -½ u-5 Telekinesis (STR 20); Range: 335; Manipulation: Coarse, +0; Area Effect (Radius): 4" radius, +1; Reduced END: Half, +¼; Must be able to move: -½ 3 u-4 Invisibility (Normal Sight, Sight, Hearing); Reduced END: Zero, +½; Must be able to move: -½ 0 u-3 Desolidification; Reduced END: Half, +¼; Must be able to move: -½ 2 u-3 Extra-Dimensional Movement; Dimensions: Any, +20; Time Travel: None, +0; Mass Multiplier: ×2, +5; Carrying Mass: 100; Must be able to move: -½ 4 u-2 15" Flight (NC: 30"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 112; Must be able to move: -½ 3 u-2 Missile Deflection (All Ranged Attacks, None, OCV 18); Deflect Attacks: Normal, +0; Deflection Bonus: 5, 10; OCV: 18; Must be able to move: -½ u-3 Autofire on Strength; 0 End on Autofire: +1; Must be able to move: -½ 20 Flash Defense (5) Flash Defense (Sight, 5 pts) (5) Flash Defense (Hearing, 5 pts) (5) Flash Defense (Smell/Taste, 5 pts) (5) Flash Defense (Unusual Senses, 5 pts) 15 Enhanced Perception (all) (+5 to PER) 10 Breath at High Velocity; Usable Against Others: ×1 mass, 1 -12 Running (-6", 0", NC: 0"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): -45 1 3 Instant Change; Clothes: One Set, 5; OIF: Ring: -½ Cost Skills, Talents, Perks Roll 3 Absolute Time Sense 3 Acrobatics 17- 4 AK: Central City 13- 3 Breakfall 17- 3 Bureaucratics 12- 3 Computer Programming 12- 3 Conversation 12- 7 Criminology 14- 3 Deduction 12- 5 Defense Maneuver 3 Fast Draw 17- 5 Forensic Medicine 13- 3 KS: Police Procedures 12- 2 KS: Criminal Psychology 11- 1 KS: History 8- 4 PS: Chemist 13- 4 SC: Chemistry 13- 3 Systems Operation 12- 1 TF: Cars 2 WF: Small Arms 33 Velocity Martial Arts (4) Fast Strike (OCV +2, DCV +0, 7d6) (4) Killing Strike (OCV -2, DCV +0, 1d6+1 HKA) (4) Martial Disarm (OCV -1, DCV +1 (4) Martial Dodge (OCV --, DCV +5 (4) Martial Escape (OCV +0, DCV +0, STR 40) (4) Nerve Strike (OCV -1, DCV +1, 2½d6 NND) (5) Passing Strike (OCV +1, DCV +0, 5d6+v/5) (4) +1 DC for Martial Attacks 10 +1 level w/Overall Level 5 +1 level w/HTH Combat 100+ Disadvantages 15 DNPC: Iris (wife) (Normal, 11-); Skills: Normal, +0 20 HUN: Legion of Doom (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 HUN: Reverse Flash (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 HUN: Weather Wizard (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 PSY: Code Against Killing (Common, Total) 15 PSY: Heroic Idealist (Common, Strong) 15 Protective of Innocents (Common, Strong) 10 REP: World's Fastest Man (11-) 10 RIV: Superman; Situation: Professional, 5; Position: Superior, +5; Rival: NPC, +0 15 S-ID: Barry Allen 20 VUL: Intense Cold (1½× STUN and BODY); Attack: Common, +10 250 Hero Bonus OCV: 13; DCV: 13; ECV: 5; Mental Def.: 0; Phases: 2, 3, 4, 5, 6, 8, 9, 10, 11, 12 PD/rPD: 18/0; ED/rED: 15/0 Costs: Char.: 234 Disad.: 420 Powers: + 316 Base: + 100 Exp.: + 30 Total: = 550 Total: = 550 Height: 181cm (5'11"), Weight: 81kg (178 lbs) ============================================================================ Character write-up created by Mitchel Santorineos for his Amalgam Champions Campaign. Amalgam is my Champions game set in a world that is a combination of both Marvel and DC comics. The Amalgam Universe asks the question: "What would happen if all the known comic book heroes existed on one earth, and how would a small group of heroes match up to their idols".