Name; The Flash (Wally West) Val Char Cost 15 STR 5 44 DEX 102 20 CON 20 17 BODY 14 14 INT 4 17 EGO 14 20 PRE 10 12 COM 1 7 PD 4 9 ED 5 12 SPD 66 30 REC 46 80 END 20 45 STUN 10 Characteristic Rolls: STR: 12-, DEX: 18-, CON: 13-, INT: 12-, EGO: 12-, PER: 12- Run: 502", Swim: 234", Jump: 3 ", Lift: 200 kg Cost Powers END/Roll 228 228 pt. MP: High-Speed Movement u-19 +442 Run (502), x128 NCM, 0 END (+1/2) u-17 +92 Run (152), x128 NCM, 0 END (+1/2), usable by self & 4 others at range (+11/2), line of sight not required (+1/2), range limited to 102 maximum (-1/4) u-1 15 STR Clinging, linked: running (-1/2) u-6 +232 Swimming (252), x128 NCM, 0 END (+1/2); 1/3 speed submerged (-1/2) 59 15 STR TK, fine manipulation, 1/2 END (+1/2); area effect: 10" radius (+11/4); no range (-1/2) 5 Extra Limbs, linked: TK (-1/2) 18 Images: sight/sound, -6 PER, 82 radius (+3/4), no range (-1/2), self-images only (-2), +1 PER/image > 6 (-1/4) 27 Rapid-fire punch: 9d6 HA 10 10 pts. Power Defense 18 Desolidification (not vs. respiratory attacks), only while moving (-1/4), x3 END (-1) 20 20 pt. EC: Missile Deflection 20-a Missile Deflection, all, +10 to roll 33-b Miss. Def., bullets, +10 to roll, adjacent (+1/2) 45 45 pt. MP: Air Control m-7 30 STR TK, affects all parts equally (-1/4) m-9 9d6 EB 34 34 pt. EC: Kinetic Transferrence 142-a 2d6 RKA area effect: hex, selective target: must pass through object (+3/4), Continuous (+1), affects solid (+2), 0 END (+1/2), no range (-1/2), auto-link: Desolidification(-1) + 15d6 EB Explosion (+1/2), affects solid (+2), 0 END (+1/2), auto-link: RKA (-1), no range (-1/2), for 12 dice: only 1d6/BODY rolled on RKA (-3/4) 78-b 2d6 RKA area effect: hex, selective target: items grabbed (+1/2), 0 END (+1/2), no range (-1/2) + 15d6 EB autofire, 10 shots, only up to number of items grabbed (+1/2), 1/2 END (+1/2), auto-link: RKA (-1), for 12 dice: only 1d6/BODY rolled on RKA (-3/4) Cost Skills, Talents, Perks Roll 3 Acrobatics, 18- 3 Breakfall, 18- 3 Stealth, 18- 3 Criminology, 12- 3 Deduction, 12- 3 Tactics, 12- 30 6 levels w/ movement 4 Martial Escape (vibrate out of hold) 5 Combat Sense, 13- 3 Fast Draw, 18- 15 3d6 Luck 3 Resistance, 15- 3 Speed Reading 8 Contact: Linda Park, 17- 6 Contact: Impulse, 15- 5 Contact: Max Mercury, 14- 4 Contact: Jay Garrick, 13- 2 Contact: Jesse Quick, 11- 100+ Disadvantages 10 DNPC: Linda Park, 11- 5 DNPC: Impulse, 8- 5 Hunted: Abra Kadabra, 8- 10 Hunted: Captain Cold, 8- 10 Hunted: Gorilla Grodd, 8- 10 Hunted: Mirror Master, 8- 20 Hunted: Vandal Savage, 11- 20 Hunted: Kobra, 11- 15 Psych: In love w/ Linda Park 20 Code vs. Killing 20 Psych: Protects innocents 15 Reputation, 14- 5 1d6 Unluck OCV: 15; DCV: 15; ECV: 6; Mental Def.: ; Phases: 1,2,3,4,5,6,7,8,9,10,11,12 PD/rPD: 7/0; ED/rED: 7/0 Costs: Char.: 321 Disad.: 165 Powers: + 902 Base: + 100 Exp.: + 807 Total: = 1072 Total: = Auto-link is like linked, but the power must be used if the power to which it is linked is used -- the character has no choice in the matter. ------------------------------------------------------------------------------ Write-up copyright © 1996 by Eric Langendorff (eric.langendorff@3do.com) Permission granted to duplicate and transmit, as long as this note is not removed.